@tanstack/ai-client 0.32.0 → 0.32.1

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@@ -1,3 +1,4 @@
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+ import { byokFallbackProviderId } from "./byok/client.js";
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  import { prepareResolvedByokHeaders, resolveByokProviderId } from "./byok/resolve.js";
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  import { createNoOpGenerationDevtoolsBridge } from "./devtools-noop.js";
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  import { GENERATION_EVENTS, GENERATION_STREAM_TRUNCATED_MESSAGE, GENERATION_UNRESTORABLE_RESULT_MESSAGE, clientStateFromResumeStatus, createGenerationHydrationError, createGenerationResultSnapshot, parseGenerationResumeSnapshot, updateGenerationResumeSnapshot } from "./generation-types.js";
@@ -151,7 +152,7 @@ var GenerationClient = class {
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  try {
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  let headers;
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  if (this.byok) {
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- const provider = resolveByokProviderId(this.byokProvider, this.body.provider);
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+ const provider = resolveByokProviderId(this.byokProvider, this.body.provider, byokFallbackProviderId(this.byok));
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  headers = await prepareResolvedByokHeaders(this.byok, provider);
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  }
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  if (this.fetcher) {
@@ -1 +1 @@
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- {"version":3,"file":"generation-client.js","names":[],"sources":["../../src/generation-client.ts"],"sourcesContent":["import { ByokBlockedError, ByokMissingError } from '@tanstack/ai/byok'\nimport {\n prepareResolvedByokHeaders,\n resolveByokProviderId,\n} from './byok/resolve'\nimport {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpGenerationDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport { restoreInboundChunk } from '@tanstack/ai/client'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type { ByokClient } from './byok'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n GenerationDevtoolsBridge,\n GenerationDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientOptions,\n GenerationClientState,\n GenerationFetcher,\n GenerationPersistenceOptions,\n GenerationRestoredResult,\n GenerationResumeSnapshot,\n GenerationResumeState,\n GenerationTransport,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface GenerationCallbacks<TResult, TOutput> {\n onResult?: ((result: TResult) => TOutput | null | void) | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n reconstructResult?:\n | ((restored: GenerationRestoredResult) => TResult | null)\n | undefined\n}\n\n/**\n * A lightweight, generic client for one-shot generation tasks\n * (image, speech, transcription, summarize).\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Streaming transport (SSE, HTTP stream, custom).\n * Server wraps results in StreamChunk events with CUSTOM event names.\n * - **Fetcher** — Direct async function call. No streaming protocol needed.\n *\n * @template TInput - The input type for the generation request\n * @template TResult - The result type returned by the generation\n *\n * @example\n * ```typescript\n * // With streaming connection adapter\n * const client = new GenerationClient<ImageGenerateInput, ImageGenerationResult>({\n * connection: fetchServerSentEvents('/api/generate/image'),\n * onResultChange: setResult,\n * onLoadingChange: setIsLoading,\n * })\n *\n * // With fetcher (direct)\n * const client = new GenerationClient<ImageGenerateInput, ImageGenerationResult>({\n * fetcher: async (input) => {\n * const res = await fetch('/api/generate/image', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json()\n * },\n * })\n *\n * await client.generate({ prompt: 'A sunset over mountains' })\n * ```\n */\nexport class GenerationClient<\n TInput extends Record<string, any>,\n TResult,\n TOutput = TResult,\n> {\n private readonly connection: ConnectConnectionAdapter | undefined\n private readonly fetcher: GenerationFetcher<TInput, TResult> | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: GenerationDevtoolsBridge<TOutput>\n private threadId: string\n private readonly persistenceScope: string | undefined\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n private byok: ByokClient | undefined\n private byokProvider: (() => string | undefined) | undefined\n private result: TOutput | null = null\n private input: TInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private lastEmittedResumeState: string | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: GenerationCallbacks<TResult, TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: Omit<\n GenerationClientOptions<TInput, TResult, TOutput>,\n 'persistence' | 'threadId'\n > &\n GenerationPersistenceOptions &\n GenerationTransport<TInput, TResult>,\n ) {\n // `threadId` is the only identity. Do not mint a random id during\n // construct: hooks build this client during render.\n this.threadId = options.threadId ?? ''\n this.uniqueId = this.threadId\n // The persistence scope is the explicit `threadId` and nothing else.\n // The types require it whenever `persistence` is set. This field keeps a\n // generated wire id from becoming a storage key for JS callers.\n this.persistenceScope = options.threadId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n this.byok = options.byok\n this.byokProvider = options.byokProvider\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n // The types require `threadId` alongside `persistence`, so this only fires\n // for JS callers. Warn rather than fall back silently: keying on the\n // generated wire id would write a different slot every reload, restoring\n // nothing while accumulating orphaned records.\n if (options.persistence && !this.persistenceScope) {\n console.warn(\n '[TanStack AI] `persistence` needs a stable `threadId` to key on. Without one nothing will be restored after a reload. Pass a `threadId` derived from your own domain (e.g. `product-123-hero`).',\n )\n }\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n reconstructResult: options.reconstructResult,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpGenerationDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): GenerationDevtoolsBridgeOptions<TOutput> {\n const client = this\n return {\n get hookId() {\n return client.uniqueId\n },\n get clientId() {\n return client.uniqueId\n },\n get threadId() {\n return client.threadId\n },\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n this.ensureThreadId()\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an in-flight run whose snapshot is already loaded — the\n // remount case. On the FIRST mount the snapshot loads asynchronously and\n // `repaintRestoredSnapshot` starts the rejoin; on a StrictMode remount the\n // snapshot is already present but the prior rejoin was aborted by\n // `dispose()`, so retrigger it here. Guarded by `rejoinInFlight`'s own\n // dedupe/in-flight checks, so this never double-joins.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger a generation request.\n * Only one generation can be in-flight at a time; calling generate()\n * while already generating will be a no-op.\n */\n async generate(input: TInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n let headers: Record<string, string> | undefined\n if (this.byok) {\n const provider = resolveByokProviderId(\n this.byokProvider,\n this.body.provider,\n )\n headers = await prepareResolvedByokHeaders(this.byok, provider)\n }\n\n if (this.fetcher) {\n // Direct fetch path\n const result = await this.fetcher(\n input,\n headers === undefined ? { signal } : { signal, headers },\n )\n if (signal.aborted) return\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(\n parseSSEResponse(result, signal),\n runId,\n signal,\n )\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n } else if (this.connection) {\n // Streaming adapter path\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId, headers),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'GenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n // Bump progress to 100 on successful completion so devtools\n // snapshots reflect the final state. The bridge mirrors this in\n // the run's recorded progress, but the snapshot reads `progress`\n // from the client's core state.\n this.progress = completeProgressValue(this.progress)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n if (error instanceof ByokMissingError) {\n this.byok?.request(error.provider, 'missing')\n }\n if (error instanceof ByokBlockedError && error.reason === 'locked') {\n this.byok?.request(error.provider, 'locked')\n }\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk. A `for await` over a stream that simply stops —\n * proxy idle timeout, server restart, a durable log missing its terminal\n * append — returns normally and would otherwise leave the caller's `status`\n * on `generating` forever, with the persisted snapshot still `running` so\n * every reload rejoins the same dead run. Throwing routes it through the\n * caller's error path instead, which settles the status and rewrites the\n * snapshot so nothing chases it again.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const raw of source) {\n if (signal.aborted) break\n\n const chunk = restoreInboundChunk(raw)\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as TResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Spec RUN_ERROR message. Missing message uses this fallback.\n const msg =\n (chunk.message as string | undefined) || 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation request.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear the result, error, and return to idle state. Also drops the client's\n * in-memory resume snapshot, so a remount restores nothing. The server-side\n * record is untouched — this client no longer writes one — so a full page\n * reload under `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n GenerationClientOptions<TInput, TResult, TOutput>,\n | 'body'\n | 'byok'\n | 'byokProvider'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.byok !== undefined) {\n this.byok = options.byok\n }\n if (options.byokProvider !== undefined) {\n this.byokProvider = options.byokProvider\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel: abort in-flight DELIVERY (this reader) but\n // do NOT call `stop()` — `stop()` marks the run non-resumable and wipes the\n // `running` snapshot, which is correct for a Stop button but wrong for an\n // unmount / React StrictMode dispose. Clearing it here would destroy the\n // in-memory resume state, so a remount of this same client instance could\n // never rejoin. (A real page revisit re-hydrates from the server instead.)\n // The run itself survives server-side (durable delivery), so the snapshot\n // must stay `running` for the remount to resume it.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n // Re-arm mount hydration + rejoin so a remount resumes from the (preserved)\n // snapshot. `mountDevtools` re-runs the hydration entry point and\n // `maybeResumeInFlight`, both individually guarded.\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: TResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `TResult`, so the runtime cast is sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to TResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGeneration',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.outputKind ? { outputKind: metadata.outputKind } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private ensureThreadId(): string {\n if (!this.threadId) {\n this.threadId = this.generateUniqueId('generation')\n }\n this.uniqueId = this.threadId\n return this.threadId\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(\n runId: string,\n headers?: Record<string, string>,\n ): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n ...(headers ? { headers } : {}),\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Notify the (internal) snapshot listener AND emit the public resume state.\n * The snapshot stays internal (persistence + devtools); the hook consumes\n * `resumeState`, mirroring the chat client.\n */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /**\n * Derive the public `resumeState` from the internal snapshot: the in-flight\n * run identity, with any in-flight artifact refs folded under it. `null` once\n * no run is in flight.\n *\n * The snapshot is rebuilt for every chunk, so emitting unconditionally would\n * hand each framework hook a fresh object per chunk and re-render the\n * component on every stream event. `resumeState` only changes at run\n * boundaries and when artifacts land, so skip the notification unless it\n * materially changed — same gate the persistence writes use.\n */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n const signature = JSON.stringify(resumeState)\n if (signature === this.lastEmittedResumeState) {\n return\n }\n this.lastEmittedResumeState = signature\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot (client store or server\n * hydrate), so a reload presents the run in `result` / `status` / `error`\n * exactly as a just-finished run would, never a bolt-on snapshot object.\n * `isLoading` stays false: the client never auto-tails a restored run. The\n * snapshot is not re-persisted here (it came from storage / the server).\n *\n * When the activity's mapper DECLINES a `complete` snapshot the repaint\n * settles as an error instead: `success` with a `null` result is a state no\n * consumer can render, and it hides the real cause (an output artifact\n * persisted without a serve URL). A decline on any other status is expected —\n * a `running` snapshot has no result yet, the rejoin will deliver it.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n const restored = this.reconstructRestoredResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (\n this.callbacksRef.reconstructResult &&\n snapshot.status === 'complete'\n ) {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot the activity's mapper could not rebuild.\n * Runs after the status/error repaint above, so it wins over the snapshot's\n * own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Build the restorable result shape from the snapshot and hand it to the\n * per-activity `reconstructResult` mapper (injected by the specialized\n * client/hook, which knows the concrete result type).\n *\n * Returns `null` both when no mapper is set (nothing to rebuild — `result`\n * simply stays null) and when the mapper declines. The caller distinguishes\n * the two: see {@link repaintFromSnapshot}.\n */\n private reconstructRestoredResult(\n snapshot: GenerationResumeSnapshot,\n ): TResult | null {\n const build = this.callbacksRef.reconstructResult\n if (!build) return null\n const result = snapshot.result\n const restored: GenerationRestoredResult = {\n ...(result?.id !== undefined ? { id: result.id } : {}),\n ...(result?.model !== undefined ? { model: result.model } : {}),\n ...(result?.status !== undefined ? { status: result.status } : {}),\n ...(result?.providerJobId !== undefined\n ? { providerJobId: result.providerJobId }\n : {}),\n ...(result?.expiresAt !== undefined\n ? { expiresAt: result.expiresAt }\n : {}),\n ...(result?.text !== undefined ? { text: result.text } : {}),\n ...(result?.usage !== undefined ? { usage: result.usage } : {}),\n ...(snapshot.activity !== undefined\n ? { activity: snapshot.activity }\n : {}),\n artifacts: result?.artifacts ?? [],\n }\n return build(restored)\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the OBSERVABLE fields FIRST: a rejoin (or live\n // stream) that emits RUN_ERROR has already flipped the snapshot to `error`\n // via `observeResumeSnapshot`, so the early-return below would otherwise\n // skip this and leave `status` stuck on `generating` — the run would look\n // like it is still going forever. The guard avoids a duplicate `error`\n // emission on the live `generate()` path, which sets the status itself.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.lastEmittedResumeState = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (the server reports no record for the thread) is silent —\n * a fresh thread is not an error. A genuine **failure** (transport error, a\n * 403 from the authorize gate, a malformed body, a record the client's own\n * validator rejects) is surfaced through `status` / `error` / `onError`, so a\n * broken server is distinguishable from an empty one and the app can retry.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight — the live\n * run's state must win over a stale mount-time failure.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (the remount case). Safe\n * to call repeatedly: `rejoinInFlight` dedupes on `rejoinedRunId` and bails\n * when a run is already in flight, so on the first mount (where the rejoin was\n * already started from `repaintRestoredSnapshot`) this is a no-op.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a run that is still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * `result` / `progress` / `status` repaint from the replayed chunks exactly as\n * a live run does. Best-effort: a live `generate()` owns the client and is\n * never stomped, and the same run is only rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n // A fresh send (or an in-progress rejoin) owns the client.\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n }\n}\n\nfunction completeProgressValue(\n progress: AIDevtoolsGenerationProgress | null,\n): AIDevtoolsGenerationProgress | null {\n if (!progress) return null\n const message = progress.message\n return {\n value: 100,\n ...(message ? { message } : {}),\n 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+ {"version":3,"file":"generation-client.js","names":[],"sources":["../../src/generation-client.ts"],"sourcesContent":["import { ByokBlockedError, ByokMissingError } from '@tanstack/ai/byok'\nimport { byokFallbackProviderId } from './byok/client'\nimport {\n prepareResolvedByokHeaders,\n resolveByokProviderId,\n} from './byok/resolve'\nimport {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpGenerationDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport { restoreInboundChunk } from '@tanstack/ai/client'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type { ByokClient } from './byok'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n GenerationDevtoolsBridge,\n GenerationDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientOptions,\n GenerationClientState,\n GenerationFetcher,\n GenerationPersistenceOptions,\n GenerationRestoredResult,\n GenerationResumeSnapshot,\n GenerationResumeState,\n GenerationTransport,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface GenerationCallbacks<TResult, TOutput> {\n onResult?: ((result: TResult) => TOutput | null | void) | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n reconstructResult?:\n | ((restored: GenerationRestoredResult) => TResult | null)\n | undefined\n}\n\n/**\n * A lightweight, generic client for one-shot generation tasks\n * (image, speech, transcription, summarize).\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Streaming transport (SSE, HTTP stream, custom).\n * Server wraps results in StreamChunk events with CUSTOM event names.\n * - **Fetcher** — Direct async function call. No streaming protocol needed.\n *\n * @template TInput - The input type for the generation request\n * @template TResult - The result type returned by the generation\n *\n * @example\n * ```typescript\n * // With streaming connection adapter\n * const client = new GenerationClient<ImageGenerateInput, ImageGenerationResult>({\n * connection: fetchServerSentEvents('/api/generate/image'),\n * onResultChange: setResult,\n * onLoadingChange: setIsLoading,\n * })\n *\n * // With fetcher (direct)\n * const client = new GenerationClient<ImageGenerateInput, ImageGenerationResult>({\n * fetcher: async (input) => {\n * const res = await fetch('/api/generate/image', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json()\n * },\n * })\n *\n * await client.generate({ prompt: 'A sunset over mountains' })\n * ```\n */\nexport class GenerationClient<\n TInput extends Record<string, any>,\n TResult,\n TOutput = TResult,\n> {\n private readonly connection: ConnectConnectionAdapter | undefined\n private readonly fetcher: GenerationFetcher<TInput, TResult> | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: GenerationDevtoolsBridge<TOutput>\n private threadId: string\n private readonly persistenceScope: string | undefined\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n private byok: ByokClient | undefined\n private byokProvider: (() => string | undefined) | undefined\n private result: TOutput | null = null\n private input: TInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private lastEmittedResumeState: string | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: GenerationCallbacks<TResult, TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: Omit<\n GenerationClientOptions<TInput, TResult, TOutput>,\n 'persistence' | 'threadId'\n > &\n GenerationPersistenceOptions &\n GenerationTransport<TInput, TResult>,\n ) {\n // `threadId` is the only identity. Do not mint a random id during\n // construct: hooks build this client during render.\n this.threadId = options.threadId ?? ''\n this.uniqueId = this.threadId\n // The persistence scope is the explicit `threadId` and nothing else.\n // The types require it whenever `persistence` is set. This field keeps a\n // generated wire id from becoming a storage key for JS callers.\n this.persistenceScope = options.threadId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n this.byok = options.byok\n this.byokProvider = options.byokProvider\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n // The types require `threadId` alongside `persistence`, so this only fires\n // for JS callers. Warn rather than fall back silently: keying on the\n // generated wire id would write a different slot every reload, restoring\n // nothing while accumulating orphaned records.\n if (options.persistence && !this.persistenceScope) {\n console.warn(\n '[TanStack AI] `persistence` needs a stable `threadId` to key on. Without one nothing will be restored after a reload. Pass a `threadId` derived from your own domain (e.g. `product-123-hero`).',\n )\n }\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n reconstructResult: options.reconstructResult,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpGenerationDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): GenerationDevtoolsBridgeOptions<TOutput> {\n const client = this\n return {\n get hookId() {\n return client.uniqueId\n },\n get clientId() {\n return client.uniqueId\n },\n get threadId() {\n return client.threadId\n },\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n this.ensureThreadId()\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an in-flight run whose snapshot is already loaded — the\n // remount case. On the FIRST mount the snapshot loads asynchronously and\n // `repaintRestoredSnapshot` starts the rejoin; on a StrictMode remount the\n // snapshot is already present but the prior rejoin was aborted by\n // `dispose()`, so retrigger it here. Guarded by `rejoinInFlight`'s own\n // dedupe/in-flight checks, so this never double-joins.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger a generation request.\n * Only one generation can be in-flight at a time; calling generate()\n * while already generating will be a no-op.\n */\n async generate(input: TInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n let headers: Record<string, string> | undefined\n if (this.byok) {\n const provider = resolveByokProviderId(\n this.byokProvider,\n this.body.provider,\n byokFallbackProviderId(this.byok),\n )\n headers = await prepareResolvedByokHeaders(this.byok, provider)\n }\n\n if (this.fetcher) {\n // Direct fetch path\n const result = await this.fetcher(\n input,\n headers === undefined ? { signal } : { signal, headers },\n )\n if (signal.aborted) return\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(\n parseSSEResponse(result, signal),\n runId,\n signal,\n )\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n } else if (this.connection) {\n // Streaming adapter path\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId, headers),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'GenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n // Bump progress to 100 on successful completion so devtools\n // snapshots reflect the final state. The bridge mirrors this in\n // the run's recorded progress, but the snapshot reads `progress`\n // from the client's core state.\n this.progress = completeProgressValue(this.progress)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n if (error instanceof ByokMissingError) {\n this.byok?.request(error.provider, 'missing')\n }\n if (error instanceof ByokBlockedError && error.reason === 'locked') {\n this.byok?.request(error.provider, 'locked')\n }\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk. A `for await` over a stream that simply stops —\n * proxy idle timeout, server restart, a durable log missing its terminal\n * append — returns normally and would otherwise leave the caller's `status`\n * on `generating` forever, with the persisted snapshot still `running` so\n * every reload rejoins the same dead run. Throwing routes it through the\n * caller's error path instead, which settles the status and rewrites the\n * snapshot so nothing chases it again.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const raw of source) {\n if (signal.aborted) break\n\n const chunk = restoreInboundChunk(raw)\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as TResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Spec RUN_ERROR message. Missing message uses this fallback.\n const msg =\n (chunk.message as string | undefined) || 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation request.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear the result, error, and return to idle state. Also drops the client's\n * in-memory resume snapshot, so a remount restores nothing. The server-side\n * record is untouched — this client no longer writes one — so a full page\n * reload under `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n GenerationClientOptions<TInput, TResult, TOutput>,\n | 'body'\n | 'byok'\n | 'byokProvider'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.byok !== undefined) {\n this.byok = options.byok\n }\n if (options.byokProvider !== undefined) {\n this.byokProvider = options.byokProvider\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel: abort in-flight DELIVERY (this reader) but\n // do NOT call `stop()` — `stop()` marks the run non-resumable and wipes the\n // `running` snapshot, which is correct for a Stop button but wrong for an\n // unmount / React StrictMode dispose. Clearing it here would destroy the\n // in-memory resume state, so a remount of this same client instance could\n // never rejoin. (A real page revisit re-hydrates from the server instead.)\n // The run itself survives server-side (durable delivery), so the snapshot\n // must stay `running` for the remount to resume it.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n // Re-arm mount hydration + rejoin so a remount resumes from the (preserved)\n // snapshot. `mountDevtools` re-runs the hydration entry point and\n // `maybeResumeInFlight`, both individually guarded.\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: TResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `TResult`, so the runtime cast is sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to TResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGeneration',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.outputKind ? { outputKind: metadata.outputKind } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private ensureThreadId(): string {\n if (!this.threadId) {\n this.threadId = this.generateUniqueId('generation')\n }\n this.uniqueId = this.threadId\n return this.threadId\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(\n runId: string,\n headers?: Record<string, string>,\n ): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n ...(headers ? { headers } : {}),\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Notify the (internal) snapshot listener AND emit the public resume state.\n * The snapshot stays internal (persistence + devtools); the hook consumes\n * `resumeState`, mirroring the chat client.\n */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /**\n * Derive the public `resumeState` from the internal snapshot: the in-flight\n * run identity, with any in-flight artifact refs folded under it. `null` once\n * no run is in flight.\n *\n * The snapshot is rebuilt for every chunk, so emitting unconditionally would\n * hand each framework hook a fresh object per chunk and re-render the\n * component on every stream event. `resumeState` only changes at run\n * boundaries and when artifacts land, so skip the notification unless it\n * materially changed — same gate the persistence writes use.\n */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n const signature = JSON.stringify(resumeState)\n if (signature === this.lastEmittedResumeState) {\n return\n }\n this.lastEmittedResumeState = signature\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot (client store or server\n * hydrate), so a reload presents the run in `result` / `status` / `error`\n * exactly as a just-finished run would, never a bolt-on snapshot object.\n * `isLoading` stays false: the client never auto-tails a restored run. The\n * snapshot is not re-persisted here (it came from storage / the server).\n *\n * When the activity's mapper DECLINES a `complete` snapshot the repaint\n * settles as an error instead: `success` with a `null` result is a state no\n * consumer can render, and it hides the real cause (an output artifact\n * persisted without a serve URL). A decline on any other status is expected —\n * a `running` snapshot has no result yet, the rejoin will deliver it.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n const restored = this.reconstructRestoredResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (\n this.callbacksRef.reconstructResult &&\n snapshot.status === 'complete'\n ) {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot the activity's mapper could not rebuild.\n * Runs after the status/error repaint above, so it wins over the snapshot's\n * own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Build the restorable result shape from the snapshot and hand it to the\n * per-activity `reconstructResult` mapper (injected by the specialized\n * client/hook, which knows the concrete result type).\n *\n * Returns `null` both when no mapper is set (nothing to rebuild — `result`\n * simply stays null) and when the mapper declines. The caller distinguishes\n * the two: see {@link repaintFromSnapshot}.\n */\n private reconstructRestoredResult(\n snapshot: GenerationResumeSnapshot,\n ): TResult | null {\n const build = this.callbacksRef.reconstructResult\n if (!build) return null\n const result = snapshot.result\n const restored: GenerationRestoredResult = {\n ...(result?.id !== undefined ? { id: result.id } : {}),\n ...(result?.model !== undefined ? { model: result.model } : {}),\n ...(result?.status !== undefined ? { status: result.status } : {}),\n ...(result?.providerJobId !== undefined\n ? { providerJobId: result.providerJobId }\n : {}),\n ...(result?.expiresAt !== undefined\n ? { expiresAt: result.expiresAt }\n : {}),\n ...(result?.text !== undefined ? { text: result.text } : {}),\n ...(result?.usage !== undefined ? { usage: result.usage } : {}),\n ...(snapshot.activity !== undefined\n ? { activity: snapshot.activity }\n : {}),\n artifacts: result?.artifacts ?? [],\n }\n return build(restored)\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the OBSERVABLE fields FIRST: a rejoin (or live\n // stream) that emits RUN_ERROR has already flipped the snapshot to `error`\n // via `observeResumeSnapshot`, so the early-return below would otherwise\n // skip this and leave `status` stuck on `generating` — the run would look\n // like it is still going forever. The guard avoids a duplicate `error`\n // emission on the live `generate()` path, which sets the status itself.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.lastEmittedResumeState = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (the server reports no record for the thread) is silent —\n * a fresh thread is not an error. A genuine **failure** (transport error, a\n * 403 from the authorize gate, a malformed body, a record the client's own\n * validator rejects) is surfaced through `status` / `error` / `onError`, so a\n * broken server is distinguishable from an empty one and the app can retry.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight — the live\n * run's state must win over a stale mount-time failure.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (the remount case). Safe\n * to call repeatedly: `rejoinInFlight` dedupes on `rejoinedRunId` and bails\n * when a run is already in flight, so on the first mount (where the rejoin was\n * already started from `repaintRestoredSnapshot`) this is a no-op.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a run that is still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * `result` / `progress` / `status` repaint from the replayed chunks exactly as\n * a live run does. Best-effort: a live `generate()` owns the client and is\n * never stomped, and the same run is only rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n // A fresh send (or an in-progress rejoin) owns the client.\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n }\n}\n\nfunction completeProgressValue(\n progress: AIDevtoolsGenerationProgress | null,\n): AIDevtoolsGenerationProgress | null {\n if (!progress) return null\n const message = progress.message\n return {\n value: 100,\n ...(message ? { message } : {}),\n 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@@ -1,3 +1,4 @@
1
+ import { byokFallbackProviderId } from "./byok/client.js";
1
2
  import { prepareResolvedByokHeaders, resolveByokProviderId } from "./byok/resolve.js";
2
3
  import { createNoOpVideoDevtoolsBridge } from "./devtools-noop.js";
3
4
  import { GENERATION_EVENTS, GENERATION_STREAM_TRUNCATED_MESSAGE, GENERATION_UNRESTORABLE_RESULT_MESSAGE, clientStateFromResumeStatus, createGenerationHydrationError, createGenerationResultSnapshot, parseGenerationResumeSnapshot, updateGenerationResumeSnapshot } from "./generation-types.js";
@@ -155,7 +156,7 @@ var VideoGenerationClient = class {
155
156
  try {
156
157
  let headers;
157
158
  if (this.byok) {
158
- const provider = resolveByokProviderId(this.byokProvider, this.body.provider);
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+ const provider = resolveByokProviderId(this.byokProvider, this.body.provider, byokFallbackProviderId(this.byok));
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160
  headers = await prepareResolvedByokHeaders(this.byok, provider);
160
161
  }
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162
  if (this.fetcher) await this.generateWithFetcher(input, signal, runId, headers);
@@ -1 +1 @@
1
- {"version":3,"file":"video-generation-client.js","names":[],"sources":["../../src/video-generation-client.ts"],"sourcesContent":["import { ByokBlockedError, ByokMissingError } from '@tanstack/ai/byok'\nimport {\n prepareResolvedByokHeaders,\n resolveByokProviderId,\n} from './byok/resolve'\nimport {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpVideoDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport { restoreInboundChunk } from '@tanstack/ai/client'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type { ByokClient } from './byok'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n VideoDevtoolsBridge,\n VideoDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientState,\n GenerationFetcher,\n GenerationPersistenceOptions,\n GenerationResumeSnapshot,\n GenerationResumeState,\n GenerationTransport,\n VideoGenerateInput,\n VideoGenerateResult,\n VideoGenerationClientOptions,\n VideoStatusInfo,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface VideoCallbacks<TOutput> {\n onResult?:\n | ((result: VideoGenerateResult) => TOutput | null | void)\n | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onJobCreated?: ((jobId: string) => void) | undefined\n onStatusUpdate?: ((status: VideoStatusInfo) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onJobIdChange?: ((jobId: string | null) => void) | undefined\n onVideoStatusChange?: ((status: VideoStatusInfo | null) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n}\n\n/**\n * A specialized client for job-based video generation.\n *\n * Video generation is asynchronous: a job is created, then polled for status\n * until completion. This client handles the full lifecycle.\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Server handles the polling loop internally and\n * streams status updates via CUSTOM events.\n * - **Fetcher** — Direct async function that returns a completed\n * `VideoGenerateResult`.\n *\n * @example\n * ```typescript\n * // With streaming connection adapter (server-driven polling)\n * const client = new VideoGenerationClient({\n * connection: fetchServerSentEvents('/api/generate/video'),\n * onResultChange: setResult,\n * onVideoStatusChange: setVideoStatus,\n * })\n *\n * // With fetcher (direct result)\n * const client = new VideoGenerationClient({\n * fetcher: async (input) => {\n * const res = await fetch('/api/video/generate', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json() // { jobId, status: 'completed', url, expiresAt }\n * },\n * })\n *\n * await client.generate({ prompt: 'A flying car over a city' })\n * ```\n */\nexport class VideoGenerationClient<TOutput = VideoGenerateResult> {\n private readonly connection: ConnectConnectionAdapter | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private readonly fetcher:\n | GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n | undefined\n private uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: VideoDevtoolsBridge<TOutput>\n private threadId: string\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n private byok: ByokClient | undefined\n private byokProvider: (() => string | undefined) | undefined\n\n private result: TOutput | null = null\n private input: VideoGenerateInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private jobId: string | null = null\n private videoStatus: VideoStatusInfo | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: VideoCallbacks<TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: Omit<\n VideoGenerationClientOptions<TOutput>,\n 'persistence' | 'threadId'\n > &\n GenerationPersistenceOptions &\n GenerationTransport<VideoGenerateInput, VideoGenerateResult>,\n ) {\n // `threadId` is the only identity. Do not mint a random id during\n // construct: hooks build this client during render.\n this.threadId = options.threadId ?? ''\n this.uniqueId = this.threadId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n this.byok = options.byok\n this.byokProvider = options.byokProvider\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onJobCreated: options.onJobCreated,\n onStatusUpdate: options.onStatusUpdate,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onJobIdChange: options.onJobIdChange,\n onVideoStatusChange: options.onVideoStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpVideoDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): VideoDevtoolsBridgeOptions<TOutput> {\n const client = this\n return {\n get hookId() {\n return client.uniqueId\n },\n get clientId() {\n return client.uniqueId\n },\n get threadId() {\n return client.threadId\n },\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n jobId: this.jobId,\n videoStatus: this.videoStatus,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n this.ensureThreadId()\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an already-loaded `running` snapshot (remount case); see the\n // note in GenerationClient.mountDevtools. Guarded by rejoinInFlight.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger video generation.\n * Only one generation can be in-flight at a time.\n */\n async generate(input: VideoGenerateInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n this.setJobId(null)\n this.setVideoStatus(null)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n let headers: Record<string, string> | undefined\n if (this.byok) {\n const provider = resolveByokProviderId(\n this.byokProvider,\n this.body.provider,\n )\n headers = await prepareResolvedByokHeaders(this.byok, provider)\n }\n\n if (this.fetcher) {\n await this.generateWithFetcher(input, signal, runId, headers)\n } else if (this.connection) {\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId, headers),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'VideoGenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n if (error instanceof ByokMissingError) {\n this.byok?.request(error.provider, 'missing')\n }\n if (error instanceof ByokBlockedError && error.reason === 'locked') {\n this.byok?.request(error.provider, 'locked')\n }\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Direct fetcher mode: call fetcher and set result.\n */\n private async generateWithFetcher(\n input: VideoGenerateInput,\n signal: AbortSignal,\n runId: string,\n headers?: Record<string, string>,\n ): Promise<void> {\n if (!this.fetcher) return\n\n // Fetcher returns a completed result directly, or a Response with SSE body\n const result = await this.fetcher(\n input,\n headers === undefined ? { signal } : { signal, headers },\n )\n if (signal.aborted) return\n\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(parseSSEResponse(result, signal), runId, signal)\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n * The server handles the polling loop and streams status updates.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk — see the note on\n * `GenerationClient.processStream`. Video runs are long enough that a proxy\n * idle timeout mid-poll is the likeliest way to hit it.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const raw of source) {\n if (signal.aborted) break\n\n const chunk = restoreInboundChunk(raw)\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to video generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.VIDEO_JOB_CREATED) {\n const { jobId } = chunk.value as { jobId: string }\n this.setJobId(jobId)\n this.callbacksRef.onJobCreated?.(jobId)\n } else if (chunk.name === GENERATION_EVENTS.VIDEO_STATUS) {\n const statusInfo = chunk.value as VideoStatusInfo\n this.setVideoStatus(statusInfo)\n this.callbacksRef.onStatusUpdate?.(statusInfo)\n if (statusInfo.progress !== undefined) {\n this.setProgress(statusInfo.progress)\n }\n } else if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as VideoGenerateResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Spec RUN_ERROR message. Missing message uses this fallback.\n const msg =\n (chunk.message as string | undefined) || 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation or polling.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear all state and return to idle. Also drops the client's in-memory\n * resume snapshot, so a remount restores nothing. The server-side record is\n * untouched — this client no longer writes one — so a full page reload under\n * `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setJobId(null)\n this.setVideoStatus(null)\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n VideoGenerationClientOptions<TOutput>,\n | 'body'\n | 'byok'\n | 'byokProvider'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n | 'onJobCreated'\n | 'onStatusUpdate'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.byok !== undefined) {\n this.byok = options.byok\n }\n if (options.byokProvider !== undefined) {\n this.byokProvider = options.byokProvider\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n if (options.onJobCreated !== undefined) {\n this.callbacksRef.onJobCreated = options.onJobCreated\n }\n if (options.onStatusUpdate !== undefined) {\n this.callbacksRef.onStatusUpdate = options.onStatusUpdate\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel (see GenerationClient.dispose): abort in-flight\n // delivery but keep the `running` snapshot resumable so a remount rejoins.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getJobId(): string | null {\n return this.jobId\n }\n\n getVideoStatus(): VideoStatusInfo | null {\n return this.videoStatus\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: VideoGenerateResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n const completedStatus = this.createCompletedVideoStatus(rawResult)\n if (this.progress?.value !== 100) {\n this.setProgress(100, this.progress?.message)\n }\n this.setJobId(rawResult.jobId)\n this.setVideoStatus(completedStatus)\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `VideoGenerateResult`, so the runtime cast is\n // sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to VideoGenerateResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setJobId(jobId: string | null): void {\n this.jobId = jobId\n this.callbacksRef.onJobIdChange?.(jobId)\n this.devtoolsBridge.recordJobIdChange()\n }\n\n private setVideoStatus(status: VideoStatusInfo | null): void {\n this.videoStatus = status\n this.callbacksRef.onVideoStatusChange?.(status)\n this.devtoolsBridge.recordVideoStatusChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createCompletedVideoStatus(\n result: VideoGenerateResult,\n ): VideoStatusInfo {\n return {\n jobId: result.jobId,\n status: result.status,\n progress: 100,\n url: result.url,\n }\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGenerateVideo',\n outputKind: metadata?.outputKind ?? 'video',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private ensureThreadId(): string {\n if (!this.threadId) {\n this.threadId = this.generateUniqueId('video')\n }\n this.uniqueId = this.threadId\n return this.threadId\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(\n runId: string,\n headers?: Record<string, string>,\n ): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n ...(headers ? { headers } : {}),\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /** Notify the internal snapshot listener AND emit the public resume state. */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /** Derive the public `resumeState` from the internal snapshot. */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot so a reload presents the\n * video in `result` / `status` / `error` / `jobId`, never a snapshot object.\n * `isLoading` stays false (no auto-tail). Not re-persisted (it came from\n * storage / the server).\n *\n * A `complete` snapshot with no durable video artifact cannot be rebuilt, so\n * it repaints as an error rather than a `success` with a `null` result — see\n * the note on `GenerationClient.repaintFromSnapshot`.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n if (snapshot.result?.providerJobId)\n this.setJobId(snapshot.result.providerJobId)\n const restored = this.reconstructVideoResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (snapshot.status === 'complete') {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot with no durable video artifact to rebuild\n * from. Runs after the status/error repaint above, so it wins over the\n * snapshot's own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Rebuild a `VideoGenerateResult` from a restored snapshot: the video's bytes\n * are served from the durable artifact URL, so the restored result renders\n * from your own origin. Returns `null` when there is no durable video artifact.\n */\n private reconstructVideoResult(\n snapshot: GenerationResumeSnapshot,\n ): VideoGenerateResult | null {\n const result = snapshot.result\n const artifacts = result?.artifacts ?? []\n const output = artifacts.find(\n (a) =>\n a.role === 'output' && a.source.mediaType === 'video' && a.url != null,\n )\n if (!output?.url) return null\n return {\n jobId: result?.providerJobId ?? '',\n status: 'completed',\n url: output.url,\n ...(result?.expiresAt ? { expiresAt: new Date(result.expiresAt) } : {}),\n artifacts,\n }\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the observable fields FIRST, unconditionally (see\n // the note in GenerationClient.recordResumeSnapshotError): a RUN_ERROR\n // already flipped the snapshot to `error`, so the early-return would else\n // skip this and leave `status` stuck on `generating`. The guard avoids a\n // duplicate `error` emission on the live `generate()` path.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (no record for the thread) is silent; a genuine\n * **failure** (transport error, authorize rejection, malformed body, a record\n * the validator rejects) surfaces through `status` / `error` / `onError` — see\n * the note on `GenerationClient.hydrateFromServer`.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (remount case); see the\n * note in GenerationClient.maybeResumeInFlight. Guarded by `rejoinInFlight`.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a video run still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * the job status and result repaint from the replayed chunks. A live\n * `generate()` owns the client and is never stomped; a run is rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n 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+ {"version":3,"file":"video-generation-client.js","names":[],"sources":["../../src/video-generation-client.ts"],"sourcesContent":["import { ByokBlockedError, ByokMissingError } from '@tanstack/ai/byok'\nimport { byokFallbackProviderId } from './byok/client'\nimport {\n prepareResolvedByokHeaders,\n resolveByokProviderId,\n} from './byok/resolve'\nimport {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpVideoDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport { restoreInboundChunk } from '@tanstack/ai/client'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type { ByokClient } from './byok'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n VideoDevtoolsBridge,\n VideoDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientState,\n GenerationFetcher,\n GenerationPersistenceOptions,\n GenerationResumeSnapshot,\n GenerationResumeState,\n GenerationTransport,\n VideoGenerateInput,\n VideoGenerateResult,\n VideoGenerationClientOptions,\n VideoStatusInfo,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface VideoCallbacks<TOutput> {\n onResult?:\n | ((result: VideoGenerateResult) => TOutput | null | void)\n | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onJobCreated?: ((jobId: string) => void) | undefined\n onStatusUpdate?: ((status: VideoStatusInfo) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onJobIdChange?: ((jobId: string | null) => void) | undefined\n onVideoStatusChange?: ((status: VideoStatusInfo | null) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n}\n\n/**\n * A specialized client for job-based video generation.\n *\n * Video generation is asynchronous: a job is created, then polled for status\n * until completion. This client handles the full lifecycle.\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Server handles the polling loop internally and\n * streams status updates via CUSTOM events.\n * - **Fetcher** — Direct async function that returns a completed\n * `VideoGenerateResult`.\n *\n * @example\n * ```typescript\n * // With streaming connection adapter (server-driven polling)\n * const client = new VideoGenerationClient({\n * connection: fetchServerSentEvents('/api/generate/video'),\n * onResultChange: setResult,\n * onVideoStatusChange: setVideoStatus,\n * })\n *\n * // With fetcher (direct result)\n * const client = new VideoGenerationClient({\n * fetcher: async (input) => {\n * const res = await fetch('/api/video/generate', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json() // { jobId, status: 'completed', url, expiresAt }\n * },\n * })\n *\n * await client.generate({ prompt: 'A flying car over a city' })\n * ```\n */\nexport class VideoGenerationClient<TOutput = VideoGenerateResult> {\n private readonly connection: ConnectConnectionAdapter | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private readonly fetcher:\n | GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n | undefined\n private uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: VideoDevtoolsBridge<TOutput>\n private threadId: string\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n private byok: ByokClient | undefined\n private byokProvider: (() => string | undefined) | undefined\n\n private result: TOutput | null = null\n private input: VideoGenerateInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private jobId: string | null = null\n private videoStatus: VideoStatusInfo | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: VideoCallbacks<TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: Omit<\n VideoGenerationClientOptions<TOutput>,\n 'persistence' | 'threadId'\n > &\n GenerationPersistenceOptions &\n GenerationTransport<VideoGenerateInput, VideoGenerateResult>,\n ) {\n // `threadId` is the only identity. Do not mint a random id during\n // construct: hooks build this client during render.\n this.threadId = options.threadId ?? ''\n this.uniqueId = this.threadId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n this.byok = options.byok\n this.byokProvider = options.byokProvider\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onJobCreated: options.onJobCreated,\n onStatusUpdate: options.onStatusUpdate,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onJobIdChange: options.onJobIdChange,\n onVideoStatusChange: options.onVideoStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpVideoDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): VideoDevtoolsBridgeOptions<TOutput> {\n const client = this\n return {\n get hookId() {\n return client.uniqueId\n },\n get clientId() {\n return client.uniqueId\n },\n get threadId() {\n return client.threadId\n },\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n jobId: this.jobId,\n videoStatus: this.videoStatus,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n this.ensureThreadId()\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an already-loaded `running` snapshot (remount case); see the\n // note in GenerationClient.mountDevtools. Guarded by rejoinInFlight.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger video generation.\n * Only one generation can be in-flight at a time.\n */\n async generate(input: VideoGenerateInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n this.setJobId(null)\n this.setVideoStatus(null)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n let headers: Record<string, string> | undefined\n if (this.byok) {\n const provider = resolveByokProviderId(\n this.byokProvider,\n this.body.provider,\n byokFallbackProviderId(this.byok),\n )\n headers = await prepareResolvedByokHeaders(this.byok, provider)\n }\n\n if (this.fetcher) {\n await this.generateWithFetcher(input, signal, runId, headers)\n } else if (this.connection) {\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId, headers),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'VideoGenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n if (error instanceof ByokMissingError) {\n this.byok?.request(error.provider, 'missing')\n }\n if (error instanceof ByokBlockedError && error.reason === 'locked') {\n this.byok?.request(error.provider, 'locked')\n }\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Direct fetcher mode: call fetcher and set result.\n */\n private async generateWithFetcher(\n input: VideoGenerateInput,\n signal: AbortSignal,\n runId: string,\n headers?: Record<string, string>,\n ): Promise<void> {\n if (!this.fetcher) return\n\n // Fetcher returns a completed result directly, or a Response with SSE body\n const result = await this.fetcher(\n input,\n headers === undefined ? { signal } : { signal, headers },\n )\n if (signal.aborted) return\n\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(parseSSEResponse(result, signal), runId, signal)\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n * The server handles the polling loop and streams status updates.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk — see the note on\n * `GenerationClient.processStream`. Video runs are long enough that a proxy\n * idle timeout mid-poll is the likeliest way to hit it.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const raw of source) {\n if (signal.aborted) break\n\n const chunk = restoreInboundChunk(raw)\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to video generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.VIDEO_JOB_CREATED) {\n const { jobId } = chunk.value as { jobId: string }\n this.setJobId(jobId)\n this.callbacksRef.onJobCreated?.(jobId)\n } else if (chunk.name === GENERATION_EVENTS.VIDEO_STATUS) {\n const statusInfo = chunk.value as VideoStatusInfo\n this.setVideoStatus(statusInfo)\n this.callbacksRef.onStatusUpdate?.(statusInfo)\n if (statusInfo.progress !== undefined) {\n this.setProgress(statusInfo.progress)\n }\n } else if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as VideoGenerateResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Spec RUN_ERROR message. Missing message uses this fallback.\n const msg =\n (chunk.message as string | undefined) || 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation or polling.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear all state and return to idle. Also drops the client's in-memory\n * resume snapshot, so a remount restores nothing. The server-side record is\n * untouched — this client no longer writes one — so a full page reload under\n * `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setJobId(null)\n this.setVideoStatus(null)\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n VideoGenerationClientOptions<TOutput>,\n | 'body'\n | 'byok'\n | 'byokProvider'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n | 'onJobCreated'\n | 'onStatusUpdate'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.byok !== undefined) {\n this.byok = options.byok\n }\n if (options.byokProvider !== undefined) {\n this.byokProvider = options.byokProvider\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n if (options.onJobCreated !== undefined) {\n this.callbacksRef.onJobCreated = options.onJobCreated\n }\n if (options.onStatusUpdate !== undefined) {\n this.callbacksRef.onStatusUpdate = options.onStatusUpdate\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel (see GenerationClient.dispose): abort in-flight\n // delivery but keep the `running` snapshot resumable so a remount rejoins.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getJobId(): string | null {\n return this.jobId\n }\n\n getVideoStatus(): VideoStatusInfo | null {\n return this.videoStatus\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: VideoGenerateResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n const completedStatus = this.createCompletedVideoStatus(rawResult)\n if (this.progress?.value !== 100) {\n this.setProgress(100, this.progress?.message)\n }\n this.setJobId(rawResult.jobId)\n this.setVideoStatus(completedStatus)\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `VideoGenerateResult`, so the runtime cast is\n // sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to VideoGenerateResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setJobId(jobId: string | null): void {\n this.jobId = jobId\n this.callbacksRef.onJobIdChange?.(jobId)\n this.devtoolsBridge.recordJobIdChange()\n }\n\n private setVideoStatus(status: VideoStatusInfo | null): void {\n this.videoStatus = status\n this.callbacksRef.onVideoStatusChange?.(status)\n this.devtoolsBridge.recordVideoStatusChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createCompletedVideoStatus(\n result: VideoGenerateResult,\n ): VideoStatusInfo {\n return {\n jobId: result.jobId,\n status: result.status,\n progress: 100,\n url: result.url,\n }\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGenerateVideo',\n outputKind: metadata?.outputKind ?? 'video',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private ensureThreadId(): string {\n if (!this.threadId) {\n this.threadId = this.generateUniqueId('video')\n }\n this.uniqueId = this.threadId\n return this.threadId\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(\n runId: string,\n headers?: Record<string, string>,\n ): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n ...(headers ? { headers } : {}),\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /** Notify the internal snapshot listener AND emit the public resume state. */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /** Derive the public `resumeState` from the internal snapshot. */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot so a reload presents the\n * video in `result` / `status` / `error` / `jobId`, never a snapshot object.\n * `isLoading` stays false (no auto-tail). Not re-persisted (it came from\n * storage / the server).\n *\n * A `complete` snapshot with no durable video artifact cannot be rebuilt, so\n * it repaints as an error rather than a `success` with a `null` result — see\n * the note on `GenerationClient.repaintFromSnapshot`.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n if (snapshot.result?.providerJobId)\n this.setJobId(snapshot.result.providerJobId)\n const restored = this.reconstructVideoResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (snapshot.status === 'complete') {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot with no durable video artifact to rebuild\n * from. Runs after the status/error repaint above, so it wins over the\n * snapshot's own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Rebuild a `VideoGenerateResult` from a restored snapshot: the video's bytes\n * are served from the durable artifact URL, so the restored result renders\n * from your own origin. Returns `null` when there is no durable video artifact.\n */\n private reconstructVideoResult(\n snapshot: GenerationResumeSnapshot,\n ): VideoGenerateResult | null {\n const result = snapshot.result\n const artifacts = result?.artifacts ?? []\n const output = artifacts.find(\n (a) =>\n a.role === 'output' && a.source.mediaType === 'video' && a.url != null,\n )\n if (!output?.url) return null\n return {\n jobId: result?.providerJobId ?? '',\n status: 'completed',\n url: output.url,\n ...(result?.expiresAt ? { expiresAt: new Date(result.expiresAt) } : {}),\n artifacts,\n }\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the observable fields FIRST, unconditionally (see\n // the note in GenerationClient.recordResumeSnapshotError): a RUN_ERROR\n // already flipped the snapshot to `error`, so the early-return would else\n // skip this and leave `status` stuck on `generating`. The guard avoids a\n // duplicate `error` emission on the live `generate()` path.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (no record for the thread) is silent; a genuine\n * **failure** (transport error, authorize rejection, malformed body, a record\n * the validator rejects) surfaces through `status` / `error` / `onError` — see\n * the note on `GenerationClient.hydrateFromServer`.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (remount case); see the\n * note in GenerationClient.maybeResumeInFlight. Guarded by `rejoinInFlight`.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a video run still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * the job status and result repaint from the replayed chunks. A live\n * `generate()` owns the client and is never stomped; a run is rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tanstack/ai-client",
3
- "version": "0.32.0",
3
+ "version": "0.32.1",
4
4
  "description": "Framework-agnostic headless client for TanStack AI chat, realtime sessions, streaming transports, and media generations.",
5
5
  "author": "Tanner Linsley",
6
6
  "license": "MIT",
@@ -42,6 +42,23 @@ export const EMPTY_BYOK_SNAPSHOT: ByokSnapshot = {
42
42
  storageError: null,
43
43
  }
44
44
 
45
+ const registeredProviderIds = new WeakMap<ByokClient, Array<ProviderId>>()
46
+
47
+ /**
48
+ * Provider to stamp when the caller did not pass a slug.
49
+ * One saved key wins. Else the only provider listed in `defineByok({ providers })`.
50
+ */
51
+ export function byokFallbackProviderId(byok: ByokClient) {
52
+ const savedIds = Object.entries(byok.keys())
53
+ .filter((entry) => Boolean(entry[1]))
54
+ .map((entry) => entry[0])
55
+ .filter(isProviderId)
56
+ if (savedIds.length === 1) return savedIds[0]
57
+ const registered = registeredProviderIds.get(byok) ?? []
58
+ if (registered.length === 1) return registered[0]
59
+ return undefined
60
+ }
61
+
45
62
  function requireProviderId(value: string): ProviderId {
46
63
  if (!isProviderId(value)) {
47
64
  throw new Error(`Invalid BYOK provider id: ${value}`)
@@ -98,13 +115,17 @@ export class ByokClient {
98
115
 
99
116
  constructor(options: DefineByokOptions = {}) {
100
117
  this.storage = options.storage ?? memoryStorage()
118
+ const registered: Array<ProviderId> = []
101
119
  for (const provider of options.providers ?? []) {
120
+ const id = requireProviderId(provider.id)
121
+ registered.push(id)
102
122
  if (provider.with?.length) {
103
- this.#companions[requireProviderId(provider.id)] = provider.with.map(
104
- (companion) => requireProviderId(companion.id),
123
+ this.#companions[id] = provider.with.map((companion) =>
124
+ requireProviderId(companion.id),
105
125
  )
106
126
  }
107
127
  }
128
+ registeredProviderIds.set(this, registered)
108
129
  this.#locked = Boolean(this.storage.unlockable)
109
130
  this.#snapshot = this.#buildSnapshot()
110
131
  this.#ready = this.#hydrate()