@tanstack/pacer 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/async-debouncer.cjs +24 -13
- package/dist/cjs/async-debouncer.cjs.map +1 -1
- package/dist/cjs/async-debouncer.d.cts +49 -7
- package/dist/cjs/async-queuer.cjs +83 -114
- package/dist/cjs/async-queuer.cjs.map +1 -1
- package/dist/cjs/async-queuer.d.cts +79 -50
- package/dist/cjs/async-rate-limiter.cjs +20 -9
- package/dist/cjs/async-rate-limiter.cjs.map +1 -1
- package/dist/cjs/async-rate-limiter.d.cts +53 -3
- package/dist/cjs/async-throttler.cjs +24 -13
- package/dist/cjs/async-throttler.cjs.map +1 -1
- package/dist/cjs/async-throttler.d.cts +48 -6
- package/dist/cjs/types.d.cts +1 -0
- package/dist/esm/async-debouncer.d.ts +49 -7
- package/dist/esm/async-debouncer.js +24 -13
- package/dist/esm/async-debouncer.js.map +1 -1
- package/dist/esm/async-queuer.d.ts +79 -50
- package/dist/esm/async-queuer.js +83 -114
- package/dist/esm/async-queuer.js.map +1 -1
- package/dist/esm/async-rate-limiter.d.ts +53 -3
- package/dist/esm/async-rate-limiter.js +20 -9
- package/dist/esm/async-rate-limiter.js.map +1 -1
- package/dist/esm/async-throttler.d.ts +48 -6
- package/dist/esm/async-throttler.js +24 -13
- package/dist/esm/async-throttler.js.map +1 -1
- package/dist/esm/types.d.ts +1 -0
- package/package.json +1 -1
- package/src/async-debouncer.ts +66 -16
- package/src/async-queuer.ts +180 -169
- package/src/async-rate-limiter.ts +70 -12
- package/src/async-throttler.ts +66 -16
- package/src/types.ts +3 -0
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{"version":3,"file":"async-queuer.cjs","sources":["../../src/async-queuer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyAsyncFunction } from './types'\nimport type { QueuePosition } from './queuer'\n\nexport interface AsyncQueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum number of concurrent tasks to process.\n * Can be a number or a function that returns a number.\n * @default 1\n */\n concurrency?: number | ((queuer: AsyncQueuer<TValue>) => number)\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: () => Promise<TValue>, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n * If not provided, will use static priority values attached to tasks\n */\n getPriority?: (item: () => Promise<TValue>) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<(() => Promise<TValue>) & { priority?: number }>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (\n item: () => Promise<TValue>,\n queuer: AsyncQueuer<TValue>,\n ) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: () => Promise<TValue>, queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: () => Promise<TValue>, queuer: AsyncQueuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately or not.\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: AsyncQueuer<TValue>) => number)\n}\n\nconst defaultOptions: Required<AsyncQueuerOptions<any>> = {\n addItemsTo: 'back',\n concurrency: 1,\n expirationDuration: Infinity,\n getIsExpired: () => false,\n getItemsFrom: 'front',\n getPriority: (item) => (item as any)?.priority ?? 0,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: true,\n wait: 0,\n}\n\n/**\n * A flexible asynchronous queue that processes tasks with configurable concurrency control.\n *\n * Features:\n * - Priority queue support via getPriority option\n * - Configurable concurrency limit\n * - Task success/error/completion callbacks\n * - FIFO (First In First Out) or LIFO (Last In First Out) queue behavior\n * - Pause/resume task processing\n * - Task cancellation\n * - Item expiration to clear stale items from the queue\n *\n * Tasks are processed concurrently up to the configured concurrency limit. When a task completes,\n * the next pending task is processed if below the concurrency limit.\n *\n * @example\n * ```ts\n * const asyncQueuer = new AsyncQueuer<string>({ concurrency: 2 });\n *\n * asyncQueuer.addItem(async () => {\n * return 'Hello';\n * });\n *\n * asyncQueuer.start();\n *\n * asyncQueuer.onSuccess((result) => {\n * console.log(result); // 'Hello'\n * });\n * ```\n */\nexport class AsyncQueuer<TValue> {\n private _options: Required<AsyncQueuerOptions<TValue>>\n private _activeItems: Set<() => Promise<TValue>> = new Set()\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _items: Array<() => Promise<TValue>> = []\n private _itemTimestamps: Array<number> = []\n private _onErrorCallbacks: Array<(error: Error) => void> = []\n private _onSettledCallbacks: Array<(result: TValue | Error) => void> = []\n private _onSuccessCallbacks: Array<(result: TValue) => void> = []\n private _pendingTick = false\n private _running: boolean\n\n constructor(initialOptions: AsyncQueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<AsyncQueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<AsyncQueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Returns the current wait time between processing items\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Returns the current concurrency limit\n */\n getConcurrency(): number {\n return parseFunctionOrValue(this._options.concurrency, this)\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (\n this._activeItems.size < this.getConcurrency() &&\n !this.getIsEmpty()\n ) {\n const nextFn = this.getNextItem()\n if (!nextFn) {\n break\n }\n this._activeItems.add(nextFn)\n this._options.onItemsChange(this)\n ;(async () => {\n let success = false\n let res!: TValue\n let error: Error | undefined\n\n try {\n res = await nextFn()\n success = true\n } catch (e) {\n error = e as Error\n } finally {\n this._activeItems.delete(nextFn)\n this._options.onItemsChange(this)\n }\n\n if (success) {\n this._onSuccessCallbacks.forEach((cb) => cb(res))\n } else {\n this._onErrorCallbacks.forEach((cb) => cb(error!))\n }\n this._onSettledCallbacks.forEach((cb) => cb(success ? res : error!))\n\n const wait = this.getWait()\n if (wait > 0) {\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n })()\n }\n\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Starts the queuer and processes items\n */\n start(): Promise<void> {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n\n return new Promise<void>((resolve) => {\n const checkIdle = () => {\n if (this.getIsIdle()) {\n resolve()\n } else {\n setTimeout(checkIdle, 100)\n }\n }\n checkIdle()\n })\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop(): void {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds a task to the queuer\n */\n addItem(\n fn: AnyAsyncFunction & { priority?: number },\n position: QueuePosition = this._options.addItemsTo,\n runOnItemsChange: boolean = true,\n ): Promise<TValue> {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(fn, this)\n return Promise.reject(new Error('Queuer is full'))\n }\n\n return new Promise<TValue>((resolve, reject) => {\n const task = Object.assign(\n async () => {\n try {\n const result = await fn()\n resolve(result)\n return result\n } catch (error) {\n reject(error)\n throw error\n }\n },\n { priority: fn.priority ?? undefined },\n )\n\n // Get priority either from the function or from getPriority option\n const priority =\n this._options.getPriority !== defaultOptions.getPriority\n ? this._options.getPriority(task)\n : task.priority\n\n if (priority !== undefined) {\n // Insert based on priority\n const insertIndex = this._items.findIndex((existing) => {\n const existingPriority =\n this._options.getPriority !== defaultOptions.getPriority\n ? this._options.getPriority(existing)\n : (existing as any).priority\n return existingPriority > priority\n })\n\n if (insertIndex === -1) {\n this._items.push(task)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, task)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(task)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(task)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (runOnItemsChange) {\n this._options.onItemsChange(this)\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n })\n }\n\n /**\n * Removes and returns an item from the queuer\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): (() => Promise<TValue>) | undefined {\n let item: (() => Promise<TValue>) | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n */\n getPeek(\n position: QueuePosition = 'front',\n ): (() => Promise<TValue>) | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<() => Promise<TValue>> {\n return [...this.getActiveItems(), ...this.getPendingItems()]\n }\n\n /**\n * Returns the active items\n */\n getActiveItems(): Array<() => Promise<TValue>> {\n return Array.from(this._activeItems)\n }\n\n /**\n * Returns the pending items\n */\n getPendingItems(): Array<() => Promise<TValue>> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning(): boolean {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle(): boolean {\n return this._running && this.getIsEmpty() && this._activeItems.size === 0\n }\n\n /**\n * Adds a callback to be called when a task succeeds\n */\n onSuccess(cb: (result: TValue) => void) {\n this._onSuccessCallbacks.push(cb)\n return () => {\n this._onSuccessCallbacks = this._onSuccessCallbacks.filter(\n (d) => d !== cb,\n )\n }\n }\n\n /**\n * Adds a callback to be called when a task errors\n */\n onError(cb: (error: Error) => void) {\n this._onErrorCallbacks.push(cb)\n return () => {\n this._onErrorCallbacks = this._onErrorCallbacks.filter((d) => d !== cb)\n }\n }\n\n /**\n * Adds a callback to be called when a task is settled\n */\n onSettled(cb: (result: TValue | Error) => void) {\n this._onSettledCallbacks.push(cb)\n return () => {\n this._onSettledCallbacks = this._onSettledCallbacks.filter(\n (d) => d !== cb,\n )\n }\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n}\n\n/**\n * Creates a new AsyncQueuer instance with the given options and returns a bound addItem function.\n * The queuer is automatically started and ready to process items.\n *\n * @example\n * ```ts\n * const enqueue = asyncQueue<string>();\n *\n * // Add items to be processed\n * enqueue(async () => {\n * return 'Hello';\n * });\n * ```\n *\n * @param options - Configuration options for the AsyncQueuer\n * @returns A bound addItem function that can be used to add tasks to the queuer\n */\nexport function asyncQueue<TValue>(options: AsyncQueuerOptions<TValue>) {\n const queuer = new AsyncQueuer<TValue>(options)\n return 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{"version":3,"file":"async-queuer.cjs","sources":["../../src/async-queuer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyAsyncFunction, OptionalKeys } from './types'\nimport type { QueuePosition } from './queuer'\n\nexport type AsyncQueuerFn = AnyAsyncFunction & { priority?: number }\n\nexport interface AsyncQueuerOptions<TFn extends AsyncQueuerFn> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum number of concurrent tasks to process.\n * Can be a number or a function that returns a number.\n * @default 1\n */\n concurrency?: number | ((queuer: AsyncQueuer<TFn>) => number)\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TFn, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n * If not provided, will use static priority values attached to tasks\n */\n getPriority?: (item: TFn) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TFn & { priority?: number }>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Optional error handler for when a task throws.\n * If provided, the handler will be called with the error and queuer instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (error: unknown, queuer: AsyncQueuer<TFn>) => void\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TFn, queuer: AsyncQueuer<TFn>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TFn, queuer: AsyncQueuer<TFn>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: AsyncQueuer<TFn>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: AsyncQueuer<TFn>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TFn, queuer: AsyncQueuer<TFn>) => void\n /**\n * Optional callback to call when a task is settled\n */\n onSettled?: (queuer: AsyncQueuer<TFn>) => void\n /**\n * Optional callback to call when a task succeeds\n */\n onSuccess?: (result: TFn, queuer: AsyncQueuer<TFn>) => void\n /**\n * Whether the queuer should start processing tasks immediately or not.\n */\n started?: boolean\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: AsyncQueuer<TFn>) => number)\n}\n\ntype AsyncQueuerOptionsWithOptionalCallbacks = OptionalKeys<\n Required<AsyncQueuerOptions<any>>,\n | 'onError'\n | 'onExpire'\n | 'onGetNextItem'\n | 'onIsRunningChange'\n | 'onItemsChange'\n | 'onReject'\n | 'onSettled'\n | 'onSuccess'\n | 'throwOnError'\n>\n\nconst defaultOptions: AsyncQueuerOptionsWithOptionalCallbacks = {\n addItemsTo: 'back',\n concurrency: 1,\n expirationDuration: Infinity,\n getIsExpired: () => false,\n getItemsFrom: 'front',\n getPriority: (item: any) => item?.priority ?? 0,\n initialItems: [],\n maxSize: Infinity,\n started: true,\n wait: 0,\n}\n\n/**\n * A flexible asynchronous queue that processes tasks with configurable concurrency control.\n *\n * Features:\n * - Priority queue support via getPriority option\n * - Configurable concurrency limit\n * - Task success/error/completion callbacks\n * - FIFO (First In First Out) or LIFO (Last In First Out) queue behavior\n * - Pause/resume task processing\n * - Task cancellation\n * - Item expiration to clear stale items from the queue\n *\n * Tasks are processed concurrently up to the configured concurrency limit. When a task completes,\n * the next pending task is processed if below the concurrency limit.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and queuer instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncQueuer instance\n *\n * @example\n * ```ts\n * const asyncQueuer = new AsyncQueuer<string>({\n * concurrency: 2,\n * onSuccess: (result) => {\n * console.log(result); // 'Hello'\n * }\n * });\n *\n * asyncQueuer.addItem(async () => {\n * return 'Hello';\n * });\n *\n * asyncQueuer.start();\n * ```\n */\nexport class AsyncQueuer<TFn extends AsyncQueuerFn> {\n private _options: AsyncQueuerOptionsWithOptionalCallbacks\n private _activeItems: Set<TFn> = new Set()\n private _successCount = 0\n private _errorCount = 0\n private _settledCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _items: Array<TFn> = []\n private _itemTimestamps: Array<number> = []\n private _pendingTick = false\n private _running: boolean\n\n constructor(initialOptions: AsyncQueuerOptions<TFn> = defaultOptions) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<AsyncQueuerOptions<TFn>>): void 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this._options.onSuccess?.(res, this)\n } catch (error) {\n this._errorCount++\n this._options.onError?.(error, this)\n if (this._options.throwOnError) {\n throw error\n } else {\n console.error(error)\n }\n } finally {\n this._settledCount++\n this._activeItems.delete(nextFn)\n this._options.onItemsChange?.(this)\n this._options.onSettled?.(this)\n }\n\n const wait = this.getWait()\n if (wait > 0) {\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n })()\n }\n\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems(): void {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n 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true,\n ): void {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject?.(fn, this)\n return\n }\n\n // Get priority either from the function or from getPriority option\n const priority =\n this._options.getPriority !== defaultOptions.getPriority\n ? this._options.getPriority(fn)\n : fn.priority\n\n if (priority !== undefined) {\n // Insert based on priority\n const insertIndex = this._items.findIndex((existing) => {\n const existingPriority =\n this._options.getPriority !== defaultOptions.getPriority\n ? this._options.getPriority(existing)\n : (existing as any).priority\n return existingPriority > priority\n })\n\n if (insertIndex === -1) {\n this._items.push(fn)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, fn)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n if (position === 'front') {\n // Default FIFO/LIFO behavior\n this._items.unshift(fn)\n this._itemTimestamps.unshift(Date.now())\n } else 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empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TFn> {\n return [...this.getActiveItems(), ...this.getPendingItems()]\n }\n\n /**\n * Returns the active items\n */\n getActiveItems(): Array<TFn> {\n return Array.from(this._activeItems)\n }\n\n /**\n * Returns the pending items\n */\n getPendingItems(): Array<TFn> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been successfully processed\n */\n getSuccessCount(): number {\n return this._successCount\n }\n\n /**\n * Returns the number of items that have failed processing\n */\n getErrorCount(): number {\n return this._errorCount\n }\n\n /**\n * Returns the number of items that have completed processing (success or error)\n */\n getSettledCount(): number {\n return this._settledCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning(): boolean {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle(): boolean {\n return this._running && this.getIsEmpty() && this._activeItems.size === 0\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n}\n\n/**\n * Creates a new AsyncQueuer instance with the given options and returns a bound addItem function.\n * The queuer is automatically started and ready to process items.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and queuer instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncQueuer instance\n *\n * @example\n * ```ts\n * const enqueue = asyncQueue<string>();\n *\n * // Add items to be processed\n * enqueue(async () => {\n * return 'Hello';\n * });\n * ```\n *\n * @param options - Configuration options for the AsyncQueuer\n * @returns A bound addItem function that can be used to add tasks to the queuer\n */\nexport function asyncQueue<TFn extends AsyncQueuerFn>(\n options: AsyncQueuerOptions<TFn>,\n) {\n const queuer = new AsyncQueuer<TFn>(options)\n return 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@@ -1,6 +1,9 @@
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1
1
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import { AnyAsyncFunction } from './types.cjs';
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2
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import { QueuePosition } from './queuer.cjs';
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export
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export type AsyncQueuerFn = AnyAsyncFunction & {
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priority?: number;
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};
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export interface AsyncQueuerOptions<TFn extends AsyncQueuerFn> {
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/**
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8
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* Default position to add items to the queuer
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* @default 'back'
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@@ -11,7 +14,7 @@ export interface AsyncQueuerOptions<TValue> {
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* Can be a number or a function that returns a number.
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* @default 1
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*/
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14
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-
concurrency?: number | ((queuer: AsyncQueuer<
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+
concurrency?: number | ((queuer: AsyncQueuer<TFn>) => number);
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/**
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* Maximum time in milliseconds that an item can stay in the queue
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* If not provided, items will never expire
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@@ -21,7 +24,7 @@ export interface AsyncQueuerOptions<TValue> {
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* Function to determine if an item has expired
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* If provided, this overrides the expirationDuration behavior
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*/
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-
getIsExpired?: (item:
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+
getIsExpired?: (item: TFn, addedAt: number) => boolean;
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/**
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* Default position to get items from during processing
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* @default 'front'
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@@ -32,47 +35,67 @@ export interface AsyncQueuerOptions<TValue> {
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* Higher priority items will be processed first
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* If not provided, will use static priority values attached to tasks
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*/
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-
getPriority?: (item:
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+
getPriority?: (item: TFn) => number;
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/**
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* Initial items to populate the queuer with
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*/
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-
initialItems?: Array<
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+
initialItems?: Array<TFn & {
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priority?: number;
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}>;
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/**
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* Maximum number of items allowed in the queuer
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*/
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maxSize?: number;
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+
/**
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+
* Optional error handler for when a task throws.
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+
* If provided, the handler will be called with the error and queuer instance.
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* This can be used alongside throwOnError - the handler will be called before any error is thrown.
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+
*/
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+
onError?: (error: unknown, queuer: AsyncQueuer<TFn>) => void;
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+
/**
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+
* Callback fired whenever an item expires in the queuer
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*/
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+
onExpire?: (item: TFn, queuer: AsyncQueuer<TFn>) => void;
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/**
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* Callback fired whenever an item is removed from the queuer
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*/
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-
onGetNextItem?: (item:
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+
onGetNextItem?: (item: TFn, queuer: AsyncQueuer<TFn>) => void;
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/**
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* Callback fired whenever the queuer's running state changes
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*/
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-
onIsRunningChange?: (queuer: AsyncQueuer<
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export declare function asyncQueue<TFn extends AsyncQueuerFn>(options: AsyncQueuerOptions<TFn>): (fn: TFn, position?: QueuePosition, runOnItemsChange?: boolean) => void;
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class AsyncRateLimiter {
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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@@ -63,6 +56,19 @@ class AsyncRateLimiter {
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* the error will be thrown from this method.
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|
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* - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.
|
|
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|
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* - Rate limit rejections can be tracked using `getRejectionCount()`.
|
|
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|
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|
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|
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|
|
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|
* const rateLimiter = new AsyncRateLimiter(fn, { limit: 5, window: 1000 });
|
|
@@ -108,6 +114,11 @@ class AsyncRateLimiter {
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|
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|
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|
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|
@@ -1 +1 @@
|
|
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|
-
{"version":3,"file":"async-rate-limiter.cjs","sources":["../../src/async-rate-limiter.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyAsyncFunction } from './types'\n\n/**\n * Options for configuring an async rate-limited function\n */\nexport interface AsyncRateLimiterOptions<TFn extends AnyAsyncFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: AsyncRateLimiter<TFn>) => boolean)\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a function that returns a number.\n */\n limit: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Optional error handler for when the rate-limited function throws\n */\n onError?: (error: unknown, rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSettled?: (rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a function that returns a number.\n */\n window: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\nconst defaultOptions: Required<\n Omit<AsyncRateLimiterOptions<any>, 'limit' | 'window'>\n> = {\n enabled: true,\n onError: () => {},\n onReject: () => {},\n onSettled: () => {},\n onSuccess: () => {},\n windowType: 'fixed',\n}\n\n/**\n * A class that creates an async rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Unlike the non-async RateLimiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(\n * async (id: string) => await api.getData(id),\n * { limit: 5, window: 1000, windowType: 'sliding' } // 5 calls per second with sliding window\n * );\n *\n * // Will execute immediately until limit reached, then block\n * // Returns the API response directly\n * const data = await rateLimiter.maybeExecute('123');\n * ```\n */\nexport class AsyncRateLimiter<TFn extends AnyAsyncFunction> {\n private _options: AsyncRateLimiterOptions<TFn>\n private _errorCount = 0\n private _executionTimes: Array<number> = []\n private _lastResult: ReturnType<TFn> | undefined\n private _rejectionCount = 0\n private _settleCount = 0\n private _successCount = 0\n private _isExecuting = false\n\n constructor(\n private fn: TFn,\n initialOptions: AsyncRateLimiterOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the rate limiter options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<AsyncRateLimiterOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current rate limiter options\n */\n getOptions(): Required<AsyncRateLimiterOptions<TFn>> {\n return this._options as Required<AsyncRateLimiterOptions<TFn>>\n }\n\n /**\n * Returns the current enabled state of the rate limiter\n */\n getEnabled(): boolean {\n return !!parseFunctionOrValue(this._options.enabled, this)\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n getLimit(): number {\n return parseFunctionOrValue(this._options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n getWindow(): number {\n return parseFunctionOrValue(this._options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n * If execution is allowed, waits for any previous execution to complete before proceeding.\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will execute\n * await rateLimiter.maybeExecute('arg1', 'arg2');\n *\n * // Additional calls within the window will be rejected\n * await rateLimiter.maybeExecute('arg1', 'arg2'); // Rejected\n * ```\n */\n async maybeExecute(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n this.cleanupOldExecutions()\n\n const limit = this.getLimit()\n const window = this.getWindow()\n\n if (this._options.windowType === 'sliding') {\n // For sliding window, we can execute if we have capacity in the current window\n if (this._executionTimes.length < limit) {\n await this.executeFunction(...args)\n return this._lastResult\n }\n } else {\n // For fixed window, we need to check if we're in a new window\n const now = Date.now()\n const oldestExecution = Math.min(...this._executionTimes)\n const isNewWindow = oldestExecution + window <= now\n\n if (isNewWindow || this._executionTimes.length < limit) {\n await this.executeFunction(...args)\n return this._lastResult\n }\n }\n\n this.rejectFunction()\n return undefined\n }\n\n private async executeFunction(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n if (!this.getEnabled()) return\n this._isExecuting = true\n const now = Date.now()\n this._executionTimes.push(now)\n\n try {\n this._lastResult = await this.fn(...args)\n this._successCount++\n this._options.onSuccess?.(this._lastResult!, this)\n } catch (error) {\n this._errorCount++\n this._options.onError?.(error, this)\n } finally {\n this._isExecuting = false\n this._settleCount++\n this._options.onSettled?.(this)\n }\n\n return this._lastResult\n }\n\n private rejectFunction(): void {\n this._rejectionCount++\n if (this._options.onReject) {\n this._options.onReject(this)\n }\n }\n\n private cleanupOldExecutions(): void {\n const now = Date.now()\n const windowStart = now - this.getWindow()\n this._executionTimes = this._executionTimes.filter(\n (time) => time > windowStart,\n )\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow(): number {\n this.cleanupOldExecutions()\n return Math.max(0, this.getLimit() - this._executionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n * For fixed windows, this is the time until the current window resets\n * For sliding windows, this is the time until the oldest execution expires\n */\n getMsUntilNextWindow(): number {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = Math.min(...this._executionTimes)\n return oldestExecution + this.getWindow() - Date.now()\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getSuccessCount(): number {\n return this._successCount\n }\n\n /**\n * Returns the number of times the function has been settled\n */\n getSettleCount(): number {\n return this._settleCount\n }\n\n /**\n * Returns the number of times the function has errored\n */\n getErrorCount(): number {\n return this._errorCount\n }\n\n /**\n * Returns the number of times the function has been rejected\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns whether the function is currently executing\n */\n getIsExecuting(): boolean {\n return this._isExecuting\n }\n\n /**\n * Resets the rate limiter state\n */\n reset(): void {\n this._executionTimes = []\n this._successCount = 0\n this._errorCount = 0\n this._rejectionCount = 0\n this._settleCount = 0\n }\n}\n\n/**\n * Creates an async rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Unlike the non-async rate limiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. 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{"version":3,"file":"async-rate-limiter.cjs","sources":["../../src/async-rate-limiter.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyAsyncFunction, OptionalKeys } from './types'\n\n/**\n * Options for configuring an async rate-limited function\n */\nexport interface AsyncRateLimiterOptions<TFn extends AnyAsyncFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: AsyncRateLimiter<TFn>) => boolean)\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a function that returns a number.\n */\n limit: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Optional error handler for when the rate-limited function throws.\n * If provided, the handler will be called with the error and rate limiter instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (error: unknown, rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSettled?: (rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a function that returns a number.\n */\n window: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\ntype AsyncRateLimiterOptionsWithOptionalCallbacks = OptionalKeys<\n AsyncRateLimiterOptions<any>,\n 'onError' | 'onReject' | 'onSettled' | 'onSuccess'\n>\n\nconst defaultOptions: Omit<\n AsyncRateLimiterOptionsWithOptionalCallbacks,\n 'limit' | 'window'\n> = {\n enabled: true,\n windowType: 'fixed',\n}\n\n/**\n * A class that creates an async rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Unlike the non-async RateLimiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and rate limiter instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncRateLimiter instance\n * - Rate limit rejections (when limit is exceeded) are handled separately from execution errors via the `onReject` handler\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(\n * async (id: string) => await api.getData(id),\n * {\n * limit: 5,\n * window: 1000,\n * windowType: 'sliding',\n * onError: (error) => {\n * console.error('API call failed:', error);\n * },\n * onReject: (limiter) => {\n * console.log(`Rate limit exceeded. Try again in ${limiter.getMsUntilNextWindow()}ms`);\n * }\n * }\n * );\n *\n * // Will execute immediately until limit reached, then block\n * // Returns the API response directly\n * const data = await rateLimiter.maybeExecute('123');\n * ```\n */\nexport class AsyncRateLimiter<TFn extends AnyAsyncFunction> {\n private _options: AsyncRateLimiterOptionsWithOptionalCallbacks\n private _errorCount = 0\n private _executionTimes: Array<number> = []\n private _lastResult: ReturnType<TFn> | undefined\n private _rejectionCount = 0\n private _settleCount = 0\n private _successCount = 0\n private _isExecuting = false\n\n constructor(\n private fn: TFn,\n initialOptions: AsyncRateLimiterOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n }\n\n /**\n * Updates the rate limiter options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<AsyncRateLimiterOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current rate limiter options\n */\n getOptions(): AsyncRateLimiterOptions<TFn> {\n return this._options\n }\n\n /**\n * Returns the current enabled state of the rate limiter\n */\n getEnabled(): boolean {\n return !!parseFunctionOrValue(this._options.enabled, this)\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n getLimit(): number {\n return parseFunctionOrValue(this._options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n getWindow(): number {\n return parseFunctionOrValue(this._options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n * If execution is allowed, waits for any previous execution to complete before proceeding.\n *\n * Error Handling:\n * - If the rate-limited function throws and no `onError` handler is configured,\n * the error will be thrown from this method.\n * - If an `onError` handler is configured, errors will be caught and passed to the handler,\n * and this method will return undefined.\n * - If the rate limit is exceeded, the execution will be rejected and the `onReject` handler\n * will be called if configured.\n * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.\n * - Rate limit rejections can be tracked using `getRejectionCount()`.\n *\n * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError\n * @throws The error from the rate-limited function if no onError handler is configured\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will execute\n * await rateLimiter.maybeExecute('arg1', 'arg2');\n *\n * // Additional calls within the window will be rejected\n * await rateLimiter.maybeExecute('arg1', 'arg2'); // Rejected\n * ```\n */\n async maybeExecute(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n this.cleanupOldExecutions()\n\n const limit = this.getLimit()\n const window = this.getWindow()\n\n if (this._options.windowType === 'sliding') {\n // For sliding window, we can execute if we have capacity in the current window\n if (this._executionTimes.length < limit) {\n await this.executeFunction(...args)\n return this._lastResult\n }\n } else {\n // For fixed window, we need to check if we're in a new window\n const now = Date.now()\n const oldestExecution = Math.min(...this._executionTimes)\n const isNewWindow = oldestExecution + window <= now\n\n if (isNewWindow || this._executionTimes.length < limit) {\n await this.executeFunction(...args)\n return this._lastResult\n }\n }\n\n this.rejectFunction()\n return undefined\n }\n\n private async executeFunction(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n if (!this.getEnabled()) return\n this._isExecuting = true\n const now = Date.now()\n this._executionTimes.push(now)\n\n try {\n this._lastResult = await this.fn(...args)\n this._successCount++\n this._options.onSuccess?.(this._lastResult!, this)\n } catch (error) {\n this._errorCount++\n this._options.onError?.(error, this)\n if (this._options.throwOnError) {\n throw error\n } else {\n console.error(error)\n }\n } finally {\n this._isExecuting = false\n this._settleCount++\n this._options.onSettled?.(this)\n }\n\n return this._lastResult\n }\n\n private rejectFunction(): void {\n this._rejectionCount++\n if (this._options.onReject) {\n this._options.onReject(this)\n }\n }\n\n private cleanupOldExecutions(): void {\n const now = Date.now()\n const windowStart = now - this.getWindow()\n this._executionTimes = this._executionTimes.filter(\n (time) => time > windowStart,\n )\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow(): number {\n this.cleanupOldExecutions()\n return Math.max(0, this.getLimit() - this._executionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n * For fixed windows, this is the time until the current window resets\n * For sliding windows, this is the time until the oldest execution expires\n */\n getMsUntilNextWindow(): number {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = Math.min(...this._executionTimes)\n return oldestExecution + this.getWindow() - Date.now()\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getSuccessCount(): number {\n return this._successCount\n }\n\n /**\n * Returns the number of times the function has been settled\n */\n getSettleCount(): number {\n return this._settleCount\n }\n\n /**\n * Returns the number of times the function has errored\n */\n getErrorCount(): number {\n return this._errorCount\n }\n\n /**\n * Returns the number of times the function has been rejected\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns whether the function is currently executing\n */\n getIsExecuting(): boolean {\n return this._isExecuting\n }\n\n /**\n * Resets the rate limiter state\n */\n reset(): void {\n this._executionTimes = []\n this._successCount = 0\n this._errorCount = 0\n this._rejectionCount = 0\n this._settleCount = 0\n }\n}\n\n/**\n * Creates an async rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Unlike the non-async rate limiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. 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