@tanstack/pacer 0.1.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/dist/cjs/async-debouncer.cjs +112 -63
  2. package/dist/cjs/async-debouncer.cjs.map +1 -1
  3. package/dist/cjs/async-debouncer.d.cts +66 -25
  4. package/dist/cjs/async-queuer.cjs +198 -124
  5. package/dist/cjs/async-queuer.cjs.map +1 -1
  6. package/dist/cjs/async-queuer.d.cts +91 -49
  7. package/dist/cjs/async-rate-limiter.cjs +83 -55
  8. package/dist/cjs/async-rate-limiter.cjs.map +1 -1
  9. package/dist/cjs/async-rate-limiter.d.cts +55 -28
  10. package/dist/cjs/async-throttler.cjs +121 -70
  11. package/dist/cjs/async-throttler.cjs.map +1 -1
  12. package/dist/cjs/async-throttler.d.cts +75 -25
  13. package/dist/cjs/debouncer.cjs +45 -23
  14. package/dist/cjs/debouncer.cjs.map +1 -1
  15. package/dist/cjs/debouncer.d.cts +27 -12
  16. package/dist/cjs/index.cjs +2 -0
  17. package/dist/cjs/index.cjs.map +1 -1
  18. package/dist/cjs/index.d.cts +2 -0
  19. package/dist/cjs/queuer.cjs +161 -101
  20. package/dist/cjs/queuer.cjs.map +1 -1
  21. package/dist/cjs/queuer.d.cts +80 -38
  22. package/dist/cjs/rate-limiter.cjs +52 -44
  23. package/dist/cjs/rate-limiter.cjs.map +1 -1
  24. package/dist/cjs/rate-limiter.d.cts +38 -46
  25. package/dist/cjs/throttler.cjs +57 -44
  26. package/dist/cjs/throttler.cjs.map +1 -1
  27. package/dist/cjs/throttler.d.cts +35 -23
  28. package/dist/cjs/types.d.cts +8 -0
  29. package/dist/cjs/utils.cjs +13 -0
  30. package/dist/cjs/utils.cjs.map +1 -0
  31. package/dist/cjs/utils.d.cts +1 -0
  32. package/dist/esm/async-debouncer.d.ts +66 -25
  33. package/dist/esm/async-debouncer.js +112 -63
  34. package/dist/esm/async-debouncer.js.map +1 -1
  35. package/dist/esm/async-queuer.d.ts +91 -49
  36. package/dist/esm/async-queuer.js +198 -124
  37. package/dist/esm/async-queuer.js.map +1 -1
  38. package/dist/esm/async-rate-limiter.d.ts +55 -28
  39. package/dist/esm/async-rate-limiter.js +83 -55
  40. package/dist/esm/async-rate-limiter.js.map +1 -1
  41. package/dist/esm/async-throttler.d.ts +75 -25
  42. package/dist/esm/async-throttler.js +121 -70
  43. package/dist/esm/async-throttler.js.map +1 -1
  44. package/dist/esm/debouncer.d.ts +27 -12
  45. package/dist/esm/debouncer.js +45 -23
  46. package/dist/esm/debouncer.js.map +1 -1
  47. package/dist/esm/index.d.ts +2 -0
  48. package/dist/esm/index.js +2 -0
  49. package/dist/esm/index.js.map +1 -1
  50. package/dist/esm/queuer.d.ts +80 -38
  51. package/dist/esm/queuer.js +161 -101
  52. package/dist/esm/queuer.js.map +1 -1
  53. package/dist/esm/rate-limiter.d.ts +38 -46
  54. package/dist/esm/rate-limiter.js +52 -44
  55. package/dist/esm/rate-limiter.js.map +1 -1
  56. package/dist/esm/throttler.d.ts +35 -23
  57. package/dist/esm/throttler.js +57 -44
  58. package/dist/esm/throttler.js.map +1 -1
  59. package/dist/esm/types.d.ts +8 -0
  60. package/dist/esm/utils.d.ts +1 -0
  61. package/dist/esm/utils.js +13 -0
  62. package/dist/esm/utils.js.map +1 -0
  63. package/package.json +8 -1
  64. package/src/async-debouncer.ts +157 -88
  65. package/src/async-queuer.ts +266 -148
  66. package/src/async-rate-limiter.ts +123 -83
  67. package/src/async-throttler.ts +173 -89
  68. package/src/debouncer.ts +71 -42
  69. package/src/index.ts +2 -0
  70. package/src/queuer.ts +219 -114
  71. package/src/rate-limiter.ts +74 -88
  72. package/src/throttler.ts +83 -65
  73. package/src/types.ts +9 -0
  74. package/src/utils.ts +13 -0
@@ -7,6 +7,16 @@ export interface QueuerOptions<TValue> {
7
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  * @default 'back'
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  */
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  addItemsTo?: QueuePosition;
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+ /**
11
+ * Maximum time in milliseconds that an item can stay in the queue
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+ * If not provided, items will never expire
13
+ */
14
+ expirationDuration?: number;
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+ /**
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+ * Function to determine if an item has expired
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+ * If provided, this overrides the expirationDuration behavior
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+ */
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+ getIsExpired?: (item: TValue, addedAt: number) => boolean;
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  /**
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  * Default position to get items from during processing
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  * @default 'front'
@@ -25,14 +35,26 @@ export interface QueuerOptions<TValue> {
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  * Maximum number of items allowed in the queuer
26
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  */
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  maxSize?: number;
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+ /**
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+ * Callback fired whenever an item expires in the queuer
40
+ */
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+ onExpire?: (item: TValue, queuer: Queuer<TValue>) => void;
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  /**
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  * Callback fired whenever an item is removed from the queuer
30
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  */
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  onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void;
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+ /**
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+ * Callback fired whenever the queuer's running state changes
48
+ */
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+ onIsRunningChange?: (queuer: Queuer<TValue>) => void;
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  /**
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  * Callback fired whenever an item is added or removed from the queuer
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  */
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- onUpdate?: (queuer: Queuer<TValue>) => void;
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+ onItemsChange?: (queuer: Queuer<TValue>) => void;
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+ /**
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+ * Callback fired whenever an item is rejected from being added to the queuer
56
+ */
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+ onReject?: (item: TValue, queuer: Queuer<TValue>) => void;
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  /**
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  * Whether the queuer should start processing tasks immediately
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  */
@@ -73,7 +95,12 @@ export type QueuePosition = 'front' | 'back';
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  * - start(): begins processing items in the queuer
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  * - stop(): pauses processing
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  * - wait: configurable delay between processing items
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- * - onUpdate/onGetNextItem: callbacks for monitoring queuer state
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+ * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state
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+ *
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+ * Supports item expiration to clear stale items from the queuer
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+ * - expirationDuration: maximum time in milliseconds that an item can stay in the queue
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+ * - getIsExpired: function to override default expiration behavior
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+ * - onExpire: callback for when an item expires
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  *
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  * @example
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  * ```ts
@@ -88,7 +115,7 @@ export type QueuePosition = 'front' | 'back';
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  * getPriority: (n) => n, // Higher numbers have priority
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  * started: true, // Begin processing immediately
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  * wait: 1000, // Wait 1s between items
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- * onGetNextItem: (item) => console.log(item)
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+ * onGetNextItem: (item, queuer) => console.log(item)
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  * });
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  * priorityQueue.addItem(1); // [1]
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  * priorityQueue.addItem(3); // [3, 1] - 3 processed first
@@ -96,22 +123,49 @@ export type QueuePosition = 'front' | 'back';
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  * ```
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  */
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  export declare class Queuer<TValue> {
99
- protected options: Required<QueuerOptions<TValue>>;
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- private items;
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- private executionCount;
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- private onUpdates;
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- private running;
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- private pendingTick;
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+ private _options;
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+ private _items;
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+ private _itemTimestamps;
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+ private _executionCount;
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+ private _rejectionCount;
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+ private _expirationCount;
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+ private _onItemsChanges;
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+ private _running;
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+ private _pendingTick;
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  constructor(initialOptions?: QueuerOptions<TValue>);
136
+ /**
137
+ * Updates the queuer options
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+ * Returns the new options state
139
+ */
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+ setOptions(newOptions: Partial<QueuerOptions<TValue>>): void;
141
+ /**
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+ * Returns the current queuer options
143
+ */
144
+ getOptions(): Required<QueuerOptions<TValue>>;
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  /**
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  * Processes items in the queuer
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  */
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- protected tick(): void;
148
+ private tick;
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  /**
111
- * Updates the queuer options
112
- * Returns the new options state
150
+ * Checks for and removes expired items from the queuer
113
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  */
114
- setOptions(newOptions: Partial<QueuerOptions<TValue>>): QueuerOptions<TValue>;
152
+ private checkExpiredItems;
153
+ /**
154
+ * Stops the queuer from processing items
155
+ */
156
+ stop(): void;
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+ /**
158
+ * Starts the queuer and processes items
159
+ */
160
+ start(): void;
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+ /**
162
+ * Removes all items from the queuer
163
+ */
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+ clear(): void;
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+ /**
166
+ * Resets the queuer to its initial state
167
+ */
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+ reset(withInitialItems?: boolean): void;
115
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  /**
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  * Adds an item to the queuer and starts processing if not already running
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  * @returns true if item was added, false if queuer is full
@@ -135,32 +189,24 @@ export declare class Queuer<TValue> {
135
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  * @example
136
190
  * ```ts
137
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  * // Look at next item to getNextItem
138
- * queuer.peek()
192
+ * queuer.getPeek()
139
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  * // Look at last item (like stack top)
140
- * queuer.peek('back')
194
+ * queuer.getPeek('back')
141
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  * ```
142
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  */
143
- peek(position?: QueuePosition): TValue | undefined;
197
+ getPeek(position?: QueuePosition): TValue | undefined;
144
198
  /**
145
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  * Returns true if the queuer is empty
146
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  */
147
- isEmpty(): boolean;
201
+ getIsEmpty(): boolean;
148
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  /**
149
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  * Returns true if the queuer is full
150
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  */
151
- isFull(): boolean;
205
+ getIsFull(): boolean;
152
206
  /**
153
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  * Returns the current size of the queuer
154
208
  */
155
- size(): number;
156
- /**
157
- * Removes all items from the queuer
158
- */
159
- clear(): void;
160
- /**
161
- * Resets the queuer to its initial state
162
- */
163
- reset(withInitialItems?: boolean): void;
209
+ getSize(): number;
164
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  /**
165
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  * Returns a copy of all items in the queuer
166
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  */
@@ -170,25 +216,21 @@ export declare class Queuer<TValue> {
170
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  */
171
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  getExecutionCount(): number;
172
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  /**
173
- * Adds a callback to be called when an item is processed
219
+ * Returns the number of items that have been rejected from the queuer
174
220
  */
175
- onUpdate(cb: (item: TValue) => void): () => void;
221
+ getRejectionCount(): number;
176
222
  /**
177
- * Stops the queuer from processing items
178
- */
179
- stop(): void;
180
- /**
181
- * Starts the queuer and processes items
223
+ * Returns the number of items that have expired from the queuer
182
224
  */
183
- start(): void;
225
+ getExpirationCount(): number;
184
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  /**
185
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  * Returns true if the queuer is running
186
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  */
187
- isRunning(): boolean;
229
+ getIsRunning(): boolean;
188
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  /**
189
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  * Returns true if the queuer is running but has no items to process
190
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  */
191
- isIdle(): boolean;
233
+ getIsIdle(): boolean;
192
234
  }
193
235
  /**
194
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  * Creates a queue that processes items in a queuer immediately upon addition.
@@ -204,7 +246,7 @@ export declare class Queuer<TValue> {
204
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  * // Basic sequential processing
205
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  * const processItems = queuer<number>({
206
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  * wait: 1000,
207
- * onUpdate: (queuer) => console.log(queuer.getAllItems())
249
+ * onItemsChange: (queuer) => console.log(queuer.getAllItems())
208
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  * })
209
251
  * processItems(1) // Logs: 1
210
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  * processItems(2) // Logs: 2 after 1 completes
@@ -1,91 +1,183 @@
1
1
  const defaultOptions = {
2
2
  addItemsTo: "back",
3
3
  getItemsFrom: "front",
4
- getPriority: () => 0,
4
+ getPriority: (item) => (item == null ? void 0 : item.priority) ?? 0,
5
+ getIsExpired: () => false,
6
+ expirationDuration: Infinity,
5
7
  initialItems: [],
6
8
  maxSize: Infinity,
7
9
  onGetNextItem: () => {
8
10
  },
9
- onUpdate: () => {
11
+ onIsRunningChange: () => {
12
+ },
13
+ onItemsChange: () => {
14
+ },
15
+ onReject: () => {
16
+ },
17
+ onExpire: () => {
10
18
  },
11
19
  started: false,
12
20
  wait: 0
13
21
  };
14
22
  class Queuer {
15
23
  constructor(initialOptions = defaultOptions) {
16
- this.items = [];
17
- this.executionCount = 0;
18
- this.onUpdates = [];
19
- this.pendingTick = false;
20
- this.options = { ...defaultOptions, ...initialOptions };
21
- this.running = this.options.started;
22
- for (let i = 0; i < this.options.initialItems.length; i++) {
23
- const item = this.options.initialItems[i];
24
- const isLast = i === this.options.initialItems.length - 1;
25
- this.addItem(item, this.options.addItemsTo, isLast);
24
+ this._items = [];
25
+ this._itemTimestamps = [];
26
+ this._executionCount = 0;
27
+ this._rejectionCount = 0;
28
+ this._expirationCount = 0;
29
+ this._onItemsChanges = [];
30
+ this._pendingTick = false;
31
+ this._options = { ...defaultOptions, ...initialOptions };
32
+ this._running = this._options.started;
33
+ for (let i = 0; i < this._options.initialItems.length; i++) {
34
+ const item = this._options.initialItems[i];
35
+ const isLast = i === this._options.initialItems.length - 1;
36
+ this.addItem(item, this._options.addItemsTo, isLast);
26
37
  }
27
38
  }
39
+ /**
40
+ * Updates the queuer options
41
+ * Returns the new options state
42
+ */
43
+ setOptions(newOptions) {
44
+ this._options = { ...this._options, ...newOptions };
45
+ }
46
+ /**
47
+ * Returns the current queuer options
48
+ */
49
+ getOptions() {
50
+ return this._options;
51
+ }
28
52
  /**
29
53
  * Processes items in the queuer
30
54
  */
31
55
  tick() {
32
- if (!this.running) {
33
- this.pendingTick = false;
56
+ if (!this._running) {
57
+ this._pendingTick = false;
34
58
  return;
35
59
  }
36
- while (!this.isEmpty()) {
37
- const nextItem = this.getNextItem(this.options.getItemsFrom);
60
+ this.checkExpiredItems();
61
+ while (!this.getIsEmpty()) {
62
+ const nextItem = this.getNextItem(this._options.getItemsFrom);
38
63
  if (nextItem === void 0) {
39
64
  break;
40
65
  }
41
- this.onUpdates.forEach((cb) => cb(nextItem));
42
- if (this.options.wait > 0) {
43
- setTimeout(() => this.tick(), this.options.wait);
66
+ this._onItemsChanges.forEach((cb) => cb(nextItem));
67
+ if (this._options.wait > 0) {
68
+ setTimeout(() => this.tick(), this._options.wait);
44
69
  return;
45
70
  }
46
71
  this.tick();
47
72
  }
48
- this.pendingTick = false;
73
+ this._pendingTick = false;
49
74
  }
50
75
  /**
51
- * Updates the queuer options
52
- * Returns the new options state
76
+ * Checks for and removes expired items from the queuer
53
77
  */
54
- setOptions(newOptions) {
55
- this.options = { ...this.options, ...newOptions };
56
- return this.options;
78
+ checkExpiredItems() {
79
+ if (this._options.expirationDuration === Infinity && this._options.getIsExpired === defaultOptions.getIsExpired)
80
+ return;
81
+ const now = Date.now();
82
+ const expiredIndices = [];
83
+ for (let i = 0; i < this._items.length; i++) {
84
+ const timestamp = this._itemTimestamps[i];
85
+ if (timestamp === void 0) continue;
86
+ const item = this._items[i];
87
+ if (item === void 0) continue;
88
+ const isExpired = this._options.getIsExpired !== defaultOptions.getIsExpired ? this._options.getIsExpired(item, timestamp) : now - timestamp > this._options.expirationDuration;
89
+ if (isExpired) {
90
+ expiredIndices.push(i);
91
+ }
92
+ }
93
+ for (let i = expiredIndices.length - 1; i >= 0; i--) {
94
+ const index = expiredIndices[i];
95
+ if (index === void 0) continue;
96
+ const expiredItem = this._items[index];
97
+ if (expiredItem === void 0) continue;
98
+ this._items.splice(index, 1);
99
+ this._itemTimestamps.splice(index, 1);
100
+ this._expirationCount++;
101
+ this._options.onExpire(expiredItem, this);
102
+ }
103
+ if (expiredIndices.length > 0) {
104
+ this._options.onItemsChange(this);
105
+ }
106
+ }
107
+ /**
108
+ * Stops the queuer from processing items
109
+ */
110
+ stop() {
111
+ this._running = false;
112
+ this._pendingTick = false;
113
+ this._options.onIsRunningChange(this);
114
+ }
115
+ /**
116
+ * Starts the queuer and processes items
117
+ */
118
+ start() {
119
+ this._running = true;
120
+ if (!this._pendingTick && !this.getIsEmpty()) {
121
+ this._pendingTick = true;
122
+ this.tick();
123
+ }
124
+ this._options.onIsRunningChange(this);
125
+ }
126
+ /**
127
+ * Removes all items from the queuer
128
+ */
129
+ clear() {
130
+ this._items = [];
131
+ this._options.onItemsChange(this);
132
+ }
133
+ /**
134
+ * Resets the queuer to its initial state
135
+ */
136
+ reset(withInitialItems) {
137
+ this.clear();
138
+ this._executionCount = 0;
139
+ if (withInitialItems) {
140
+ this._items = [...this._options.initialItems];
141
+ }
142
+ this._running = this._options.started;
57
143
  }
58
144
  /**
59
145
  * Adds an item to the queuer and starts processing if not already running
60
146
  * @returns true if item was added, false if queuer is full
61
147
  */
62
- addItem(item, position = this.options.addItemsTo, runOnUpdate = true) {
63
- if (this.isFull()) {
148
+ addItem(item, position = this._options.addItemsTo, runOnUpdate = true) {
149
+ if (this.getIsFull()) {
150
+ this._rejectionCount++;
151
+ this._options.onReject(item, this);
64
152
  return false;
65
153
  }
66
- if (this.options.getPriority !== defaultOptions.getPriority) {
67
- const priority = this.options.getPriority(item);
68
- const insertIndex = this.items.findIndex(
69
- (existing) => this.options.getPriority(existing) > priority
154
+ if (this._options.getPriority !== defaultOptions.getPriority) {
155
+ const priority = this._options.getPriority(item);
156
+ const insertIndex = this._items.findIndex(
157
+ (existing) => this._options.getPriority(existing) > priority
70
158
  );
71
159
  if (insertIndex === -1) {
72
- this.items.push(item);
160
+ this._items.push(item);
161
+ this._itemTimestamps.push(Date.now());
73
162
  } else {
74
- this.items.splice(insertIndex, 0, item);
163
+ this._items.splice(insertIndex, 0, item);
164
+ this._itemTimestamps.splice(insertIndex, 0, Date.now());
75
165
  }
76
166
  } else {
77
167
  if (position === "front") {
78
- this.items.unshift(item);
168
+ this._items.unshift(item);
169
+ this._itemTimestamps.unshift(Date.now());
79
170
  } else {
80
- this.items.push(item);
171
+ this._items.push(item);
172
+ this._itemTimestamps.push(Date.now());
81
173
  }
82
174
  }
83
- if (this.running && !this.pendingTick) {
84
- this.pendingTick = true;
175
+ if (this._running && !this._pendingTick) {
176
+ this._pendingTick = true;
85
177
  this.tick();
86
178
  }
87
179
  if (runOnUpdate) {
88
- this.options.onUpdate(this);
180
+ this._options.onItemsChange(this);
89
181
  }
90
182
  return true;
91
183
  }
@@ -100,17 +192,19 @@ class Queuer {
100
192
  * queuer.getNextItem('back')
101
193
  * ```
102
194
  */
103
- getNextItem(position = this.options.getItemsFrom) {
195
+ getNextItem(position = this._options.getItemsFrom) {
104
196
  let item;
105
197
  if (position === "front") {
106
- item = this.items.shift();
198
+ item = this._items.shift();
199
+ this._itemTimestamps.shift();
107
200
  } else {
108
- item = this.items.pop();
201
+ item = this._items.pop();
202
+ this._itemTimestamps.pop();
109
203
  }
110
204
  if (item !== void 0) {
111
- this.executionCount++;
112
- this.options.onUpdate(this);
113
- this.options.onGetNextItem(item, this);
205
+ this._executionCount++;
206
+ this._options.onItemsChange(this);
207
+ this._options.onGetNextItem(item, this);
114
208
  }
115
209
  return item;
116
210
  }
@@ -120,104 +214,70 @@ class Queuer {
120
214
  * @example
121
215
  * ```ts
122
216
  * // Look at next item to getNextItem
123
- * queuer.peek()
217
+ * queuer.getPeek()
124
218
  * // Look at last item (like stack top)
125
- * queuer.peek('back')
219
+ * queuer.getPeek('back')
126
220
  * ```
127
221
  */
128
- peek(position = this.options.getItemsFrom) {
222
+ getPeek(position = this._options.getItemsFrom) {
129
223
  if (position === "front") {
130
- return this.items[0];
224
+ return this._items[0];
131
225
  }
132
- return this.items[this.items.length - 1];
226
+ return this._items[this._items.length - 1];
133
227
  }
134
228
  /**
135
229
  * Returns true if the queuer is empty
136
230
  */
137
- isEmpty() {
138
- return this.items.length === 0;
231
+ getIsEmpty() {
232
+ return this._items.length === 0;
139
233
  }
140
234
  /**
141
235
  * Returns true if the queuer is full
142
236
  */
143
- isFull() {
144
- return this.items.length >= this.options.maxSize;
237
+ getIsFull() {
238
+ return this._items.length >= this._options.maxSize;
145
239
  }
146
240
  /**
147
241
  * Returns the current size of the queuer
148
242
  */
149
- size() {
150
- return this.items.length;
151
- }
152
- /**
153
- * Removes all items from the queuer
154
- */
155
- clear() {
156
- this.items = [];
157
- this.options.onUpdate(this);
158
- }
159
- /**
160
- * Resets the queuer to its initial state
161
- */
162
- reset(withInitialItems) {
163
- this.clear();
164
- this.executionCount = 0;
165
- if (withInitialItems) {
166
- this.items = [...this.options.initialItems];
167
- }
168
- this.running = this.options.started;
243
+ getSize() {
244
+ return this._items.length;
169
245
  }
170
246
  /**
171
247
  * Returns a copy of all items in the queuer
172
248
  */
173
249
  getAllItems() {
174
- return [...this.items];
250
+ return [...this._items];
175
251
  }
176
252
  /**
177
253
  * Returns the number of items that have been removed from the queuer
178
254
  */
179
255
  getExecutionCount() {
180
- return this.executionCount;
181
- }
182
- /**
183
- * Adds a callback to be called when an item is processed
184
- */
185
- onUpdate(cb) {
186
- this.onUpdates.push(cb);
187
- return () => {
188
- this.onUpdates = this.onUpdates.filter((d) => d !== cb);
189
- };
256
+ return this._executionCount;
190
257
  }
191
258
  /**
192
- * Stops the queuer from processing items
259
+ * Returns the number of items that have been rejected from the queuer
193
260
  */
194
- stop() {
195
- this.running = false;
196
- this.pendingTick = false;
197
- this.options.onUpdate(this);
261
+ getRejectionCount() {
262
+ return this._rejectionCount;
198
263
  }
199
264
  /**
200
- * Starts the queuer and processes items
265
+ * Returns the number of items that have expired from the queuer
201
266
  */
202
- start() {
203
- this.running = true;
204
- if (!this.pendingTick && !this.isEmpty()) {
205
- this.pendingTick = true;
206
- this.tick();
207
- }
208
- this.options.onUpdate(this);
267
+ getExpirationCount() {
268
+ return this._expirationCount;
209
269
  }
210
270
  /**
211
271
  * Returns true if the queuer is running
212
272
  */
213
- isRunning() {
214
- return this.running;
273
+ getIsRunning() {
274
+ return this._running;
215
275
  }
216
276
  /**
217
277
  * Returns true if the queuer is running but has no items to process
218
278
  */
219
- isIdle() {
220
- return this.running && this.isEmpty();
279
+ getIsIdle() {
280
+ return this._running && this.getIsEmpty();
221
281
  }
222
282
  }
223
283
  function queue(options = {}) {
@@ -1 +1 @@
1
- {"version":3,"file":"queuer.js","sources":["../../src/queuer.ts"],"sourcesContent":["/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onUpdate?: (queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items\n */\n wait?: number\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: () => 0,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onUpdate: () => {},\n started: false,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onUpdate/onGetNextItem: callbacks for monitoring queuer state\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n protected options: Required<QueuerOptions<TValue>>\n private items: Array<TValue> = []\n private executionCount = 0\n private onUpdates: Array<(item: TValue) => void> = []\n private running: boolean\n private pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this.options = { ...defaultOptions, ...initialOptions }\n this.running = this.options.started\n\n for (let i = 0; i < this.options.initialItems.length; i++) {\n const item = this.options.initialItems[i]!\n const isLast = i === this.options.initialItems.length - 1\n this.addItem(item, this.options.addItemsTo, isLast)\n }\n }\n\n /**\n * Processes items in the queuer\n */\n protected tick() {\n if (!this.running) {\n this.pendingTick = false\n return\n }\n while (!this.isEmpty()) {\n const nextItem = this.getNextItem(this.options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this.onUpdates.forEach((cb) => cb(nextItem))\n\n if (this.options.wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), this.options.wait)\n return\n }\n\n this.tick()\n }\n this.pendingTick = false\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(\n newOptions: Partial<QueuerOptions<TValue>>,\n ): QueuerOptions<TValue> {\n this.options = { ...this.options, ...newOptions }\n return this.options\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this.options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.isFull()) {\n return false\n }\n\n if (this.options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this.options.getPriority(item)\n const insertIndex = this.items.findIndex(\n (existing) => this.options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this.items.push(item)\n } else {\n this.items.splice(insertIndex, 0, item)\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this.items.unshift(item)\n } else {\n this.items.push(item)\n }\n }\n\n if (this.running && !this.pendingTick) {\n this.pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this.options.onUpdate(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this.options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this.items.shift()\n } else {\n item = this.items.pop()\n }\n\n if (item !== undefined) {\n this.executionCount++\n this.options.onUpdate(this)\n this.options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.peek()\n * // Look at last item (like stack top)\n * queuer.peek('back')\n * ```\n */\n peek(\n position: QueuePosition = this.options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this.items[0]\n }\n return this.items[this.items.length - 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This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onUpdate: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue> = {}) {\n const queuer = new Queuer<TValue>({ ...options, started: true })\n return queuer.addItem.bind(queuer)\n}\n"],"names":[],"mappings":"AA6CA,MAAM,iBAA+C;AAAA,EACnD,YAAY;AAAA,EACZ,cAAc;AAAA,EACd,aAAa,MAAM;AAAA,EACnB,cAAc,CAAC;AAAA,EACf,SAAS;AAAA,EACT,eAAe,MAAM;AAAA,EAAC;AAAA,EACtB,UAAU,MAAM;AAAA,EAAC;AAAA,EACjB,SAAS;AAAA,EACT,MAAM;AACR;AAwDO,MAAM,OAAe;AAAA,EAQ1B,YAAY,iBAAwC,gBAAgB;AANpE,SAAQ,QAAuB,CAAC;AAChC,SAAQ,iBAAiB;AACzB,SAAQ,YAA2C,CAAC;AAEpD,SAAQ,cAAc;AAGpB,SAAK,UAAU,EAAE,GAAG,gBAAgB,GAAG,eAAe;AACjD,SAAA,UAAU,KAAK,QAAQ;AAE5B,aAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,aAAa,QAAQ,KAAK;AACzD,YAAM,OAAO,KAAK,QAAQ,aAAa,CAAC;AACxC,YAAM,SAAS,MAAM,KAAK,QAAQ,aAAa,SAAS;AACxD,WAAK,QAAQ,MAAM,KAAK,QAAQ,YAAY,MAAM;AAAA,IAAA;AAAA,EACpD;AAAA;AAAA;AAAA;AAAA,EAMQ,OAAO;AACX,QAAA,CAAC,KAAK,SAAS;AACjB,WAAK,cAAc;AACnB;AAAA,IAAA;AAEK,WAAA,CAAC,KAAK,WAAW;AACtB,YAAM,WAAW,KAAK,YAAY,KAAK,QAAQ,YAAY;AAC3D,UAAI,aAAa,QAAW;AAC1B;AAAA,MAAA;AAEF,WAAK,UAAU,QAAQ,CAAC,OAAO,GAAG,QAAQ,CAAC;AAEvC,UAAA,KAAK,QAAQ,OAAO,GAAG;AAEzB,mBAAW,MAAM,KAAK,KAAQ,GAAA,KAAK,QAAQ,IAAI;AAC/C;AAAA,MAAA;AAGF,WAAK,KAAK;AAAA,IAAA;AAEZ,SAAK,cAAc;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOrB,WACE,YACuB;AACvB,SAAK,UAAU,EAAE,GAAG,KAAK,SAAS,GAAG,WAAW;AAChD,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOd,QACE,MACA,WAA0B,KAAK,QAAQ,YACvC,cAAuB,MACd;AACL,QAAA,KAAK,UAAU;AACV,aAAA;AAAA,IAAA;AAGT,QAAI,KAAK,QAAQ,gBAAgB,eAAe,aAAa;AAE3D,YAAM,WAAW,KAAK,QAAQ,YAAY,IAAI;AACxC,YAAA,cAAc,KAAK,MAAM;AAAA,QAC7B,CAAC,aAAa,KAAK,QAAQ,YAAY,QAAQ,IAAI;AAAA,MACrD;AAEA,UAAI,gBAAgB,IAAI;AACjB,aAAA,MAAM,KAAK,IAAI;AAAA,MAAA,OACf;AACL,aAAK,MAAM,OAAO,aAAa,GAAG,IAAI;AAAA,MAAA;AAAA,IACxC,OACK;AAEL,UAAI,aAAa,SAAS;AACnB,aAAA,MAAM,QAAQ,IAAI;AAAA,MAAA,OAClB;AACA,aAAA,MAAM,KAAK,IAAI;AAAA,MAAA;AAAA,IACtB;AAGF,QAAI,KAAK,WAAW,CAAC,KAAK,aAAa;AACrC,WAAK,cAAc;AACnB,WAAK,KAAK;AAAA,IAAA;AAEZ,QAAI,aAAa;AACV,WAAA,QAAQ,SAAS,IAAI;AAAA,IAAA;AAErB,WAAA;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcT,YACE,WAA0B,KAAK,QAAQ,cACnB;AAChB,QAAA;AAEJ,QAAI,aAAa,SAAS;AACjB,aAAA,KAAK,MAAM,MAAM;AAAA,IAAA,OACnB;AACE,aAAA,KAAK,MAAM,IAAI;AAAA,IAAA;AAGxB,QAAI,SAAS,QAAW;AACjB,WAAA;AACA,WAAA,QAAQ,SAAS,IAAI;AACrB,WAAA,QAAQ,cAAc,MAAM,IAAI;AAAA,IAAA;AAEhC,WAAA;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcT,KACE,WAA0B,KAAK,QAAQ,cACnB;AACpB,QAAI,aAAa,SAAS;AACjB,aAAA,KAAK,MAAM,CAAC;AAAA,IAAA;AAErB,WAAO,KAAK,MAAM,KAAK,MAAM,SAAS,CAAC;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMzC,UAAmB;AACV,WAAA,KAAK,MAAM,WAAW;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM/B,SAAkB;AAChB,WAAO,KAAK,MAAM,UAAU,KAAK,QAAQ;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM3C,OAAe;AACb,WAAO,KAAK,MAAM;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMpB,QAAc;AACZ,SAAK,QAAQ,CAAC;AACT,SAAA,QAAQ,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM5B,MAAM,kBAAkC;AACtC,SAAK,MAAM;AACX,SAAK,iBAAiB;AACtB,QAAI,kBAAkB;AACpB,WAAK,QAAQ,CAAC,GAAG,KAAK,QAAQ,YAAY;AAAA,IAAA;AAEvC,SAAA,UAAU,KAAK,QAAQ;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM9B,cAA6B;AACpB,WAAA,CAAC,GAAG,KAAK,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMvB,oBAA4B;AAC1B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,SAAS,IAA4B;AAC9B,SAAA,UAAU,KAAK,EAAE;AACtB,WAAO,MAAM;AACX,WAAK,YAAY,KAAK,UAAU,OAAO,CAAC,MAAM,MAAM,EAAE;AAAA,IACxD;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMF,OAAO;AACL,SAAK,UAAU;AACf,SAAK,cAAc;AACd,SAAA,QAAQ,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM5B,QAAQ;AACN,SAAK,UAAU;AACf,QAAI,CAAC,KAAK,eAAe,CAAC,KAAK,WAAW;AACxC,WAAK,cAAc;AACnB,WAAK,KAAK;AAAA,IAAA;AAEP,SAAA,QAAQ,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAM5B,YAAY;AACV,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,SAAS;AACA,WAAA,KAAK,WAAW,KAAK,QAAQ;AAAA,EAAA;AAExC;AA8BgB,SAAA,MAAc,UAAiC,IAAI;AAC3D,QAAA,SAAS,IAAI,OAAe,EAAE,GAAG,SAAS,SAAS,MAAM;AACxD,SAAA,OAAO,QAAQ,KAAK,MAAM;AACnC;"}
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+ {"version":3,"file":"queuer.js","sources":["../../src/queuer.ts"],"sourcesContent":["/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items\n */\n wait?: number\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: false,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n if (this._options.wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), this._options.wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue> = {}) {\n const queuer = new Queuer<TValue>({ ...options, started: true })\n return 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