@tanstack/ai-client 0.23.2 → 0.23.3

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- {"version":3,"file":"video-generation-client.js","names":[],"sources":["../../src/video-generation-client.ts"],"sourcesContent":["import {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpVideoDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n VideoDevtoolsBridge,\n VideoDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientState,\n GenerationFetcher,\n GenerationResumeSnapshot,\n GenerationResumeState,\n VideoGenerateInput,\n VideoGenerateResult,\n VideoGenerationClientOptions,\n VideoStatusInfo,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface VideoCallbacks<TOutput> {\n onResult?:\n | ((result: VideoGenerateResult) => TOutput | null | void)\n | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onJobCreated?: ((jobId: string) => void) | undefined\n onStatusUpdate?: ((status: VideoStatusInfo) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onJobIdChange?: ((jobId: string | null) => void) | undefined\n onVideoStatusChange?: ((status: VideoStatusInfo | null) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n}\n\n/**\n * A specialized client for job-based video generation.\n *\n * Video generation is asynchronous: a job is created, then polled for status\n * until completion. This client handles the full lifecycle.\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Server handles the polling loop internally and\n * streams status updates via CUSTOM events.\n * - **Fetcher** — Direct async function that returns a completed\n * `VideoGenerateResult`.\n *\n * @example\n * ```typescript\n * // With streaming connection adapter (server-driven polling)\n * const client = new VideoGenerationClient({\n * connection: fetchServerSentEvents('/api/generate/video'),\n * onResultChange: setResult,\n * onVideoStatusChange: setVideoStatus,\n * })\n *\n * // With fetcher (direct result)\n * const client = new VideoGenerationClient({\n * fetcher: async (input) => {\n * const res = await fetch('/api/video/generate', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json() // { jobId, status: 'completed', url, expiresAt }\n * },\n * })\n *\n * await client.generate({ prompt: 'A flying car over a city' })\n * ```\n */\nexport class VideoGenerationClient<TOutput = VideoGenerateResult> {\n private readonly connection: ConnectConnectionAdapter | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private readonly fetcher:\n | GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n | undefined\n private readonly uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: VideoDevtoolsBridge<TOutput>\n private readonly threadId: string\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n\n private result: TOutput | null = null\n private input: VideoGenerateInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private jobId: string | null = null\n private videoStatus: VideoStatusInfo | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: VideoCallbacks<TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: VideoGenerationClientOptions<TOutput> &\n (\n | { connection: ConnectConnectionAdapter; fetcher?: never }\n | {\n fetcher: GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n connection?: never\n }\n ),\n ) {\n // `threadId` is the single identity. Deprecated `id` is only a fallback\n // when no threadId is given (ephemeral runs / legacy call sites).\n this.uniqueId =\n options.threadId ?? options.id ?? this.generateUniqueId('video')\n // The wire/hydration thread key. Server-driven mode needs a stable key, so\n // prefer an explicit `threadId`, then legacy `id`, then a generated id.\n this.threadId = options.threadId ?? this.uniqueId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onJobCreated: options.onJobCreated,\n onStatusUpdate: options.onStatusUpdate,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onJobIdChange: options.onJobIdChange,\n onVideoStatusChange: options.onVideoStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpVideoDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): VideoDevtoolsBridgeOptions<TOutput> {\n return {\n hookId: this.uniqueId,\n clientId: this.uniqueId,\n threadId: this.threadId,\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n jobId: this.jobId,\n videoStatus: this.videoStatus,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an already-loaded `running` snapshot (remount case); see the\n // note in GenerationClient.mountDevtools. Guarded by rejoinInFlight.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger video generation.\n * Only one generation can be in-flight at a time.\n */\n async generate(input: VideoGenerateInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n this.setJobId(null)\n this.setVideoStatus(null)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n if (this.fetcher) {\n await this.generateWithFetcher(input, signal, runId)\n } else if (this.connection) {\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'VideoGenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Direct fetcher mode: call fetcher and set result.\n */\n private async generateWithFetcher(\n input: VideoGenerateInput,\n signal: AbortSignal,\n runId: string,\n ): Promise<void> {\n if (!this.fetcher) return\n\n // Fetcher returns a completed result directly, or a Response with SSE body\n const result = await this.fetcher(input, { signal })\n if (signal.aborted) return\n\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(parseSSEResponse(result, signal), runId, signal)\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n * The server handles the polling loop and streams status updates.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk — see the note on\n * `GenerationClient.processStream`. Video runs are long enough that a proxy\n * idle timeout mid-poll is the likeliest way to hit it.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const chunk of source) {\n if (signal.aborted) break\n\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to video generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.VIDEO_JOB_CREATED) {\n const { jobId } = chunk.value as { jobId: string }\n this.setJobId(jobId)\n this.callbacksRef.onJobCreated?.(jobId)\n } else if (chunk.name === GENERATION_EVENTS.VIDEO_STATUS) {\n const statusInfo = chunk.value as VideoStatusInfo\n this.setVideoStatus(statusInfo)\n this.callbacksRef.onStatusUpdate?.(statusInfo)\n if (statusInfo.progress !== undefined) {\n this.setProgress(statusInfo.progress)\n }\n } else if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as VideoGenerateResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Prefer spec `message`; fall back to deprecated `error.message`\n const msg =\n (chunk.message as string | undefined) ||\n chunk.error?.message ||\n 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation or polling.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear all state and return to idle. Also drops the client's in-memory\n * resume snapshot, so a remount restores nothing. The server-side record is\n * untouched — this client no longer writes one — so a full page reload under\n * `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setJobId(null)\n this.setVideoStatus(null)\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n VideoGenerationClientOptions<TOutput>,\n | 'body'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n | 'onJobCreated'\n | 'onStatusUpdate'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n if (options.onJobCreated !== undefined) {\n this.callbacksRef.onJobCreated = options.onJobCreated\n }\n if (options.onStatusUpdate !== undefined) {\n this.callbacksRef.onStatusUpdate = options.onStatusUpdate\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel (see GenerationClient.dispose): abort in-flight\n // delivery but keep the `running` snapshot resumable so a remount rejoins.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getJobId(): string | null {\n return this.jobId\n }\n\n getVideoStatus(): VideoStatusInfo | null {\n return this.videoStatus\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: VideoGenerateResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n const completedStatus = this.createCompletedVideoStatus(rawResult)\n if (this.progress?.value !== 100) {\n this.setProgress(100, this.progress?.message)\n }\n this.setJobId(rawResult.jobId)\n this.setVideoStatus(completedStatus)\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `VideoGenerateResult`, so the runtime cast is\n // sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to VideoGenerateResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setJobId(jobId: string | null): void {\n this.jobId = jobId\n this.callbacksRef.onJobIdChange?.(jobId)\n this.devtoolsBridge.recordJobIdChange()\n }\n\n private setVideoStatus(status: VideoStatusInfo | null): void {\n this.videoStatus = status\n this.callbacksRef.onVideoStatusChange?.(status)\n this.devtoolsBridge.recordVideoStatusChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createCompletedVideoStatus(\n result: VideoGenerateResult,\n ): VideoStatusInfo {\n return {\n jobId: result.jobId,\n status: result.status,\n progress: 100,\n url: result.url,\n }\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGenerateVideo',\n outputKind: metadata?.outputKind ?? 'video',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(runId: string): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /** Notify the internal snapshot listener AND emit the public resume state. */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /** Derive the public `resumeState` from the internal snapshot. */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot so a reload presents the\n * video in `result` / `status` / `error` / `jobId`, never a snapshot object.\n * `isLoading` stays false (no auto-tail). Not re-persisted (it came from\n * storage / the server).\n *\n * A `complete` snapshot with no durable video artifact cannot be rebuilt, so\n * it repaints as an error rather than a `success` with a `null` result — see\n * the note on `GenerationClient.repaintFromSnapshot`.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n if (snapshot.result?.providerJobId)\n this.setJobId(snapshot.result.providerJobId)\n const restored = this.reconstructVideoResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (snapshot.status === 'complete') {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot with no durable video artifact to rebuild\n * from. Runs after the status/error repaint above, so it wins over the\n * snapshot's own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Rebuild a `VideoGenerateResult` from a restored snapshot: the video's bytes\n * are served from the durable artifact URL, so the restored result renders\n * from your own origin. Returns `null` when there is no durable video artifact.\n */\n private reconstructVideoResult(\n snapshot: GenerationResumeSnapshot,\n ): VideoGenerateResult | null {\n const result = snapshot.result\n const artifacts = result?.artifacts ?? []\n const output = artifacts.find(\n (a) =>\n a.role === 'output' && a.source.mediaType === 'video' && a.url != null,\n )\n if (!output?.url) return null\n return {\n jobId: result?.providerJobId ?? '',\n status: 'completed',\n url: output.url,\n ...(result?.expiresAt ? { expiresAt: new Date(result.expiresAt) } : {}),\n artifacts,\n }\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the observable fields FIRST, unconditionally (see\n // the note in GenerationClient.recordResumeSnapshotError): a RUN_ERROR\n // already flipped the snapshot to `error`, so the early-return would else\n // skip this and leave `status` stuck on `generating`. The guard avoids a\n // duplicate `error` emission on the live `generate()` path.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (no record for the thread) is silent; a genuine\n * **failure** (transport error, authorize rejection, malformed body, a record\n * the validator rejects) surfaces through `status` / `error` / `onError` — see\n * the note on `GenerationClient.hydrateFromServer`.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (remount case); see the\n * note in GenerationClient.maybeResumeInFlight. Guarded by `rejoinInFlight`.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a video run still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * the job status and result repaint from the replayed chunks. A live\n * `generate()` owns the client and is never stomped; a run is rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n 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+ {"version":3,"file":"video-generation-client.js","names":[],"sources":["../../src/video-generation-client.ts"],"sourcesContent":["import {\n GENERATION_EVENTS,\n GENERATION_STREAM_TRUNCATED_MESSAGE,\n GENERATION_UNRESTORABLE_RESULT_MESSAGE,\n clientStateFromResumeStatus,\n createGenerationHydrationError,\n createGenerationResultSnapshot,\n parseGenerationResumeSnapshot,\n updateGenerationResumeSnapshot,\n} from './generation-types'\nimport { createNoOpVideoDevtoolsBridge } from './devtools-noop'\nimport { parseSSEResponse } from './sse-parser'\nimport type { StreamChunk } from '@tanstack/ai/client'\nimport type {\n ConnectConnectionAdapter,\n GenerationHydrationResult,\n RunAgentInputContext,\n} from './connection-adapters'\nimport type {\n AIDevtoolsClientMetadata,\n AIDevtoolsGenerationProgress,\n VideoDevtoolsBridge,\n VideoDevtoolsBridgeOptions,\n} from './devtools'\nimport type {\n GenerationClientState,\n GenerationFetcher,\n GenerationResumeSnapshot,\n GenerationResumeState,\n VideoGenerateInput,\n VideoGenerateResult,\n VideoGenerationClientOptions,\n VideoStatusInfo,\n} from './generation-types'\n\n/**\n * Callbacks stored in a ref so hooks can update them without recreating the client.\n */\n// All optional fields explicitly allow `| undefined` so callers can spread\n// option bags (where each callback may be `undefined`) into the callbacks\n// ref under `exactOptionalPropertyTypes`.\ninterface VideoCallbacks<TOutput> {\n onResult?:\n | ((result: VideoGenerateResult) => TOutput | null | void)\n | undefined\n onError?: ((error: Error) => void) | undefined\n onProgress?: ((progress: number, message?: string) => void) | undefined\n onChunk?: ((chunk: StreamChunk) => void) | undefined\n onJobCreated?: ((jobId: string) => void) | undefined\n onStatusUpdate?: ((status: VideoStatusInfo) => void) | undefined\n onResultChange?: ((result: TOutput | null) => void) | undefined\n onLoadingChange?: ((isLoading: boolean) => void) | undefined\n onErrorChange?: ((error: Error | undefined) => void) | undefined\n onStatusChange?: ((status: GenerationClientState) => void) | undefined\n onJobIdChange?: ((jobId: string | null) => void) | undefined\n onVideoStatusChange?: ((status: VideoStatusInfo | null) => void) | undefined\n onResumeSnapshotChange?:\n | ((snapshot: GenerationResumeSnapshot | undefined) => void)\n | undefined\n onResumeStateChange?:\n | ((resumeState: GenerationResumeState | null) => void)\n | undefined\n}\n\n/**\n * A specialized client for job-based video generation.\n *\n * Video generation is asynchronous: a job is created, then polled for status\n * until completion. This client handles the full lifecycle.\n *\n * Supports two transport modes:\n * - **ConnectConnectionAdapter** — Server handles the polling loop internally and\n * streams status updates via CUSTOM events.\n * - **Fetcher** — Direct async function that returns a completed\n * `VideoGenerateResult`.\n *\n * @example\n * ```typescript\n * // With streaming connection adapter (server-driven polling)\n * const client = new VideoGenerationClient({\n * connection: fetchServerSentEvents('/api/generate/video'),\n * onResultChange: setResult,\n * onVideoStatusChange: setVideoStatus,\n * })\n *\n * // With fetcher (direct result)\n * const client = new VideoGenerationClient({\n * fetcher: async (input) => {\n * const res = await fetch('/api/video/generate', {\n * method: 'POST',\n * body: JSON.stringify(input),\n * })\n * return res.json() // { jobId, status: 'completed', url, expiresAt }\n * },\n * })\n *\n * await client.generate({ prompt: 'A flying car over a city' })\n * ```\n */\nexport class VideoGenerationClient<TOutput = VideoGenerateResult> {\n private readonly connection: ConnectConnectionAdapter | undefined\n // Persistence handlers supplied as options (e.g. alongside a `fetcher`), used\n // when the connection doesn't carry its own — the connection's handlers take\n // precedence when both exist.\n private readonly hydrateGenerationHandler:\n | ConnectConnectionAdapter['hydrateGeneration']\n | undefined\n private readonly joinRunHandler:\n | ConnectConnectionAdapter['joinRun']\n | undefined\n private readonly fetcher:\n | GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n | undefined\n private readonly uniqueId: string\n private readonly devtoolsMetadata: AIDevtoolsClientMetadata\n private readonly devtoolsBridge: VideoDevtoolsBridge<TOutput>\n private readonly threadId: string\n // Server-driven mode (`persistence: true`): no local snapshot store; on mount\n // the client hydrates the last generation for `threadId` from the server.\n private readonly serverDriven: boolean = false\n private body: Record<string, any>\n\n private result: TOutput | null = null\n private input: VideoGenerateInput | null = null\n private progress: AIDevtoolsGenerationProgress | null = null\n private jobId: string | null = null\n private videoStatus: VideoStatusInfo | null = null\n private isLoading = false\n private error: Error | undefined = undefined\n private status: GenerationClientState = 'idle'\n private resumeSnapshot: GenerationResumeSnapshot | undefined\n private abortController: AbortController | null = null\n private rejoinedRunId: string | undefined\n private readonly callbacksRef: VideoCallbacks<TOutput>\n private devtoolsMounted = false\n private disposed = false\n private serverHydrationStarted = false\n\n constructor(\n options: VideoGenerationClientOptions<TOutput> &\n (\n | { connection: ConnectConnectionAdapter; fetcher?: never }\n | {\n fetcher: GenerationFetcher<VideoGenerateInput, VideoGenerateResult>\n connection?: never\n }\n ),\n ) {\n // `threadId` is the single identity. Deprecated `id` is only a fallback\n // when no threadId is given (ephemeral runs / legacy call sites).\n this.uniqueId =\n options.threadId ?? options.id ?? this.generateUniqueId('video')\n // The wire/hydration thread key. Server-driven mode needs a stable key, so\n // prefer an explicit `threadId`, then legacy `id`, then a generated id.\n this.threadId = options.threadId ?? this.uniqueId\n this.connection = options.connection\n this.fetcher = options.fetcher\n this.hydrateGenerationHandler = options.hydrateGeneration\n this.joinRunHandler = options.joinRun\n this.body = options.body ?? {}\n // `persistence` is `false`/omitted (ephemeral) or `true` (server-driven:\n // hydrate the last generation for `threadId` from the server on mount).\n this.serverDriven = options.persistence === true\n this.callbacksRef = {\n onResult: options.onResult,\n onError: options.onError,\n onProgress: options.onProgress,\n onChunk: options.onChunk,\n onJobCreated: options.onJobCreated,\n onStatusUpdate: options.onStatusUpdate,\n onResultChange: options.onResultChange,\n onLoadingChange: options.onLoadingChange,\n onErrorChange: options.onErrorChange,\n onStatusChange: options.onStatusChange,\n onJobIdChange: options.onJobIdChange,\n onVideoStatusChange: options.onVideoStatusChange,\n onResumeSnapshotChange: options.onResumeSnapshotChange,\n onResumeStateChange: options.onResumeStateChange,\n }\n\n this.devtoolsMetadata = this.createDevtoolsMetadata(options.devtools)\n this.devtoolsBridge = (\n options.devtoolsBridgeFactory ?? createNoOpVideoDevtoolsBridge\n )<TOutput>(this.buildDevtoolsBridgeOptions())\n\n // Mount hydration (`maybeHydrateFromServer`) is deliberately NOT run here. The framework\n // hooks build this client inside `useMemo`, so the constructor executes in\n // React's render phase; hydrating here would re-fire the hydrate GET on\n // every discarded/speculative render, flooding the connection pool when\n // several clients mount together. It is kicked off once from\n // `mountDevtools`, which the hooks call from a commit-phase mount effect.\n }\n\n private buildDevtoolsBridgeOptions(): VideoDevtoolsBridgeOptions<TOutput> {\n return {\n hookId: this.uniqueId,\n clientId: this.uniqueId,\n threadId: this.threadId,\n metadata: this.devtoolsMetadata,\n getCoreState: () => ({\n input: this.input,\n result: this.result,\n progress: this.progress,\n status: this.status,\n isLoading: this.isLoading,\n jobId: this.jobId,\n videoStatus: this.videoStatus,\n ...(this.error ? { error: this.error.message } : {}),\n }),\n }\n }\n\n mountDevtools(): void {\n // Mounting revives a disposed client. Framework hooks call this from\n // their mount effect, so a dispose → remount cycle (e.g. React\n // StrictMode's mount → cleanup → mount replay against the same memoized\n // client) leaves the client usable again.\n this.disposed = false\n this.maybeHydrateFromServer()\n // Re-attach to an already-loaded `running` snapshot (remount case); see the\n // note in GenerationClient.mountDevtools. Guarded by rejoinInFlight.\n this.maybeResumeInFlight()\n if (this.devtoolsMounted) {\n return\n }\n\n this.devtoolsMounted = true\n this.devtoolsBridge.emitRegistered()\n this.devtoolsBridge.emitSnapshot()\n }\n\n /**\n * Trigger video generation.\n * Only one generation can be in-flight at a time.\n */\n async generate(input: VideoGenerateInput): Promise<void> {\n if (this.disposed) return\n if (this.isLoading) return\n this.mountDevtools()\n\n this.input = input\n this.progress = null\n const runId = this.devtoolsBridge.beginRun(input)\n this.setIsLoading(true)\n this.setStatus('generating')\n this.setError(undefined)\n this.setJobId(null)\n this.setVideoStatus(null)\n\n const abortController = new AbortController()\n this.abortController = abortController\n const { signal } = abortController\n\n try {\n if (this.fetcher) {\n await this.generateWithFetcher(input, signal, runId)\n } else if (this.connection) {\n const mergedData = { ...this.body, ...input }\n const stream = this.connection.connect(\n [],\n mergedData,\n signal,\n this.createRunContext(runId),\n )\n await this.processStream(stream, runId, signal)\n } else {\n throw new Error(\n 'VideoGenerationClient requires either a connection or fetcher option',\n )\n }\n if (!signal.aborted && this.status === 'success') {\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:completed',\n 'completed',\n )\n }\n } catch (err: unknown) {\n if (signal.aborted) return\n const error = err instanceof Error ? err : new Error(String(err))\n this.setError(error)\n this.setStatus('error')\n this.recordResumeSnapshotError(error)\n this.devtoolsBridge.finishRun(\n this.devtoolsBridge.getActiveRunId() ?? runId,\n 'run:errored',\n 'errored',\n error.message,\n )\n this.callbacksRef.onError?.(error)\n } finally {\n if (this.abortController === abortController) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n }\n\n /**\n * Direct fetcher mode: call fetcher and set result.\n */\n private async generateWithFetcher(\n input: VideoGenerateInput,\n signal: AbortSignal,\n runId: string,\n ): Promise<void> {\n if (!this.fetcher) return\n\n // Fetcher returns a completed result directly, or a Response with SSE body\n const result = await this.fetcher(input, { signal })\n if (signal.aborted) return\n\n if (result instanceof Response) {\n // Server function returned SSE Response — parse stream\n await this.processStream(parseSSEResponse(result, signal), runId, signal)\n } else {\n this.devtoolsBridge.ensureRunStarted(runId)\n this.setResult(result)\n this.setStatus('success')\n this.completePlainFetcherResumeSnapshot(result)\n }\n }\n\n /**\n * Process a stream of AG-UI events from the streaming connection adapter.\n * The server handles the polling loop and streams status updates.\n *\n * Throws {@link GENERATION_STREAM_TRUNCATED_MESSAGE} when the iteration ends\n * without a terminal chunk — see the note on\n * `GenerationClient.processStream`. Video runs are long enough that a proxy\n * idle timeout mid-poll is the likeliest way to hit it.\n */\n private async processStream(\n source: AsyncIterable<StreamChunk>,\n fallbackRunId: string,\n signal: AbortSignal,\n ): Promise<void> {\n let streamRunId: string | undefined\n let sawTerminalChunk = false\n\n for await (const chunk of source) {\n if (signal.aborted) break\n\n this.callbacksRef.onChunk?.(chunk)\n this.observeResumeSnapshot(chunk)\n const chunkRunId =\n 'runId' in chunk && typeof chunk.runId === 'string'\n ? chunk.runId\n : undefined\n\n // eslint-disable-next-line @typescript-eslint/switch-exhaustiveness-check -- AG-UI EventType has ~22 variants; this consumer only handles the subset relevant to video generation lifecycle.\n switch (chunk.type) {\n case 'RUN_STARTED': {\n streamRunId = chunk.runId\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n break\n }\n case 'CUSTOM': {\n this.devtoolsBridge.ensureRunStarted(streamRunId ?? fallbackRunId)\n if (chunk.name === GENERATION_EVENTS.VIDEO_JOB_CREATED) {\n const { jobId } = chunk.value as { jobId: string }\n this.setJobId(jobId)\n this.callbacksRef.onJobCreated?.(jobId)\n } else if (chunk.name === GENERATION_EVENTS.VIDEO_STATUS) {\n const statusInfo = chunk.value as VideoStatusInfo\n this.setVideoStatus(statusInfo)\n this.callbacksRef.onStatusUpdate?.(statusInfo)\n if (statusInfo.progress !== undefined) {\n this.setProgress(statusInfo.progress)\n }\n } else if (chunk.name === GENERATION_EVENTS.RESULT) {\n this.setResult(chunk.value as VideoGenerateResult)\n } else if (chunk.name === GENERATION_EVENTS.PROGRESS) {\n const { progress, message } = chunk.value as {\n progress: number\n message?: string\n }\n this.setProgress(progress, message)\n }\n break\n }\n case 'RUN_FINISHED': {\n streamRunId = chunk.runId\n sawTerminalChunk = true\n this.devtoolsBridge.ensureRunStarted(chunk.runId)\n this.setStatus('success')\n break\n }\n case 'RUN_ERROR': {\n this.devtoolsBridge.ensureRunStarted(\n chunkRunId ?? streamRunId ?? fallbackRunId,\n )\n // Prefer spec `message`; fall back to deprecated `error.message`\n const msg =\n (chunk.message as string | undefined) ||\n chunk.error?.message ||\n 'An error occurred'\n throw new Error(msg)\n }\n default:\n break\n }\n }\n\n // An aborted read is a deliberate stop/dispose, not a truncation.\n if (!sawTerminalChunk && !signal.aborted) {\n throw new Error(GENERATION_STREAM_TRUNCATED_MESSAGE)\n }\n }\n\n /**\n * Abort any in-flight generation or polling.\n */\n stop(): void {\n const runId = this.devtoolsBridge.getActiveRunId()\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n if (this.status === 'generating') {\n this.setStatus('idle')\n if (runId) {\n this.devtoolsBridge.finishRun(runId, 'run:cancelled', 'cancelled')\n }\n }\n // A stopped run is no longer resumable. Without this the in-memory\n // snapshot stays `running`, and a remount's `maybeResumeInFlight` would\n // rejoin a run the user just cancelled.\n if (this.resumeSnapshot && this.resumeSnapshot.status === 'running') {\n this.resumeSnapshot = {\n ...this.resumeSnapshot,\n resumeState: null,\n status: 'idle',\n }\n this.notifyResumeSnapshotChanged()\n }\n }\n\n /**\n * Clear all state and return to idle. Also drops the client's in-memory\n * resume snapshot, so a remount restores nothing. The server-side record is\n * untouched — this client no longer writes one — so a full page reload under\n * `persistence: true` re-hydrates the last generation again.\n */\n reset(): void {\n this.stop()\n this.setResult(null)\n this.input = null\n this.progress = null\n this.devtoolsBridge.resetRuns()\n this.setJobId(null)\n this.setVideoStatus(null)\n this.setError(undefined)\n this.setStatus('idle')\n this.clearResumeSnapshot()\n this.devtoolsBridge.emitState()\n }\n\n /**\n * Update options without recreating the client.\n */\n updateOptions(\n options: Partial<\n Pick<\n VideoGenerationClientOptions<TOutput>,\n | 'body'\n | 'onResult'\n | 'onError'\n | 'onProgress'\n | 'onChunk'\n | 'onJobCreated'\n | 'onStatusUpdate'\n >\n >,\n ): void {\n if (options.body !== undefined) {\n this.body = options.body ?? {}\n }\n if (options.onResult !== undefined) {\n this.callbacksRef.onResult = options.onResult\n }\n if (options.onError !== undefined) {\n this.callbacksRef.onError = options.onError\n }\n if (options.onProgress !== undefined) {\n this.callbacksRef.onProgress = options.onProgress\n }\n if (options.onChunk !== undefined) {\n this.callbacksRef.onChunk = options.onChunk\n }\n if (options.onJobCreated !== undefined) {\n this.callbacksRef.onJobCreated = options.onJobCreated\n }\n if (options.onStatusUpdate !== undefined) {\n this.callbacksRef.onStatusUpdate = options.onStatusUpdate\n }\n }\n\n dispose(): void {\n this.disposed = true\n // Teardown, NOT a user cancel (see GenerationClient.dispose): abort in-flight\n // delivery but keep the `running` snapshot resumable so a remount rejoins.\n if (this.abortController) {\n this.abortController.abort()\n this.abortController = null\n }\n this.setIsLoading(false)\n this.devtoolsBridge.dispose()\n this.devtoolsMounted = false\n this.serverHydrationStarted = false\n this.rejoinedRunId = undefined\n }\n\n // ===========================\n // Getters\n // ===========================\n\n getResult(): TOutput | null {\n return this.result\n }\n\n getJobId(): string | null {\n return this.jobId\n }\n\n getVideoStatus(): VideoStatusInfo | null {\n return this.videoStatus\n }\n\n getIsLoading(): boolean {\n return this.isLoading\n }\n\n getError(): Error | undefined {\n return this.error\n }\n\n getStatus(): GenerationClientState {\n return this.status\n }\n\n getResumeSnapshot(): GenerationResumeSnapshot | undefined {\n return this.resumeSnapshot\n ? {\n ...this.resumeSnapshot,\n ...(this.resumeSnapshot.pendingArtifacts\n ? { pendingArtifacts: [...this.resumeSnapshot.pendingArtifacts] }\n : {}),\n ...(this.resumeSnapshot.result\n ? {\n result: {\n ...this.resumeSnapshot.result,\n ...(this.resumeSnapshot.result.artifacts\n ? { artifacts: [...this.resumeSnapshot.result.artifacts] }\n : {}),\n },\n }\n : {}),\n ...(this.resumeSnapshot.error\n ? { error: { ...this.resumeSnapshot.error } }\n : {}),\n ...(this.resumeSnapshot.lastEvent\n ? { lastEvent: { ...this.resumeSnapshot.lastEvent } }\n : {}),\n }\n : undefined\n }\n\n // ===========================\n // Private state setters\n // ===========================\n\n private setResult(rawResult: VideoGenerateResult | null): void {\n if (rawResult === null) {\n this.result = null\n this.callbacksRef.onResultChange?.(null)\n this.devtoolsBridge.recordResultChange()\n return\n }\n\n const completedStatus = this.createCompletedVideoStatus(rawResult)\n if (this.progress?.value !== 100) {\n this.setProgress(100, this.progress?.message)\n }\n this.setJobId(rawResult.jobId)\n this.setVideoStatus(completedStatus)\n\n if (this.callbacksRef.onResult) {\n const transformed = this.callbacksRef.onResult(rawResult)\n if (transformed === null) {\n // null return → keep previous result unchanged, just re-emit\n this.devtoolsBridge.emitState()\n return\n }\n if (transformed !== undefined) {\n // Non-null, non-undefined → use transformed value\n this.result = transformed\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n return\n }\n }\n\n // No onResult callback, or callback returned void → use raw value as\n // TOutput. When the caller did not supply an onResult transform,\n // `TOutput` defaults to `VideoGenerateResult`, so the runtime cast is\n // sound.\n // oxlint-disable-next-line eslint-js/no-restricted-syntax -- TOutput defaults to VideoGenerateResult when no onResult transform is supplied\n this.result = rawResult as unknown as TOutput\n this.callbacksRef.onResultChange?.(this.result)\n this.devtoolsBridge.recordResultChange()\n }\n\n private setJobId(jobId: string | null): void {\n this.jobId = jobId\n this.callbacksRef.onJobIdChange?.(jobId)\n this.devtoolsBridge.recordJobIdChange()\n }\n\n private setVideoStatus(status: VideoStatusInfo | null): void {\n this.videoStatus = status\n this.callbacksRef.onVideoStatusChange?.(status)\n this.devtoolsBridge.recordVideoStatusChange()\n }\n\n private setIsLoading(isLoading: boolean): void {\n this.isLoading = isLoading\n this.callbacksRef.onLoadingChange?.(isLoading)\n this.devtoolsBridge.recordLoadingChange()\n }\n\n private setError(error: Error | undefined): void {\n this.error = error\n this.callbacksRef.onErrorChange?.(error)\n this.devtoolsBridge.recordErrorChange(error)\n }\n\n private setStatus(status: GenerationClientState): void {\n this.status = status\n this.callbacksRef.onStatusChange?.(status)\n this.devtoolsBridge.recordStatusChange(status)\n }\n\n private setProgress(value: number, message?: string): void {\n this.progress = {\n value,\n ...(message ? { message } : {}),\n }\n if (message === undefined) {\n this.callbacksRef.onProgress?.(value)\n } else {\n this.callbacksRef.onProgress?.(value, message)\n }\n this.devtoolsBridge.recordProgressChange()\n }\n\n private createCompletedVideoStatus(\n result: VideoGenerateResult,\n ): VideoStatusInfo {\n return {\n jobId: result.jobId,\n status: result.status,\n progress: 100,\n url: result.url,\n }\n }\n\n private createDevtoolsMetadata(\n metadata?: Partial<AIDevtoolsClientMetadata>,\n ): AIDevtoolsClientMetadata {\n return {\n hookName: metadata?.hookName ?? 'useGenerateVideo',\n outputKind: metadata?.outputKind ?? 'video',\n ...(metadata?.framework ? { framework: metadata.framework } : {}),\n ...(metadata?.name ? { name: metadata.name } : {}),\n }\n }\n\n private generateUniqueId(prefix: string): string {\n return `${prefix}-${Date.now()}-${Math.random().toString(36).substring(7)}`\n }\n\n private createRunContext(runId: string): RunAgentInputContext {\n return {\n threadId: this.threadId,\n runId,\n }\n }\n\n private observeResumeSnapshot(chunk: StreamChunk): void {\n this.resumeSnapshot = updateGenerationResumeSnapshot(\n this.resumeSnapshot,\n chunk,\n )\n this.notifyResumeSnapshotChanged()\n }\n\n /** Notify the internal snapshot listener AND emit the public resume state. */\n private notifyResumeSnapshotChanged(): void {\n this.callbacksRef.onResumeSnapshotChange?.(this.resumeSnapshot)\n this.emitResumeState()\n }\n\n /** Derive the public `resumeState` from the internal snapshot. */\n private emitResumeState(): void {\n const snapshot = this.resumeSnapshot\n const state = snapshot?.resumeState\n const resumeState: GenerationResumeState | null = state\n ? {\n ...state,\n ...(snapshot?.pendingArtifacts && snapshot.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...snapshot.pendingArtifacts] }\n : {}),\n }\n : null\n this.callbacksRef.onResumeStateChange?.(resumeState)\n }\n\n /**\n * Repaint the normal fields from a restored snapshot so a reload presents the\n * video in `result` / `status` / `error` / `jobId`, never a snapshot object.\n * `isLoading` stays false (no auto-tail). Not re-persisted (it came from\n * storage / the server).\n *\n * A `complete` snapshot with no durable video artifact cannot be rebuilt, so\n * it repaints as an error rather than a `success` with a `null` result — see\n * the note on `GenerationClient.repaintFromSnapshot`.\n */\n private repaintFromSnapshot(snapshot: GenerationResumeSnapshot): void {\n this.resumeSnapshot = snapshot\n this.notifyResumeSnapshotChanged()\n this.setStatus(clientStateFromResumeStatus(snapshot.status))\n this.setError(\n snapshot.error\n ? Object.assign(\n new Error(snapshot.error.message),\n snapshot.error.code ? { code: snapshot.error.code } : {},\n )\n : undefined,\n )\n if (snapshot.result?.providerJobId)\n this.setJobId(snapshot.result.providerJobId)\n const restored = this.reconstructVideoResult(snapshot)\n if (restored !== null) {\n this.setResult(restored)\n } else if (snapshot.status === 'complete') {\n this.reportUnrestorableResult()\n }\n }\n\n /**\n * Report a `complete` snapshot with no durable video artifact to rebuild\n * from. Runs after the status/error repaint above, so it wins over the\n * snapshot's own `complete` status.\n */\n private reportUnrestorableResult(): void {\n const error = new Error(GENERATION_UNRESTORABLE_RESULT_MESSAGE)\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Repaint a restored snapshot (client store or server hydrate) and, when it\n * reports a run still in flight, tail that run to completion via `joinRun`\n * (from the connection, or the `joinRun` option when the transport can't\n * carry one).\n *\n * A `running` snapshot that no `joinRun` handler can tail is repainted as an\n * interrupted error instead of a `generating` status that would never\n * settle: an interrupted generation cannot be resumed, only re-run.\n */\n private repaintRestoredSnapshot(\n snapshot: GenerationResumeSnapshot,\n activeRunId?: string,\n ): void {\n if (snapshot.status !== 'running') {\n this.repaintFromSnapshot(snapshot)\n return\n }\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n const runId = activeRunId ?? snapshot.resumeState?.runId\n if (runId && joinRun) {\n this.repaintFromSnapshot(snapshot)\n this.rejoinInFlight(runId)\n return\n }\n this.repaintFromSnapshot({\n ...snapshot,\n resumeState: null,\n status: 'error',\n error: {\n message:\n 'The previous generation was interrupted before it finished and cannot be resumed — generate again to retry.',\n },\n })\n }\n\n /**\n * Rebuild a `VideoGenerateResult` from a restored snapshot: the video's bytes\n * are served from the durable artifact URL, so the restored result renders\n * from your own origin. Returns `null` when there is no durable video artifact.\n */\n private reconstructVideoResult(\n snapshot: GenerationResumeSnapshot,\n ): VideoGenerateResult | null {\n const result = snapshot.result\n const artifacts = result?.artifacts ?? []\n const output = artifacts.find(\n (a) =>\n a.role === 'output' && a.source.mediaType === 'video' && a.url != null,\n )\n if (!output?.url) return null\n return {\n jobId: result?.providerJobId ?? '',\n status: 'completed',\n url: output.url,\n ...(result?.expiresAt ? { expiresAt: new Date(result.expiresAt) } : {}),\n artifacts,\n }\n }\n\n /**\n * The plain (non-Response) fetcher path never observes stream chunks, so\n * the terminal snapshot is built here from the fetcher's own result. A\n * stale `error` from a previous run is intentionally dropped — this run\n * succeeded.\n */\n private completePlainFetcherResumeSnapshot(rawResult: unknown): void {\n const previous = this.resumeSnapshot\n const result = createGenerationResultSnapshot(rawResult)\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'complete',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(result\n ? { result }\n : previous?.result\n ? { result: { ...previous.result } }\n : {}),\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Records a transport-level failure (network drop, throwing callback) in\n * the snapshot. Without this, only a server-emitted RUN_ERROR chunk would\n * mark the snapshot `error`, leaving a persisted record that claims the\n * run is still in flight.\n */\n private recordResumeSnapshotError(error: Error): void {\n // Surface the failure on the observable fields FIRST, unconditionally (see\n // the note in GenerationClient.recordResumeSnapshotError): a RUN_ERROR\n // already flipped the snapshot to `error`, so the early-return would else\n // skip this and leave `status` stuck on `generating`. The guard avoids a\n // duplicate `error` emission on the live `generate()` path.\n if (this.status !== 'error') this.setStatus('error')\n this.setError(error)\n if (this.resumeSnapshot?.status === 'error') return\n if (!this.resumeSnapshot && !this.serverDriven) return\n const previous = this.resumeSnapshot\n this.resumeSnapshot = {\n schemaVersion: 1,\n resumeState: null,\n status: 'error',\n ...(previous?.activity ? { activity: previous.activity } : {}),\n ...(previous?.pendingArtifacts && previous.pendingArtifacts.length > 0\n ? { pendingArtifacts: [...previous.pendingArtifacts] }\n : {}),\n ...(previous?.result ? { result: { ...previous.result } } : {}),\n error: { message: error.message },\n }\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Drop the client's in-memory snapshot and re-emit. Purely local — this\n * client writes no storage, so nothing persisted is removed.\n */\n private clearResumeSnapshot(): void {\n this.resumeSnapshot = undefined\n this.notifyResumeSnapshotChanged()\n }\n\n /**\n * Server-driven mount hydration entry point (`persistence: true`). Runs at\n * most once, from the commit-phase mount path (`mountDevtools`) — never the\n * constructor / render phase — so remounts and speculative renders can't\n * re-fire the hydrate GET.\n */\n private maybeHydrateFromServer(): void {\n if (!this.serverDriven || this.serverHydrationStarted) return\n this.serverHydrationStarted = true\n if (this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler) {\n this.hydrateFromServer()\n } else {\n // `persistence: true` without any hydrate source can never restore\n // anything — warn rather than silently no-op.\n console.warn(\n '[TanStack AI] `persistence: true` (server-driven) needs a `hydrateGeneration` handler — either a connection that implements one (e.g. `fetchServerSentEvents` / `fetchHttpStream`, or `stream()` / `rpcStream()` with persistence handlers) or the `hydrateGeneration` option. Without one, nothing is persisted or restored.',\n )\n }\n }\n\n /**\n * Server-driven mount hydration (`persistence: true`). The client holds no\n * local snapshot; on mount it asks the server — keyed by the stable threadId —\n * for the last generation's resume snapshot, validates it, and repaints it. It\n * never auto-starts a run, and never blocks: a `generate()` that starts first\n * owns the client and hydration backs off, mirroring the chat client.\n *\n * A genuine **miss** (no record for the thread) is silent; a genuine\n * **failure** (transport error, authorize rejection, malformed body, a record\n * the validator rejects) surfaces through `status` / `error` / `onError` — see\n * the note on `GenerationClient.hydrateFromServer`.\n */\n private hydrateFromServer(): void {\n const hydrate =\n this.connection?.hydrateGeneration ?? this.hydrateGenerationHandler\n if (!hydrate) return\n // A send that already started owns the client; don't stomp it.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n void (async () => {\n let res: GenerationHydrationResult\n try {\n res = await hydrate(this.threadId)\n } catch (cause) {\n this.failHydration(\n createGenerationHydrationError(\n 'the request to the server did not succeed',\n cause,\n ),\n )\n return\n }\n // No record for this thread — a fresh thread, not a failure.\n if (!res.resumeSnapshot) return\n const snapshot = parseGenerationResumeSnapshot(res.resumeSnapshot)\n if (!snapshot) {\n this.failHydration(\n createGenerationHydrationError(\n 'the server returned a record this client cannot read (unknown schema version, or a missing/invalid `status` or `resumeState`)',\n ),\n )\n return\n }\n // Re-check: a send may have started while the fetch was in flight.\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle')\n return\n // A run still generating on the server: re-attach and finish it in place.\n this.repaintRestoredSnapshot(snapshot, res.activeRun?.runId)\n })()\n }\n\n /**\n * Surface a hydration failure on the observable fields. Skipped when a\n * `generate()` took ownership while the hydrate GET was in flight.\n */\n private failHydration(error: Error): void {\n if (this.resumeSnapshot || this.isLoading || this.status !== 'idle') return\n this.setStatus('error')\n this.setError(error)\n this.callbacksRef.onError?.(error)\n }\n\n /**\n * Re-attach to an already-loaded `running` snapshot (remount case); see the\n * note in GenerationClient.maybeResumeInFlight. Guarded by `rejoinInFlight`.\n */\n private maybeResumeInFlight(): void {\n if (this.resumeSnapshot?.status !== 'running') return\n const runId = this.resumeSnapshot.resumeState?.runId\n if (runId) this.rejoinInFlight(runId)\n }\n\n /**\n * Re-attach to a video run still generating and stream it to completion,\n * mirroring the chat client's mount-time rejoin. Reuses `processStream`, so\n * the job status and result repaint from the replayed chunks. A live\n * `generate()` owns the client and is never stomped; a run is rejoined once.\n */\n private rejoinInFlight(runId: string): void {\n const joinRun = this.connection?.joinRun ?? this.joinRunHandler\n if (!joinRun) return\n if (this.rejoinedRunId === runId) return\n if (this.isLoading || this.abortController) return\n this.rejoinedRunId = runId\n const controller = new AbortController()\n this.abortController = controller\n this.setIsLoading(true)\n this.setStatus('generating')\n void (async () => {\n try {\n await this.processStream(\n joinRun(runId, controller.signal),\n runId,\n controller.signal,\n )\n } catch (error) {\n if (!controller.signal.aborted) {\n const failure =\n error instanceof Error ? error : new Error(String(error))\n // Settles `status`/`error` AND rewrites the snapshot to a terminal\n // `error` with a null `resumeState`, so the next mount does not\n // rejoin this run again.\n this.recordResumeSnapshotError(failure)\n this.callbacksRef.onError?.(failure)\n }\n } finally {\n // Only reset if this rejoin still owns the client: a `stop()` +\n // fresh `generate()` may have replaced the controller while the tail\n // was settling, and that live run owns `isLoading` now.\n if (this.abortController === controller) {\n this.abortController = null\n this.setIsLoading(false)\n }\n }\n })()\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tanstack/ai-client",
3
- "version": "0.23.2",
3
+ "version": "0.23.3",
4
4
  "description": "Framework-agnostic headless client for TanStack AI chat, realtime sessions, streaming transports, and media generations.",
5
5
  "author": "Tanner Linsley",
6
6
  "license": "MIT",
@@ -49,14 +49,14 @@
49
49
  "src"
50
50
  ],
51
51
  "dependencies": {
52
- "@tanstack/ai": "^0.44.0",
52
+ "@tanstack/ai": "^0.45.0",
53
53
  "@tanstack/ai-event-client": "^0.8.0",
54
54
  "@tanstack/ai-utils": "^0.4.0"
55
55
  },
56
56
  "devDependencies": {
57
57
  "@standard-schema/spec": "^1.1.0",
58
- "@vitest/coverage-v8": "4.0.14",
59
- "vite": "^8.1.4",
58
+ "@vitest/coverage-v8": "4.1.10",
59
+ "vite": "^8.2.1",
60
60
  "zod": "^4.2.0"
61
61
  },
62
62
  "scripts": {
@@ -1852,28 +1852,17 @@ export class ChatClient<
1852
1852
  }
1853
1853
  }
1854
1854
 
1855
- /**
1856
- * True when the client still has user-actionable interrupts (or is mid
1857
- * resume submission). Staged/submitting items that are already being
1858
- * continued do not block a later turn once the resume stream has cleared
1859
- * resume state.
1860
- */
1855
+ /** True while interrupt descriptors still own continuation. */
1856
+ private hasPendingInterrupts(): boolean {
1857
+ return this.interruptManager.getDescriptors().length > 0
1858
+ }
1859
+
1860
+ /** True while an interrupt batch owns the next user turn. */
1861
1861
  private hasBlockingInterrupts(): boolean {
1862
- if (!this.lastResume && !this.activeInterruptSubmission) {
1863
- return false
1864
- }
1865
- if (this.activeInterruptSubmission) {
1866
- return true
1867
- }
1868
- return this.interruptManager
1869
- .getInterrupts()
1870
- .some(
1871
- (item) =>
1872
- item.status === 'pending' ||
1873
- item.status === 'validating' ||
1874
- item.status === 'error' ||
1875
- item.status === 'staged',
1876
- )
1862
+ return (
1863
+ this.activeInterruptSubmission !== undefined ||
1864
+ this.hasPendingInterrupts()
1865
+ )
1877
1866
  }
1878
1867
 
1879
1868
  /** True while a stream is active, a send is claiming the client, or the queue is draining. */
@@ -2583,6 +2572,8 @@ export class ChatClient<
2583
2572
  * Check if we should continue the flow and do so if needed
2584
2573
  */
2585
2574
  private async checkForContinuation(): Promise<void> {
2575
+ if (this.hasPendingInterrupts()) return
2576
+
2586
2577
  // Prevent duplicate continuation attempts
2587
2578
  if (this.continuationPending || this.isLoading) {
2588
2579
  this.continuationSkipped = true