@tanstack/pacer 0.16.0 → 0.16.2

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Files changed (93) hide show
  1. package/dist/cjs/async-batcher.cjs +1 -2
  2. package/dist/cjs/async-batcher.cjs.map +1 -1
  3. package/dist/cjs/async-batcher.d.cts +1 -5
  4. package/dist/cjs/async-debouncer.cjs +1 -2
  5. package/dist/cjs/async-debouncer.cjs.map +1 -1
  6. package/dist/cjs/async-debouncer.d.cts +1 -5
  7. package/dist/cjs/async-queuer.cjs +1 -2
  8. package/dist/cjs/async-queuer.cjs.map +1 -1
  9. package/dist/cjs/async-queuer.d.cts +1 -5
  10. package/dist/cjs/async-rate-limiter.cjs +1 -2
  11. package/dist/cjs/async-rate-limiter.cjs.map +1 -1
  12. package/dist/cjs/async-rate-limiter.d.cts +1 -5
  13. package/dist/cjs/async-retryer.cjs +1 -2
  14. package/dist/cjs/async-retryer.cjs.map +1 -1
  15. package/dist/cjs/async-retryer.d.cts +1 -5
  16. package/dist/cjs/async-throttler.cjs +1 -2
  17. package/dist/cjs/async-throttler.cjs.map +1 -1
  18. package/dist/cjs/async-throttler.d.cts +1 -5
  19. package/dist/cjs/batcher.cjs +1 -2
  20. package/dist/cjs/batcher.cjs.map +1 -1
  21. package/dist/cjs/batcher.d.cts +1 -5
  22. package/dist/cjs/debouncer.cjs +1 -2
  23. package/dist/cjs/debouncer.cjs.map +1 -1
  24. package/dist/cjs/debouncer.d.cts +1 -5
  25. package/dist/cjs/event-client.cjs +3 -1
  26. package/dist/cjs/event-client.cjs.map +1 -1
  27. package/dist/cjs/index.cjs +0 -1
  28. package/dist/cjs/index.cjs.map +1 -1
  29. package/dist/cjs/queuer.cjs +1 -2
  30. package/dist/cjs/queuer.cjs.map +1 -1
  31. package/dist/cjs/queuer.d.cts +1 -5
  32. package/dist/cjs/rate-limiter.cjs +1 -2
  33. package/dist/cjs/rate-limiter.cjs.map +1 -1
  34. package/dist/cjs/rate-limiter.d.cts +1 -5
  35. package/dist/cjs/throttler.cjs +1 -2
  36. package/dist/cjs/throttler.cjs.map +1 -1
  37. package/dist/cjs/throttler.d.cts +0 -4
  38. package/dist/cjs/utils.cjs +0 -10
  39. package/dist/cjs/utils.cjs.map +1 -1
  40. package/dist/cjs/utils.d.cts +0 -1
  41. package/dist/esm/async-batcher.d.ts +1 -5
  42. package/dist/esm/async-batcher.js +2 -3
  43. package/dist/esm/async-batcher.js.map +1 -1
  44. package/dist/esm/async-debouncer.d.ts +1 -5
  45. package/dist/esm/async-debouncer.js +2 -3
  46. package/dist/esm/async-debouncer.js.map +1 -1
  47. package/dist/esm/async-queuer.d.ts +1 -5
  48. package/dist/esm/async-queuer.js +2 -3
  49. package/dist/esm/async-queuer.js.map +1 -1
  50. package/dist/esm/async-rate-limiter.d.ts +1 -5
  51. package/dist/esm/async-rate-limiter.js +2 -3
  52. package/dist/esm/async-rate-limiter.js.map +1 -1
  53. package/dist/esm/async-retryer.d.ts +1 -5
  54. package/dist/esm/async-retryer.js +2 -3
  55. package/dist/esm/async-retryer.js.map +1 -1
  56. package/dist/esm/async-throttler.d.ts +1 -5
  57. package/dist/esm/async-throttler.js +2 -3
  58. package/dist/esm/async-throttler.js.map +1 -1
  59. package/dist/esm/batcher.d.ts +1 -5
  60. package/dist/esm/batcher.js +2 -3
  61. package/dist/esm/batcher.js.map +1 -1
  62. package/dist/esm/debouncer.d.ts +1 -5
  63. package/dist/esm/debouncer.js +2 -3
  64. package/dist/esm/debouncer.js.map +1 -1
  65. package/dist/esm/event-client.js +3 -1
  66. package/dist/esm/event-client.js.map +1 -1
  67. package/dist/esm/index.js +1 -2
  68. package/dist/esm/queuer.d.ts +1 -5
  69. package/dist/esm/queuer.js +2 -3
  70. package/dist/esm/queuer.js.map +1 -1
  71. package/dist/esm/rate-limiter.d.ts +1 -5
  72. package/dist/esm/rate-limiter.js +2 -3
  73. package/dist/esm/rate-limiter.js.map +1 -1
  74. package/dist/esm/throttler.d.ts +0 -4
  75. package/dist/esm/throttler.js +2 -3
  76. package/dist/esm/throttler.js.map +1 -1
  77. package/dist/esm/utils.d.ts +0 -1
  78. package/dist/esm/utils.js +0 -10
  79. package/dist/esm/utils.js.map +1 -1
  80. package/package.json +3 -3
  81. package/src/async-batcher.ts +3 -8
  82. package/src/async-debouncer.ts +3 -8
  83. package/src/async-queuer.ts +3 -8
  84. package/src/async-rate-limiter.ts +3 -8
  85. package/src/async-retryer.ts +3 -8
  86. package/src/async-throttler.ts +3 -8
  87. package/src/batcher.ts +3 -8
  88. package/src/debouncer.ts +3 -8
  89. package/src/event-client.ts +3 -1
  90. package/src/queuer.ts +3 -8
  91. package/src/rate-limiter.ts +3 -8
  92. package/src/throttler.ts +2 -7
  93. package/src/utils.ts +0 -15
@@ -1,6 +1,6 @@
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  import { Store } from "@tanstack/store";
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  import { AsyncRetryer } from "./async-retryer.js";
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- import { parseFunctionOrValue, createKey } from "./utils.js";
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+ import { parseFunctionOrValue } from "./utils.js";
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  import { emitChange, pacerEventClient } from "./event-client.js";
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  function getDefaultAsyncThrottlerState() {
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  return {
@@ -36,7 +36,6 @@ class AsyncThrottler {
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  this.asyncRetryers = /* @__PURE__ */ new Map();
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  this.#timeoutId = null;
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  this.#resolvePreviousPromise = null;
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- this._emit = () => emitChange("AsyncThrottler", this);
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  this.setOptions = (newOptions) => {
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  this.options = { ...this.options, ...newOptions };
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  if (!this.#getEnabled()) {
@@ -199,7 +198,7 @@ class AsyncThrottler {
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  this.#setState(getDefaultAsyncThrottlerState());
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  this.asyncRetryers.forEach((retryer) => retryer.reset());
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  };
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- this.key = createKey(initialOptions.key);
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+ this.key = initialOptions.key;
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  this.options = {
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  ...defaultOptions,
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  ...initialOptions,
@@ -1 +1 @@
1
- {"version":3,"file":"async-throttler.js","sources":["../../src/async-throttler.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { AsyncRetryer } from './async-retryer'\nimport { createKey, parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AsyncRetryerOptions } from './async-retryer'\nimport type { AnyAsyncFunction, OptionalKeys } from './types'\n\nexport interface AsyncThrottlerState<TFn extends AnyAsyncFunction> {\n /**\n * Number of function executions that have resulted in errors\n */\n errorCount: number\n /**\n * Whether the throttled function is currently executing asynchronously\n */\n isExecuting: boolean\n /**\n * Whether the throttler is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Timestamp of the last function execution in milliseconds\n */\n lastExecutionTime: number\n /**\n * The result from the most recent successful function execution\n */\n lastResult: ReturnType<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Timestamp when the next execution can occur in milliseconds\n */\n nextExecutionTime: number | undefined\n /**\n * Number of function executions that have completed (either successfully or with errors)\n */\n settleCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting, 'executing' when running, 'settled' when completed\n */\n status: 'disabled' | 'idle' | 'pending' | 'executing' | 'settled'\n /**\n * Number of function executions that have completed successfully\n */\n successCount: number\n}\n\nfunction getDefaultAsyncThrottlerState<\n TFn extends AnyAsyncFunction,\n>(): AsyncThrottlerState<TFn> {\n return {\n errorCount: 0,\n isExecuting: false,\n isPending: false,\n lastArgs: undefined,\n lastExecutionTime: 0,\n lastResult: undefined,\n maybeExecuteCount: 0,\n nextExecutionTime: undefined,\n settleCount: 0,\n status: 'idle',\n successCount: 0,\n }\n}\n\n/**\n * Options for configuring an async throttled function\n */\nexport interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {\n /**\n * Options for configuring the underlying async retryer\n */\n asyncRetryerOptions?: AsyncRetryerOptions<TFn>\n /**\n * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((throttler: AsyncThrottler<TFn>) => boolean)\n /**\n * Initial state for the async throttler\n */\n initialState?: Partial<AsyncThrottlerState<TFn>>\n /**\n * Optional key to identify this async throttler instance.\n * If provided, the async throttler will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute the function immediately when called\n * Defaults to true\n */\n leading?: boolean\n /**\n * Optional error handler for when the throttled function throws.\n * If provided, the handler will be called with the error and throttler instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (\n error: Error,\n args: Parameters<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSettled?: (\n args: Parameters<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n args: Parameters<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Whether to execute the function on the trailing edge of the wait period\n * Defaults to true\n */\n trailing?: boolean\n /**\n * Time window in milliseconds during which the function can only be executed once.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((throttler: AsyncThrottler<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `AsyncThrottlerOptions` options between different `AsyncThrottler` instances.\n */\nexport function asyncThrottlerOptions<\n TFn extends AnyAsyncFunction = AnyAsyncFunction,\n TOptions extends Partial<AsyncThrottlerOptions<TFn>> = Partial<\n AsyncThrottlerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\ntype AsyncThrottlerOptionsWithOptionalCallbacks = OptionalKeys<\n AsyncThrottlerOptions<any>,\n 'initialState' | 'onError' | 'onSettled' | 'onSuccess'\n>\n\nconst defaultOptions: AsyncThrottlerOptionsWithOptionalCallbacks = {\n asyncRetryerOptions: {\n maxAttempts: 1,\n },\n enabled: true,\n leading: true,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates an async throttled function.\n *\n * Async vs Sync Versions:\n * The async version provides advanced features over the sync Throttler:\n * - Returns promises that can be awaited for throttled function results\n * - Built-in retry support via AsyncRetryer integration\n * - Abort support to cancel in-flight executions\n * - Cancel support to prevent pending executions from starting\n * - Comprehensive error handling with onError callbacks and throwOnError control\n * - Detailed execution tracking (success/error/settle counts)\n * - Waits for ongoing executions to complete before scheduling the next one\n *\n * The sync Throttler is lighter weight and simpler when you don't need async features,\n * return values, or execution control.\n *\n * What is Throttling?\n * Throttling limits how often a function can be executed, allowing only one execution within a specified time window.\n * Unlike debouncing which resets the delay timer on each call, throttling ensures the function executes at a\n * regular interval regardless of how often it's called.\n *\n * This is useful for rate-limiting API calls, handling scroll/resize events, or any scenario where you want to\n * ensure a maximum execution frequency.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and throttler instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncThrottler instance\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the async throttler\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - The state includes error count, execution status, last execution time, and success/settle counts\n * - State can be accessed via `asyncThrottler.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `asyncThrottler.state`\n *\n * @example\n * ```ts\n * const throttler = new AsyncThrottler(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, {\n * wait: 1000,\n * onError: (error) => {\n * console.error('API call failed:', error);\n * }\n * });\n *\n * // Will only execute once per second no matter how often called\n * // Returns the API response directly\n * const result = await throttler.maybeExecute(inputElement.value);\n * ```\n */\nexport class AsyncThrottler<TFn extends AnyAsyncFunction> {\n readonly store: Store<Readonly<AsyncThrottlerState<TFn>>> = new Store<\n AsyncThrottlerState<TFn>\n >(getDefaultAsyncThrottlerState<TFn>())\n key: string\n options: AsyncThrottlerOptions<TFn>\n asyncRetryers = new Map<number, AsyncRetryer<TFn>>()\n #timeoutId: NodeJS.Timeout | null = null\n #resolvePreviousPromise:\n | ((value?: ReturnType<TFn> | undefined) => void)\n | null = null\n\n constructor(\n public fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n ) {\n this.key = createKey(initialOptions.key)\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n this.#setState(this.options.initialState ?? {})\n\n pacerEventClient.on('d-AsyncThrottler', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state as AsyncThrottlerState<TFn>)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Emits a change event for the async throttler instance. Mostly useful for devtools.\n */\n _emit = () => emitChange('AsyncThrottler', this)\n\n /**\n * Updates the async throttler options\n */\n setOptions = (newOptions: Partial<AsyncThrottlerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // End the pending state if the throttler is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<AsyncThrottlerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, isExecuting, settleCount } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : isExecuting\n ? 'executing'\n : settleCount > 0\n ? 'settled'\n : 'idle',\n }\n })\n emitChange('AsyncThrottler', this)\n }\n\n /**\n * Returns the current enabled state of the async throttler\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the throttled function. The execution behavior depends on the throttler options:\n *\n * - If enough time has passed since the last execution (>= wait period):\n * - With leading=true: Executes immediately\n * - With leading=false: Waits for the next trailing execution\n *\n * - If within the wait period:\n * - With trailing=true: Schedules execution for end of wait period\n * - With trailing=false: Drops the execution\n *\n * @example\n * ```ts\n * const throttled = new AsyncThrottler(fn, { wait: 1000 });\n *\n * // First call executes immediately\n * await throttled.maybeExecute('a', 'b');\n *\n * // Call during wait period - gets throttled\n * await throttled.maybeExecute('c', 'd');\n * ```\n */\n maybeExecute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n if (!this.#getEnabled()) return undefined\n\n this.#resolvePreviousPromiseInternal()\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n lastArgs: args, // store the arguments for potential trailing execution\n })\n\n const wait = this.#getWait()\n const thisMaybeExecuteNumber = this.store.state.maybeExecuteCount\n\n // Wait for the wait period for the previous execution to complete if it's still running\n for (\n let maxNumIterations = wait / 10;\n this.store.state.isExecuting && maxNumIterations > 0;\n maxNumIterations--\n ) {\n await new Promise((resolve) => setTimeout(resolve, 10))\n if (this.store.state.maybeExecuteCount !== thisMaybeExecuteNumber) {\n // cancel the current maybeExecute loop because a new maybeExecute call was made\n return this.store.state.lastResult\n }\n }\n\n const now = Date.now()\n const timeSinceLastExecution = now - this.store.state.lastExecutionTime\n\n if (\n this.options.leading &&\n !this.store.state.isPending &&\n timeSinceLastExecution >= wait\n ) {\n await this.#execute(...args) // Leading EXECUTE!\n } else if (this.options.trailing) {\n // replace old pending execution with a new one\n this.cancel()\n this.#setState({\n isPending: true,\n })\n\n // Set up new trailing execution\n return new Promise((resolve, reject) => {\n this.#resolvePreviousPromise = resolve\n\n const newTimeSinceLastExecution = this.store.state.lastExecutionTime\n ? now - this.store.state.lastExecutionTime\n : 0\n const timeoutDuration = Math.max(0, wait - newTimeSinceLastExecution)\n\n this.#timeoutId = setTimeout(async () => {\n this.#clearTimeout()\n if (this.store.state.lastArgs !== undefined) {\n try {\n await this.#execute(...this.store.state.lastArgs) // Trailing EXECUTE!\n } catch (error) {\n reject(error)\n }\n }\n this.#resolvePreviousPromise = null\n resolve(this.store.state.lastResult)\n }, timeoutDuration)\n })\n }\n return this.store.state.lastResult\n }\n\n #execute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n if (!this.#getEnabled()) return undefined\n\n const currentMaybeExecute = this.store.state.maybeExecuteCount\n\n try {\n this.#setState({ isExecuting: true })\n const currentAsyncRetryer = new AsyncRetryer(this.fn, {\n ...this.options.asyncRetryerOptions,\n key: `${this.key}-retryer-${currentMaybeExecute}`,\n })\n this.asyncRetryers.set(currentMaybeExecute, currentAsyncRetryer)\n const result = await currentAsyncRetryer.execute(...args) // EXECUTE!\n this.#setState({\n lastResult: result,\n successCount: this.store.state.successCount + 1,\n })\n this.options.onSuccess?.(result as ReturnType<TFn>, args, this)\n } catch (error) {\n this.#setState({\n errorCount: this.store.state.errorCount + 1,\n })\n this.options.onError?.(error as Error, args, this)\n if (this.options.throwOnError) {\n throw error\n }\n } finally {\n this.asyncRetryers.delete(currentMaybeExecute) // dispose retryer\n const lastExecutionTime = Date.now()\n const wait = this.#getWait()\n const nextExecutionTime = lastExecutionTime + wait\n this.#setState({\n isExecuting: false,\n isPending: !!this.#timeoutId,\n settleCount: this.store.state.settleCount + 1,\n lastExecutionTime,\n nextExecutionTime,\n })\n this.options.onSettled?.(args, this)\n setTimeout(() => {\n if (!this.store.state.isPending) {\n // clear nextExecutionTime if there is no pending execution\n this.#setState({ nextExecutionTime: undefined })\n }\n }, wait)\n }\n return this.store.state.lastResult\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = async (): Promise<ReturnType<TFn> | undefined> => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n // Store the pending promise resolver before clearing timeout\n const resolvePromise = this.#resolvePreviousPromise\n\n // Clear timeout and state without resolving the promise\n this.#clearTimeout()\n this.#setState({\n isPending: false,\n })\n\n const result = await this.#execute(...this.store.state.lastArgs)\n\n // Resolve the pending promise with the result\n if (resolvePromise) {\n resolvePromise(result)\n }\n\n return result\n }\n return undefined\n }\n\n #resolvePreviousPromiseInternal = (): void => {\n if (this.#resolvePreviousPromise) {\n this.#resolvePreviousPromise(this.store.state.lastResult)\n this.#resolvePreviousPromise = null\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Returns the AbortSignal for a specific execution.\n * If no maybeExecuteCount is provided, returns the signal for the most recent execution.\n * Returns null if no execution is found or not currently executing.\n *\n * @param maybeExecuteCount - Optional specific execution to get signal for\n * @example\n * ```typescript\n * const throttler = new AsyncThrottler(\n * async (data: string) => {\n * const signal = throttler.getAbortSignal()\n * if (signal) {\n * const response = await fetch('/api/save', {\n * method: 'POST',\n * body: data,\n * signal\n * })\n * return response.json()\n * }\n * },\n * { wait: 1000 }\n * )\n * ```\n */\n getAbortSignal(maybeExecuteCount?: number): AbortSignal | null {\n const count = maybeExecuteCount ?? this.store.state.maybeExecuteCount\n const retryer = this.asyncRetryers.get(count)\n return retryer?.getAbortSignal() ?? null\n }\n\n /**\n * Aborts all ongoing executions with the internal abort controllers.\n * Does NOT cancel any pending execution that have not started yet.\n */\n abort = (): void => {\n this.asyncRetryers.forEach((retryer) => retryer.abort())\n this.asyncRetryers.clear()\n this.#setState({ isExecuting: false })\n }\n\n /**\n * Cancels any pending execution that have not started yet.\n * Does NOT abort any execution already in progress.\n */\n cancel = (): void => {\n this.#clearTimeout()\n if (this.#resolvePreviousPromise) {\n this.#resolvePreviousPromiseInternal()\n this.#resolvePreviousPromise = null\n }\n this.#setState({\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultAsyncThrottlerState<TFn>())\n this.asyncRetryers.forEach((retryer) => retryer.reset())\n }\n}\n\n/**\n * Creates an async throttled function that limits how often the function can execute.\n * The throttled function will execute at most once per wait period, even if called multiple times.\n * If called while executing, it will wait until execution completes before scheduling the next call.\n *\n * Async vs Sync Versions:\n * The async version provides advanced features over the sync throttle function:\n * - Returns promises that can be awaited for throttled function results\n * - Built-in retry support via AsyncRetryer integration\n * - Abort support to cancel in-flight executions\n * - Cancel support to prevent pending executions from starting\n * - Comprehensive error handling with onError callbacks and throwOnError control\n * - Detailed execution tracking (success/error/settle counts)\n * - Waits for ongoing executions to complete before scheduling the next one\n *\n * The sync throttle function is lighter weight and simpler when you don't need async features,\n * return values, or execution control.\n *\n * What is Throttling?\n * Throttling limits how often a function can be executed, allowing only one execution within a specified time window.\n * Unlike debouncing which resets the delay timer on each call, throttling ensures the function executes at a\n * regular interval regardless of how often it's called.\n *\n * Configuration Options:\n * - `wait`: Time window in milliseconds during which the function can only execute once (required)\n * - `leading`: Execute immediately when called (default: true)\n * - `trailing`: Execute on the trailing edge of the wait period (default: true)\n * - `enabled`: Whether the throttler is enabled (default: true)\n * - `asyncRetryerOptions`: Configure retry behavior for executions\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and throttler instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncThrottler instance\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the async throttler\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - The state includes error count, execution status, last execution time, and success/settle counts\n * - State can be accessed via the underlying AsyncThrottler instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const throttled = asyncThrottle(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, {\n * wait: 1000,\n * onError: (error) => {\n * console.error('API call failed:', error);\n * }\n * });\n *\n * // This will execute at most once per second\n * // Returns the API response directly\n * const result = await throttled(inputElement.value);\n * ```\n */\nexport function asyncThrottle<TFn extends AnyAsyncFunction>(\n fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n) {\n const asyncThrottler = new AsyncThrottler(fn, initialOptions)\n return 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+ {"version":3,"file":"async-throttler.js","sources":["../../src/async-throttler.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { AsyncRetryer } from './async-retryer'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AsyncRetryerOptions } from './async-retryer'\nimport type { AnyAsyncFunction, OptionalKeys } from './types'\n\nexport interface AsyncThrottlerState<TFn extends AnyAsyncFunction> {\n /**\n * Number of function executions that have resulted in errors\n */\n errorCount: number\n /**\n * Whether the throttled function is currently executing asynchronously\n */\n isExecuting: boolean\n /**\n * Whether the throttler is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Timestamp of the last function execution in milliseconds\n */\n lastExecutionTime: number\n /**\n * The result from the most recent successful function execution\n */\n lastResult: ReturnType<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Timestamp when the next execution can occur in milliseconds\n */\n nextExecutionTime: number | undefined\n /**\n * Number of function executions that have completed (either successfully or with errors)\n */\n settleCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting, 'executing' when running, 'settled' when completed\n */\n status: 'disabled' | 'idle' | 'pending' | 'executing' | 'settled'\n /**\n * Number of function executions that have completed successfully\n */\n successCount: number\n}\n\nfunction getDefaultAsyncThrottlerState<\n TFn extends AnyAsyncFunction,\n>(): AsyncThrottlerState<TFn> {\n return {\n errorCount: 0,\n isExecuting: false,\n isPending: false,\n lastArgs: undefined,\n lastExecutionTime: 0,\n lastResult: undefined,\n maybeExecuteCount: 0,\n nextExecutionTime: undefined,\n settleCount: 0,\n status: 'idle',\n successCount: 0,\n }\n}\n\n/**\n * Options for configuring an async throttled function\n */\nexport interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {\n /**\n * Options for configuring the underlying async retryer\n */\n asyncRetryerOptions?: AsyncRetryerOptions<TFn>\n /**\n * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((throttler: AsyncThrottler<TFn>) => boolean)\n /**\n * Initial state for the async throttler\n */\n initialState?: Partial<AsyncThrottlerState<TFn>>\n /**\n * Optional key to identify this async throttler instance.\n * If provided, the async throttler will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute the function immediately when called\n * Defaults to true\n */\n leading?: boolean\n /**\n * Optional error handler for when the throttled function throws.\n * If provided, the handler will be called with the error and throttler instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (\n error: Error,\n args: Parameters<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSettled?: (\n args: Parameters<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Optional function to call when the throttled function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n args: Parameters<TFn>,\n asyncThrottler: AsyncThrottler<TFn>,\n ) => void\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Whether to execute the function on the trailing edge of the wait period\n * Defaults to true\n */\n trailing?: boolean\n /**\n * Time window in milliseconds during which the function can only be executed once.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((throttler: AsyncThrottler<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `AsyncThrottlerOptions` options between different `AsyncThrottler` instances.\n */\nexport function asyncThrottlerOptions<\n TFn extends AnyAsyncFunction = AnyAsyncFunction,\n TOptions extends Partial<AsyncThrottlerOptions<TFn>> = Partial<\n AsyncThrottlerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\ntype AsyncThrottlerOptionsWithOptionalCallbacks = OptionalKeys<\n AsyncThrottlerOptions<any>,\n 'initialState' | 'onError' | 'onSettled' | 'onSuccess'\n>\n\nconst defaultOptions: AsyncThrottlerOptionsWithOptionalCallbacks = {\n asyncRetryerOptions: {\n maxAttempts: 1,\n },\n enabled: true,\n leading: true,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates an async throttled function.\n *\n * Async vs Sync Versions:\n * The async version provides advanced features over the sync Throttler:\n * - Returns promises that can be awaited for throttled function results\n * - Built-in retry support via AsyncRetryer integration\n * - Abort support to cancel in-flight executions\n * - Cancel support to prevent pending executions from starting\n * - Comprehensive error handling with onError callbacks and throwOnError control\n * - Detailed execution tracking (success/error/settle counts)\n * - Waits for ongoing executions to complete before scheduling the next one\n *\n * The sync Throttler is lighter weight and simpler when you don't need async features,\n * return values, or execution control.\n *\n * What is Throttling?\n * Throttling limits how often a function can be executed, allowing only one execution within a specified time window.\n * Unlike debouncing which resets the delay timer on each call, throttling ensures the function executes at a\n * regular interval regardless of how often it's called.\n *\n * This is useful for rate-limiting API calls, handling scroll/resize events, or any scenario where you want to\n * ensure a maximum execution frequency.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and throttler instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncThrottler instance\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the async throttler\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - The state includes error count, execution status, last execution time, and success/settle counts\n * - State can be accessed via `asyncThrottler.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `asyncThrottler.state`\n *\n * @example\n * ```ts\n * const throttler = new AsyncThrottler(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, {\n * wait: 1000,\n * onError: (error) => {\n * console.error('API call failed:', error);\n * }\n * });\n *\n * // Will only execute once per second no matter how often called\n * // Returns the API response directly\n * const result = await throttler.maybeExecute(inputElement.value);\n * ```\n */\nexport class AsyncThrottler<TFn extends AnyAsyncFunction> {\n readonly store: Store<Readonly<AsyncThrottlerState<TFn>>> = new Store<\n AsyncThrottlerState<TFn>\n >(getDefaultAsyncThrottlerState<TFn>())\n key: string | undefined\n options: AsyncThrottlerOptions<TFn>\n asyncRetryers = new Map<number, AsyncRetryer<TFn>>()\n #timeoutId: NodeJS.Timeout | null = null\n #resolvePreviousPromise:\n | ((value?: ReturnType<TFn> | undefined) => void)\n | null = null\n\n constructor(\n public fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n this.#setState(this.options.initialState ?? {})\n\n pacerEventClient.on('d-AsyncThrottler', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state as AsyncThrottlerState<TFn>)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Updates the async throttler options\n */\n setOptions = (newOptions: Partial<AsyncThrottlerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // End the pending state if the throttler is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<AsyncThrottlerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, isExecuting, settleCount } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : isExecuting\n ? 'executing'\n : settleCount > 0\n ? 'settled'\n : 'idle',\n }\n })\n emitChange('AsyncThrottler', this)\n }\n\n /**\n * Returns the current enabled state of the async throttler\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the throttled function. The execution behavior depends on the throttler options:\n *\n * - If enough time has passed since the last execution (>= wait period):\n * - With leading=true: Executes immediately\n * - With leading=false: Waits for the next trailing execution\n *\n * - If within the wait period:\n * - With trailing=true: Schedules execution for end of wait period\n * - With trailing=false: Drops the execution\n *\n * @example\n * ```ts\n * const throttled = new AsyncThrottler(fn, { wait: 1000 });\n *\n * // First call executes immediately\n * await throttled.maybeExecute('a', 'b');\n *\n * // Call during wait period - gets throttled\n * await throttled.maybeExecute('c', 'd');\n * ```\n */\n maybeExecute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n if (!this.#getEnabled()) return undefined\n\n this.#resolvePreviousPromiseInternal()\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n lastArgs: args, // store the arguments for potential trailing execution\n })\n\n const wait = this.#getWait()\n const thisMaybeExecuteNumber = this.store.state.maybeExecuteCount\n\n // Wait for the wait period for the previous execution to complete if it's still running\n for (\n let maxNumIterations = wait / 10;\n this.store.state.isExecuting && maxNumIterations > 0;\n maxNumIterations--\n ) {\n await new Promise((resolve) => setTimeout(resolve, 10))\n if (this.store.state.maybeExecuteCount !== thisMaybeExecuteNumber) {\n // cancel the current maybeExecute loop because a new maybeExecute call was made\n return this.store.state.lastResult\n }\n }\n\n const now = Date.now()\n const timeSinceLastExecution = now - this.store.state.lastExecutionTime\n\n if (\n this.options.leading &&\n !this.store.state.isPending &&\n timeSinceLastExecution >= wait\n ) {\n await this.#execute(...args) // Leading EXECUTE!\n } else if (this.options.trailing) {\n // replace old pending execution with a new one\n this.cancel()\n this.#setState({\n 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nextExecutionTime,\n })\n this.options.onSettled?.(args, this)\n setTimeout(() => {\n if (!this.store.state.isPending) {\n // clear nextExecutionTime if there is no pending execution\n this.#setState({ nextExecutionTime: undefined })\n }\n }, wait)\n }\n return this.store.state.lastResult\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = async (): Promise<ReturnType<TFn> | undefined> => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n // Store the pending promise resolver before clearing timeout\n const resolvePromise = this.#resolvePreviousPromise\n\n // Clear timeout and state without resolving the promise\n this.#clearTimeout()\n this.#setState({\n isPending: false,\n })\n\n const result = await this.#execute(...this.store.state.lastArgs)\n\n // Resolve the pending promise with the result\n if (resolvePromise) {\n resolvePromise(result)\n }\n\n return result\n }\n return undefined\n }\n\n #resolvePreviousPromiseInternal = (): void => {\n if (this.#resolvePreviousPromise) {\n this.#resolvePreviousPromise(this.store.state.lastResult)\n this.#resolvePreviousPromise = null\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Returns the AbortSignal for a specific execution.\n * If no maybeExecuteCount is provided, returns the signal for the most recent execution.\n * Returns null if no execution is found or not currently executing.\n *\n * @param maybeExecuteCount - Optional specific execution to get signal for\n * @example\n * ```typescript\n * const throttler = new AsyncThrottler(\n * async (data: string) => {\n * const signal = throttler.getAbortSignal()\n * if (signal) {\n * const response = await fetch('/api/save', {\n * method: 'POST',\n * body: data,\n * signal\n * })\n * return response.json()\n * }\n * },\n * { wait: 1000 }\n * )\n * ```\n */\n getAbortSignal(maybeExecuteCount?: number): AbortSignal | null {\n const count = maybeExecuteCount ?? this.store.state.maybeExecuteCount\n const retryer = this.asyncRetryers.get(count)\n return retryer?.getAbortSignal() ?? null\n }\n\n /**\n * Aborts all ongoing executions with the internal abort controllers.\n * Does NOT cancel any pending execution that have not started yet.\n */\n abort = (): void => {\n this.asyncRetryers.forEach((retryer) => retryer.abort())\n this.asyncRetryers.clear()\n this.#setState({ isExecuting: false })\n }\n\n /**\n * Cancels any pending execution that have not started yet.\n * Does NOT abort any execution already in progress.\n */\n cancel = (): void => {\n this.#clearTimeout()\n if (this.#resolvePreviousPromise) {\n this.#resolvePreviousPromiseInternal()\n this.#resolvePreviousPromise = null\n }\n this.#setState({\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultAsyncThrottlerState<TFn>())\n this.asyncRetryers.forEach((retryer) => retryer.reset())\n }\n}\n\n/**\n * Creates an async throttled function that limits how often the function can execute.\n * The throttled function will execute at most once per wait period, even if called multiple times.\n * If called while executing, it will wait until execution completes before scheduling the next call.\n *\n * Async vs Sync Versions:\n * The async version provides advanced features over the sync throttle function:\n * - Returns promises that can be awaited for throttled function results\n * - Built-in retry support via AsyncRetryer integration\n * - Abort support to cancel in-flight executions\n * - Cancel support to prevent pending executions from starting\n * - Comprehensive error handling with onError callbacks and throwOnError control\n * - Detailed execution tracking (success/error/settle counts)\n * - Waits for ongoing executions to complete before scheduling the next one\n *\n * The sync throttle function is lighter weight and simpler when you don't need async features,\n * return values, or execution control.\n *\n * What is Throttling?\n * Throttling limits how often a function can be executed, allowing only one execution within a specified time window.\n * Unlike debouncing which resets the delay timer on each call, throttling ensures the function executes at a\n * regular interval regardless of how often it's called.\n *\n * Configuration Options:\n * - `wait`: Time window in milliseconds during which the function can only execute once (required)\n * - `leading`: Execute immediately when called (default: true)\n * - `trailing`: Execute on the trailing edge of the wait period (default: true)\n * - `enabled`: Whether the throttler is enabled (default: true)\n * - `asyncRetryerOptions`: Configure retry behavior for executions\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and throttler instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncThrottler instance\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the async throttler\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - The state includes error count, execution status, last execution time, and success/settle counts\n * - State can be accessed via the underlying AsyncThrottler instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const throttled = asyncThrottle(async (value: string) => {\n * const result = await saveToAPI(value);\n * return result; // Return value is preserved\n * }, {\n * wait: 1000,\n * onError: (error) => {\n * console.error('API call failed:', error);\n * }\n * });\n *\n * // This will execute at most once per second\n * // Returns the API response directly\n * const result = await throttled(inputElement.value);\n * ```\n */\nexport function asyncThrottle<TFn extends AnyAsyncFunction>(\n fn: TFn,\n initialOptions: AsyncThrottlerOptions<TFn>,\n) {\n const asyncThrottler = new AsyncThrottler(fn, initialOptions)\n return 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@@ -118,13 +118,9 @@ export declare class Batcher<TValue> {
118
118
  #private;
119
119
  fn: (items: Array<TValue>) => void;
120
120
  readonly store: Store<Readonly<BatcherState<TValue>>>;
121
- key: string;
121
+ key: string | undefined;
122
122
  options: BatcherOptionsWithOptionalCallbacks<TValue>;
123
123
  constructor(fn: (items: Array<TValue>) => void, initialOptions: BatcherOptions<TValue>);
124
- /**
125
- * Emits a change event for the batcher instance. Mostly useful for devtools.
126
- */
127
- _emit: () => void;
128
124
  /**
129
125
  * Updates the batcher options
130
126
  */
@@ -1,5 +1,5 @@
1
1
  import { Store } from "@tanstack/store";
2
- import { parseFunctionOrValue, createKey } from "./utils.js";
2
+ import { parseFunctionOrValue } from "./utils.js";
3
3
  import { emitChange, pacerEventClient } from "./event-client.js";
4
4
  function getDefaultBatcherState() {
5
5
  return {
@@ -25,7 +25,6 @@ class Batcher {
25
25
  getDefaultBatcherState()
26
26
  );
27
27
  this.#timeoutId = null;
28
- this._emit = () => emitChange("Batcher", this);
29
28
  this.setOptions = (newOptions) => {
30
29
  this.options = { ...this.options, ...newOptions };
31
30
  };
@@ -102,7 +101,7 @@ class Batcher {
102
101
  this.#setState(getDefaultBatcherState());
103
102
  this.options.onItemsChange?.(this);
104
103
  };
105
- this.key = createKey(initialOptions.key);
104
+ this.key = initialOptions.key;
106
105
  this.options = {
107
106
  ...defaultOptions,
108
107
  ...initialOptions
@@ -1 +1 @@
1
- {"version":3,"file":"batcher.js","sources":["../../src/batcher.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { createKey, parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { OptionalKeys } from './types'\n\nexport interface BatcherState<TValue> {\n /**\n * Number of batch executions that have been completed\n */\n executionCount: number\n /**\n * Whether the batcher has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the batcher is waiting for the timeout to trigger batch processing\n */\n isPending: boolean\n /**\n * Array of items currently queued for batch processing\n */\n items: Array<TValue>\n /**\n * Number of items currently in the batch queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout\n */\n status: 'idle' | 'pending'\n /**\n * Total number of items that have been processed across all batches\n */\n totalItemsProcessed: number\n}\n\nfunction getDefaultBatcherState<TValue>(): BatcherState<TValue> {\n return {\n executionCount: 0,\n isEmpty: true,\n isPending: false,\n totalItemsProcessed: 0,\n items: [],\n size: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Initial state for the batcher\n */\n initialState?: Partial<BatcherState<TValue>>\n /**\n * Optional key to identify this batcher instance.\n * If provided, the batcher will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batch: Array<TValue>, batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number | ((batcher: Batcher<TValue>) => number)\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'initialState' | 'onExecute' | 'onItemsChange' | 'key'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncBatcher when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the batcher\n * - Use `onExecute` callback to react to batch execution and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the batcher\n * - The state includes batch execution count, total items processed, items, and running status\n * - State can be accessed via `batcher.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `batcher.state`\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.flush() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n readonly store: Store<Readonly<BatcherState<TValue>>> = new Store(\n getDefaultBatcherState<TValue>(),\n )\n key: string\n options: BatcherOptionsWithOptionalCallbacks<TValue>\n #timeoutId: NodeJS.Timeout | null = null\n\n constructor(\n public fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this.key = createKey(initialOptions.key)\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n pacerEventClient.on('d-Batcher', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Emits a change event for the batcher instance. Mostly useful for devtools.\n */\n _emit = () => emitChange('Batcher', this)\n\n /**\n * Updates the batcher options\n */\n setOptions = (newOptions: Partial<BatcherOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<BatcherState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, items } = combinedState\n const size = items.length\n const isEmpty = size === 0\n return {\n ...combinedState,\n isEmpty,\n size,\n status: isPending ? 'pending' : 'idle',\n }\n })\n emitChange('Batcher', this)\n }\n\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem = (item: TValue): void => {\n this.#setState({\n items: [...this.store.state.items, item],\n isPending: this.options.wait !== Infinity,\n })\n this.options.onItemsChange?.(this)\n\n const shouldProcess =\n this.store.state.items.length >= this.options.maxSize ||\n this.options.getShouldExecute(this.store.state.items, this)\n\n if (shouldProcess) {\n this.#execute()\n } else if (this.options.wait !== Infinity) {\n this.#clearTimeout() // clear any pending timeout to replace it with a new one\n this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait())\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n #execute = (): void => {\n if (this.store.state.items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this.clear() // Clear items before processing to prevent race conditions\n this.options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch) // EXECUTE\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n totalItemsProcessed: this.store.state.totalItemsProcessed + batch.length,\n })\n this.options.onExecute?.(batch, this)\n }\n\n /**\n * Processes the current batch of items immediately\n */\n flush = (): void => {\n this.#clearTimeout() // clear any pending timeout\n this.#execute() // execute immediately\n }\n\n /**\n * Returns a copy of all items in the batcher\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Removes all items from the batcher\n */\n clear = (): void => {\n this.#setState({ items: [], isPending: false })\n }\n\n /**\n * Cancels any pending execution that was scheduled.\n * Does NOT clear out the items.\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({ isPending: false })\n }\n\n /**\n * Resets the batcher state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultBatcherState<TValue>())\n this.options.onItemsChange?.(this)\n }\n}\n\n/**\n * Creates a batcher that processes items in batches.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncBatch when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * @example\n * ```ts\n * const batchItems = batch<number>(\n * (items) => console.log('Processing:', items),\n * {\n * maxSize: 3,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); // Triggers batch processing\n * ```\n */\nexport function batch<TValue>(\n fn: (items: Array<TValue>) => void,\n options: BatcherOptions<TValue>,\n) {\n const batcher = new Batcher<TValue>(fn, options)\n return batcher.addItem\n}\n"],"names":["batch"],"mappings":";;;AAoCA,SAAS,yBAAuD;AAC9D,SAAO;AAAA,IACL,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,WAAW;AAAA,IACX,qBAAqB;AAAA,IACrB,OAAO,CAAA;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EAAA;AAEZ;AAoDA,MAAM,iBAA2D;AAAA,EAC/D,kBAAkB,MAAM;AAAA,EACxB,SAAS;AAAA,EACT,SAAS;AAAA,EACT,MAAM;AACR;AAyCO,MAAM,QAAgB;AAAA,EAQ3B,YACS,IACP,gBACA;AAFO,SAAA,KAAA;AART,SAAS,QAA+C,IAAI;AAAA,MAC1D,uBAAA;AAAA,IAA+B;AAIjC,SAAA,aAAoC;AAuBpC,SAAA,QAAQ,MAAM,WAAW,WAAW,IAAI;AAKxC,SAAA,aAAa,CAAC,eAAsD;AAClE,WAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAG,WAAA;AAAA,IACvC;AAEA,SAAA,YAAY,CAAC,aAAkD;AAC7D,WAAK,MAAM,SAAS,CAAC,UAAU;AAC7B,cAAM,gBAAgB;AAAA,UACpB,GAAG;AAAA,UACH,GAAG;AAAA,QAAA;AAEL,cAAM,EAAE,WAAW,MAAA,IAAU;AAC7B,cAAM,OAAO,MAAM;AACnB,cAAM,UAAU,SAAS;AACzB,eAAO;AAAA,UACL,GAAG;AAAA,UACH;AAAA,UACA;AAAA,UACA,QAAQ,YAAY,YAAY;AAAA,QAAA;AAAA,MAEpC,CAAC;AACD,iBAAW,WAAW,IAAI;AAAA,IAC5B;AAEA,SAAA,WAAW,MAAc;AACvB,aAAO,qBAAqB,KAAK,QAAQ,MAAM,IAAI;AAAA,IACrD;AAMA,SAAA,UAAU,CAAC,SAAuB;AAChC,WAAK,UAAU;AAAA,QACb,OAAO,CAAC,GAAG,KAAK,MAAM,MAAM,OAAO,IAAI;AAAA,QACvC,WAAW,KAAK,QAAQ,SAAS;AAAA,MAAA,CAClC;AACD,WAAK,QAAQ,gBAAgB,IAAI;AAEjC,YAAM,gBACJ,KAAK,MAAM,MAAM,MAAM,UAAU,KAAK,QAAQ,WAC9C,KAAK,QAAQ,iBAAiB,KAAK,MAAM,MAAM,OAAO,IAAI;AAE5D,UAAI,eAAe;AACjB,aAAK,SAAA;AAAA,MACP,WAAW,KAAK,QAAQ,SAAS,UAAU;AACzC,aAAK,cAAA;AACL,aAAK,aAAa,WAAW,MAAM,KAAK,YAAY,KAAK,UAAU;AAAA,MACrE;AAAA,IACF;AAWA,SAAA,WAAW,MAAY;AACrB,UAAI,KAAK,MAAM,MAAM,MAAM,WAAW,GAAG;AACvC;AAAA,MACF;AAEA,YAAMA,SAAQ,KAAK,aAAA;AACnB,WAAK,MAAA;AACL,WAAK,QAAQ,gBAAgB,IAAI;AAEjC,WAAK,GAAGA,MAAK;AACb,WAAK,UAAU;AAAA,QACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;AAAA,QAClD,qBAAqB,KAAK,MAAM,MAAM,sBAAsBA,OAAM;AAAA,MAAA,CACnE;AACD,WAAK,QAAQ,YAAYA,QAAO,IAAI;AAAA,IACtC;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,cAAA;AACL,WAAK,SAAA;AAAA,IACP;AAKA,SAAA,eAAe,MAAqB;AAClC,aAAO,CAAC,GAAG,KAAK,MAAM,MAAM,KAAK;AAAA,IACnC;AAEA,SAAA,gBAAgB,MAAY;AAC1B,UAAI,KAAK,YAAY;AACnB,qBAAa,KAAK,UAAU;AAC5B,aAAK,aAAa;AAAA,MACpB;AAAA,IACF;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,UAAU,EAAE,OAAO,CAAA,GAAI,WAAW,OAAO;AAAA,IAChD;AAMA,SAAA,SAAS,MAAY;AACnB,WAAK,cAAA;AACL,WAAK,UAAU,EAAE,WAAW,MAAA,CAAO;AAAA,IACrC;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,UAAU,wBAAgC;AAC/C,WAAK,QAAQ,gBAAgB,IAAI;AAAA,IACnC;AA9IE,SAAK,MAAM,UAAU,eAAe,GAAG;AACvC,SAAK,UAAU;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,IAAA;AAEL,SAAK,UAAU,KAAK,QAAQ,gBAAgB,CAAA,CAAE;AAE9C,qBAAiB,GAAG,aAAa,CAAC,UAAU;AAC1C,UAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,WAAK,UAAU,MAAM,QAAQ,MAAM,KAAK;AACxC,WAAK,WAAW,MAAM,QAAQ,OAAO;AAAA,IACvC,CAAC;AAAA,EACH;AAAA,EAlBA;AAAA,EAgCA;AAAA,EAmBA;AAAA,EAoCA;AAAA,EAgCA;AA8BF;AAsBO,SAAS,MACd,IACA,SACA;AACA,QAAM,UAAU,IAAI,QAAgB,IAAI,OAAO;AAC/C,SAAO,QAAQ;AACjB;"}
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+ {"version":3,"file":"batcher.js","sources":["../../src/batcher.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { OptionalKeys } from './types'\n\nexport interface BatcherState<TValue> {\n /**\n * Number of batch executions that have been completed\n */\n executionCount: number\n /**\n * Whether the batcher has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the batcher is waiting for the timeout to trigger batch processing\n */\n isPending: boolean\n /**\n * Array of items currently queued for batch processing\n */\n items: Array<TValue>\n /**\n * Number of items currently in the batch queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'pending' when waiting for timeout\n */\n status: 'idle' | 'pending'\n /**\n * Total number of items that have been processed across all batches\n */\n totalItemsProcessed: number\n}\n\nfunction getDefaultBatcherState<TValue>(): BatcherState<TValue> {\n return {\n executionCount: 0,\n isEmpty: true,\n isPending: false,\n totalItemsProcessed: 0,\n items: [],\n size: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring a Batcher instance\n */\nexport interface BatcherOptions<TValue> {\n /**\n * Custom function to determine if a batch should be processed\n * Return true to process the batch immediately\n */\n getShouldExecute?: (items: Array<TValue>, batcher: Batcher<TValue>) => boolean\n /**\n * Initial state for the batcher\n */\n initialState?: Partial<BatcherState<TValue>>\n /**\n * Optional key to identify this batcher instance.\n * If provided, the batcher will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of items in a batch\n * @default Infinity\n */\n maxSize?: number\n /**\n * Callback fired after a batch is processed\n */\n onExecute?: (batch: Array<TValue>, batcher: Batcher<TValue>) => void\n /**\n * Callback fired after items are added to the batcher\n */\n onItemsChange?: (batcher: Batcher<TValue>) => void\n /**\n * Whether the batcher should start processing immediately\n * @default true\n */\n started?: boolean\n /**\n * Maximum time in milliseconds to wait before processing a batch.\n * If the wait duration has elapsed, the batch will be processed.\n * If not provided, the batch will not be triggered by a timeout.\n * @default Infinity\n */\n wait?: number | ((batcher: Batcher<TValue>) => number)\n}\n\ntype BatcherOptionsWithOptionalCallbacks<TValue> = OptionalKeys<\n Required<BatcherOptions<TValue>>,\n 'initialState' | 'onExecute' | 'onItemsChange' | 'key'\n>\n\nconst defaultOptions: BatcherOptionsWithOptionalCallbacks<any> = {\n getShouldExecute: () => false,\n maxSize: Infinity,\n started: true,\n wait: Infinity,\n}\n\n/**\n * A class that collects items and processes them in batches.\n *\n * Batching is a technique for grouping multiple operations together to be processed as a single unit.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncBatcher when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The Batcher provides a flexible way to implement batching with configurable:\n * - Maximum batch size (number of items per batch)\n * - Time-based batching (process after X milliseconds)\n * - Custom batch processing logic via getShouldExecute\n * - Event callbacks for monitoring batch operations\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the batcher\n * - Use `onExecute` callback to react to batch execution and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the batcher\n * - The state includes batch execution count, total items processed, items, and running status\n * - State can be accessed via `batcher.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `batcher.state`\n *\n * @example\n * ```ts\n * const batcher = new Batcher<number>(\n * (items) => console.log('Processing batch:', items),\n * {\n * maxSize: 5,\n * wait: 2000,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batcher.addItem(1);\n * batcher.addItem(2);\n * // After 2 seconds or when 5 items are added, whichever comes first,\n * // the batch will be processed\n * // batcher.flush() // manually trigger a batch\n * ```\n */\nexport class Batcher<TValue> {\n readonly store: Store<Readonly<BatcherState<TValue>>> = new Store(\n getDefaultBatcherState<TValue>(),\n )\n key: string | undefined\n options: BatcherOptionsWithOptionalCallbacks<TValue>\n #timeoutId: NodeJS.Timeout | null = null\n\n constructor(\n public fn: (items: Array<TValue>) => void,\n initialOptions: BatcherOptions<TValue>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n pacerEventClient.on('d-Batcher', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Updates the batcher options\n */\n setOptions = (newOptions: Partial<BatcherOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<BatcherState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending, items } = combinedState\n const size = items.length\n const isEmpty = size === 0\n return {\n ...combinedState,\n isEmpty,\n size,\n status: isPending ? 'pending' : 'idle',\n }\n })\n emitChange('Batcher', this)\n }\n\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Adds an item to the batcher\n * If the batch size is reached, timeout occurs, or shouldProcess returns true, the batch will be processed\n */\n addItem = (item: TValue): void => {\n this.#setState({\n items: [...this.store.state.items, item],\n isPending: this.options.wait !== Infinity,\n })\n this.options.onItemsChange?.(this)\n\n const shouldProcess =\n this.store.state.items.length >= this.options.maxSize ||\n this.options.getShouldExecute(this.store.state.items, this)\n\n if (shouldProcess) {\n this.#execute()\n } else if (this.options.wait !== Infinity) {\n this.#clearTimeout() // clear any pending timeout to replace it with a new one\n this.#timeoutId = setTimeout(() => this.#execute(), this.#getWait())\n }\n }\n\n /**\n * Processes the current batch of items.\n * This method will automatically be triggered if the batcher is running and any of these conditions are met:\n * - The number of items reaches batchSize\n * - The wait duration has elapsed\n * - The getShouldExecute function returns true upon adding an item\n *\n * You can also call this method manually to process the current batch at any time.\n */\n #execute = (): void => {\n if (this.store.state.items.length === 0) {\n return\n }\n\n const batch = this.peekAllItems() // copy of the items to be processed (to prevent race conditions)\n this.clear() // Clear items before processing to prevent race conditions\n this.options.onItemsChange?.(this) // Call onItemsChange to notify listeners that the items have changed\n\n this.fn(batch) // EXECUTE\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n totalItemsProcessed: this.store.state.totalItemsProcessed + batch.length,\n })\n this.options.onExecute?.(batch, this)\n }\n\n /**\n * Processes the current batch of items immediately\n */\n flush = (): void => {\n this.#clearTimeout() // clear any pending timeout\n this.#execute() // execute immediately\n }\n\n /**\n * Returns a copy of all items in the batcher\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = null\n }\n }\n\n /**\n * Removes all items from the batcher\n */\n clear = (): void => {\n this.#setState({ items: [], isPending: false })\n }\n\n /**\n * Cancels any pending execution that was scheduled.\n * Does NOT clear out the items.\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({ isPending: false })\n }\n\n /**\n * Resets the batcher state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultBatcherState<TValue>())\n this.options.onItemsChange?.(this)\n }\n}\n\n/**\n * Creates a batcher that processes items in batches.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncBatch when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * @example\n * ```ts\n * const batchItems = batch<number>(\n * (items) => console.log('Processing:', items),\n * {\n * maxSize: 3,\n * onExecute: (batch, batcher) => console.log('Batch executed:', batch)\n * }\n * );\n *\n * batchItems(1);\n * batchItems(2);\n * batchItems(3); // Triggers batch processing\n * ```\n */\nexport function batch<TValue>(\n fn: (items: Array<TValue>) => void,\n options: BatcherOptions<TValue>,\n) {\n const batcher = new Batcher<TValue>(fn, options)\n return batcher.addItem\n}\n"],"names":["batch"],"mappings":";;;AAoCA,SAAS,yBAAuD;AAC9D,SAAO;AAAA,IACL,gBAAgB;AAAA,IAChB,SAAS;AAAA,IACT,WAAW;AAAA,IACX,qBAAqB;AAAA,IACrB,OAAO,CAAA;AAAA,IACP,MAAM;AAAA,IACN,QAAQ;AAAA,EAAA;AAEZ;AAoDA,MAAM,iBAA2D;AAAA,EAC/D,kBAAkB,MAAM;AAAA,EACxB,SAAS;AAAA,EACT,SAAS;AAAA,EACT,MAAM;AACR;AAyCO,MAAM,QAAgB;AAAA,EAQ3B,YACS,IACP,gBACA;AAFO,SAAA,KAAA;AART,SAAS,QAA+C,IAAI;AAAA,MAC1D,uBAAA;AAAA,IAA+B;AAIjC,SAAA,aAAoC;AAuBpC,SAAA,aAAa,CAAC,eAAsD;AAClE,WAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAG,WAAA;AAAA,IACvC;AAEA,SAAA,YAAY,CAAC,aAAkD;AAC7D,WAAK,MAAM,SAAS,CAAC,UAAU;AAC7B,cAAM,gBAAgB;AAAA,UACpB,GAAG;AAAA,UACH,GAAG;AAAA,QAAA;AAEL,cAAM,EAAE,WAAW,MAAA,IAAU;AAC7B,cAAM,OAAO,MAAM;AACnB,cAAM,UAAU,SAAS;AACzB,eAAO;AAAA,UACL,GAAG;AAAA,UACH;AAAA,UACA;AAAA,UACA,QAAQ,YAAY,YAAY;AAAA,QAAA;AAAA,MAEpC,CAAC;AACD,iBAAW,WAAW,IAAI;AAAA,IAC5B;AAEA,SAAA,WAAW,MAAc;AACvB,aAAO,qBAAqB,KAAK,QAAQ,MAAM,IAAI;AAAA,IACrD;AAMA,SAAA,UAAU,CAAC,SAAuB;AAChC,WAAK,UAAU;AAAA,QACb,OAAO,CAAC,GAAG,KAAK,MAAM,MAAM,OAAO,IAAI;AAAA,QACvC,WAAW,KAAK,QAAQ,SAAS;AAAA,MAAA,CAClC;AACD,WAAK,QAAQ,gBAAgB,IAAI;AAEjC,YAAM,gBACJ,KAAK,MAAM,MAAM,MAAM,UAAU,KAAK,QAAQ,WAC9C,KAAK,QAAQ,iBAAiB,KAAK,MAAM,MAAM,OAAO,IAAI;AAE5D,UAAI,eAAe;AACjB,aAAK,SAAA;AAAA,MACP,WAAW,KAAK,QAAQ,SAAS,UAAU;AACzC,aAAK,cAAA;AACL,aAAK,aAAa,WAAW,MAAM,KAAK,YAAY,KAAK,UAAU;AAAA,MACrE;AAAA,IACF;AAWA,SAAA,WAAW,MAAY;AACrB,UAAI,KAAK,MAAM,MAAM,MAAM,WAAW,GAAG;AACvC;AAAA,MACF;AAEA,YAAMA,SAAQ,KAAK,aAAA;AACnB,WAAK,MAAA;AACL,WAAK,QAAQ,gBAAgB,IAAI;AAEjC,WAAK,GAAGA,MAAK;AACb,WAAK,UAAU;AAAA,QACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;AAAA,QAClD,qBAAqB,KAAK,MAAM,MAAM,sBAAsBA,OAAM;AAAA,MAAA,CACnE;AACD,WAAK,QAAQ,YAAYA,QAAO,IAAI;AAAA,IACtC;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,cAAA;AACL,WAAK,SAAA;AAAA,IACP;AAKA,SAAA,eAAe,MAAqB;AAClC,aAAO,CAAC,GAAG,KAAK,MAAM,MAAM,KAAK;AAAA,IACnC;AAEA,SAAA,gBAAgB,MAAY;AAC1B,UAAI,KAAK,YAAY;AACnB,qBAAa,KAAK,UAAU;AAC5B,aAAK,aAAa;AAAA,MACpB;AAAA,IACF;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,UAAU,EAAE,OAAO,CAAA,GAAI,WAAW,OAAO;AAAA,IAChD;AAMA,SAAA,SAAS,MAAY;AACnB,WAAK,cAAA;AACL,WAAK,UAAU,EAAE,WAAW,MAAA,CAAO;AAAA,IACrC;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,UAAU,wBAAgC;AAC/C,WAAK,QAAQ,gBAAgB,IAAI;AAAA,IACnC;AAzIE,SAAK,MAAM,eAAe;AAC1B,SAAK,UAAU;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,IAAA;AAEL,SAAK,UAAU,KAAK,QAAQ,gBAAgB,CAAA,CAAE;AAE9C,qBAAiB,GAAG,aAAa,CAAC,UAAU;AAC1C,UAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,WAAK,UAAU,MAAM,QAAQ,MAAM,KAAK;AACxC,WAAK,WAAW,MAAM,QAAQ,OAAO;AAAA,IACvC,CAAC;AAAA,EACH;AAAA,EAlBA;AAAA,EA2BA;AAAA,EAmBA;AAAA,EAoCA;AAAA,EAgCA;AA8BF;AAsBO,SAAS,MACd,IACA,SACA;AACA,QAAM,UAAU,IAAI,QAAgB,IAAI,OAAO;AAC/C,SAAO,QAAQ;AACjB;"}
@@ -107,13 +107,9 @@ export declare class Debouncer<TFn extends AnyFunction> {
107
107
  #private;
108
108
  fn: TFn;
109
109
  readonly store: Store<Readonly<DebouncerState<TFn>>>;
110
- key: string;
110
+ key: string | undefined;
111
111
  options: DebouncerOptions<TFn>;
112
112
  constructor(fn: TFn, initialOptions: DebouncerOptions<TFn>);
113
- /**
114
- * Emits a change event for the debouncer instance. Mostly useful for devtools.
115
- */
116
- _emit: () => void;
117
113
  /**
118
114
  * Updates the debouncer options
119
115
  */
@@ -1,5 +1,5 @@
1
1
  import { Store } from "@tanstack/store";
2
- import { parseFunctionOrValue, createKey } from "./utils.js";
2
+ import { parseFunctionOrValue } from "./utils.js";
3
3
  import { emitChange, pacerEventClient } from "./event-client.js";
4
4
  function getDefaultDebouncerState() {
5
5
  return {
@@ -26,7 +26,6 @@ class Debouncer {
26
26
  this.store = new Store(
27
27
  getDefaultDebouncerState()
28
28
  );
29
- this._emit = () => emitChange("Debouncer", this);
30
29
  this.setOptions = (newOptions) => {
31
30
  this.options = { ...this.options, ...newOptions };
32
31
  if (!this.#getEnabled()) {
@@ -107,7 +106,7 @@ class Debouncer {
107
106
  this.reset = () => {
108
107
  this.#setState(getDefaultDebouncerState());
109
108
  };
110
- this.key = createKey(initialOptions.key);
109
+ this.key = initialOptions.key;
111
110
  this.options = {
112
111
  ...defaultOptions,
113
112
  ...initialOptions
@@ -1 +1 @@
1
- {"version":3,"file":"debouncer.js","sources":["../../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { createKey, parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string\n options: DebouncerOptions<TFn>\n #timeoutId: NodeJS.Timeout | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = createKey(initialOptions.key)\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state as DebouncerState<TFn>)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Emits a change event for the debouncer instance. Mostly useful for devtools.\n */\n _emit = () => emitChange('Debouncer', this)\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - 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+ {"version":3,"file":"debouncer.js","sources":["../../src/debouncer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyFunction } from './types'\n\nexport interface DebouncerState<TFn extends AnyFunction> {\n /**\n * Whether the debouncer can execute on the leading edge of the timeout\n */\n canLeadingExecute: boolean\n /**\n * Number of function executions that have been completed\n */\n executionCount: number\n /**\n * Whether the debouncer is waiting for the timeout to trigger execution\n */\n isPending: boolean\n /**\n * The arguments from the most recent call to maybeExecute\n */\n lastArgs: Parameters<TFn> | undefined\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n /**\n * Current execution status - 'idle' when not active, 'pending' when waiting for timeout\n */\n status: 'disabled' | 'idle' | 'pending'\n}\n\nfunction getDefaultDebouncerState<\n TFn extends AnyFunction,\n>(): DebouncerState<TFn> {\n return {\n canLeadingExecute: true,\n executionCount: 0,\n isPending: false,\n lastArgs: undefined,\n status: 'idle',\n maybeExecuteCount: 0,\n }\n}\n\n/**\n * Options for configuring a debounced function\n */\nexport interface DebouncerOptions<TFn extends AnyFunction> {\n /**\n * Whether the debouncer is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((debouncer: Debouncer<TFn>) => boolean)\n /**\n * Initial state for the debouncer\n */\n initialState?: Partial<DebouncerState<TFn>>\n /**\n * A key to identify the debouncer.\n * If provided, the debouncer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Whether to execute on the leading edge of the timeout.\n * The first call will execute immediately and the rest will wait the delay.\n * Defaults to false.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (args: Parameters<TFn>, debouncer: Debouncer<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Delay in milliseconds before executing the function.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((debouncer: Debouncer<TFn>) => number)\n}\n\n/**\n * Utility function for sharing common `DebouncerOptions` options between different `Debouncer` instances.\n */\nexport function debouncerOptions<\n TFn extends AnyFunction = AnyFunction,\n TOptions extends Partial<DebouncerOptions<TFn>> = Partial<\n DebouncerOptions<TFn>\n >,\n>(options: TOptions): TOptions {\n return options\n}\n\nconst defaultOptions: Omit<\n Required<DebouncerOptions<any>>,\n 'initialState' | 'onExecute' | 'key'\n> = {\n enabled: true,\n leading: false,\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a debounced function.\n *\n * Debouncing ensures that a function is only executed after a certain amount of time has passed\n * since its last invocation. This is useful for handling frequent events like window resizing,\n * scroll events, or input changes where you want to limit the rate of execution.\n * This synchronous version is lighter weight and often all you need - upgrade to AsyncDebouncer when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * The debounced function can be configured to execute either at the start of the delay period\n * (leading edge) or at the end (trailing edge, default). Each new call during the wait period\n * will reset the timer.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via `debouncer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `debouncer.state`\n *\n * @example\n * ```ts\n * const debouncer = new Debouncer((value: string) => {\n * saveToDatabase(value);\n * }, { wait: 500 });\n *\n * // Will only save after 500ms of no new input\n * inputElement.addEventListener('input', () => {\n * debouncer.maybeExecute(inputElement.value);\n * });\n * ```\n */\nexport class Debouncer<TFn extends AnyFunction> {\n readonly store: Store<Readonly<DebouncerState<TFn>>> = new Store(\n getDefaultDebouncerState<TFn>(),\n )\n key: string | undefined\n options: DebouncerOptions<TFn>\n #timeoutId: NodeJS.Timeout | undefined\n\n constructor(\n public fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n ) {\n this.key = initialOptions.key\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n }\n this.#setState(this.options.initialState ?? {})\n\n pacerEventClient.on('d-Debouncer', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state as DebouncerState<TFn>)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Updates the debouncer options\n */\n setOptions = (newOptions: Partial<DebouncerOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n\n // Cancel pending execution if the debouncer is disabled\n if (!this.#getEnabled()) {\n this.cancel()\n }\n }\n\n #setState = (newState: Partial<DebouncerState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const { isPending } = combinedState\n return {\n ...combinedState,\n status: !this.#getEnabled()\n ? 'disabled'\n : isPending\n ? 'pending'\n : 'idle',\n }\n })\n emitChange('Debouncer', this)\n }\n\n /**\n * Returns the current enabled state of the debouncer\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait, this)\n }\n\n /**\n * Attempts to execute the debounced function\n * If a call is already in progress, it will be queued\n */\n maybeExecute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n let _didLeadingExecute = false\n\n // Handle leading execution\n if (this.options.leading && this.store.state.canLeadingExecute) {\n this.#setState({ canLeadingExecute: false })\n _didLeadingExecute = true\n this.#execute(...args)\n }\n\n // Start pending state to indicate that the debouncer is waiting for the trailing edge\n if (this.options.trailing) {\n this.#setState({ isPending: true, lastArgs: args })\n }\n\n // Clear any existing timeout\n if (this.#timeoutId) clearTimeout(this.#timeoutId)\n\n // Set new timeout that will reset canLeadingExecute and execute trailing only if enabled and did not execute leading\n this.#timeoutId = setTimeout(() => {\n this.#setState({ canLeadingExecute: true })\n if (this.options.trailing && !_didLeadingExecute) {\n this.#execute(...args)\n }\n }, this.#getWait())\n }\n\n #execute = (...args: Parameters<TFn>): void => {\n if (!this.#getEnabled()) return undefined\n this.fn(...args) // EXECUTE!\n this.#setState({\n executionCount: this.store.state.executionCount + 1,\n isPending: false,\n lastArgs: undefined,\n })\n this.options.onExecute?.(args, this)\n }\n\n /**\n * Processes the current pending execution immediately\n */\n flush = (): void => {\n if (this.store.state.isPending && this.store.state.lastArgs) {\n this.#clearTimeout() // clear any pending timeout\n this.#execute(...this.store.state.lastArgs) // execute immediately\n }\n }\n\n #clearTimeout = (): void => {\n if (this.#timeoutId) {\n clearTimeout(this.#timeoutId)\n this.#timeoutId = undefined\n }\n }\n\n /**\n * Cancels any pending execution\n */\n cancel = (): void => {\n this.#clearTimeout()\n this.#setState({\n canLeadingExecute: true,\n isPending: false,\n })\n }\n\n /**\n * Resets the debouncer state to its default values\n */\n reset = (): void => {\n this.#setState(getDefaultDebouncerState<TFn>())\n }\n}\n\n/**\n * Creates a debounced function that delays invoking the provided function until after a specified wait time.\n * Multiple calls during the wait period will cancel previous pending invocations and reset the timer.\n *\n * This synchronous version is lighter weight and often all you need - upgrade to asyncDebounce when you need promises, retry support, abort/cancel capabilities, or advanced error handling.\n *\n * If leading option is true, the function will execute immediately on the first call, then wait the delay\n * before allowing another execution.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the debouncer\n * - Use `onExecute` callback to react to function execution and implement custom logic\n * - The state includes canLeadingExecute, execution count, and isPending status\n * - State can be accessed via the underlying Debouncer instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * @example\n * ```ts\n * const debounced = debounce(() => {\n * saveChanges();\n * }, { wait: 1000 });\n *\n * // Called repeatedly but executes at most once per second\n * inputElement.addEventListener('input', debounced);\n * ```\n */\nexport function debounce<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: DebouncerOptions<TFn>,\n): (...args: Parameters<TFn>) => void {\n const debouncer = new Debouncer(fn, initialOptions)\n return debouncer.maybeExecute\n}\n"],"names":[],"mappings":";;;AAgCA,SAAS,2BAEgB;AACvB,SAAO;AAAA,IACL,mBAAmB;AAAA,IACnB,gBAAgB;AAAA,IAChB,WAAW;AAAA,IACX,UAAU;AAAA,IACV,QAAQ;AAAA,IACR,mBAAmB;AAAA,EAAA;AAEvB;AA+CO,SAAS,iBAKd,SAA6B;AAC7B,SAAO;AACT;AAEA,MAAM,iBAGF;AAAA,EACF,SAAS;AAAA,EACT,SAAS;AAAA,EACT,UAAU;AAAA,EACV,MAAM;AACR;AAkCO,MAAM,UAAmC;AAAA,EAQ9C,YACS,IACP,gBACA;AAFO,SAAA,KAAA;AART,SAAS,QAA8C,IAAI;AAAA,MACzD,yBAAA;AAAA,IAA8B;AA2BhC,SAAA,aAAa,CAAC,eAAqD;AACjE,WAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAG,WAAA;AAGrC,UAAI,CAAC,KAAK,eAAe;AACvB,aAAK,OAAA;AAAA,MACP;AAAA,IACF;AAEA,SAAA,YAAY,CAAC,aAAiD;AAC5D,WAAK,MAAM,SAAS,CAAC,UAAU;AAC7B,cAAM,gBAAgB;AAAA,UACpB,GAAG;AAAA,UACH,GAAG;AAAA,QAAA;AAEL,cAAM,EAAE,cAAc;AACtB,eAAO;AAAA,UACL,GAAG;AAAA,UACH,QAAQ,CAAC,KAAK,gBACV,aACA,YACE,YACA;AAAA,QAAA;AAAA,MAEV,CAAC;AACD,iBAAW,aAAa,IAAI;AAAA,IAC9B;AAKA,SAAA,cAAc,MAAe;AAC3B,aAAO,CAAC,CAAC,qBAAqB,KAAK,QAAQ,SAAS,IAAI;AAAA,IAC1D;AAKA,SAAA,WAAW,MAAc;AACvB,aAAO,qBAAqB,KAAK,QAAQ,MAAM,IAAI;AAAA,IACrD;AAMA,SAAA,eAAe,IAAI,SAAgC;AACjD,UAAI,CAAC,KAAK,YAAA,EAAe,QAAO;AAEhC,WAAK,UAAU;AAAA,QACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB;AAAA,MAAA,CACzD;AAED,UAAI,qBAAqB;AAGzB,UAAI,KAAK,QAAQ,WAAW,KAAK,MAAM,MAAM,mBAAmB;AAC9D,aAAK,UAAU,EAAE,mBAAmB,MAAA,CAAO;AAC3C,6BAAqB;AACrB,aAAK,SAAS,GAAG,IAAI;AAAA,MACvB;AAGA,UAAI,KAAK,QAAQ,UAAU;AACzB,aAAK,UAAU,EAAE,WAAW,MAAM,UAAU,MAAM;AAAA,MACpD;AAGA,UAAI,KAAK,WAAY,cAAa,KAAK,UAAU;AAGjD,WAAK,aAAa,WAAW,MAAM;AACjC,aAAK,UAAU,EAAE,mBAAmB,KAAA,CAAM;AAC1C,YAAI,KAAK,QAAQ,YAAY,CAAC,oBAAoB;AAChD,eAAK,SAAS,GAAG,IAAI;AAAA,QACvB;AAAA,MACF,GAAG,KAAK,UAAU;AAAA,IACpB;AAEA,SAAA,WAAW,IAAI,SAAgC;AAC7C,UAAI,CAAC,KAAK,YAAA,EAAe,QAAO;AAChC,WAAK,GAAG,GAAG,IAAI;AACf,WAAK,UAAU;AAAA,QACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;AAAA,QAClD,WAAW;AAAA,QACX,UAAU;AAAA,MAAA,CACX;AACD,WAAK,QAAQ,YAAY,MAAM,IAAI;AAAA,IACrC;AAKA,SAAA,QAAQ,MAAY;AAClB,UAAI,KAAK,MAAM,MAAM,aAAa,KAAK,MAAM,MAAM,UAAU;AAC3D,aAAK,cAAA;AACL,aAAK,SAAS,GAAG,KAAK,MAAM,MAAM,QAAQ;AAAA,MAC5C;AAAA,IACF;AAEA,SAAA,gBAAgB,MAAY;AAC1B,UAAI,KAAK,YAAY;AACnB,qBAAa,KAAK,UAAU;AAC5B,aAAK,aAAa;AAAA,MACpB;AAAA,IACF;AAKA,SAAA,SAAS,MAAY;AACnB,WAAK,cAAA;AACL,WAAK,UAAU;AAAA,QACb,mBAAmB;AAAA,QACnB,WAAW;AAAA,MAAA,CACZ;AAAA,IACH;AAKA,SAAA,QAAQ,MAAY;AAClB,WAAK,UAAU,0BAA+B;AAAA,IAChD;AA5IE,SAAK,MAAM,eAAe;AAC1B,SAAK,UAAU;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,IAAA;AAEL,SAAK,UAAU,KAAK,QAAQ,gBAAgB,CAAA,CAAE;AAE9C,qBAAiB,GAAG,eAAe,CAAC,UAAU;AAC5C,UAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,WAAK,UAAU,MAAM,QAAQ,MAAM,KAA4B;AAC/D,WAAK,WAAW,MAAM,QAAQ,OAAO;AAAA,IACvC,CAAC;AAAA,EACH;AAAA,EAlBA;AAAA,EAgCA;AAAA,EAsBA;AAAA,EAOA;AAAA,EAyCA;AAAA,EAqBA;AAwBF;AA6BO,SAAS,SACd,IACA,gBACoC;AACpC,QAAM,YAAY,IAAI,UAAU,IAAI,cAAc;AAClD,SAAO,UAAU;AACnB;"}
@@ -8,7 +8,9 @@ class PacerEventClient extends EventClient {
8
8
  }
9
9
  }
10
10
  const emitChange = (event, payload) => {
11
- pacerEventClient.emit(event, payload);
11
+ if (payload.key) {
12
+ pacerEventClient.emit(event, payload);
13
+ }
12
14
  };
13
15
  const pacerEventClient = new PacerEventClient();
14
16
  export {
@@ -1 +1 @@
1
- {"version":3,"file":"event-client.js","sources":["../../src/event-client.ts"],"sourcesContent":["import { EventClient } from '@tanstack/devtools-event-client'\nimport type { AsyncBatcher } from './async-batcher'\nimport type { AsyncDebouncer } from './async-debouncer'\nimport type { AsyncQueuer } from './async-queuer'\nimport type { AsyncRateLimiter } from './async-rate-limiter'\nimport type { AsyncRetryer } from './async-retryer'\nimport type { AsyncThrottler } from './async-throttler'\nimport type { Debouncer } from './debouncer'\nimport type { Batcher } from './batcher'\nimport type { Queuer } from './queuer'\nimport type { RateLimiter } from './rate-limiter'\nimport type { Throttler } from './throttler'\n\nexport interface PacerEventMap {\n 'pacer:d-AsyncBatcher': AsyncBatcher<any>\n 'pacer:d-AsyncDebouncer': AsyncDebouncer<any>\n 'pacer:d-AsyncQueuer': AsyncQueuer<any>\n 'pacer:d-AsyncRateLimiter': AsyncRateLimiter<any>\n 'pacer:d-AsyncRetryer': AsyncRetryer<any>\n 'pacer:d-AsyncThrottler': AsyncThrottler<any>\n 'pacer:d-Batcher': Batcher<any>\n 'pacer:d-Debouncer': Debouncer<any>\n 'pacer:d-Queuer': Queuer<any>\n 'pacer:d-RateLimiter': RateLimiter<any>\n 'pacer:d-Throttler': Throttler<any>\n 'pacer:AsyncBatcher': AsyncBatcher<any>\n 'pacer:AsyncDebouncer': AsyncDebouncer<any>\n 'pacer:AsyncQueuer': AsyncQueuer<any>\n 'pacer:AsyncRateLimiter': AsyncRateLimiter<any>\n 'pacer:AsyncRetryer': AsyncRetryer<any>\n 'pacer:AsyncThrottler': AsyncThrottler<any>\n 'pacer:Batcher': Batcher<any>\n 'pacer:Debouncer': Debouncer<any>\n 'pacer:Queuer': Queuer<any>\n 'pacer:RateLimiter': RateLimiter<any>\n 'pacer:Throttler': Throttler<any>\n}\n\nexport type PacerEventName = keyof PacerEventMap extends `pacer:${infer T}`\n ? T\n : never\n\nclass PacerEventClient extends EventClient<PacerEventMap> {\n constructor(props?: { debug: boolean }) {\n super({\n pluginId: 'pacer',\n debug: props?.debug,\n })\n }\n}\n\nexport const emitChange = <\n TSuffix extends Extract<\n keyof PacerEventMap,\n `${string}:${string}`\n > extends `${string}:${infer S}`\n ? S\n : never,\n>(\n event: TSuffix,\n payload: PacerEventMap[`pacer:${TSuffix}`],\n) => {\n pacerEventClient.emit(event, payload)\n}\n\nexport const pacerEventClient = new PacerEventClient()\n"],"names":[],"mappings":";AA0CA,MAAM,yBAAyB,YAA2B;AAAA,EACxD,YAAY,OAA4B;AACtC,UAAM;AAAA,MACJ,UAAU;AAAA,MACV,OAAO,OAAO;AAAA,IAAA,CACf;AAAA,EACH;AACF;AAEO,MAAM,aAAa,CAQxB,OACA,YACG;AACH,mBAAiB,KAAK,OAAO,OAAO;AACtC;AAEO,MAAM,mBAAmB,IAAI,iBAAA;"}
1
+ {"version":3,"file":"event-client.js","sources":["../../src/event-client.ts"],"sourcesContent":["import { EventClient } from '@tanstack/devtools-event-client'\nimport type { AsyncBatcher } from './async-batcher'\nimport type { AsyncDebouncer } from './async-debouncer'\nimport type { AsyncQueuer } from './async-queuer'\nimport type { AsyncRateLimiter } from './async-rate-limiter'\nimport type { AsyncRetryer } from './async-retryer'\nimport type { AsyncThrottler } from './async-throttler'\nimport type { Debouncer } from './debouncer'\nimport type { Batcher } from './batcher'\nimport type { Queuer } from './queuer'\nimport type { RateLimiter } from './rate-limiter'\nimport type { Throttler } from './throttler'\n\nexport interface PacerEventMap {\n 'pacer:d-AsyncBatcher': AsyncBatcher<any>\n 'pacer:d-AsyncDebouncer': AsyncDebouncer<any>\n 'pacer:d-AsyncQueuer': AsyncQueuer<any>\n 'pacer:d-AsyncRateLimiter': AsyncRateLimiter<any>\n 'pacer:d-AsyncRetryer': AsyncRetryer<any>\n 'pacer:d-AsyncThrottler': AsyncThrottler<any>\n 'pacer:d-Batcher': Batcher<any>\n 'pacer:d-Debouncer': Debouncer<any>\n 'pacer:d-Queuer': Queuer<any>\n 'pacer:d-RateLimiter': RateLimiter<any>\n 'pacer:d-Throttler': Throttler<any>\n 'pacer:AsyncBatcher': AsyncBatcher<any>\n 'pacer:AsyncDebouncer': AsyncDebouncer<any>\n 'pacer:AsyncQueuer': AsyncQueuer<any>\n 'pacer:AsyncRateLimiter': AsyncRateLimiter<any>\n 'pacer:AsyncRetryer': AsyncRetryer<any>\n 'pacer:AsyncThrottler': AsyncThrottler<any>\n 'pacer:Batcher': Batcher<any>\n 'pacer:Debouncer': Debouncer<any>\n 'pacer:Queuer': Queuer<any>\n 'pacer:RateLimiter': RateLimiter<any>\n 'pacer:Throttler': Throttler<any>\n}\n\nexport type PacerEventName = keyof PacerEventMap extends `pacer:${infer T}`\n ? T\n : never\n\nclass PacerEventClient extends EventClient<PacerEventMap> {\n constructor(props?: { debug: boolean }) {\n super({\n pluginId: 'pacer',\n debug: props?.debug,\n })\n }\n}\n\nexport const emitChange = <\n TSuffix extends Extract<\n keyof PacerEventMap,\n `${string}:${string}`\n > extends `${string}:${infer S}`\n ? S\n : never,\n>(\n event: TSuffix,\n payload: PacerEventMap[`pacer:${TSuffix}`],\n) => {\n if (payload.key) {\n pacerEventClient.emit(event, payload)\n }\n}\n\nexport const pacerEventClient = new PacerEventClient()\n"],"names":[],"mappings":";AA0CA,MAAM,yBAAyB,YAA2B;AAAA,EACxD,YAAY,OAA4B;AACtC,UAAM;AAAA,MACJ,UAAU;AAAA,MACV,OAAO,OAAO;AAAA,IAAA,CACf;AAAA,EACH;AACF;AAEO,MAAM,aAAa,CAQxB,OACA,YACG;AACH,MAAI,QAAQ,KAAK;AACf,qBAAiB,KAAK,OAAO,OAAO;AAAA,EACtC;AACF;AAEO,MAAM,mBAAmB,IAAI,iBAAA;"}
package/dist/esm/index.js CHANGED
@@ -9,7 +9,7 @@ import { Debouncer, debounce, debouncerOptions } from "./debouncer.js";
9
9
  import { Queuer, queue, queuerOptions } from "./queuer.js";
10
10
  import { RateLimiter, rateLimit, rateLimiterOptions } from "./rate-limiter.js";
11
11
  import { Throttler, throttle, throttlerOptions } from "./throttler.js";
12
- import { createKey, isFunction, parseFunctionOrValue } from "./utils.js";
12
+ import { isFunction, parseFunctionOrValue } from "./utils.js";
13
13
  import { pacerEventClient } from "./event-client.js";
14
14
  export {
15
15
  AsyncBatcher,
@@ -36,7 +36,6 @@ export {
36
36
  asyncThrottle,
37
37
  asyncThrottlerOptions,
38
38
  batch,
39
- createKey,
40
39
  debounce,
41
40
  debouncerOptions,
42
41
  isFunction,
@@ -217,13 +217,9 @@ export declare class Queuer<TValue> {
217
217
  #private;
218
218
  fn: (item: TValue) => void;
219
219
  readonly store: Store<Readonly<QueuerState<TValue>>>;
220
- key: string;
220
+ key: string | undefined;
221
221
  options: QueuerOptions<TValue>;
222
222
  constructor(fn: (item: TValue) => void, initialOptions?: QueuerOptions<TValue>);
223
- /**
224
- * Emits a change event for the queuer instance. Mostly useful for devtools.
225
- */
226
- _emit: () => void;
227
223
  /**
228
224
  * Updates the queuer options. New options are merged with existing options.
229
225
  */
@@ -1,5 +1,5 @@
1
1
  import { Store } from "@tanstack/store";
2
- import { parseFunctionOrValue, createKey } from "./utils.js";
2
+ import { parseFunctionOrValue } from "./utils.js";
3
3
  import { emitChange, pacerEventClient } from "./event-client.js";
4
4
  function getDefaultQueuerState() {
5
5
  return {
@@ -39,7 +39,6 @@ class Queuer {
39
39
  getDefaultQueuerState()
40
40
  );
41
41
  this.#timeoutId = null;
42
- this._emit = () => emitChange("Queuer", this);
43
42
  this.setOptions = (newOptions) => {
44
43
  this.options = { ...this.options, ...newOptions };
45
44
  };
@@ -260,7 +259,7 @@ class Queuer {
260
259
  this.#setState(getDefaultQueuerState());
261
260
  this.options.onItemsChange?.(this);
262
261
  };
263
- this.key = createKey(initialOptions.key);
262
+ this.key = initialOptions.key;
264
263
  this.options = {
265
264
  ...defaultOptions,
266
265
  ...initialOptions