@tanstack/pacer 0.13.0 → 0.15.0

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Files changed (92) hide show
  1. package/dist/cjs/async-batcher.cjs +8 -0
  2. package/dist/cjs/async-batcher.cjs.map +1 -1
  3. package/dist/cjs/async-batcher.d.cts +8 -2
  4. package/dist/cjs/async-debouncer.cjs +17 -5
  5. package/dist/cjs/async-debouncer.cjs.map +1 -1
  6. package/dist/cjs/async-debouncer.d.cts +11 -1
  7. package/dist/cjs/async-queuer.cjs +14 -2
  8. package/dist/cjs/async-queuer.cjs.map +1 -1
  9. package/dist/cjs/async-queuer.d.cts +11 -1
  10. package/dist/cjs/async-rate-limiter.cjs +14 -2
  11. package/dist/cjs/async-rate-limiter.cjs.map +1 -1
  12. package/dist/cjs/async-rate-limiter.d.cts +11 -1
  13. package/dist/cjs/async-throttler.cjs +15 -3
  14. package/dist/cjs/async-throttler.cjs.map +1 -1
  15. package/dist/cjs/async-throttler.d.cts +11 -1
  16. package/dist/cjs/batcher.cjs +8 -0
  17. package/dist/cjs/batcher.cjs.map +1 -1
  18. package/dist/cjs/batcher.d.cts +8 -2
  19. package/dist/cjs/debouncer.cjs +15 -3
  20. package/dist/cjs/debouncer.cjs.map +1 -1
  21. package/dist/cjs/debouncer.d.cts +11 -1
  22. package/dist/cjs/event-client.cjs +18 -0
  23. package/dist/cjs/event-client.cjs.map +1 -0
  24. package/dist/cjs/event-client.d.cts +42 -0
  25. package/dist/cjs/index.cjs +3 -0
  26. package/dist/cjs/index.cjs.map +1 -1
  27. package/dist/cjs/index.d.cts +2 -0
  28. package/dist/cjs/queuer.cjs +13 -1
  29. package/dist/cjs/queuer.cjs.map +1 -1
  30. package/dist/cjs/queuer.d.cts +11 -1
  31. package/dist/cjs/rate-limiter.cjs +15 -3
  32. package/dist/cjs/rate-limiter.cjs.map +1 -1
  33. package/dist/cjs/rate-limiter.d.cts +11 -1
  34. package/dist/cjs/throttler.cjs +15 -3
  35. package/dist/cjs/throttler.cjs.map +1 -1
  36. package/dist/cjs/throttler.d.cts +11 -1
  37. package/dist/cjs/utils.cjs +10 -0
  38. package/dist/cjs/utils.cjs.map +1 -1
  39. package/dist/cjs/utils.d.cts +1 -0
  40. package/dist/esm/async-batcher.d.ts +8 -2
  41. package/dist/esm/async-batcher.js +9 -1
  42. package/dist/esm/async-batcher.js.map +1 -1
  43. package/dist/esm/async-debouncer.d.ts +11 -1
  44. package/dist/esm/async-debouncer.js +18 -6
  45. package/dist/esm/async-debouncer.js.map +1 -1
  46. package/dist/esm/async-queuer.d.ts +11 -1
  47. package/dist/esm/async-queuer.js +15 -3
  48. package/dist/esm/async-queuer.js.map +1 -1
  49. package/dist/esm/async-rate-limiter.d.ts +11 -1
  50. package/dist/esm/async-rate-limiter.js +15 -3
  51. package/dist/esm/async-rate-limiter.js.map +1 -1
  52. package/dist/esm/async-throttler.d.ts +11 -1
  53. package/dist/esm/async-throttler.js +16 -4
  54. package/dist/esm/async-throttler.js.map +1 -1
  55. package/dist/esm/batcher.d.ts +8 -2
  56. package/dist/esm/batcher.js +9 -1
  57. package/dist/esm/batcher.js.map +1 -1
  58. package/dist/esm/debouncer.d.ts +11 -1
  59. package/dist/esm/debouncer.js +16 -4
  60. package/dist/esm/debouncer.js.map +1 -1
  61. package/dist/esm/event-client.d.ts +42 -0
  62. package/dist/esm/event-client.js +18 -0
  63. package/dist/esm/event-client.js.map +1 -0
  64. package/dist/esm/index.d.ts +2 -0
  65. package/dist/esm/index.js +4 -1
  66. package/dist/esm/index.js.map +1 -1
  67. package/dist/esm/queuer.d.ts +11 -1
  68. package/dist/esm/queuer.js +14 -2
  69. package/dist/esm/queuer.js.map +1 -1
  70. package/dist/esm/rate-limiter.d.ts +11 -1
  71. package/dist/esm/rate-limiter.js +16 -4
  72. package/dist/esm/rate-limiter.js.map +1 -1
  73. package/dist/esm/throttler.d.ts +11 -1
  74. package/dist/esm/throttler.js +16 -4
  75. package/dist/esm/throttler.js.map +1 -1
  76. package/dist/esm/utils.d.ts +1 -0
  77. package/dist/esm/utils.js +10 -0
  78. package/dist/esm/utils.js.map +1 -1
  79. package/package.json +12 -1
  80. package/src/async-batcher.ts +23 -3
  81. package/src/async-debouncer.ts +30 -7
  82. package/src/async-queuer.ts +29 -4
  83. package/src/async-rate-limiter.ts +28 -4
  84. package/src/async-throttler.ts +27 -5
  85. package/src/batcher.ts +18 -3
  86. package/src/debouncer.ts +30 -5
  87. package/src/event-client.ts +63 -0
  88. package/src/index.ts +2 -0
  89. package/src/queuer.ts +26 -2
  90. package/src/rate-limiter.ts +29 -5
  91. package/src/throttler.ts +29 -5
  92. package/src/utils.ts +15 -0
@@ -1,8 +1,10 @@
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  import { Store } from "@tanstack/store";
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- import { parseFunctionOrValue } from "./utils.js";
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+ import { parseFunctionOrValue, createKey } from "./utils.js";
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+ import { emitChange, pacerEventClient } from "./event-client.js";
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  function getDefaultAsyncQueuerState() {
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- return structuredClone({
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+ return {
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  activeItems: [],
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+ addItemCount: 0,
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  errorCount: 0,
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  expirationCount: 0,
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  isEmpty: true,
@@ -18,7 +20,7 @@ function getDefaultAsyncQueuerState() {
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  size: 0,
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  status: "idle",
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  successCount: 0
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- });
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+ };
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  }
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  const defaultOptions = {
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  addItemsTo: "back",
@@ -61,6 +63,7 @@ class AsyncQueuer {
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  status
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  };
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  });
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+ emitChange("AsyncQueuer", this);
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  };
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  this.#getWait = () => {
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  return parseFunctionOrValue(this.options.wait ?? 0, this);
@@ -100,6 +103,9 @@ class AsyncQueuer {
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  this.#setState({ pendingTick: false });
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  };
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  this.addItem = (item, position = this.options.addItemsTo ?? "back", runOnItemsChange = true) => {
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+ this.#setState({
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+ addItemCount: this.store.state.addItemCount + 1
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+ });
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  if (this.store.state.items.length >= (this.options.maxSize ?? Infinity)) {
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  this.#setState({
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  rejectionCount: this.store.state.rejectionCount + 1
@@ -287,6 +293,7 @@ class AsyncQueuer {
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  this.#setState(getDefaultAsyncQueuerState());
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  this.options.onItemsChange?.(this);
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  };
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+ this.key = createKey(initialOptions.key);
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  this.options = {
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  ...defaultOptions,
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  ...initialOptions,
@@ -308,6 +315,11 @@ class AsyncQueuer {
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  this.addItem(item, this.options.addItemsTo ?? "back", isLast);
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  }
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  }
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+ pacerEventClient.on("d-AsyncQueuer", (e) => {
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+ if (e.payload.key !== this.key) return;
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+ this.#setState(e.payload.store.state);
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+ this.setOptions(e.payload.options);
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+ });
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  }
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  #timeoutIds;
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  #setState;
@@ -1 +1 @@
1
- {"version":3,"file":"async-queuer.js","sources":["../../src/async-queuer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport type { OptionalKeys } from './types'\nimport type { QueuePosition } from './queuer'\n\nexport interface AsyncQueuerState<TValue> {\n /**\n * Items currently being processed by the queuer\n */\n activeItems: Array<TValue>\n /**\n * Number of task executions that have resulted in errors\n */\n errorCount: number\n /**\n * Number of items that have been removed from the queue due to expiration\n */\n expirationCount: number\n /**\n * Whether the queuer has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the queuer has reached its maximum capacity\n */\n isFull: boolean\n /**\n * Whether the queuer is not currently processing any items\n */\n isIdle: boolean\n /**\n * Whether the queuer is active and will process items automatically\n */\n isRunning: boolean\n /**\n * Array of items currently waiting to be processed\n */\n items: Array<TValue>\n /**\n * Timestamps when items were added to the queue for expiration tracking\n */\n itemTimestamps: Array<number>\n /**\n * The result from the most recent task execution\n */\n lastResult: any\n /**\n * Whether the queuer has a pending timeout for processing the next item\n */\n pendingTick: boolean\n /**\n * Number of items that have been rejected from being added to the queue\n */\n rejectionCount: number\n /**\n * Number of task executions that have completed (either successfully or with errors)\n */\n settledCount: number\n /**\n * Number of items currently in the queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'running' when active, 'stopped' when paused\n */\n status: 'idle' | 'running' | 'stopped'\n /**\n * Number of task executions that have completed successfully\n */\n successCount: number\n}\n\nfunction getDefaultAsyncQueuerState<TValue>(): AsyncQueuerState<TValue> {\n return structuredClone({\n activeItems: [],\n errorCount: 0,\n expirationCount: 0,\n isEmpty: true,\n isFull: false,\n isIdle: true,\n isRunning: true,\n itemTimestamps: [],\n items: [],\n lastResult: null,\n pendingTick: false,\n rejectionCount: 0,\n settledCount: 0,\n size: 0,\n status: 'idle',\n successCount: 0,\n })\n}\n\nexport interface AsyncQueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum number of concurrent tasks to process.\n * Can be a number or a function that returns a number.\n * @default 1\n */\n concurrency?: number | ((queuer: AsyncQueuer<TValue>) => number)\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n * If not provided, will use static priority values attached to tasks\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Initial state for the async queuer\n */\n initialState?: Partial<AsyncQueuerState<TValue>>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Optional error handler for when a task throws.\n * If provided, the handler will be called with the error and queuer instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (error: unknown, item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Optional callback to call when a task is settled\n */\n onSettled?: (item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Optional callback to call when a task succeeds\n */\n onSuccess?: (result: any, item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately or not.\n */\n started?: boolean\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: AsyncQueuer<TValue>) => number)\n}\n\ntype AsyncQueuerOptionsWithOptionalCallbacks = OptionalKeys<\n Required<AsyncQueuerOptions<any>>,\n | 'initialState'\n | 'throwOnError'\n | 'onSuccess'\n | 'onSettled'\n | 'onReject'\n | 'onItemsChange'\n | 'onExpire'\n | 'onError'\n>\n\nconst defaultOptions: AsyncQueuerOptionsWithOptionalCallbacks = {\n addItemsTo: 'back',\n concurrency: 1,\n expirationDuration: Infinity,\n getIsExpired: () => false,\n getItemsFrom: 'front',\n getPriority: (item: any) => item?.priority ?? 0,\n initialItems: [],\n maxSize: Infinity,\n started: true,\n wait: 0,\n}\n\n/**\n * A flexible asynchronous queue for processing tasks with configurable concurrency, priority, and expiration.\n *\n * Features:\n * - Priority queue support via the getPriority option\n * - Configurable concurrency limit\n * - Callbacks for task success, error, completion, and queue state changes\n * - FIFO (First In First Out) or LIFO (Last In First Out) queue behavior\n * - Pause and resume processing\n * - Task cancellation\n * - Item expiration to remove stale items from the queue\n *\n * Tasks are processed concurrently up to the configured concurrency limit. When a task completes,\n * the next pending task is processed if the concurrency limit allows.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and queuer instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together; the handler will be called before any error is thrown\n * - The error state can be checked using the AsyncQueuer instance\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the async queuer\n * - Use `onSuccess` callback to react to successful task execution and implement custom logic\n * - Use `onError` callback to react to task execution errors and implement custom error handling\n * - Use `onSettled` callback to react to task execution completion (success or error) and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the queue\n * - Use `onExpire` callback to react to items expiring and implement custom logic\n * - Use `onReject` callback to react to items being rejected when the queue is full\n * - The state includes error count, expiration count, rejection count, running status, and success/settle counts\n * - State can be accessed via `asyncQueuer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `asyncQueuer.state`\n *\n * Example usage:\n * ```ts\n * const asyncQueuer = new AsyncQueuer<string>(async (item) => {\n * // process item\n * return item.toUpperCase();\n * }, {\n * concurrency: 2,\n * onSuccess: (result) => {\n * console.log(result);\n * }\n * });\n *\n * asyncQueuer.addItem('hello');\n * asyncQueuer.start();\n * ```\n */\nexport class AsyncQueuer<TValue> {\n readonly store: Store<Readonly<AsyncQueuerState<TValue>>> = new Store<\n AsyncQueuerState<TValue>\n >(getDefaultAsyncQueuerState<TValue>())\n options: AsyncQueuerOptions<TValue>\n #timeoutIds: Set<NodeJS.Timeout> = new Set()\n\n constructor(\n private fn: (item: TValue) => Promise<any>,\n initialOptions: AsyncQueuerOptions<TValue> = {},\n ) {\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n const isInitiallyRunning =\n this.options.initialState?.isRunning ?? this.options.started ?? true\n this.#setState({\n ...this.options.initialState,\n isRunning: isInitiallyRunning,\n })\n\n if (this.options.initialState?.items) {\n if (this.store.state.isRunning) {\n this.#tick()\n }\n } else {\n for (let i = 0; i < (this.options.initialItems?.length ?? 0); i++) {\n const item = this.options.initialItems![i]!\n const isLast = i === (this.options.initialItems?.length ?? 0) - 1\n this.addItem(item, this.options.addItemsTo ?? 'back', isLast)\n }\n }\n }\n\n /**\n * Updates the queuer options. New options are merged with existing options.\n */\n setOptions = (newOptions: Partial<AsyncQueuerOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<AsyncQueuerState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n\n const { activeItems, items, isRunning } = combinedState\n\n const size = items.length\n const isFull = size >= (this.options.maxSize ?? Infinity)\n const isEmpty = size === 0\n const isIdle = isRunning && isEmpty && activeItems.length === 0\n\n const status = isIdle ? 'idle' : isRunning ? 'running' : 'stopped'\n\n return {\n ...combinedState,\n isEmpty,\n isFull,\n isIdle,\n size,\n status,\n }\n })\n }\n\n /**\n * Returns the current wait time (in milliseconds) between processing items.\n * If a function is provided, it is called with the queuer instance.\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait ?? 0, this)\n }\n\n /**\n * Returns the current concurrency limit for processing items.\n * If a function is provided, it is called with the queuer instance.\n */\n #getConcurrency = (): number => {\n return parseFunctionOrValue(this.options.concurrency ?? 1, this)\n }\n\n /**\n * Processes items in the queue up to the concurrency limit. Internal use only.\n */\n #tick = () => {\n if (!this.store.state.isRunning) {\n this.#setState({ pendingTick: false })\n return\n }\n this.#setState({ pendingTick: true })\n\n // Check for expired items\n this.#checkExpiredItems()\n\n // Process items concurrently up to the concurrency limit\n const activeItems = this.store.state.activeItems\n while (\n activeItems.length < this.#getConcurrency() &&\n this.store.state.items.length > 0\n ) {\n const nextItem = this.peekNextItem()\n if (!nextItem) {\n break\n }\n activeItems.push(nextItem)\n this.#setState({\n activeItems,\n })\n ;(async () => {\n const result = await this.execute()\n this.#setState({ lastResult: result })\n\n const wait = this.#getWait()\n if (wait > 0) {\n const timeoutId = setTimeout(() => this.#tick(), wait)\n this.#timeoutIds.add(timeoutId)\n return\n }\n\n this.#tick()\n })()\n }\n\n this.#setState({ pendingTick: false })\n }\n\n /**\n * Adds an item to the queue. If the queue is full, the item is rejected and onReject is called.\n * Items can be inserted based on priority or at the front/back depending on configuration.\n *\n * @example\n * ```ts\n * queuer.addItem({ value: 'task', priority: 10 });\n * queuer.addItem('task2', 'front');\n * ```\n */\n addItem = (\n item: TValue,\n position: QueuePosition = this.options.addItemsTo ?? 'back',\n runOnItemsChange: boolean = true,\n ): boolean => {\n if (this.store.state.items.length >= (this.options.maxSize ?? Infinity)) {\n this.#setState({\n rejectionCount: this.store.state.rejectionCount + 1,\n })\n this.options.onReject?.(item, this)\n return false\n }\n\n // Get priority either from the function or from getPriority option\n const priority =\n this.options.getPriority !== defaultOptions.getPriority\n ? this.options.getPriority!(item)\n : (item as any).priority\n\n const items = this.store.state.items\n const itemTimestamps = this.store.state.itemTimestamps\n\n if (priority !== undefined) {\n // Insert based on priority - higher priority items go to front\n const insertIndex = items.findIndex((existing) => {\n const existingPriority =\n this.options.getPriority !== defaultOptions.getPriority\n ? this.options.getPriority!(existing)\n : (existing as any).priority\n return existingPriority < priority\n })\n\n if (insertIndex === -1) {\n items.push(item)\n itemTimestamps.push(Date.now())\n } else {\n items.splice(insertIndex, 0, item)\n itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n if (position === 'front') {\n // Default FIFO/LIFO behavior\n items.unshift(item)\n itemTimestamps.unshift(Date.now())\n } else {\n // LIFO\n items.push(item)\n itemTimestamps.push(Date.now())\n }\n }\n\n this.#setState({\n items,\n itemTimestamps,\n })\n\n if (runOnItemsChange) {\n this.options.onItemsChange?.(this)\n }\n\n if (this.store.state.isRunning && !this.store.state.pendingTick) {\n this.#tick()\n }\n\n return true\n }\n\n /**\n * Removes and returns the next item from the queue without executing the task function.\n * Use for manual queue management. Normally, use execute() to process items.\n *\n * @example\n * ```ts\n * // FIFO\n * queuer.getNextItem();\n * // LIFO\n * queuer.getNextItem('back');\n * ```\n */\n getNextItem = (\n position: QueuePosition = this.options.getItemsFrom ?? 'front',\n ): TValue | undefined => {\n const { items, itemTimestamps } = this.store.state\n let item: TValue | undefined\n\n if (position === 'front') {\n item = items[0]\n if (item !== undefined) {\n this.#setState({\n items: items.slice(1),\n itemTimestamps: itemTimestamps.slice(1),\n })\n }\n } else {\n item = items[items.length - 1]\n if (item !== undefined) {\n this.#setState({\n items: items.slice(0, -1),\n itemTimestamps: itemTimestamps.slice(0, -1),\n })\n }\n }\n\n if (item !== undefined) {\n this.options.onItemsChange?.(this)\n }\n\n return item\n }\n\n #getAllItems = (): Array<TValue> => {\n const items = this.peekAllItems()\n this.clear()\n return items\n }\n\n /**\n * Removes and returns the next item from the queue and executes the task function with it.\n *\n * @example\n * ```ts\n * queuer.execute();\n * // LIFO\n * queuer.execute('back');\n * ```\n */\n execute = async (position?: QueuePosition): Promise<any> => {\n const item = this.getNextItem(position)\n if (item !== undefined) {\n try {\n const lastResult = await this.fn(item) // EXECUTE!\n this.#setState({\n successCount: this.store.state.successCount + 1,\n lastResult,\n })\n this.options.onSuccess?.(lastResult, item, this)\n } catch (error) {\n this.#setState({\n errorCount: this.store.state.errorCount + 1,\n })\n this.options.onError?.(error, item, this)\n if (this.options.throwOnError) {\n throw error\n }\n } finally {\n this.#setState({\n activeItems: this.store.state.activeItems.filter(\n (activeItem) => activeItem !== item,\n ),\n settledCount: this.store.state.settledCount + 1,\n })\n this.options.onSettled?.(item, this)\n }\n }\n return item\n }\n\n /**\n * Processes a specified number of items to execute immediately with no wait time\n * If no numberOfItems is provided, all items will be processed\n */\n flush = async (\n numberOfItems: number = this.store.state.items.length,\n position?: QueuePosition,\n ): Promise<void> => {\n this.#clearTimeouts() // clear any pending timeouts\n await Promise.all(\n Array.from({ length: numberOfItems }, () => this.execute(position)),\n )\n }\n\n /**\n * Processes all items in the queue as a batch using the provided function as an argument\n * The queue is cleared after processing\n */\n flushAsBatch = async (\n batchFunction: (items: Array<TValue>) => Promise<any>,\n ): Promise<void> => {\n this.#clearTimeouts() // clear any pending timeouts\n const items = this.#getAllItems()\n await batchFunction(items)\n }\n\n /**\n * Checks for expired items in the queue and removes them. 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+ {"version":3,"file":"async-queuer.js","sources":["../../src/async-queuer.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { createKey, parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { OptionalKeys } from './types'\nimport type { QueuePosition } from './queuer'\n\nexport interface AsyncQueuerState<TValue> {\n /**\n * Items currently being processed by the queuer\n */\n activeItems: Array<TValue>\n /**\n * Number of times addItem has been called (for reduction calculations)\n */\n addItemCount: number\n /**\n * Number of task executions that have resulted in errors\n */\n errorCount: number\n /**\n * Number of items that have been removed from the queue due to expiration\n */\n expirationCount: number\n /**\n * Whether the queuer has no items to process (items array is empty)\n */\n isEmpty: boolean\n /**\n * Whether the queuer has reached its maximum capacity\n */\n isFull: boolean\n /**\n * Whether the queuer is not currently processing any items\n */\n isIdle: boolean\n /**\n * Whether the queuer is active and will process items automatically\n */\n isRunning: boolean\n /**\n * Array of items currently waiting to be processed\n */\n items: Array<TValue>\n /**\n * Timestamps when items were added to the queue for expiration tracking\n */\n itemTimestamps: Array<number>\n /**\n * The result from the most recent task execution\n */\n lastResult: any\n /**\n * Whether the queuer has a pending timeout for processing the next item\n */\n pendingTick: boolean\n /**\n * Number of items that have been rejected from being added to the queue\n */\n rejectionCount: number\n /**\n * Number of task executions that have completed (either successfully or with errors)\n */\n settledCount: number\n /**\n * Number of items currently in the queue\n */\n size: number\n /**\n * Current processing status - 'idle' when not processing, 'running' when active, 'stopped' when paused\n */\n status: 'idle' | 'running' | 'stopped'\n /**\n * Number of task executions that have completed successfully\n */\n successCount: number\n}\n\nfunction getDefaultAsyncQueuerState<TValue>(): AsyncQueuerState<TValue> {\n return {\n activeItems: [],\n addItemCount: 0,\n errorCount: 0,\n expirationCount: 0,\n isEmpty: true,\n isFull: false,\n isIdle: true,\n isRunning: true,\n itemTimestamps: [],\n items: [],\n lastResult: null,\n pendingTick: false,\n rejectionCount: 0,\n settledCount: 0,\n size: 0,\n status: 'idle',\n successCount: 0,\n }\n}\n\nexport interface AsyncQueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum number of concurrent tasks to process.\n * Can be a number or a function that returns a number.\n * @default 1\n */\n concurrency?: number | ((queuer: AsyncQueuer<TValue>) => number)\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n * If not provided, will use static priority values attached to tasks\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Initial state for the async queuer\n */\n initialState?: Partial<AsyncQueuerState<TValue>>\n /**\n * Optional key to identify this async queuer instance.\n * If provided, the async queuer will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Optional error handler for when a task throws.\n * If provided, the handler will be called with the error and queuer instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (error: unknown, item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: AsyncQueuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Optional callback to call when a task is settled\n */\n onSettled?: (item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Optional callback to call when a task succeeds\n */\n onSuccess?: (result: any, item: TValue, queuer: AsyncQueuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately or not.\n */\n started?: boolean\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: AsyncQueuer<TValue>) => number)\n}\n\ntype AsyncQueuerOptionsWithOptionalCallbacks = OptionalKeys<\n Required<AsyncQueuerOptions<any>>,\n | 'initialState'\n | 'throwOnError'\n | 'onSuccess'\n | 'onSettled'\n | 'onReject'\n | 'onItemsChange'\n | 'onExpire'\n | 'onError'\n | 'key'\n>\n\nconst defaultOptions: AsyncQueuerOptionsWithOptionalCallbacks = {\n addItemsTo: 'back',\n concurrency: 1,\n expirationDuration: Infinity,\n getIsExpired: () => false,\n getItemsFrom: 'front',\n getPriority: (item: any) => item?.priority ?? 0,\n initialItems: [],\n maxSize: Infinity,\n started: true,\n wait: 0,\n}\n\n/**\n * A flexible asynchronous queue for processing tasks with configurable concurrency, priority, and expiration.\n *\n * Features:\n * - Priority queue support via the getPriority option\n * - Configurable concurrency limit\n * - Callbacks for task success, error, completion, and queue state changes\n * - FIFO (First In First Out) or LIFO (Last In First Out) queue behavior\n * - Pause and resume processing\n * - Task cancellation\n * - Item expiration to remove stale items from the queue\n *\n * Tasks are processed concurrently up to the configured concurrency limit. When a task completes,\n * the next pending task is processed if the concurrency limit allows.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and queuer instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together; the handler will be called before any error is thrown\n * - The error state can be checked using the AsyncQueuer instance\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the async queuer\n * - Use `onSuccess` callback to react to successful task execution and implement custom logic\n * - Use `onError` callback to react to task execution errors and implement custom error handling\n * - Use `onSettled` callback to react to task execution completion (success or error) and implement custom logic\n * - Use `onItemsChange` callback to react to items being added or removed from the queue\n * - Use `onExpire` callback to react to items expiring and implement custom logic\n * - Use `onReject` callback to react to items being rejected when the queue is full\n * - The state includes error count, expiration count, rejection count, running status, and success/settle counts\n * - State can be accessed via `asyncQueuer.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `asyncQueuer.state`\n *\n * Example usage:\n * ```ts\n * const asyncQueuer = new AsyncQueuer<string>(async (item) => {\n * // process item\n * return item.toUpperCase();\n * }, {\n * concurrency: 2,\n * onSuccess: (result) => {\n * console.log(result);\n * }\n * });\n *\n * asyncQueuer.addItem('hello');\n * asyncQueuer.start();\n * ```\n */\nexport class AsyncQueuer<TValue> {\n readonly store: Store<Readonly<AsyncQueuerState<TValue>>> = new Store<\n AsyncQueuerState<TValue>\n >(getDefaultAsyncQueuerState<TValue>())\n key: string\n options: AsyncQueuerOptions<TValue>\n #timeoutIds: Set<NodeJS.Timeout> = new Set()\n\n constructor(\n public fn: (item: TValue) => Promise<any>,\n initialOptions: AsyncQueuerOptions<TValue> = {},\n ) {\n this.key = createKey(initialOptions.key)\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n const isInitiallyRunning =\n this.options.initialState?.isRunning ?? this.options.started ?? true\n this.#setState({\n ...this.options.initialState,\n isRunning: isInitiallyRunning,\n })\n\n if (this.options.initialState?.items) {\n if (this.store.state.isRunning) {\n this.#tick()\n }\n } else {\n for (let i = 0; i < (this.options.initialItems?.length ?? 0); i++) {\n const item = this.options.initialItems![i]!\n const isLast = i === (this.options.initialItems?.length ?? 0) - 1\n this.addItem(item, this.options.addItemsTo ?? 'back', isLast)\n }\n }\n\n pacerEventClient.on('d-AsyncQueuer', (e) => {\n if (e.payload.key !== this.key) return\n this.#setState(e.payload.store.state)\n this.setOptions(e.payload.options)\n })\n }\n\n /**\n * Updates the queuer options. New options are merged with existing options.\n */\n setOptions = (newOptions: Partial<AsyncQueuerOptions<TValue>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<AsyncQueuerState<TValue>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n\n const { activeItems, items, isRunning } = combinedState\n\n const size = items.length\n const isFull = size >= (this.options.maxSize ?? Infinity)\n const isEmpty = size === 0\n const isIdle = isRunning && isEmpty && activeItems.length === 0\n\n const status = isIdle ? 'idle' : isRunning ? 'running' : 'stopped'\n\n return {\n ...combinedState,\n isEmpty,\n isFull,\n isIdle,\n size,\n status,\n }\n })\n emitChange('AsyncQueuer', this)\n }\n\n /**\n * Returns the current wait time (in milliseconds) between processing items.\n * If a function is provided, it is called with the queuer instance.\n */\n #getWait = (): number => {\n return parseFunctionOrValue(this.options.wait ?? 0, this)\n }\n\n /**\n * Returns the current concurrency limit for processing items.\n * If a function is provided, it is called with the queuer instance.\n */\n #getConcurrency = (): number => {\n return parseFunctionOrValue(this.options.concurrency ?? 1, this)\n }\n\n /**\n * Processes items in the queue up to the concurrency limit. Internal use only.\n */\n #tick = () => {\n if (!this.store.state.isRunning) {\n this.#setState({ pendingTick: false })\n return\n }\n this.#setState({ pendingTick: true })\n\n // Check for expired items\n this.#checkExpiredItems()\n\n // Process items concurrently up to the concurrency limit\n const activeItems = this.store.state.activeItems\n while (\n activeItems.length < this.#getConcurrency() &&\n this.store.state.items.length > 0\n ) {\n const nextItem = this.peekNextItem()\n if (!nextItem) {\n break\n }\n activeItems.push(nextItem)\n this.#setState({\n activeItems,\n })\n ;(async () => {\n const result = await this.execute()\n this.#setState({ lastResult: result })\n\n const wait = this.#getWait()\n if (wait > 0) {\n const timeoutId = setTimeout(() => this.#tick(), wait)\n this.#timeoutIds.add(timeoutId)\n return\n }\n\n this.#tick()\n })()\n }\n\n this.#setState({ pendingTick: false })\n }\n\n /**\n * Adds an item to the queue. If the queue is full, the item is rejected and onReject is called.\n * Items can be inserted based on priority or at the front/back depending on configuration.\n *\n * @example\n * ```ts\n * queuer.addItem({ value: 'task', priority: 10 });\n * queuer.addItem('task2', 'front');\n * ```\n */\n addItem = (\n item: TValue,\n position: QueuePosition = this.options.addItemsTo ?? 'back',\n runOnItemsChange: boolean = true,\n ): boolean => {\n this.#setState({\n addItemCount: this.store.state.addItemCount + 1,\n })\n\n if (this.store.state.items.length >= (this.options.maxSize ?? Infinity)) {\n this.#setState({\n rejectionCount: this.store.state.rejectionCount + 1,\n })\n this.options.onReject?.(item, this)\n return false\n }\n\n // Get priority either from the function or from getPriority option\n const priority =\n this.options.getPriority !== defaultOptions.getPriority\n ? this.options.getPriority!(item)\n : (item as any).priority\n\n const items = this.store.state.items\n const itemTimestamps = this.store.state.itemTimestamps\n\n if (priority !== undefined) {\n // Insert based on priority - higher priority items go to front\n const insertIndex = items.findIndex((existing) => {\n const existingPriority =\n this.options.getPriority !== defaultOptions.getPriority\n ? this.options.getPriority!(existing)\n : (existing as any).priority\n return existingPriority < priority\n })\n\n if (insertIndex === -1) {\n items.push(item)\n itemTimestamps.push(Date.now())\n } else {\n items.splice(insertIndex, 0, item)\n itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n if (position === 'front') {\n // Default FIFO/LIFO behavior\n items.unshift(item)\n itemTimestamps.unshift(Date.now())\n } else {\n // LIFO\n items.push(item)\n itemTimestamps.push(Date.now())\n }\n }\n\n this.#setState({\n items,\n itemTimestamps,\n })\n\n if (runOnItemsChange) {\n this.options.onItemsChange?.(this)\n }\n\n if (this.store.state.isRunning && !this.store.state.pendingTick) {\n this.#tick()\n }\n\n return true\n }\n\n /**\n * Removes and returns the next item from the queue without executing the task function.\n * Use for manual queue management. Normally, use execute() to process items.\n *\n * @example\n * ```ts\n * // FIFO\n * queuer.getNextItem();\n * // LIFO\n * queuer.getNextItem('back');\n * ```\n */\n getNextItem = (\n position: QueuePosition = this.options.getItemsFrom ?? 'front',\n ): TValue | undefined => {\n const { items, itemTimestamps } = this.store.state\n let item: TValue | undefined\n\n if (position === 'front') {\n item = items[0]\n if (item !== undefined) {\n this.#setState({\n items: items.slice(1),\n itemTimestamps: itemTimestamps.slice(1),\n })\n }\n } else {\n item = items[items.length - 1]\n if (item !== undefined) {\n this.#setState({\n items: items.slice(0, -1),\n itemTimestamps: itemTimestamps.slice(0, -1),\n })\n }\n }\n\n if (item !== undefined) {\n this.options.onItemsChange?.(this)\n }\n\n return item\n }\n\n #getAllItems = (): Array<TValue> => {\n const items = this.peekAllItems()\n this.clear()\n return items\n }\n\n /**\n * Removes and returns the next item from the queue and executes the task function with it.\n *\n * @example\n * ```ts\n * queuer.execute();\n * // LIFO\n * queuer.execute('back');\n * ```\n */\n execute = async (position?: QueuePosition): Promise<any> => {\n const item = this.getNextItem(position)\n if (item !== undefined) {\n try {\n const lastResult = await this.fn(item) // EXECUTE!\n this.#setState({\n successCount: this.store.state.successCount + 1,\n lastResult,\n })\n this.options.onSuccess?.(lastResult, item, this)\n } catch (error) {\n this.#setState({\n errorCount: this.store.state.errorCount + 1,\n })\n this.options.onError?.(error, item, this)\n if (this.options.throwOnError) {\n throw error\n }\n } finally {\n this.#setState({\n activeItems: this.store.state.activeItems.filter(\n (activeItem) => activeItem !== item,\n ),\n settledCount: this.store.state.settledCount + 1,\n })\n this.options.onSettled?.(item, this)\n }\n }\n return item\n }\n\n /**\n * Processes a specified number of items to execute immediately with no wait time\n * If no numberOfItems is provided, all items will be processed\n */\n flush = async (\n numberOfItems: number = this.store.state.items.length,\n position?: QueuePosition,\n ): Promise<void> => {\n this.#clearTimeouts() // clear any pending timeouts\n await Promise.all(\n Array.from({ length: numberOfItems }, () => this.execute(position)),\n )\n }\n\n /**\n * Processes all items in the queue as a batch using the provided function as an argument\n * The queue is cleared after processing\n */\n flushAsBatch = async (\n batchFunction: (items: Array<TValue>) => Promise<any>,\n ): Promise<void> => {\n this.#clearTimeouts() // clear any pending timeouts\n const items = this.#getAllItems()\n await batchFunction(items)\n }\n\n /**\n * Checks for expired items in the queue and removes them. Calls onExpire for each expired item.\n * Internal use only.\n */\n #checkExpiredItems = (): void => {\n if (\n (this.options.expirationDuration ?? Infinity) === Infinity &&\n this.options.getIsExpired === defaultOptions.getIsExpired\n ) {\n return\n }\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this.store.state.items.length; i++) {\n const timestamp = this.store.state.itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this.store.state.items[i]\n if (item === undefined) continue\n\n const isExpired =\n this.options.getIsExpired !== defaultOptions.getIsExpired\n ? this.options.getIsExpired!(item, timestamp)\n : now - timestamp > (this.options.expirationDuration ?? Infinity)\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this.store.state.items[index]\n if (expiredItem === undefined) continue\n\n const newItems = [...this.store.state.items]\n const newTimestamps = [...this.store.state.itemTimestamps]\n newItems.splice(index, 1)\n newTimestamps.splice(index, 1)\n this.#setState({\n items: newItems,\n itemTimestamps: newTimestamps,\n expirationCount: this.store.state.expirationCount + 1,\n })\n this.options.onExpire?.(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this.options.onItemsChange?.(this)\n }\n }\n\n /**\n * Returns the next item in the queue without removing it.\n *\n * @example\n * ```ts\n * queuer.peekNextItem(); // front\n * queuer.peekNextItem('back'); // back\n * ```\n */\n peekNextItem = (position: QueuePosition = 'front'): TValue | undefined => {\n if (position === 'front') {\n return this.store.state.items[0]\n }\n return this.store.state.items[this.store.state.items.length - 1]\n }\n\n /**\n * Returns a copy of all items in the queue, including active and pending items.\n */\n peekAllItems = (): Array<TValue> => {\n return [...this.peekActiveItems(), ...this.peekPendingItems()]\n }\n\n /**\n * Returns the items currently being processed (active tasks).\n */\n peekActiveItems = (): Array<TValue> => {\n return [...this.store.state.activeItems]\n }\n\n /**\n * Returns the items waiting to be processed (pending tasks).\n */\n peekPendingItems = (): Array<TValue> => {\n return [...this.store.state.items]\n }\n\n /**\n * Starts processing items in the queue. If already running, does nothing.\n */\n start = (): void => {\n this.#setState({ isRunning: true })\n if (!this.store.state.pendingTick && this.store.state.items.length > 0) {\n this.#tick()\n }\n }\n\n /**\n * Stops processing items in the queue. Does not clear the queue.\n */\n stop = (): void => {\n this.#clearTimeouts()\n this.#setState({ isRunning: false, pendingTick: false })\n }\n\n #clearTimeouts = (): void => {\n this.#timeoutIds.forEach((timeoutId) => clearTimeout(timeoutId))\n this.#timeoutIds.clear()\n }\n\n /**\n * Removes all pending items from the queue. 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@@ -37,6 +37,10 @@ export interface AsyncRateLimiterState<TFn extends AnyAsyncFunction> {
37
37
  * Number of function executions that have completed successfully
38
38
  */
39
39
  successCount: number;
40
+ /**
41
+ * Number of times maybeExecute has been called (for reduction calculations)
42
+ */
43
+ maybeExecuteCount: number;
40
44
  }
41
45
  /**
42
46
  * Options for configuring an async rate-limited function
@@ -52,6 +56,11 @@ export interface AsyncRateLimiterOptions<TFn extends AnyAsyncFunction> {
52
56
  * Initial state for the rate limiter
53
57
  */
54
58
  initialState?: Partial<AsyncRateLimiterState<TFn>>;
59
+ /**
60
+ * Optional key to identify this async rate limiter instance.
61
+ * If provided, the async rate limiter will be identified by this key in the devtools and PacerProvider if applicable.
62
+ */
63
+ key?: string;
55
64
  /**
56
65
  * Maximum number of executions allowed within the time window.
57
66
  * Can be a number or a function that returns a number.
@@ -162,8 +171,9 @@ export interface AsyncRateLimiterOptions<TFn extends AnyAsyncFunction> {
162
171
  */
163
172
  export declare class AsyncRateLimiter<TFn extends AnyAsyncFunction> {
164
173
  #private;
165
- private fn;
174
+ fn: TFn;
166
175
  readonly store: Store<Readonly<AsyncRateLimiterState<TFn>>>;
176
+ key: string;
167
177
  options: AsyncRateLimiterOptions<TFn>;
168
178
  constructor(fn: TFn, initialOptions: AsyncRateLimiterOptions<TFn>);
169
179
  /**
@@ -1,5 +1,6 @@
1
1
  import { Store } from "@tanstack/store";
2
- import { parseFunctionOrValue } from "./utils.js";
2
+ import { parseFunctionOrValue, createKey } from "./utils.js";
3
+ import { emitChange, pacerEventClient } from "./event-client.js";
3
4
  function getDefaultAsyncRateLimiterState() {
4
5
  return {
5
6
  errorCount: 0,
@@ -7,10 +8,11 @@ function getDefaultAsyncRateLimiterState() {
7
8
  isExceeded: false,
8
9
  isExecuting: false,
9
10
  lastResult: void 0,
11
+ maybeExecuteCount: 0,
10
12
  rejectionCount: 0,
11
13
  settleCount: 0,
12
- successCount: 0,
13
- status: "idle"
14
+ status: "idle",
15
+ successCount: 0
14
16
  };
15
17
  }
16
18
  const defaultOptions = {
@@ -42,6 +44,7 @@ class AsyncRateLimiter {
42
44
  status
43
45
  };
44
46
  });
47
+ emitChange("AsyncRateLimiter", this);
45
48
  };
46
49
  this.#getEnabled = () => {
47
50
  return !!parseFunctionOrValue(this.options.enabled, this);
@@ -53,6 +56,9 @@ class AsyncRateLimiter {
53
56
  return parseFunctionOrValue(this.options.window, this);
54
57
  };
55
58
  this.maybeExecute = async (...args) => {
59
+ this.#setState({
60
+ maybeExecuteCount: this.store.state.maybeExecuteCount + 1
61
+ });
56
62
  this.#cleanupOldExecutions();
57
63
  const relevantExecutionTimes = this.#getExecutionTimesInWindow();
58
64
  if (relevantExecutionTimes.length < this.#getLimit()) {
@@ -158,6 +164,7 @@ class AsyncRateLimiter {
158
164
  this.#setState(getDefaultAsyncRateLimiterState());
159
165
  this.#clearTimeouts();
160
166
  };
167
+ this.key = createKey(initialOptions.key);
161
168
  this.options = {
162
169
  ...defaultOptions,
163
170
  ...initialOptions,
@@ -167,6 +174,11 @@ class AsyncRateLimiter {
167
174
  for (const executionTime of this.#getExecutionTimesInWindow()) {
168
175
  this.#setCleanupTimeout(executionTime);
169
176
  }
177
+ pacerEventClient.on("d-AsyncRateLimiter", (event) => {
178
+ if (event.payload.key !== this.key) return;
179
+ this.#setState(event.payload.store.state);
180
+ this.setOptions(event.payload.options);
181
+ });
170
182
  }
171
183
  #timeoutIds;
172
184
  #setState;
@@ -1 +1 @@
1
- {"version":3,"file":"async-rate-limiter.js","sources":["../../src/async-rate-limiter.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { parseFunctionOrValue } from './utils'\nimport type { AnyAsyncFunction } from './types'\n\nexport interface AsyncRateLimiterState<TFn extends AnyAsyncFunction> {\n /**\n * Number of function executions that have resulted in errors\n */\n errorCount: number\n /**\n * Array of timestamps when executions occurred for rate limiting calculations\n */\n executionTimes: Array<number>\n /**\n * Whether the rate limiter has exceeded the limit\n */\n isExceeded: boolean\n /**\n * Whether the rate-limited function is currently executing asynchronously\n */\n isExecuting: boolean\n /**\n * The result from the most recent successful function execution\n */\n lastResult: ReturnType<TFn> | undefined\n /**\n * Number of function executions that have been rejected due to rate limiting\n */\n rejectionCount: number\n /**\n * Number of function executions that have completed (either successfully or with errors)\n */\n settleCount: number\n /**\n * Current execution status - 'disabled' when not active, 'executing' when executing, 'idle' when not executing, 'exceeded' when rate limit is exceeded\n */\n status: 'disabled' | 'executing' | 'exceeded' | 'idle'\n /**\n * Number of function executions that have completed successfully\n */\n successCount: number\n}\n\nfunction getDefaultAsyncRateLimiterState<\n TFn extends AnyAsyncFunction,\n>(): AsyncRateLimiterState<TFn> {\n return {\n errorCount: 0,\n executionTimes: [],\n isExceeded: false,\n isExecuting: false,\n lastResult: undefined,\n rejectionCount: 0,\n settleCount: 0,\n successCount: 0,\n status: 'idle',\n }\n}\n\n/**\n * Options for configuring an async rate-limited function\n */\nexport interface AsyncRateLimiterOptions<TFn extends AnyAsyncFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: AsyncRateLimiter<TFn>) => boolean)\n /**\n * Initial state for the rate limiter\n */\n initialState?: Partial<AsyncRateLimiterState<TFn>>\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a function that returns a number.\n */\n limit: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Optional error handler for when the rate-limited function throws.\n * If provided, the handler will be called with the error and rate limiter instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (\n error: unknown,\n args: Parameters<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (args: Parameters<TFn>, rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSettled?: (\n args: Parameters<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n args: Parameters<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a function that returns a number.\n */\n window: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\nconst defaultOptions: Omit<\n Required<AsyncRateLimiterOptions<any>>,\n 'initialState' | 'onError' | 'onReject' | 'onSettled' | 'onSuccess'\n> = {\n enabled: true,\n limit: 1,\n window: 0,\n windowType: 'fixed',\n throwOnError: true,\n}\n\n/**\n * A class that creates an async rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Unlike the non-async RateLimiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the rate limiter\n * - `initialState` can be a partial state object\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - Use `onReject` callback to react to executions being rejected when rate limit is exceeded\n * - The state includes execution times, success/error counts, and current execution status\n * - State can be accessed via `asyncRateLimiter.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `asyncRateLimiter.state`\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and rate limiter instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncRateLimiter instance\n * - Rate limit rejections (when limit is exceeded) are handled separately from execution errors via the `onReject` handler\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(\n * async (id: string) => await api.getData(id),\n * {\n * limit: 5,\n * window: 1000,\n * windowType: 'sliding',\n * onError: (error) => {\n * console.error('API call failed:', error);\n * },\n * onReject: (limiter) => {\n * console.log(`Rate limit exceeded. Try again in ${limiter.getMsUntilNextWindow()}ms`);\n * }\n * }\n * );\n *\n * // Will execute immediately until limit reached, then block\n * // Returns the API response directly\n * const data = await rateLimiter.maybeExecute('123');\n * ```\n */\nexport class AsyncRateLimiter<TFn extends AnyAsyncFunction> {\n readonly store: Store<Readonly<AsyncRateLimiterState<TFn>>> = new Store<\n AsyncRateLimiterState<TFn>\n >(getDefaultAsyncRateLimiterState<TFn>())\n options: AsyncRateLimiterOptions<TFn>\n #timeoutIds: Set<NodeJS.Timeout> = new Set()\n\n constructor(\n private fn: TFn,\n initialOptions: AsyncRateLimiterOptions<TFn>,\n ) {\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n this.#setState(this.options.initialState ?? {})\n for (const executionTime of this.#getExecutionTimesInWindow()) {\n this.#setCleanupTimeout(executionTime)\n }\n }\n\n /**\n * Updates the async rate limiter options\n */\n setOptions = (newOptions: Partial<AsyncRateLimiterOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<AsyncRateLimiterState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const isExceeded = combinedState.executionTimes.length >= this.#getLimit()\n const status = !this.#getEnabled()\n ? 'disabled'\n : combinedState.isExecuting\n ? 'executing'\n : isExceeded\n ? 'exceeded'\n : 'idle'\n return {\n ...combinedState,\n isExceeded,\n status,\n }\n })\n }\n\n /**\n * Returns the current enabled state of the async rate limiter\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n #getLimit = (): number => {\n return parseFunctionOrValue(this.options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n #getWindow = (): number => {\n return parseFunctionOrValue(this.options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n *\n * Error Handling:\n * - If the rate-limited function throws and no `onError` handler is configured,\n * the error will be thrown from this method.\n * - If an `onError` handler is configured, errors will be caught and passed to the handler,\n * and this method will return undefined.\n * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.\n *\n * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError\n * @throws The error from the rate-limited function if no onError handler is configured\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will return a promise that resolves with the result\n * const result = await rateLimiter.maybeExecute('arg1', 'arg2');\n *\n * // Additional calls within the window will return undefined\n * const result2 = await rateLimiter.maybeExecute('arg1', 'arg2'); // undefined\n * ```\n */\n maybeExecute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n this.#cleanupOldExecutions()\n\n const relevantExecutionTimes = this.#getExecutionTimesInWindow()\n\n if (relevantExecutionTimes.length < this.#getLimit()) {\n await this.#execute(...args)\n return this.store.state.lastResult\n }\n\n this.#setState({\n rejectionCount: this.store.state.rejectionCount + 1,\n })\n this.options.onReject?.(args, this)\n return undefined\n }\n\n #execute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n if (!this.#getEnabled()) return\n\n const now = Date.now()\n const executionTimes = [...this.store.state.executionTimes, now]\n this.#setState({\n isExecuting: true,\n executionTimes,\n })\n\n try {\n const result = await this.fn(...args) // EXECUTE!\n this.#setCleanupTimeout(now)\n this.#setState({\n successCount: this.store.state.successCount + 1,\n lastResult: result,\n })\n this.options.onSuccess?.(result, args, this)\n } catch (error) {\n this.#setState({\n errorCount: this.store.state.errorCount + 1,\n })\n this.options.onError?.(error, args, this)\n if (this.options.throwOnError) {\n throw error\n }\n } finally {\n this.#setState({\n isExecuting: false,\n settleCount: this.store.state.settleCount + 1,\n })\n this.options.onSettled?.(args, this)\n }\n\n return this.store.state.lastResult\n }\n\n #getExecutionTimesInWindow = (): Array<number> => {\n if (this.options.windowType === 'sliding') {\n // For sliding window, return all executions within the current window\n return this.store.state.executionTimes.filter(\n (time) => time > Date.now() - this.#getWindow(),\n )\n } else {\n // For fixed window, return all executions in the current window\n // The window starts from the oldest execution time\n if (this.store.state.executionTimes.length === 0) {\n return []\n }\n const oldestExecution = Math.min(...this.store.state.executionTimes)\n const windowStart = oldestExecution\n const windowEnd = windowStart + this.#getWindow()\n const now = Date.now()\n\n // If the window has expired, return empty array\n if (now > windowEnd) {\n return []\n }\n\n // Otherwise, return all executions in the current window\n return this.store.state.executionTimes.filter(\n (time) => time >= windowStart && time <= windowEnd,\n )\n }\n }\n\n #setCleanupTimeout = (executionTime: number): void => {\n if (\n this.options.windowType === 'sliding' ||\n this.#timeoutIds.size === 0 // new fixed window\n ) {\n const now = Date.now()\n const timeUntilExpiration = executionTime - now + this.#getWindow() + 1\n const timeoutId = setTimeout(() => {\n this.#cleanupOldExecutions()\n this.#clearTimeout(timeoutId)\n }, timeUntilExpiration)\n this.#timeoutIds.add(timeoutId)\n }\n }\n\n #clearTimeout = (timeoutId: NodeJS.Timeout): void => {\n clearTimeout(timeoutId)\n this.#timeoutIds.delete(timeoutId)\n }\n\n #clearTimeouts = (): void => {\n this.#timeoutIds.forEach((timeoutId) => clearTimeout(timeoutId))\n this.#timeoutIds.clear()\n }\n\n #cleanupOldExecutions = (): void => {\n this.#setState({\n executionTimes: this.#getExecutionTimesInWindow(),\n })\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow = (): number => {\n const relevantExecutionTimes = this.#getExecutionTimesInWindow()\n return Math.max(0, this.#getLimit() - relevantExecutionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n * For fixed windows, this is the time until the current window resets\n * For sliding windows, this is the time until the oldest execution expires\n */\n getMsUntilNextWindow = (): number => {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = this.store.state.executionTimes[0] ?? Infinity\n return oldestExecution + this.#getWindow() - Date.now()\n }\n\n /**\n * Resets the rate limiter state\n */\n reset = (): void => {\n this.#setState(getDefaultAsyncRateLimiterState())\n this.#clearTimeouts()\n }\n}\n\n/**\n * Creates an async rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Unlike the non-async rate limiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the rate limiter\n * - `initialState` can be a partial state object\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - Use `onReject` callback to react to executions being rejected when rate limit is exceeded\n * - The state includes execution times, success/error counts, and current execution status\n * - State can be accessed via the underlying AsyncRateLimiter instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. Use rate limiting when you specifically\n * need to enforce a hard limit on the number of executions within a time period.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and rate limiter instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncRateLimiter instance\n * - Rate limit rejections (when limit is exceeded) are handled separately from execution errors via the `onReject` handler\n *\n * @example\n * ```ts\n * // Rate limit to 5 calls per minute with a sliding window\n * const rateLimited = asyncRateLimit(makeApiCall, {\n * limit: 5,\n * window: 60000,\n * windowType: 'sliding',\n * onError: (error) => {\n * console.error('API call failed:', error);\n * },\n * onReject: (rateLimiter) => {\n * console.log(`Rate limit exceeded. 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+ {"version":3,"file":"async-rate-limiter.js","sources":["../../src/async-rate-limiter.ts"],"sourcesContent":["import { Store } from '@tanstack/store'\nimport { createKey, parseFunctionOrValue } from './utils'\nimport { emitChange, pacerEventClient } from './event-client'\nimport type { AnyAsyncFunction } from './types'\n\nexport interface AsyncRateLimiterState<TFn extends AnyAsyncFunction> {\n /**\n * Number of function executions that have resulted in errors\n */\n errorCount: number\n /**\n * Array of timestamps when executions occurred for rate limiting calculations\n */\n executionTimes: Array<number>\n /**\n * Whether the rate limiter has exceeded the limit\n */\n isExceeded: boolean\n /**\n * Whether the rate-limited function is currently executing asynchronously\n */\n isExecuting: boolean\n /**\n * The result from the most recent successful function execution\n */\n lastResult: ReturnType<TFn> | undefined\n /**\n * Number of function executions that have been rejected due to rate limiting\n */\n rejectionCount: number\n /**\n * Number of function executions that have completed (either successfully or with errors)\n */\n settleCount: number\n /**\n * Current execution status - 'disabled' when not active, 'executing' when executing, 'idle' when not executing, 'exceeded' when rate limit is exceeded\n */\n status: 'disabled' | 'executing' | 'exceeded' | 'idle'\n /**\n * Number of function executions that have completed successfully\n */\n successCount: number\n /**\n * Number of times maybeExecute has been called (for reduction calculations)\n */\n maybeExecuteCount: number\n}\n\nfunction getDefaultAsyncRateLimiterState<\n TFn extends AnyAsyncFunction,\n>(): AsyncRateLimiterState<TFn> {\n return {\n errorCount: 0,\n executionTimes: [],\n isExceeded: false,\n isExecuting: false,\n lastResult: undefined,\n maybeExecuteCount: 0,\n rejectionCount: 0,\n settleCount: 0,\n status: 'idle',\n successCount: 0,\n }\n}\n\n/**\n * Options for configuring an async rate-limited function\n */\nexport interface AsyncRateLimiterOptions<TFn extends AnyAsyncFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: AsyncRateLimiter<TFn>) => boolean)\n /**\n * Initial state for the rate limiter\n */\n initialState?: Partial<AsyncRateLimiterState<TFn>>\n /**\n * Optional key to identify this async rate limiter instance.\n * If provided, the async rate limiter will be identified by this key in the devtools and PacerProvider if applicable.\n */\n key?: string\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a function that returns a number.\n */\n limit: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Optional error handler for when the rate-limited function throws.\n * If provided, the handler will be called with the error and rate limiter instance.\n * This can be used alongside throwOnError - the handler will be called before any error is thrown.\n */\n onError?: (\n error: unknown,\n args: Parameters<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (args: Parameters<TFn>, rateLimiter: AsyncRateLimiter<TFn>) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSettled?: (\n args: Parameters<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Optional function to call when the rate-limited function is executed\n */\n onSuccess?: (\n result: ReturnType<TFn>,\n args: Parameters<TFn>,\n rateLimiter: AsyncRateLimiter<TFn>,\n ) => void\n /**\n * Whether to throw errors when they occur.\n * Defaults to true if no onError handler is provided, false if an onError handler is provided.\n * Can be explicitly set to override these defaults.\n */\n throwOnError?: boolean\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a function that returns a number.\n */\n window: number | ((rateLimiter: AsyncRateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\nconst defaultOptions: Omit<\n Required<AsyncRateLimiterOptions<any>>,\n 'initialState' | 'onError' | 'onReject' | 'onSettled' | 'onSuccess' | 'key'\n> = {\n enabled: true,\n limit: 1,\n window: 0,\n windowType: 'fixed',\n throwOnError: true,\n}\n\n/**\n * A class that creates an async rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Unlike the non-async RateLimiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the rate limiter\n * - `initialState` can be a partial state object\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - Use `onReject` callback to react to executions being rejected when rate limit is exceeded\n * - The state includes execution times, success/error counts, and current execution status\n * - State can be accessed via `asyncRateLimiter.store.state` when using the class directly\n * - When using framework adapters (React/Solid), state is accessed from `asyncRateLimiter.state`\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and rate limiter instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncRateLimiter instance\n * - Rate limit rejections (when limit is exceeded) are handled separately from execution errors via the `onReject` handler\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(\n * async (id: string) => await api.getData(id),\n * {\n * limit: 5,\n * window: 1000,\n * windowType: 'sliding',\n * onError: (error) => {\n * console.error('API call failed:', error);\n * },\n * onReject: (limiter) => {\n * console.log(`Rate limit exceeded. Try again in ${limiter.getMsUntilNextWindow()}ms`);\n * }\n * }\n * );\n *\n * // Will execute immediately until limit reached, then block\n * // Returns the API response directly\n * const data = await rateLimiter.maybeExecute('123');\n * ```\n */\nexport class AsyncRateLimiter<TFn extends AnyAsyncFunction> {\n readonly store: Store<Readonly<AsyncRateLimiterState<TFn>>> = new Store<\n AsyncRateLimiterState<TFn>\n >(getDefaultAsyncRateLimiterState<TFn>())\n key: string\n options: AsyncRateLimiterOptions<TFn>\n #timeoutIds: Set<NodeJS.Timeout> = new Set()\n\n constructor(\n public fn: TFn,\n initialOptions: AsyncRateLimiterOptions<TFn>,\n ) {\n this.key = createKey(initialOptions.key)\n this.options = {\n ...defaultOptions,\n ...initialOptions,\n throwOnError: initialOptions.throwOnError ?? !initialOptions.onError,\n }\n this.#setState(this.options.initialState ?? {})\n for (const executionTime of this.#getExecutionTimesInWindow()) {\n this.#setCleanupTimeout(executionTime)\n }\n\n pacerEventClient.on('d-AsyncRateLimiter', (event) => {\n if (event.payload.key !== this.key) return\n this.#setState(event.payload.store.state)\n this.setOptions(event.payload.options)\n })\n }\n\n /**\n * Updates the async rate limiter options\n */\n setOptions = (newOptions: Partial<AsyncRateLimiterOptions<TFn>>): void => {\n this.options = { ...this.options, ...newOptions }\n }\n\n #setState = (newState: Partial<AsyncRateLimiterState<TFn>>): void => {\n this.store.setState((state) => {\n const combinedState = {\n ...state,\n ...newState,\n }\n const isExceeded = combinedState.executionTimes.length >= this.#getLimit()\n const status = !this.#getEnabled()\n ? 'disabled'\n : combinedState.isExecuting\n ? 'executing'\n : isExceeded\n ? 'exceeded'\n : 'idle'\n return {\n ...combinedState,\n isExceeded,\n status,\n }\n })\n emitChange('AsyncRateLimiter', this)\n }\n\n /**\n * Returns the current enabled state of the async rate limiter\n */\n #getEnabled = (): boolean => {\n return !!parseFunctionOrValue(this.options.enabled, this)\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n #getLimit = (): number => {\n return parseFunctionOrValue(this.options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n #getWindow = (): number => {\n return parseFunctionOrValue(this.options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n *\n * Error Handling:\n * - If the rate-limited function throws and no `onError` handler is configured,\n * the error will be thrown from this method.\n * - If an `onError` handler is configured, errors will be caught and passed to the handler,\n * and this method will return undefined.\n * - The error state can be checked using `getErrorCount()` and `getIsExecuting()`.\n *\n * @returns A promise that resolves with the function's return value, or undefined if an error occurred and was handled by onError\n * @throws The error from the rate-limited function if no onError handler is configured\n *\n * @example\n * ```ts\n * const rateLimiter = new AsyncRateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will return a promise that resolves with the result\n * const result = await rateLimiter.maybeExecute('arg1', 'arg2');\n *\n * // Additional calls within the window will return undefined\n * const result2 = await rateLimiter.maybeExecute('arg1', 'arg2'); // undefined\n * ```\n */\n maybeExecute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n this.#setState({\n maybeExecuteCount: this.store.state.maybeExecuteCount + 1,\n })\n\n this.#cleanupOldExecutions()\n\n const relevantExecutionTimes = this.#getExecutionTimesInWindow()\n\n if (relevantExecutionTimes.length < this.#getLimit()) {\n await this.#execute(...args)\n return this.store.state.lastResult\n }\n\n this.#setState({\n rejectionCount: this.store.state.rejectionCount + 1,\n })\n this.options.onReject?.(args, this)\n return undefined\n }\n\n #execute = async (\n ...args: Parameters<TFn>\n ): Promise<ReturnType<TFn> | undefined> => {\n if (!this.#getEnabled()) return\n\n const now = Date.now()\n const executionTimes = [...this.store.state.executionTimes, now]\n this.#setState({\n isExecuting: true,\n executionTimes,\n })\n\n try {\n const result = await this.fn(...args) // EXECUTE!\n this.#setCleanupTimeout(now)\n this.#setState({\n successCount: this.store.state.successCount + 1,\n lastResult: result,\n })\n this.options.onSuccess?.(result, args, this)\n } catch (error) {\n this.#setState({\n errorCount: this.store.state.errorCount + 1,\n })\n this.options.onError?.(error, args, this)\n if (this.options.throwOnError) {\n throw error\n }\n } finally {\n this.#setState({\n isExecuting: false,\n settleCount: this.store.state.settleCount + 1,\n })\n this.options.onSettled?.(args, this)\n }\n\n return this.store.state.lastResult\n }\n\n #getExecutionTimesInWindow = (): Array<number> => {\n if (this.options.windowType === 'sliding') {\n // For sliding window, return all executions within the current window\n return this.store.state.executionTimes.filter(\n (time) => time > Date.now() - this.#getWindow(),\n )\n } else {\n // For fixed window, return all executions in the current window\n // The window starts from the oldest execution time\n if (this.store.state.executionTimes.length === 0) {\n return []\n }\n const oldestExecution = Math.min(...this.store.state.executionTimes)\n const windowStart = oldestExecution\n const windowEnd = windowStart + this.#getWindow()\n const now = Date.now()\n\n // If the window has expired, return empty array\n if (now > windowEnd) {\n return []\n }\n\n // Otherwise, return all executions in the current window\n return this.store.state.executionTimes.filter(\n (time) => time >= windowStart && time <= windowEnd,\n )\n }\n }\n\n #setCleanupTimeout = (executionTime: number): void => {\n if (\n this.options.windowType === 'sliding' ||\n this.#timeoutIds.size === 0 // new fixed window\n ) {\n const now = Date.now()\n const timeUntilExpiration = executionTime - now + this.#getWindow() + 1\n const timeoutId = setTimeout(() => {\n this.#cleanupOldExecutions()\n this.#clearTimeout(timeoutId)\n }, timeUntilExpiration)\n this.#timeoutIds.add(timeoutId)\n }\n }\n\n #clearTimeout = (timeoutId: NodeJS.Timeout): void => {\n clearTimeout(timeoutId)\n this.#timeoutIds.delete(timeoutId)\n }\n\n #clearTimeouts = (): void => {\n this.#timeoutIds.forEach((timeoutId) => clearTimeout(timeoutId))\n this.#timeoutIds.clear()\n }\n\n #cleanupOldExecutions = (): void => {\n this.#setState({\n executionTimes: this.#getExecutionTimesInWindow(),\n })\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow = (): number => {\n const relevantExecutionTimes = this.#getExecutionTimesInWindow()\n return Math.max(0, this.#getLimit() - relevantExecutionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n * For fixed windows, this is the time until the current window resets\n * For sliding windows, this is the time until the oldest execution expires\n */\n getMsUntilNextWindow = (): number => {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = this.store.state.executionTimes[0] ?? Infinity\n return oldestExecution + this.#getWindow() - Date.now()\n }\n\n /**\n * Resets the rate limiter state\n */\n reset = (): void => {\n this.#setState(getDefaultAsyncRateLimiterState())\n this.#clearTimeouts()\n }\n}\n\n/**\n * Creates an async rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Unlike the non-async rate limiter, this async version supports returning values from the rate-limited function,\n * making it ideal for API calls and other async operations where you want the result of the `maybeExecute` call\n * instead of setting the result on a state variable from within the rate-limited function.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * State Management:\n * - Uses TanStack Store for reactive state management\n * - Use `initialState` to provide initial state values when creating the rate limiter\n * - `initialState` can be a partial state object\n * - Use `onSuccess` callback to react to successful function execution and implement custom logic\n * - Use `onError` callback to react to function execution errors and implement custom error handling\n * - Use `onSettled` callback to react to function execution completion (success or error) and implement custom logic\n * - Use `onReject` callback to react to executions being rejected when rate limit is exceeded\n * - The state includes execution times, success/error counts, and current execution status\n * - State can be accessed via the underlying AsyncRateLimiter instance's `store.state` property\n * - When using framework adapters (React/Solid), state is accessed from the hook's state property\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. Use rate limiting when you specifically\n * need to enforce a hard limit on the number of executions within a time period.\n *\n * Error Handling:\n * - If an `onError` handler is provided, it will be called with the error and rate limiter instance\n * - If `throwOnError` is true (default when no onError handler is provided), the error will be thrown\n * - If `throwOnError` is false (default when onError handler is provided), the error will be swallowed\n * - Both onError and throwOnError can be used together - the handler will be called before any error is thrown\n * - The error state can be checked using the underlying AsyncRateLimiter instance\n * - Rate limit rejections (when limit is exceeded) are handled separately from execution errors via the `onReject` handler\n *\n * @example\n * ```ts\n * // Rate limit to 5 calls per minute with a sliding window\n * const rateLimited = asyncRateLimit(makeApiCall, {\n * limit: 5,\n * window: 60000,\n * windowType: 'sliding',\n * onError: (error) => {\n * console.error('API call failed:', error);\n * },\n * onReject: (rateLimiter) => {\n * console.log(`Rate limit exceeded. Try again in ${rateLimiter.getMsUntilNextWindow()}ms`);\n * }\n * });\n *\n * // First 5 calls will execute immediately\n * // Additional calls will be rejected until the minute window resets\n * // Returns the API response directly\n * const result = await rateLimited();\n *\n * // For more even execution, consider using throttle instead:\n * const throttled = throttle(makeApiCall, { wait: 12000 }); // One call every 12 seconds\n * ```\n */\nexport function asyncRateLimit<TFn extends AnyAsyncFunction>(\n fn: TFn,\n initialOptions: AsyncRateLimiterOptions<TFn>,\n) {\n const rateLimiter = new AsyncRateLimiter(fn, initialOptions)\n return rateLimiter.maybeExecute\n}\n"],"names":[],"mappings":";;;AAgDA,SAAS,kCAEuB;AAC9B,SAAO;AAAA,IACL,YAAY;AAAA,IACZ,gBAAgB,CAAA;AAAA,IAChB,YAAY;AAAA,IACZ,aAAa;AAAA,IACb,YAAY;AAAA,IACZ,mBAAmB;AAAA,IACnB,gBAAgB;AAAA,IAChB,aAAa;AAAA,IACb,QAAQ;AAAA,IACR,cAAc;AAAA,EAAA;AAElB;AA2EA,MAAM,iBAGF;AAAA,EACF,SAAS;AAAA,EACT,OAAO;AAAA,EACP,QAAQ;AAAA,EACR,YAAY;AAAA,EACZ,cAAc;AAChB;AAoEO,MAAM,iBAA+C;AAAA,EAQ1D,YACS,IACP,gBACA;AAFO,SAAA,KAAA;AART,SAAS,QAAqD,IAAI,MAEhE,gCAAA,CAAsC;AAGxC,SAAA,kCAAuC,IAAA;AA2BvC,SAAA,aAAa,CAAC,eAA4D;AACxE,WAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAG,WAAA;AAAA,IAAW;AAGlD,SAAA,YAAY,CAAC,aAAwD;AACnE,WAAK,MAAM,SAAS,CAAC,UAAU;AAC7B,cAAM,gBAAgB;AAAA,UACpB,GAAG;AAAA,UACH,GAAG;AAAA,QAAA;AAEL,cAAM,aAAa,cAAc,eAAe,UAAU,KAAK,UAAA;AAC/D,cAAM,SAAS,CAAC,KAAK,gBACjB,aACA,cAAc,cACZ,cACA,aACE,aACA;AACR,eAAO;AAAA,UACL,GAAG;AAAA,UACH;AAAA,UACA;AAAA,QAAA;AAAA,MACF,CACD;AACD,iBAAW,oBAAoB,IAAI;AAAA,IAAA;AAMrC,SAAA,cAAc,MAAe;AAC3B,aAAO,CAAC,CAAC,qBAAqB,KAAK,QAAQ,SAAS,IAAI;AAAA,IAAA;AAM1D,SAAA,YAAY,MAAc;AACxB,aAAO,qBAAqB,KAAK,QAAQ,OAAO,IAAI;AAAA,IAAA;AAMtD,SAAA,aAAa,MAAc;AACzB,aAAO,qBAAqB,KAAK,QAAQ,QAAQ,IAAI;AAAA,IAAA;AA4BvD,SAAA,eAAe,UACV,SACsC;AACzC,WAAK,UAAU;AAAA,QACb,mBAAmB,KAAK,MAAM,MAAM,oBAAoB;AAAA,MAAA,CACzD;AAED,WAAK,sBAAA;AAEL,YAAM,yBAAyB,KAAK,2BAAA;AAEpC,UAAI,uBAAuB,SAAS,KAAK,UAAA,GAAa;AACpD,cAAM,KAAK,SAAS,GAAG,IAAI;AAC3B,eAAO,KAAK,MAAM,MAAM;AAAA,MAAA;AAG1B,WAAK,UAAU;AAAA,QACb,gBAAgB,KAAK,MAAM,MAAM,iBAAiB;AAAA,MAAA,CACnD;AACD,WAAK,QAAQ,WAAW,MAAM,IAAI;AAClC,aAAO;AAAA,IAAA;AAGT,SAAA,WAAW,UACN,SACsC;AACzC,UAAI,CAAC,KAAK,cAAe;AAEzB,YAAM,MAAM,KAAK,IAAA;AACjB,YAAM,iBAAiB,CAAC,GAAG,KAAK,MAAM,MAAM,gBAAgB,GAAG;AAC/D,WAAK,UAAU;AAAA,QACb,aAAa;AAAA,QACb;AAAA,MAAA,CACD;AAED,UAAI;AACF,cAAM,SAAS,MAAM,KAAK,GAAG,GAAG,IAAI;AACpC,aAAK,mBAAmB,GAAG;AAC3B,aAAK,UAAU;AAAA,UACb,cAAc,KAAK,MAAM,MAAM,eAAe;AAAA,UAC9C,YAAY;AAAA,QAAA,CACb;AACD,aAAK,QAAQ,YAAY,QAAQ,MAAM,IAAI;AAAA,MAAA,SACpC,OAAO;AACd,aAAK,UAAU;AAAA,UACb,YAAY,KAAK,MAAM,MAAM,aAAa;AAAA,QAAA,CAC3C;AACD,aAAK,QAAQ,UAAU,OAAO,MAAM,IAAI;AACxC,YAAI,KAAK,QAAQ,cAAc;AAC7B,gBAAM;AAAA,QAAA;AAAA,MACR,UACF;AACE,aAAK,UAAU;AAAA,UACb,aAAa;AAAA,UACb,aAAa,KAAK,MAAM,MAAM,cAAc;AAAA,QAAA,CAC7C;AACD,aAAK,QAAQ,YAAY,MAAM,IAAI;AAAA,MAAA;AAGrC,aAAO,KAAK,MAAM,MAAM;AAAA,IAAA;AAG1B,SAAA,6BAA6B,MAAqB;AAChD,UAAI,KAAK,QAAQ,eAAe,WAAW;AAEzC,eAAO,KAAK,MAAM,MAAM,eAAe;AAAA,UACrC,CAAC,SAAS,OAAO,KAAK,IAAA,IAAQ,KAAK,WAAA;AAAA,QAAW;AAAA,MAChD,OACK;AAGL,YAAI,KAAK,MAAM,MAAM,eAAe,WAAW,GAAG;AAChD,iBAAO,CAAA;AAAA,QAAC;AAEV,cAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,MAAM,MAAM,cAAc;AACnE,cAAM,cAAc;AACpB,cAAM,YAAY,cAAc,KAAK,WAAA;AACrC,cAAM,MAAM,KAAK,IAAA;AAGjB,YAAI,MAAM,WAAW;AACnB,iBAAO,CAAA;AAAA,QAAC;AAIV,eAAO,KAAK,MAAM,MAAM,eAAe;AAAA,UACrC,CAAC,SAAS,QAAQ,eAAe,QAAQ;AAAA,QAAA;AAAA,MAC3C;AAAA,IACF;AAGF,SAAA,qBAAqB,CAAC,kBAAgC;AACpD,UACE,KAAK,QAAQ,eAAe,aAC5B,KAAK,YAAY,SAAS,GAC1B;AACA,cAAM,MAAM,KAAK,IAAA;AACjB,cAAM,sBAAsB,gBAAgB,MAAM,KAAK,eAAe;AACtE,cAAM,YAAY,WAAW,MAAM;AACjC,eAAK,sBAAA;AACL,eAAK,cAAc,SAAS;AAAA,QAAA,GAC3B,mBAAmB;AACtB,aAAK,YAAY,IAAI,SAAS;AAAA,MAAA;AAAA,IAChC;AAGF,SAAA,gBAAgB,CAAC,cAAoC;AACnD,mBAAa,SAAS;AACtB,WAAK,YAAY,OAAO,SAAS;AAAA,IAAA;AAGnC,SAAA,iBAAiB,MAAY;AAC3B,WAAK,YAAY,QAAQ,CAAC,cAAc,aAAa,SAAS,CAAC;AAC/D,WAAK,YAAY,MAAA;AAAA,IAAM;AAGzB,SAAA,wBAAwB,MAAY;AAClC,WAAK,UAAU;AAAA,QACb,gBAAgB,KAAK,2BAAA;AAAA,MAA2B,CACjD;AAAA,IAAA;AAMH,SAAA,uBAAuB,MAAc;AACnC,YAAM,yBAAyB,KAAK,2BAAA;AACpC,aAAO,KAAK,IAAI,GAAG,KAAK,UAAA,IAAc,uBAAuB,MAAM;AAAA,IAAA;AAQrE,SAAA,uBAAuB,MAAc;AACnC,UAAI,KAAK,qBAAA,IAAyB,GAAG;AACnC,eAAO;AAAA,MAAA;AAET,YAAM,kBAAkB,KAAK,MAAM,MAAM,eAAe,CAAC,KAAK;AAC9D,aAAO,kBAAkB,KAAK,WAAA,IAAe,KAAK,IAAA;AAAA,IAAI;AAMxD,SAAA,QAAQ,MAAY;AAClB,WAAK,UAAU,iCAAiC;AAChD,WAAK,eAAA;AAAA,IAAe;AAlPpB,SAAK,MAAM,UAAU,eAAe,GAAG;AACvC,SAAK,UAAU;AAAA,MACb,GAAG;AAAA,MACH,GAAG;AAAA,MACH,cAAc,eAAe,gBAAgB,CAAC,eAAe;AAAA,IAAA;AAE/D,SAAK,UAAU,KAAK,QAAQ,gBAAgB,CAAA,CAAE;AAC9C,eAAW,iBAAiB,KAAK,8BAA8B;AAC7D,WAAK,mBAAmB,aAAa;AAAA,IAAA;AAGvC,qBAAiB,GAAG,sBAAsB,CAAC,UAAU;AACnD,UAAI,MAAM,QAAQ,QAAQ,KAAK,IAAK;AACpC,WAAK,UAAU,MAAM,QAAQ,MAAM,KAAK;AACxC,WAAK,WAAW,MAAM,QAAQ,OAAO;AAAA,IAAA,CACtC;AAAA,EAAA;AAAA,EArBH;AAAA,EA+BA;AAAA,EA0BA;AAAA,EAOA;AAAA,EAOA;AAAA,EAoDA;AAAA,EAuCA;AAAA,EA6BA;AAAA,EAeA;AAAA,EAKA;AAAA,EAKA;AAkCF;AAmEO,SAAS,eACd,IACA,gBACA;AACA,QAAM,cAAc,IAAI,iBAAiB,IAAI,cAAc;AAC3D,SAAO,YAAY;AACrB;"}
@@ -25,6 +25,10 @@ export interface AsyncThrottlerState<TFn extends AnyAsyncFunction> {
25
25
  * The result from the most recent successful function execution
26
26
  */
27
27
  lastResult: ReturnType<TFn> | undefined;
28
+ /**
29
+ * Number of times maybeExecute has been called (for reduction calculations)
30
+ */
31
+ maybeExecuteCount: number;
28
32
  /**
29
33
  * Timestamp when the next execution can occur in milliseconds
30
34
  */
@@ -56,6 +60,11 @@ export interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {
56
60
  * Initial state for the async throttler
57
61
  */
58
62
  initialState?: Partial<AsyncThrottlerState<TFn>>;
63
+ /**
64
+ * Optional key to identify this async throttler instance.
65
+ * If provided, the async throttler will be identified by this key in the devtools and PacerProvider if applicable.
66
+ */
67
+ key?: string;
59
68
  /**
60
69
  * Whether to execute the function immediately when called
61
70
  * Defaults to true
@@ -143,8 +152,9 @@ export interface AsyncThrottlerOptions<TFn extends AnyAsyncFunction> {
143
152
  */
144
153
  export declare class AsyncThrottler<TFn extends AnyAsyncFunction> {
145
154
  #private;
146
- private fn;
155
+ fn: TFn;
147
156
  readonly store: Store<Readonly<AsyncThrottlerState<TFn>>>;
157
+ key: string;
148
158
  options: AsyncThrottlerOptions<TFn>;
149
159
  constructor(fn: TFn, initialOptions: AsyncThrottlerOptions<TFn>);
150
160
  /**
@@ -1,18 +1,20 @@
1
1
  import { Store } from "@tanstack/store";
2
- import { parseFunctionOrValue } from "./utils.js";
2
+ import { parseFunctionOrValue, createKey } from "./utils.js";
3
+ import { emitChange, pacerEventClient } from "./event-client.js";
3
4
  function getDefaultAsyncThrottlerState() {
4
- return structuredClone({
5
+ return {
5
6
  errorCount: 0,
6
7
  isExecuting: false,
7
8
  isPending: false,
8
9
  lastArgs: void 0,
9
10
  lastExecutionTime: 0,
10
11
  lastResult: void 0,
12
+ maybeExecuteCount: 0,
11
13
  nextExecutionTime: void 0,
12
14
  settleCount: 0,
13
15
  status: "idle",
14
16
  successCount: 0
15
- });
17
+ };
16
18
  }
17
19
  const defaultOptions = {
18
20
  enabled: true,
@@ -45,6 +47,7 @@ class AsyncThrottler {
45
47
  status: !this.#getEnabled() ? "disabled" : isPending ? "pending" : isExecuting ? "executing" : settleCount > 0 ? "settled" : "idle"
46
48
  };
47
49
  });
50
+ emitChange("AsyncThrottler", this);
48
51
  };
49
52
  this.#getEnabled = () => {
50
53
  return !!parseFunctionOrValue(this.options.enabled, this);
@@ -57,7 +60,10 @@ class AsyncThrottler {
57
60
  const now = Date.now();
58
61
  const timeSinceLastExecution = now - this.store.state.lastExecutionTime;
59
62
  const wait = this.#getWait();
60
- this.#setState({ lastArgs: args });
63
+ this.#setState({
64
+ lastArgs: args,
65
+ maybeExecuteCount: this.store.state.maybeExecuteCount + 1
66
+ });
61
67
  this.#resolvePreviousPromiseInternal();
62
68
  if (this.options.leading && timeSinceLastExecution >= wait) {
63
69
  await this.#execute(...args);
@@ -171,12 +177,18 @@ class AsyncThrottler {
171
177
  this.reset = () => {
172
178
  this.#setState(getDefaultAsyncThrottlerState());
173
179
  };
180
+ this.key = createKey(initialOptions.key);
174
181
  this.options = {
175
182
  ...defaultOptions,
176
183
  ...initialOptions,
177
184
  throwOnError: initialOptions.throwOnError ?? !initialOptions.onError
178
185
  };
179
186
  this.#setState(this.options.initialState ?? {});
187
+ pacerEventClient.on("d-AsyncThrottler", (event) => {
188
+ if (event.payload.key !== this.key) return;
189
+ this.#setState(event.payload.store.state);
190
+ this.setOptions(event.payload.options);
191
+ });
180
192
  }
181
193
  #abortController;
182
194
  #timeoutId;