@tarojs/components-advanced 4.1.12-beta.8 → 4.1.12-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/index.js +2 -1
- package/dist/components/index.js.map +1 -1
- package/dist/components/list/hooks/useListNestedScroll.d.ts +13 -0
- package/dist/components/list/hooks/useListNestedScroll.js +46 -0
- package/dist/components/list/hooks/useListNestedScroll.js.map +1 -0
- package/dist/components/list/hooks/useListScrollElementAttach.d.ts +21 -0
- package/dist/components/list/hooks/useListScrollElementAttach.js +86 -0
- package/dist/components/list/hooks/useListScrollElementAttach.js.map +1 -0
- package/dist/components/list/hooks/useMeasureStartOffset.d.ts +4 -2
- package/dist/components/list/hooks/useMeasureStartOffset.js +56 -15
- package/dist/components/list/hooks/useMeasureStartOffset.js.map +1 -1
- package/dist/components/list/hooks/useScrollParentAutoFind.d.ts +17 -0
- package/dist/components/list/hooks/useScrollParentAutoFind.js +54 -0
- package/dist/components/list/hooks/useScrollParentAutoFind.js.map +1 -0
- package/dist/components/list/index.d.ts +7 -12
- package/dist/components/list/index.js +53 -119
- package/dist/components/list/index.js.map +1 -1
- package/dist/components/water-flow/interface.d.ts +3 -3
- package/dist/components/water-flow/root.d.ts +8 -0
- package/dist/components/water-flow/root.js +33 -17
- package/dist/components/water-flow/root.js.map +1 -1
- package/dist/components/water-flow/section.d.ts +1 -1
- package/dist/components/water-flow/section.js +2 -2
- package/dist/components/water-flow/section.js.map +1 -1
- package/dist/components/water-flow/water-flow.d.ts +1 -0
- package/dist/components/water-flow/water-flow.js +79 -43
- package/dist/components/water-flow/water-flow.js.map +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/index.js +1 -0
- package/dist/utils/index.js.map +1 -1
- package/dist/utils/scrollParent.d.ts +22 -0
- package/dist/utils/scrollParent.js +55 -0
- package/dist/utils/scrollParent.js.map +1 -0
- package/package.json +9 -9
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@@ -56,11 +56,18 @@ class Root extends StatefulEventBus {
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* 触发滚动阈值对应的 scrollTop 值
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*/
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this.lowerThresholdScrollTop = Infinity;
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/** scrollElement 模式下为 true,需布局全部 section 以展开完整高度供父容器滚动 */
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this.skipContainerMeasure = false;
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/** 当前是否处于触顶区域;初始为 true(起始在顶部),只有从 false→true 时才触发事件 */
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this._inUpperZone = true;
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/** 当前是否处于触底区域;初始为 false */
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this._inLowerZone = false;
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Object.assign(this, {
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id,
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cacheCount,
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lowerThresholdCount,
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upperThresholdCount,
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skipContainerMeasure: !!skipContainerMeasure,
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});
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this.setupSubscriptions();
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if (!skipContainerMeasure) {
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@@ -90,15 +97,17 @@ class Root extends StatefulEventBus {
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const sectionSize = this.sections.length;
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const lastSection = this.sections[sectionSize - 1];
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// 最后一个分组的每一列最后一行都已经完成了布局计算,那么这个时候的总高度应该是准确的
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if (lastSection.columnMap.every((column) => column[column.length - 1].getState().layouted)) {
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if (lastSection === null || lastSection === void 0 ? void 0 : lastSection.columnMap.every((column) => { var _a; return (_a = column[column.length - 1]) === null || _a === void 0 ? void 0 : _a.getState().layouted; })) {
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this.setLowerThresholdScrollTop();
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}
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});
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this.sub(RootEvents.AllSectionsLayouted, () => {
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this.setUpperThresholdScrollTop();
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this.updateScrollHeight();
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this.setUpperThresholdScrollTop();
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this.setLowerThresholdScrollTop();
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});
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this.sub(RootEvents.Resize, () => {
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this.updateScrollHeight();
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this.setUpperThresholdScrollTop();
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this.setLowerThresholdScrollTop();
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});
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@@ -123,8 +132,10 @@ class Root extends StatefulEventBus {
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const section = this.sections[i];
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section.layoutedSignal.promise.then(() => {
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this.setStateIn('renderRange', [0, i + 1 > sectionSize ? sectionSize - 1 : i + 1]);
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//
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// skipContainerMeasure(nestedScroll 模式):需布局全部 section,使 scrollHeight 展开供父容器滚动
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// default 模式:容器可视区域已填满则提前终止,减少首屏渲染
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if (!this.skipContainerMeasure &&
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section.getState().scrollTop > this.getState().containerSize.height) {
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this.pub(RootEvents.InitialRenderCompleted, section);
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return;
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}
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@@ -190,8 +201,12 @@ class Root extends StatefulEventBus {
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* 当距底部还有 lowerThresholdCount 个 FlowItem 时的 scrollTop 值
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*/
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setLowerThresholdScrollTop() {
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// 与 setUpperThresholdScrollTop 一致:0 或 undefined 时用「内容底 - 容器高」作为触底阈值
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if (!this.lowerThresholdCount) {
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// 必须用 sectionRange 实时计算,避免依赖可能未更新的 scrollHeight 状态
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const range = this.sectionRange;
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const totalHeight = range.length > 0 ? range[range.length - 1][1] : 0;
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this.lowerThresholdScrollTop = totalHeight - this.getState().containerSize.height;
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return 0;
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}
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const sectionSize = this.sections.length;
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@@ -239,20 +254,18 @@ class Root extends StatefulEventBus {
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/**
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* 处理滚动到阈值的情况
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* 检测当前滚动位置是否达到了上下阈值,并触发相应的事件
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* scrollElement 模式:scrollOffset 为内容内偏移(scrollTop - startOffset),upper/lowerThresholdScrollTop 基于本组件内容计算,触顶/触底以本 WaterFlow 内容为基准
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*/
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handleReachThreshold() {
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const {
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const
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scrollOffset <= upperThresholdScrollTop) {
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const { scrollOffset, containerSize } = this.getState();
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const inUpper = this.upperThresholdScrollTop !== -Infinity && scrollOffset <= this.upperThresholdScrollTop;
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const inLower = this.lowerThresholdScrollTop !== Infinity && scrollOffset + containerSize.height >= this.lowerThresholdScrollTop;
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if (inUpper && !this._inUpperZone)
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this.pub(RootEvents.ReachUpperThreshold);
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if (scrollDirection === 'forward' &&
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this.lowerThresholdCount !== Infinity &&
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scrollOffset + containerSize.height >= this.lowerThresholdScrollTop) {
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if (inLower && !this._inLowerZone)
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this.pub(RootEvents.ReachLowerThreshold);
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this._inUpperZone = inUpper;
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this._inLowerZone = inLower;
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}
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/**
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* 容器的滚动上边界
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@@ -274,13 +287,16 @@ class Root extends StatefulEventBus {
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* @returns [number,number][]
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*/
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get sectionRange() {
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var _a;
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const length = this.sections.length;
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if (length === 0)
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return [];
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const range = Array.from({ length }, () => [0, this.sections[0].maxColumnHeight]);
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for (let i = 1; i < length; i++) {
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const previous = range[i - 1];
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const prevSection = this.sections[i - 1];
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const gap = (_a = prevSection.rowGap) !== null && _a !== void 0 ? _a : 0;
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range[i] = [previous[1] + gap, previous[1] + gap + this.sections[i].maxColumnHeight];
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}
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return range;
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}
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@@ -1 +1 @@
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{"version":3,"file":"root.js","sources":["../../../src/components/water-flow/root.ts"],"sourcesContent":["/* eslint-disable no-labels */\nimport { nextTick } from '@tarojs/taro'\n\nimport { getRectSizeSync } from '../../utils'\nimport { Node } from './node'\nimport { Section } from './section'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { getSysInfo, isSameRenderRange } from './utils'\n\nimport type { BaseProps, ScrollDirection, Size, WaterFlowProps } from './interface'\n\nexport type RootProps = Pick<WaterFlowProps, 'cacheCount' | 'lowerThresholdCount' | 'upperThresholdCount'> &\nRequired<Pick<BaseProps, 'id'>> & { skipContainerMeasure?: boolean }\n\nconst { windowHeight, windowWidth } = getSysInfo()\n\ntype RootState = {\n /** 是否在滚动中 */\n isScrolling: boolean\n /** 滚动偏移量 */\n scrollOffset: number\n /**\n * 滚动方向\n *\n * - forward 向下滚动\n *\n * - backward 向上滚动\n */\n scrollDirection: ScrollDirection\n /** 滚动高度 */\n scrollHeight: number\n /** 容器的尺寸信息 */\n containerSize: Size\n /** 渲染的分组区间范围 */\n renderRange: [number, number]\n}\n\nexport const RootEvents = {\n ReachUpperThreshold: Symbol.for('ReachUpperThreshold'),\n ReachLowerThreshold: Symbol.for('ReachLowerThreshold'),\n Resize: Symbol.for('Resize'),\n AllSectionsLayouted: Symbol.for('AllSectionsLayouted'),\n InitialRenderCompleted: Symbol.for('InitialRenderCompleted'),\n}\n\ntype Events = keyof typeof RootEvents\n\n/**\n * 数据模型继承自有状态的事件总线,便于在节点之间通信,以及通过 useSyncExternalStore 关联 React 视图\n */\nexport class Root extends StatefulEventBus<RootState, Events> {\n /**\n * 瀑布流根节点唯一标识\n */\n id: string\n /**\n * 分组映射表,便于查找分组\n */\n sectionMap: Map<string, Section> = new Map()\n /**\n * 节点映射表,便于查找节点\n */\n nodeMap: Map<string, Node> = new Map()\n /**\n * 分组列表,基于计算出的渲染的分组区间范围 sections.slice(start, end + 1) 进行渲染\n */\n sections: Section[] = []\n /**\n * 设置预加载的 Item 条数。\n */\n cacheCount = 1\n\n upperThresholdCount = 0\n\n lowerThresholdCount = 0\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n upperThresholdScrollTop = -Infinity\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n lowerThresholdScrollTop = Infinity\n\n constructor(props: RootProps) {\n const { id, cacheCount, lowerThresholdCount, upperThresholdCount, skipContainerMeasure } = props\n super({\n isScrolling: false,\n scrollOffset: 0,\n scrollDirection: 'forward',\n scrollHeight: windowHeight,\n renderRange: [0, 0],\n containerSize: {\n width: windowWidth,\n height: windowHeight,\n },\n })\n Object.assign(this, {\n id,\n cacheCount,\n lowerThresholdCount,\n upperThresholdCount,\n })\n this.setupSubscriptions()\n if (!skipContainerMeasure) {\n getRectSizeSync(`#${id}`, 100).then(({ width = windowWidth, height = windowHeight }) => {\n this.setStateIn('containerSize', {\n width,\n height,\n })\n })\n }\n this.renderInitialLayout()\n }\n\n /**\n * 设置订阅事件\n */\n private setupSubscriptions() {\n /**\n * 滚动过程中计算渲染的分组区间\n * 滚动过程中分组的最大高度会发生更新,可以在这时计算滚动高度\n */\n this.sub('scrollOffset', () => {\n this.setStateIn('renderRange', this.getSectionRenderRange())\n this.handleReachThreshold()\n this.updateScrollHeight()\n })\n\n this.sub('scrollOffset', () => {\n const sectionSize = this.sections.length\n const lastSection = this.sections[sectionSize - 1]\n // 最后一个分组的每一列最后一行都已经完成了布局计算,那么这个时候的总高度应该是准确的\n if (lastSection.columnMap.every((column) => column[column.length - 1].getState().layouted)) {\n this.setLowerThresholdScrollTop()\n }\n })\n\n this.sub(RootEvents.AllSectionsLayouted, () => {\n this.setUpperThresholdScrollTop()\n this.updateScrollHeight()\n })\n\n this.sub(RootEvents.Resize, () => {\n this.setUpperThresholdScrollTop()\n this.setLowerThresholdScrollTop()\n })\n }\n\n /**\n * 渐进式渲染\n *\n * 因为初始没法知道每个分组的高度信息,不知道渲染边界,所以需要渐进式渲染\n *\n * 当目前的渲染批次的首个分组的scrollTop大于容器的高度,说明容器可视区域已经填满,没必要再往下渲染了\n *\n * @param [i=0] 从第几个分组开始渲染\n *\n */\n renderInitialLayout(i = 0) {\n nextTick(() => {\n const sectionSize = this.sections.length\n\n if (i >= sectionSize || i < 0) {\n this.pub(RootEvents.InitialRenderCompleted, null)\n return\n }\n const section = this.sections[i]\n section.layoutedSignal.promise.then(() => {\n this.setStateIn('renderRange', [0, i + 1 > sectionSize ? sectionSize - 1 : i + 1])\n // 容器可视区域已经填满了,没必要再继续\n if (section.getState().scrollTop > this.getState().containerSize.height) {\n this.pub(RootEvents.InitialRenderCompleted, section)\n return\n }\n\n this.renderInitialLayout(i + 1)\n })\n })\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 upperThresholdScrollTop\n * 当距顶部还有 upperThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setUpperThresholdScrollTop() {\n // 如果没有设置阈值或阈值为0,则返回0\n if (!this.upperThresholdCount) {\n this.upperThresholdScrollTop = 0\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, accHeight: number }>() // Map<列, { 当前列累计个数,当前列累计高度 }>\n )\n\n // 从第一个分组开始扫描\n loopSeciton: for (let i = 0; i < sectionSize; i++) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === 0) {\n sectionTracker.set(col, { accCount: 0, accHeight: 0 })\n } else {\n const previousSectionTracker = tracker[i - 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...previousSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n accHeight: section.getState().scrollTop,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 扫描当前列的每一行\n loopItem: for (let j = 0; j < columnSize; j++) {\n colTracker.accCount += 1\n colTracker.accHeight += column[j].getState().height + (j === 0 ? 0 : section.rowGap)\n if (colTracker.accCount >= this.upperThresholdCount) {\n break loopItem\n }\n }\n }\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.upperThresholdCount) {\n this.upperThresholdScrollTop = colTracker.accHeight\n break loopSeciton\n }\n }\n }\n return this.upperThresholdScrollTop\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 lowerThresholdScrollTop\n * 当距底部还有 lowerThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setLowerThresholdScrollTop() {\n if (this.lowerThresholdCount === 0) {\n this.lowerThresholdScrollTop = this.getState().scrollHeight - this.getState().containerSize.height\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, scrollTop: number }>()\n )\n // 从最后一个分组开始计算\n loopSeciton: for (let i = sectionSize - 1; i >= 0; i--) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === sectionSize - 1) {\n sectionTracker.set(col, { accCount: 0, scrollTop: 0 })\n } else {\n const belowSectionTracker = tracker[i + 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...belowSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n scrollTop: 0,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 从当前列的最后一行开始往前扫描\n loopItem: for (let j = columnSize - 1; j >= 0; j--) {\n colTracker.accCount += 1\n colTracker.scrollTop = column[j].getState().scrollTop\n if (colTracker.accCount >= this.lowerThresholdCount) {\n break loopItem\n }\n }\n }\n\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.lowerThresholdCount) {\n this.lowerThresholdScrollTop = colTracker.scrollTop\n break loopSeciton\n }\n }\n }\n\n return this.lowerThresholdScrollTop\n }\n\n /**\n * 处理滚动到阈值的情况\n * 检测当前滚动位置是否达到了上下阈值,并触发相应的事件\n */\n private handleReachThreshold() {\n const { upperThresholdScrollTop } = this\n const { scrollOffset, scrollDirection, containerSize } = this.getState()\n if (\n scrollDirection === 'backward' &&\n this.upperThresholdScrollTop !== -Infinity &&\n scrollOffset <= upperThresholdScrollTop\n ) {\n this.pub(RootEvents.ReachUpperThreshold)\n }\n if (\n scrollDirection === 'forward' &&\n this.lowerThresholdCount !== Infinity &&\n scrollOffset + containerSize.height >= this.lowerThresholdScrollTop\n ) {\n this.pub(RootEvents.ReachLowerThreshold)\n }\n }\n\n /**\n * 容器的滚动上边界\n */\n get scrollBoundaryStart() {\n return this.getState().scrollOffset\n }\n\n /**\n * 容器的滚动下边界\n */\n get scrollBoundaryEnd() {\n return this.scrollBoundaryStart + this.getStateIn('containerSize').height\n }\n\n /**\n * 计算每个section的底部位置\n *\n * sectionBottomRange = [ [section1.top, section1.bottom], [section2.top, section2.bottom], ..., [sectionN.top, sectionN.bottom] ]\n *\n * @returns [number,number][]\n */\n get sectionRange() {\n const length = this.sections.length\n if (length === 0) return []\n const range = Array.from({ length }, () => [0, this.sections[0].maxColumnHeight])\n for (let i = 1; i < length; i++) {\n const previous = range[i - 1]\n range[i] = [previous[1], previous[1] + this.sections[i].maxColumnHeight]\n }\n\n return range\n }\n\n /**\n * 计算滚动高度\n */\n public updateScrollHeight() {\n this.setStateIn('scrollHeight', this.sectionRange[this.sectionRange.length - 1][1])\n }\n\n /**\n * 注册分组\n */\n public registerSection(section: Section) {\n const { id, order } = section\n this.sectionMap.set(id, section)\n this.sections[order] = section\n }\n\n /**\n * 注册节点\n */\n public registerNode(node: Node) {\n this.nodeMap.set(node.id, node)\n }\n\n /**\n * 查找分组\n */\n public findSection(id: string) {\n return this.sectionMap.get(id)\n }\n\n /**\n * 查找节点\n */\n public findNode(id: string) {\n return this.nodeMap.get(id)\n }\n\n /**\n * 获取分组渲染区间\n */\n public getSectionRenderRange() {\n const result: [number, number] = [Infinity, -Infinity]\n\n for (let i = 0; i < this.sections.length; i++) {\n const section = 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{"version":3,"file":"root.js","sources":["../../../src/components/water-flow/root.ts"],"sourcesContent":["/* eslint-disable no-labels */\nimport { nextTick } from '@tarojs/taro'\n\nimport { getRectSizeSync } from '../../utils'\nimport { Node } from './node'\nimport { Section } from './section'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { getSysInfo, isSameRenderRange } from './utils'\n\nimport type { BaseProps, ScrollDirection, Size, WaterFlowProps } from './interface'\n\nexport type RootProps = Pick<WaterFlowProps, 'cacheCount' | 'lowerThresholdCount' | 'upperThresholdCount'> &\nRequired<Pick<BaseProps, 'id'>> & {\n /** scrollElement 模式下为 true,不测量自有容器;此时需布局全部 section 以展开完整高度 */\n skipContainerMeasure?: boolean\n}\n\nconst { windowHeight, windowWidth } = getSysInfo()\n\ntype RootState = {\n /** 是否在滚动中 */\n isScrolling: boolean\n /** 滚动偏移量 */\n scrollOffset: number\n /**\n * 滚动方向\n *\n * - forward 向下滚动\n *\n * - backward 向上滚动\n */\n scrollDirection: ScrollDirection\n /** 滚动高度 */\n scrollHeight: number\n /** 容器的尺寸信息 */\n containerSize: Size\n /** 渲染的分组区间范围 */\n renderRange: [number, number]\n}\n\nexport const RootEvents = {\n ReachUpperThreshold: Symbol.for('ReachUpperThreshold'),\n ReachLowerThreshold: Symbol.for('ReachLowerThreshold'),\n Resize: Symbol.for('Resize'),\n AllSectionsLayouted: Symbol.for('AllSectionsLayouted'),\n InitialRenderCompleted: Symbol.for('InitialRenderCompleted'),\n}\n\ntype Events = keyof typeof RootEvents\n\n/**\n * 数据模型继承自有状态的事件总线,便于在节点之间通信,以及通过 useSyncExternalStore 关联 React 视图\n */\nexport class Root extends StatefulEventBus<RootState, Events> {\n /**\n * 瀑布流根节点唯一标识\n */\n id: string\n /**\n * 分组映射表,便于查找分组\n */\n sectionMap: Map<string, Section> = new Map()\n /**\n * 节点映射表,便于查找节点\n */\n nodeMap: Map<string, Node> = new Map()\n /**\n * 分组列表,基于计算出的渲染的分组区间范围 sections.slice(start, end + 1) 进行渲染\n */\n sections: Section[] = []\n /**\n * 设置预加载的 Item 条数。\n */\n cacheCount = 1\n\n upperThresholdCount = 0\n\n lowerThresholdCount = 0\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n upperThresholdScrollTop = -Infinity\n\n /**\n * 触发滚动阈值对应的 scrollTop 值\n */\n lowerThresholdScrollTop = Infinity\n\n /** scrollElement 模式下为 true,需布局全部 section 以展开完整高度供父容器滚动 */\n skipContainerMeasure = false\n\n /** 当前是否处于触顶区域;初始为 true(起始在顶部),只有从 false→true 时才触发事件 */\n private _inUpperZone = true\n /** 当前是否处于触底区域;初始为 false */\n private _inLowerZone = false\n\n constructor(props: RootProps) {\n const { id, cacheCount, lowerThresholdCount, upperThresholdCount, skipContainerMeasure } = props\n super({\n isScrolling: false,\n scrollOffset: 0,\n scrollDirection: 'forward',\n scrollHeight: windowHeight,\n renderRange: [0, 0],\n containerSize: {\n width: windowWidth,\n height: windowHeight,\n },\n })\n Object.assign(this, {\n id,\n cacheCount,\n lowerThresholdCount,\n upperThresholdCount,\n skipContainerMeasure: !!skipContainerMeasure,\n })\n this.setupSubscriptions()\n if (!skipContainerMeasure) {\n getRectSizeSync(`#${id}`, 100).then(({ width = windowWidth, height = windowHeight }) => {\n this.setStateIn('containerSize', {\n width,\n height,\n })\n })\n }\n this.renderInitialLayout()\n }\n\n /**\n * 设置订阅事件\n */\n private setupSubscriptions() {\n /**\n * 滚动过程中计算渲染的分组区间\n * 滚动过程中分组的最大高度会发生更新,可以在这时计算滚动高度\n */\n this.sub('scrollOffset', () => {\n this.setStateIn('renderRange', this.getSectionRenderRange())\n this.handleReachThreshold()\n this.updateScrollHeight()\n })\n\n this.sub('scrollOffset', () => {\n const sectionSize = this.sections.length\n const lastSection = this.sections[sectionSize - 1]\n // 最后一个分组的每一列最后一行都已经完成了布局计算,那么这个时候的总高度应该是准确的\n if (lastSection?.columnMap.every((column) => column[column.length - 1]?.getState().layouted)) {\n this.setLowerThresholdScrollTop()\n }\n })\n\n this.sub(RootEvents.AllSectionsLayouted, () => {\n this.updateScrollHeight()\n this.setUpperThresholdScrollTop()\n this.setLowerThresholdScrollTop()\n })\n\n this.sub(RootEvents.Resize, () => {\n this.updateScrollHeight()\n this.setUpperThresholdScrollTop()\n this.setLowerThresholdScrollTop()\n })\n }\n\n /**\n * 渐进式渲染\n *\n * 因为初始没法知道每个分组的高度信息,不知道渲染边界,所以需要渐进式渲染\n *\n * 当目前的渲染批次的首个分组的scrollTop大于容器的高度,说明容器可视区域已经填满,没必要再往下渲染了\n *\n * @param [i=0] 从第几个分组开始渲染\n *\n */\n renderInitialLayout(i = 0) {\n nextTick(() => {\n const sectionSize = this.sections.length\n\n if (i >= sectionSize || i < 0) {\n this.pub(RootEvents.InitialRenderCompleted, null)\n return\n }\n const section = this.sections[i]\n section.layoutedSignal.promise.then(() => {\n this.setStateIn('renderRange', [0, i + 1 > sectionSize ? sectionSize - 1 : i + 1])\n // skipContainerMeasure(nestedScroll 模式):需布局全部 section,使 scrollHeight 展开供父容器滚动\n // default 模式:容器可视区域已填满则提前终止,减少首屏渲染\n if (\n !this.skipContainerMeasure &&\n section.getState().scrollTop > this.getState().containerSize.height\n ) {\n this.pub(RootEvents.InitialRenderCompleted, section)\n return\n }\n\n this.renderInitialLayout(i + 1)\n })\n })\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 upperThresholdScrollTop\n * 当距顶部还有 upperThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setUpperThresholdScrollTop() {\n // 如果没有设置阈值或阈值为0,则返回0\n if (!this.upperThresholdCount) {\n this.upperThresholdScrollTop = 0\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, accHeight: number }>() // Map<列, { 当前列累计个数,当前列累计高度 }>\n )\n\n // 从第一个分组开始扫描\n loopSeciton: for (let i = 0; i < sectionSize; i++) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === 0) {\n sectionTracker.set(col, { accCount: 0, accHeight: 0 })\n } else {\n const previousSectionTracker = tracker[i - 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...previousSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n accHeight: section.getState().scrollTop,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 扫描当前列的每一行\n loopItem: for (let j = 0; j < columnSize; j++) {\n colTracker.accCount += 1\n colTracker.accHeight += column[j].getState().height + (j === 0 ? 0 : section.rowGap)\n if (colTracker.accCount >= this.upperThresholdCount) {\n break loopItem\n }\n }\n }\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.upperThresholdCount) {\n this.upperThresholdScrollTop = colTracker.accHeight\n break loopSeciton\n }\n }\n }\n return this.upperThresholdScrollTop\n }\n\n /**\n * 计算滚动阈值对应的 scrollTop 并设置 lowerThresholdScrollTop\n * 当距底部还有 lowerThresholdCount 个 FlowItem 时的 scrollTop 值\n */\n private setLowerThresholdScrollTop() {\n // 与 setUpperThresholdScrollTop 一致:0 或 undefined 时用「内容底 - 容器高」作为触底阈值\n if (!this.lowerThresholdCount) {\n // 必须用 sectionRange 实时计算,避免依赖可能未更新的 scrollHeight 状态\n const range = this.sectionRange\n const totalHeight = range.length > 0 ? range[range.length - 1][1] : 0\n this.lowerThresholdScrollTop = totalHeight - this.getState().containerSize.height\n return 0\n }\n const sectionSize = this.sections.length\n const tracker = Array.from(\n { length: sectionSize },\n () => new Map<number, { accCount: number, scrollTop: number }>()\n )\n // 从最后一个分组开始计算\n loopSeciton: for (let i = sectionSize - 1; i >= 0; i--) {\n const section = this.sections[i]\n const sectionTracker = tracker[i]\n const columnMap = section.columnMap\n // 扫描当前分组的每一列\n for (let col = 0; col < columnMap.length; col++) {\n const column = columnMap[col]\n const columnSize = column.length\n if (!sectionTracker.has(col)) {\n if (i === sectionSize - 1) {\n sectionTracker.set(col, { accCount: 0, scrollTop: 0 })\n } else {\n const belowSectionTracker = tracker[i + 1]\n sectionTracker.set(col, {\n accCount: Math.max(...[...belowSectionTracker.values()].map((nodeTracker) => nodeTracker.accCount)),\n scrollTop: 0,\n })\n }\n }\n const colTracker = sectionTracker.get(col)!\n // 从当前列的最后一行开始往前扫描\n loopItem: for (let j = columnSize - 1; j >= 0; j--) {\n colTracker.accCount += 1\n colTracker.scrollTop = column[j].getState().scrollTop\n if (colTracker.accCount >= this.lowerThresholdCount) {\n break loopItem\n }\n }\n }\n\n for (const [, colTracker] of sectionTracker) {\n if (colTracker.accCount >= this.lowerThresholdCount) {\n this.lowerThresholdScrollTop = colTracker.scrollTop\n break loopSeciton\n }\n }\n }\n\n return this.lowerThresholdScrollTop\n }\n\n /**\n * 处理滚动到阈值的情况\n * 检测当前滚动位置是否达到了上下阈值,并触发相应的事件\n * scrollElement 模式:scrollOffset 为内容内偏移(scrollTop - startOffset),upper/lowerThresholdScrollTop 基于本组件内容计算,触顶/触底以本 WaterFlow 内容为基准\n */\n private handleReachThreshold() {\n const { scrollOffset, containerSize } = this.getState()\n const inUpper = this.upperThresholdScrollTop !== -Infinity && scrollOffset <= this.upperThresholdScrollTop\n const inLower = this.lowerThresholdScrollTop !== Infinity && scrollOffset + containerSize.height >= this.lowerThresholdScrollTop\n if (inUpper && !this._inUpperZone) this.pub(RootEvents.ReachUpperThreshold)\n if (inLower && !this._inLowerZone) this.pub(RootEvents.ReachLowerThreshold)\n this._inUpperZone = inUpper\n this._inLowerZone = inLower\n }\n\n /**\n * 容器的滚动上边界\n */\n get scrollBoundaryStart() {\n return this.getState().scrollOffset\n }\n\n /**\n * 容器的滚动下边界\n */\n get scrollBoundaryEnd() {\n return this.scrollBoundaryStart + this.getStateIn('containerSize').height\n }\n\n /**\n * 计算每个section的底部位置\n *\n * sectionBottomRange = [ [section1.top, section1.bottom], [section2.top, section2.bottom], ..., [sectionN.top, sectionN.bottom] ]\n *\n * @returns [number,number][]\n */\n get sectionRange() {\n const length = this.sections.length\n if (length === 0) return []\n const range = Array.from({ length }, () => [0, this.sections[0].maxColumnHeight])\n for (let i = 1; i < length; i++) {\n const previous = range[i - 1]\n const prevSection = this.sections[i - 1]\n const gap = prevSection.rowGap ?? 0\n range[i] = [previous[1] + gap, previous[1] + gap + this.sections[i].maxColumnHeight]\n }\n\n return range\n }\n\n /**\n * 计算滚动高度\n */\n public updateScrollHeight() {\n this.setStateIn('scrollHeight', this.sectionRange[this.sectionRange.length - 1][1])\n }\n\n /**\n * 注册分组\n */\n public registerSection(section: Section) {\n const { id, order } = section\n this.sectionMap.set(id, section)\n this.sections[order] = section\n }\n\n /**\n * 注册节点\n */\n public registerNode(node: Node) {\n this.nodeMap.set(node.id, node)\n }\n\n /**\n * 查找分组\n */\n public findSection(id: string) {\n return this.sectionMap.get(id)\n }\n\n /**\n * 查找节点\n */\n public findNode(id: string) {\n return this.nodeMap.get(id)\n }\n\n /**\n * 获取分组渲染区间\n */\n public getSectionRenderRange() {\n const result: [number, number] = [Infinity, -Infinity]\n\n for (let i = 0; i < this.sections.length; i++) {\n const section = this.sections[i]\n if (section.isInRange) {\n result[0] = Math.min(result[0], i)\n result[1] = Math.max(result[1], i)\n }\n }\n\n if (result[0] === Infinity) {\n result[0] = 0\n }\n\n if (result[1] === -Infinity) {\n result[1] = this.sections.length - 1\n }\n\n const scrollDirection = this.getState().scrollDirection\n const [backwardCache, forwardCache] = this.calcCacheSection(result)\n const backwardDistance = scrollDirection === 'backward' ? backwardCache : 0\n const forwardDistance = scrollDirection === 'forward' ? forwardCache : 0\n\n const overscanBackward = result[0] - backwardDistance\n const overscanForward = result[1] + forwardDistance\n\n result[0] = overscanBackward < 0 ? 0 : overscanBackward\n\n result[1] = overscanForward > this.sections.length ? this.sections.length - 1 : overscanForward\n\n return isSameRenderRange(result, this.getState().renderRange) ? this.getState().renderRange : result\n }\n\n /**\n * 计算预渲染的分组个数\n */\n private calcCacheSection(renderRange: [number, number]) {\n const clientHeight = this.getState().containerSize.height\n const sectionCount = this.sectionMap.size\n let [start, end] = renderRange\n let cacheBackward = 1\n let cacheForward = 1\n\n if (start > 0) {\n let acc = this.sections[--start]?.getState().height ?? 0\n while (--start > 0) {\n const prevSection = this.sections[start]\n acc += prevSection.getState().height\n cacheBackward += 1\n if (acc >= clientHeight >>> 1) {\n break\n }\n }\n }\n\n if (end < sectionCount - 1) {\n let acc = this.sections[++end]?.getState().height ?? 0\n while (++end < sectionCount - 1) {\n const nextSection = this.sections[end]\n acc += nextSection.getState().height\n cacheForward += 1\n if (acc >= clientHeight >>> 1) {\n break\n }\n }\n }\n\n return [cacheBackward, cacheForward]\n 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* 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度 + rowGap 之和
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return this.root.sections.slice(0, this.order).reduce((acc, section) => { var _a; return acc + section.maxColumnHeight + ((_a = section.rowGap) !== null && _a !== void 0 ? _a : 0); }, 0);
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{"version":3,"file":"section.js","sources":["../../../src/components/water-flow/section.ts"],"sourcesContent":["import { debounce } from '../../utils'\nimport { Size } from './interface'\nimport { Node } from './node'\nimport { Root, RootEvents } from './root'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { createImperativePromise, getMatrixPosition, isSameRenderRange } from './utils'\n\nexport interface SectionProps {\n /** 分组的唯一标识 */\n id: string\n /** 分组的列数 */\n col: number\n /** 分组的顺序 */\n order: number\n /** 节点数量 */\n count: number\n /** 该分组的行间距 */\n rowGap: number\n /** 该分组的列间距 */\n columnGap: number\n}\n\n/**\n * 分组状态\n */\ntype SectionState = {\n /**\n * 分组是否已经布局计算\n */\n layouted: boolean\n /**\n * 分组顶部距离容器顶部的距离\n */\n scrollTop: number\n /**\n * 分组的高度\n */\n height: number\n /**\n * 每个列的渲染范围\n * 每个元素为一个二元组,第一个元素为起始索引,第二个元素为结束索引\n */\n renderRange: [number, number][]\n}\n\nexport const SectionEvents = {\n AllNodesLayouted: Symbol.for('AllNodesLayouted'),\n Resize: Symbol.for('Resize'),\n}\n\nexport class Section extends StatefulEventBus<SectionState> {\n id: string\n order: number\n col: number\n columnMap: Node[][]\n nodes: Map<string, Node> = new Map()\n defaultSize = 200\n count = 0\n rowGap = 0\n columnGap = 0\n layoutedSignal = createImperativePromise()\n\n constructor(public root: Root, props: SectionProps) {\n const { id, col, order, count, rowGap, columnGap } = props\n super({\n layouted: false,\n scrollTop: 0,\n height: 0,\n renderRange: Array.from({ length: col }, () => [0, 0]),\n })\n Object.assign(this, {\n id,\n col,\n count,\n order,\n rowGap,\n columnGap,\n columnMap: Array.from({ length: col }, () => []),\n })\n this.initializeColumnMap()\n root.registerSection(this)\n this.setupSubscriptions()\n }\n\n /**\n * 订阅事件\n */\n private setupSubscriptions() {\n // 分组的所有节点完成初次布局计算,Nodes的实际高度已经拿到,那么这时分组的高度是确定的,距离滚动容器的顶部距离也是确定的,可以开始计算\n this.sub(SectionEvents.AllNodesLayouted, () => {\n this.setStateBatch({\n scrollTop: this.calcScrollTop(),\n height: this.maxColumnHeight,\n })\n this.updateNodes()\n this.setStateIn('renderRange', this.getNodeRenderRange())\n this.setStateIn('layouted', true)\n this.layoutedSignal.resolve()\n if (this.root.sections.every((section) => section.getState().layouted)) {\n this.root.pub(RootEvents.AllSectionsLayouted)\n }\n })\n // 滚动过程中,如果分组自身可见,那么需要计算分组内应该渲染的元素节点索引区间\n this.root.sub('scrollOffset', () => {\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n })\n\n /**\n * 对应分组内的节点尺寸发生变化,需要重新进行相关计算\n * 1. 重新计算尺寸发生变化的节点所在列的所有节点位置信息\n * 2. 重新计算分组的高度\n * 3. 重新计算当前分组之后的所有分组的scrollTop以及分组内的节点位置\n * 4. 更新分组内节点的渲染范围\n */\n this.sub<{ node: Node, newSize: Size, originalSize: Size }>(\n SectionEvents.Resize,\n debounce(() => {\n this.setStateIn('height', this.maxColumnHeight)\n this.updateBehindSectionsPosition()\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n this.root.pub(RootEvents.Resize)\n })\n )\n }\n\n /**\n * 获取当前分组的最大高度,分组的最大高度由分组最高列决定\n * @returns 当前分组的最大高度\n */\n get maxColumnHeight() {\n return Math.max(\n ...this.columnMap.map(\n (column) => column.reduce((buf, node) => buf + node.getState().height, 0) + (column.length - 1) * this.rowGap\n )\n )\n }\n\n /**\n * 当前分组是否在可视区域\n *\n * 滚动偏移为 scrollOffset,容器的高度为 containerSize.height\n *\n * 当前容器滚动上边界(scrollBoundaryStart)为 scrollOffset,容器滚动的下边界(scrollBoundaryEnd)为 scrollOffset + containerSize.height\n *\n * 如果分组的 scrollTop 小于滚动下边界并且 scrollTop + 分组高度大于滚动上边界,那么分组在可视区域\n */\n get isInRange() {\n const { scrollBoundaryStart, scrollBoundaryEnd } = this.root\n const { height: sectionHeight, scrollTop: sectionScrollTop } = this.getState()\n return sectionScrollTop <= scrollBoundaryEnd && sectionScrollTop + sectionHeight >= scrollBoundaryStart\n }\n\n /**\n * 注册节点\n */\n private register(node: Node) {\n const { col, order } = node\n this.columnMap[col][order] = node\n this.nodes.set(node.id, node)\n }\n\n /**\n * 初始化分组内的列,即将一维数组转二维数组\n */\n private initializeColumnMap() {\n const { count, col } = this\n for (let i = 0; i < count; i++) {\n this.pushNode(i, col)\n }\n }\n\n /**\n * 更新当前分组之后的分组的位置信息\n */\n private updateBehindSectionsPosition() {\n let start = this.order + 1\n if (start > this.root.sections.length) {\n return\n }\n for (; start < this.root.sections.length; start++) {\n const currentSection = this.root.sections[start - 1]\n const nextSection = this.root.sections[start]\n nextSection.setStateIn(\n 'scrollTop',\n currentSection.getState().scrollTop + currentSection.getState().height + this.rowGap\n )\n nextSection.updateNodes()\n }\n }\n\n /**\n * 更新指定列的节点位置信息\n * @param col 列索引\n */\n private updateColumnNode(col: number) {\n const column = this.columnMap[col]\n const { scrollTop: sectionScrollTop } = this.getState()\n for (let i = 0; i < column.length; i++) {\n const node = column[i]\n if (i === 0) {\n node.setStateBatch({\n scrollTop: sectionScrollTop,\n top: 0,\n })\n } else {\n const prevNode = column[i - 1]\n const { scrollTop: prevNodeScrollTop, height: prevNodeHeight, top: prevNodeTop } = prevNode.getState()\n node.setStateBatch({\n scrollTop: prevNodeScrollTop + prevNodeHeight + this.rowGap,\n top: prevNodeHeight + prevNodeTop + this.rowGap,\n })\n }\n }\n }\n\n /**\n * 更新每列节点的位置\n */\n private updateNodes() {\n for (let col = 0; col < this.columnMap.length; col++) {\n this.updateColumnNode(col)\n }\n }\n\n /**\n * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度之和\n */\n private calcScrollTop() {\n return this.root.sections.slice(0, this.order).reduce((acc, section) => acc + section.maxColumnHeight, 0)\n }\n\n /**\n * 计算当前分组内每列应该渲染的节点索引区间\n */\n public getNodeRenderRange() {\n if (!this.isInRange) {\n return Array.from({ length: this.col }, () => [0, -1] as [number, number])\n }\n\n const result = Array.from({ length: this.col }, () => [Infinity, -Infinity] as unknown as [number, number])\n for (let i = 0; i < this.columnMap.length; i++) {\n const column = this.columnMap[i]\n for (let j = 0; j < column.length; j++) {\n const node = column[j]\n if (node.isInRange) {\n result[i][0] = Math.min(result[i][0], j)\n result[i][1] = Math.max(result[i][1], j)\n }\n }\n const start = result[i][0]\n const end = result[i][1]\n if (start === Infinity) {\n result[i][0] = 0\n }\n if (end === -Infinity) {\n result[i][1] = -1\n }\n\n const cacheCount = this.root.cacheCount\n const scrollDirection = this.root.getState().scrollDirection\n const backwardDistance = scrollDirection === 'backward' ? cacheCount : 0\n const forwardDistance = scrollDirection === 'forward' ? cacheCount : 0\n const overscanBackward = result[i][0] - backwardDistance\n const overscanForward = result[i][1] + forwardDistance\n result[i][0] = overscanBackward < 0 ? 0 : overscanBackward\n result[i][1] = overscanForward > column.length ? column.length - 1 : overscanForward\n }\n\n return isSameRenderRange(result, this.getState().renderRange) ? this.getState().renderRange : result\n }\n\n public 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{"version":3,"file":"section.js","sources":["../../../src/components/water-flow/section.ts"],"sourcesContent":["import { debounce } from '../../utils'\nimport { Size } from './interface'\nimport { Node } from './node'\nimport { Root, RootEvents } from './root'\nimport { StatefulEventBus } from './stateful-event-bus'\nimport { createImperativePromise, getMatrixPosition, isSameRenderRange } from './utils'\n\nexport interface SectionProps {\n /** 分组的唯一标识 */\n id: string\n /** 分组的列数 */\n col: number\n /** 分组的顺序 */\n order: number\n /** 节点数量 */\n count: number\n /** 该分组的行间距 */\n rowGap: number\n /** 该分组的列间距 */\n columnGap: number\n}\n\n/**\n * 分组状态\n */\ntype SectionState = {\n /**\n * 分组是否已经布局计算\n */\n layouted: boolean\n /**\n * 分组顶部距离容器顶部的距离\n */\n scrollTop: number\n /**\n * 分组的高度\n */\n height: number\n /**\n * 每个列的渲染范围\n * 每个元素为一个二元组,第一个元素为起始索引,第二个元素为结束索引\n */\n renderRange: [number, number][]\n}\n\nexport const SectionEvents = {\n AllNodesLayouted: Symbol.for('AllNodesLayouted'),\n Resize: Symbol.for('Resize'),\n}\n\nexport class Section extends StatefulEventBus<SectionState> {\n id: string\n order: number\n col: number\n columnMap: Node[][]\n nodes: Map<string, Node> = new Map()\n defaultSize = 200\n count = 0\n rowGap = 0\n columnGap = 0\n layoutedSignal = createImperativePromise()\n\n constructor(public root: Root, props: SectionProps) {\n const { id, col, order, count, rowGap, columnGap } = props\n super({\n layouted: false,\n scrollTop: 0,\n height: 0,\n renderRange: Array.from({ length: col }, () => [0, 0]),\n })\n Object.assign(this, {\n id,\n col,\n count,\n order,\n rowGap,\n columnGap,\n columnMap: Array.from({ length: col }, () => []),\n })\n this.initializeColumnMap()\n root.registerSection(this)\n this.setupSubscriptions()\n }\n\n /**\n * 订阅事件\n */\n private setupSubscriptions() {\n // 分组的所有节点完成初次布局计算,Nodes的实际高度已经拿到,那么这时分组的高度是确定的,距离滚动容器的顶部距离也是确定的,可以开始计算\n this.sub(SectionEvents.AllNodesLayouted, () => {\n this.setStateBatch({\n scrollTop: this.calcScrollTop(),\n height: this.maxColumnHeight,\n })\n this.updateNodes()\n this.setStateIn('renderRange', this.getNodeRenderRange())\n this.setStateIn('layouted', true)\n this.layoutedSignal.resolve()\n if (this.root.sections.every((section) => section.getState().layouted)) {\n this.root.pub(RootEvents.AllSectionsLayouted)\n }\n })\n // 滚动过程中,如果分组自身可见,那么需要计算分组内应该渲染的元素节点索引区间\n this.root.sub('scrollOffset', () => {\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n })\n\n /**\n * 对应分组内的节点尺寸发生变化,需要重新进行相关计算\n * 1. 重新计算尺寸发生变化的节点所在列的所有节点位置信息\n * 2. 重新计算分组的高度\n * 3. 重新计算当前分组之后的所有分组的scrollTop以及分组内的节点位置\n * 4. 更新分组内节点的渲染范围\n */\n this.sub<{ node: Node, newSize: Size, originalSize: Size }>(\n SectionEvents.Resize,\n debounce(() => {\n this.setStateIn('height', this.maxColumnHeight)\n this.updateBehindSectionsPosition()\n if (this.isInRange) {\n this.setStateIn('renderRange', this.getNodeRenderRange())\n }\n this.root.pub(RootEvents.Resize)\n })\n )\n }\n\n /**\n * 获取当前分组的最大高度,分组的最大高度由分组最高列决定\n * @returns 当前分组的最大高度\n */\n get maxColumnHeight() {\n return Math.max(\n ...this.columnMap.map(\n (column) => column.reduce((buf, node) => buf + node.getState().height, 0) + (column.length - 1) * this.rowGap\n )\n )\n }\n\n /**\n * 当前分组是否在可视区域\n *\n * 滚动偏移为 scrollOffset,容器的高度为 containerSize.height\n *\n * 当前容器滚动上边界(scrollBoundaryStart)为 scrollOffset,容器滚动的下边界(scrollBoundaryEnd)为 scrollOffset + containerSize.height\n *\n * 如果分组的 scrollTop 小于滚动下边界并且 scrollTop + 分组高度大于滚动上边界,那么分组在可视区域\n */\n get isInRange() {\n const { scrollBoundaryStart, scrollBoundaryEnd } = this.root\n const { height: sectionHeight, scrollTop: sectionScrollTop } = this.getState()\n return sectionScrollTop <= scrollBoundaryEnd && sectionScrollTop + sectionHeight >= scrollBoundaryStart\n }\n\n /**\n * 注册节点\n */\n private register(node: Node) {\n const { col, order } = node\n this.columnMap[col][order] = node\n this.nodes.set(node.id, node)\n }\n\n /**\n * 初始化分组内的列,即将一维数组转二维数组\n */\n private initializeColumnMap() {\n const { count, col } = this\n for (let i = 0; i < count; i++) {\n this.pushNode(i, col)\n }\n }\n\n /**\n * 更新当前分组之后的分组的位置信息\n */\n private updateBehindSectionsPosition() {\n let start = this.order + 1\n if (start > this.root.sections.length) {\n return\n }\n for (; start < this.root.sections.length; start++) {\n const currentSection = this.root.sections[start - 1]\n const nextSection = this.root.sections[start]\n nextSection.setStateIn(\n 'scrollTop',\n currentSection.getState().scrollTop + currentSection.getState().height + this.rowGap\n )\n nextSection.updateNodes()\n }\n }\n\n /**\n * 更新指定列的节点位置信息\n * @param col 列索引\n */\n private updateColumnNode(col: number) {\n const column = this.columnMap[col]\n const { scrollTop: sectionScrollTop } = this.getState()\n for (let i = 0; i < column.length; i++) {\n const node = column[i]\n if (i === 0) {\n node.setStateBatch({\n scrollTop: sectionScrollTop,\n top: 0,\n })\n } else {\n const prevNode = column[i - 1]\n const { scrollTop: prevNodeScrollTop, height: prevNodeHeight, top: prevNodeTop } = prevNode.getState()\n node.setStateBatch({\n scrollTop: prevNodeScrollTop + prevNodeHeight + this.rowGap,\n top: prevNodeHeight + prevNodeTop + this.rowGap,\n })\n }\n }\n }\n\n /**\n * 更新每列节点的位置\n */\n private updateNodes() {\n for (let col = 0; col < this.columnMap.length; col++) {\n this.updateColumnNode(col)\n }\n }\n\n /**\n * 计算当前分组的 scrollTop,即该分组之前的所有分组的最大列高度 + rowGap 之和\n */\n private calcScrollTop() {\n return this.root.sections.slice(0, this.order).reduce(\n (acc, section) => acc + section.maxColumnHeight + (section.rowGap ?? 0),\n 0\n )\n }\n\n /**\n * 计算当前分组内每列应该渲染的节点索引区间\n */\n public getNodeRenderRange() {\n if (!this.isInRange) {\n return Array.from({ length: this.col }, () => [0, -1] as [number, number])\n }\n\n const result = Array.from({ length: this.col }, () => [Infinity, -Infinity] as unknown as [number, number])\n for (let i = 0; i < this.columnMap.length; i++) {\n const column = this.columnMap[i]\n for (let j = 0; j < column.length; j++) {\n const node = column[j]\n if (node.isInRange) {\n result[i][0] = Math.min(result[i][0], j)\n result[i][1] = Math.max(result[i][1], j)\n }\n }\n const start = result[i][0]\n const end = result[i][1]\n if (start === Infinity) {\n result[i][0] = 0\n }\n if (end === -Infinity) {\n result[i][1] = -1\n }\n\n const cacheCount = this.root.cacheCount\n const scrollDirection = this.root.getState().scrollDirection\n const backwardDistance = scrollDirection === 'backward' ? cacheCount : 0\n const forwardDistance = scrollDirection === 'forward' ? cacheCount : 0\n const overscanBackward = result[i][0] - backwardDistance\n const overscanForward = result[i][1] + forwardDistance\n result[i][0] = overscanBackward < 0 ? 0 : overscanBackward\n result[i][1] = overscanForward > column.length ? column.length - 1 : overscanForward\n }\n\n return isSameRenderRange(result, this.getState().renderRange) ? this.getState().renderRange : result\n }\n\n public pushNode(nodeIndex: number, col: number) {\n const { row: rowIndex, col: columnIndex } = getMatrixPosition(nodeIndex, col)\n const node = new Node(this.root, this, {\n childIndex: nodeIndex,\n order: rowIndex,\n col: columnIndex,\n height: this.defaultSize,\n })\n this.register(node)\n this.root.registerNode(node)\n }\n\n public pushNodes(count: number) {\n const { count: originalCount, col } = this\n for (let i = originalCount; i < originalCount + count; i++) {\n this.pushNode(i, col)\n }\n this.count += count\n this.root.lowerThresholdScrollTop = Infinity\n this.updateNodes()\n this.updateBehindSectionsPosition()\n 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import { __rest } from 'tslib';
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import { View, ScrollView } from '@tarojs/components';
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import { ScrollElementContext } from '@tarojs/components-react';
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import { nextTick } from '@tarojs/taro';
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import { useContext, useRef, useId, useMemo, Children, cloneElement, useEffect, createElement } from 'react';
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import { ListScrollElementContext } from '../list/index.js';
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import { useScrollParentAutoFind } from '../list/hooks/useScrollParentAutoFind.js';
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import { useMemoizedFn } from './use-memoized-fn.js';
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@@ -15,33 +16,44 @@ import { debounce } from '../../utils/lodash.js';
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getSysInfo();
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const { id, style = {}, className, cacheCount = 1, onScrollToUpper, onScrollToLower, upperThresholdCount, lowerThresholdCount, scrollIntoView,
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//
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, ["id", "style", "className", "cacheCount", "onScrollToUpper", "onScrollToLower", "upperThresholdCount", "lowerThresholdCount", "scrollIntoView", "
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const { id, style = {}, className, cacheCount = 1, onScrollToUpper, onScrollToLower, upperThresholdCount, lowerThresholdCount, scrollIntoView, nestedScroll, scrollElement, startOffset, containerHeight, onScrollHeightChange, onScrollIntoViewComplete } = props, rest = __rest(props
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// 与 plato 对齐:nestedScroll=true 为嵌套模式,不配置则为 default
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, ["id", "style", "className", "cacheCount", "onScrollToUpper", "onScrollToLower", "upperThresholdCount", "lowerThresholdCount", "scrollIntoView", "nestedScroll", "scrollElement", "startOffset", "containerHeight", "onScrollHeightChange", "onScrollIntoViewComplete"]);
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// 与 plato 对齐:nestedScroll=true 为嵌套模式,不配置则为 default
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const flowType = nestedScroll === true ? 'nested' : 'default';
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// 任务 4.1:从 ScrollElementContext 获取(List/ScrollView 内嵌时统一提供)
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const scrollElementCtx = useContext(ScrollElementContext);
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29
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-
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30
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-
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31
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-
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32
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-
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33
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-
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34
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-
const
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29
|
+
const needAutoFind = flowType === 'nested' &&
|
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30
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+
!scrollElement &&
|
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31
|
+
!(scrollElementCtx === null || scrollElementCtx === void 0 ? void 0 : scrollElementCtx.scrollRef) &&
|
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32
|
+
isH5;
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33
|
+
const { scrollParentRef: autoFoundRef, status: autoFindStatus } = useScrollParentAutoFind(contentWrapperRef, { enabled: !!needAutoFind, isHorizontal: false });
|
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34
|
+
const effectiveScrollElement = (_b = scrollElement !== null && scrollElement !== void 0 ? scrollElement : scrollElementCtx === null || scrollElementCtx === void 0 ? void 0 : scrollElementCtx.scrollRef) !== null && _b !== void 0 ? _b : (needAutoFind && autoFindStatus === 'found' ? autoFoundRef : null);
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35
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+
// 当 Context 的 startOffset 为 0 时也需测量:ScrollView 默认传 0,上方有固定内容时需自动测量
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36
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+
const ctxStart = scrollElementCtx === null || scrollElementCtx === void 0 ? void 0 : scrollElementCtx.startOffset;
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37
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+
const hasExplicitStartOffset = ctxStart != null && ctxStart > 0;
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38
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+
const needMeasureStartOffset = flowType === 'nested' &&
|
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+
effectiveScrollElement &&
|
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40
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+
isH5 &&
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41
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+
startOffset == null &&
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42
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+
!hasExplicitStartOffset;
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+
const measuredStartOffset = useMeasureStartOffset(effectiveScrollElement !== null && effectiveScrollElement !== void 0 ? effectiveScrollElement : { current: null }, contentWrapperRef, { enabled: !!needMeasureStartOffset, isHorizontal: false });
|
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44
|
+
// 当 Context 传 0 或未传时用测量值兜底
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45
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+
const effectiveStartOffset = (_d = (_c = startOffset !== null && startOffset !== void 0 ? startOffset : (ctxStart != null && ctxStart > 0 ? ctxStart : null)) !== null && _c !== void 0 ? _c : measuredStartOffset) !== null && _d !== void 0 ? _d : 0;
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46
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+
const effectiveContainerHeight = containerHeight !== null && containerHeight !== void 0 ? containerHeight : scrollElementCtx === null || scrollElementCtx === void 0 ? void 0 : scrollElementCtx.containerHeight;
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35
47
|
const startOffsetRef = useRef(effectiveStartOffset);
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36
48
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const containerHeightRef = useRef(effectiveContainerHeight);
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37
49
|
const lastReportedHeightRef = useRef(0);
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38
50
|
startOffsetRef.current = effectiveStartOffset;
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39
51
|
containerHeightRef.current = effectiveContainerHeight;
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40
|
-
//
|
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52
|
+
// nestedScroll 时显式开启 scrollElement 模式;否则始终用 default(自有 ScrollView)
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41
53
|
const useScrollElementMode = flowType === 'nested' && !!(effectiveScrollElement && isH5);
|
|
42
|
-
if (flowType === 'nested' && !effectiveScrollElement && isH5) {
|
|
54
|
+
if (flowType === 'nested' && !effectiveScrollElement && isH5 && autoFindStatus === 'not-found') {
|
|
43
55
|
// eslint-disable-next-line no-console
|
|
44
|
-
console.warn('[WaterFlow]
|
|
56
|
+
console.warn('[WaterFlow] nestedScroll 模式但无 scrollElement(props/Context/自动查找),回退为 default,将渲染自有 ScrollView');
|
|
45
57
|
}
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|
46
58
|
const defaultId = useId().replace(/:/g, '');
|
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47
59
|
/**
|
|
@@ -53,9 +65,9 @@ function WaterFlow(_a) {
|
|
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53
65
|
cacheCount,
|
|
54
66
|
upperThresholdCount,
|
|
55
67
|
lowerThresholdCount,
|
|
56
|
-
skipContainerMeasure: useScrollElementMode,
|
|
68
|
+
skipContainerMeasure: useScrollElementMode || (!!needAutoFind && autoFindStatus === 'pending'),
|
|
57
69
|
});
|
|
58
|
-
}, [id, cacheCount, upperThresholdCount, lowerThresholdCount, useScrollElementMode]);
|
|
70
|
+
}, [id, cacheCount, upperThresholdCount, lowerThresholdCount, useScrollElementMode, needAutoFind, autoFindStatus]);
|
|
59
71
|
const isScrolling$ = useObservedAttr(root, 'isScrolling');
|
|
60
72
|
const scrollHeight$ = useObservedAttr(root, 'scrollHeight');
|
|
61
73
|
const renderRange$ = useObservedAttr(root, 'renderRange');
|
|
@@ -138,6 +150,7 @@ function WaterFlow(_a) {
|
|
|
138
150
|
}, [isScrolling$]);
|
|
139
151
|
/**
|
|
140
152
|
* 处理滚动阈值
|
|
153
|
+
* root 需入参:autoFind 从 pending→found 时 root 会重建,必须对新 root 重新订阅
|
|
141
154
|
*/
|
|
142
155
|
useEffect(() => {
|
|
143
156
|
const disposers = [
|
|
@@ -153,7 +166,7 @@ function WaterFlow(_a) {
|
|
|
153
166
|
disposer();
|
|
154
167
|
});
|
|
155
168
|
};
|
|
156
|
-
}, [onScrollToUpper, onScrollToLower]);
|
|
169
|
+
}, [root, onScrollToUpper, onScrollToLower]);
|
|
157
170
|
/**
|
|
158
171
|
* 处理 scrollIntoView
|
|
159
172
|
* 竞态:快速切换目标时,取消前一次滚动,避免后发先至
|
|
@@ -202,33 +215,54 @@ function WaterFlow(_a) {
|
|
|
202
215
|
return () => { cancelled = true; };
|
|
203
216
|
}, [scrollIntoView, renderRange$[0], renderRange$[1], onScrollIntoViewComplete]);
|
|
204
217
|
// 任务 3.3:scrollElement 模式下监听外部滚动,更新 root.scrollOffset
|
|
218
|
+
// effectiveStartOffset 变化时(如自动测量完成)需重新同步
|
|
219
|
+
// 内嵌时 scrollRef 可能尚未就绪(父 List 的 useLayoutEffect 晚于子 useEffect),需重试
|
|
205
220
|
useEffect(() => {
|
|
206
221
|
if (!useScrollElementMode || !effectiveScrollElement)
|
|
207
222
|
return;
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
const
|
|
223
|
+
let cancelled = false;
|
|
224
|
+
let teardown = null;
|
|
225
|
+
const maxRetries = 20;
|
|
226
|
+
const tryAttach = (retryCount = 0) => {
|
|
212
227
|
var _a;
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
const
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
228
|
+
if (cancelled)
|
|
229
|
+
return;
|
|
230
|
+
const target = effectiveScrollElement.current;
|
|
231
|
+
if (!target) {
|
|
232
|
+
if (retryCount < maxRetries) {
|
|
233
|
+
requestAnimationFrame(() => tryAttach(retryCount + 1));
|
|
234
|
+
}
|
|
235
|
+
return;
|
|
236
|
+
}
|
|
237
|
+
const handler = () => {
|
|
238
|
+
var _a;
|
|
239
|
+
const scrollTop = target.scrollTop;
|
|
240
|
+
const offset = scrollTop - ((_a = startOffsetRef.current) !== null && _a !== void 0 ? _a : 0);
|
|
241
|
+
const effectiveOffset = Math.max(0, offset);
|
|
242
|
+
const prevOffset = root.getState().scrollOffset;
|
|
243
|
+
const scrollDirection = prevOffset < effectiveOffset ? 'forward' : 'backward';
|
|
244
|
+
root.sections.forEach((section) => section.getNodeRenderRange());
|
|
245
|
+
root.setStateBatch({
|
|
246
|
+
scrollDirection,
|
|
247
|
+
scrollOffset: effectiveOffset,
|
|
248
|
+
isScrolling: true,
|
|
249
|
+
});
|
|
250
|
+
};
|
|
251
|
+
const initialOffset = Math.max(0, target.scrollTop - ((_a = startOffsetRef.current) !== null && _a !== void 0 ? _a : 0));
|
|
252
|
+
root.setStateBatch({ scrollOffset: initialOffset, isScrolling: true });
|
|
253
|
+
root.sections.forEach((s) => s.getNodeRenderRange());
|
|
254
|
+
target.addEventListener('scroll', handler, { passive: true });
|
|
255
|
+
teardown = () => target.removeEventListener('scroll', handler);
|
|
256
|
+
};
|
|
257
|
+
tryAttach();
|
|
258
|
+
return () => {
|
|
259
|
+
cancelled = true;
|
|
260
|
+
teardown === null || teardown === void 0 ? void 0 : teardown();
|
|
223
261
|
};
|
|
224
|
-
|
|
225
|
-
handler();
|
|
226
|
-
el.addEventListener('scroll', handler, { passive: true });
|
|
227
|
-
return () => el.removeEventListener('scroll', handler);
|
|
228
|
-
}, [useScrollElementMode, effectiveScrollElement, root]);
|
|
262
|
+
}, [useScrollElementMode, effectiveScrollElement, root, effectiveStartOffset]);
|
|
229
263
|
// 任务 4.2:scrollHeight 变化时回调,便于 List 动高联动(props 优先,其次从 Context 获取)
|
|
230
264
|
// 防抖上报:Root 多源触发 updateScrollHeight 可能产生多轮不同值;等 150ms 无新值时上报当前值(视为布局收敛结果)
|
|
231
|
-
const reportHeight = onScrollHeightChange !== null && onScrollHeightChange !== void 0 ? onScrollHeightChange :
|
|
265
|
+
const reportHeight = onScrollHeightChange !== null && onScrollHeightChange !== void 0 ? onScrollHeightChange : scrollElementCtx === null || scrollElementCtx === void 0 ? void 0 : scrollElementCtx.reportNestedHeightChange;
|
|
232
266
|
useEffect(() => {
|
|
233
267
|
if (!reportHeight || scrollHeight$ <= 0)
|
|
234
268
|
return;
|
|
@@ -263,7 +297,9 @@ function WaterFlow(_a) {
|
|
|
263
297
|
}, [useScrollElementMode, effectiveScrollElement, root, effectiveContainerHeight]);
|
|
264
298
|
// 任务 3.2:scrollElement 模式下不渲染 ScrollView,只渲染内容 View
|
|
265
299
|
// 内容高度必须为 scrollHeight,否则父 scrollElement 无法正确滚动;显式写 height 覆盖 style 中的 height
|
|
266
|
-
|
|
300
|
+
// needAutoFind && pending:probe 阶段,渲染 View 以便 hook 能查找父滚动容器
|
|
301
|
+
const renderView = useScrollElementMode || (!!needAutoFind && autoFindStatus === 'pending');
|
|
302
|
+
if (renderView) {
|
|
267
303
|
return createElement(View, {
|
|
268
304
|
ref: contentWrapperRef,
|
|
269
305
|
id: root.id,
|