@tanstack/pacer 0.21.1 → 0.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/README.md +21 -6
  2. package/dist/async-batcher.d.ts +11 -14
  3. package/dist/async-batcher.js +186 -132
  4. package/dist/async-debouncer.d.ts +10 -13
  5. package/dist/async-debouncer.js +187 -146
  6. package/dist/async-queuer.d.ts +12 -14
  7. package/dist/async-queuer.js +384 -259
  8. package/dist/async-rate-limiter.d.ts +9 -12
  9. package/dist/async-rate-limiter.js +198 -147
  10. package/dist/async-retryer.d.ts +10 -10
  11. package/dist/async-retryer.js +209 -188
  12. package/dist/async-throttler.d.ts +10 -13
  13. package/dist/async-throttler.js +215 -161
  14. package/dist/batcher.d.ts +5 -8
  15. package/dist/batcher.js +107 -87
  16. package/dist/debouncer.d.ts +6 -9
  17. package/dist/debouncer.js +99 -86
  18. package/dist/event-client.d.ts +8 -11
  19. package/dist/event-client.js +1 -2
  20. package/dist/index.js +1 -1
  21. package/dist/queuer.d.ts +8 -10
  22. package/dist/queuer.js +277 -207
  23. package/dist/rate-limiter.d.ts +6 -9
  24. package/dist/rate-limiter.js +127 -109
  25. package/dist/throttler.d.ts +6 -9
  26. package/dist/throttler.js +127 -90
  27. package/dist/types.d.ts +4 -6
  28. package/dist/utils.d.ts +3 -6
  29. package/dist/utils.js +1 -2
  30. package/package.json +23 -70
  31. package/dist/async-batcher.cjs +0 -337
  32. package/dist/async-batcher.cjs.map +0 -1
  33. package/dist/async-batcher.d.cts +0 -344
  34. package/dist/async-batcher.js.map +0 -1
  35. package/dist/async-debouncer.cjs +0 -330
  36. package/dist/async-debouncer.cjs.map +0 -1
  37. package/dist/async-debouncer.d.cts +0 -300
  38. package/dist/async-debouncer.js.map +0 -1
  39. package/dist/async-queuer.cjs +0 -484
  40. package/dist/async-queuer.cjs.map +0 -1
  41. package/dist/async-queuer.d.cts +0 -440
  42. package/dist/async-queuer.js.map +0 -1
  43. package/dist/async-rate-limiter.cjs +0 -373
  44. package/dist/async-rate-limiter.cjs.map +0 -1
  45. package/dist/async-rate-limiter.d.cts +0 -357
  46. package/dist/async-rate-limiter.js.map +0 -1
  47. package/dist/async-retryer.cjs +0 -374
  48. package/dist/async-retryer.cjs.map +0 -1
  49. package/dist/async-retryer.d.cts +0 -319
  50. package/dist/async-retryer.js.map +0 -1
  51. package/dist/async-throttler.cjs +0 -347
  52. package/dist/async-throttler.cjs.map +0 -1
  53. package/dist/async-throttler.d.cts +0 -320
  54. package/dist/async-throttler.js.map +0 -1
  55. package/dist/batcher.cjs +0 -200
  56. package/dist/batcher.cjs.map +0 -1
  57. package/dist/batcher.d.cts +0 -180
  58. package/dist/batcher.js.map +0 -1
  59. package/dist/debouncer.cjs +0 -203
  60. package/dist/debouncer.cjs.map +0 -1
  61. package/dist/debouncer.d.cts +0 -167
  62. package/dist/debouncer.js.map +0 -1
  63. package/dist/event-client.cjs +0 -64
  64. package/dist/event-client.cjs.map +0 -1
  65. package/dist/event-client.d.cts +0 -66
  66. package/dist/event-client.js.map +0 -1
  67. package/dist/index.cjs +0 -52
  68. package/dist/index.d.cts +0 -15
  69. package/dist/queuer.cjs +0 -401
  70. package/dist/queuer.cjs.map +0 -1
  71. package/dist/queuer.d.cts +0 -345
  72. package/dist/queuer.js.map +0 -1
  73. package/dist/rate-limiter.cjs +0 -263
  74. package/dist/rate-limiter.cjs.map +0 -1
  75. package/dist/rate-limiter.d.cts +0 -215
  76. package/dist/rate-limiter.js.map +0 -1
  77. package/dist/throttler.cjs +0 -215
  78. package/dist/throttler.cjs.map +0 -1
  79. package/dist/throttler.d.cts +0 -207
  80. package/dist/throttler.js.map +0 -1
  81. package/dist/types.cjs +0 -0
  82. package/dist/types.d.cts +0 -13
  83. package/dist/utils.cjs +0 -14
  84. package/dist/utils.cjs.map +0 -1
  85. package/dist/utils.d.cts +0 -8
  86. package/dist/utils.js.map +0 -1
  87. package/src/async-batcher.ts +0 -594
  88. package/src/async-debouncer.ts +0 -565
  89. package/src/async-queuer.ts +0 -925
  90. package/src/async-rate-limiter.ts +0 -647
  91. package/src/async-retryer.ts +0 -684
  92. package/src/async-throttler.ts +0 -633
  93. package/src/batcher.ts +0 -329
  94. package/src/debouncer.ts +0 -334
  95. package/src/event-client.ts +0 -129
  96. package/src/index.ts +0 -24
  97. package/src/queuer.ts +0 -740
  98. package/src/rate-limiter.ts +0 -429
  99. package/src/throttler.ts +0 -380
  100. package/src/types.ts +0 -12
  101. package/src/utils.ts +0 -12
@@ -1,180 +0,0 @@
1
- import { OptionalKeys } from "./types.cjs";
2
- import { Store } from "@tanstack/store";
3
-
4
- //#region src/batcher.d.ts
5
- interface BatcherState<TValue> {
6
- /**
7
- * Number of batch executions that have been completed
8
- */
9
- executionCount: number;
10
- /**
11
- * Whether the batcher has no items to process (items array is empty)
12
- */
13
- isEmpty: boolean;
14
- /**
15
- * Whether the batcher is waiting for the timeout to trigger batch processing
16
- */
17
- isPending: boolean;
18
- /**
19
- * Array of items currently queued for batch processing
20
- */
21
- items: Array<TValue>;
22
- /**
23
- * Number of items currently in the batch queue
24
- */
25
- size: number;
26
- /**
27
- * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout
28
- */
29
- status: 'idle' | 'pending';
30
- /**
31
- * Total number of items that have been processed across all batches
32
- */
33
- totalItemsProcessed: number;
34
- }
35
- /**
36
- * Options for configuring a Batcher instance
37
- */
38
- interface BatcherOptions<TValue> {
39
- /**
40
- * Custom function to determine if a batch should be processed
41
- * Return true to process the batch immediately
42
- */
43
- getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean;
44
- /**
45
- * Initial state for the batcher
46
- */
47
- initialState?: Partial<BatcherState<TValue>>;
48
- /**
49
- * Optional key to identify this batcher instance.
50
- * If provided, the batcher will be identified by this key in the devtools and PacerProvider if applicable.
51
- */
52
- key?: string;
53
- /**
54
- * Maximum number of items in a batch
55
- * @default Infinity
56
- */
57
- maxSize?: number;
58
- /**
59
- * Callback fired after a batch is processed
60
- */
61
- onExecute?: (batch: Array<TValue>, batcher: Batcher<TValue>) => void;
62
- /**
63
- * Callback fired after items are added to the batcher
64
- */
65
- onItemsChange?: (batcher: Batcher<TValue>) => void;
66
- /**
67
- * Whether the batcher should start processing immediately
68
- * @default true
69
- */
70
- started?: boolean;
71
- /**
72
- * Maximum time in milliseconds to wait before processing a batch.
73
- * If the wait duration has elapsed, the batch will be processed.
74
- * If not provided, the batch will not be triggered by a timeout.
75
- * @default Infinity
76
- */
77
- wait?: number | ((batcher: Batcher<TValue>) => number);
78
- }
79
- type BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<Required<BatcherOptions<TValue>>, 'initialState' | 'onExecute' | 'onItemsChange' | 'key'>;
80
- /**
81
- * A class that collects items and processes them in batches.
82
- *
83
- * Batching is a technique for grouping multiple operations together to be processed as a single unit.
84
- * This synchronous version is lighter weight and often all you need - upgrade to AsyncBatcher when you need promises, retry support, abort/cancel capabilities, or advanced error handling.
85
- *
86
- * The Batcher provides a flexible way to implement batching with configurable:
87
- * - Maximum batch size (number of items per batch)
88
- * - Time-based batching (process after X milliseconds)
89
- * - Custom batch processing logic via getShouldExecute
90
- * - Event callbacks for monitoring batch operations
91
- *
92
- * State Management:
93
- * - Uses TanStack Store for reactive state management
94
- * - Use `initialState` to provide initial state values when creating the batcher
95
- * - Use `onExecute` callback to react to batch execution and implement custom logic
96
- * - Use `onItemsChange` callback to react to items being added or removed from the batcher
97
- * - The state includes batch execution count, total items processed, items, and running status
98
- * - State can be accessed via `batcher.store.state` when using the class directly
99
- * - When using framework adapters (React/Solid), state is accessed from `batcher.state`
100
- *
101
- * @example
102
- * ```ts
103
- * const batcher = new Batcher<number>(
104
- * (items) => console.log('Processing batch:', items),
105
- * {
106
- * maxSize: 5,
107
- * wait: 2000,
108
- * onExecute: (batch, batcher) => console.log('Batch executed:', batch)
109
- * }
110
- * );
111
- *
112
- * batcher.addItem(1);
113
- * batcher.addItem(2);
114
- * // After 2 seconds or when 5 items are added, whichever comes first,
115
- * // the batch will be processed
116
- * // batcher.flush() // manually trigger a batch
117
- * ```
118
- */
119
- declare class Batcher<TValue> {
120
- #private;
121
- fn: (items: Array<TValue>) => void;
122
- readonly store: Store<Readonly<BatcherState<TValue>>>;
123
- key: string | undefined;
124
- options: BatcherOptionsWithOptionalCallbacks<TValue>;
125
- constructor(fn: (items: Array<TValue>) => void, initialOptions: BatcherOptions<TValue>);
126
- /**
127
- * Updates the batcher options
128
- */
129
- setOptions: (newOptions: Partial<BatcherOptions<TValue>>) => void;
130
- /**
131
- * Adds an item to the batcher
132
- * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed
133
- */
134
- addItem: (item: TValue) => void;
135
- /**
136
- * Processes the current batch of items immediately
137
- */
138
- flush: () => void;
139
- /**
140
- * Returns a copy of all items in the batcher
141
- */
142
- peekAllItems: () => Array<TValue>;
143
- /**
144
- * Removes all items from the batcher
145
- */
146
- clear: () => void;
147
- /**
148
- * Cancels any pending execution that was scheduled.
149
- * Does NOT clear out the items.
150
- */
151
- cancel: () => void;
152
- /**
153
- * Resets the batcher state to its default values
154
- */
155
- reset: () => void;
156
- }
157
- /**
158
- * Creates a batcher that processes items in batches.
159
- *
160
- * This synchronous version is lighter weight and often all you need - upgrade to asyncBatch when you need promises, retry support, abort/cancel capabilities, or advanced error handling.
161
- *
162
- * @example
163
- * ```ts
164
- * const batchItems = batch<number>(
165
- * (items) => console.log('Processing:', items),
166
- * {
167
- * maxSize: 3,
168
- * onExecute: (batch, batcher) => console.log('Batch executed:', batch)
169
- * }
170
- * );
171
- *
172
- * batchItems(1);
173
- * batchItems(2);
174
- * batchItems(3); // Triggers batch processing
175
- * ```
176
- */
177
- declare function batch<TValue>(fn: (items: Array<TValue>) => void, options: BatcherOptions<TValue>): (item: TValue) => void;
178
- //#endregion
179
- export { Batcher, BatcherOptions, BatcherState, batch };
180
- //# sourceMappingURL=batcher.d.cts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"batcher.js","names":["#setState","#execute","#clearTimeout","#timeoutId","#getWait"],"sources":["../src/batcher.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { OptionalKeys } from './types'\n\nexport interface BatcherState<TValue> {\n /**\n * Number of batch executions that have been completed\n */\n executionCount: number\n /**\n * Whether the batcher has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the batcher is waiting for the timeout to trigger batch processing\n */\n isPending: boolean\n /**\n * Array of items currently queued for batch processing\n */\n items: Array<TValue>\n /**\n * Number of items currently in the batch queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout\n */\n status: 'idle' | 'pending'\n /**\n * Total number of items that have been processed across all batches\n */\n totalItemsProcessed: number\n}\n\nfunction getDefaultBatcherState<TValue>(): BatcherState<TValue> {\n return {\n executionCount: 0,\n isEmpty: true,\n isPending: false,\n totalItemsProcessed: 0,\n items: [],\n size: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Initial state for the batcher\n */\n initialState?: Partial<BatcherState<TValue>>\n /**\n * Optional key to identify this batcher instance.\n * If provided, the batcher will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batch: Array<TValue>, batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number | ((batcher: Batcher<TValue>) => number)\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'initialState' | 'onExecute' | 'onItemsChange' | 'key'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncBatcher when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the batcher\n * - Use `onExecute` callback to react to batch execution and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the batcher\n * - The state includes batch execution count, total items processed, items, and running status\n * - State can be accessed via `batcher.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `batcher.state`\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.flush() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n readonly store: Store<Readonly<BatcherState<TValue>>> = new Store(\n getDefaultBatcherState<TValue>(),\n )\n key: string | undefined\n options: BatcherOptionsWithOptionalCallbacks<TValue>\n #timeoutId: ReturnType<typeof setTimeout> | null = null\n\n constructor(\n public fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Batcher', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<BatcherState<TValue>>,\n )\n this.setOptions(\n event.payload.options as Partial<BatcherOptions<TValue>>,\n )\n })\n }\n }\n\n /**\n * Updates the batcher options\n */\n setOptions = (newOptions: Partial<BatcherOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<BatcherState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, items } = combinedState\n const size = items.length\n const isEmpty = size === 0\n return {\n ...combinedState,\n isEmpty,\n size,\n status: isPending ? 'pending' : 'idle',\n }\n })\n emitChange('Batcher', this)\n }\n\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem = (item: TValue): void => {\n this.#setState({\n items: [...this.store.state.items, item],\n isPending: this.options.wait !== Infinity,\n })\n this.options.onItemsChange?.(this)\n\n const shouldProcess =\n this.store.state.items.length >= this.options.maxSize ||\n this.options.getShouldExecute(this.store.state.items, this)\n\n if (shouldProcess) {\n this.#execute()\n } else if (this.options.wait !== Infinity) {\n this.#clearTimeout() // clear any pending timeout to replace it with a new one\n this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait())\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n #execute = (): void => {\n if (this.store.state.items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this.clear() // Clear items before processing to prevent race conditions\n this.options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch) // EXECUTE\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n totalItemsProcessed: this.store.state.totalItemsProcessed + batch.length,\n })\n this.options.onExecute?.(batch, this)\n }\n\n /**\n * Processes the current batch of items immediately\n */\n flush = (): void => {\n this.#clearTimeout() // clear any pending timeout\n this.#execute() // execute immediately\n }\n\n /**\n * Returns a copy of all items in the batcher\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Removes all items from the batcher\n */\n clear = (): void => {\n this.#setState({ items: [], isPending: false })\n }\n\n /**\n * Cancels any pending execution that was scheduled.\n * Does NOT clear out the items.\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({ isPending: false })\n }\n\n /**\n * Resets the batcher state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultBatcherState<TValue>())\n this.options.onItemsChange?.(this)\n }\n}\n\n/**\n * Creates a batcher that processes items in batches.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncBatch when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * @example\n * ```ts\n * const batchItems = batch<number>(\n * (items) => console.log('Processing:', items),\n * {\n * maxSize: 3,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); // Triggers batch processing\n * ```\n */\nexport function batch<TValue>(\n fn: (items: Array<TValue>) => void,\n options: BatcherOptions<TValue>,\n) {\n const batcher = new Batcher<TValue>(fn, options)\n return batcher.addItem\n}\n"],"mappings":";;;;;AAoCA,SAAS,yBAAuD;CAC9D,OAAO;EACL,gBAAgB;EAChB,SAAS;EACT,WAAW;EACX,qBAAqB;EACrB,OAAO,EAAE;EACT,MAAM;EACN,QAAQ;EACT;;AAqDH,MAAM,iBAA2D;CAC/D,wBAAwB;CACxB,SAAS;CACT,SAAS;CACT,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyCD,IAAa,UAAb,MAA6B;CAM3B;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR+C,IAAI,MAC1D,wBAAgC,CACjC;oBAGkD;qBA6BrC,eAAsD;GAClE,KAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;;oBAGtC,aAAkD;GAC7D,KAAK,MAAM,UAAU,UAAU;IAC7B,MAAM,gBAAgB;KACpB,GAAG;KACH,GAAG;KACJ;IACD,MAAM,EAAE,WAAW,UAAU;IAC7B,MAAM,OAAO,MAAM;IACnB,MAAM,UAAU,SAAS;IACzB,OAAO;KACL,GAAG;KACH;KACA;KACA,QAAQ,YAAY,YAAY;KACjC;KACD;GACF,WAAW,WAAW,KAAK;;wBAGJ;GACvB,OAAO,qBAAqB,KAAK,QAAQ,MAAM,KAAK;;kBAO3C,SAAuB;GAChC,KAAKA,UAAU;IACb,OAAO,CAAC,GAAG,KAAK,MAAM,MAAM,OAAO,KAAK;IACxC,WAAW,KAAK,QAAQ,SAAS;IAClC,CAAC;GACF,KAAK,QAAQ,gBAAgB,KAAK;GAMlC,IAHE,KAAK,MAAM,MAAM,MAAM,UAAU,KAAK,QAAQ,WAC9C,KAAK,QAAQ,iBAAiB,KAAK,MAAM,MAAM,OAAO,KAAK,EAG3D,KAAKC,UAAU;QACV,IAAI,KAAK,QAAQ,SAAS,UAAU;IACzC,KAAKC,eAAe;IACpB,KAAKC,aAAa,iBAAiB,KAAKF,UAAU,EAAE,KAAKG,UAAU,CAAC;;;wBAajD;GACrB,IAAI,KAAK,MAAM,MAAM,MAAM,WAAW,GACpC;GAGF,MAAM,QAAQ,KAAK,cAAc;GACjC,KAAK,OAAO;GACZ,KAAK,QAAQ,gBAAgB,KAAK;GAElC,KAAK,GAAG,MAAM;GACd,KAAKJ,UAAU;IACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;IAClD,qBAAqB,KAAK,MAAM,MAAM,sBAAsB,MAAM;IACnE,CAAC;GACF,KAAK,QAAQ,YAAY,OAAO,KAAK;;qBAMnB;GAClB,KAAKE,eAAe;GACpB,KAAKD,UAAU;;4BAMmB;GAClC,OAAO,CAAC,GAAG,KAAK,MAAM,MAAM,MAAM;;6BAGR;GAC1B,IAAI,KAAKE,YAAY;IACnB,aAAa,KAAKA,WAAW;IAC7B,KAAKA,aAAa;;;qBAOF;GAClB,KAAKH,UAAU;IAAE,OAAO,EAAE;IAAE,WAAW;IAAO,CAAC;;sBAO5B;GACnB,KAAKE,eAAe;GACpB,KAAKF,UAAU,EAAE,WAAW,OAAO,CAAC;;qBAMlB;GAClB,KAAKA,UAAU,wBAAgC,CAAC;GAChD,KAAK,QAAQ,gBAAgB,KAAK;;EA9IlC,KAAK,MAAM,eAAe;EAC1B,KAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;EACD,KAAKA,UAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;EAE/C,IAAI,KAAK,KACP,iBAAiB,GAAG,cAAc,UAAU;GAC1C,IAAI,MAAM,QAAQ,QAAQ,KAAK,KAAK;GACpC,KAAKA,UACH,MAAM,QAAQ,MAAM,MACrB;GACD,KAAK,WACH,MAAM,QAAQ,QACf;IACD;;CAWN;CAmBA;;;;;;;;;;CAoCA;CAgCA;;;;;;;;;;;;;;;;;;;;;;AAoDF,SAAgB,MACd,IACA,SACA;CAEA,OAAO,IADa,QAAgB,IAAI,QAC1B,CAAC"}
@@ -1,203 +0,0 @@
1
- Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
2
- const require_utils = require('./utils.cjs');
3
- const require_event_client = require('./event-client.cjs');
4
- let _tanstack_store = require("@tanstack/store");
5
-
6
- //#region src/debouncer.ts
7
- function getDefaultDebouncerState() {
8
- return {
9
- canLeadingExecute: true,
10
- executionCount: 0,
11
- isPending: false,
12
- lastArgs: void 0,
13
- status: "idle",
14
- maybeExecuteCount: 0
15
- };
16
- }
17
- /**
18
- * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.
19
- */
20
- function debouncerOptions(options) {
21
- return options;
22
- }
23
- const defaultOptions = {
24
- enabled: true,
25
- leading: false,
26
- trailing: true,
27
- wait: 0
28
- };
29
- /**
30
- * A class that creates a debounced function.
31
- *
32
- * Debouncing ensures that a function is only executed after a certain amount of time has passed
33
- * since its last invocation. This is useful for handling frequent events like window resizing,
34
- * scroll events, or input changes where you want to limit the rate of execution.
35
- * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.
36
- *
37
- * The debounced function can be configured to execute either at the start of the delay period
38
- * (leading edge) or at the end (trailing edge, default). Each new call during the wait period
39
- * will reset the timer.
40
- *
41
- * State Management:
42
- * - Uses TanStack Store for reactive state management
43
- * - Use `initialState` to provide initial state values when creating the debouncer
44
- * - Use `onExecute` callback to react to function execution and implement custom logic
45
- * - The state includes canLeadingExecute, execution count, and isPending status
46
- * - State can be accessed via `debouncer.store.state` when using the class directly
47
- * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`
48
- *
49
- * @example
50
- * ```ts
51
- * const debouncer = new Debouncer((value: string) => {
52
- * saveToDatabase(value);
53
- * }, { wait: 500 });
54
- *
55
- * // Will only save after 500ms of no new input
56
- * inputElement.addEventListener('input', () => {
57
- * debouncer.maybeExecute(inputElement.value);
58
- * });
59
- * ```
60
- */
61
- var Debouncer = class {
62
- #timeoutId;
63
- constructor(fn, initialOptions) {
64
- this.fn = fn;
65
- this.store = new _tanstack_store.Store(getDefaultDebouncerState());
66
- this.setOptions = (newOptions) => {
67
- this.options = {
68
- ...this.options,
69
- ...newOptions
70
- };
71
- if (!this.#getEnabled()) this.cancel();
72
- };
73
- this.#setState = (newState) => {
74
- this.store.setState((state) => {
75
- const combinedState = {
76
- ...state,
77
- ...newState
78
- };
79
- const { isPending } = combinedState;
80
- return {
81
- ...combinedState,
82
- status: !this.#getEnabled() ? "disabled" : isPending ? "pending" : "idle"
83
- };
84
- });
85
- require_event_client.emitChange("Debouncer", this);
86
- };
87
- this.#getEnabled = () => {
88
- return !!require_utils.parseFunctionOrValue(this.options.enabled, this);
89
- };
90
- this.#getWait = () => {
91
- return require_utils.parseFunctionOrValue(this.options.wait, this);
92
- };
93
- this.maybeExecute = (...args) => {
94
- if (!this.#getEnabled()) return void 0;
95
- this.#setState({ maybeExecuteCount: this.store.state.maybeExecuteCount + 1 });
96
- let _didLeadingExecute = false;
97
- if (this.options.leading && this.store.state.canLeadingExecute) {
98
- this.#setState({ canLeadingExecute: false });
99
- _didLeadingExecute = true;
100
- this.#execute(...args);
101
- }
102
- if (this.options.trailing) this.#setState({
103
- isPending: true,
104
- lastArgs: args
105
- });
106
- if (this.#timeoutId) clearTimeout(this.#timeoutId);
107
- this.#timeoutId = setTimeout(() => {
108
- this.#setState({ canLeadingExecute: true });
109
- if (this.options.trailing && !_didLeadingExecute) this.#execute(...args);
110
- }, this.#getWait());
111
- };
112
- this.#execute = (...args) => {
113
- if (!this.#getEnabled()) return void 0;
114
- this.fn(...args);
115
- this.#setState({
116
- executionCount: this.store.state.executionCount + 1,
117
- isPending: false,
118
- lastArgs: void 0
119
- });
120
- this.options.onExecute?.(args, this);
121
- };
122
- this.flush = () => {
123
- if (this.store.state.isPending && this.store.state.lastArgs) {
124
- this.#clearTimeout();
125
- this.#execute(...this.store.state.lastArgs);
126
- }
127
- };
128
- this.#clearTimeout = () => {
129
- if (this.#timeoutId) {
130
- clearTimeout(this.#timeoutId);
131
- this.#timeoutId = void 0;
132
- }
133
- };
134
- this.cancel = () => {
135
- this.#clearTimeout();
136
- this.#setState({
137
- canLeadingExecute: true,
138
- isPending: false
139
- });
140
- };
141
- this.reset = () => {
142
- this.#setState(getDefaultDebouncerState());
143
- };
144
- this.key = initialOptions.key;
145
- this.options = {
146
- ...defaultOptions,
147
- ...initialOptions
148
- };
149
- this.#setState(this.options.initialState ?? {});
150
- if (this.key) require_event_client.pacerEventClient.on("d-Debouncer", (event) => {
151
- if (event.payload.key !== this.key) return;
152
- this.#setState(event.payload.store.state);
153
- this.setOptions(event.payload.options);
154
- });
155
- }
156
- #setState;
157
- /**
158
- * Returns the current enabled state of the debouncer
159
- */
160
- #getEnabled;
161
- /**
162
- * Returns the current wait time in milliseconds
163
- */
164
- #getWait;
165
- #execute;
166
- #clearTimeout;
167
- };
168
- /**
169
- * Creates a debounced function that delays invoking the provided function until after a specified wait time.
170
- * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.
171
- *
172
- * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.
173
- *
174
- * If leading option is true, the function will execute immediately on the first call, then wait the delay
175
- * before allowing another execution.
176
- *
177
- * State Management:
178
- * - Uses TanStack Store for reactive state management
179
- * - Use `initialState` to provide initial state values when creating the debouncer
180
- * - Use `onExecute` callback to react to function execution and implement custom logic
181
- * - The state includes canLeadingExecute, execution count, and isPending status
182
- * - State can be accessed via the underlying Debouncer instance's `store.state` property
183
- * - When using framework adapters (React/Solid), state is accessed from the hook's state property
184
- *
185
- * @example
186
- * ```ts
187
- * const debounced = debounce(() => {
188
- * saveChanges();
189
- * }, { wait: 1000 });
190
- *
191
- * // Called repeatedly but executes at most once per second
192
- * inputElement.addEventListener('input', debounced);
193
- * ```
194
- */
195
- function debounce(fn, initialOptions) {
196
- return new Debouncer(fn, initialOptions).maybeExecute;
197
- }
198
-
199
- //#endregion
200
- exports.Debouncer = Debouncer;
201
- exports.debounce = debounce;
202
- exports.debouncerOptions = debouncerOptions;
203
- //# sourceMappingURL=debouncer.cjs.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debouncer.cjs","names":["Store","#getEnabled","parseFunctionOrValue","#setState","#execute","#timeoutId","#getWait","#clearTimeout"],"sources":["../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: ReturnType<typeof setTimeout> | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<DebouncerState<TFn>>,\n )\n this.setOptions(event.payload.options as Partial<DebouncerOptions<TFn>>)\n })\n }\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * If leading option is true, the function will execute immediately on the first call, then wait the delay\n * before allowing another execution.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via the underlying Debouncer instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const debounced = debounce(() => {\n * saveChanges();\n * }, { wait: 1000 });\n *\n * // Called repeatedly but executes at most once per second\n * inputElement.addEventListener('input', debounced);\n * ```\n */\nexport function debounce<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n): (...args: Parameters<TFn>) => void {\n const debouncer = new Debouncer(fn, initialOptions)\n return debouncer.maybeExecute\n}\n"],"mappings":";;;;;;AAgCA,SAAS,2BAEgB;CACvB,OAAO;EACL,mBAAmB;EACnB,gBAAgB;EAChB,WAAW;EACX,UAAU;EACV,QAAQ;EACR,mBAAmB;EACpB;;;;;AAgDH,SAAgB,iBAKd,SAA6B;CAC7B,OAAO;;AAGT,MAAM,iBAGF;CACF,SAAS;CACT,SAAS;CACT,UAAU;CACV,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCD,IAAa,YAAb,MAAgD;CAM9C;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR8C,IAAIA,sBACzD,0BAA+B,CAChC;qBA8Ba,eAAqD;GACjE,KAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;GAGjD,IAAI,CAAC,KAAKC,aAAa,EACrB,KAAK,QAAQ;;oBAIJ,aAAiD;GAC5D,KAAK,MAAM,UAAU,UAAU;IAC7B,MAAM,gBAAgB;KACpB,GAAG;KACH,GAAG;KACJ;IACD,MAAM,EAAE,cAAc;IACtB,OAAO;KACL,GAAG;KACH,QAAQ,CAAC,KAAKA,aAAa,GACvB,aACA,YACE,YACA;KACP;KACD;GACF,gCAAW,aAAa,KAAK;;2BAMF;GAC3B,OAAO,CAAC,CAACC,mCAAqB,KAAK,QAAQ,SAAS,KAAK;;wBAMlC;GACvB,OAAOA,mCAAqB,KAAK,QAAQ,MAAM,KAAK;;uBAOtC,GAAG,SAAgC;GACjD,IAAI,CAAC,KAAKD,aAAa,EAAE,OAAO;GAEhC,KAAKE,UAAU,EACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,GACzD,CAAC;GAEF,IAAI,qBAAqB;GAGzB,IAAI,KAAK,QAAQ,WAAW,KAAK,MAAM,MAAM,mBAAmB;IAC9D,KAAKA,UAAU,EAAE,mBAAmB,OAAO,CAAC;IAC5C,qBAAqB;IACrB,KAAKC,SAAS,GAAG,KAAK;;GAIxB,IAAI,KAAK,QAAQ,UACf,KAAKD,UAAU;IAAE,WAAW;IAAM,UAAU;IAAM,CAAC;GAIrD,IAAI,KAAKE,YAAY,aAAa,KAAKA,WAAW;GAGlD,KAAKA,aAAa,iBAAiB;IACjC,KAAKF,UAAU,EAAE,mBAAmB,MAAM,CAAC;IAC3C,IAAI,KAAK,QAAQ,YAAY,CAAC,oBAC5B,KAAKC,SAAS,GAAG,KAAK;MAEvB,KAAKE,UAAU,CAAC;;mBAGT,GAAG,SAAgC;GAC7C,IAAI,CAAC,KAAKL,aAAa,EAAE,OAAO;GAChC,KAAK,GAAG,GAAG,KAAK;GAChB,KAAKE,UAAU;IACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;IAClD,WAAW;IACX,UAAU;IACX,CAAC;GACF,KAAK,QAAQ,YAAY,MAAM,KAAK;;qBAMlB;GAClB,IAAI,KAAK,MAAM,MAAM,aAAa,KAAK,MAAM,MAAM,UAAU;IAC3D,KAAKI,eAAe;IACpB,KAAKH,SAAS,GAAG,KAAK,MAAM,MAAM,SAAS;;;6BAInB;GAC1B,IAAI,KAAKC,YAAY;IACnB,aAAa,KAAKA,WAAW;IAC7B,KAAKA,aAAa;;;sBAOD;GACnB,KAAKE,eAAe;GACpB,KAAKJ,UAAU;IACb,mBAAmB;IACnB,WAAW;IACZ,CAAC;;qBAMgB;GAClB,KAAKA,UAAU,0BAA+B,CAAC;;EA/I/C,KAAK,MAAM,eAAe;EAC1B,KAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;EACD,KAAKA,UAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;EAE/C,IAAI,KAAK,KACP,sCAAiB,GAAG,gBAAgB,UAAU;GAC5C,IAAI,MAAM,QAAQ,QAAQ,KAAK,KAAK;GACpC,KAAKA,UACH,MAAM,QAAQ,MAAM,MACrB;GACD,KAAK,WAAW,MAAM,QAAQ,QAA0C;IACxE;;CAgBN;;;;CAsBA;;;;CAOA;CAyCA;CAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqDF,SAAgB,SACd,IACA,gBACoC;CAEpC,OAAO,IADe,UAAU,IAAI,eACpB,CAAC"}
@@ -1,167 +0,0 @@
1
- import { AnyFunction } from "./types.cjs";
2
- import { Store } from "@tanstack/store";
3
-
4
- //#region src/debouncer.d.ts
5
- interface DebouncerState<TFn extends AnyFunction> {
6
- /**
7
- * Whether the debouncer can execute on the leading edge of the timeout
8
- */
9
- canLeadingExecute: boolean;
10
- /**
11
- * Number of function executions that have been completed
12
- */
13
- executionCount: number;
14
- /**
15
- * Whether the debouncer is waiting for the timeout to trigger execution
16
- */
17
- isPending: boolean;
18
- /**
19
- * The arguments from the most recent call to maybeExecute
20
- */
21
- lastArgs: Parameters<TFn> | undefined;
22
- /**
23
- * Number of times maybeExecute has been called (for reduction calculations)
24
- */
25
- maybeExecuteCount: number;
26
- /**
27
- * Current execution status - 'idle' when not active, 'pending' when waiting for timeout
28
- */
29
- status: 'disabled' | 'idle' | 'pending';
30
- }
31
- /**
32
- * Options for configuring a debounced function
33
- */
34
- interface DebouncerOptions<TFn extends AnyFunction> {
35
- /**
36
- * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.
37
- * Can be a boolean or a function that returns a boolean.
38
- * Defaults to true.
39
- */
40
- enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean);
41
- /**
42
- * Initial state for the debouncer
43
- */
44
- initialState?: Partial<DebouncerState<TFn>>;
45
- /**
46
- * A key to identify the debouncer.
47
- * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.
48
- */
49
- key?: string;
50
- /**
51
- * Whether to execute on the leading edge of the timeout.
52
- * The first call will execute immediately and the rest will wait the delay.
53
- * Defaults to false.
54
- */
55
- leading?: boolean;
56
- /**
57
- * Callback function that is called after the function is executed
58
- */
59
- onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void;
60
- /**
61
- * Whether to execute on the trailing edge of the timeout.
62
- * Defaults to true.
63
- */
64
- trailing?: boolean;
65
- /**
66
- * Delay in milliseconds before executing the function.
67
- * Can be a number or a function that returns a number.
68
- * Defaults to 0ms
69
- */
70
- wait: number | ((debouncer: Debouncer<TFn>) => number);
71
- }
72
- /**
73
- * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.
74
- */
75
- declare function debouncerOptions<TFn extends AnyFunction = AnyFunction, TOptions extends Partial<DebouncerOptions<TFn>> = Partial<DebouncerOptions<TFn>>>(options: TOptions): TOptions;
76
- /**
77
- * A class that creates a debounced function.
78
- *
79
- * Debouncing ensures that a function is only executed after a certain amount of time has passed
80
- * since its last invocation. This is useful for handling frequent events like window resizing,
81
- * scroll events, or input changes where you want to limit the rate of execution.
82
- * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.
83
- *
84
- * The debounced function can be configured to execute either at the start of the delay period
85
- * (leading edge) or at the end (trailing edge, default). Each new call during the wait period
86
- * will reset the timer.
87
- *
88
- * State Management:
89
- * - Uses TanStack Store for reactive state management
90
- * - Use `initialState` to provide initial state values when creating the debouncer
91
- * - Use `onExecute` callback to react to function execution and implement custom logic
92
- * - The state includes canLeadingExecute, execution count, and isPending status
93
- * - State can be accessed via `debouncer.store.state` when using the class directly
94
- * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`
95
- *
96
- * @example
97
- * ```ts
98
- * const debouncer = new Debouncer((value: string) => {
99
- * saveToDatabase(value);
100
- * }, { wait: 500 });
101
- *
102
- * // Will only save after 500ms of no new input
103
- * inputElement.addEventListener('input', () => {
104
- * debouncer.maybeExecute(inputElement.value);
105
- * });
106
- * ```
107
- */
108
- declare class Debouncer<TFn extends AnyFunction> {
109
- #private;
110
- fn: TFn;
111
- readonly store: Store<Readonly<DebouncerState<TFn>>>;
112
- key: string | undefined;
113
- options: DebouncerOptions<TFn>;
114
- constructor(fn: TFn, initialOptions: DebouncerOptions<TFn>);
115
- /**
116
- * Updates the debouncer options
117
- */
118
- setOptions: (newOptions: Partial<DebouncerOptions<TFn>>) => void;
119
- /**
120
- * Attempts to execute the debounced function
121
- * If a call is already in progress, it will be queued
122
- */
123
- maybeExecute: (...args: Parameters<TFn>) => void;
124
- /**
125
- * Processes the current pending execution immediately
126
- */
127
- flush: () => void;
128
- /**
129
- * Cancels any pending execution
130
- */
131
- cancel: () => void;
132
- /**
133
- * Resets the debouncer state to its default values
134
- */
135
- reset: () => void;
136
- }
137
- /**
138
- * Creates a debounced function that delays invoking the provided function until after a specified wait time.
139
- * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.
140
- *
141
- * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.
142
- *
143
- * If leading option is true, the function will execute immediately on the first call, then wait the delay
144
- * before allowing another execution.
145
- *
146
- * State Management:
147
- * - Uses TanStack Store for reactive state management
148
- * - Use `initialState` to provide initial state values when creating the debouncer
149
- * - Use `onExecute` callback to react to function execution and implement custom logic
150
- * - The state includes canLeadingExecute, execution count, and isPending status
151
- * - State can be accessed via the underlying Debouncer instance's `store.state` property
152
- * - When using framework adapters (React/Solid), state is accessed from the hook's state property
153
- *
154
- * @example
155
- * ```ts
156
- * const debounced = debounce(() => {
157
- * saveChanges();
158
- * }, { wait: 1000 });
159
- *
160
- * // Called repeatedly but executes at most once per second
161
- * inputElement.addEventListener('input', debounced);
162
- * ```
163
- */
164
- declare function debounce<TFn extends AnyFunction>(fn: TFn, initialOptions: DebouncerOptions<TFn>): (...args: Parameters<TFn>) => void;
165
- //#endregion
166
- export { Debouncer, DebouncerOptions, DebouncerState, debounce, debouncerOptions };
167
- //# sourceMappingURL=debouncer.d.cts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debouncer.js","names":["#getEnabled","#setState","#execute","#timeoutId","#getWait","#clearTimeout"],"sources":["../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: ReturnType<typeof setTimeout> | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<DebouncerState<TFn>>,\n )\n this.setOptions(event.payload.options as Partial<DebouncerOptions<TFn>>)\n })\n }\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * If leading option is true, the function will execute immediately on the first call, then wait the delay\n * before allowing another execution.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via the underlying Debouncer instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const debounced = debounce(() => {\n * saveChanges();\n * }, { wait: 1000 });\n *\n * // Called repeatedly but executes at most once per second\n * inputElement.addEventListener('input', debounced);\n * ```\n */\nexport function debounce<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n): (...args: Parameters<TFn>) => void {\n const debouncer = new Debouncer(fn, initialOptions)\n return debouncer.maybeExecute\n}\n"],"mappings":";;;;;AAgCA,SAAS,2BAEgB;CACvB,OAAO;EACL,mBAAmB;EACnB,gBAAgB;EAChB,WAAW;EACX,UAAU;EACV,QAAQ;EACR,mBAAmB;EACpB;;;;;AAgDH,SAAgB,iBAKd,SAA6B;CAC7B,OAAO;;AAGT,MAAM,iBAGF;CACF,SAAS;CACT,SAAS;CACT,UAAU;CACV,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCD,IAAa,YAAb,MAAgD;CAM9C;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR8C,IAAI,MACzD,0BAA+B,CAChC;qBA8Ba,eAAqD;GACjE,KAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;GAGjD,IAAI,CAAC,KAAKA,aAAa,EACrB,KAAK,QAAQ;;oBAIJ,aAAiD;GAC5D,KAAK,MAAM,UAAU,UAAU;IAC7B,MAAM,gBAAgB;KACpB,GAAG;KACH,GAAG;KACJ;IACD,MAAM,EAAE,cAAc;IACtB,OAAO;KACL,GAAG;KACH,QAAQ,CAAC,KAAKA,aAAa,GACvB,aACA,YACE,YACA;KACP;KACD;GACF,WAAW,aAAa,KAAK;;2BAMF;GAC3B,OAAO,CAAC,CAAC,qBAAqB,KAAK,QAAQ,SAAS,KAAK;;wBAMlC;GACvB,OAAO,qBAAqB,KAAK,QAAQ,MAAM,KAAK;;uBAOtC,GAAG,SAAgC;GACjD,IAAI,CAAC,KAAKA,aAAa,EAAE,OAAO;GAEhC,KAAKC,UAAU,EACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,GACzD,CAAC;GAEF,IAAI,qBAAqB;GAGzB,IAAI,KAAK,QAAQ,WAAW,KAAK,MAAM,MAAM,mBAAmB;IAC9D,KAAKA,UAAU,EAAE,mBAAmB,OAAO,CAAC;IAC5C,qBAAqB;IACrB,KAAKC,SAAS,GAAG,KAAK;;GAIxB,IAAI,KAAK,QAAQ,UACf,KAAKD,UAAU;IAAE,WAAW;IAAM,UAAU;IAAM,CAAC;GAIrD,IAAI,KAAKE,YAAY,aAAa,KAAKA,WAAW;GAGlD,KAAKA,aAAa,iBAAiB;IACjC,KAAKF,UAAU,EAAE,mBAAmB,MAAM,CAAC;IAC3C,IAAI,KAAK,QAAQ,YAAY,CAAC,oBAC5B,KAAKC,SAAS,GAAG,KAAK;MAEvB,KAAKE,UAAU,CAAC;;mBAGT,GAAG,SAAgC;GAC7C,IAAI,CAAC,KAAKJ,aAAa,EAAE,OAAO;GAChC,KAAK,GAAG,GAAG,KAAK;GAChB,KAAKC,UAAU;IACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;IAClD,WAAW;IACX,UAAU;IACX,CAAC;GACF,KAAK,QAAQ,YAAY,MAAM,KAAK;;qBAMlB;GAClB,IAAI,KAAK,MAAM,MAAM,aAAa,KAAK,MAAM,MAAM,UAAU;IAC3D,KAAKI,eAAe;IACpB,KAAKH,SAAS,GAAG,KAAK,MAAM,MAAM,SAAS;;;6BAInB;GAC1B,IAAI,KAAKC,YAAY;IACnB,aAAa,KAAKA,WAAW;IAC7B,KAAKA,aAAa;;;sBAOD;GACnB,KAAKE,eAAe;GACpB,KAAKJ,UAAU;IACb,mBAAmB;IACnB,WAAW;IACZ,CAAC;;qBAMgB;GAClB,KAAKA,UAAU,0BAA+B,CAAC;;EA/I/C,KAAK,MAAM,eAAe;EAC1B,KAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;EACD,KAAKA,UAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;EAE/C,IAAI,KAAK,KACP,iBAAiB,GAAG,gBAAgB,UAAU;GAC5C,IAAI,MAAM,QAAQ,QAAQ,KAAK,KAAK;GACpC,KAAKA,UACH,MAAM,QAAQ,MAAM,MACrB;GACD,KAAK,WAAW,MAAM,QAAQ,QAA0C;IACxE;;CAgBN;;;;CAsBA;;;;CAOA;CAyCA;CAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqDF,SAAgB,SACd,IACA,gBACoC;CAEpC,OAAO,IADe,UAAU,IAAI,eACpB,CAAC"}