@tanstack/ai-client 0.23.2 → 0.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -1
- package/dist/esm/chat-client.d.ts +6 -8
- package/dist/esm/chat-client.js +32 -18
- package/dist/esm/chat-client.js.map +1 -1
- package/dist/esm/connection-adapters.d.ts +49 -0
- package/dist/esm/connection-adapters.js +266 -26
- package/dist/esm/connection-adapters.js.map +1 -1
- package/dist/esm/devtools.d.ts +0 -1
- package/dist/esm/devtools.js +11 -14
- package/dist/esm/devtools.js.map +1 -1
- package/dist/esm/generation-client.d.ts +5 -11
- package/dist/esm/generation-client.js +18 -6
- package/dist/esm/generation-client.js.map +1 -1
- package/dist/esm/generation-types.d.ts +15 -45
- package/dist/esm/generation-types.js.map +1 -1
- package/dist/esm/index.d.ts +2 -2
- package/dist/esm/index.js +2 -2
- package/dist/esm/types.d.ts +27 -36
- package/dist/esm/types.js.map +1 -1
- package/dist/esm/video-generation-client.d.ts +5 -11
- package/dist/esm/video-generation-client.js +18 -6
- package/dist/esm/video-generation-client.js.map +1 -1
- package/package.json +5 -5
- package/src/chat-client.ts +52 -37
- package/src/connection-adapters.ts +491 -45
- package/src/devtools.ts +6 -22
- package/src/generation-client.ts +36 -24
- package/src/generation-types.ts +15 -47
- package/src/index.ts +3 -0
- package/src/types.ts +34 -39
- package/src/video-generation-client.ts +33 -20
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{"version":3,"file":"video-generation-client.js","names":[],"sources":["../../src/video-generation-client.ts"],"sourcesContent":["import {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpVideoDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n VideoDevtoolsBridge,\n VideoDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientState,\n GenerationFetcher,\n GenerationResumeSnapshot,\n GenerationResumeState,\n VideoGenerateInput,\n VideoGenerateResult,\n VideoGenerationClientOptions,\n VideoStatusInfo,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface VideoCallbacks<TOutput> {\n onResult?:\n | ((result: VideoGenerateResult) => TOutput | null | void)\n | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onJobCreated?: ((jobId: string) => void) | undefined\n onStatusUpdate?: ((status: VideoStatusInfo) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onJobIdChange?: ((jobId: string | null) => void) | undefined\n onVideoStatusChange?: ((status: VideoStatusInfo | null) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n}\n\n/**\n * A specialized client for job-based video generation.\n *\n * Video generation is asynchronous: a job is created, then polled for status\n * until completion. This client handles the full lifecycle.\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Server handles the polling loop internally and\n * streams status updates via CUSTOM events.\n * - **Fetcher** — Direct async function that returns a completed\n * `VideoGenerateResult`.\n *\n * @example\n * ```typescript\n * // With streaming connection adapter (server-driven polling)\n * const client = new VideoGenerationClient({\n * connection: fetchServerSentEvents('/api/generate/video'),\n * onResultChange: setResult,\n * onVideoStatusChange: setVideoStatus,\n * })\n *\n * // With fetcher (direct result)\n * const client = new VideoGenerationClient({\n * fetcher: async (input) => {\n * const res = await fetch('/api/video/generate', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json() // { jobId, status: 'completed', url, expiresAt }\n * },\n * })\n *\n * await client.generate({ prompt: 'A flying car over a city' })\n * ```\n */\nexport class VideoGenerationClient<TOutput = VideoGenerateResult> {\n private readonly connection: ConnectConnectionAdapter | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private readonly fetcher:\n | GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n | undefined\n private readonly uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: VideoDevtoolsBridge<TOutput>\n private readonly threadId: string\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n\n private result: TOutput | null = null\n private input: VideoGenerateInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private jobId: string | null = null\n private videoStatus: VideoStatusInfo | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: VideoCallbacks<TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: VideoGenerationClientOptions<TOutput> &\n (\n | { connection: ConnectConnectionAdapter; fetcher?: never }\n | {\n fetcher: GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n connection?: never\n }\n ),\n ) {\n // `threadId` is the single identity. Deprecated `id` is only a fallback\n // when no threadId is given (ephemeral runs / legacy call sites).\n this.uniqueId =\n options.threadId ?? options.id ?? this.generateUniqueId('video')\n // The wire/hydration thread key. Server-driven mode needs a stable key, so\n // prefer an explicit `threadId`, then legacy `id`, then a generated id.\n this.threadId = options.threadId ?? this.uniqueId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onJobCreated: options.onJobCreated,\n onStatusUpdate: options.onStatusUpdate,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onJobIdChange: options.onJobIdChange,\n onVideoStatusChange: options.onVideoStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpVideoDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): VideoDevtoolsBridgeOptions<TOutput> {\n return {\n hookId: this.uniqueId,\n clientId: this.uniqueId,\n threadId: this.threadId,\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n jobId: this.jobId,\n videoStatus: this.videoStatus,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an already-loaded `running` snapshot (remount case); see the\n // note in GenerationClient.mountDevtools. Guarded by rejoinInFlight.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger video generation.\n * Only one generation can be in-flight at a time.\n */\n async generate(input: VideoGenerateInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n this.setJobId(null)\n this.setVideoStatus(null)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n if (this.fetcher) {\n await this.generateWithFetcher(input, signal, runId)\n } else if (this.connection) {\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'VideoGenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Direct fetcher mode: call fetcher and set result.\n */\n private async generateWithFetcher(\n input: VideoGenerateInput,\n signal: AbortSignal,\n runId: string,\n ): Promise<void> {\n if (!this.fetcher) return\n\n // Fetcher returns a completed result directly, or a Response with SSE body\n const result = await this.fetcher(input, { signal })\n if (signal.aborted) return\n\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(parseSSEResponse(result, signal), runId, signal)\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n * The server handles the polling loop and streams status updates.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk — see the note on\n * `GenerationClient.processStream`. Video runs are long enough that a proxy\n * idle timeout mid-poll is the likeliest way to hit it.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const chunk of source) {\n if (signal.aborted) break\n\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to video generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.VIDEO_JOB_CREATED) {\n const { jobId } = chunk.value as { jobId: string }\n this.setJobId(jobId)\n this.callbacksRef.onJobCreated?.(jobId)\n } else if (chunk.name === GENERATION_EVENTS.VIDEO_STATUS) {\n const statusInfo = chunk.value as VideoStatusInfo\n this.setVideoStatus(statusInfo)\n this.callbacksRef.onStatusUpdate?.(statusInfo)\n if (statusInfo.progress !== undefined) {\n this.setProgress(statusInfo.progress)\n }\n } else if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as VideoGenerateResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Prefer spec `message`; fall back to deprecated `error.message`\n const msg =\n (chunk.message as string | undefined) ||\n chunk.error?.message ||\n 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation or polling.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear all state and return to idle. Also drops the client's in-memory\n * resume snapshot, so a remount restores nothing. The server-side record is\n * untouched — this client no longer writes one — so a full page reload under\n * `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setJobId(null)\n this.setVideoStatus(null)\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n VideoGenerationClientOptions<TOutput>,\n | 'body'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n | 'onJobCreated'\n | 'onStatusUpdate'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n if (options.onJobCreated !== undefined) {\n this.callbacksRef.onJobCreated = options.onJobCreated\n }\n if (options.onStatusUpdate !== undefined) {\n this.callbacksRef.onStatusUpdate = options.onStatusUpdate\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel (see GenerationClient.dispose): abort in-flight\n // delivery but keep the `running` snapshot resumable so a remount rejoins.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getJobId(): string | null {\n return this.jobId\n }\n\n getVideoStatus(): VideoStatusInfo | null {\n return this.videoStatus\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: VideoGenerateResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n const completedStatus = this.createCompletedVideoStatus(rawResult)\n if (this.progress?.value !== 100) {\n this.setProgress(100, this.progress?.message)\n }\n this.setJobId(rawResult.jobId)\n this.setVideoStatus(completedStatus)\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `VideoGenerateResult`, so the runtime cast is\n // sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to VideoGenerateResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setJobId(jobId: string | null): void {\n this.jobId = jobId\n this.callbacksRef.onJobIdChange?.(jobId)\n this.devtoolsBridge.recordJobIdChange()\n }\n\n private setVideoStatus(status: VideoStatusInfo | null): void {\n this.videoStatus = status\n this.callbacksRef.onVideoStatusChange?.(status)\n this.devtoolsBridge.recordVideoStatusChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createCompletedVideoStatus(\n result: VideoGenerateResult,\n ): VideoStatusInfo {\n return {\n jobId: result.jobId,\n status: result.status,\n progress: 100,\n url: result.url,\n }\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGenerateVideo',\n outputKind: metadata?.outputKind ?? 'video',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(runId: string): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /** Notify the internal snapshot listener AND emit the public resume state. */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /** Derive the public `resumeState` from the internal snapshot. */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot so a reload presents the\n * video in `result` / `status` / `error` / `jobId`, never a snapshot object.\n * `isLoading` stays false (no auto-tail). Not re-persisted (it came from\n * storage / the server).\n *\n * A `complete` snapshot with no durable video artifact cannot be rebuilt, so\n * it repaints as an error rather than a `success` with a `null` result — see\n * the note on `GenerationClient.repaintFromSnapshot`.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n if (snapshot.result?.providerJobId)\n this.setJobId(snapshot.result.providerJobId)\n const restored = this.reconstructVideoResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (snapshot.status === 'complete') {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot with no durable video artifact to rebuild\n * from. Runs after the status/error repaint above, so it wins over the\n * snapshot's own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Rebuild a `VideoGenerateResult` from a restored snapshot: the video's bytes\n * are served from the durable artifact URL, so the restored result renders\n * from your own origin. Returns `null` when there is no durable video artifact.\n */\n private reconstructVideoResult(\n snapshot: GenerationResumeSnapshot,\n ): VideoGenerateResult | null {\n const result = snapshot.result\n const artifacts = result?.artifacts ?? []\n const output = artifacts.find(\n (a) =>\n a.role === 'output' && a.source.mediaType === 'video' && a.url != null,\n )\n if (!output?.url) return null\n return {\n jobId: result?.providerJobId ?? '',\n status: 'completed',\n url: output.url,\n ...(result?.expiresAt ? { expiresAt: new Date(result.expiresAt) } : {}),\n artifacts,\n }\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the observable fields FIRST, unconditionally (see\n // the note in GenerationClient.recordResumeSnapshotError): a RUN_ERROR\n // already flipped the snapshot to `error`, so the early-return would else\n // skip this and leave `status` stuck on `generating`. The guard avoids a\n // duplicate `error` emission on the live `generate()` path.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (no record for the thread) is silent; a genuine\n * **failure** (transport error, authorize rejection, malformed body, a record\n * the validator rejects) surfaces through `status` / `error` / `onError` — see\n * the note on `GenerationClient.hydrateFromServer`.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (remount case); see the\n * note in GenerationClient.maybeResumeInFlight. Guarded by `rejoinInFlight`.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a video run still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * the job status and result repaint from the replayed chunks. A live\n * `generate()` owns the client and is never stomped; a run is rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n 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{"version":3,"file":"video-generation-client.js","names":[],"sources":["../../src/video-generation-client.ts"],"sourcesContent":["import {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpVideoDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n VideoDevtoolsBridge,\n VideoDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientState,\n GenerationFetcher,\n GenerationPersistenceOptions,\n GenerationResumeSnapshot,\n GenerationResumeState,\n GenerationTransport,\n VideoGenerateInput,\n VideoGenerateResult,\n VideoGenerationClientOptions,\n VideoStatusInfo,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface VideoCallbacks<TOutput> {\n onResult?:\n | ((result: VideoGenerateResult) => TOutput | null | void)\n | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onJobCreated?: ((jobId: string) => void) | undefined\n onStatusUpdate?: ((status: VideoStatusInfo) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onJobIdChange?: ((jobId: string | null) => void) | undefined\n onVideoStatusChange?: ((status: VideoStatusInfo | null) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n}\n\n/**\n * A specialized client for job-based video generation.\n *\n * Video generation is asynchronous: a job is created, then polled for status\n * until completion. This client handles the full lifecycle.\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Server handles the polling loop internally and\n * streams status updates via CUSTOM events.\n * - **Fetcher** — Direct async function that returns a completed\n * `VideoGenerateResult`.\n *\n * @example\n * ```typescript\n * // With streaming connection adapter (server-driven polling)\n * const client = new VideoGenerationClient({\n * connection: fetchServerSentEvents('/api/generate/video'),\n * onResultChange: setResult,\n * onVideoStatusChange: setVideoStatus,\n * })\n *\n * // With fetcher (direct result)\n * const client = new VideoGenerationClient({\n * fetcher: async (input) => {\n * const res = await fetch('/api/video/generate', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json() // { jobId, status: 'completed', url, expiresAt }\n * },\n * })\n *\n * await client.generate({ prompt: 'A flying car over a city' })\n * ```\n */\nexport class VideoGenerationClient<TOutput = VideoGenerateResult> {\n private readonly connection: ConnectConnectionAdapter | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private readonly fetcher:\n | GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n | undefined\n private uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: VideoDevtoolsBridge<TOutput>\n private threadId: string\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n\n private result: TOutput | null = null\n private input: VideoGenerateInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private jobId: string | null = null\n private videoStatus: VideoStatusInfo | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: VideoCallbacks<TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: Omit<\n VideoGenerationClientOptions<TOutput>,\n 'persistence' | 'threadId'\n > &\n GenerationPersistenceOptions &\n GenerationTransport<VideoGenerateInput, VideoGenerateResult>,\n ) {\n // `threadId` is the only identity. Do not mint a random id during\n // construct: hooks build this client during render.\n this.threadId = options.threadId ?? ''\n this.uniqueId = this.threadId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onJobCreated: options.onJobCreated,\n onStatusUpdate: options.onStatusUpdate,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onJobIdChange: options.onJobIdChange,\n onVideoStatusChange: options.onVideoStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpVideoDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): VideoDevtoolsBridgeOptions<TOutput> {\n const client = this\n return {\n get hookId() {\n return client.uniqueId\n },\n get clientId() {\n return client.uniqueId\n },\n get threadId() {\n return client.threadId\n },\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n jobId: this.jobId,\n videoStatus: this.videoStatus,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n this.ensureThreadId()\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an already-loaded `running` snapshot (remount case); see the\n // note in GenerationClient.mountDevtools. Guarded by rejoinInFlight.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger video generation.\n * Only one generation can be in-flight at a time.\n */\n async generate(input: VideoGenerateInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n this.setJobId(null)\n this.setVideoStatus(null)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n if (this.fetcher) {\n await this.generateWithFetcher(input, signal, runId)\n } else if (this.connection) {\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'VideoGenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Direct fetcher mode: call fetcher and set result.\n */\n private async generateWithFetcher(\n input: VideoGenerateInput,\n signal: AbortSignal,\n runId: string,\n ): Promise<void> {\n if (!this.fetcher) return\n\n // Fetcher returns a completed result directly, or a Response with SSE body\n const result = await this.fetcher(input, { signal })\n if (signal.aborted) return\n\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(parseSSEResponse(result, signal), runId, signal)\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n * The server handles the polling loop and streams status updates.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk — see the note on\n * `GenerationClient.processStream`. Video runs are long enough that a proxy\n * idle timeout mid-poll is the likeliest way to hit it.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const chunk of source) {\n if (signal.aborted) break\n\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to video generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.VIDEO_JOB_CREATED) {\n const { jobId } = chunk.value as { jobId: string }\n this.setJobId(jobId)\n this.callbacksRef.onJobCreated?.(jobId)\n } else if (chunk.name === GENERATION_EVENTS.VIDEO_STATUS) {\n const statusInfo = chunk.value as VideoStatusInfo\n this.setVideoStatus(statusInfo)\n this.callbacksRef.onStatusUpdate?.(statusInfo)\n if (statusInfo.progress !== undefined) {\n this.setProgress(statusInfo.progress)\n }\n } else if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as VideoGenerateResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Prefer spec `message`; fall back to deprecated `error.message`\n const msg =\n (chunk.message as string | undefined) ||\n chunk.error?.message ||\n 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation or polling.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear all state and return to idle. Also drops the client's in-memory\n * resume snapshot, so a remount restores nothing. The server-side record is\n * untouched — this client no longer writes one — so a full page reload under\n * `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setJobId(null)\n this.setVideoStatus(null)\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n VideoGenerationClientOptions<TOutput>,\n | 'body'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n | 'onJobCreated'\n | 'onStatusUpdate'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n if (options.onJobCreated !== undefined) {\n this.callbacksRef.onJobCreated = options.onJobCreated\n }\n if (options.onStatusUpdate !== undefined) {\n this.callbacksRef.onStatusUpdate = options.onStatusUpdate\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel (see GenerationClient.dispose): abort in-flight\n // delivery but keep the `running` snapshot resumable so a remount rejoins.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getJobId(): string | null {\n return this.jobId\n }\n\n getVideoStatus(): VideoStatusInfo | null {\n return this.videoStatus\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: VideoGenerateResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n const completedStatus = this.createCompletedVideoStatus(rawResult)\n if (this.progress?.value !== 100) {\n this.setProgress(100, this.progress?.message)\n }\n this.setJobId(rawResult.jobId)\n this.setVideoStatus(completedStatus)\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `VideoGenerateResult`, so the runtime cast is\n // sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to VideoGenerateResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setJobId(jobId: string | null): void {\n this.jobId = jobId\n this.callbacksRef.onJobIdChange?.(jobId)\n this.devtoolsBridge.recordJobIdChange()\n }\n\n private setVideoStatus(status: VideoStatusInfo | null): void {\n this.videoStatus = status\n this.callbacksRef.onVideoStatusChange?.(status)\n this.devtoolsBridge.recordVideoStatusChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createCompletedVideoStatus(\n result: VideoGenerateResult,\n ): VideoStatusInfo {\n return {\n jobId: result.jobId,\n status: result.status,\n progress: 100,\n url: result.url,\n }\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGenerateVideo',\n outputKind: metadata?.outputKind ?? 'video',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private ensureThreadId(): string {\n if (!this.threadId) {\n this.threadId = this.generateUniqueId('video')\n }\n this.uniqueId = this.threadId\n return this.threadId\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(runId: string): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /** Notify the internal snapshot listener AND emit the public resume state. */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /** Derive the public `resumeState` from the internal snapshot. */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot so a reload presents the\n * video in `result` / `status` / `error` / `jobId`, never a snapshot object.\n * `isLoading` stays false (no auto-tail). Not re-persisted (it came from\n * storage / the server).\n *\n * A `complete` snapshot with no durable video artifact cannot be rebuilt, so\n * it repaints as an error rather than a `success` with a `null` result — see\n * the note on `GenerationClient.repaintFromSnapshot`.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n if (snapshot.result?.providerJobId)\n this.setJobId(snapshot.result.providerJobId)\n const restored = this.reconstructVideoResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (snapshot.status === 'complete') {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot with no durable video artifact to rebuild\n * from. Runs after the status/error repaint above, so it wins over the\n * snapshot's own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Rebuild a `VideoGenerateResult` from a restored snapshot: the video's bytes\n * are served from the durable artifact URL, so the restored result renders\n * from your own origin. Returns `null` when there is no durable video artifact.\n */\n private reconstructVideoResult(\n snapshot: GenerationResumeSnapshot,\n ): VideoGenerateResult | null {\n const result = snapshot.result\n const artifacts = result?.artifacts ?? []\n const output = artifacts.find(\n (a) =>\n a.role === 'output' && a.source.mediaType === 'video' && a.url != null,\n )\n if (!output?.url) return null\n return {\n jobId: result?.providerJobId ?? '',\n status: 'completed',\n url: output.url,\n ...(result?.expiresAt ? { expiresAt: new Date(result.expiresAt) } : {}),\n artifacts,\n }\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the observable fields FIRST, unconditionally (see\n // the note in GenerationClient.recordResumeSnapshotError): a RUN_ERROR\n // already flipped the snapshot to `error`, so the early-return would else\n // skip this and leave `status` stuck on `generating`. The guard avoids a\n // duplicate `error` emission on the live `generate()` path.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (no record for the thread) is silent; a genuine\n * **failure** (transport error, authorize rejection, malformed body, a record\n * the validator rejects) surfaces through `status` / `error` / `onError` — see\n * the note on `GenerationClient.hydrateFromServer`.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (remount case); see the\n * note in GenerationClient.maybeResumeInFlight. Guarded by `rejoinInFlight`.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a video run still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * the job status and result repaint from the replayed chunks. A live\n * `generate()` owns the client and is never stomped; a run is rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n 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AK,gBAAgB,KAAK,wBAAwB;EACvD,KAAK,yBAAyB;EAC9B,IAAI,KAAK,YAAY,qBAAqB,KAAK,0BAC7C,KAAK,kBAAkB;OAIvB,QAAQ,KACN,+TACF;CAEJ;;;;;;;;;;;;;CAcA,oBAAkC;EAChC,MAAM,UACJ,KAAK,YAAY,qBAAqB,KAAK;EAC7C,IAAI,CAAC,SAAS;EAEd,IAAI,KAAK,kBAAkB,KAAK,aAAa,KAAK,WAAW,QAAQ;EACrE,CAAM,YAAY;GAChB,IAAI;GACJ,IAAI;IACF,MAAM,MAAM,QAAQ,KAAK,QAAQ;GACnC,SAAS,OAAO;IACd,KAAK,cACH,+BACE,6CACA,KACF,CACF;IACA;GACF;GAEA,IAAI,CAAC,IAAI,gBAAgB;GACzB,MAAM,WAAW,8BAA8B,IAAI,cAAc;GACjE,IAAI,CAAC,UAAU;IACb,KAAK,cACH,+BACE,+HACF,CACF;IACA;GACF;GAEA,IAAI,KAAK,kBAAkB,KAAK,aAAa,KAAK,WAAW,QAC3D;GAEF,KAAK,wBAAwB,UAAU,IAAI,WAAW,KAAK;EAC7D,EAAA,CAAG;CACL;;;;;CAMA,cAAsB,OAAoB;EACxC,IAAI,KAAK,kBAAkB,KAAK,aAAa,KAAK,WAAW,QAAQ;EACrE,KAAK,UAAU,OAAO;EACtB,KAAK,SAAS,KAAK;EACnB,KAAK,aAAa,UAAU,KAAK;CACnC;;;;;CAMA,sBAAoC;EAClC,IAAI,KAAK,gBAAgB,WAAW,WAAW;EAC/C,MAAM,QAAQ,KAAK,eAAe,aAAa;EAC/C,IAAI,OAAO,KAAK,eAAe,KAAK;CACtC;;;;;;;CAQA,eAAuB,OAAqB;EAC1C,MAAM,UAAU,KAAK,YAAY,WAAW,KAAK;EACjD,IAAI,CAAC,SAAS;EACd,IAAI,KAAK,kBAAkB,OAAO;EAClC,IAAI,KAAK,aAAa,KAAK,iBAAiB;EAC5C,KAAK,gBAAgB;EACrB,MAAM,aAAa,IAAI,gBAAgB;EACvC,KAAK,kBAAkB;EACvB,KAAK,aAAa,IAAI;EACtB,KAAK,UAAU,YAAY;EAC3B,CAAM,YAAY;GAChB,IAAI;IACF,MAAM,KAAK,cACT,QAAQ,OAAO,WAAW,MAAM,GAChC,OACA,WAAW,MACb;GACF,SAAS,OAAO;IACd,IAAI,CAAC,WAAW,OAAO,SAAS;KAC9B,MAAM,UACJ,iBAAiB,QAAQ,QAAQ,IAAI,MAAM,OAAO,KAAK,CAAC;KAI1D,KAAK,0BAA0B,OAAO;KACtC,KAAK,aAAa,UAAU,OAAO;IACrC;GACF,UAAU;IAIR,IAAI,KAAK,oBAAoB,YAAY;KACvC,KAAK,kBAAkB;KACvB,KAAK,aAAa,KAAK;IACzB;GACF;EACF,EAAA,CAAG;CACL;AACF"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tanstack/ai-client",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.24.0",
|
|
4
4
|
"description": "Framework-agnostic headless client for TanStack AI chat, realtime sessions, streaming transports, and media generations.",
|
|
5
5
|
"author": "Tanner Linsley",
|
|
6
6
|
"license": "MIT",
|
|
@@ -49,14 +49,14 @@
|
|
|
49
49
|
"src"
|
|
50
50
|
],
|
|
51
51
|
"dependencies": {
|
|
52
|
-
"@tanstack/ai": "^0.
|
|
53
|
-
"@tanstack/ai-event-client": "^0.
|
|
52
|
+
"@tanstack/ai": "^0.46.0",
|
|
53
|
+
"@tanstack/ai-event-client": "^0.9.0",
|
|
54
54
|
"@tanstack/ai-utils": "^0.4.0"
|
|
55
55
|
},
|
|
56
56
|
"devDependencies": {
|
|
57
57
|
"@standard-schema/spec": "^1.1.0",
|
|
58
|
-
"@vitest/coverage-v8": "4.
|
|
59
|
-
"vite": "^8.1
|
|
58
|
+
"@vitest/coverage-v8": "4.1.10",
|
|
59
|
+
"vite": "^8.2.1",
|
|
60
60
|
"zod": "^4.2.0"
|
|
61
61
|
},
|
|
62
62
|
"scripts": {
|
package/src/chat-client.ts
CHANGED
|
@@ -274,8 +274,8 @@ export class ChatClient<
|
|
|
274
274
|
> {
|
|
275
275
|
private readonly processor: StreamProcessor
|
|
276
276
|
private connection: SubscribeConnectionAdapter
|
|
277
|
-
private
|
|
278
|
-
private
|
|
277
|
+
private uniqueId: string
|
|
278
|
+
private threadId: string
|
|
279
279
|
// Durable chat persistence (optional): messages + resume snapshot as one
|
|
280
280
|
// combined record, so a full page reload restores the transcript, rehydrates
|
|
281
281
|
// pending interrupts, and rejoins an in-flight run. Clear-during-stream
|
|
@@ -410,12 +410,12 @@ export class ChatClient<
|
|
|
410
410
|
}
|
|
411
411
|
|
|
412
412
|
constructor(options: ChatClientOptions<TTools, TContext>) {
|
|
413
|
-
|
|
414
|
-
//
|
|
415
|
-
//
|
|
416
|
-
//
|
|
417
|
-
|
|
418
|
-
this.uniqueId =
|
|
413
|
+
// Do not mint a random thread id during construct. Framework hooks build
|
|
414
|
+
// this client during render (SSR included). The wire/devtools identity is
|
|
415
|
+
// `threadId`; it is assigned here when the caller passed one, or later in
|
|
416
|
+
// `ensureThreadId()` from attach / mount / send.
|
|
417
|
+
this.threadId = options.threadId || ''
|
|
418
|
+
this.uniqueId = this.threadId
|
|
419
419
|
// `persistence` is `false`/omitted (ephemeral, in-memory), `true`
|
|
420
420
|
// (server-authoritative: cache nothing client-side, hydrate the thread from
|
|
421
421
|
// the server by `threadId` on mount), or a storage adapter
|
|
@@ -424,17 +424,24 @@ export class ChatClient<
|
|
|
424
424
|
// the mount hydration and keeps a client record from shadowing server history.
|
|
425
425
|
let cachesMessages = true
|
|
426
426
|
if (options.persistence === true) {
|
|
427
|
+
if (!options.threadId) {
|
|
428
|
+
throw new Error(
|
|
429
|
+
'[TanStack AI] persistence needs a stable `threadId` to key on. Pass a threadId from your app (for example support-42).',
|
|
430
|
+
)
|
|
431
|
+
}
|
|
427
432
|
cachesMessages = false
|
|
428
433
|
} else if (options.persistence) {
|
|
429
434
|
// A storage adapter: keep the combined record (transcript + resume pointer)
|
|
430
435
|
// in the browser. Persistence keys on `threadId` (the conversation
|
|
431
|
-
// identity) so a reload with the same `threadId` finds the same record
|
|
432
|
-
|
|
433
|
-
|
|
434
|
-
|
|
436
|
+
// identity) so a reload with the same `threadId` finds the same record.
|
|
437
|
+
if (!options.threadId) {
|
|
438
|
+
throw new Error(
|
|
439
|
+
'[TanStack AI] persistence needs a stable `threadId` to key on. Pass a threadId from your app (for example support-42).',
|
|
440
|
+
)
|
|
441
|
+
}
|
|
435
442
|
this.persistor = new ChatPersistor(
|
|
436
443
|
options.persistence,
|
|
437
|
-
|
|
444
|
+
options.threadId,
|
|
438
445
|
(messages) => this.processor.setMessages(messages),
|
|
439
446
|
(snapshot) => this.applyPersistedResume(snapshot),
|
|
440
447
|
)
|
|
@@ -798,6 +805,7 @@ export class ChatClient<
|
|
|
798
805
|
*/
|
|
799
806
|
attach(): void {
|
|
800
807
|
if (this.disposed || this.tailing) return
|
|
808
|
+
this.ensureThreadId()
|
|
801
809
|
this.tailing = true
|
|
802
810
|
|
|
803
811
|
// Full page reload with an in-flight run persisted (synchronous store):
|
|
@@ -973,6 +981,7 @@ export class ChatClient<
|
|
|
973
981
|
}
|
|
974
982
|
|
|
975
983
|
mountDevtools(): void {
|
|
984
|
+
this.ensureThreadId()
|
|
976
985
|
if (this.devtoolsMounted) {
|
|
977
986
|
return
|
|
978
987
|
}
|
|
@@ -981,6 +990,14 @@ export class ChatClient<
|
|
|
981
990
|
this.devtoolsBridge.mountWithTools(this.processor.getMessages().length)
|
|
982
991
|
}
|
|
983
992
|
|
|
993
|
+
private ensureThreadId(): string {
|
|
994
|
+
if (!this.threadId) {
|
|
995
|
+
this.threadId = this.generateUniqueId('thread')
|
|
996
|
+
}
|
|
997
|
+
this.uniqueId = this.threadId
|
|
998
|
+
return this.threadId
|
|
999
|
+
}
|
|
1000
|
+
|
|
984
1001
|
/**
|
|
985
1002
|
* Drain a runId-less RUN_ERROR that belongs to a cleared run the client is
|
|
986
1003
|
* still tracking. The persistor owns the cleared-run bookkeeping; the client
|
|
@@ -1398,10 +1415,17 @@ export class ChatClient<
|
|
|
1398
1415
|
private buildDevtoolsBridgeOptions(
|
|
1399
1416
|
devtools: ChatClientOptions['devtools'],
|
|
1400
1417
|
): ChatDevtoolsBridgeOptions {
|
|
1418
|
+
const client = this
|
|
1401
1419
|
return {
|
|
1402
|
-
hookId
|
|
1403
|
-
|
|
1404
|
-
|
|
1420
|
+
get hookId() {
|
|
1421
|
+
return client.uniqueId
|
|
1422
|
+
},
|
|
1423
|
+
get clientId() {
|
|
1424
|
+
return client.uniqueId
|
|
1425
|
+
},
|
|
1426
|
+
get threadId() {
|
|
1427
|
+
return client.threadId
|
|
1428
|
+
},
|
|
1405
1429
|
metadata: {
|
|
1406
1430
|
hookName: devtools?.hookName ?? 'useChat',
|
|
1407
1431
|
outputKind: devtools?.outputKind ?? 'chat',
|
|
@@ -1852,28 +1876,17 @@ export class ChatClient<
|
|
|
1852
1876
|
}
|
|
1853
1877
|
}
|
|
1854
1878
|
|
|
1855
|
-
/**
|
|
1856
|
-
|
|
1857
|
-
|
|
1858
|
-
|
|
1859
|
-
|
|
1860
|
-
|
|
1879
|
+
/** True while interrupt descriptors still own continuation. */
|
|
1880
|
+
private hasPendingInterrupts(): boolean {
|
|
1881
|
+
return this.interruptManager.getDescriptors().length > 0
|
|
1882
|
+
}
|
|
1883
|
+
|
|
1884
|
+
/** True while an interrupt batch owns the next user turn. */
|
|
1861
1885
|
private hasBlockingInterrupts(): boolean {
|
|
1862
|
-
|
|
1863
|
-
|
|
1864
|
-
|
|
1865
|
-
|
|
1866
|
-
return true
|
|
1867
|
-
}
|
|
1868
|
-
return this.interruptManager
|
|
1869
|
-
.getInterrupts()
|
|
1870
|
-
.some(
|
|
1871
|
-
(item) =>
|
|
1872
|
-
item.status === 'pending' ||
|
|
1873
|
-
item.status === 'validating' ||
|
|
1874
|
-
item.status === 'error' ||
|
|
1875
|
-
item.status === 'staged',
|
|
1876
|
-
)
|
|
1886
|
+
return (
|
|
1887
|
+
this.activeInterruptSubmission !== undefined ||
|
|
1888
|
+
this.hasPendingInterrupts()
|
|
1889
|
+
)
|
|
1877
1890
|
}
|
|
1878
1891
|
|
|
1879
1892
|
/** True while a stream is active, a send is claiming the client, or the queue is draining. */
|
|
@@ -2583,6 +2596,8 @@ export class ChatClient<
|
|
|
2583
2596
|
* Check if we should continue the flow and do so if needed
|
|
2584
2597
|
*/
|
|
2585
2598
|
private async checkForContinuation(): Promise<void> {
|
|
2599
|
+
if (this.hasPendingInterrupts()) return
|
|
2600
|
+
|
|
2586
2601
|
// Prevent duplicate continuation attempts
|
|
2587
2602
|
if (this.continuationPending || this.isLoading) {
|
|
2588
2603
|
this.continuationSkipped = true
|