@taptap/instant-games-open-mcp 1.24.8 → 1.24.10

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package/README.md CHANGED
@@ -83,11 +83,13 @@ maker_build_current_directory # commit/push/build 合并入口
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  ```
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  `maker_build_current_directory` 同时覆盖“构建 / 预览 / 跑一下 / 验证一下 / 提交 / 推送”。
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- 如果本地有改动或已有未推送 commit,工具会先 commit(必要时)、push 到 Maker 远端,再触发远端
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- build。push 失败时不会继续 build,会返回本地 commit、ahead 状态、stderr/stdout 和下一步建议,
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+ 普通构建会先 push 到 Maker 远端再触发远端 build:本地有改动时提交改动,已有未推送 commit 时
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+ 直接 push,本地干净且没有未推送 commit 时创建 `chore: wake maker build server` 空提交来唤醒远端
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+ 服务。push 失败时不会继续 build,会返回本地 commit、ahead 状态、stderr/stdout 和下一步建议,
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  交给本地 Agent/skill 处理 pull、rebase 或冲突;push 成功但 build 失败时,会明确说明代码已到
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  Maker 远端但构建失败。只有用户明确说“不提交,只构建云端版本”时,才传
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- `confirm_remote_build_without_submit=true`。
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+ `confirm_remote_build_without_submit=true`;该模式会先打开并返回 Maker 页面链接,方便用户查看远端
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+ 项目并避免服务休眠导致构建失败。
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  构建成功后,Maker MCP 会刷新 Maker Web 预览,并启动本地 runtime log watcher。后续如果用户询问
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  游戏运行结果、Lua 报错或调试问题,本地 AI Agent 应优先读取构建返回中的
package/dist/proxy.js CHANGED
@@ -29137,7 +29137,7 @@ var LogWriter = class {
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  };
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  // src/mcp-proxy/proxy.ts
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- var VERSION = true ? "1.24.8" : "dev";
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+ var VERSION = true ? "1.24.10" : "dev";
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  var LOCAL_PROXY_TAG = "local";
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  var TapTapMCPProxy = class {
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  constructor(config2) {
@@ -29213,9 +29213,6 @@ var TapTapMCPProxy = class {
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  if (this.config.tenant.user_id) {
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  this.log("info", `User ID: ${this.config.tenant.user_id}`);
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  }
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- if (this.config.tenant.client_session_id) {
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- this.log("info", `Client Session ID: ${this.config.tenant.client_session_id}`);
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- }
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  if (this.config.tenant.project_id) {
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  this.log("info", `Project ID: ${this.config.tenant.project_id}`);
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  }
@@ -29243,7 +29240,6 @@ var TapTapMCPProxy = class {
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  *
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  * Headers:
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  * - X-TapTap-User-Id: 用户标识
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- * - X-TapTap-Client-Session-Id: 业务/编辑器会话标识
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  * - X-TapTap-Project-Id: 项目标识
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  * - X-TapTap-Project-Path: 项目路径
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  * - X-TapTap-Mac-Token: MAC 认证令牌(JSON)
@@ -29256,9 +29252,6 @@ var TapTapMCPProxy = class {
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  if (this.config.tenant.user_id) {
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  headers["X-TapTap-User-Id"] = this.config.tenant.user_id;
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  }
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- if (this.config.tenant.client_session_id) {
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- headers["X-TapTap-Client-Session-Id"] = this.config.tenant.client_session_id;
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- }
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  if (this.config.tenant.project_id) {
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  headers["X-TapTap-Project-Id"] = this.config.tenant.project_id;
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  }
@@ -29280,7 +29273,6 @@ var TapTapMCPProxy = class {
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  * 注入的参数(以下划线开头,表示私有):
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  * - _mac_token: MAC 认证令牌
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  * - _user_id: 用户标识(可选)
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- * - _client_session_id: 业务/编辑器会话标识(可选)
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  * - _project_id: 项目标识(可选)
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  * - _project_path: 项目路径(可选)
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  * - _custom_fields: 业务自定义字段(可选)
@@ -29293,9 +29285,6 @@ var TapTapMCPProxy = class {
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  if (this.config.tenant.user_id) {
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  injected._user_id = this.config.tenant.user_id;
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  }
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- if (this.config.tenant.client_session_id) {
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- injected._client_session_id = this.config.tenant.client_session_id;
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- }
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  if (this.config.tenant.project_id) {
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  injected._project_id = this.config.tenant.project_id;
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  }
@@ -29848,9 +29837,6 @@ function validateConfig(config2) {
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  if (!config2.tenant) {
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  errors.push("- Missing required field: tenant");
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  } else {
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- if (config2.tenant.client_session_id !== void 0 && typeof config2.tenant.client_session_id !== "string") {
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- errors.push("- tenant.client_session_id must be a string");
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- }
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  if (config2.tenant.custom_fields !== void 0) {
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  const cf = config2.tenant.custom_fields;
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  if (typeof cf !== "object" || cf === null || Array.isArray(cf) || Object.getPrototypeOf(cf) !== Object.prototype) {
@@ -29901,7 +29887,6 @@ function applyDefaults(config2) {
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  project_path: config2.tenant.project_path || ".",
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  user_id: config2.tenant.user_id,
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  project_id: config2.tenant.project_id,
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- client_session_id: config2.tenant.client_session_id,
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  custom_fields: config2.tenant.custom_fields
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  },
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  auth: config2.auth,