@tanstack/pacer 0.20.1 → 0.21.0

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Files changed (45) hide show
  1. package/dist/async-batcher.cjs +72 -67
  2. package/dist/async-batcher.cjs.map +1 -1
  3. package/dist/async-batcher.js +72 -67
  4. package/dist/async-batcher.js.map +1 -1
  5. package/dist/async-debouncer.cjs +83 -74
  6. package/dist/async-debouncer.cjs.map +1 -1
  7. package/dist/async-debouncer.js +83 -74
  8. package/dist/async-debouncer.js.map +1 -1
  9. package/dist/async-queuer.cjs +102 -94
  10. package/dist/async-queuer.cjs.map +1 -1
  11. package/dist/async-queuer.js +102 -94
  12. package/dist/async-queuer.js.map +1 -1
  13. package/dist/async-rate-limiter.cjs +104 -93
  14. package/dist/async-rate-limiter.cjs.map +1 -1
  15. package/dist/async-rate-limiter.js +104 -93
  16. package/dist/async-rate-limiter.js.map +1 -1
  17. package/dist/async-retryer.cjs +67 -59
  18. package/dist/async-retryer.cjs.map +1 -1
  19. package/dist/async-retryer.js +67 -59
  20. package/dist/async-retryer.js.map +1 -1
  21. package/dist/async-throttler.cjs +81 -73
  22. package/dist/async-throttler.cjs.map +1 -1
  23. package/dist/async-throttler.js +81 -73
  24. package/dist/async-throttler.js.map +1 -1
  25. package/dist/batcher.cjs +45 -40
  26. package/dist/batcher.cjs.map +1 -1
  27. package/dist/batcher.js +45 -40
  28. package/dist/batcher.js.map +1 -1
  29. package/dist/debouncer.cjs +41 -36
  30. package/dist/debouncer.cjs.map +1 -1
  31. package/dist/debouncer.js +41 -36
  32. package/dist/debouncer.js.map +1 -1
  33. package/dist/queuer.cjs +92 -85
  34. package/dist/queuer.cjs.map +1 -1
  35. package/dist/queuer.js +92 -85
  36. package/dist/queuer.js.map +1 -1
  37. package/dist/rate-limiter.cjs +77 -66
  38. package/dist/rate-limiter.cjs.map +1 -1
  39. package/dist/rate-limiter.js +77 -66
  40. package/dist/rate-limiter.js.map +1 -1
  41. package/dist/throttler.cjs +49 -44
  42. package/dist/throttler.cjs.map +1 -1
  43. package/dist/throttler.js +49 -44
  44. package/dist/throttler.js.map +1 -1
  45. package/package.json +2 -2
@@ -1 +1 @@
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- {"version":3,"file":"batcher.js","names":["#setState","#execute","#clearTimeout","#timeoutId","#getWait"],"sources":["../src/batcher.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { OptionalKeys } from './types'\n\nexport interface BatcherState<TValue> {\n /**\n * Number of batch executions that have been completed\n */\n executionCount: number\n /**\n * Whether the batcher has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the batcher is waiting for the timeout to trigger batch processing\n */\n isPending: boolean\n /**\n * Array of items currently queued for batch processing\n */\n items: Array<TValue>\n /**\n * Number of items currently in the batch queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout\n */\n status: 'idle' | 'pending'\n /**\n * Total number of items that have been processed across all batches\n */\n totalItemsProcessed: number\n}\n\nfunction getDefaultBatcherState<TValue>(): BatcherState<TValue> {\n return {\n executionCount: 0,\n isEmpty: true,\n isPending: false,\n totalItemsProcessed: 0,\n items: [],\n size: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Initial state for the batcher\n */\n initialState?: Partial<BatcherState<TValue>>\n /**\n * Optional key to identify this batcher instance.\n * If provided, the batcher will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batch: Array<TValue>, batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number | ((batcher: Batcher<TValue>) => number)\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'initialState' | 'onExecute' | 'onItemsChange' | 'key'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncBatcher when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the batcher\n * - Use `onExecute` callback to react to batch execution and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the batcher\n * - The state includes batch execution count, total items processed, items, and running status\n * - State can be accessed via `batcher.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `batcher.state`\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.flush() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n readonly store: Store<Readonly<BatcherState<TValue>>> = new Store(\n getDefaultBatcherState<TValue>(),\n )\n key: string | undefined\n options: BatcherOptionsWithOptionalCallbacks<TValue>\n #timeoutId: ReturnType<typeof setTimeout> | null = null\n\n constructor(\n public fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Batcher', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<BatcherState<TValue>>,\n )\n this.setOptions(\n event.payload.options as Partial<BatcherOptions<TValue>>,\n )\n })\n }\n }\n\n /**\n * Updates the batcher options\n */\n setOptions = (newOptions: Partial<BatcherOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<BatcherState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, items } = combinedState\n const size = items.length\n const isEmpty = size === 0\n return {\n ...combinedState,\n isEmpty,\n size,\n status: isPending ? 'pending' : 'idle',\n }\n })\n emitChange('Batcher', this)\n }\n\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem = (item: TValue): void => {\n this.#setState({\n items: [...this.store.state.items, item],\n isPending: this.options.wait !== Infinity,\n })\n this.options.onItemsChange?.(this)\n\n const shouldProcess =\n this.store.state.items.length >= this.options.maxSize ||\n this.options.getShouldExecute(this.store.state.items, this)\n\n if (shouldProcess) {\n this.#execute()\n } else if (this.options.wait !== Infinity) {\n this.#clearTimeout() // clear any pending timeout to replace it with a new one\n this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait())\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n #execute = (): void => {\n if (this.store.state.items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this.clear() // Clear items before processing to prevent race conditions\n this.options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch) // EXECUTE\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n totalItemsProcessed: this.store.state.totalItemsProcessed + batch.length,\n })\n this.options.onExecute?.(batch, this)\n }\n\n /**\n * Processes the current batch of items immediately\n */\n flush = (): void => {\n this.#clearTimeout() // clear any pending timeout\n this.#execute() // execute immediately\n }\n\n /**\n * Returns a copy of all items in the batcher\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Removes all items from the batcher\n */\n clear = (): void => {\n this.#setState({ items: [], isPending: false })\n }\n\n /**\n * Cancels any pending execution that was scheduled.\n * Does NOT clear out the items.\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({ isPending: false })\n }\n\n /**\n * Resets the batcher state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultBatcherState<TValue>())\n this.options.onItemsChange?.(this)\n }\n}\n\n/**\n * Creates a batcher that processes items in batches.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncBatch when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * @example\n * ```ts\n * const batchItems = batch<number>(\n * (items) => console.log('Processing:', items),\n * {\n * maxSize: 3,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); // Triggers batch processing\n * ```\n */\nexport function batch<TValue>(\n fn: (items: Array<TValue>) => void,\n options: BatcherOptions<TValue>,\n) {\n const batcher = new Batcher<TValue>(fn, options)\n return batcher.addItem\n}\n"],"mappings":";;;;;AAoCA,SAAS,yBAAuD;AAC9D,QAAO;EACL,gBAAgB;EAChB,SAAS;EACT,WAAW;EACX,qBAAqB;EACrB,OAAO,EAAE;EACT,MAAM;EACN,QAAQ;EACT;;AAqDH,MAAM,iBAA2D;CAC/D,wBAAwB;CACxB,SAAS;CACT,SAAS;CACT,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyCD,IAAa,UAAb,MAA6B;CAM3B,aAAmD;CAEnD,YACE,AAAO,IACP,gBACA;EAFO;eAR+C,IAAI,MAC1D,wBAAgC,CACjC;qBAgCa,eAAsD;AAClE,QAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;;kBA8BxC,SAAuB;AAChC,SAAKA,SAAU;IACb,OAAO,CAAC,GAAG,KAAK,MAAM,MAAM,OAAO,KAAK;IACxC,WAAW,KAAK,QAAQ,SAAS;IAClC,CAAC;AACF,QAAK,QAAQ,gBAAgB,KAAK;AAMlC,OAHE,KAAK,MAAM,MAAM,MAAM,UAAU,KAAK,QAAQ,WAC9C,KAAK,QAAQ,iBAAiB,KAAK,MAAM,MAAM,OAAO,KAAK,CAG3D,OAAKC,SAAU;YACN,KAAK,QAAQ,SAAS,UAAU;AACzC,UAAKC,cAAe;AACpB,UAAKC,YAAa,iBAAiB,MAAKF,SAAU,EAAE,MAAKG,SAAU,CAAC;;;qBAiCpD;AAClB,SAAKF,cAAe;AACpB,SAAKD,SAAU;;4BAMmB;AAClC,UAAO,CAAC,GAAG,KAAK,MAAM,MAAM,MAAM;;qBAahB;AAClB,SAAKD,SAAU;IAAE,OAAO,EAAE;IAAE,WAAW;IAAO,CAAC;;sBAO5B;AACnB,SAAKE,cAAe;AACpB,SAAKF,SAAU,EAAE,WAAW,OAAO,CAAC;;qBAMlB;AAClB,SAAKA,SAAU,wBAAgC,CAAC;AAChD,QAAK,QAAQ,gBAAgB,KAAK;;AA9IlC,OAAK,MAAM,eAAe;AAC1B,OAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;AACD,QAAKA,SAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;AAE/C,MAAI,KAAK,IACP,kBAAiB,GAAG,cAAc,UAAU;AAC1C,OAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,SAAKA,SACH,MAAM,QAAQ,MAAM,MACrB;AACD,QAAK,WACH,MAAM,QAAQ,QACf;IACD;;CAWN,aAAa,aAAkD;AAC7D,OAAK,MAAM,UAAU,UAAU;GAC7B,MAAM,gBAAgB;IACpB,GAAG;IACH,GAAG;IACJ;GACD,MAAM,EAAE,WAAW,UAAU;GAC7B,MAAM,OAAO,MAAM;GACnB,MAAM,UAAU,SAAS;AACzB,UAAO;IACL,GAAG;IACH;IACA;IACA,QAAQ,YAAY,YAAY;IACjC;IACD;AACF,aAAW,WAAW,KAAK;;CAG7B,iBAAyB;AACvB,SAAO,qBAAqB,KAAK,QAAQ,MAAM,KAAK;;;;;;;;;;;CAmCtD,iBAAuB;AACrB,MAAI,KAAK,MAAM,MAAM,MAAM,WAAW,EACpC;EAGF,MAAM,QAAQ,KAAK,cAAc;AACjC,OAAK,OAAO;AACZ,OAAK,QAAQ,gBAAgB,KAAK;AAElC,OAAK,GAAG,MAAM;AACd,QAAKA,SAAU;GACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;GAClD,qBAAqB,KAAK,MAAM,MAAM,sBAAsB,MAAM;GACnE,CAAC;AACF,OAAK,QAAQ,YAAY,OAAO,KAAK;;CAkBvC,sBAA4B;AAC1B,MAAI,MAAKG,WAAY;AACnB,gBAAa,MAAKA,UAAW;AAC7B,SAAKA,YAAa;;;;;;;;;;;;;;;;;;;;;;;;AAiDxB,SAAgB,MACd,IACA,SACA;AAEA,QADgB,IAAI,QAAgB,IAAI,QAAQ,CACjC"}
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+ {"version":3,"file":"batcher.js","names":["#setState","#execute","#clearTimeout","#timeoutId","#getWait"],"sources":["../src/batcher.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { OptionalKeys } from './types'\n\nexport interface BatcherState<TValue> {\n /**\n * Number of batch executions that have been completed\n */\n executionCount: number\n /**\n * Whether the batcher has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the batcher is waiting for the timeout to trigger batch processing\n */\n isPending: boolean\n /**\n * Array of items currently queued for batch processing\n */\n items: Array<TValue>\n /**\n * Number of items currently in the batch queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout\n */\n status: 'idle' | 'pending'\n /**\n * Total number of items that have been processed across all batches\n */\n totalItemsProcessed: number\n}\n\nfunction getDefaultBatcherState<TValue>(): BatcherState<TValue> {\n return {\n executionCount: 0,\n isEmpty: true,\n isPending: false,\n totalItemsProcessed: 0,\n items: [],\n size: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Initial state for the batcher\n */\n initialState?: Partial<BatcherState<TValue>>\n /**\n * Optional key to identify this batcher instance.\n * If provided, the batcher will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batch: Array<TValue>, batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number | ((batcher: Batcher<TValue>) => number)\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'initialState' | 'onExecute' | 'onItemsChange' | 'key'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncBatcher when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the batcher\n * - Use `onExecute` callback to react to batch execution and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the batcher\n * - The state includes batch execution count, total items processed, items, and running status\n * - State can be accessed via `batcher.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `batcher.state`\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.flush() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n readonly store: Store<Readonly<BatcherState<TValue>>> = new Store(\n getDefaultBatcherState<TValue>(),\n )\n key: string | undefined\n options: BatcherOptionsWithOptionalCallbacks<TValue>\n #timeoutId: ReturnType<typeof setTimeout> | null = null\n\n constructor(\n public fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Batcher', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<BatcherState<TValue>>,\n )\n this.setOptions(\n event.payload.options as Partial<BatcherOptions<TValue>>,\n )\n })\n }\n }\n\n /**\n * Updates the batcher options\n */\n setOptions = (newOptions: Partial<BatcherOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<BatcherState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, items } = combinedState\n const size = items.length\n const isEmpty = size === 0\n return {\n ...combinedState,\n isEmpty,\n size,\n status: isPending ? 'pending' : 'idle',\n }\n })\n emitChange('Batcher', this)\n }\n\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem = (item: TValue): void => {\n this.#setState({\n items: [...this.store.state.items, item],\n isPending: this.options.wait !== Infinity,\n })\n this.options.onItemsChange?.(this)\n\n const shouldProcess =\n this.store.state.items.length >= this.options.maxSize ||\n this.options.getShouldExecute(this.store.state.items, this)\n\n if (shouldProcess) {\n this.#execute()\n } else if (this.options.wait !== Infinity) {\n this.#clearTimeout() // clear any pending timeout to replace it with a new one\n this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait())\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n #execute = (): void => {\n if (this.store.state.items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this.clear() // Clear items before processing to prevent race conditions\n this.options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch) // EXECUTE\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n totalItemsProcessed: this.store.state.totalItemsProcessed + batch.length,\n })\n this.options.onExecute?.(batch, this)\n }\n\n /**\n * Processes the current batch of items immediately\n */\n flush = (): void => {\n this.#clearTimeout() // clear any pending timeout\n this.#execute() // execute immediately\n }\n\n /**\n * Returns a copy of all items in the batcher\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Removes all items from the batcher\n */\n clear = (): void => {\n this.#setState({ items: [], isPending: false })\n }\n\n /**\n * Cancels any pending execution that was scheduled.\n * Does NOT clear out the items.\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({ isPending: false })\n }\n\n /**\n * Resets the batcher state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultBatcherState<TValue>())\n this.options.onItemsChange?.(this)\n }\n}\n\n/**\n * Creates a batcher that processes items in batches.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncBatch when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * @example\n * ```ts\n * const batchItems = batch<number>(\n * (items) => console.log('Processing:', items),\n * {\n * maxSize: 3,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); // Triggers batch processing\n * ```\n */\nexport function batch<TValue>(\n fn: (items: Array<TValue>) => void,\n options: BatcherOptions<TValue>,\n) {\n const batcher = new Batcher<TValue>(fn, options)\n return batcher.addItem\n}\n"],"mappings":";;;;;AAoCA,SAAS,yBAAuD;AAC9D,QAAO;EACL,gBAAgB;EAChB,SAAS;EACT,WAAW;EACX,qBAAqB;EACrB,OAAO,EAAE;EACT,MAAM;EACN,QAAQ;EACT;;AAqDH,MAAM,iBAA2D;CAC/D,wBAAwB;CACxB,SAAS;CACT,SAAS;CACT,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyCD,IAAa,UAAb,MAA6B;CAM3B;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR+C,IAAI,MAC1D,wBAAgC,CACjC;oBAGkD;qBA6BrC,eAAsD;AAClE,QAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;;oBAGtC,aAAkD;AAC7D,QAAK,MAAM,UAAU,UAAU;IAC7B,MAAM,gBAAgB;KACpB,GAAG;KACH,GAAG;KACJ;IACD,MAAM,EAAE,WAAW,UAAU;IAC7B,MAAM,OAAO,MAAM;IACnB,MAAM,UAAU,SAAS;AACzB,WAAO;KACL,GAAG;KACH;KACA;KACA,QAAQ,YAAY,YAAY;KACjC;KACD;AACF,cAAW,WAAW,KAAK;;wBAGJ;AACvB,UAAO,qBAAqB,KAAK,QAAQ,MAAM,KAAK;;kBAO3C,SAAuB;AAChC,SAAKA,SAAU;IACb,OAAO,CAAC,GAAG,KAAK,MAAM,MAAM,OAAO,KAAK;IACxC,WAAW,KAAK,QAAQ,SAAS;IAClC,CAAC;AACF,QAAK,QAAQ,gBAAgB,KAAK;AAMlC,OAHE,KAAK,MAAM,MAAM,MAAM,UAAU,KAAK,QAAQ,WAC9C,KAAK,QAAQ,iBAAiB,KAAK,MAAM,MAAM,OAAO,KAAK,CAG3D,OAAKC,SAAU;YACN,KAAK,QAAQ,SAAS,UAAU;AACzC,UAAKC,cAAe;AACpB,UAAKC,YAAa,iBAAiB,MAAKF,SAAU,EAAE,MAAKG,SAAU,CAAC;;;wBAajD;AACrB,OAAI,KAAK,MAAM,MAAM,MAAM,WAAW,EACpC;GAGF,MAAM,QAAQ,KAAK,cAAc;AACjC,QAAK,OAAO;AACZ,QAAK,QAAQ,gBAAgB,KAAK;AAElC,QAAK,GAAG,MAAM;AACd,SAAKJ,SAAU;IACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;IAClD,qBAAqB,KAAK,MAAM,MAAM,sBAAsB,MAAM;IACnE,CAAC;AACF,QAAK,QAAQ,YAAY,OAAO,KAAK;;qBAMnB;AAClB,SAAKE,cAAe;AACpB,SAAKD,SAAU;;4BAMmB;AAClC,UAAO,CAAC,GAAG,KAAK,MAAM,MAAM,MAAM;;6BAGR;AAC1B,OAAI,MAAKE,WAAY;AACnB,iBAAa,MAAKA,UAAW;AAC7B,UAAKA,YAAa;;;qBAOF;AAClB,SAAKH,SAAU;IAAE,OAAO,EAAE;IAAE,WAAW;IAAO,CAAC;;sBAO5B;AACnB,SAAKE,cAAe;AACpB,SAAKF,SAAU,EAAE,WAAW,OAAO,CAAC;;qBAMlB;AAClB,SAAKA,SAAU,wBAAgC,CAAC;AAChD,QAAK,QAAQ,gBAAgB,KAAK;;AA9IlC,OAAK,MAAM,eAAe;AAC1B,OAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;AACD,QAAKA,SAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;AAE/C,MAAI,KAAK,IACP,kBAAiB,GAAG,cAAc,UAAU;AAC1C,OAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,SAAKA,SACH,MAAM,QAAQ,MAAM,MACrB;AACD,QAAK,WACH,MAAM,QAAQ,QACf;IACD;;CAWN;CAmBA;;;;;;;;;;CAoCA;CAgCA;;;;;;;;;;;;;;;;;;;;;;AAoDF,SAAgB,MACd,IACA,SACA;AAEA,QADgB,IAAI,QAAgB,IAAI,QAAQ,CACjC"}
@@ -70,6 +70,26 @@ var Debouncer = class {
70
70
  };
71
71
  if (!this.#getEnabled()) this.cancel();
72
72
  };
73
+ this.#setState = (newState) => {
74
+ this.store.setState((state) => {
75
+ const combinedState = {
76
+ ...state,
77
+ ...newState
78
+ };
79
+ const { isPending } = combinedState;
80
+ return {
81
+ ...combinedState,
82
+ status: !this.#getEnabled() ? "disabled" : isPending ? "pending" : "idle"
83
+ };
84
+ });
85
+ require_event_client.emitChange("Debouncer", this);
86
+ };
87
+ this.#getEnabled = () => {
88
+ return !!require_utils.parseFunctionOrValue(this.options.enabled, this);
89
+ };
90
+ this.#getWait = () => {
91
+ return require_utils.parseFunctionOrValue(this.options.wait, this);
92
+ };
73
93
  this.maybeExecute = (...args) => {
74
94
  if (!this.#getEnabled()) return void 0;
75
95
  this.#setState({ maybeExecuteCount: this.store.state.maybeExecuteCount + 1 });
@@ -89,12 +109,28 @@ var Debouncer = class {
89
109
  if (this.options.trailing && !_didLeadingExecute) this.#execute(...args);
90
110
  }, this.#getWait());
91
111
  };
112
+ this.#execute = (...args) => {
113
+ if (!this.#getEnabled()) return void 0;
114
+ this.fn(...args);
115
+ this.#setState({
116
+ executionCount: this.store.state.executionCount + 1,
117
+ isPending: false,
118
+ lastArgs: void 0
119
+ });
120
+ this.options.onExecute?.(args, this);
121
+ };
92
122
  this.flush = () => {
93
123
  if (this.store.state.isPending && this.store.state.lastArgs) {
94
124
  this.#clearTimeout();
95
125
  this.#execute(...this.store.state.lastArgs);
96
126
  }
97
127
  };
128
+ this.#clearTimeout = () => {
129
+ if (this.#timeoutId) {
130
+ clearTimeout(this.#timeoutId);
131
+ this.#timeoutId = void 0;
132
+ }
133
+ };
98
134
  this.cancel = () => {
99
135
  this.#clearTimeout();
100
136
  this.#setState({
@@ -117,48 +153,17 @@ var Debouncer = class {
117
153
  this.setOptions(event.payload.options);
118
154
  });
119
155
  }
120
- #setState = (newState) => {
121
- this.store.setState((state) => {
122
- const combinedState = {
123
- ...state,
124
- ...newState
125
- };
126
- const { isPending } = combinedState;
127
- return {
128
- ...combinedState,
129
- status: !this.#getEnabled() ? "disabled" : isPending ? "pending" : "idle"
130
- };
131
- });
132
- require_event_client.emitChange("Debouncer", this);
133
- };
156
+ #setState;
134
157
  /**
135
158
  * Returns the current enabled state of the debouncer
136
159
  */
137
- #getEnabled = () => {
138
- return !!require_utils.parseFunctionOrValue(this.options.enabled, this);
139
- };
160
+ #getEnabled;
140
161
  /**
141
162
  * Returns the current wait time in milliseconds
142
163
  */
143
- #getWait = () => {
144
- return require_utils.parseFunctionOrValue(this.options.wait, this);
145
- };
146
- #execute = (...args) => {
147
- if (!this.#getEnabled()) return void 0;
148
- this.fn(...args);
149
- this.#setState({
150
- executionCount: this.store.state.executionCount + 1,
151
- isPending: false,
152
- lastArgs: void 0
153
- });
154
- this.options.onExecute?.(args, this);
155
- };
156
- #clearTimeout = () => {
157
- if (this.#timeoutId) {
158
- clearTimeout(this.#timeoutId);
159
- this.#timeoutId = void 0;
160
- }
161
- };
164
+ #getWait;
165
+ #execute;
166
+ #clearTimeout;
162
167
  };
163
168
  /**
164
169
  * Creates a debounced function that delays invoking the provided function until after a specified wait time.
@@ -1 +1 @@
1
- {"version":3,"file":"debouncer.cjs","names":["Store","#getEnabled","#setState","#execute","#timeoutId","#getWait","#clearTimeout","parseFunctionOrValue"],"sources":["../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: ReturnType<typeof setTimeout> | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<DebouncerState<TFn>>,\n )\n this.setOptions(event.payload.options as Partial<DebouncerOptions<TFn>>)\n })\n }\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * If leading option is true, the function will execute immediately on the first call, then wait the delay\n * before allowing another execution.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via the underlying Debouncer instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const debounced = debounce(() => {\n * saveChanges();\n * }, { wait: 1000 });\n *\n * // Called repeatedly but executes at most once per second\n * inputElement.addEventListener('input', debounced);\n * ```\n */\nexport function debounce<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n): (...args: Parameters<TFn>) => void {\n const debouncer = new Debouncer(fn, initialOptions)\n return debouncer.maybeExecute\n}\n"],"mappings":";;;;;;AAgCA,SAAS,2BAEgB;AACvB,QAAO;EACL,mBAAmB;EACnB,gBAAgB;EAChB,WAAW;EACX,UAAU;EACV,QAAQ;EACR,mBAAmB;EACpB;;;;;AAgDH,SAAgB,iBAKd,SAA6B;AAC7B,QAAO;;AAGT,MAAM,iBAGF;CACF,SAAS;CACT,SAAS;CACT,UAAU;CACV,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCD,IAAa,YAAb,MAAgD;CAM9C;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR8C,IAAIA,sBACzD,0BAA+B,CAChC;qBA8Ba,eAAqD;AACjE,QAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;AAGjD,OAAI,CAAC,MAAKC,YAAa,CACrB,MAAK,QAAQ;;uBAyCD,GAAG,SAAgC;AACjD,OAAI,CAAC,MAAKA,YAAa,CAAE,QAAO;AAEhC,SAAKC,SAAU,EACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,GACzD,CAAC;GAEF,IAAI,qBAAqB;AAGzB,OAAI,KAAK,QAAQ,WAAW,KAAK,MAAM,MAAM,mBAAmB;AAC9D,UAAKA,SAAU,EAAE,mBAAmB,OAAO,CAAC;AAC5C,yBAAqB;AACrB,UAAKC,QAAS,GAAG,KAAK;;AAIxB,OAAI,KAAK,QAAQ,SACf,OAAKD,SAAU;IAAE,WAAW;IAAM,UAAU;IAAM,CAAC;AAIrD,OAAI,MAAKE,UAAY,cAAa,MAAKA,UAAW;AAGlD,SAAKA,YAAa,iBAAiB;AACjC,UAAKF,SAAU,EAAE,mBAAmB,MAAM,CAAC;AAC3C,QAAI,KAAK,QAAQ,YAAY,CAAC,mBAC5B,OAAKC,QAAS,GAAG,KAAK;MAEvB,MAAKE,SAAU,CAAC;;qBAiBD;AAClB,OAAI,KAAK,MAAM,MAAM,aAAa,KAAK,MAAM,MAAM,UAAU;AAC3D,UAAKC,cAAe;AACpB,UAAKH,QAAS,GAAG,KAAK,MAAM,MAAM,SAAS;;;sBAc1B;AACnB,SAAKG,cAAe;AACpB,SAAKJ,SAAU;IACb,mBAAmB;IACnB,WAAW;IACZ,CAAC;;qBAMgB;AAClB,SAAKA,SAAU,0BAA+B,CAAC;;AA/I/C,OAAK,MAAM,eAAe;AAC1B,OAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;AACD,QAAKA,SAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;AAE/C,MAAI,KAAK,IACP,uCAAiB,GAAG,gBAAgB,UAAU;AAC5C,OAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,SAAKA,SACH,MAAM,QAAQ,MAAM,MACrB;AACD,QAAK,WAAW,MAAM,QAAQ,QAA0C;IACxE;;CAgBN,aAAa,aAAiD;AAC5D,OAAK,MAAM,UAAU,UAAU;GAC7B,MAAM,gBAAgB;IACpB,GAAG;IACH,GAAG;IACJ;GACD,MAAM,EAAE,cAAc;AACtB,UAAO;IACL,GAAG;IACH,QAAQ,CAAC,MAAKD,YAAa,GACvB,aACA,YACE,YACA;IACP;IACD;AACF,kCAAW,aAAa,KAAK;;;;;CAM/B,oBAA6B;AAC3B,SAAO,CAAC,CAACM,mCAAqB,KAAK,QAAQ,SAAS,KAAK;;;;;CAM3D,iBAAyB;AACvB,SAAOA,mCAAqB,KAAK,QAAQ,MAAM,KAAK;;CAwCtD,YAAY,GAAG,SAAgC;AAC7C,MAAI,CAAC,MAAKN,YAAa,CAAE,QAAO;AAChC,OAAK,GAAG,GAAG,KAAK;AAChB,QAAKC,SAAU;GACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;GAClD,WAAW;GACX,UAAU;GACX,CAAC;AACF,OAAK,QAAQ,YAAY,MAAM,KAAK;;CAatC,sBAA4B;AAC1B,MAAI,MAAKE,WAAY;AACnB,gBAAa,MAAKA,UAAW;AAC7B,SAAKA,YAAa;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkDxB,SAAgB,SACd,IACA,gBACoC;AAEpC,QADkB,IAAI,UAAU,IAAI,eAAe,CAClC"}
1
+ {"version":3,"file":"debouncer.cjs","names":["Store","#getEnabled","parseFunctionOrValue","#setState","#execute","#timeoutId","#getWait","#clearTimeout"],"sources":["../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: ReturnType<typeof setTimeout> | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<DebouncerState<TFn>>,\n )\n this.setOptions(event.payload.options as Partial<DebouncerOptions<TFn>>)\n })\n }\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * If leading option is true, the function will execute immediately on the first call, then wait the delay\n * before allowing another execution.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via the underlying Debouncer instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const debounced = debounce(() => {\n * saveChanges();\n * }, { wait: 1000 });\n *\n * // Called repeatedly but executes at most once per second\n * inputElement.addEventListener('input', debounced);\n * ```\n */\nexport function debounce<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n): (...args: Parameters<TFn>) => void {\n const debouncer = new Debouncer(fn, initialOptions)\n return debouncer.maybeExecute\n}\n"],"mappings":";;;;;;AAgCA,SAAS,2BAEgB;AACvB,QAAO;EACL,mBAAmB;EACnB,gBAAgB;EAChB,WAAW;EACX,UAAU;EACV,QAAQ;EACR,mBAAmB;EACpB;;;;;AAgDH,SAAgB,iBAKd,SAA6B;AAC7B,QAAO;;AAGT,MAAM,iBAGF;CACF,SAAS;CACT,SAAS;CACT,UAAU;CACV,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCD,IAAa,YAAb,MAAgD;CAM9C;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR8C,IAAIA,sBACzD,0BAA+B,CAChC;qBA8Ba,eAAqD;AACjE,QAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;AAGjD,OAAI,CAAC,MAAKC,YAAa,CACrB,MAAK,QAAQ;;oBAIJ,aAAiD;AAC5D,QAAK,MAAM,UAAU,UAAU;IAC7B,MAAM,gBAAgB;KACpB,GAAG;KACH,GAAG;KACJ;IACD,MAAM,EAAE,cAAc;AACtB,WAAO;KACL,GAAG;KACH,QAAQ,CAAC,MAAKA,YAAa,GACvB,aACA,YACE,YACA;KACP;KACD;AACF,mCAAW,aAAa,KAAK;;2BAMF;AAC3B,UAAO,CAAC,CAACC,mCAAqB,KAAK,QAAQ,SAAS,KAAK;;wBAMlC;AACvB,UAAOA,mCAAqB,KAAK,QAAQ,MAAM,KAAK;;uBAOtC,GAAG,SAAgC;AACjD,OAAI,CAAC,MAAKD,YAAa,CAAE,QAAO;AAEhC,SAAKE,SAAU,EACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,GACzD,CAAC;GAEF,IAAI,qBAAqB;AAGzB,OAAI,KAAK,QAAQ,WAAW,KAAK,MAAM,MAAM,mBAAmB;AAC9D,UAAKA,SAAU,EAAE,mBAAmB,OAAO,CAAC;AAC5C,yBAAqB;AACrB,UAAKC,QAAS,GAAG,KAAK;;AAIxB,OAAI,KAAK,QAAQ,SACf,OAAKD,SAAU;IAAE,WAAW;IAAM,UAAU;IAAM,CAAC;AAIrD,OAAI,MAAKE,UAAY,cAAa,MAAKA,UAAW;AAGlD,SAAKA,YAAa,iBAAiB;AACjC,UAAKF,SAAU,EAAE,mBAAmB,MAAM,CAAC;AAC3C,QAAI,KAAK,QAAQ,YAAY,CAAC,mBAC5B,OAAKC,QAAS,GAAG,KAAK;MAEvB,MAAKE,SAAU,CAAC;;mBAGT,GAAG,SAAgC;AAC7C,OAAI,CAAC,MAAKL,YAAa,CAAE,QAAO;AAChC,QAAK,GAAG,GAAG,KAAK;AAChB,SAAKE,SAAU;IACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;IAClD,WAAW;IACX,UAAU;IACX,CAAC;AACF,QAAK,QAAQ,YAAY,MAAM,KAAK;;qBAMlB;AAClB,OAAI,KAAK,MAAM,MAAM,aAAa,KAAK,MAAM,MAAM,UAAU;AAC3D,UAAKI,cAAe;AACpB,UAAKH,QAAS,GAAG,KAAK,MAAM,MAAM,SAAS;;;6BAInB;AAC1B,OAAI,MAAKC,WAAY;AACnB,iBAAa,MAAKA,UAAW;AAC7B,UAAKA,YAAa;;;sBAOD;AACnB,SAAKE,cAAe;AACpB,SAAKJ,SAAU;IACb,mBAAmB;IACnB,WAAW;IACZ,CAAC;;qBAMgB;AAClB,SAAKA,SAAU,0BAA+B,CAAC;;AA/I/C,OAAK,MAAM,eAAe;AAC1B,OAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;AACD,QAAKA,SAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;AAE/C,MAAI,KAAK,IACP,uCAAiB,GAAG,gBAAgB,UAAU;AAC5C,OAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,SAAKA,SACH,MAAM,QAAQ,MAAM,MACrB;AACD,QAAK,WAAW,MAAM,QAAQ,QAA0C;IACxE;;CAgBN;;;;CAsBA;;;;CAOA;CAyCA;CAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqDF,SAAgB,SACd,IACA,gBACoC;AAEpC,QADkB,IAAI,UAAU,IAAI,eAAe,CAClC"}
package/dist/debouncer.js CHANGED
@@ -69,6 +69,26 @@ var Debouncer = class {
69
69
  };
70
70
  if (!this.#getEnabled()) this.cancel();
71
71
  };
72
+ this.#setState = (newState) => {
73
+ this.store.setState((state) => {
74
+ const combinedState = {
75
+ ...state,
76
+ ...newState
77
+ };
78
+ const { isPending } = combinedState;
79
+ return {
80
+ ...combinedState,
81
+ status: !this.#getEnabled() ? "disabled" : isPending ? "pending" : "idle"
82
+ };
83
+ });
84
+ emitChange("Debouncer", this);
85
+ };
86
+ this.#getEnabled = () => {
87
+ return !!parseFunctionOrValue(this.options.enabled, this);
88
+ };
89
+ this.#getWait = () => {
90
+ return parseFunctionOrValue(this.options.wait, this);
91
+ };
72
92
  this.maybeExecute = (...args) => {
73
93
  if (!this.#getEnabled()) return void 0;
74
94
  this.#setState({ maybeExecuteCount: this.store.state.maybeExecuteCount + 1 });
@@ -88,12 +108,28 @@ var Debouncer = class {
88
108
  if (this.options.trailing && !_didLeadingExecute) this.#execute(...args);
89
109
  }, this.#getWait());
90
110
  };
111
+ this.#execute = (...args) => {
112
+ if (!this.#getEnabled()) return void 0;
113
+ this.fn(...args);
114
+ this.#setState({
115
+ executionCount: this.store.state.executionCount + 1,
116
+ isPending: false,
117
+ lastArgs: void 0
118
+ });
119
+ this.options.onExecute?.(args, this);
120
+ };
91
121
  this.flush = () => {
92
122
  if (this.store.state.isPending && this.store.state.lastArgs) {
93
123
  this.#clearTimeout();
94
124
  this.#execute(...this.store.state.lastArgs);
95
125
  }
96
126
  };
127
+ this.#clearTimeout = () => {
128
+ if (this.#timeoutId) {
129
+ clearTimeout(this.#timeoutId);
130
+ this.#timeoutId = void 0;
131
+ }
132
+ };
97
133
  this.cancel = () => {
98
134
  this.#clearTimeout();
99
135
  this.#setState({
@@ -116,48 +152,17 @@ var Debouncer = class {
116
152
  this.setOptions(event.payload.options);
117
153
  });
118
154
  }
119
- #setState = (newState) => {
120
- this.store.setState((state) => {
121
- const combinedState = {
122
- ...state,
123
- ...newState
124
- };
125
- const { isPending } = combinedState;
126
- return {
127
- ...combinedState,
128
- status: !this.#getEnabled() ? "disabled" : isPending ? "pending" : "idle"
129
- };
130
- });
131
- emitChange("Debouncer", this);
132
- };
155
+ #setState;
133
156
  /**
134
157
  * Returns the current enabled state of the debouncer
135
158
  */
136
- #getEnabled = () => {
137
- return !!parseFunctionOrValue(this.options.enabled, this);
138
- };
159
+ #getEnabled;
139
160
  /**
140
161
  * Returns the current wait time in milliseconds
141
162
  */
142
- #getWait = () => {
143
- return parseFunctionOrValue(this.options.wait, this);
144
- };
145
- #execute = (...args) => {
146
- if (!this.#getEnabled()) return void 0;
147
- this.fn(...args);
148
- this.#setState({
149
- executionCount: this.store.state.executionCount + 1,
150
- isPending: false,
151
- lastArgs: void 0
152
- });
153
- this.options.onExecute?.(args, this);
154
- };
155
- #clearTimeout = () => {
156
- if (this.#timeoutId) {
157
- clearTimeout(this.#timeoutId);
158
- this.#timeoutId = void 0;
159
- }
160
- };
163
+ #getWait;
164
+ #execute;
165
+ #clearTimeout;
161
166
  };
162
167
  /**
163
168
  * Creates a debounced function that delays invoking the provided function until after a specified wait time.
@@ -1 +1 @@
1
- {"version":3,"file":"debouncer.js","names":["#getEnabled","#setState","#execute","#timeoutId","#getWait","#clearTimeout"],"sources":["../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: ReturnType<typeof setTimeout> | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<DebouncerState<TFn>>,\n )\n this.setOptions(event.payload.options as Partial<DebouncerOptions<TFn>>)\n })\n }\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - 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+ {"version":3,"file":"debouncer.js","names":["#getEnabled","#setState","#execute","#timeoutId","#getWait","#clearTimeout"],"sources":["../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: ReturnType<typeof setTimeout> | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n if (this.key) {\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(\n event.payload.store.state as Partial<DebouncerState<TFn>>,\n )\n this.setOptions(event.payload.options as Partial<DebouncerOptions<TFn>>)\n })\n }\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * If leading option is true, the function will execute immediately on the first call, then wait the delay\n * before allowing another execution.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via the underlying Debouncer instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const debounced = debounce(() => {\n * saveChanges();\n * }, { wait: 1000 });\n *\n * // Called repeatedly but executes at most once per second\n * inputElement.addEventListener('input', debounced);\n * ```\n */\nexport function debounce<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n): (...args: Parameters<TFn>) => void {\n const debouncer = new Debouncer(fn, initialOptions)\n return debouncer.maybeExecute\n}\n"],"mappings":";;;;;AAgCA,SAAS,2BAEgB;AACvB,QAAO;EACL,mBAAmB;EACnB,gBAAgB;EAChB,WAAW;EACX,UAAU;EACV,QAAQ;EACR,mBAAmB;EACpB;;;;;AAgDH,SAAgB,iBAKd,SAA6B;AAC7B,QAAO;;AAGT,MAAM,iBAGF;CACF,SAAS;CACT,SAAS;CACT,UAAU;CACV,MAAM;CACP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCD,IAAa,YAAb,MAAgD;CAM9C;CAEA,YACE,AAAO,IACP,gBACA;EAFO;eAR8C,IAAI,MACzD,0BAA+B,CAChC;qBA8Ba,eAAqD;AACjE,QAAK,UAAU;IAAE,GAAG,KAAK;IAAS,GAAG;IAAY;AAGjD,OAAI,CAAC,MAAKA,YAAa,CACrB,MAAK,QAAQ;;oBAIJ,aAAiD;AAC5D,QAAK,MAAM,UAAU,UAAU;IAC7B,MAAM,gBAAgB;KACpB,GAAG;KACH,GAAG;KACJ;IACD,MAAM,EAAE,cAAc;AACtB,WAAO;KACL,GAAG;KACH,QAAQ,CAAC,MAAKA,YAAa,GACvB,aACA,YACE,YACA;KACP;KACD;AACF,cAAW,aAAa,KAAK;;2BAMF;AAC3B,UAAO,CAAC,CAAC,qBAAqB,KAAK,QAAQ,SAAS,KAAK;;wBAMlC;AACvB,UAAO,qBAAqB,KAAK,QAAQ,MAAM,KAAK;;uBAOtC,GAAG,SAAgC;AACjD,OAAI,CAAC,MAAKA,YAAa,CAAE,QAAO;AAEhC,SAAKC,SAAU,EACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB,GACzD,CAAC;GAEF,IAAI,qBAAqB;AAGzB,OAAI,KAAK,QAAQ,WAAW,KAAK,MAAM,MAAM,mBAAmB;AAC9D,UAAKA,SAAU,EAAE,mBAAmB,OAAO,CAAC;AAC5C,yBAAqB;AACrB,UAAKC,QAAS,GAAG,KAAK;;AAIxB,OAAI,KAAK,QAAQ,SACf,OAAKD,SAAU;IAAE,WAAW;IAAM,UAAU;IAAM,CAAC;AAIrD,OAAI,MAAKE,UAAY,cAAa,MAAKA,UAAW;AAGlD,SAAKA,YAAa,iBAAiB;AACjC,UAAKF,SAAU,EAAE,mBAAmB,MAAM,CAAC;AAC3C,QAAI,KAAK,QAAQ,YAAY,CAAC,mBAC5B,OAAKC,QAAS,GAAG,KAAK;MAEvB,MAAKE,SAAU,CAAC;;mBAGT,GAAG,SAAgC;AAC7C,OAAI,CAAC,MAAKJ,YAAa,CAAE,QAAO;AAChC,QAAK,GAAG,GAAG,KAAK;AAChB,SAAKC,SAAU;IACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;IAClD,WAAW;IACX,UAAU;IACX,CAAC;AACF,QAAK,QAAQ,YAAY,MAAM,KAAK;;qBAMlB;AAClB,OAAI,KAAK,MAAM,MAAM,aAAa,KAAK,MAAM,MAAM,UAAU;AAC3D,UAAKI,cAAe;AACpB,UAAKH,QAAS,GAAG,KAAK,MAAM,MAAM,SAAS;;;6BAInB;AAC1B,OAAI,MAAKC,WAAY;AACnB,iBAAa,MAAKA,UAAW;AAC7B,UAAKA,YAAa;;;sBAOD;AACnB,SAAKE,cAAe;AACpB,SAAKJ,SAAU;IACb,mBAAmB;IACnB,WAAW;IACZ,CAAC;;qBAMgB;AAClB,SAAKA,SAAU,0BAA+B,CAAC;;AA/I/C,OAAK,MAAM,eAAe;AAC1B,OAAK,UAAU;GACb,GAAG;GACH,GAAG;GACJ;AACD,QAAKA,SAAU,KAAK,QAAQ,gBAAgB,EAAE,CAAC;AAE/C,MAAI,KAAK,IACP,kBAAiB,GAAG,gBAAgB,UAAU;AAC5C,OAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,SAAKA,SACH,MAAM,QAAQ,MAAM,MACrB;AACD,QAAK,WAAW,MAAM,QAAQ,QAA0C;IACxE;;CAgBN;;;;CAsBA;;;;CAOA;CAyCA;CAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqDF,SAAgB,SACd,IACA,gBACoC;AAEpC,QADkB,IAAI,UAAU,IAAI,eAAe,CAClC"}
package/dist/queuer.cjs CHANGED
@@ -113,16 +113,61 @@ const defaultOptions = {
113
113
  * ```
114
114
  */
115
115
  var Queuer = class {
116
- #timeoutId = null;
116
+ #timeoutId;
117
117
  constructor(fn, initialOptions = {}) {
118
118
  this.fn = fn;
119
119
  this.store = new _tanstack_store.Store(getDefaultQueuerState());
120
+ this.#timeoutId = null;
120
121
  this.setOptions = (newOptions) => {
121
122
  this.options = {
122
123
  ...this.options,
123
124
  ...newOptions
124
125
  };
125
126
  };
127
+ this.#setState = (newState) => {
128
+ this.store.setState((state) => {
129
+ const combinedState = {
130
+ ...state,
131
+ ...newState
132
+ };
133
+ const { items, isRunning } = combinedState;
134
+ const size = items.length;
135
+ const isFull = size >= (this.options.maxSize ?? Infinity);
136
+ const isEmpty = size === 0;
137
+ const isIdle = isRunning && isEmpty;
138
+ const status = isIdle ? "idle" : isRunning ? "running" : "stopped";
139
+ return {
140
+ ...combinedState,
141
+ isEmpty,
142
+ isFull,
143
+ isIdle,
144
+ size,
145
+ status
146
+ };
147
+ });
148
+ require_event_client.emitChange("Queuer", this);
149
+ };
150
+ this.#getWait = () => {
151
+ return require_utils.parseFunctionOrValue(this.options.wait ?? 0, this);
152
+ };
153
+ this.#tick = () => {
154
+ if (!this.store.state.isRunning) {
155
+ this.#setState({ pendingTick: false });
156
+ return;
157
+ }
158
+ this.#setState({ pendingTick: true });
159
+ this.#checkExpiredItems();
160
+ while (this.store.state.items.length > 0) {
161
+ if (this.execute(this.options.getItemsFrom ?? "front") === void 0) break;
162
+ const wait = this.#getWait();
163
+ if (wait > 0) {
164
+ this.#timeoutId = setTimeout(() => this.#tick(), wait);
165
+ return;
166
+ }
167
+ this.#tick();
168
+ }
169
+ this.#setState({ pendingTick: false });
170
+ };
126
171
  this.addItem = (item, position = this.options.addItemsTo ?? "back", runOnItemsChange = true) => {
127
172
  this.#setState({ addItemCount: this.store.state.addItemCount + 1 });
128
173
  if (this.store.state.items.length >= (this.options.maxSize ?? Infinity)) {
@@ -181,6 +226,11 @@ var Queuer = class {
181
226
  if (item !== void 0) this.options.onItemsChange?.(this);
182
227
  return item;
183
228
  };
229
+ this.#getAllItems = () => {
230
+ const items = this.peekAllItems();
231
+ this.clear();
232
+ return items;
233
+ };
184
234
  this.execute = (position) => {
185
235
  const item = this.getNextItem(position);
186
236
  if (item !== void 0) {
@@ -200,6 +250,35 @@ var Queuer = class {
200
250
  this.clear();
201
251
  batchFunction(items);
202
252
  };
253
+ this.#checkExpiredItems = () => {
254
+ if ((this.options.expirationDuration ?? Infinity) === Infinity && this.options.getIsExpired === defaultOptions.getIsExpired) return;
255
+ const now = Date.now();
256
+ const expiredIndices = [];
257
+ for (let i = 0; i < this.store.state.items.length; i++) {
258
+ const timestamp = this.store.state.itemTimestamps[i];
259
+ if (timestamp === void 0) continue;
260
+ const item = this.store.state.items[i];
261
+ if (item === void 0) continue;
262
+ if (this.options.getIsExpired !== defaultOptions.getIsExpired ? this.options.getIsExpired(item, timestamp) : now - timestamp > (this.options.expirationDuration ?? Infinity)) expiredIndices.push(i);
263
+ }
264
+ for (let i = expiredIndices.length - 1; i >= 0; i--) {
265
+ const index = expiredIndices[i];
266
+ if (index === void 0) continue;
267
+ const expiredItem = this.store.state.items[index];
268
+ if (expiredItem === void 0) continue;
269
+ const newItems = [...this.store.state.items];
270
+ const newTimestamps = [...this.store.state.itemTimestamps];
271
+ newItems.splice(index, 1);
272
+ newTimestamps.splice(index, 1);
273
+ this.#setState({
274
+ items: newItems,
275
+ itemTimestamps: newTimestamps,
276
+ expirationCount: this.store.state.expirationCount + 1
277
+ });
278
+ this.options.onExpire?.(expiredItem, this);
279
+ }
280
+ if (expiredIndices.length > 0) this.options.onItemsChange?.(this);
281
+ };
203
282
  this.peekNextItem = (position = "front") => {
204
283
  if (position === "front") return this.store.state.items[0];
205
284
  return this.store.state.items[this.store.state.items.length - 1];
@@ -218,6 +297,12 @@ var Queuer = class {
218
297
  pendingTick: false
219
298
  });
220
299
  };
300
+ this.#clearTimeout = () => {
301
+ if (this.#timeoutId) {
302
+ clearTimeout(this.#timeoutId);
303
+ this.#timeoutId = null;
304
+ }
305
+ };
221
306
  this.clear = () => {
222
307
  this.#setState({
223
308
  items: [],
@@ -252,101 +337,23 @@ var Queuer = class {
252
337
  this.setOptions(event.payload.options);
253
338
  });
254
339
  }
255
- #setState = (newState) => {
256
- this.store.setState((state) => {
257
- const combinedState = {
258
- ...state,
259
- ...newState
260
- };
261
- const { items, isRunning } = combinedState;
262
- const size = items.length;
263
- const isFull = size >= (this.options.maxSize ?? Infinity);
264
- const isEmpty = size === 0;
265
- const isIdle = isRunning && isEmpty;
266
- const status = isIdle ? "idle" : isRunning ? "running" : "stopped";
267
- return {
268
- ...combinedState,
269
- isEmpty,
270
- isFull,
271
- isIdle,
272
- size,
273
- status
274
- };
275
- });
276
- require_event_client.emitChange("Queuer", this);
277
- };
340
+ #setState;
278
341
  /**
279
342
  * Returns the current wait time (in milliseconds) between processing items.
280
343
  * If a function is provided, it is called with the queuer instance.
281
344
  */
282
- #getWait = () => {
283
- return require_utils.parseFunctionOrValue(this.options.wait ?? 0, this);
284
- };
345
+ #getWait;
285
346
  /**
286
347
  * Processes items in the queue up to the wait interval. Internal use only.
287
348
  */
288
- #tick = () => {
289
- if (!this.store.state.isRunning) {
290
- this.#setState({ pendingTick: false });
291
- return;
292
- }
293
- this.#setState({ pendingTick: true });
294
- this.#checkExpiredItems();
295
- while (this.store.state.items.length > 0) {
296
- if (this.execute(this.options.getItemsFrom ?? "front") === void 0) break;
297
- const wait = this.#getWait();
298
- if (wait > 0) {
299
- this.#timeoutId = setTimeout(() => this.#tick(), wait);
300
- return;
301
- }
302
- this.#tick();
303
- }
304
- this.#setState({ pendingTick: false });
305
- };
306
- #getAllItems = () => {
307
- const items = this.peekAllItems();
308
- this.clear();
309
- return items;
310
- };
349
+ #tick;
350
+ #getAllItems;
311
351
  /**
312
352
  * Checks for expired items in the queue and removes them. Calls onExpire for each expired item.
313
353
  * Internal use only.
314
354
  */
315
- #checkExpiredItems = () => {
316
- if ((this.options.expirationDuration ?? Infinity) === Infinity && this.options.getIsExpired === defaultOptions.getIsExpired) return;
317
- const now = Date.now();
318
- const expiredIndices = [];
319
- for (let i = 0; i < this.store.state.items.length; i++) {
320
- const timestamp = this.store.state.itemTimestamps[i];
321
- if (timestamp === void 0) continue;
322
- const item = this.store.state.items[i];
323
- if (item === void 0) continue;
324
- if (this.options.getIsExpired !== defaultOptions.getIsExpired ? this.options.getIsExpired(item, timestamp) : now - timestamp > (this.options.expirationDuration ?? Infinity)) expiredIndices.push(i);
325
- }
326
- for (let i = expiredIndices.length - 1; i >= 0; i--) {
327
- const index = expiredIndices[i];
328
- if (index === void 0) continue;
329
- const expiredItem = this.store.state.items[index];
330
- if (expiredItem === void 0) continue;
331
- const newItems = [...this.store.state.items];
332
- const newTimestamps = [...this.store.state.itemTimestamps];
333
- newItems.splice(index, 1);
334
- newTimestamps.splice(index, 1);
335
- this.#setState({
336
- items: newItems,
337
- itemTimestamps: newTimestamps,
338
- expirationCount: this.store.state.expirationCount + 1
339
- });
340
- this.options.onExpire?.(expiredItem, this);
341
- }
342
- if (expiredIndices.length > 0) this.options.onItemsChange?.(this);
343
- };
344
- #clearTimeout = () => {
345
- if (this.#timeoutId) {
346
- clearTimeout(this.#timeoutId);
347
- this.#timeoutId = null;
348
- }
349
- };
355
+ #checkExpiredItems;
356
+ #clearTimeout;
350
357
  };
351
358
  /**
352
359
  * Creates a queue that processes items immediately upon addition.