@tanstack/pacer 0.4.0 → 0.6.0

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Files changed (70) hide show
  1. package/dist/cjs/async-debouncer.cjs +39 -15
  2. package/dist/cjs/async-debouncer.cjs.map +1 -1
  3. package/dist/cjs/async-debouncer.d.cts +63 -11
  4. package/dist/cjs/async-queuer.cjs +102 -119
  5. package/dist/cjs/async-queuer.cjs.map +1 -1
  6. package/dist/cjs/async-queuer.d.cts +94 -52
  7. package/dist/cjs/async-rate-limiter.cjs +48 -16
  8. package/dist/cjs/async-rate-limiter.cjs.map +1 -1
  9. package/dist/cjs/async-rate-limiter.d.cts +74 -9
  10. package/dist/cjs/async-throttler.cjs +42 -17
  11. package/dist/cjs/async-throttler.cjs.map +1 -1
  12. package/dist/cjs/async-throttler.d.cts +62 -10
  13. package/dist/cjs/debouncer.cjs +16 -3
  14. package/dist/cjs/debouncer.cjs.map +1 -1
  15. package/dist/cjs/debouncer.d.cts +14 -4
  16. package/dist/cjs/index.cjs +2 -0
  17. package/dist/cjs/index.cjs.map +1 -1
  18. package/dist/cjs/queuer.cjs +13 -5
  19. package/dist/cjs/queuer.cjs.map +1 -1
  20. package/dist/cjs/queuer.d.cts +9 -3
  21. package/dist/cjs/rate-limiter.cjs +26 -7
  22. package/dist/cjs/rate-limiter.cjs.map +1 -1
  23. package/dist/cjs/rate-limiter.d.cts +20 -6
  24. package/dist/cjs/throttler.cjs +19 -5
  25. package/dist/cjs/throttler.cjs.map +1 -1
  26. package/dist/cjs/throttler.d.cts +15 -4
  27. package/dist/cjs/types.d.cts +1 -0
  28. package/dist/cjs/utils.cjs +18 -7
  29. package/dist/cjs/utils.cjs.map +1 -1
  30. package/dist/cjs/utils.d.cts +3 -0
  31. package/dist/esm/async-debouncer.d.ts +63 -11
  32. package/dist/esm/async-debouncer.js +39 -15
  33. package/dist/esm/async-debouncer.js.map +1 -1
  34. package/dist/esm/async-queuer.d.ts +94 -52
  35. package/dist/esm/async-queuer.js +102 -119
  36. package/dist/esm/async-queuer.js.map +1 -1
  37. package/dist/esm/async-rate-limiter.d.ts +74 -9
  38. package/dist/esm/async-rate-limiter.js +48 -16
  39. package/dist/esm/async-rate-limiter.js.map +1 -1
  40. package/dist/esm/async-throttler.d.ts +62 -10
  41. package/dist/esm/async-throttler.js +42 -17
  42. package/dist/esm/async-throttler.js.map +1 -1
  43. package/dist/esm/debouncer.d.ts +14 -4
  44. package/dist/esm/debouncer.js +16 -3
  45. package/dist/esm/debouncer.js.map +1 -1
  46. package/dist/esm/index.js +3 -1
  47. package/dist/esm/queuer.d.ts +9 -3
  48. package/dist/esm/queuer.js +13 -5
  49. package/dist/esm/queuer.js.map +1 -1
  50. package/dist/esm/rate-limiter.d.ts +20 -6
  51. package/dist/esm/rate-limiter.js +26 -7
  52. package/dist/esm/rate-limiter.js.map +1 -1
  53. package/dist/esm/throttler.d.ts +15 -4
  54. package/dist/esm/throttler.js +19 -5
  55. package/dist/esm/throttler.js.map +1 -1
  56. package/dist/esm/types.d.ts +1 -0
  57. package/dist/esm/utils.d.ts +3 -0
  58. package/dist/esm/utils.js +19 -8
  59. package/dist/esm/utils.js.map +1 -1
  60. package/package.json +9 -3
  61. package/src/async-debouncer.ts +89 -22
  62. package/src/async-queuer.ts +205 -175
  63. package/src/async-rate-limiter.ts +111 -25
  64. package/src/async-throttler.ts +92 -24
  65. package/src/debouncer.ts +24 -7
  66. package/src/queuer.ts +19 -7
  67. package/src/rate-limiter.ts +37 -13
  68. package/src/throttler.ts +28 -9
  69. package/src/types.ts +3 -0
  70. package/src/utils.ts +19 -5
@@ -1,14 +1,9 @@
1
1
  "use strict";
2
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  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const utils = require("./utils.cjs");
3
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  const defaultOptions = {
4
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  enabled: true,
5
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  leading: true,
6
- onError: () => {
7
- },
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- onSettled: () => {
9
- },
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- onSuccess: () => {
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- },
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  trailing: true,
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  wait: 0
14
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  };
@@ -25,7 +20,8 @@ class AsyncThrottler {
25
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  this._timeoutId = null;
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  this._options = {
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  ...defaultOptions,
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- ...initialOptions
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+ ...initialOptions,
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+ throwOnError: initialOptions.throwOnError ?? !initialOptions.onError
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  };
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  }
31
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  /**
@@ -45,13 +41,36 @@ class AsyncThrottler {
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  return this._options;
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  }
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  /**
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- * Attempts to execute the throttled function
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- * If a call is already in progress, it may be blocked or queued depending on the `wait` option
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+ * Returns the current enabled state of the throttler
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+ */
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+ getEnabled() {
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+ return !!utils.parseFunctionOrValue(this._options.enabled, this);
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+ }
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+ /**
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+ * Returns the current wait time in milliseconds
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+ */
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+ getWait() {
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+ return utils.parseFunctionOrValue(this._options.wait, this);
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+ }
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+ /**
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+ * Attempts to execute the throttled function.
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+ * If a call is already in progress, it may be blocked or queued depending on the `wait` option.
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+ *
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+ * Error Handling:
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+ * - If the throttled function throws and no `onError` handler is configured,
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+ * the error will be thrown from this method.
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+ * - If an `onError` handler is configured, errors will be caught and passed to the handler,
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+ * and this method will return undefined.
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+ * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.
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+ *
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+ * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError
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+ * @throws The error from the throttled function if no onError handler is configured
50
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  */
51
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  async maybeExecute(...args) {
52
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  const now = Date.now();
53
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  const timeSinceLastExecution = now - this._lastExecutionTime;
54
- if (this._options.leading && timeSinceLastExecution >= this._options.wait) {
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+ const wait = this.getWait();
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+ if (this._options.leading && timeSinceLastExecution >= wait) {
55
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  await this.executeFunction(...args);
56
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  return this._lastResult;
57
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  } else {
@@ -62,7 +81,7 @@ class AsyncThrottler {
62
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  }
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  if (this._options.trailing) {
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  const _timeSinceLastExecution = this._lastExecutionTime ? now - this._lastExecutionTime : 0;
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- const timeoutDuration = this._options.wait - _timeSinceLastExecution;
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+ const timeoutDuration = wait - _timeSinceLastExecution;
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  this._timeoutId = setTimeout(async () => {
67
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  if (this._lastArgs !== void 0) {
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  await this.executeFunction(...this._lastArgs);
@@ -74,23 +93,29 @@ class AsyncThrottler {
74
93
  }
75
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  }
76
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  async executeFunction(...args) {
77
- if (!this._options.enabled || this._isExecuting) return void 0;
96
+ var _a, _b, _c, _d, _e, _f;
97
+ if (!this.getEnabled() || this._isExecuting) return void 0;
78
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  this._abortController = new AbortController();
79
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  try {
80
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  this._isExecuting = true;
81
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  this._lastResult = await this.fn(...args);
82
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  this._successCount++;
83
- this._options.onSuccess(this._lastResult, this);
103
+ (_b = (_a = this._options).onSuccess) == null ? void 0 : _b.call(_a, this._lastResult, this);
84
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  } catch (error) {
85
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  this._errorCount++;
86
- this._options.onError(error, this);
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+ (_d = (_c = this._options).onError) == null ? void 0 : _d.call(_c, error, this);
107
+ if (this._options.throwOnError) {
108
+ throw error;
109
+ } else {
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+ console.error(error);
111
+ }
87
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  } finally {
88
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  this._isExecuting = false;
89
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  this._settleCount++;
90
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  this._abortController = null;
91
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  this._lastExecutionTime = Date.now();
92
- this._nextExecutionTime = this._lastExecutionTime + this._options.wait;
93
- this._options.onSettled(this);
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+ this._nextExecutionTime = this._lastExecutionTime + this.getWait();
118
+ (_f = (_e = this._options).onSettled) == null ? void 0 : _f.call(_e, this);
94
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  }
95
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  return this._lastResult;
96
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  }
@@ -148,7 +173,7 @@ class AsyncThrottler {
148
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  * Returns the current pending state
149
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  */
150
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  getIsPending() {
151
- return this._options.enabled && !!this._timeoutId;
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+ return this.getEnabled() && !!this._timeoutId;
152
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  }
153
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  /**
154
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  * Returns the current executing state
@@ -1 +1 @@
1
- {"version":3,"file":"async-throttler.cjs","sources":["../../src/async-throttler.ts"],"sourcesContent":["import type { AnyAsyncFunction } from './types'\n\n/**\n * Options for configuring an async throttled function\n */\nexport interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {\n /**\n * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.\n * Defaults to true.\n */\n enabled?: boolean\n /**\n * Whether to execute the function immediately when called\n * Defaults to true\n */\n leading?: boolean\n /**\n * Optional error handler for when the throttled function throws\n */\n onError?: (error: unknown, asyncThrottler: AsyncThrottler<TFn>) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSettled?: (asyncThrottler: AsyncThrottler<TFn>) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Whether to execute the function on the trailing edge of the wait period\n * Defaults to true\n */\n trailing?: boolean\n /**\n * Time window in milliseconds during which the function can only be executed once\n * Defaults to 0ms\n */\n wait: number\n}\n\nconst defaultOptions: Required<AsyncThrottlerOptions<any>> = {\n enabled: true,\n leading: true,\n onError: () => {},\n onSettled: () => {},\n onSuccess: () => {},\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates an async throttled function.\n *\n * Throttling limits how often a function can be executed, allowing only one execution within a specified time window.\n * Unlike debouncing which resets the delay timer on each call, throttling ensures the function executes at a\n * regular interval regardless of how often it's called.\n *\n * Unlike the non-async Throttler, this async version supports returning values from the throttled function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the throttled function.\n *\n * This is useful for rate-limiting API calls, handling scroll/resize events, or any scenario where you want to\n * ensure a maximum execution frequency.\n *\n * @example\n * ```ts\n * const throttler = new AsyncThrottler(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, { wait: 1000 });\n *\n * // Will only execute once per second no matter how often called\n * // Returns the API response directly\n * const result = await throttler.maybeExecute(inputElement.value);\n * ```\n */\nexport class AsyncThrottler<TFn extends AnyAsyncFunction> {\n private _options: Required<AsyncThrottlerOptions<TFn>>\n private _abortController: AbortController | null = null\n private _errorCount = 0\n private _isExecuting = false\n private _lastArgs: Parameters<TFn> | undefined\n private _lastExecutionTime = 0\n private _lastResult: ReturnType<TFn> | undefined\n private _nextExecutionTime = 0\n private _settleCount = 0\n private _successCount = 0\n private _timeoutId: NodeJS.Timeout | null = null\n\n constructor(\n private fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the throttler options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<AsyncThrottlerOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n\n // End the pending state if the debouncer is disabled\n if (!this._options.enabled) {\n this.cancel()\n }\n }\n\n /**\n * Returns the current options\n */\n getOptions(): Required<AsyncThrottlerOptions<TFn>> {\n return this._options\n }\n\n /**\n * Attempts to execute the throttled function\n * If a call is already in progress, it may be blocked or queued depending on the `wait` option\n */\n async maybeExecute(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n const now = Date.now()\n const timeSinceLastExecution = now - this._lastExecutionTime\n\n // Handle leading execution\n if (this._options.leading && timeSinceLastExecution >= this._options.wait) {\n 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AbortController()\n try {\n this._isExecuting = true\n this._lastResult = await this.fn(...args) // EXECUTE!\n this._successCount++\n this._options.onSuccess(this._lastResult!, this)\n } catch (error) {\n this._errorCount++\n this._options.onError(error, this)\n } finally {\n this._isExecuting = false\n this._settleCount++\n this._abortController = null\n this._lastExecutionTime = Date.now()\n this._nextExecutionTime = this._lastExecutionTime + this._options.wait\n this._options.onSettled(this)\n }\n return this._lastResult\n }\n\n /**\n * Cancels any pending execution or aborts any execution in progress\n */\n cancel(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._timeoutId = null\n }\n if (this._abortController) {\n this._abortController.abort()\n this._abortController = null\n }\n this._lastArgs = undefined\n }\n\n /**\n * Returns the last execution time\n */\n getLastExecutionTime(): number {\n return this._lastExecutionTime\n }\n\n /**\n * Returns the next execution time\n */\n getNextExecutionTime(): number {\n return this._nextExecutionTime\n }\n\n /**\n * Returns the last result of the debounced function\n */\n getLastResult(): ReturnType<TFn> | undefined {\n return this._lastResult\n }\n\n /**\n * Returns the number of times the function has been executed successfully\n */\n getSuccessCount(): number {\n return this._successCount\n }\n\n /**\n * Returns the number of times the function has settled (completed or errored)\n */\n getSettleCount(): number {\n return this._settleCount\n }\n\n /**\n * Returns the number of times the function has errored\n */\n getErrorCount(): number {\n return this._errorCount\n }\n\n /**\n * Returns the current pending state\n */\n getIsPending(): boolean {\n return this._options.enabled && !!this._timeoutId\n }\n\n /**\n * Returns the current executing state\n */\n getIsExecuting(): boolean {\n return this._isExecuting\n }\n}\n\n/**\n * Creates an async throttled function that limits how often the function can execute.\n * The throttled function will execute at most once per wait period, even if called multiple times.\n * If called while executing, it will wait until execution completes before scheduling the next call.\n *\n * Unlike the non-async Throttler, this async version supports returning values from the throttled function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the throttled function.\n *\n * @example\n * ```ts\n * const throttled = asyncThrottle(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, { wait: 1000 });\n *\n * // This will execute at most once per second\n * // Returns the API response directly\n * const result = await throttled(inputElement.value);\n * ```\n */\nexport function asyncThrottle<TFn extends AnyAsyncFunction>(\n fn: TFn,\n 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1
+ {"version":3,"file":"async-throttler.cjs","sources":["../../src/async-throttler.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyAsyncFunction, OptionalKeys } from './types'\n\n/**\n * Options for configuring an async throttled function\n */\nexport interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {\n /**\n * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((throttler: AsyncThrottler<TFn>) => boolean)\n /**\n * Whether to execute the function immediately when called\n * Defaults to true\n */\n leading?: boolean\n /**\n * Optional error handler for when the throttled function throws.\n * If provided, the handler will be called with the error and throttler instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (error: unknown, asyncThrottler: AsyncThrottler<TFn>) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSettled?: (asyncThrottler: AsyncThrottler<TFn>) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Whether to execute the function on the trailing edge of the wait period\n * Defaults to true\n */\n trailing?: boolean\n /**\n * Time window in milliseconds during which the function can only be executed once.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((throttler: AsyncThrottler<TFn>) => number)\n}\n\ntype AsyncThrottlerOptionsWithOptionalCallbacks = OptionalKeys<\n AsyncThrottlerOptions<any>,\n 'onError' | 'onSettled' | 'onSuccess'\n>\n\nconst defaultOptions: AsyncThrottlerOptionsWithOptionalCallbacks = {\n enabled: true,\n leading: true,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates an async throttled function.\n *\n * Throttling limits how often a function can be executed, allowing only one execution within a specified time window.\n * Unlike debouncing which resets the delay timer on each call, throttling ensures the function executes at a\n * regular interval regardless of how often it's called.\n *\n * Unlike the non-async Throttler, this async version supports returning values from the throttled function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the throttled function.\n *\n * This is useful for rate-limiting API calls, handling scroll/resize events, or any scenario where you want to\n * ensure a maximum execution frequency.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and throttler instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncThrottler instance\n *\n * @example\n * ```ts\n * const throttler = new AsyncThrottler(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, {\n * wait: 1000,\n * onError: (error) => {\n * console.error('API call failed:', error);\n * }\n * });\n *\n * // Will only execute once per second no matter how often called\n * // Returns the API response directly\n * const result = await throttler.maybeExecute(inputElement.value);\n * ```\n */\nexport class AsyncThrottler<TFn extends AnyAsyncFunction> {\n private _options: AsyncThrottlerOptionsWithOptionalCallbacks\n private _abortController: AbortController | null = null\n private _errorCount = 0\n private _isExecuting = false\n private _lastArgs: Parameters<TFn> | undefined\n private _lastExecutionTime = 0\n private _lastResult: ReturnType<TFn> | undefined\n private _nextExecutionTime = 0\n private _settleCount = 0\n private _successCount = 0\n private _timeoutId: NodeJS.Timeout | null = null\n\n constructor(\n private fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n }\n\n /**\n * Updates the throttler options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<AsyncThrottlerOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n\n // End the pending state if the debouncer is disabled\n if (!this._options.enabled) {\n this.cancel()\n }\n }\n\n /**\n * Returns the current options\n */\n getOptions(): AsyncThrottlerOptions<TFn> {\n return this._options\n }\n\n /**\n * Returns the current enabled state of the throttler\n */\n getEnabled(): boolean {\n return !!parseFunctionOrValue(this._options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Attempts to execute the throttled function.\n * If a call is already in progress, it may be blocked or queued depending on the `wait` option.\n *\n * Error Handling:\n * - If the throttled function throws and no `onError` handler is configured,\n * the error will be thrown from this method.\n * - If an `onError` handler is configured, errors will be caught and passed to the handler,\n * and this method will return undefined.\n * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.\n *\n * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError\n * @throws The error from the throttled function if no onError handler is configured\n */\n async maybeExecute(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n const now = Date.now()\n const timeSinceLastExecution = now - this._lastExecutionTime\n const wait = this.getWait()\n\n // Handle leading execution\n if (this._options.leading && timeSinceLastExecution >= wait) {\n await this.executeFunction(...args)\n return this._lastResult\n } else {\n // Store the most recent arguments for potential trailing execution\n this._lastArgs = args\n\n return new Promise((resolve) => {\n // Clear any existing timeout to ensure we use the latest arguments\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n }\n\n // Set up trailing execution if enabled\n if (this._options.trailing) {\n const _timeSinceLastExecution = this._lastExecutionTime\n ? now - this._lastExecutionTime\n : 0\n const timeoutDuration = wait - _timeSinceLastExecution\n this._timeoutId = setTimeout(async () => {\n if (this._lastArgs !== undefined) {\n await this.executeFunction(...this._lastArgs)\n }\n resolve(this._lastResult)\n }, timeoutDuration)\n }\n })\n }\n }\n\n private async executeFunction(\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> {\n if (!this.getEnabled() || this._isExecuting) return undefined\n this._abortController = new AbortController()\n try {\n this._isExecuting = true\n this._lastResult = await this.fn(...args) // EXECUTE!\n this._successCount++\n this._options.onSuccess?.(this._lastResult!, this)\n } catch (error) {\n this._errorCount++\n this._options.onError?.(error, this)\n if (this._options.throwOnError) {\n throw error\n } else {\n console.error(error)\n }\n } finally {\n this._isExecuting = false\n this._settleCount++\n this._abortController = null\n this._lastExecutionTime = Date.now()\n this._nextExecutionTime = this._lastExecutionTime + this.getWait()\n this._options.onSettled?.(this)\n }\n return this._lastResult\n }\n\n /**\n * Cancels any pending execution or aborts any execution in progress\n */\n cancel(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._timeoutId = null\n }\n if (this._abortController) {\n this._abortController.abort()\n this._abortController = null\n }\n this._lastArgs = undefined\n }\n\n /**\n * Returns the last execution time\n */\n getLastExecutionTime(): number {\n return this._lastExecutionTime\n }\n\n /**\n * Returns the next execution time\n */\n getNextExecutionTime(): number {\n return this._nextExecutionTime\n }\n\n /**\n * Returns the last result of the debounced function\n */\n getLastResult(): ReturnType<TFn> | undefined {\n return this._lastResult\n }\n\n /**\n * Returns the number of times the function has been executed successfully\n */\n getSuccessCount(): number {\n return this._successCount\n }\n\n /**\n * Returns the number of times the function has settled (completed or errored)\n */\n getSettleCount(): number {\n return this._settleCount\n }\n\n /**\n * Returns the number of times the function has errored\n */\n getErrorCount(): number {\n return this._errorCount\n }\n\n /**\n * Returns the current pending state\n */\n getIsPending(): boolean {\n return this.getEnabled() && !!this._timeoutId\n }\n\n /**\n * Returns the current executing state\n */\n getIsExecuting(): boolean {\n return this._isExecuting\n }\n}\n\n/**\n * Creates an async throttled function that limits how often the function can execute.\n * The throttled function will execute at most once per wait period, even if called multiple times.\n * If called while executing, it will wait until execution completes before scheduling the next call.\n *\n * Unlike the non-async Throttler, this async version supports returning values from the throttled function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the throttled function.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and throttler instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncThrottler instance\n *\n * @example\n * ```ts\n * const throttled = asyncThrottle(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, {\n * wait: 1000,\n * onError: (error) => {\n * console.error('API call failed:', error);\n * }\n * });\n *\n * // This will execute at most once per second\n * // Returns the API response directly\n * const result = await throttled(inputElement.value);\n * ```\n */\nexport function asyncThrottle<TFn extends AnyAsyncFunction>(\n fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n) {\n const asyncThrottler = new AsyncThrottler(fn, initialOptions)\n return asyncThrottler.maybeExecute.bind(asyncThrottler)\n}\n"],"names":["parseFunctionOrValue"],"mappings":";;;AA2DA,MAAM,iBAA6D;AAAA,EACjE,SAAS;AAAA,EACT,SAAS;AAAA,EACT,UAAU;AAAA,EACV,MAAM;AACR;AAwCO,MAAM,eAA6C;AAAA,EAaxD,YACU,IACR,gBACA;AAFQ,SAAA,KAAA;AAZV,SAAQ,mBAA2C;AACnD,SAAQ,cAAc;AACtB,SAAQ,eAAe;AAEvB,SAAQ,qBAAqB;AAE7B,SAAQ,qBAAqB;AAC7B,SAAQ,eAAe;AACvB,SAAQ,gBAAgB;AACxB,SAAQ,aAAoC;AAM1C,SAAK,WAAW;AAAA,MACd,GAAG;AAAA,MACH,GAAG;AAAA,MACH,cAAc,eAAe,gBAAgB,CAAC,eAAe;AAAA,IAC/D;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOF,WAAW,YAAuD;AAChE,SAAK,WAAW,EAAE,GAAG,KAAK,UAAU,GAAG,WAAW;AAG9C,QAAA,CAAC,KAAK,SAAS,SAAS;AAC1B,WAAK,OAAO;AAAA,IAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAMF,aAAyC;AACvC,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,aAAsB;AACpB,WAAO,CAAC,CAACA,MAAAA,qBAAqB,KAAK,SAAS,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM3D,UAAkB;AAChB,WAAOA,MAAqB,qBAAA,KAAK,SAAS,MAAM,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBtD,MAAM,gBACD,MACmC;AAChC,UAAA,MAAM,KAAK,IAAI;AACf,UAAA,yBAAyB,MAAM,KAAK;AACpC,UAAA,OAAO,KAAK,QAAQ;AAG1B,QAAI,KAAK,SAAS,WAAW,0BAA0B,MAAM;AACrD,YAAA,KAAK,gBAAgB,GAAG,IAAI;AAClC,aAAO,KAAK;AAAA,IAAA,OACP;AAEL,WAAK,YAAY;AAEV,aAAA,IAAI,QAAQ,CAAC,YAAY;AAE9B,YAAI,KAAK,YAAY;AACnB,uBAAa,KAAK,UAAU;AAAA,QAAA;AAI1B,YAAA,KAAK,SAAS,UAAU;AAC1B,gBAAM,0BAA0B,KAAK,qBACjC,MAAM,KAAK,qBACX;AACJ,gBAAM,kBAAkB,OAAO;AAC1B,eAAA,aAAa,WAAW,YAAY;AACnC,gBAAA,KAAK,cAAc,QAAW;AAChC,oBAAM,KAAK,gBAAgB,GAAG,KAAK,SAAS;AAAA,YAAA;AAE9C,oBAAQ,KAAK,WAAW;AAAA,aACvB,eAAe;AAAA,QAAA;AAAA,MACpB,CACD;AAAA,IAAA;AAAA,EACH;AAAA,EAGF,MAAc,mBACT,MACmC;;AACtC,QAAI,CAAC,KAAK,WAAA,KAAgB,KAAK,aAAqB,QAAA;AAC/C,SAAA,mBAAmB,IAAI,gBAAgB;AACxC,QAAA;AACF,WAAK,eAAe;AACpB,WAAK,cAAc,MAAM,KAAK,GAAG,GAAG,IAAI;AACnC,WAAA;AACL,uBAAK,UAAS,cAAd,4BAA0B,KAAK,aAAc;AAAA,aACtC,OAAO;AACT,WAAA;AACA,uBAAA,UAAS,YAAT,4BAAmB,OAAO;AAC3B,UAAA,KAAK,SAAS,cAAc;AACxB,cAAA;AAAA,MAAA,OACD;AACL,gBAAQ,MAAM,KAAK;AAAA,MAAA;AAAA,IACrB,UACA;AACA,WAAK,eAAe;AACf,WAAA;AACL,WAAK,mBAAmB;AACnB,WAAA,qBAAqB,KAAK,IAAI;AACnC,WAAK,qBAAqB,KAAK,qBAAqB,KAAK,QAAQ;AAC5D,uBAAA,UAAS,cAAT,4BAAqB;AAAA,IAAI;AAEhC,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,SAAe;AACb,QAAI,KAAK,YAAY;AACnB,mBAAa,KAAK,UAAU;AAC5B,WAAK,aAAa;AAAA,IAAA;AAEpB,QAAI,KAAK,kBAAkB;AACzB,WAAK,iBAAiB,MAAM;AAC5B,WAAK,mBAAmB;AAAA,IAAA;AAE1B,SAAK,YAAY;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMnB,uBAA+B;AAC7B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,uBAA+B;AAC7B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,gBAA6C;AAC3C,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,kBAA0B;AACxB,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,iBAAyB;AACvB,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,gBAAwB;AACtB,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,eAAwB;AACtB,WAAO,KAAK,WAAA,KAAgB,CAAC,CAAC,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMrC,iBAA0B;AACxB,WAAO,KAAK;AAAA,EAAA;AAEhB;AAmCgB,SAAA,cACd,IACA,gBACA;AACA,QAAM,iBAAiB,IAAI,eAAe,IAAI,cAAc;AACrD,SAAA,eAAe,aAAa,KAAK,cAAc;AACxD;;;"}
@@ -5,16 +5,19 @@ import { AnyAsyncFunction } from './types.cjs';
5
5
  export interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {
6
6
  /**
7
7
  * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.
8
+ * Can be a boolean or a function that returns a boolean.
8
9
  * Defaults to true.
9
10
  */
10
- enabled?: boolean;
11
+ enabled?: boolean | ((throttler: AsyncThrottler<TFn>) => boolean);
11
12
  /**
12
13
  * Whether to execute the function immediately when called
13
14
  * Defaults to true
14
15
  */
15
16
  leading?: boolean;
16
17
  /**
17
- * Optional error handler for when the throttled function throws
18
+ * Optional error handler for when the throttled function throws.
19
+ * If provided, the handler will be called with the error and throttler instance.
20
+ * This can be used alongside throwOnError - the handler will be called before any error is thrown.
18
21
  */
19
22
  onError?: (error: unknown, asyncThrottler: AsyncThrottler<TFn>) => void;
20
23
  /**
@@ -25,16 +28,23 @@ export interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {
25
28
  * Optional function to call when the throttled function is executed
26
29
  */
27
30
  onSuccess?: (result: ReturnType<TFn>, asyncThrottler: AsyncThrottler<TFn>) => void;
31
+ /**
32
+ * Whether to throw errors when they occur.
33
+ * Defaults to true if no onError handler is provided, false if an onError handler is provided.
34
+ * Can be explicitly set to override these defaults.
35
+ */
36
+ throwOnError?: boolean;
28
37
  /**
29
38
  * Whether to execute the function on the trailing edge of the wait period
30
39
  * Defaults to true
31
40
  */
32
41
  trailing?: boolean;
33
42
  /**
34
- * Time window in milliseconds during which the function can only be executed once
43
+ * Time window in milliseconds during which the function can only be executed once.
44
+ * Can be a number or a function that returns a number.
35
45
  * Defaults to 0ms
36
46
  */
37
- wait: number;
47
+ wait: number | ((throttler: AsyncThrottler<TFn>) => number);
38
48
  }
39
49
  /**
40
50
  * A class that creates an async throttled function.
@@ -50,12 +60,24 @@ export interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {
50
60
  * This is useful for rate-limiting API calls, handling scroll/resize events, or any scenario where you want to
51
61
  * ensure a maximum execution frequency.
52
62
  *
63
+ * Error Handling:
64
+ * - If an `onError` handler is provided, it will be called with the error and throttler instance
65
+ * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown
66
+ * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed
67
+ * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown
68
+ * - The error state can be checked using the underlying AsyncThrottler instance
69
+ *
53
70
  * @example
54
71
  * ```ts
55
72
  * const throttler = new AsyncThrottler(async (value: string) => {
56
73
  * const result = await saveToAPI(value);
57
74
  * return result; // Return value is preserved
58
- * }, { wait: 1000 });
75
+ * }, {
76
+ * wait: 1000,
77
+ * onError: (error) => {
78
+ * console.error('API call failed:', error);
79
+ * }
80
+ * });
59
81
  *
60
82
  * // Will only execute once per second no matter how often called
61
83
  * // Returns the API response directly
@@ -84,10 +106,28 @@ export declare class AsyncThrottler<TFn extends AnyAsyncFunction> {
84
106
  /**
85
107
  * Returns the current options
86
108
  */
87
- getOptions(): Required<AsyncThrottlerOptions<TFn>>;
109
+ getOptions(): AsyncThrottlerOptions<TFn>;
110
+ /**
111
+ * Returns the current enabled state of the throttler
112
+ */
113
+ getEnabled(): boolean;
114
+ /**
115
+ * Returns the current wait time in milliseconds
116
+ */
117
+ getWait(): number;
88
118
  /**
89
- * Attempts to execute the throttled function
90
- * If a call is already in progress, it may be blocked or queued depending on the `wait` option
119
+ * Attempts to execute the throttled function.
120
+ * If a call is already in progress, it may be blocked or queued depending on the `wait` option.
121
+ *
122
+ * Error Handling:
123
+ * - If the throttled function throws and no `onError` handler is configured,
124
+ * the error will be thrown from this method.
125
+ * - If an `onError` handler is configured, errors will be caught and passed to the handler,
126
+ * and this method will return undefined.
127
+ * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.
128
+ *
129
+ * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError
130
+ * @throws The error from the throttled function if no onError handler is configured
91
131
  */
92
132
  maybeExecute(...args: Parameters<TFn>): Promise<ReturnType<TFn> | undefined>;
93
133
  private executeFunction;
@@ -137,16 +177,28 @@ export declare class AsyncThrottler<TFn extends AnyAsyncFunction> {
137
177
  * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call
138
178
  * instead of setting the result on a state variable from within the throttled function.
139
179
  *
180
+ * Error Handling:
181
+ * - If an `onError` handler is provided, it will be called with the error and throttler instance
182
+ * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown
183
+ * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed
184
+ * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown
185
+ * - The error state can be checked using the underlying AsyncThrottler instance
186
+ *
140
187
  * @example
141
188
  * ```ts
142
189
  * const throttled = asyncThrottle(async (value: string) => {
143
190
  * const result = await saveToAPI(value);
144
191
  * return result; // Return value is preserved
145
- * }, { wait: 1000 });
192
+ * }, {
193
+ * wait: 1000,
194
+ * onError: (error) => {
195
+ * console.error('API call failed:', error);
196
+ * }
197
+ * });
146
198
  *
147
199
  * // This will execute at most once per second
148
200
  * // Returns the API response directly
149
201
  * const result = await throttled(inputElement.value);
150
202
  * ```
151
203
  */
152
- export declare function asyncThrottle<TFn extends AnyAsyncFunction>(fn: TFn, initialOptions: Omit<AsyncThrottlerOptions<TFn>, 'enabled'>): (...args: Parameters<TFn>) => Promise<ReturnType<TFn> | undefined>;
204
+ export declare function asyncThrottle<TFn extends AnyAsyncFunction>(fn: TFn, initialOptions: AsyncThrottlerOptions<TFn>): (...args: Parameters<TFn>) => Promise<ReturnType<TFn> | undefined>;
@@ -1,5 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const utils = require("./utils.cjs");
3
4
  const defaultOptions = {
4
5
  enabled: true,
5
6
  leading: false,
@@ -35,6 +36,18 @@ class Debouncer {
35
36
  getOptions() {
36
37
  return this._options;
37
38
  }
39
+ /**
40
+ * Returns the current enabled state of the debouncer
41
+ */
42
+ getEnabled() {
43
+ return utils.parseFunctionOrValue(this._options.enabled, this);
44
+ }
45
+ /**
46
+ * Returns the current wait time in milliseconds
47
+ */
48
+ getWait() {
49
+ return utils.parseFunctionOrValue(this._options.wait, this);
50
+ }
38
51
  /**
39
52
  * Attempts to execute the debounced function
40
53
  * If a call is already in progress, it will be queued
@@ -55,10 +68,10 @@ class Debouncer {
55
68
  if (this._options.trailing && !_didLeadingExecute) {
56
69
  this.executeFunction(...args);
57
70
  }
58
- }, this._options.wait);
71
+ }, this.getWait());
59
72
  }
60
73
  executeFunction(...args) {
61
- if (!this._options.enabled) return void 0;
74
+ if (!this.getEnabled()) return void 0;
62
75
  this.fn(...args);
63
76
  this._isPending = false;
64
77
  this._executionCount++;
@@ -84,7 +97,7 @@ class Debouncer {
84
97
  * Returns `true` if debouncing
85
98
  */
86
99
  getIsPending() {
87
- return this._options.enabled && this._isPending;
100
+ return this.getEnabled() && this._isPending;
88
101
  }
89
102
  }
90
103
  function debounce(fn, initialOptions) {
@@ -1 +1 @@
1
- {"version":3,"file":"debouncer.cjs","sources":["../../src/debouncer.ts"],"sourcesContent":["import type { AnyFunction } from './types'\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Defaults to true.\n */\n enabled?: boolean\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function\n * Defaults to 0ms\n */\n wait: number\n}\n\nconst defaultOptions: Required<DebouncerOptions<any>> = {\n enabled: true,\n leading: false,\n onExecute: () => {},\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n private _canLeadingExecute = true\n private _executionCount = 0\n private _isPending = false\n private _options: Required<DebouncerOptions<TFn>>\n private _timeoutId: NodeJS.Timeout | undefined\n\n constructor(\n private fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the debouncer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<DebouncerOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n\n // End the pending state if the debouncer is disabled\n if (!this._options.enabled) {\n this._isPending = false\n }\n }\n\n /**\n * Returns the current debouncer options\n */\n getOptions(): Required<DebouncerOptions<TFn>> {\n return this._options\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute(...args: Parameters<TFn>): void {\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this._options.leading && this._canLeadingExecute) {\n this._canLeadingExecute = false\n _didLeadingExecute = true\n this.executeFunction(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this._options.trailing) {\n this._isPending = true\n }\n\n // Clear any existing timeout\n if (this._timeoutId) clearTimeout(this._timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this._timeoutId = setTimeout(() => {\n this._canLeadingExecute = true\n if (this._options.trailing && !_didLeadingExecute) {\n this.executeFunction(...args)\n }\n }, this._options.wait)\n }\n\n private executeFunction(...args: Parameters<TFn>): void {\n if (!this._options.enabled) return undefined\n this.fn(...args) // EXECUTE!\n this._isPending = false\n this._executionCount++\n this._options.onExecute(this)\n }\n\n /**\n * Cancels any pending execution\n */\n cancel(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._canLeadingExecute = true\n this._isPending = false\n }\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns `true` if debouncing\n */\n getIsPending(): boolean {\n return this._options.enabled && this._isPending\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This the the simple function wrapper implementation pulled from the Debouncer class. 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1
+ {"version":3,"file":"debouncer.cjs","sources":["../../src/debouncer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\nconst defaultOptions: Required<DebouncerOptions<any>> = {\n enabled: true,\n leading: false,\n onExecute: () => {},\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n private _canLeadingExecute = true\n private _executionCount = 0\n private _isPending = false\n private _options: Required<DebouncerOptions<TFn>>\n private _timeoutId: NodeJS.Timeout | undefined\n\n constructor(\n private fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the debouncer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<DebouncerOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n\n // End the pending state if the debouncer is disabled\n if (!this._options.enabled) {\n this._isPending = false\n }\n }\n\n /**\n * Returns the current debouncer options\n */\n getOptions(): Required<DebouncerOptions<TFn>> {\n return this._options\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n getEnabled(): boolean {\n return parseFunctionOrValue(this._options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute(...args: Parameters<TFn>): void {\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this._options.leading && this._canLeadingExecute) {\n this._canLeadingExecute = false\n _didLeadingExecute = true\n this.executeFunction(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this._options.trailing) {\n this._isPending = true\n }\n\n // Clear any existing timeout\n if (this._timeoutId) clearTimeout(this._timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this._timeoutId = setTimeout(() => {\n this._canLeadingExecute = true\n if (this._options.trailing && !_didLeadingExecute) {\n this.executeFunction(...args)\n }\n }, this.getWait())\n }\n\n private executeFunction(...args: Parameters<TFn>): void {\n if (!this.getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this._isPending = false\n this._executionCount++\n this._options.onExecute(this)\n }\n\n /**\n * Cancels any pending execution\n */\n cancel(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._canLeadingExecute = true\n this._isPending = false\n }\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns `true` if debouncing\n */\n getIsPending(): boolean {\n return this.getEnabled() && this._isPending\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This the the simple function wrapper implementation pulled from the Debouncer class. 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@@ -5,9 +5,10 @@ import { AnyFunction } from './types.cjs';
5
5
  export interface DebouncerOptions<TFn extends AnyFunction> {
6
6
  /**
7
7
  * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.
8
+ * Can be a boolean or a function that returns a boolean.
8
9
  * Defaults to true.
9
10
  */
10
- enabled?: boolean;
11
+ enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean);
11
12
  /**
12
13
  * Whether to execute on the leading edge of the timeout.
13
14
  * The first call will execute immediately and the rest will wait the delay.
@@ -24,10 +25,11 @@ export interface DebouncerOptions<TFn extends AnyFunction> {
24
25
  */
25
26
  trailing?: boolean;
26
27
  /**
27
- * Delay in milliseconds before executing the function
28
+ * Delay in milliseconds before executing the function.
29
+ * Can be a number or a function that returns a number.
28
30
  * Defaults to 0ms
29
31
  */
30
- wait: number;
32
+ wait: number | ((debouncer: Debouncer<TFn>) => number);
31
33
  }
32
34
  /**
33
35
  * A class that creates a debounced function.
@@ -69,6 +71,14 @@ export declare class Debouncer<TFn extends AnyFunction> {
69
71
  * Returns the current debouncer options
70
72
  */
71
73
  getOptions(): Required<DebouncerOptions<TFn>>;
74
+ /**
75
+ * Returns the current enabled state of the debouncer
76
+ */
77
+ getEnabled(): boolean;
78
+ /**
79
+ * Returns the current wait time in milliseconds
80
+ */
81
+ getWait(): number;
72
82
  /**
73
83
  * Attempts to execute the debounced function
74
84
  * If a call is already in progress, it will be queued
@@ -108,4 +118,4 @@ export declare class Debouncer<TFn extends AnyFunction> {
108
118
  * inputElement.addEventListener('input', debounced);
109
119
  * ```
110
120
  */
111
- export declare function debounce<TFn extends AnyFunction>(fn: TFn, initialOptions: Omit<DebouncerOptions<TFn>, 'enabled'>): (...args: Parameters<TFn>) => void;
121
+ export declare function debounce<TFn extends AnyFunction>(fn: TFn, initialOptions: DebouncerOptions<TFn>): (...args: Parameters<TFn>) => void;
@@ -31,4 +31,6 @@ exports.rateLimit = rateLimiter.rateLimit;
31
31
  exports.Throttler = throttler.Throttler;
32
32
  exports.throttle = throttler.throttle;
33
33
  exports.bindInstanceMethods = utils.bindInstanceMethods;
34
+ exports.isFunction = utils.isFunction;
35
+ exports.parseFunctionOrValue = utils.parseFunctionOrValue;
34
36
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"index.cjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -1,5 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const utils = require("./utils.cjs");
3
4
  const defaultOptions = {
4
5
  addItemsTo: "back",
5
6
  getItemsFrom: "front",
@@ -18,7 +19,7 @@ const defaultOptions = {
18
19
  },
19
20
  onExpire: () => {
20
21
  },
21
- started: false,
22
+ started: true,
22
23
  wait: 0
23
24
  };
24
25
  class Queuer {
@@ -51,6 +52,12 @@ class Queuer {
51
52
  getOptions() {
52
53
  return this._options;
53
54
  }
55
+ /**
56
+ * Returns the current wait time in milliseconds
57
+ */
58
+ getWait() {
59
+ return utils.parseFunctionOrValue(this._options.wait, this);
60
+ }
54
61
  /**
55
62
  * Processes items in the queuer
56
63
  */
@@ -66,8 +73,9 @@ class Queuer {
66
73
  break;
67
74
  }
68
75
  this._onItemsChanges.forEach((cb) => cb(nextItem));
69
- if (this._options.wait > 0) {
70
- setTimeout(() => this.tick(), this._options.wait);
76
+ const wait = this.getWait();
77
+ if (wait > 0) {
78
+ setTimeout(() => this.tick(), wait);
71
79
  return;
72
80
  }
73
81
  this.tick();
@@ -282,8 +290,8 @@ class Queuer {
282
290
  return this._running && this.getIsEmpty();
283
291
  }
284
292
  }
285
- function queue(options = {}) {
286
- const queuer = new Queuer({ ...options, started: true });
293
+ function queue(options) {
294
+ const queuer = new Queuer(options);
287
295
  return queuer.addItem.bind(queuer);
288
296
  }
289
297
  exports.Queuer = Queuer;
@@ -1 +1 @@
1
- {"version":3,"file":"queuer.cjs","sources":["../../src/queuer.ts"],"sourcesContent":["/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items\n */\n wait?: number\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: false,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n if (this._options.wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), this._options.wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue> = {}) {\n const queuer = new Queuer<TValue>({ ...options, started: true })\n return 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Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n const wait = this.getWait()\n if (wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue>) {\n const queuer = new Queuer<TValue>(options)\n return 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@@ -60,9 +60,11 @@ export interface QueuerOptions<TValue> {
60
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  */
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61
  started?: boolean;
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62
  /**
63
- * Time in milliseconds to wait between processing items
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+ * Time in milliseconds to wait between processing items.
64
+ * Can be a number or a function that returns a number.
65
+ * @default 0
64
66
  */
65
- wait?: number;
67
+ wait?: number | ((queuer: Queuer<TValue>) => number);
66
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  }
67
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  /**
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  * Position type for addItem and getNextItem operations
@@ -142,6 +144,10 @@ export declare class Queuer<TValue> {
142
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  * Returns the current queuer options
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  */
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  getOptions(): Required<QueuerOptions<TValue>>;
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+ /**
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+ * Returns the current wait time in milliseconds
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+ */
150
+ getWait(): number;
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151
  /**
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  * Processes items in the queuer
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  */
@@ -260,4 +266,4 @@ export declare class Queuer<TValue> {
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  * processPriority(3) // Processed before 1
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  * ```
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  */
263
- export declare function queue<TValue>(options?: QueuerOptions<TValue>): (item: TValue, position?: QueuePosition, runOnUpdate?: boolean) => boolean;
269
+ export declare function queue<TValue>(options: QueuerOptions<TValue>): (item: TValue, position?: QueuePosition, runOnUpdate?: boolean) => boolean;