@tanstack/pacer 0.8.0 → 0.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/async-batcher.cjs +163 -0
- package/dist/cjs/async-batcher.cjs.map +1 -0
- package/dist/cjs/async-batcher.d.cts +273 -0
- package/dist/cjs/async-debouncer.cjs +149 -162
- package/dist/cjs/async-debouncer.cjs.map +1 -1
- package/dist/cjs/async-debouncer.d.cts +76 -57
- package/dist/cjs/async-queuer.cjs +282 -343
- package/dist/cjs/async-queuer.cjs.map +1 -1
- package/dist/cjs/async-queuer.d.cts +121 -100
- package/dist/cjs/async-rate-limiter.cjs +128 -185
- package/dist/cjs/async-rate-limiter.cjs.map +1 -1
- package/dist/cjs/async-rate-limiter.d.cts +72 -61
- package/dist/cjs/async-throttler.cjs +168 -178
- package/dist/cjs/async-throttler.cjs.map +1 -1
- package/dist/cjs/async-throttler.d.cts +97 -69
- package/dist/cjs/batcher.cjs +110 -119
- package/dist/cjs/batcher.cjs.map +1 -1
- package/dist/cjs/batcher.d.cts +76 -51
- package/dist/cjs/debouncer.cjs +97 -85
- package/dist/cjs/debouncer.cjs.map +1 -1
- package/dist/cjs/debouncer.d.cts +54 -26
- package/dist/cjs/index.cjs +3 -6
- package/dist/cjs/index.cjs.map +1 -1
- package/dist/cjs/index.d.cts +1 -1
- package/dist/cjs/queuer.cjs +247 -294
- package/dist/cjs/queuer.cjs.map +1 -1
- package/dist/cjs/queuer.d.cts +102 -81
- package/dist/cjs/rate-limiter.cjs +97 -130
- package/dist/cjs/rate-limiter.cjs.map +1 -1
- package/dist/cjs/rate-limiter.d.cts +50 -37
- package/dist/cjs/throttler.cjs +107 -123
- package/dist/cjs/throttler.cjs.map +1 -1
- package/dist/cjs/throttler.d.cts +59 -35
- package/dist/cjs/utils.cjs +0 -13
- package/dist/cjs/utils.cjs.map +1 -1
- package/dist/cjs/utils.d.cts +0 -1
- package/dist/esm/async-batcher.d.ts +273 -0
- package/dist/esm/async-batcher.js +163 -0
- package/dist/esm/async-batcher.js.map +1 -0
- package/dist/esm/async-debouncer.d.ts +76 -57
- package/dist/esm/async-debouncer.js +149 -162
- package/dist/esm/async-debouncer.js.map +1 -1
- package/dist/esm/async-queuer.d.ts +121 -100
- package/dist/esm/async-queuer.js +282 -343
- package/dist/esm/async-queuer.js.map +1 -1
- package/dist/esm/async-rate-limiter.d.ts +72 -61
- package/dist/esm/async-rate-limiter.js +128 -185
- package/dist/esm/async-rate-limiter.js.map +1 -1
- package/dist/esm/async-throttler.d.ts +97 -69
- package/dist/esm/async-throttler.js +168 -178
- package/dist/esm/async-throttler.js.map +1 -1
- package/dist/esm/batcher.d.ts +76 -51
- package/dist/esm/batcher.js +110 -119
- package/dist/esm/batcher.js.map +1 -1
- package/dist/esm/debouncer.d.ts +54 -26
- package/dist/esm/debouncer.js +97 -85
- package/dist/esm/debouncer.js.map +1 -1
- package/dist/esm/index.d.ts +1 -1
- package/dist/esm/index.js +4 -7
- package/dist/esm/queuer.d.ts +102 -81
- package/dist/esm/queuer.js +247 -294
- package/dist/esm/queuer.js.map +1 -1
- package/dist/esm/rate-limiter.d.ts +50 -37
- package/dist/esm/rate-limiter.js +97 -130
- package/dist/esm/rate-limiter.js.map +1 -1
- package/dist/esm/throttler.d.ts +59 -35
- package/dist/esm/throttler.js +107 -123
- package/dist/esm/throttler.js.map +1 -1
- package/dist/esm/utils.d.ts +0 -1
- package/dist/esm/utils.js +0 -13
- package/dist/esm/utils.js.map +1 -1
- package/package.json +14 -11
- package/src/async-batcher.ts +475 -0
- package/src/async-debouncer.ts +201 -121
- package/src/async-queuer.ts +337 -216
- package/src/async-rate-limiter.ts +176 -136
- package/src/async-throttler.ts +233 -139
- package/src/batcher.ts +158 -92
- package/src/debouncer.ts +135 -52
- package/src/index.ts +1 -1
- package/src/queuer.ts +349 -226
- package/src/rate-limiter.ts +125 -80
- package/src/throttler.ts +152 -78
- package/src/utils.ts +0 -15
- package/dist/cjs/compare.cjs +0 -72
- package/dist/cjs/compare.cjs.map +0 -1
- package/dist/cjs/compare.d.cts +0 -12
- package/dist/esm/compare.d.ts +0 -12
- package/dist/esm/compare.js +0 -72
- package/dist/esm/compare.js.map +0 -1
- package/src/compare.ts +0 -105
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import { Store } from '@tanstack/store';
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import { AnyAsyncFunction } from './types.cjs';
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export interface AsyncThrottlerState<TFn extends AnyAsyncFunction> {
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/**
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* Number of function executions that have resulted in errors
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*/
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errorCount: number;
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/**
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* Whether the throttled function is currently executing asynchronously
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*/
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isExecuting: boolean;
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/**
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* Whether the throttler is waiting for the timeout to trigger execution
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*/
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isPending: boolean;
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/**
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* The arguments from the most recent call to maybeExecute
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*/
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lastArgs: Parameters<TFn> | undefined;
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/**
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* Timestamp of the last function execution in milliseconds
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*/
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lastExecutionTime: number;
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/**
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* The result from the most recent successful function execution
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*/
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lastResult: ReturnType<TFn> | undefined;
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/**
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* Timestamp when the next execution can occur in milliseconds
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*/
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nextExecutionTime: number;
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/**
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* Number of function executions that have completed (either successfully or with errors)
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*/
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settleCount: number;
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/**
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* Current execution status - 'idle' when not active, 'pending' when waiting, 'executing' when running, 'settled' when completed
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*/
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status: 'disabled' | 'idle' | 'pending' | 'executing' | 'settled';
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/**
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* Number of function executions that have completed successfully
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*/
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successCount: number;
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}
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/**
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* Options for configuring an async throttled function
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*/
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@@ -9,6 +52,10 @@ export interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {
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* Defaults to true.
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enabled?: boolean | ((throttler: AsyncThrottler<TFn>) => boolean);
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/**
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* Initial state for the async throttler
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*/
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initialState?: Partial<AsyncThrottlerState<TFn>>;
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/**
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* Whether to execute the function immediately when called
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* Defaults to true
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* - Both onError and throwOnError can be used together - the handler will be called before any error is thrown
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* - The error state can be checked using the underlying AsyncThrottler instance
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*
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* State Management:
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* - Uses TanStack Store for reactive state management
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* - Use `initialState` to provide initial state values when creating the async throttler
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* - Use `onSuccess` callback to react to successful function execution and implement custom logic
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* - Use `onError` callback to react to function execution errors and implement custom error handling
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* - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic
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* - The state includes error count, execution status, last execution time, and success/settle counts
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* - State can be accessed via `asyncThrottler.store.state` when using the class directly
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* - When using framework adapters (React/Solid), state is accessed from `asyncThrottler.state`
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*
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* @example
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* ```ts
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* const throttler = new AsyncThrottler(async (value: string) => {
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* ```
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*/
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export declare class AsyncThrottler<TFn extends AnyAsyncFunction> {
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#private;
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private fn;
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private _errorCount;
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private _isExecuting;
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private _lastArgs;
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private _lastExecutionTime;
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private _lastResult;
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private _nextExecutionTime;
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private _settleCount;
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private _successCount;
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private _timeoutId;
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private _resolvePreviousPromise;
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readonly store: Store<Readonly<AsyncThrottlerState<TFn>>>;
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options: AsyncThrottlerOptions<TFn>;
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constructor(fn: TFn, initialOptions: AsyncThrottlerOptions<TFn>);
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/**
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* Updates the throttler options
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* Updates the async throttler options
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*/
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setOptions(newOptions: Partial<AsyncThrottlerOptions<TFn>>)
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setOptions: (newOptions: Partial<AsyncThrottlerOptions<TFn>>) => void;
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/**
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*
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getOptions(): AsyncThrottlerOptions<TFn>;
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/**
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* Returns the current enabled state of the throttler
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getEnabled(): boolean;
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* Returns the current wait time in milliseconds
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getWait(): number;
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* Attempts to execute the throttled function.
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* If a call is already in progress, it may be blocked or queued depending on the `wait` option.
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* Attempts to execute the throttled function. The execution behavior depends on the throttler options:
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*
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* and this method will return undefined.
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* - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.
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* - If enough time has passed since the last execution (>= wait period):
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* - With leading=true: Executes immediately
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* - With leading=false: Waits for the next trailing execution
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* Returns the last result of the debounced function
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getLastResult(): ReturnType<TFn> | undefined;
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* Returns the number of times the function has been executed successfully
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getSuccessCount(): number;
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* - If within the wait period:
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* - With trailing=true: Schedules execution for end of wait period
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* - With trailing=false: Drops the execution
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* @example
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* ```ts
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* const throttled = new AsyncThrottler(fn, { wait: 1000 });
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* // First call executes immediately
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* await throttled.maybeExecute('a', 'b');
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* // Call during wait period - gets throttled
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* await throttled.maybeExecute('c', 'd');
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* ```
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maybeExecute: (...args: Parameters<TFn>) => Promise<ReturnType<TFn> | undefined>;
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reset: () => void;
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}
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* Creates an async throttled function that limits how often the function can execute.
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* State Management:
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* - Uses TanStack Store for reactive state management
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* - Use `initialState` to provide initial state values when creating the async throttler
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* - Use `onSuccess` callback to react to successful function execution and implement custom logic
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* - Use `onError` callback to react to function execution errors and implement custom error handling
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* - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic
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* - The state includes error count, execution status, last execution time, and success/settle counts
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* - State can be accessed via the underlying AsyncThrottler instance's `store.state` property
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* - When using framework adapters (React/Solid), state is accessed from the hook's state property
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*
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* ```ts
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* const throttled = asyncThrottle(async (value: string) => {
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package/dist/cjs/batcher.cjs
CHANGED
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const store = require("@tanstack/store");
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const utils = require("./utils.cjs");
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function getDefaultBatcherState() {
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return {
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executionCount: 0,
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isEmpty: true,
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isRunning: true,
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items: [],
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size: 0,
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status: "idle"
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};
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}
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getIsEmpty() {
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getIsRunning() {
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peekAllItems() {
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getBatchExecutionCount() {
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}
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/**
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* Returns the total number of individual items that have been processed
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*/
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getItemExecutionCount() {
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return this._itemExecutionCount;
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this.store = new store.Store(
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getDefaultBatcherState()
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);
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this.#timeoutId = null;
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this.options = { ...this.options, ...newOptions };
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};
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this.#setState = (newState) => {
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...state,
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...newState
|
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};
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const { isPending, items } = combinedState;
|
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const size = items.length;
|
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const isEmpty = size === 0;
|
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return {
|
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...combinedState,
|
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isEmpty,
|
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size,
|
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status: isPending ? "pending" : "idle"
|
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};
|
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});
|
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};
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this.#getWait = () => {
|
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return utils.parseFunctionOrValue(this.options.wait, this);
|
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};
|
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this.addItem = (item) => {
|
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this.#setState({
|
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items: [...this.store.state.items, item],
|
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isPending: this.options.wait !== Infinity
|
|
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});
|
|
58
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this.options.onItemsChange?.(this);
|
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const shouldProcess = this.store.state.items.length >= this.options.maxSize || this.options.getShouldExecute(this.store.state.items, this);
|
|
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|
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if (shouldProcess) {
|
|
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this.#execute();
|
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} else if (this.store.state.isRunning && this.options.wait !== Infinity) {
|
|
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this.#clearTimeout();
|
|
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|
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this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait());
|
|
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|
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}
|
|
66
|
+
};
|
|
67
|
+
this.#execute = () => {
|
|
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if (this.store.state.items.length === 0) {
|
|
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+
return;
|
|
70
|
+
}
|
|
71
|
+
const batch2 = this.peekAllItems();
|
|
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|
+
this.clear();
|
|
73
|
+
this.options.onItemsChange?.(this);
|
|
74
|
+
this.fn(batch2);
|
|
75
|
+
this.#setState({
|
|
76
|
+
executionCount: this.store.state.executionCount + 1,
|
|
77
|
+
totalItemsProcessed: this.store.state.totalItemsProcessed + batch2.length
|
|
78
|
+
});
|
|
79
|
+
this.options.onExecute?.(this);
|
|
80
|
+
};
|
|
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|
+
this.flush = () => {
|
|
82
|
+
this.#clearTimeout();
|
|
83
|
+
this.#execute();
|
|
84
|
+
};
|
|
85
|
+
this.stop = () => {
|
|
86
|
+
this.#setState({ isRunning: false });
|
|
87
|
+
this.#clearTimeout();
|
|
88
|
+
};
|
|
89
|
+
this.start = () => {
|
|
90
|
+
this.#setState({ isRunning: true });
|
|
91
|
+
if (this.store.state.items.length > 0) {
|
|
92
|
+
this.#execute();
|
|
93
|
+
}
|
|
94
|
+
};
|
|
95
|
+
this.peekAllItems = () => {
|
|
96
|
+
return [...this.store.state.items];
|
|
97
|
+
};
|
|
98
|
+
this.#clearTimeout = () => {
|
|
99
|
+
if (this.#timeoutId) {
|
|
100
|
+
clearTimeout(this.#timeoutId);
|
|
101
|
+
this.#timeoutId = null;
|
|
102
|
+
}
|
|
103
|
+
};
|
|
104
|
+
this.clear = () => {
|
|
105
|
+
this.#setState({ items: [], isPending: false });
|
|
106
|
+
};
|
|
107
|
+
this.reset = () => {
|
|
108
|
+
this.#setState(getDefaultBatcherState());
|
|
109
|
+
this.options.onItemsChange?.(this);
|
|
110
|
+
};
|
|
111
|
+
this.options = {
|
|
112
|
+
...defaultOptions,
|
|
113
|
+
...initialOptions
|
|
114
|
+
};
|
|
115
|
+
this.#setState(this.options.initialState ?? {});
|
|
130
116
|
}
|
|
117
|
+
#timeoutId;
|
|
118
|
+
#setState;
|
|
119
|
+
#getWait;
|
|
120
|
+
#execute;
|
|
121
|
+
#clearTimeout;
|
|
131
122
|
}
|
|
132
123
|
function batch(fn, options) {
|
|
133
124
|
const batcher = new Batcher(fn, options);
|
|
134
|
-
return batcher.addItem
|
|
125
|
+
return batcher.addItem;
|
|
135
126
|
}
|
|
136
127
|
exports.Batcher = Batcher;
|
|
137
128
|
exports.batch = batch;
|
package/dist/cjs/batcher.cjs.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"batcher.cjs","sources":["../../src/batcher.ts"],"sourcesContent":["import type { OptionalKeys } from './types'\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batcher: Batcher<TValue>) => void\n /**\n * Callback fired when the batcher's running state changes\n */\n onIsRunningChange?: (batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'onExecute' | 'onItemsChange' | 'onIsRunningChange'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecuteBatch: (items) => console.log('Batch executed:', items)\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.execute() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n private _options: BatcherOptionsWithOptionalCallbacks<TValue>\n private _batchExecutionCount = 0\n private _itemExecutionCount = 0\n private _items: Array<TValue> = []\n private _running: boolean\n private _timeoutId: NodeJS.Timeout | null = null\n\n constructor(\n private fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n }\n\n /**\n * Updates the batcher options\n */\n setOptions(newOptions: Partial<BatcherOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current batcher options\n */\n getOptions(): BatcherOptions<TValue> {\n return this._options\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem(item: TValue): void {\n this._items.push(item)\n this._options.onItemsChange?.(this)\n\n const shouldProcess =\n this._items.length >= this._options.maxSize ||\n this._options.getShouldExecute(this._items, this)\n\n if (shouldProcess) {\n this.execute()\n } else if (\n this._running &&\n !this._timeoutId &&\n this._options.wait !== Infinity\n ) {\n this._timeoutId = setTimeout(() => this.execute(), this._options.wait)\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n execute(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._timeoutId = null\n }\n\n if (this._items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this._items = [] // Clear items before processing to prevent race conditions\n this._options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch)\n this._batchExecutionCount++\n this._itemExecutionCount += batch.length\n this._options.onExecute?.(this)\n }\n\n /**\n * Stops the batcher from processing batches\n */\n stop(): void {\n this._running = false\n this._options.onIsRunningChange?.(this)\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._timeoutId = null\n }\n }\n\n /**\n * Starts the batcher and processes any pending items\n */\n start(): void {\n this._running = true\n this._options.onIsRunningChange?.(this)\n if (this._items.length > 0 && !this._timeoutId) {\n this._timeoutId = setTimeout(() => this.execute(), this._options.wait)\n }\n }\n\n /**\n * Returns the current number of items in the batcher\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns true if the batcher is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the batcher is running\n */\n getIsRunning(): boolean {\n return this._running\n }\n\n /**\n * Returns a copy of all items currently in the batcher\n */\n peekAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of times batches have been processed\n */\n getBatchExecutionCount(): number {\n return this._batchExecutionCount\n }\n\n /**\n * Returns the total number of individual items that have been processed\n */\n getItemExecutionCount(): number {\n return this._itemExecutionCount\n }\n}\n\n/**\n * Creates a batcher that processes items in batches\n *\n * @example\n * ```ts\n * const batchItems = batch<number>({\n * batchSize: 3,\n * processBatch: (items) => console.log('Processing:', items)\n * });\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); // Triggers batch processing\n * ```\n */\nexport function batch<TValue>(\n fn: (items: Array<TValue>) => void,\n options: BatcherOptions<TValue>,\n) {\n const batcher = new Batcher<TValue>(fn, options)\n return batcher.addItem.bind(batcher)\n}\n"],"names":["batch"],"mappings":";;AA+CA,MAAM,iBAA2D;AAAA,EAC/D,kBAAkB,MAAM;AAAA,EACxB,SAAS;AAAA,EACT,SAAS;AAAA,EACT,MAAM;AACR;AA+BO,MAAM,QAAgB;AAAA,EAQ3B,YACU,IACR,gBACA;AAFQ,SAAA,KAAA;AAPV,SAAQ,uBAAuB;AAC/B,SAAQ,sBAAsB;AAC9B,SAAQ,SAAwB,CAAC;AAEjC,SAAQ,aAAoC;AAM1C,SAAK,WAAW,EAAE,GAAG,gBAAgB,GAAG,eAAe;AAClD,SAAA,WAAW,KAAK,SAAS;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMhC,WAAW,YAAmD;AAC5D,SAAK,WAAW,EAAE,GAAG,KAAK,UAAU,GAAG,WAAW;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMpD,aAAqC;AACnC,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOd,QAAQ,MAAoB;;AACrB,SAAA,OAAO,KAAK,IAAI;AAChB,qBAAA,UAAS,kBAAT,4BAAyB;AAE9B,UAAM,gBACJ,KAAK,OAAO,UAAU,KAAK,SAAS,WACpC,KAAK,SAAS,iBAAiB,KAAK,QAAQ,IAAI;AAElD,QAAI,eAAe;AACjB,WAAK,QAAQ;AAAA,IAAA,WAEb,KAAK,YACL,CAAC,KAAK,cACN,KAAK,SAAS,SAAS,UACvB;AACK,WAAA,aAAa,WAAW,MAAM,KAAK,WAAW,KAAK,SAAS,IAAI;AAAA,IAAA;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYF,UAAgB;;AACd,QAAI,KAAK,YAAY;AACnB,mBAAa,KAAK,UAAU;AAC5B,WAAK,aAAa;AAAA,IAAA;AAGhB,QAAA,KAAK,OAAO,WAAW,GAAG;AAC5B;AAAA,IAAA;AAGIA,UAAAA,SAAQ,KAAK,aAAa;AAChC,SAAK,SAAS,CAAC;AACV,qBAAA,UAAS,kBAAT,4BAAyB;AAE9B,SAAK,GAAGA,MAAK;AACR,SAAA;AACL,SAAK,uBAAuBA,OAAM;AAC7B,qBAAA,UAAS,cAAT,4BAAqB;AAAA,EAAI;AAAA;AAAA;AAAA;AAAA,EAMhC,OAAa;;AACX,SAAK,WAAW;AACX,qBAAA,UAAS,sBAAT,4BAA6B;AAClC,QAAI,KAAK,YAAY;AACnB,mBAAa,KAAK,UAAU;AAC5B,WAAK,aAAa;AAAA,IAAA;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA,EAMF,QAAc;;AACZ,SAAK,WAAW;AACX,qBAAA,UAAS,sBAAT,4BAA6B;AAClC,QAAI,KAAK,OAAO,SAAS,KAAK,CAAC,KAAK,YAAY;AACzC,WAAA,aAAa,WAAW,MAAM,KAAK,WAAW,KAAK,SAAS,IAAI;AAAA,IAAA;AAAA,EACvE;AAAA;AAAA;AAAA;AAAA,EAMF,UAAkB;AAChB,WAAO,KAAK,OAAO;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMrB,aAAsB;AACb,WAAA,KAAK,OAAO,WAAW;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMhC,eAAwB;AACtB,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,eAA8B;AACrB,WAAA,CAAC,GAAG,KAAK,MAAM;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMxB,yBAAiC;AAC/B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,wBAAgC;AAC9B,WAAO,KAAK;AAAA,EAAA;AAEhB;AAiBgB,SAAA,MACd,IACA,SACA;AACA,QAAM,UAAU,IAAI,QAAgB,IAAI,OAAO;AACxC,SAAA,QAAQ,QAAQ,KAAK,OAAO;AACrC;;;"}
|
|
1
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{"version":3,"file":"batcher.cjs","sources":["../../src/batcher.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport type { OptionalKeys } from './types'\n\nexport interface BatcherState<TValue> {\n /**\n * Number of batch executions that have been completed\n */\n executionCount: number\n /**\n * Whether the batcher has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the batcher is waiting for the timeout to trigger batch processing\n */\n isPending: boolean\n /**\n * Whether the batcher is active and will process items automatically\n */\n isRunning: boolean\n /**\n * Total number of items that have been processed across all batches\n */\n totalItemsProcessed: number\n /**\n * Array of items currently queued for batch processing\n */\n items: Array<TValue>\n /**\n * Number of items currently in the batch queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout\n */\n status: 'idle' | 'pending'\n}\n\nfunction getDefaultBatcherState<TValue>(): BatcherState<TValue> {\n return {\n executionCount: 0,\n isEmpty: true,\n isPending: false,\n isRunning: true,\n totalItemsProcessed: 0,\n items: [],\n size: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Initial state for the batcher\n */\n initialState?: Partial<BatcherState<TValue>>\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number | ((batcher: Batcher<TValue>) => number)\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'initialState' | 'onExecute' | 'onItemsChange'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the batcher\n * - Use `onExecute` callback to react to batch execution and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the batcher\n * - The state includes batch execution count, total items processed, items, and running status\n * - State can be accessed via `batcher.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `batcher.state`\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecute: (batcher) => console.log('Batch executed:', batcher.peekAllItems())\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.flush() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n readonly store: Store<Readonly<BatcherState<TValue>>> = new Store(\n getDefaultBatcherState<TValue>(),\n )\n options: BatcherOptionsWithOptionalCallbacks<TValue>\n #timeoutId: NodeJS.Timeout | null = null\n\n constructor(\n private fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n }\n\n /**\n * Updates the batcher options\n */\n setOptions = (newOptions: Partial<BatcherOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<BatcherState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, items } = combinedState\n const size = items.length\n const isEmpty = size === 0\n return {\n ...combinedState,\n isEmpty,\n size,\n status: isPending ? 'pending' : 'idle',\n }\n })\n }\n\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem = (item: TValue): void => {\n this.#setState({\n items: [...this.store.state.items, item],\n isPending: this.options.wait !== Infinity,\n })\n this.options.onItemsChange?.(this)\n\n const shouldProcess =\n this.store.state.items.length >= this.options.maxSize ||\n this.options.getShouldExecute(this.store.state.items, this)\n\n if (shouldProcess) {\n this.#execute()\n } else if (this.store.state.isRunning && this.options.wait !== Infinity) {\n this.#clearTimeout() // clear any pending timeout to replace it with a new one\n this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait())\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n #execute = (): void => {\n if (this.store.state.items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this.clear() // Clear items before processing to prevent race conditions\n this.options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch) // EXECUTE\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n totalItemsProcessed: this.store.state.totalItemsProcessed + batch.length,\n })\n this.options.onExecute?.(this)\n }\n\n /**\n * Processes the current batch of items immediately\n */\n flush = (): void => {\n this.#clearTimeout() // clear any pending timeout\n this.#execute() // execute immediately\n }\n\n /**\n * Stops the batcher from processing batches\n */\n stop = (): void => {\n this.#setState({ isRunning: false })\n this.#clearTimeout()\n }\n\n /**\n * Starts the batcher and processes any pending items\n */\n start = (): void => {\n this.#setState({ isRunning: true })\n if (this.store.state.items.length > 0) {\n this.#execute()\n }\n }\n\n /**\n * Returns a copy of all items in the batcher\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Removes all items from the batcher\n */\n clear = (): void => {\n this.#setState({ items: [], isPending: false })\n }\n\n /**\n * Resets the batcher state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultBatcherState<TValue>())\n this.options.onItemsChange?.(this)\n }\n}\n\n/**\n * Creates a batcher that processes items in batches\n *\n * @example\n * ```ts\n * const batchItems = batch<number>(\n * (items) => console.log('Processing:', items),\n * {\n * maxSize: 3,\n * onExecute: (batcher) => console.log('Batch executed')\n * }\n * );\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); 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