@tangle-network/sandbox-ui 0.116.1 → 0.116.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/globals.css +111 -111
- package/dist/hooks.d.ts +4 -1
- package/dist/hooks.js +1 -1
- package/dist/index.d.ts +2 -2
- package/dist/index.js +2 -2
- package/dist/openui.d.ts +2 -2
- package/dist/openui.js +2 -2
- package/dist/styles.css +111 -111
- package/dist/tokens.css +104 -111
- package/package.json +5 -5
package/dist/tokens.css
CHANGED
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@@ -3,7 +3,7 @@
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* The surface ladder is NEUTRAL GREY and the indigo is trim — accent, never
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* field. It steps in even lightness increments so a card, a nested panel and an
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* overlay each read as a distinct plane by their own fill, and carries a crisp
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* hairline (1.
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* hairline (1.5:1 against the card in dark) because shadow does no work on a dark
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* canvas. Light mirrors it: white paper on a grey canvas, never white-on-white.
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*
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* Apps consume this spine as-is. If a product needs its own accent identity,
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@@ -22,35 +22,34 @@
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* an indigo page, and the eye stops finding them. Neutral planes give the brand
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* a field to sit on, so a single accent does all the signalling.
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*
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* The canvas
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*
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* sessions.
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* The canvas stays above pure black (#161616). Near-white ink on it is the
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* glare end of the range, so its luminance leaves room for distinct text tiers.
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*
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* Elevation is carried by surface lightness plus a hairline that can actually be
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* seen — a black shadow on a dark canvas renders as nothing, so shadow does no
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* work here. The hairline is 1.
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* work here. The hairline is about 1.5:1 against the resting card — quiet by design,
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* enough to state an edge without drawing a box around every panel.
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*/
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:root,
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[data-sandbox-ui],
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[data-theme="dark"],
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.dark {
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--md3-surface: #
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--md3-surface-dim: #
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--md3-surface-bright: #
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--md3-surface: #161616; /* L0 page canvas */
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--md3-surface-dim: #101010; /* recessed page */
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--md3-surface-bright: #3b3b3b;
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/* Same value as --md3-surface-dim by design, not by drift: both name the floor
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* of the ladder, and dark has no plane below it to give them. They stay two
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* tokens because the roles diverge in light, where the well is paper (#ffffff)
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* and the recessed page is grey (#
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* and the recessed page is grey (#dadada) — a consumer binding to the wrong one
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* there gets the wrong surface. */
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--md3-surface-container-lowest: #
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--md3-surface-container-low: #
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--md3-surface-container: #
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--md3-surface-container-high: #
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--md3-surface-container-highest: #
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--md3-surface-variant: #
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--md3-on-surface: #
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--md3-on-surface-variant: #
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--md3-surface-container-lowest: #101010; /* L-1 terminal/code well */
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--md3-surface-container-low: #242424; /* L1 chrome, field wells */
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--md3-surface-container: #303030; /* L2 resting card */
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--md3-surface-container-high: #353535; /* L3 nested / hover */
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--md3-surface-container-highest: #3b3b3b; /* L4 overlay */
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--md3-surface-variant: #353535;
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--md3-on-surface: #e6e6e6;
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--md3-on-surface-variant: #b5b5b5;
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--md3-primary: #A5B4FC;
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--md3-primary-dim: #7C6CF6;
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@@ -67,8 +66,8 @@
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--md3-on-secondary-container: #E8E5FF;
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--md3-tertiary: #10B981;
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--md3-outline: #
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--md3-outline-variant: #
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--md3-outline: #8e8e8e;
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--md3-outline-variant: #4c4c4c;
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--md3-error: #ff5277;
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--md3-error-dim: #eb2855;
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@@ -82,37 +81,37 @@
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--md3-surface-tint: #A5B4FC;
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/* Semantic HSL bridge — the neutral-grey surface ladder */
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--hsl-background:
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/*
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*
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*
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--hsl-foreground:
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--hsl-card:
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--hsl-card-foreground:
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--hsl-popover:
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--hsl-background: 0 0% 8.6275%; /* L0 canvas #161616 */
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/* Near-white ink on the canvas is the glare end of the range, and the tiers
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* below it need room to separate. This neutral ink keeps the original 10.6:1
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* contrast on the card and leaves four steps the eye can tell apart. */
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--hsl-foreground: 0 0% 90.1961%; /* #e6e6e6 */
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--hsl-card: 0 0% 18.8235%; /* L2 card #303030 */
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--hsl-card-foreground: 0 0% 90.1961%;
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--hsl-popover: 0 0% 20.7843%; /* L3 #353535 — the NESTED plane despite
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the name; the overlay plane is --md3-surface-container-highest. A popover
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carries body text, and the ladder above L3 is reserved for planes that lift
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by shadow, so it sits on L3 and the ink ramp reaches it. */
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--hsl-popover-foreground:
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--hsl-popover-foreground: 0 0% 90.1961%;
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/* The fill indigo, NOT the bright one: `.btn-primary` puts white on this, and
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* #6366F1 carries white at only 4.47:1. This clears the floor at 7.4:1. The
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* bright indigo stays available for accent TEXT via --accent-text. */
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--hsl-primary: 246 54% 51%; /* #4c3fc6 */
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--hsl-primary-foreground: 0 0% 100%;
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--hsl-secondary:
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--hsl-secondary-foreground:
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--hsl-muted:
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--hsl-muted-foreground:
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--hsl-secondary: 0 0% 20.7843%; /* L3 #353535 */
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--hsl-secondary-foreground: 0 0% 90.1961%;
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--hsl-muted: 0 0% 20.7843%; /* L3 hover well */
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--hsl-muted-foreground: 0 0% 70.9804%; /* #b5b5b5 — high enough that the
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reduced-opacity caption derivatives (/70, /60) still clear the large-text
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contrast floor against the L2 card. */
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--hsl-accent:
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--hsl-accent-foreground:
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--hsl-accent: 0 0% 20.7843%; /* neutral hover (indigo lives in accent-surface-strong) */
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--hsl-accent-foreground: 0 0% 90.1961%;
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--hsl-destructive: 348 74% 48%;
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--hsl-destructive-foreground: 0 0% 100%;
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/* Quiet on purpose: 1.
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/* Quiet on purpose: 1.5:1 against the resting card. Shadow does no work on a
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* dark canvas, so the hairline is what states where a plane ends. */
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--hsl-border:
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--hsl-input:
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--hsl-border: 0 0% 29.8039%; /* #4c4c4c = --md3-outline-variant */
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--hsl-input: 0 0% 12.1569%; /* recessed field well #1f1f1f */
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/* Brighter than --primary on purpose: the ring is NON-TEXT and has to clear
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* 3:1 against BOTH canvas and card. The fill indigo is tuned to carry white
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* text instead, so the two cannot be the same value. */
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@@ -153,20 +152,20 @@
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/* Sidebar tokens — L1 chrome: one step BELOW the canvas here, so the nav reads
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* as chrome the content sits in front of rather than as another card. */
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--sidebar-background:
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--sidebar-foreground:
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--sidebar-background: 0 0% 6.2745%; /* L1 chrome #101010 */
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--sidebar-foreground: 0 0% 90.1961%;
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--sidebar-primary: 246 54% 51%;
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--sidebar-primary-foreground: 0 0% 100%;
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--sidebar-accent:
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--sidebar-accent-foreground:
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--sidebar-border:
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--sidebar-accent: 0 0% 20.7843%; /* L3 hover well */
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--sidebar-accent-foreground: 0 0% 90.1961%;
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--sidebar-border: 0 0% 29.8039%;
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--sidebar-ring: 233 100% 87%;
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/* Depth scale — tracks the MD3 ladder (canvas / card / nested / overlay) */
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--depth-1: #
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--depth-2: #
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--depth-3: #
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--depth-4: #
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--depth-1: #161616;
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--depth-2: #303030;
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--depth-3: #353535;
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--depth-4: #3b3b3b;
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/* Status colors */
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--status-running: #10B981;
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--accent-text: #A5B4FC;
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/* Surfaces — solid fills off the ladder (no radial mesh) */
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--bg-root: #
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--bg-root: #161616;
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--bg-dark: var(--depth-1);
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--bg-card: var(--depth-2);
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--bg-elevated: var(--depth-4);
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--bg-selection: rgba(124, 108, 246, 0.28);
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/* Text — neutral */
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/* Four steps the eye can actually separate: 10.6 / 7.8 / 6.
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/* Four steps the eye can actually separate: 10.6 / 7.8 / 6.4 / 5.4 against the
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* L2 card. --text-dim is the faintest tier but it is still TEXT, so it clears
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* the 4.5:1 body floor rather than only the 3:1 large-text one.
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*
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* card, the chrome and the canvas are fixed points. tokens.test.ts asserts
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* every tier on every plane, so a retune cannot open a gap on one plane while
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* looking correct on another. */
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--text-primary: #
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--text-secondary: #
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--text-muted: #
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--text-dim: #
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--text-primary: #e6e6e6;
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--text-secondary: #c7c7c7;
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--text-muted: #b5b5b5;
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--text-dim: #a5a5a5;
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/* Brand accents — Tangle */
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--brand-primary: #7C6CF6;
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--brand-emerald: #10B981;
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/* Borders — neutral hairlines */
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--border-subtle: rgba(
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--border-default: rgba(
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--border-hover: rgba(
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--border-subtle: rgba(255, 255, 255, 0.10);
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--border-default: rgba(255, 255, 255, 0.16);
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--border-hover: rgba(255, 255, 255, 0.28);
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--border-accent: rgba(129, 140, 248, 0.35);
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--border-accent-hover: rgba(129, 140, 248, 0.50);
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[data-sandbox-theme="vault"],
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[data-theme="light"],
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.light {
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/* Light theme —
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/* Light theme — neutral surfaces with purple accents */
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/* MD3 surface hierarchy */
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/* The light ladder ALTERNATES; it is not monotonic, and that is deliberate.
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* On a
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*
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* On a neutral canvas, a raised plane is PAPER (white) and a recessed one is a
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* neutral WELL. So card and overlay are both white and separate from each other
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* by shadow and ring, not by fill — which is how light-mode elevation actually
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* reads. Forcing a strictly-darkening ladder here is what produced the
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* white-on-white flatness this palette replaced. Pinned in tokens.test.ts. */
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--md3-surface: #
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--md3-surface-dim: #
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--md3-surface: #eaeaea; /* L0 page canvas — neutral grey, BELOW the wells */
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--md3-surface-dim: #dadada;
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--md3-surface-bright: #ffffff;
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--md3-surface-container-lowest: #ffffff; /* insets read as paper */
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--md3-surface-container-low: #
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--md3-surface-container-low: #f7f7f7; /* L1 chrome, field wells — well */
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--md3-surface-container: #ffffff; /* L2 resting card — paper */
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--md3-surface-container-high: #
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--md3-surface-container-high: #f2f2f2; /* L3 nested / hover — well */
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--md3-surface-container-highest: #ffffff; /* L4 overlay — paper + shadow */
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--md3-surface-variant: #
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--md3-on-surface: #
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--md3-on-surface-variant: #
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--md3-surface-variant: #f2f2f2;
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--md3-on-surface: #2d2d2d;
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--md3-on-surface-variant: #4c4c4c;
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--md3-primary: #3E349E;
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--md3-primary-dim: #352B88;
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@@ -457,8 +456,8 @@
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--md3-tertiary: #065F46;
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--md3-tertiary-container: #D1FAE5;
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--md3-outline: #
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--md3-outline-variant: #
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--md3-outline: #787878;
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--md3-outline-variant: #d0d0d0;
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--md3-error: #ba1a1a;
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--md3-error-dim: #93000a;
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--md3-inverse-on-surface: #f0f1f4;
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--md3-surface-tint: #6366F1;
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/* Semantic HSL bridge — white paper on
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--hsl-background:
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/*
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*
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* headroom in both places, and a step the eye reads as text instead of as a
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* hole. */
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--hsl-foreground: 235 18% 20.5%; /* #2b2c3e */
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/* Semantic HSL bridge — white paper on an achromatic canvas */
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--hsl-background: 0 0% 91.7647%; /* L0 canvas #eaeaea */
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/* Neutral ink rather than pure black keeps the original 13.7:1 contrast on
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* white paper and 11.4:1 on the canvas: AAA with headroom in both places. */
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--hsl-foreground: 0 0% 17.6471%; /* #2d2d2d */
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--hsl-card: 0 0% 100%; /* L2 card = white paper */
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--hsl-card-foreground:
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--hsl-card-foreground: 0 0% 17.6471%;
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--hsl-popover: 0 0% 100%;
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--hsl-popover-foreground:
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+
--hsl-popover-foreground: 0 0% 17.6471%;
|
|
486
482
|
--hsl-primary: 246 54% 51%; /* #4c3fc6 — carries white at 7.4:1 */
|
|
487
483
|
--hsl-primary-foreground: 0 0% 100%;
|
|
488
|
-
--hsl-secondary:
|
|
489
|
-
--hsl-secondary-foreground:
|
|
490
|
-
--hsl-muted:
|
|
491
|
-
/*
|
|
492
|
-
*
|
|
493
|
-
*
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
--hsl-
|
|
497
|
-
--hsl-accent: 240 26% 96%; /* neutral hover */
|
|
498
|
-
--hsl-accent-foreground: 235 18% 20.5%;
|
|
484
|
+
--hsl-secondary: 0 0% 94.902%; /* L3 #f2f2f2 */
|
|
485
|
+
--hsl-secondary-foreground: 0 0% 17.6471%;
|
|
486
|
+
--hsl-muted: 0 0% 94.902%; /* L3 hover well */
|
|
487
|
+
/* The shared components fade captions with /70 and /60, so a translucent
|
|
488
|
+
* foreground renders composited over the surface behind it. This neutral value
|
|
489
|
+
* keeps 3.0:1 at /60 and 8.6:1 at full strength on paper. */
|
|
490
|
+
--hsl-muted-foreground: 0 0% 29.8039%; /* #4c4c4c text-muted */
|
|
491
|
+
--hsl-accent: 0 0% 94.902%; /* neutral hover */
|
|
492
|
+
--hsl-accent-foreground: 0 0% 17.6471%;
|
|
499
493
|
--hsl-destructive: 0 72% 41%;
|
|
500
494
|
--hsl-destructive-foreground: 0 0% 100%;
|
|
501
|
-
--hsl-border:
|
|
502
|
-
--hsl-input:
|
|
495
|
+
--hsl-border: 0 0% 81.5686%; /* #d0d0d0 = --md3-outline-variant */
|
|
496
|
+
--hsl-input: 0 0% 96.0784%; /* field well #f5f5f5 */
|
|
503
497
|
--hsl-ring: 246 54% 51%;
|
|
504
498
|
--hsl-success: 160 84% 30%;
|
|
505
499
|
--hsl-warning: 41 96% 50%;
|
|
@@ -508,9 +502,9 @@
|
|
|
508
502
|
/* depth-2 (card) and depth-4 (elevated) are BOTH paper, on purpose: in light,
|
|
509
503
|
* a popover does not out-lighten a white card — it lifts by shadow. See the
|
|
510
504
|
* ladder note above. */
|
|
511
|
-
--depth-1: #
|
|
505
|
+
--depth-1: #eaeaea; /* canvas */
|
|
512
506
|
--depth-2: #ffffff; /* card — paper */
|
|
513
|
-
--depth-3: #
|
|
507
|
+
--depth-3: #f2f2f2; /* nested well */
|
|
514
508
|
--depth-4: #ffffff; /* elevated — paper, separated by shadow */
|
|
515
509
|
|
|
516
510
|
--status-running: #059669;
|
|
@@ -579,12 +573,12 @@
|
|
|
579
573
|
|
|
580
574
|
/* Sidebar — light, flat surface + hairline */
|
|
581
575
|
--sidebar-background: 0 0% 100%; /* white paper */
|
|
582
|
-
--sidebar-foreground:
|
|
576
|
+
--sidebar-foreground: 0 0% 17.6471%;
|
|
583
577
|
--sidebar-primary: 246 54% 51%; /* #4c3fc6 */
|
|
584
578
|
--sidebar-primary-foreground: 0 0% 100%;
|
|
585
|
-
--sidebar-accent:
|
|
586
|
-
--sidebar-accent-foreground:
|
|
587
|
-
--sidebar-border:
|
|
579
|
+
--sidebar-accent: 0 0% 94.902%; /* L3 hover well */
|
|
580
|
+
--sidebar-accent-foreground: 0 0% 17.6471%;
|
|
581
|
+
--sidebar-border: 0 0% 81.5686%; /* = --md3-outline-variant */
|
|
588
582
|
--sidebar-ring: 246 54% 51%;
|
|
589
583
|
|
|
590
584
|
--mesh-teal: transparent;
|
|
@@ -592,7 +586,7 @@
|
|
|
592
586
|
--mesh-blue: transparent;
|
|
593
587
|
|
|
594
588
|
/* Surfaces — flat single-neutral light */
|
|
595
|
-
--bg-root: #
|
|
589
|
+
--bg-root: #eaeaea;
|
|
596
590
|
--bg-dark: var(--depth-1);
|
|
597
591
|
--bg-card: var(--depth-2);
|
|
598
592
|
/* Paper, exactly like --bg-card: in light you cannot raise a plane by making it
|
|
@@ -606,19 +600,18 @@
|
|
|
606
600
|
--bg-hover: rgba(76, 63, 198, 0.06);
|
|
607
601
|
--bg-selection: rgba(76, 63, 198, 0.16);
|
|
608
602
|
|
|
609
|
-
/* Mirrors the dark ramp's spacing
|
|
610
|
-
*
|
|
603
|
+
/* Mirrors the dark ramp's spacing against white paper. The ink uses neutral
|
|
604
|
+
* grays so purple stays reserved for interaction accents.
|
|
611
605
|
*
|
|
612
|
-
* --text-dim is pinned from the CANVAS (#
|
|
613
|
-
* the faintest tier, so the
|
|
614
|
-
*
|
|
615
|
-
* 4.6 on the canvas, 5.6 on the card — both floors are asserted in
|
|
606
|
+
* --text-dim is pinned from the CANVAS (#eaeaea), not the white card: it is
|
|
607
|
+
* the faintest tier, so the lighter L0 is the surface that binds it. Its 4.6:1
|
|
608
|
+
* canvas and 5.6:1 card contrasts clear the body-text floor, as asserted in
|
|
616
609
|
* tokens.test.ts, because a ratio quoted in a comment drifts the moment a
|
|
617
610
|
* surface moves and nothing catches it. */
|
|
618
|
-
--text-primary: #
|
|
619
|
-
--text-secondary: #
|
|
620
|
-
--text-muted: #
|
|
621
|
-
--text-dim: #
|
|
611
|
+
--text-primary: #2d2d2d;
|
|
612
|
+
--text-secondary: #3f3f3f;
|
|
613
|
+
--text-muted: #4c4c4c;
|
|
614
|
+
--text-dim: #686868;
|
|
622
615
|
|
|
623
616
|
--brand-primary: #6366F1;
|
|
624
617
|
--brand-strong: #2E2A5E;
|
|
@@ -631,9 +624,9 @@
|
|
|
631
624
|
--brand-vibrant: #6366F1;
|
|
632
625
|
--brand-emerald: #059669;
|
|
633
626
|
|
|
634
|
-
--border-subtle: rgba(
|
|
635
|
-
--border-default: rgba(
|
|
636
|
-
--border-hover: rgba(
|
|
627
|
+
--border-subtle: rgba(0, 0, 0, 0.10);
|
|
628
|
+
--border-default: rgba(0, 0, 0, 0.14);
|
|
629
|
+
--border-hover: rgba(0, 0, 0, 0.24);
|
|
637
630
|
--border-accent: rgba(91, 78, 212, 0.18);
|
|
638
631
|
--border-accent-hover: rgba(91, 78, 212, 0.35);
|
|
639
632
|
|
|
@@ -727,7 +720,7 @@
|
|
|
727
720
|
* draws as a --chart-muted outline, the same mark as an unsolved attempt. No
|
|
728
721
|
* categorical palette ships: identity is carried by direct labels.
|
|
729
722
|
*
|
|
730
|
-
* Contrast against the dark canvas (#
|
|
723
|
+
* Contrast against the dark canvas (#161616) and white paper, checked with the
|
|
731
724
|
* dataviz palette validator and WCAG ratios:
|
|
732
725
|
* ink 14.45 / 13.70, ink-muted 7.34 / 5.56, accent 6.05 / 7.41,
|
|
733
726
|
* muted 5.54 / 4.41, grid 1.46 / 1.12 (recessive by design).
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tangle-network/sandbox-ui",
|
|
3
|
-
"version": "0.116.
|
|
3
|
+
"version": "0.116.4",
|
|
4
4
|
"description": "Unified UI component library for Tangle Sandbox — primitives, chat, dashboard, terminal, editor, and workspace components",
|
|
5
5
|
"repository": {
|
|
6
6
|
"type": "git",
|
|
@@ -123,8 +123,8 @@
|
|
|
123
123
|
"@hocuspocus/provider": ">=2.15.0 <5.0.0",
|
|
124
124
|
"@nanostores/react": ">=0.8.4 <2.0.0",
|
|
125
125
|
"@tangle-network/agent-interface": "^1.0.0 || ^2.0.0",
|
|
126
|
-
"@tangle-network/brand": "^1.
|
|
127
|
-
"@tangle-network/ui": "^11.11.
|
|
126
|
+
"@tangle-network/brand": "^1.9.0",
|
|
127
|
+
"@tangle-network/ui": "^11.11.4",
|
|
128
128
|
"@tanstack/react-query": "^5.0.0",
|
|
129
129
|
"@tiptap/core": ">=3.20.4 <4.0.0",
|
|
130
130
|
"@tiptap/extension-collaboration": ">=3.20.4 <4.0.0",
|
|
@@ -208,8 +208,8 @@
|
|
|
208
208
|
"@storybook/react-vite": "^10.6.0",
|
|
209
209
|
"@tailwindcss/postcss": "^4.3.3",
|
|
210
210
|
"@tangle-network/agent-interface": "2.13.1",
|
|
211
|
-
"@tangle-network/brand": "^1.
|
|
212
|
-
"@tangle-network/ui": "^11.11.
|
|
211
|
+
"@tangle-network/brand": "^1.9.0",
|
|
212
|
+
"@tangle-network/ui": "^11.11.4",
|
|
213
213
|
"@tanstack/react-query": "^5.104.0",
|
|
214
214
|
"@testing-library/dom": "^10.4.2",
|
|
215
215
|
"@testing-library/jest-dom": "^7.0.1",
|