@tangle-network/agent-app 0.43.9 → 0.43.11

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Files changed (38) hide show
  1. package/dist/{DesignCanvas-GUTCY763.js → DesignCanvas-5DJAFDNC.js} +2 -2
  2. package/dist/DesignCanvasEditor-XUJZARSN.js +13 -0
  3. package/dist/{TimelineEditor-SNOAGBV6.js → TimelineEditor-I35SJJAJ.js} +2 -2
  4. package/dist/assistant/index.d.ts +47 -3
  5. package/dist/assistant/index.js +125 -44
  6. package/dist/assistant/index.js.map +1 -1
  7. package/dist/{chunk-LVD37K5V.js → chunk-47C6PJCW.js} +3 -1
  8. package/dist/{chunk-LVD37K5V.js.map → chunk-47C6PJCW.js.map} +1 -1
  9. package/dist/{chunk-6JYDS34Y.js → chunk-4QN75UHX.js} +14 -5
  10. package/dist/chunk-4QN75UHX.js.map +1 -0
  11. package/dist/{chunk-EX3LD5G6.js → chunk-7SUPA2YT.js} +2 -2
  12. package/dist/{chunk-EX3LD5G6.js.map → chunk-7SUPA2YT.js.map} +1 -1
  13. package/dist/{chunk-AFQXKJAE.js → chunk-BN2USWIR.js} +20 -3
  14. package/dist/{chunk-AFQXKJAE.js.map → chunk-BN2USWIR.js.map} +1 -1
  15. package/dist/{chunk-OVUQNKLM.js → chunk-H5FM75MR.js} +8 -7
  16. package/dist/chunk-H5FM75MR.js.map +1 -0
  17. package/dist/{chunk-A5Z53E3A.js → chunk-R4NOKZMD.js} +3 -3
  18. package/dist/{command-stack-CcWi_2bN.d.ts → command-stack-B_-WNfZU.d.ts} +6 -2
  19. package/dist/design-canvas-react/engine.d.ts +3 -2
  20. package/dist/design-canvas-react/engine.js +1 -1
  21. package/dist/design-canvas-react/index.d.ts +4 -4
  22. package/dist/design-canvas-react/index.js +19 -7
  23. package/dist/design-canvas-react/index.js.map +1 -1
  24. package/dist/design-canvas-react/lazy.d.ts +2 -2
  25. package/dist/design-canvas-react/lazy.js +1 -1
  26. package/dist/index.js +1 -1
  27. package/dist/{lazy-2XBVp1_e.d.ts → lazy-C7LiVeFt.d.ts} +1 -1
  28. package/dist/sequences-react/index.js +2 -2
  29. package/dist/theme/index.js +1 -1
  30. package/dist/theme/tokens.css +7 -0
  31. package/package.json +1 -1
  32. package/dist/DesignCanvasEditor-ZO4V7H6A.js +0 -13
  33. package/dist/chunk-6JYDS34Y.js.map +0 -1
  34. package/dist/chunk-OVUQNKLM.js.map +0 -1
  35. /package/dist/{DesignCanvas-GUTCY763.js.map → DesignCanvas-5DJAFDNC.js.map} +0 -0
  36. /package/dist/{DesignCanvasEditor-ZO4V7H6A.js.map → DesignCanvasEditor-XUJZARSN.js.map} +0 -0
  37. /package/dist/{TimelineEditor-SNOAGBV6.js.map → TimelineEditor-I35SJJAJ.js.map} +0 -0
  38. /package/dist/{chunk-A5Z53E3A.js.map → chunk-R4NOKZMD.js.map} +0 -0
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- {"version":3,"sources":["../src/design-canvas-react/components/Workspace.tsx","../src/design-canvas-react/export.ts","../src/design-canvas-react/components/CanvasEmptyState.tsx","../src/design-canvas-react/components/ElementNode.tsx","../src/design-canvas-react/components/transform-math.ts","../src/design-canvas-react/components/SelectionLayer.tsx","../src/design-canvas-react/components/GridLayer.tsx","../src/design-canvas-react/components/SnapGuidesOverlay.tsx","../src/design-canvas-react/components/InlineTextEditor.tsx","../src/design-canvas-react/components/DesignCanvasEditor.tsx"],"sourcesContent":["/**\n * Konva Stage host for the design-canvas editor. Renders the active page\n * (background rect + element nodes), wires all interaction gestures, and\n * delegates persistence through the command stack.\n *\n * COORDINATE SYSTEM:\n * The Konva stage sits at (0,0) in screen space. The content Layer group is\n * translated by (panX, panY) and scaled by (zoom, zoom). Document coordinates\n * map to screen via: screenX = panX + docX * zoom.\n *\n * GESTURES (mutually exclusive; escape cancels any live gesture):\n * - Wheel: zoom-to-cursor via ZoomPanMath.zoomAtPoint; setView only.\n * - Middle-button drag / space+drag: pan; setView only.\n * - Empty-space drag: marquee selection; setView only.\n * - Element drag: move via onDragMove preview + onDragEnd command.\n * - Transformer: resize/rotate; handled by SelectionLayer.\n * - Double-click on text: opens InlineTextEditor.\n *\n * KEYBOARD (active when canvas wrapper div is focused):\n * - delete/backspace → deleteElementCommand for each selected id.\n * - arrows → nudge (shift ×10); ONE command emitted on keyup (coalescing).\n * - mod+z / shift+mod+z → undo / redo.\n * - mod+d → duplicate selection at +10,+10 offset.\n * - mod+g → group selection (≥2 elements).\n * - shift+mod+g → ungroup selected group.\n * - mod+a → select all on current page.\n * - escape → cancel live gesture or clear selection.\n *\n * POINTER CAPTURE: marquee and pan gestures call setPointerCapture on the\n * wrapper div so drag events don't escape on fast pointer moves.\n *\n * DEVICEPIXELRATIO: Konva's pixelRatio prop multiplies the backing canvas\n * resolution for crisp rendering at any DPR.\n *\n * Composition:\n * - `WorkspaceView` is the injectable form: receives a pre-created stack and\n * a guaranteed non-null activePage, commits all gestures through that shared\n * stack. `DesignCanvasEditor` passes the chrome's stack here so undo/redo\n * and layers-panel selection stay coherent across both surfaces.\n * - `Workspace` is the standalone wrapper: creates its own stack and renders\n * WorkspaceView. Existing consumers (tests, bare embeds) mount this without\n * any chrome.\n */\n\nimport {\n useCallback,\n useEffect,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from 'react'\nimport { Stage, Layer, Rect, Group } from 'react-konva'\nimport type Konva from 'konva'\n\nimport type { DesignCanvasProps, ExportTriggerOptions } from '../contracts'\nimport { exportPageDataUrl } from '../export'\nimport { createSceneCommandStack } from '../engine/command-stack'\nimport { createSnapEngine, collectGridTargets } from '../engine/snap'\nimport { createZoomPanMath } from '../engine/zoom-pan'\nimport { marqueeSelect, hitTestPoint } from '../engine/selection'\nimport {\n addElementCommand,\n setAttrsCommand,\n multiSetAttrsCommand,\n deleteElementCommand,\n groupElementsCommand,\n ungroupElementCommand,\n} from '../engine/commands'\nimport type { MultiSetAttrsEntry } from '../engine/commands'\nimport { DEFAULT_INSERT_TEMPLATES } from '../insert-builders'\n\nimport { CanvasEmptyState } from './CanvasEmptyState'\nimport { ElementNode } from './ElementNode'\nimport { SelectionLayer } from './SelectionLayer'\nimport { GridLayer } from './GridLayer'\nimport { SnapGuidesOverlay } from './SnapGuidesOverlay'\nimport { InlineTextEditor } from './InlineTextEditor'\nimport { BleedTrimOverlay } from './BleedTrimOverlay'\n\nimport { normalizeMarquee, nudgeDelta as nudgeDeltaMath } from './transform-math'\nimport { elementAabb, findElement, boundsIntersect } from '../../design-canvas/model'\nimport type { SceneElement, ScenePage, TextElement, Bounds } from '../../design-canvas/model'\nimport type { SnapResult, SnapTarget, SceneCommand } from '../contracts'\nimport { lightTheme, type CanvasRenderPalette } from '../../theme/theme'\n\n// ---------------------------------------------------------------------------\n// Constants\n// ---------------------------------------------------------------------------\n\nconst SNAP_THRESHOLD_SCREEN_PX = 8\nconst DUPLICATE_OFFSET = 10\nconst ZOOM_FACTOR_WHEEL = 0.998\nconst ZOOM_MIN = 0.05\nconst ZOOM_MAX = 32\n\n// ---------------------------------------------------------------------------\n// Gesture / marquee types\n// ---------------------------------------------------------------------------\n\ninterface MarqueeState {\n active: boolean\n startDocX: number\n startDocY: number\n endDocX: number\n endDocY: number\n}\n\nconst NO_MARQUEE: MarqueeState = { active: false, startDocX: 0, startDocY: 0, endDocX: 0, endDocY: 0 }\n\ntype GestureMode = 'idle' | 'pan' | 'marquee' | 'drag'\n\n// ---------------------------------------------------------------------------\n// WorkspaceViewProps — injectable form (shared stack, guaranteed activePage)\n// ---------------------------------------------------------------------------\n\nexport interface WorkspaceViewProps {\n /** The command stack this view commits gestures through. Must be the same\n * instance the chrome (DesignCanvasEditor) owns so undo/redo and layers-\n * panel selection are coherent. */\n stack: ReturnType<typeof createSceneCommandStack>\n /** Active page resolved before render — WorkspaceView has no conditional\n * hook guards; the caller ensures this is never null. */\n activePage: ScenePage\n canWrite: boolean\n onApplyOperations: DesignCanvasProps['onApplyOperations']\n onSelectionChange?: DesignCanvasProps['onSelectionChange']\n className?: string\n /** Ref the chrome fills with a fit-page callback. The chrome calls it on F /\n * Fit button; when injected via DesignCanvasEditor the ref is shared. */\n onFitRef?: React.MutableRefObject<(() => void) | null>\n /** Host export hook. When set, the workspace fills `onExportRef` with a\n * callback that renders the stage to a data URL and forwards the result. */\n onExport?: DesignCanvasProps['onExport']\n /** Ref the workspace fills with an export callback `(opts) => void`. The\n * chrome's Export control calls it; the workspace owns the Konva stage so it\n * produces the data URL here. Filled only when `onExport` is also set. */\n onExportRef?: React.MutableRefObject<((opts: ExportTriggerOptions) => void) | null>\n /** Fit the active page to the viewport once, on the first non-zero measurement. Default true. */\n fitOnMount?: boolean\n /** Called once after the first real (non-zero) measurement, after the initial fit is applied (or skipped). */\n onReady?(): void\n /** Konva render palette. Omitted → light defaults (byte-identical history). */\n render?: CanvasRenderPalette\n /** Show the branded in-canvas empty state (three doors) while the active page\n * has no elements and the user can write. Default true. Set false to keep a\n * bare blank stage (e.g. when restoring a saved-but-intentionally-empty page). */\n showEmptyState?: boolean\n /** Focus/open the agent from the empty state's \"Ask the agent\" door. When\n * omitted that door is hidden — there is no agent surface to send them to. */\n onAskAgent?(): void\n}\n\n// ---------------------------------------------------------------------------\n// WorkspaceView — all interaction + Konva render; commits through shared stack\n// ---------------------------------------------------------------------------\n\nexport function WorkspaceView({\n canWrite,\n onApplyOperations,\n onSelectionChange,\n className,\n stack,\n activePage,\n onFitRef,\n onExport,\n onExportRef,\n fitOnMount = true,\n onReady,\n render = lightTheme.canvasRender,\n showEmptyState = true,\n onAskAgent,\n}: WorkspaceViewProps) {\n // Re-render when command stack changes state.\n const [, setTick] = useState(0)\n const forceRender = useCallback(() => setTick((t) => t + 1), [])\n useEffect(() => stack.subscribe(forceRender), [stack, forceRender])\n\n const state = stack.getState()\n const { document, activePageId, selectedElementIds, zoom, panX, panY, gridEnabled, gridSize, snapEnabled, showBleed } = state\n\n // -------------------------------------------------------------------------\n // Stable engines\n // -------------------------------------------------------------------------\n\n const zoomPanMath = useMemo(() => createZoomPanMath({ minZoom: ZOOM_MIN, maxZoom: ZOOM_MAX }), [])\n const snapEngine = useMemo(() => createSnapEngine(), [])\n\n // -------------------------------------------------------------------------\n // Container sizing\n // -------------------------------------------------------------------------\n\n const containerRef = useRef<HTMLDivElement>(null)\n const [containerSize, setContainerSize] = useState({ width: 800, height: 600 })\n const hasFittedRef = useRef(false)\n\n useLayoutEffect(() => {\n const el = containerRef.current\n if (!el) return\n const ro = new ResizeObserver((entries) => {\n const entry = entries[0]\n if (!entry) return\n const { width, height } = entry.contentRect\n setContainerSize({ width, height })\n // One-shot fit on the first real measurement. The hasFittedRef guard keeps\n // it single-fire across the effect's re-subscriptions (page switch must\n // preserve the user's zoom+pan, not re-fit).\n if (!hasFittedRef.current && width > 0 && height > 0) {\n hasFittedRef.current = true\n if (fitOnMount && activePage.width > 0 && activePage.height > 0) {\n stack.setView(zoomPanMath.fitPage(activePage, { width, height }))\n }\n onReady?.()\n }\n })\n ro.observe(el)\n return () => ro.disconnect()\n }, [activePage, fitOnMount, onReady, stack, zoomPanMath])\n\n const stageRef = useRef<Konva.Stage | null>(null)\n\n // -------------------------------------------------------------------------\n // Fit-page callback — exposed via onFitRef so the chrome can trigger it\n // -------------------------------------------------------------------------\n\n useEffect(() => {\n if (!onFitRef) return\n onFitRef.current = () => {\n const { width, height } = containerSize\n if (width <= 0 || height <= 0) return\n const view = zoomPanMath.fitPage(activePage, { width, height })\n stack.setView(view)\n }\n return () => {\n // Only clear if we still own the slot (multiple WorkspaceView mounts\n // would each try to own it; the last to mount wins, but on unmount we\n // must not clear a ref filled by a newer mount).\n if (onFitRef.current !== null) onFitRef.current = null\n }\n })\n\n // -------------------------------------------------------------------------\n // Export callback — the chrome's Export control calls this through the ref;\n // the workspace owns the stage, so it renders here and forwards the result.\n // -------------------------------------------------------------------------\n\n useEffect(() => {\n if (!onExportRef || !onExport) return\n onExportRef.current = ({ format, pixelRatio }: ExportTriggerOptions) => {\n const stage = stageRef.current\n if (!stage) return\n void (async () => {\n const dataUrl = await exportPageDataUrl(stage, activePage, { format, pixelRatio })\n await onExport({ pageId: activePageId, format, dataUrl, pixelRatio })\n })()\n }\n return () => {\n if (onExportRef.current !== null) onExportRef.current = null\n }\n })\n\n // -------------------------------------------------------------------------\n // Gesture refs\n // -------------------------------------------------------------------------\n\n const gestureRef = useRef<GestureMode>('idle')\n const panOriginRef = useRef({ screenX: 0, screenY: 0, panX: 0, panY: 0 })\n const [marquee, setMarquee] = useState<MarqueeState>(NO_MARQUEE)\n const marqueeRef = useRef<MarqueeState>(NO_MARQUEE)\n const spaceHeldRef = useRef(false)\n // Stores origin position AND AABB dimensions captured at drag start so\n // snap reference points (center, far edge) are correct for any element size.\n const dragOriginRef = useRef<Map<string, { x: number; y: number; width: number; height: number }>>(new Map())\n const [activeSnap, setActiveSnap] = useState<SnapResult | null>(null)\n const [editingElementId, setEditingElementId] = useState<string | null>(null)\n const editingPreRef = useRef<string>('')\n const nudgeHeldRef = useRef<{\n key: string\n ids: string[]\n origin: Map<string, { x: number; y: number }>\n } | null>(null)\n\n // -------------------------------------------------------------------------\n // Persist helper — optimistic execute then remote apply, rollback on throw\n // -------------------------------------------------------------------------\n\n async function persist(command: SceneCommand): Promise<void> {\n if (!canWrite) return\n stack.execute(command)\n try {\n const result = await onApplyOperations(command.operations())\n if (result.document) stack.reset(result.document)\n } catch {\n // Roll back by splicing this specific command from history and applying its\n // inverse to the current state. Using stack.rollback(command) rather than\n // stack.execute(synthetic-rollback) avoids polluting the undo stack with a\n // phantom entry and preserves any commands the user executed while this save\n // was in-flight.\n stack.rollback(command)\n }\n }\n\n // -------------------------------------------------------------------------\n // Wheel zoom-to-cursor\n // -------------------------------------------------------------------------\n\n function handleWheel(e: React.WheelEvent<HTMLDivElement>) {\n e.preventDefault()\n const rect = containerRef.current?.getBoundingClientRect()\n if (!rect) return\n const screenX = e.clientX - rect.left\n const screenY = e.clientY - rect.top\n const factor = Math.pow(ZOOM_FACTOR_WHEEL, e.deltaY)\n const next = zoomPanMath.zoomAtPoint({ zoom, panX, panY }, factor, screenX, screenY)\n stack.setView(next)\n }\n\n // -------------------------------------------------------------------------\n // Pointer handlers\n // -------------------------------------------------------------------------\n\n function handlePointerDown(e: React.PointerEvent<HTMLDivElement>) {\n if (e.button === 1 || spaceHeldRef.current) {\n e.preventDefault()\n ;(e.currentTarget as HTMLDivElement).setPointerCapture(e.pointerId)\n gestureRef.current = 'pan'\n panOriginRef.current = { screenX: e.clientX, screenY: e.clientY, panX, panY }\n return\n }\n if (e.button !== 0) return\n\n const rect = containerRef.current?.getBoundingClientRect()\n if (!rect) return\n const screenX = e.clientX - rect.left\n const screenY = e.clientY - rect.top\n const docPos = zoomPanMath.screenToDocument({ zoom, panX, panY }, screenX, screenY)\n\n // Element-vs-empty-space is decided against the scene model in document\n // space, not Konva's hit-graph canvas. The hit canvas misclassifies presses\n // over elements (clip group, listening:false background, redraw lag right\n // after a pan/zoom setView), which silently routed an element press into the\n // marquee branch — the element drag never started. A model hit means: let\n // Konva's draggable node begin the move; only empty space starts a marquee.\n if (hitTestPoint(activePage, docPos.x, docPos.y) !== null) {\n return\n }\n\n e.preventDefault()\n ;(e.currentTarget as HTMLDivElement).setPointerCapture(e.pointerId)\n gestureRef.current = 'marquee'\n const m: MarqueeState = { active: true, startDocX: docPos.x, startDocY: docPos.y, endDocX: docPos.x, endDocY: docPos.y }\n marqueeRef.current = m\n setMarquee(m)\n stack.setView({ selectedElementIds: [] })\n }\n\n function handlePointerMove(e: React.PointerEvent<HTMLDivElement>) {\n const mode = gestureRef.current\n const rect = containerRef.current?.getBoundingClientRect()\n if (!rect) return\n\n if (mode === 'pan') {\n const dx = e.clientX - panOriginRef.current.screenX\n const dy = e.clientY - panOriginRef.current.screenY\n stack.setView({ panX: panOriginRef.current.panX + dx, panY: panOriginRef.current.panY + dy })\n return\n }\n\n if (mode === 'marquee') {\n const screenX = e.clientX - rect.left\n const screenY = e.clientY - rect.top\n const docPos = zoomPanMath.screenToDocument({ zoom, panX, panY }, screenX, screenY)\n const m: MarqueeState = { ...marqueeRef.current, active: true, endDocX: docPos.x, endDocY: docPos.y }\n marqueeRef.current = m\n setMarquee(m)\n const normalized = normalizeMarquee(m.startDocX, m.startDocY, m.endDocX, m.endDocY)\n const ids = marqueeSelect(activePage, normalized)\n stack.setView({ selectedElementIds: ids })\n }\n }\n\n function handlePointerUp(e: React.PointerEvent<HTMLDivElement>) {\n gestureRef.current = 'idle'\n setMarquee(NO_MARQUEE)\n marqueeRef.current = NO_MARQUEE\n setActiveSnap(null)\n ;(e.currentTarget as HTMLDivElement).releasePointerCapture(e.pointerId)\n }\n\n // -------------------------------------------------------------------------\n // Element drag callbacks\n // -------------------------------------------------------------------------\n\n function handleElementDragStart(elementId: string) {\n if (!canWrite) return\n const ids = selectedElementIds.includes(elementId) ? selectedElementIds : [elementId]\n const origins = new Map<string, { x: number; y: number; width: number; height: number }>()\n for (const id of ids) {\n const found = findElement(activePage, id)\n if (found) {\n const aabb = elementAabb(found.element)\n origins.set(id, { x: found.element.x, y: found.element.y, width: aabb.width, height: aabb.height })\n }\n }\n dragOriginRef.current = origins\n gestureRef.current = 'drag'\n if (!selectedElementIds.includes(elementId)) {\n stack.setView({ selectedElementIds: [elementId] })\n }\n }\n\n function handleElementDragMove(elementId: string, dx: number, dy: number) {\n if (!canWrite) return\n const origin = dragOriginRef.current.get(elementId)\n if (!origin) return\n const dragging = selectedElementIds.includes(elementId) ? selectedElementIds : [elementId]\n const proposedX = origin.x + dx\n const proposedY = origin.y + dy\n // Use the actual element AABB dimensions so center and far-edge snap points\n // are correct for elements of any size (not the former hardcoded 100×100).\n const snapBounds = { x: proposedX, y: proposedY, width: origin.width, height: origin.height }\n\n if (snapEnabled) {\n const targets = snapEngine.collectTargets(state, dragging)\n if (gridEnabled) {\n const thresholdDoc = SNAP_THRESHOLD_SCREEN_PX / zoom\n const gt = collectGridTargets(snapBounds, gridSize, activePage, thresholdDoc)\n targets.vertical.push(...gt.vertical)\n targets.horizontal.push(...gt.horizontal)\n }\n const snapResult = snapEngine.apply(snapBounds, targets, SNAP_THRESHOLD_SCREEN_PX, zoom)\n setActiveSnap(snapResult)\n }\n }\n\n async function handleElementDragEnd(elementId: string, finalX: number, finalY: number) {\n if (!canWrite) return\n gestureRef.current = 'idle'\n setActiveSnap(null)\n\n const origin = dragOriginRef.current.get(elementId)\n if (!origin) return\n\n const draggingIds = selectedElementIds.includes(elementId) ? selectedElementIds : [elementId]\n\n // Re-run snapping for the drop position so the PERSISTED coordinates match the\n // guide the user saw mid-drag. Without this the element lands at the raw\n // pointer position and the snap line is purely cosmetic.\n let snappedX = finalX\n let snappedY = finalY\n if (snapEnabled) {\n const snapBounds = { x: finalX, y: finalY, width: origin.width, height: origin.height }\n const targets = snapEngine.collectTargets(state, draggingIds)\n if (gridEnabled) {\n const thresholdDoc = SNAP_THRESHOLD_SCREEN_PX / zoom\n const gt = collectGridTargets(snapBounds, gridSize, activePage, thresholdDoc)\n targets.vertical.push(...gt.vertical)\n targets.horizontal.push(...gt.horizontal)\n }\n const snapResult = snapEngine.apply(snapBounds, targets, SNAP_THRESHOLD_SCREEN_PX, zoom)\n snappedX = snapResult.x\n snappedY = snapResult.y\n }\n\n const dx = snappedX - origin.x\n const dy = snappedY - origin.y\n\n if (draggingIds.length === 1) {\n const el = findElement(activePage, elementId)?.element\n if (!el) return\n await persist(\n setAttrsCommand({\n pageId: activePageId,\n elementId,\n attrs: { x: snappedX, y: snappedY },\n priorAttrs: { x: el.x, y: el.y },\n }),\n )\n } else {\n const entries: MultiSetAttrsEntry[] = []\n for (const id of draggingIds) {\n const el = findElement(activePage, id)?.element\n const orig = dragOriginRef.current.get(id)\n if (!el || !orig) continue\n entries.push({\n pageId: activePageId,\n elementId: id,\n attrs: { x: orig.x + dx, y: orig.y + dy },\n priorAttrs: { x: orig.x, y: orig.y },\n })\n }\n if (entries.length > 0) await persist(multiSetAttrsCommand(entries))\n }\n\n dragOriginRef.current = new Map()\n }\n\n // -------------------------------------------------------------------------\n // Element interactions\n // -------------------------------------------------------------------------\n\n function handleElementClick(elementId: string) {\n stack.setView({ selectedElementIds: [elementId] })\n }\n\n function handleElementDoubleClick(elementId: string) {\n if (!canWrite) return\n const found = findElement(activePage, elementId)\n if (!found || found.element.kind !== 'text') return\n editingPreRef.current = (found.element as TextElement).text\n setEditingElementId(elementId)\n }\n\n async function handleTextCommit(text: string) {\n const id = editingElementId\n setEditingElementId(null)\n if (!id || !canWrite) return\n const found = findElement(activePage, id)\n if (!found || found.element.kind !== 'text') return\n if (text === editingPreRef.current) return\n await persist(\n setAttrsCommand({\n pageId: activePageId,\n elementId: id,\n attrs: { text },\n priorAttrs: { text: editingPreRef.current },\n }),\n )\n }\n\n function handleTextCancel() {\n setEditingElementId(null)\n }\n\n // -------------------------------------------------------------------------\n // Transformer end\n // -------------------------------------------------------------------------\n\n async function handleTransformEnd(entries: MultiSetAttrsEntry[]) {\n if (!canWrite || entries.length === 0) return\n await persist(multiSetAttrsCommand(entries))\n }\n\n // -------------------------------------------------------------------------\n // Empty-state doors — both insert real content through the shared stack, so\n // they need no host wiring and are immediately undoable like any other edit.\n // -------------------------------------------------------------------------\n\n async function handleStartTemplate() {\n if (!canWrite) return\n const template = DEFAULT_INSERT_TEMPLATES[0]\n if (!template) return\n const ops = template.build({ pageId: activePageId, width: activePage.width, height: activePage.height })\n for (const op of ops) {\n if (op.type === 'add_element') {\n await persist(addElementCommand({ pageId: op.pageId, element: op.element }))\n }\n }\n }\n\n async function handleAddElement() {\n if (!canWrite) return\n const width = Math.min(420, Math.round(activePage.width * 0.6)) || 320\n const element: SceneElement = {\n id: crypto.randomUUID(),\n kind: 'text',\n name: 'Text',\n x: Math.max(0, Math.round((activePage.width - width) / 2)),\n y: Math.max(0, Math.round(activePage.height / 2 - 24)),\n rotation: 0,\n opacity: 1,\n locked: false,\n visible: true,\n width,\n text: 'Double-click to edit',\n fontFamily: 'Inter',\n fontSize: 32,\n fontStyle: 'normal',\n fill: '#111827',\n align: 'left',\n lineHeight: 1.2,\n letterSpacing: 0,\n }\n await persist(addElementCommand({ pageId: activePageId, element }))\n stack.setView({ selectedElementIds: [element.id] })\n }\n\n // -------------------------------------------------------------------------\n // Keyboard\n // -------------------------------------------------------------------------\n\n function handleKeyDown(e: React.KeyboardEvent<HTMLDivElement>) {\n if (e.key === ' ') {\n e.preventDefault()\n spaceHeldRef.current = true\n return\n }\n\n const mod = e.metaKey || e.ctrlKey\n\n if (e.key === 'Escape') {\n e.preventDefault()\n if (gestureRef.current !== 'idle') {\n gestureRef.current = 'idle'\n setMarquee(NO_MARQUEE)\n setActiveSnap(null)\n } else if (editingElementId) {\n setEditingElementId(null)\n } else {\n stack.setView({ selectedElementIds: [] })\n }\n return\n }\n\n if (editingElementId) return\n\n if ((e.key === 'Delete' || e.key === 'Backspace') && selectedElementIds.length > 0) {\n e.preventDefault()\n // Stop the event reaching DesignCanvas's window-level keydown, which also\n // handles delete/undo/redo — without this the editor handles the key twice\n // (delete two history steps, undo twice) when Workspace mounts inside it.\n e.stopPropagation()\n for (const id of [...selectedElementIds]) {\n try {\n persist(deleteElementCommand({ document, pageId: activePageId, elementId: id }))\n } catch { /* element gone — skip */ }\n }\n stack.setView({ selectedElementIds: [] })\n return\n }\n\n if (mod && e.key === 'z' && !e.shiftKey) {\n e.preventDefault()\n e.stopPropagation()\n if (stack.canUndo()) stack.undo()\n return\n }\n if (mod && ((e.key === 'z' && e.shiftKey) || e.key === 'y')) {\n e.preventDefault()\n e.stopPropagation()\n if (stack.canRedo()) stack.redo()\n return\n }\n\n if (mod && e.key === 'a') {\n e.preventDefault()\n const ids = activePage.elements.filter((el) => !el.locked && el.visible).map((el) => el.id)\n stack.setView({ selectedElementIds: ids })\n return\n }\n\n if (mod && e.key === 'd' && selectedElementIds.length > 0) {\n e.preventDefault()\n for (const id of selectedElementIds) {\n const found = findElement(activePage, id)\n if (!found) continue\n const clone: SceneElement = {\n ...structuredClone(found.element),\n id: crypto.randomUUID(),\n x: found.element.x + DUPLICATE_OFFSET,\n y: found.element.y + DUPLICATE_OFFSET,\n }\n persist(addElementCommand({ pageId: activePageId, element: clone }))\n }\n return\n }\n\n if (mod && !e.shiftKey && e.key === 'g' && selectedElementIds.length >= 2) {\n e.preventDefault()\n persist(groupElementsCommand({\n document,\n pageId: activePageId,\n elementIds: selectedElementIds,\n groupId: crypto.randomUUID(),\n }))\n return\n }\n\n if (mod && e.shiftKey && e.key === 'g' && selectedElementIds.length === 1) {\n e.preventDefault()\n const id = selectedElementIds[0]!\n persist(ungroupElementCommand({ document, pageId: activePageId, groupId: id }))\n return\n }\n\n if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(e.key) && selectedElementIds.length > 0) {\n e.preventDefault()\n const key = e.key as 'ArrowLeft' | 'ArrowRight' | 'ArrowUp' | 'ArrowDown'\n if (nudgeHeldRef.current && nudgeHeldRef.current.key !== key) {\n flushNudge()\n }\n if (!nudgeHeldRef.current) {\n const origins = new Map<string, { x: number; y: number }>()\n for (const id of selectedElementIds) {\n const found = findElement(activePage, id)\n if (found) origins.set(id, { x: found.element.x, y: found.element.y })\n }\n nudgeHeldRef.current = { key, ids: selectedElementIds.slice(), origin: origins }\n }\n // Apply nudge optimistically each keydown via the command stack so the\n // user sees live movement; the held ref lets us coalesce all steps into\n // one undo entry on keyup.\n const { dx, dy } = nudgeDeltaMath(key, e.shiftKey)\n const entries: MultiSetAttrsEntry[] = []\n for (const [id, orig] of nudgeHeldRef.current.origin) {\n const found = findElement(activePage, id)\n if (!found) continue\n entries.push({\n pageId: activePageId,\n elementId: id,\n attrs: { x: found.element.x + dx, y: found.element.y + dy },\n priorAttrs: { x: found.element.x, y: found.element.y },\n })\n }\n if (entries.length > 0) {\n // Preview: silent local apply without remote persist (flushed on keyup).\n stack.execute(multiSetAttrsCommand(entries))\n }\n }\n }\n\n function handleKeyUp(e: React.KeyboardEvent<HTMLDivElement>) {\n if (e.key === ' ') {\n spaceHeldRef.current = false\n return\n }\n if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(e.key)) {\n flushNudge()\n }\n }\n\n function flushNudge() {\n const held = nudgeHeldRef.current\n if (!held) return\n nudgeHeldRef.current = null\n if (!canWrite || held.ids.length === 0) return\n\n // Build a single coalesced set_attrs from original positions to current.\n const entries: MultiSetAttrsEntry[] = []\n for (const id of held.ids) {\n const orig = held.origin.get(id)\n const found = findElement(activePage, id)\n if (!orig || !found) continue\n entries.push({\n pageId: activePageId,\n elementId: id,\n attrs: { x: found.element.x, y: found.element.y },\n priorAttrs: { x: orig.x, y: orig.y },\n })\n }\n if (entries.length > 0) {\n // Persist the coalesced nudge; the intermediate stack entries from\n // keydown previews become part of the committed ops batch.\n onApplyOperations(multiSetAttrsCommand(entries).operations()).catch(() => {\n // Roll back if remote rejects.\n for (const [id, orig] of held.origin) {\n const found = findElement(activePage, id)\n if (!found) continue\n persist(setAttrsCommand({\n pageId: activePageId,\n elementId: id,\n attrs: { x: orig.x, y: orig.y },\n priorAttrs: { x: found.element.x, y: found.element.y },\n }))\n }\n })\n }\n }\n\n // -------------------------------------------------------------------------\n // Notify host of selection changes\n // -------------------------------------------------------------------------\n\n useEffect(() => {\n if (!onSelectionChange) return\n const elements = selectedElementIds\n .map((id) => findElement(activePage, id)?.element)\n .filter((el): el is SceneElement => !!el)\n onSelectionChange(elements)\n }, [selectedElementIds, activePage, onSelectionChange])\n\n // -------------------------------------------------------------------------\n // Derived values for render\n // -------------------------------------------------------------------------\n\n const selectedElements = useMemo(\n () =>\n selectedElementIds\n .map((id) => findElement(activePage, id)?.element)\n .filter((el): el is SceneElement => !!el),\n [selectedElementIds, activePage],\n )\n\n const editingTextElement = editingElementId\n ? (findElement(activePage, editingElementId)?.element as TextElement | undefined) ?? null\n : null\n\n const dpr = typeof window !== 'undefined' ? window.devicePixelRatio : 1\n\n const pageScreenX = panX\n const pageScreenY = panY\n const pageScreenW = activePage.width * zoom\n const pageScreenH = activePage.height * zoom\n\n const activeVerticalGuide: SnapTarget | null = activeSnap?.activeVertical ?? null\n const activeHorizontalGuide: SnapTarget | null = activeSnap?.activeHorizontal ?? null\n\n const normalizedMarquee = marquee.active\n ? normalizeMarquee(marquee.startDocX, marquee.startDocY, marquee.endDocX, marquee.endDocY)\n : null\n\n // -------------------------------------------------------------------------\n // Stable element-handler identities\n //\n // WorkspaceView re-renders on every `stack.notify()` (~120/s during a pan or\n // marquee). The element handlers below are fresh closures each render, so\n // passing them straight to ElementNode would change every node's props every\n // frame and defeat React.memo — all N nodes would re-render per pointermove.\n // We hold the latest closures in a ref and hand ElementNode stable wrappers\n // (identity fixed for the component's lifetime) that read through the ref, so\n // memoized nodes see byte-identical handler props frame to frame.\n // -------------------------------------------------------------------------\n\n const handlerImplRef = useRef({\n onClick: handleElementClick,\n onDragStart: handleElementDragStart,\n onDragMove: handleElementDragMove,\n onDragEnd: handleElementDragEnd,\n onDoubleClick: handleElementDoubleClick,\n })\n handlerImplRef.current = {\n onClick: handleElementClick,\n onDragStart: handleElementDragStart,\n onDragMove: handleElementDragMove,\n onDragEnd: handleElementDragEnd,\n onDoubleClick: handleElementDoubleClick,\n }\n\n const onElementClick = useCallback((id: string) => handlerImplRef.current.onClick(id), [])\n const onElementDragStart = useCallback((id: string) => handlerImplRef.current.onDragStart(id), [])\n const onElementDragMove = useCallback(\n (id: string, dx: number, dy: number) => handlerImplRef.current.onDragMove(id, dx, dy),\n [],\n )\n const onElementDragEnd = useCallback(\n (id: string, x: number, y: number) => handlerImplRef.current.onDragEnd(id, x, y),\n [],\n )\n const onElementDoubleClick = useCallback((id: string) => handlerImplRef.current.onDoubleClick(id), [])\n\n // -------------------------------------------------------------------------\n // Page-bounds viewport culling\n //\n // Skip rendering elements whose AABB is FULLY outside the page rect. This is\n // PAGE-bounds culling, never SCREEN-viewport culling: export.ts rasterizes\n // whatever nodes are on the stage and crops to the page rect, so a node that\n // is on-page but off-screen MUST stay mounted or it would silently vanish\n // from exported PNGs. Only off-page elements (which export never captures)\n // are dropped. A pinned id (selected or being edited) is never culled so the\n // transformer/inline editor always has its node, even if dragged off-page.\n // -------------------------------------------------------------------------\n\n const visibleElements = useMemo(() => {\n const pageRect: Bounds = { x: 0, y: 0, width: activePage.width, height: activePage.height }\n const pinned = new Set<string>(selectedElementIds)\n if (editingElementId) pinned.add(editingElementId)\n return activePage.elements.filter(\n (el) => pinned.has(el.id) || boundsIntersect(elementAabb(el), pageRect),\n )\n }, [activePage.elements, activePage.width, activePage.height, selectedElementIds, editingElementId])\n\n // -------------------------------------------------------------------------\n // Render\n // -------------------------------------------------------------------------\n\n return (\n <div\n className={`design-canvas-workspace relative overflow-hidden bg-[var(--canvas-backdrop,#1a1a1a)] outline-none ${className ?? ''}`}\n ref={containerRef}\n tabIndex={0}\n onWheel={handleWheel}\n onPointerDown={handlePointerDown}\n onPointerMove={handlePointerMove}\n onPointerUp={handlePointerUp}\n onKeyDown={handleKeyDown}\n onKeyUp={handleKeyUp}\n // touch-action:none lets pointer pan/marquee/transform own the gesture on\n // touch devices — without it the browser's native scroll/pinch fights every drag.\n style={{ cursor: spaceHeldRef.current ? 'grab' : 'default', touchAction: 'none' }}\n >\n {/* Konva Stage */}\n <Stage\n ref={stageRef}\n width={containerSize.width}\n height={containerSize.height}\n pixelRatio={dpr}\n listening={true}\n >\n {/* Grid beneath content */}\n {gridEnabled && (\n <GridLayer\n pageWidth={activePage.width}\n pageHeight={activePage.height}\n gridSize={gridSize}\n zoom={zoom}\n panX={panX}\n panY={panY}\n color={render.grid}\n />\n )}\n\n {/* Page content */}\n <Layer>\n <Group x={panX} y={panY} scaleX={zoom} scaleY={zoom}>\n <Rect\n name=\"page-background\"\n x={0}\n y={0}\n width={activePage.width}\n height={activePage.height}\n fill={activePage.background}\n shadowColor=\"rgba(0,0,0,0.4)\"\n shadowBlur={24 / zoom}\n shadowOffset={{ x: 0, y: 4 / zoom }}\n listening={false}\n />\n <Group\n clipX={0}\n clipY={0}\n clipWidth={activePage.width}\n clipHeight={activePage.height}\n >\n {visibleElements.map((element) => (\n <ElementNode\n key={element.id}\n element={element}\n isSelected={selectedElementIds.includes(element.id)}\n zoom={zoom}\n render={render}\n onClick={onElementClick}\n onDragStart={onElementDragStart}\n onDragMove={onElementDragMove}\n onDragEnd={onElementDragEnd}\n onDoubleClick={onElementDoubleClick}\n />\n ))}\n </Group>\n </Group>\n </Layer>\n\n {/* Snap guides — same doc-space coordinate group */}\n {(activeVerticalGuide || activeHorizontalGuide) && (\n <Layer>\n <Group x={panX} y={panY} scaleX={zoom} scaleY={zoom}>\n <SnapGuidesOverlay\n pageWidth={activePage.width}\n pageHeight={activePage.height}\n activeVertical={activeVerticalGuide}\n activeHorizontal={activeHorizontalGuide}\n zoom={zoom}\n render={render}\n />\n </Group>\n </Layer>\n )}\n\n {/* Transformer / selection handles */}\n <SelectionLayer\n stageRef={stageRef}\n selectedIds={selectedElementIds}\n selectedElements={selectedElements}\n canWrite={canWrite}\n onTransformEnd={handleTransformEnd}\n pageId={activePageId}\n render={render}\n />\n </Stage>\n\n {/* Bleed overlay */}\n {showBleed && activePage.bleed && (\n <div\n className=\"pointer-events-none absolute\"\n style={{ left: pageScreenX, top: pageScreenY, width: pageScreenW, height: pageScreenH }}\n >\n <BleedTrimOverlay\n pageWidthPx={pageScreenW}\n pageHeightPx={pageScreenH}\n bleed={{\n top: activePage.bleed.top * zoom,\n right: activePage.bleed.right * zoom,\n bottom: activePage.bleed.bottom * zoom,\n left: activePage.bleed.left * zoom,\n }}\n />\n </div>\n )}\n\n {/* Marquee rect */}\n {normalizedMarquee && (\n <div\n className=\"pointer-events-none absolute border border-blue-400 bg-blue-400/10\"\n style={{\n left: panX + normalizedMarquee.x * zoom,\n top: panY + normalizedMarquee.y * zoom,\n width: normalizedMarquee.width * zoom,\n height: normalizedMarquee.height * zoom,\n }}\n />\n )}\n\n {/* Inline text editor */}\n {editingTextElement && (\n <InlineTextEditor\n element={editingTextElement}\n zoom={zoom}\n panX={panX}\n panY={panY}\n onCommit={handleTextCommit}\n onCancel={handleTextCancel}\n />\n )}\n\n {/* Empty-state doors — only while the page is blank, the user can write,\n and no gesture is mid-flight (so it never covers a live marquee). */}\n {showEmptyState && canWrite && activePage.elements.length === 0 && !editingElementId ? (\n <CanvasEmptyState\n onStartTemplate={() => void handleStartTemplate()}\n onAddElement={() => void handleAddElement()}\n onAskAgent={onAskAgent}\n />\n ) : null}\n </div>\n )\n}\n\n// ---------------------------------------------------------------------------\n// Workspace — standalone wrapper for bare embeds and tests (no chrome)\n// ---------------------------------------------------------------------------\n\n/**\n * Self-contained Konva workspace that creates its own command stack. Mount\n * this when you want the canvas without the toolbar/rulers/pages-strip chrome.\n *\n * Products that want the full editor (chrome + workspace sharing one stack)\n * should mount `DesignCanvasEditor` instead.\n */\nexport function Workspace(props: DesignCanvasProps) {\n // Stack outlives WorkspaceView re-mounts; created once from the initial doc.\n const stackRef = useRef(\n createSceneCommandStack(\n props.document,\n props.document.pages[0]?.id ?? '',\n ),\n )\n\n const [, setTick] = useState(0)\n const forceRender = useCallback(() => setTick((t) => t + 1), [])\n\n useEffect(() => {\n return stackRef.current.subscribe(forceRender)\n }, [forceRender])\n\n // Rebase on server refresh (host changes rev + document together).\n const prevRevRef = useRef(props.rev)\n useEffect(() => {\n if (props.rev !== prevRevRef.current) {\n prevRevRef.current = props.rev\n stackRef.current.reset(props.document)\n }\n }, [props.rev, props.document])\n\n const state = stackRef.current.getState()\n const activePage =\n state.document.pages.find((p) => p.id === state.activePageId) ??\n state.document.pages[0]\n\n // No pages — document is empty shell, nothing to render.\n if (!activePage) return null\n\n return (\n <WorkspaceView\n stack={stackRef.current}\n activePage={activePage}\n canWrite={props.canWrite}\n onApplyOperations={props.onApplyOperations}\n onSelectionChange={props.onSelectionChange}\n className={props.className}\n render={props.render}\n />\n )\n}\n","/**\n * Client-side export for design-canvas pages: raster (PNG/JPEG via Konva\n * stage.toDataURL) and JSON (document serialisation).\n *\n * The heavy lifting — crop math, pixel ratio resolution, CORS taint detection\n * — lives in export-math.ts where it can be unit-tested without a canvas\n * context. This file is the thin Konva-wiring layer: hide overlays, call\n * toDataURL, restore, handle the SecurityError.\n *\n * Konva is an OPTIONAL peer. Import this file only from browser-context code\n * that has konva wired in. The types are written against a minimal structural\n * interface so the file compiles even when konva's types are absent.\n */\n\nimport type { SceneDocument, ScenePage } from '../design-canvas/model'\nimport { SCENE_SCHEMA_VERSION } from '../design-canvas/model'\nimport type { ExportPreset } from '../design-canvas/export-presets'\nimport {\n documentCropToStageCoords,\n identifyTaintedSrc,\n isExportHiddenNodeName,\n resolveExportParams,\n} from './export-math'\n\n// ---------------------------------------------------------------------------\n// Minimal structural interfaces for Konva stage / node\n// (avoids a hard konva import; the real Konva types satisfy these)\n// ---------------------------------------------------------------------------\n\ninterface KonvaNodeLike {\n name(): string\n visible(): boolean\n visible(v: boolean): void\n getAttr(key: string): unknown\n}\n\ninterface KonvaLayerLike {\n getChildren(): KonvaNodeLike[]\n}\n\ninterface KonvaStageLike {\n scaleX(): number\n scaleY(): number\n x(): number\n y(): number\n getLayers(): KonvaLayerLike[]\n toDataURL(params: {\n mimeType: string\n quality?: number\n pixelRatio: number\n x: number\n y: number\n width: number\n height: number\n }): string\n}\n\n// ---------------------------------------------------------------------------\n// Raster export\n// ---------------------------------------------------------------------------\n\nexport interface ExportPageDataUrlOptions {\n format: 'png' | 'jpeg'\n pixelRatio?: number\n includeBleed?: boolean\n preset?: ExportPreset\n}\n\n/**\n * Render a single page to a data URL.\n *\n * The function temporarily hides every node whose name starts with 'overlay:'\n * plus any Transformer node, computes the crop rect and pixel ratio from the\n * page model and options, calls stage.toDataURL, then restores all prior view\n * state exactly — zoom, pan, and node visibility.\n *\n * Rejects with a descriptive error when a CORS-tainted image source causes\n * the SecurityError, naming the offending src so the caller can surface it.\n *\n * The `stage` argument must be the Konva stage with the page content already\n * rendered. The caller is responsible for ensuring all async image loads have\n * settled before calling this function.\n */\nexport async function exportPageDataUrl(\n stage: KonvaStageLike,\n page: ScenePage,\n opts: ExportPageDataUrlOptions,\n): Promise<string> {\n const { cropRect, pixelRatio, mimeType, quality } = resolveExportParams(page, opts)\n\n // Collect all image node srcs BEFORE hiding anything, so the taint detector\n // has data even if the SecurityError fires mid-render.\n const imageSrcs = collectImageSrcs(stage)\n\n // Save state: which nodes we are hiding (visibility that was true → set false).\n const hiddenNodes: KonvaNodeLike[] = []\n\n for (const layer of stage.getLayers()) {\n for (const node of layer.getChildren()) {\n const name = node.name()\n if (isExportHiddenNodeName(name) && node.visible()) {\n node.visible(false)\n hiddenNodes.push(node)\n }\n }\n }\n\n // Compute the stage-coordinate crop rect for toDataURL.\n const stageScale = stage.scaleX()\n const stageCrop = documentCropToStageCoords(cropRect, stageScale, stage.x(), stage.y())\n\n let dataUrl: string\n try {\n dataUrl = stage.toDataURL({\n mimeType,\n ...(quality !== undefined ? { quality } : {}),\n pixelRatio,\n x: stageCrop.x,\n y: stageCrop.y,\n width: stageCrop.width,\n height: stageCrop.height,\n })\n } catch (err) {\n // Restore visibility before rethrowing so the editor is not left in a\n // broken state.\n for (const node of hiddenNodes) {\n node.visible(true)\n }\n\n if (err instanceof Error && err.name === 'SecurityError') {\n const taintedSrc = identifyTaintedSrc(imageSrcs)\n if (taintedSrc !== null) {\n throw new Error(\n `Export failed: image source is CORS-tainted and cannot be read by the canvas. ` +\n `Offending src: \"${taintedSrc}\". ` +\n `Ensure the image is served with Access-Control-Allow-Origin or use a proxied /api/ path.`,\n )\n }\n throw new Error(\n `Export failed: a canvas SecurityError occurred but no cross-origin image src could be identified. ` +\n `The stage may contain a tainted video or image loaded without CORS headers.`,\n )\n }\n throw err\n }\n\n // Restore visibility.\n for (const node of hiddenNodes) {\n node.visible(true)\n }\n\n return dataUrl\n}\n\n/** Collect all image-like nodes from the stage for taint identification. */\nfunction collectImageSrcs(stage: KonvaStageLike): Array<{ name: string; src: string }> {\n const result: Array<{ name: string; src: string }> = []\n for (const layer of stage.getLayers()) {\n for (const node of layer.getChildren()) {\n const src = node.getAttr('src')\n if (typeof src === 'string' && src.length > 0) {\n result.push({ name: node.name(), src })\n }\n }\n }\n return result\n}\n\n// ---------------------------------------------------------------------------\n// JSON export\n// ---------------------------------------------------------------------------\n\n/**\n * Serialize a scene document to pretty-printed JSON with schemaVersion\n * asserted. Throws when the document's schemaVersion does not match\n * SCENE_SCHEMA_VERSION — the caller must not smuggle stale documents through.\n */\nexport function exportDocumentJson(document: SceneDocument): string {\n if (document.schemaVersion !== SCENE_SCHEMA_VERSION) {\n throw new Error(\n `exportDocumentJson: document schemaVersion is ${document.schemaVersion}, ` +\n `expected ${SCENE_SCHEMA_VERSION} — upgrade the document before exporting`,\n )\n }\n return JSON.stringify(document, null, 2)\n}\n\n// ---------------------------------------------------------------------------\n// Browser download helper\n// ---------------------------------------------------------------------------\n\n/**\n * Trigger a browser download for a data URL. Safe to import in SSR — the\n * function is a no-op when `document` is not defined (e.g. server-side render\n * or test environment without a DOM). The integrator must not rely on the\n * download executing in those contexts.\n */\nexport function downloadDataUrl(dataUrl: string, filename: string): void {\n if (typeof globalThis.document === 'undefined') return\n\n const a = globalThis.document.createElement('a')\n a.href = dataUrl\n a.download = filename\n a.style.display = 'none'\n globalThis.document.body.appendChild(a)\n a.click()\n globalThis.document.body.removeChild(a)\n}\n","/**\n * In-canvas empty state — the first move on a blank design. Shown by\n * WorkspaceView as a centered overlay while the active page has no user\n * content, so a fresh canvas reads as \"ready to start\" rather than \"broken or\n * empty\". Three doors cover the two ways people begin and the agent path:\n * - Start with a template — drop a starter element via the same command stack.\n * - Add an element — insert a text block by hand.\n * - Ask the agent — surfaced only when the host wires `onAskAgent` (an agent\n * panel exists); otherwise the door is omitted rather than rendered dead.\n *\n * Token-styled only (CSS-var tokens + Tailwind semantic names) and stamped with\n * the Tangle mark so the blank state is on-brand. Pointer-events stay scoped to\n * the card: clicking the surrounding canvas still starts a marquee.\n */\n\nimport type { ReactElement } from 'react'\nimport { BrandKnot } from './BrandKnot'\nimport { PlusGlyph, ShapesGlyph } from './glyphs'\n\ninterface SparkleProps {\n className?: string\n}\n\nfunction SparkleGlyph({ className }: SparkleProps) {\n return (\n <svg className={className} viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" strokeWidth=\"2\" strokeLinecap=\"round\" strokeLinejoin=\"round\" aria-hidden>\n <path d=\"M12 3v3m0 12v3M3 12h3m12 0h3M5.6 5.6l2.1 2.1m8.6 8.6 2.1 2.1m0-12.8-2.1 2.1M7.7 16.3l-2.1 2.1\" />\n </svg>\n )\n}\n\nexport interface CanvasEmptyStateProps {\n /** Drop a starter template element through the command stack. */\n onStartTemplate(): void\n /** Insert a single editable element by hand. */\n onAddElement(): void\n /** Focus the agent panel / open the agent. Omitted → the door is hidden. */\n onAskAgent?(): void\n /** Heading copy. Overridable; defaults to the cold-open prompt. */\n title?: string\n /** Supporting line under the heading. Overridable. */\n subtitle?: string\n className?: string\n}\n\ninterface Door {\n key: string\n label: string\n hint: string\n Icon: (p: { className?: string }) => ReactElement\n onClick(): void\n}\n\n/**\n * The three-door empty state. Each door is a real action wired to the editor's\n * command stack (or the agent), never a placeholder.\n */\nexport function CanvasEmptyState({\n onStartTemplate,\n onAddElement,\n onAskAgent,\n title = 'Start your design',\n subtitle = 'Drop in a template, add an element by hand, or let the agent draft it for you.',\n className,\n}: CanvasEmptyStateProps) {\n const doors: Door[] = [\n {\n key: 'template',\n label: 'Start with a template',\n hint: 'A headline, shape, or block to build on',\n Icon: ShapesGlyph,\n onClick: onStartTemplate,\n },\n {\n key: 'element',\n label: 'Add an element',\n hint: 'Place text on the page and edit it',\n Icon: PlusGlyph,\n onClick: onAddElement,\n },\n ]\n if (onAskAgent) {\n doors.push({\n key: 'agent',\n label: 'Ask the agent',\n hint: 'Describe what you want made',\n Icon: SparkleGlyph,\n onClick: onAskAgent,\n })\n }\n\n return (\n // Overlay is non-interactive so empty-space clicks reach the canvas; the\n // centered card re-enables pointer events for its own controls.\n <div\n className={`pointer-events-none absolute inset-0 z-20 flex items-center justify-center p-4 ${className ?? ''}`}\n role=\"group\"\n aria-label=\"Start your design\"\n >\n <div className=\"pointer-events-auto flex w-full max-w-lg flex-col items-center gap-5 rounded-xl border border-[var(--border-default)] bg-[var(--bg-input)]/95 px-6 py-7 text-center shadow-xl backdrop-blur sm:px-8\">\n <span className=\"flex items-center gap-2 text-[var(--text-muted)]\">\n <BrandKnot size={22} className=\"shrink-0\" />\n <span className=\"text-[11px] font-medium uppercase tracking-[0.14em]\">Tangle Design</span>\n </span>\n\n <div className=\"flex flex-col gap-1.5\">\n <h2 className=\"text-lg font-semibold text-[var(--text-primary)]\">{title}</h2>\n <p className=\"text-sm leading-5 text-[var(--text-secondary)]\">{subtitle}</p>\n </div>\n\n <div className=\"grid w-full gap-2 sm:grid-cols-3\">\n {doors.map(({ key, label, hint, Icon, onClick }) => (\n <button\n key={key}\n type=\"button\"\n onClick={onClick}\n className=\"group flex min-h-[44px] flex-col items-center gap-2 rounded-lg border border-[var(--border-default)] bg-[hsl(var(--card))] px-3 py-4 text-center transition-colors hover:border-[var(--brand-primary)] focus:outline-none focus-visible:ring-2 focus-visible:ring-[hsl(var(--ring))] focus-visible:ring-offset-1 focus-visible:ring-offset-[var(--bg-input)]\"\n >\n <span className=\"flex h-9 w-9 items-center justify-center rounded-full bg-[var(--brand-primary)]/10 text-[var(--brand-primary)] transition-colors group-hover:bg-[var(--brand-primary)]/15\">\n <Icon className=\"h-4 w-4\" />\n </span>\n <span className=\"text-[13px] font-medium text-[var(--text-primary)]\">{label}</span>\n <span className=\"text-[11px] leading-4 text-[var(--text-muted)]\">{hint}</span>\n </button>\n ))}\n </div>\n </div>\n </div>\n )\n}\n","/**\n * Per-kind Konva node rendering for SceneElement. Each element kind maps to\n * the appropriate Konva primitive; geometry is converted from the model's\n * top-left convention where needed.\n *\n * Ellipse center-offset invariant: the model stores (x, y) as the top-left\n * corner of the bounding box. Konva.Ellipse draws from its center point.\n * The conversion is: centerX = x + width/2, centerY = y + height/2,\n * radiusX = width/2, radiusY = height/2. The reverse applies when reading\n * back from transformer output (see transform-math.ts:ellipseTopLeftFromCenter).\n *\n * Image loading: src is loaded async into an HTMLImageElement via useEffect,\n * cached per src in a module-level Map so repeated renders of the same src\n * don't re-fetch. A broken-image placeholder rect is shown while loading or on\n * error; its `name` carries the src for diagnostics.\n *\n * Video elements render as their poster image when posterSrc is set, or a\n * placeholder rect. This is intentional — motion belongs to the sequences\n * surface; the canvas surface is for static layout.\n *\n * Node name: each node's `name` prop carries the element id so hit→model\n * mapping in Workspace works: `stage.getIntersection(pos)?.name()`.\n *\n * locked → listening(false) except on the click handler for selection.\n * hidden → not rendered.\n */\n\nimport { memo, useEffect, useRef, useState } from 'react'\nimport { Group, Rect, Ellipse, Line, Text, Image as KonvaImage } from 'react-konva'\nimport type Konva from 'konva'\nimport { ellipseCenterFromTopLeft } from './transform-math'\nimport { lightTheme, type CanvasRenderPalette } from '../../theme/theme'\nimport type {\n SceneElement,\n RectElement,\n EllipseElement,\n LineElement,\n TextElement,\n ImageElement,\n VideoElement,\n GroupElement,\n} from '../../design-canvas/model'\n\n// ---------------------------------------------------------------------------\n// Image cache — module-level so it survives re-renders\n// ---------------------------------------------------------------------------\n\n// LRU bound: large asset libraries with many unique src URLs would accumulate\n// held HTMLImageElement objects indefinitely without eviction. 256 entries\n// covers any reasonable single-session use and keeps memory predictable.\nconst IMAGE_CACHE_MAX = 256\n\nconst imageCache = new Map<string, HTMLImageElement>()\n\n/** Evict the least-recently-inserted entry when the cache is at capacity.\n * Map iteration order is insertion order, so the first key is the oldest. */\nfunction imageCacheSet(src: string, img: HTMLImageElement): void {\n if (imageCache.size >= IMAGE_CACHE_MAX) {\n const oldest = imageCache.keys().next().value\n if (oldest !== undefined) imageCache.delete(oldest)\n }\n imageCache.set(src, img)\n}\n\nfunction useImage(src: string): HTMLImageElement | null {\n const [, setVersion] = useState(0)\n\n useEffect(() => {\n if (imageCache.has(src)) return\n const img = new window.Image()\n img.crossOrigin = 'anonymous'\n img.onload = () => {\n imageCacheSet(src, img)\n setVersion((v) => v + 1)\n }\n img.onerror = () => {\n // Store a sentinel so we don't retry infinitely; placeholder renders instead.\n imageCacheSet(src, img)\n setVersion((v) => v + 1)\n }\n img.src = src\n }, [src])\n\n return imageCache.get(src) ?? null\n}\n\n// ---------------------------------------------------------------------------\n// Element node dispatcher\n// ---------------------------------------------------------------------------\n\nexport interface ElementNodeProps {\n element: SceneElement\n isSelected: boolean\n zoom: number\n /** Theme render palette. Omitted → light defaults (byte-identical history). */\n render?: CanvasRenderPalette\n onClick?(elementId: string): void\n onDragStart?(elementId: string): void\n onDragMove?(elementId: string, dx: number, dy: number): void\n onDragEnd?(elementId: string, finalX: number, finalY: number): void\n onDoubleClick?(elementId: string): void\n}\n\nfunction ElementNodeImpl(props: ElementNodeProps) {\n const { element } = props\n if (!element.visible) return null\n\n switch (element.kind) {\n case 'rect': return <RectNode {...props} element={element} />\n case 'ellipse': return <EllipseNode {...props} element={element} />\n case 'line': return <LineNode {...props} element={element} />\n case 'text': return <TextNode {...props} element={element} />\n case 'image': return <ImageNode {...props} element={element} />\n case 'video': return <VideoNode {...props} element={element} />\n case 'group': return <GroupNode {...props} element={element} />\n }\n}\n\n/**\n * Memoized so a `stack.notify()` (fired ~120/s during a pan/marquee) that\n * re-renders WorkspaceView does NOT re-render every element. With stable\n * handler identities supplied by WorkspaceView, an ElementNode re-renders only\n * when its OWN `element` reference, `isSelected`, `zoom`, or `render` palette\n * change — i.e. when it actually moved, was (de)selected, or the view scaled.\n * Pan-only frames change none of these props, so the N nodes stay reconciled.\n */\nexport const ElementNode = memo(ElementNodeImpl)\n\n// ---------------------------------------------------------------------------\n// Shared drag handlers factory\n// ---------------------------------------------------------------------------\n\ninterface DragBindings {\n draggable: boolean\n listening: boolean\n /** True between dragStart and dragEnd — gates Konva node caching off so the\n * moving node redraws live instead of showing a stale cached bitmap. */\n dragging: boolean\n onDragStart?: (e: { target: { x(): number; y(): number } }) => void\n onDragMove?: (e: { target: { x(): number; y(): number } }) => void\n onDragEnd?: (e: { target: { x(): number; y(): number } }) => void\n onClick?: (e: unknown) => void\n onDblClick?: (e: unknown) => void\n}\n\nfunction useDragBindings(props: ElementNodeProps, originX: number, originY: number): DragBindings {\n const { element, onClick, onDragStart, onDragMove, onDragEnd, onDoubleClick } = props\n const isDraggable = !element.locked && !!onDragEnd\n const originRef = useRef({ x: originX, y: originY })\n originRef.current = { x: originX, y: originY }\n const [dragging, setDragging] = useState(false)\n\n return {\n draggable: isDraggable,\n // locked elements still receive click for selection; listening must be true.\n listening: true,\n dragging,\n onDragStart: isDraggable ? () => { setDragging(true); onDragStart?.(element.id) } : undefined,\n onDragMove: isDraggable ? (e: { target: { x(): number; y(): number } }) => {\n onDragMove?.(element.id, e.target.x() - originRef.current.x, e.target.y() - originRef.current.y)\n } : undefined,\n onDragEnd: isDraggable ? (e: { target: { x(): number; y(): number } }) => {\n setDragging(false)\n onDragEnd?.(element.id, e.target.x(), e.target.y())\n } : undefined,\n onClick: () => onClick?.(element.id),\n onDblClick: () => onDoubleClick?.(element.id),\n }\n}\n\n/**\n * Konva node bitmap caching for static elements. A cached node draws from a\n * pre-rasterized bitmap instead of re-running its shape draw each frame, which\n * is the snappiness win when many static nodes are on stage during a pan/zoom.\n *\n * Gated OFF while `isSelected || dragging`: a selected node is under the\n * transformer (resize/rotate must redraw live) and a dragging node moves every\n * frame — a cached bitmap would freeze its visuals. On select/drag start the\n * cache is cleared; on deselect/drop it is re-cached. `zoom` is a dependency so\n * the bitmap re-rasterizes at the current scale and never looks blurry.\n */\nfunction useNodeCache(\n ref: React.RefObject<Konva.Node | null>,\n isSelected: boolean,\n dragging: boolean,\n zoom: number,\n invalidateKey: unknown,\n): void {\n useEffect(() => {\n const node = ref.current\n if (!node) return\n if (isSelected || dragging) {\n // clearCache is a no-op when the node was never cached.\n node.clearCache()\n return\n }\n node.cache()\n return () => {\n // Drop the bitmap when the node unmounts or before re-caching so a stale\n // bitmap is never left attached across a prop change.\n node.clearCache()\n }\n // `invalidateKey` (the element reference) re-rasterizes the bitmap when any\n // element attribute changes; `zoom` keeps it crisp at the current scale.\n }, [ref, isSelected, dragging, zoom, invalidateKey])\n}\n\n// ---------------------------------------------------------------------------\n// Rect\n// ---------------------------------------------------------------------------\n\nfunction RectNode({ element, ...rest }: ElementNodeProps & { element: RectElement }) {\n const { dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n const ref = useRef<Konva.Rect | null>(null)\n useNodeCache(ref, rest.isSelected, dragging, rest.zoom, element)\n return (\n <Rect\n ref={ref}\n name={element.id}\n x={element.x}\n y={element.y}\n width={element.width}\n height={element.height}\n rotation={element.rotation}\n opacity={element.opacity}\n fill={element.fill}\n stroke={element.stroke}\n strokeWidth={element.strokeWidth}\n cornerRadius={element.cornerRadius ?? 0}\n {...drag}\n />\n )\n}\n\n// ---------------------------------------------------------------------------\n// Ellipse\n// ---------------------------------------------------------------------------\n\nfunction EllipseNode({ element, ...rest }: ElementNodeProps & { element: EllipseElement }) {\n // Model: top-left (x, y) + width/height bounding box.\n // Konva.Ellipse: center (x, y) + radiusX/radiusY.\n const { x: cx, y: cy, radiusX, radiusY } = ellipseCenterFromTopLeft(element)\n const { dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n const ref = useRef<Konva.Ellipse | null>(null)\n useNodeCache(ref, rest.isSelected, dragging, rest.zoom, element)\n\n return (\n <Ellipse\n ref={ref}\n name={element.id}\n x={cx}\n y={cy}\n radiusX={radiusX}\n radiusY={radiusY}\n rotation={element.rotation}\n opacity={element.opacity}\n fill={element.fill}\n stroke={element.stroke}\n strokeWidth={element.strokeWidth}\n {...drag}\n />\n )\n}\n\n// ---------------------------------------------------------------------------\n// Line\n// ---------------------------------------------------------------------------\n\nfunction LineNode({ element, ...rest }: ElementNodeProps & { element: LineElement }) {\n const { dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n const ref = useRef<Konva.Line | null>(null)\n useNodeCache(ref, rest.isSelected, dragging, rest.zoom, element)\n return (\n <Line\n ref={ref}\n name={element.id}\n x={element.x}\n y={element.y}\n points={element.points}\n rotation={element.rotation}\n opacity={element.opacity}\n stroke={element.stroke}\n strokeWidth={element.strokeWidth}\n dash={element.dash}\n {...drag}\n />\n )\n}\n\n// ---------------------------------------------------------------------------\n// Text\n// ---------------------------------------------------------------------------\n\nconst FONT_STYLE_MAP: Record<TextElement['fontStyle'], { fontStyle: string; fontVariant: string; fontWeight: string }> = {\n 'normal': { fontStyle: 'normal', fontVariant: 'normal', fontWeight: 'normal' },\n 'bold': { fontStyle: 'normal', fontVariant: 'normal', fontWeight: 'bold' },\n 'italic': { fontStyle: 'italic', fontVariant: 'normal', fontWeight: 'normal' },\n 'bold italic': { fontStyle: 'italic', fontVariant: 'normal', fontWeight: 'bold' },\n}\n\nfunction TextNode({ element, ...rest }: ElementNodeProps & { element: TextElement }) {\n const { dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n const ref = useRef<Konva.Text | null>(null)\n useNodeCache(ref, rest.isSelected, dragging, rest.zoom, element)\n const { fontStyle, fontWeight } = FONT_STYLE_MAP[element.fontStyle]\n\n return (\n <Text\n ref={ref}\n name={element.id}\n x={element.x}\n y={element.y}\n width={element.width}\n rotation={element.rotation}\n opacity={element.opacity}\n text={element.text}\n fontFamily={element.fontFamily}\n fontSize={element.fontSize}\n fontStyle={`${fontStyle} ${fontWeight}`.trim()}\n fill={element.fill}\n align={element.align}\n lineHeight={element.lineHeight}\n letterSpacing={element.letterSpacing}\n {...drag}\n />\n )\n}\n\n// ---------------------------------------------------------------------------\n// Image\n// ---------------------------------------------------------------------------\n\nfunction ImageNode({ element, ...rest }: ElementNodeProps & { element: ImageElement }) {\n const render = rest.render ?? lightTheme.canvasRender\n const img = useImage(element.src)\n const { dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n const ref = useRef<Konva.Node | null>(null)\n const imgReady = !!img && img.complete && img.naturalWidth > 0\n // Cache key folds load state + the attrs that change the rasterized pixels\n // (src, size, fit). Position/opacity/rotation are post-cache transforms and\n // are deliberately excluded so a drag/opacity change never re-rasterizes.\n useNodeCache(\n ref,\n rest.isSelected,\n dragging,\n rest.zoom,\n `${imgReady}:${element.src}:${element.width}x${element.height}:${element.fit}`,\n )\n\n if (!img || !img.complete || img.naturalWidth === 0) {\n // Placeholder while loading or broken: a grey rect with the src in its name.\n return (\n <Rect\n ref={ref as React.RefObject<Konva.Rect>}\n name={element.id}\n x={element.x}\n y={element.y}\n width={element.width}\n height={element.height}\n rotation={element.rotation}\n opacity={element.opacity}\n fill={render.brokenFill}\n stroke={render.brokenStroke}\n strokeWidth={1}\n {...drag}\n />\n )\n }\n\n // Konva handles crop-to-fit natively via crop attrs; we compute them for\n // 'cover' mode. 'contain' and 'fill' use default stretch behavior.\n let cropProps: object = {}\n if (element.fit === 'cover') {\n const srcAspect = img.naturalWidth / img.naturalHeight\n const dstAspect = element.width / element.height\n if (srcAspect > dstAspect) {\n // Source is wider — crop horizontally\n const visibleW = img.naturalHeight * dstAspect\n cropProps = {\n crop: {\n x: (img.naturalWidth - visibleW) / 2,\n y: 0,\n width: visibleW,\n height: img.naturalHeight,\n },\n }\n } else {\n // Source is taller — crop vertically\n const visibleH = img.naturalWidth / dstAspect\n cropProps = {\n crop: {\n x: 0,\n y: (img.naturalHeight - visibleH) / 2,\n width: img.naturalWidth,\n height: visibleH,\n },\n }\n }\n }\n\n return (\n <KonvaImage\n ref={ref as React.RefObject<Konva.Image>}\n name={element.id}\n x={element.x}\n y={element.y}\n width={element.width}\n height={element.height}\n rotation={element.rotation}\n opacity={element.opacity}\n image={img}\n {...cropProps}\n {...drag}\n />\n )\n}\n\n// ---------------------------------------------------------------------------\n// Video (renders poster or placeholder — no playback on the canvas surface)\n// ---------------------------------------------------------------------------\n\nfunction VideoNode({ element, ...rest }: ElementNodeProps & { element: VideoElement }) {\n const render = rest.render ?? lightTheme.canvasRender\n // Poster image path — never silently drop; show placeholder when absent.\n const img = useImage(element.posterSrc ?? '')\n const { dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n const ref = useRef<Konva.Node | null>(null)\n const posterReady = !!element.posterSrc && !!img && img.complete && img.naturalWidth > 0\n useNodeCache(\n ref,\n rest.isSelected,\n dragging,\n rest.zoom,\n `${posterReady}:${element.posterSrc ?? ''}:${element.width}x${element.height}`,\n )\n\n if (!element.posterSrc || !img || !img.complete || img.naturalWidth === 0) {\n return (\n <Rect\n ref={ref as React.RefObject<Konva.Rect>}\n name={element.id}\n x={element.x}\n y={element.y}\n width={element.width}\n height={element.height}\n rotation={element.rotation}\n opacity={element.opacity}\n fill={render.placeholderFill}\n stroke={render.placeholderStroke}\n strokeWidth={1}\n {...drag}\n />\n )\n }\n\n return (\n <KonvaImage\n ref={ref as React.RefObject<Konva.Image>}\n name={element.id}\n x={element.x}\n y={element.y}\n width={element.width}\n height={element.height}\n rotation={element.rotation}\n opacity={element.opacity}\n image={img}\n {...drag}\n />\n )\n}\n\n// ---------------------------------------------------------------------------\n// Group (recursive)\n// ---------------------------------------------------------------------------\n\nfunction GroupNode({ element, ...rest }: ElementNodeProps & { element: GroupElement }) {\n const { dragging: _dragging, ...drag } = useDragBindings({ element, ...rest }, element.x, element.y)\n // A group is NOT bitmap-cached: caching a container would flatten its children\n // into one static bitmap and break per-child hit-testing/transform. The win is\n // that each child node (memoized + leaf-cached) keeps its own cache.\n void _dragging\n return (\n <Group\n name={element.id}\n x={element.x}\n y={element.y}\n rotation={element.rotation}\n opacity={element.opacity}\n {...drag}\n >\n {element.children.map((child) => (\n <ElementNode key={child.id} {...rest} element={child} />\n ))}\n </Group>\n )\n}\n","/**\n * Pure geometry helpers extracted from component drag/transform logic so\n * every interactive math path is unit-testable without Konva or a DOM.\n *\n * Invariants:\n * - All inputs and outputs are in document-coordinate pixels unless noted.\n * - Rotation angles are degrees, clockwise, matching the Konva + model convention.\n * - \"Baking\" scale into width/height resets Konva's scaleX/scaleY to 1; that\n * is required so the model's width/height always reflects true size, never a\n * scaled-but-uncollapsed state.\n */\n\n// ---------------------------------------------------------------------------\n// Konva transformer end-state baking\n// ---------------------------------------------------------------------------\n\nexport interface TransformerNode {\n x: number\n y: number\n width: number\n height: number\n /** Konva's scale after the transformer gesture; 1 when already baked. */\n scaleX: number\n scaleY: number\n rotation: number\n}\n\nexport interface BakedNodeAttrs {\n x: number\n y: number\n /** True pixel size after scale is collapsed into dimensions. */\n width: number\n height: number\n rotation: number\n}\n\n/**\n * Collapse Konva scaleX/scaleY into width/height so the model always stores\n * true pixel dimensions. The transformer mutates scale on drag; we bake it\n * once at dragend/transformend and emit width/height — scale resets to 1\n * implicitly (the emitted attrs do not include scale, so the next render\n * starts from scaleX=1).\n *\n * Konva rotates about the top-left origin and also shifts x/y to compensate\n * for scale — the transformer gives us the post-rotation, post-scale x/y\n * directly, so no further rotation math is needed here.\n */\nexport function bakeRectTransform(node: TransformerNode): BakedNodeAttrs {\n return {\n x: node.x,\n y: node.y,\n width: Math.abs(node.width * node.scaleX),\n height: Math.abs(node.height * node.scaleY),\n rotation: node.rotation,\n }\n}\n\n/**\n * Lines store points as a flat [x0, y0, x1, y1, ...] array relative to the\n * line element's (x, y). When the transformer scales the group containing the\n * line, we bake scaleX into every x-component of points and scaleY into every\n * y-component, then reset scale to 1. The element x/y is the Konva group\n * origin and is taken directly from the transformer output.\n */\nexport function bakeLineTransform(node: TransformerNode & { points: number[] }): BakedNodeAttrs & { points: number[] } {\n const points = node.points.map((v, i) => (i % 2 === 0 ? v * node.scaleX : v * node.scaleY))\n return {\n x: node.x,\n y: node.y,\n // Width/height for a line derive from its points; baking is for points only.\n // We still return them so callers have a uniform shape.\n width: node.width * Math.abs(node.scaleX),\n height: node.height * Math.abs(node.scaleY),\n rotation: node.rotation,\n points,\n }\n}\n\n/**\n * Text nodes have a fixed wrap width; scaling that width is what the\n * transformer controls. Height is content-derived and is NOT baked here —\n * it re-derives from text content at render time via estimateTextHeight.\n * Only scaleX is baked into width; scaleY into fontSize so text scales\n * proportionally when the user resizes with keepRatio.\n */\nexport function bakeTextTransform(\n node: TransformerNode & { fontSize: number },\n): BakedNodeAttrs & { fontSize: number } {\n return {\n x: node.x,\n y: node.y,\n width: Math.abs(node.width * node.scaleX),\n // Height is excluded — it re-derives from content.\n height: node.height,\n rotation: node.rotation,\n fontSize: Math.max(1, node.fontSize * Math.abs(node.scaleY)),\n }\n}\n\n// ---------------------------------------------------------------------------\n// Ellipse center-offset math\n// ---------------------------------------------------------------------------\n\n/**\n * The model stores ellipse position as the top-left corner of the bounding\n * box (matching every other element kind). Konva.Ellipse draws from its center\n * (radiusX, radiusY). This converts model top-left to Konva center.\n *\n * INVARIANT: radiusX = width/2, radiusY = height/2; x/y offsets are exactly\n * half the dimensions because there is no separate offset field.\n */\nexport function ellipseCenterFromTopLeft(\n topLeft: { x: number; y: number; width: number; height: number },\n): { x: number; y: number; radiusX: number; radiusY: number } {\n return {\n x: topLeft.x + topLeft.width / 2,\n y: topLeft.y + topLeft.height / 2,\n radiusX: topLeft.width / 2,\n radiusY: topLeft.height / 2,\n }\n}\n\n/**\n * Inverse: Konva center + radius → model top-left. Used when reading back\n * from a transformer node whose origin is the Konva center.\n */\nexport function ellipseTopLeftFromCenter(\n center: { x: number; y: number; radiusX: number; radiusY: number },\n): { x: number; y: number; width: number; height: number } {\n return {\n x: center.x - center.radiusX,\n y: center.y - center.radiusY,\n width: center.radiusX * 2,\n height: center.radiusY * 2,\n }\n}\n\n// ---------------------------------------------------------------------------\n// Marquee selection\n// ---------------------------------------------------------------------------\n\nexport interface MarqueeRect {\n x: number\n y: number\n width: number\n height: number\n}\n\n/**\n * Normalize a marquee rectangle from two arbitrary corners into a canonical\n * top-left origin with positive width/height, regardless of drag direction.\n */\nexport function normalizeMarquee(\n startX: number,\n startY: number,\n endX: number,\n endY: number,\n): MarqueeRect {\n const x = Math.min(startX, endX)\n const y = Math.min(startY, endY)\n return {\n x,\n y,\n width: Math.abs(endX - startX),\n height: Math.abs(endY - startY),\n }\n}\n\n// ---------------------------------------------------------------------------\n// Inline text editor overlay positioning\n// ---------------------------------------------------------------------------\n\nexport interface OverlayPositionInput {\n /** Element top-left in document coordinates. */\n elementX: number\n elementY: number\n elementWidth: number\n elementHeight: number\n /** Current zoom and pan. */\n zoom: number\n panX: number\n panY: number\n}\n\nexport interface OverlayPosition {\n /** CSS left/top for the overlay textarea relative to the canvas container. */\n left: number\n top: number\n width: number\n /** fontSize to mirror from the element, scaled by zoom. */\n fontSize: number\n}\n\n/**\n * Compute the screen-space position for an inline text editor overlay.\n *\n * V1 simplification: rotated text elements are edited in a non-rotated overlay\n * positioned at the element's AABB. This means the overlay does not visually\n * align with the rotated text, but keeps the textarea DOM element axis-aligned\n * which avoids browser textarea rotation bugs. A future v2 may apply a CSS\n * transform to the textarea to match rotation.\n */\nexport function computeTextOverlayPosition(\n input: OverlayPositionInput & { elementFontSize: number },\n): OverlayPosition {\n // The overlay textarea is position:absolute inside the workspace's relative\n // container, so its coordinates are container-relative, not viewport-relative:\n // containerX = panX + elementX * zoom.\n const left = input.panX + input.elementX * input.zoom\n const top = input.panY + input.elementY * input.zoom\n return {\n left,\n top,\n width: input.elementWidth * input.zoom,\n fontSize: input.elementFontSize * input.zoom,\n }\n}\n\n// ---------------------------------------------------------------------------\n// Rotation snapping\n// ---------------------------------------------------------------------------\n\nconst SNAP_ANGLES_DEG = [0, 45, 90, 135, 180, 225, 270, 315, 360]\n\n/**\n * Snap a rotation angle to the nearest cardinal/diagonal if within\n * `thresholdDeg` of it (default 5°). Returns the original value when no snap\n * activates. Normalizes output to [0, 360).\n */\nexport function snapRotation(angleDeg: number, thresholdDeg = 5): number {\n const normalized = ((angleDeg % 360) + 360) % 360\n let best = normalized\n let bestDist = Infinity\n for (const snap of SNAP_ANGLES_DEG) {\n const dist = Math.abs(normalized - snap)\n if (dist < bestDist) {\n bestDist = dist\n best = snap % 360\n }\n }\n return bestDist <= thresholdDeg ? best : normalized\n}\n\n// ---------------------------------------------------------------------------\n// Nudge delta\n// ---------------------------------------------------------------------------\n\n/**\n * Convert a keyboard arrow event into a {dx, dy} nudge in document px.\n * Shift multiplies by 10 (the \"big nudge\" convention).\n */\nexport function nudgeDelta(\n key: 'ArrowLeft' | 'ArrowRight' | 'ArrowUp' | 'ArrowDown',\n shift: boolean,\n): { dx: number; dy: number } {\n const step = shift ? 10 : 1\n switch (key) {\n case 'ArrowLeft': return { dx: -step, dy: 0 }\n case 'ArrowRight': return { dx: step, dy: 0 }\n case 'ArrowUp': return { dx: 0, dy: -step }\n case 'ArrowDown': return { dx: 0, dy: step }\n }\n}\n\n// ---------------------------------------------------------------------------\n// Marquee hit-test\n// ---------------------------------------------------------------------------\n\n/**\n * Return true when bounds B is entirely contained within marquee A.\n * Partial intersection does NOT select — the marquee must fully enclose.\n */\nexport function marqueeContains(marquee: MarqueeRect, bounds: MarqueeRect): boolean {\n return (\n bounds.x >= marquee.x &&\n bounds.y >= marquee.y &&\n bounds.x + bounds.width <= marquee.x + marquee.width &&\n bounds.y + bounds.height <= marquee.y + marquee.height\n )\n}\n\n// ---------------------------------------------------------------------------\n// Grid ruler tick density\n// ---------------------------------------------------------------------------\n\n/**\n * Return true when grid lines at `gridSize` document px would render at least\n * `minScreenPx` apart at the current zoom. Used to skip grid drawing when\n * zoomed out far enough that lines would clutter.\n */\nexport function gridVisible(gridSize: number, zoom: number, minScreenPx = 4): boolean {\n return gridSize * zoom >= minScreenPx\n}\n","/**\n * Transformer-based selection layer. Attaches a Konva.Transformer to all\n * currently-selected Konva nodes so the user can resize and rotate them.\n *\n * SINGLE vs. MULTI:\n * - Single selection: resize + rotate.\n * - Multi-selection: rigid resize (keepRatio enforced) + rotate.\n *\n * Rotation snap: within 5° of 0/45/90/135/180 the rotation locks to the\n * nearest cardinal/diagonal (same threshold as the snapRotation pure function).\n *\n * Scale baking: Konva's Transformer sets scaleX/scaleY on the node during\n * a transform gesture. On transformend we read the final x/y/width/height/\n * scaleX/scaleY/rotation from each node, bake scale into width/height, and\n * emit ONE multiSetAttrsCommand. Scale never persists on Konva nodes across\n * render cycles — the next render resets scaleX=scaleY=1 by rendering from\n * model attrs.\n *\n * Special baking per kind:\n * - rect/ellipse/image/video/group: bakeRectTransform (scale → width/height).\n * - line: bakeLineTransform (scale baked into points array).\n * - text: bakeTextTransform (scaleX→width, scaleY→fontSize).\n * - ellipse: center position is adjusted back to top-left model coords via\n * ellipseTopLeftFromCenter before emitting attrs.\n *\n * Min-size guard: width/height are clamped to ≥ 4px after baking so users\n * cannot collapse an element to zero and lose it.\n *\n * The overlay: prefix on the Transformer name lets export logic skip it.\n */\n\nimport { useEffect, useRef } from 'react'\nimport { Layer, Transformer } from 'react-konva'\nimport type Konva from 'konva'\nimport {\n bakeRectTransform,\n bakeLineTransform,\n bakeTextTransform,\n ellipseTopLeftFromCenter,\n snapRotation,\n} from './transform-math'\nimport type { MultiSetAttrsEntry } from '../engine/commands'\nimport type { SceneAttrsPatch } from '../../design-canvas/operations'\nimport type { SceneElement } from '../../design-canvas/model'\nimport { lightTheme, type CanvasRenderPalette } from '../../theme/theme'\n\nexport interface SelectionLayerProps {\n /** Konva stage reference to look up selected nodes by name. */\n stageRef: React.RefObject<Konva.Stage | null>\n /** Selected element ids from editor state. */\n selectedIds: string[]\n /** The model elements corresponding to selectedIds (pre-gesture snapshot). */\n selectedElements: SceneElement[]\n /** Whether the canvas is writable. False → transformer renders but is not interactive. */\n canWrite: boolean\n /** Emitted when a transform gesture completes with final attrs per element. */\n onTransformEnd(entries: MultiSetAttrsEntry[]): void\n /** Active page id — every entry in onTransformEnd carries this. */\n pageId: string\n /** Theme render palette. Omitted → light defaults (byte-identical history). */\n render?: CanvasRenderPalette\n}\n\nconst MIN_SIZE = 4\n\nexport function SelectionLayer({\n stageRef,\n selectedIds,\n selectedElements,\n canWrite,\n onTransformEnd,\n pageId,\n render = lightTheme.canvasRender,\n}: SelectionLayerProps) {\n const trRef = useRef<Konva.Transformer | null>(null)\n\n // Sync the transformer's attached nodes whenever selection changes.\n useEffect(() => {\n const tr = trRef.current\n const stage = stageRef.current\n if (!tr || !stage) return\n\n const nodes: Konva.Node[] = []\n for (const id of selectedIds) {\n // Nodes carry their element id as their `name` prop.\n const node = stage.findOne(`[name=\"${id}\"]`)\n if (node) nodes.push(node)\n }\n tr.nodes(nodes)\n tr.getLayer()?.batchDraw()\n }, [selectedIds, stageRef])\n\n function handleTransformEnd() {\n const tr = trRef.current\n if (!tr) return\n const nodes = tr.nodes() as Konva.Node[]\n if (nodes.length === 0) return\n\n const entries: MultiSetAttrsEntry[] = []\n\n for (const node of nodes) {\n const elementId = node.name()\n const element = selectedElements.find((e) => e.id === elementId)\n if (!element) continue\n\n const priorAttrs = elementToPriorAttrs(element)\n const finalAttrs = bakeNodeToAttrs(node, element)\n if (!finalAttrs) continue\n\n entries.push({ pageId, elementId, attrs: finalAttrs, priorAttrs })\n }\n\n if (entries.length > 0) onTransformEnd(entries)\n }\n\n const multiSelect = selectedIds.length > 1\n\n return (\n // The Layer must participate in the hit graph (listening) or the Transformer\n // anchors below receive no pointer events and resize/rotate is dead. We scope\n // listening to canWrite so a read-only canvas stays fully click-through.\n // Click-through to elements for selection is preserved: this layer paints\n // only the Transformer, whose anchors are the sole hit targets — empty\n // regions have no shapes, so pointer hits fall through to the content layer.\n // Export exclusion is unaffected: export.ts hides nodes by the 'overlay:'\n // name prefix, not by `listening` (see export-math.isExportHiddenNodeName).\n <Layer name=\"overlay:selection\" listening={canWrite}>\n <Transformer\n ref={trRef}\n name=\"overlay:transformer\"\n // keepRatio for multi-select so the group scales uniformly.\n keepRatio={multiSelect}\n // Rotation snap: the rotationSnaps array controls the magnetism in\n // Konva's transformer. We pass the cardinal/diagonal angles; Konva\n // applies a threshold internally. We also call snapRotation() on\n // transformend for fine-grain 5° threshold enforcement.\n rotationSnaps={[0, 45, 90, 135, 180, 225, 270, 315]}\n rotationSnapTolerance={5}\n borderStroke={render.selectionStroke}\n anchorStroke={render.selectionStroke}\n anchorFill={render.selectionAnchorFill}\n // Min size so elements cannot be collapsed.\n boundBoxFunc={(oldBox, newBox) => {\n if (newBox.width < MIN_SIZE || newBox.height < MIN_SIZE) return oldBox\n return newBox\n }}\n listening={canWrite}\n onTransformEnd={canWrite ? handleTransformEnd : undefined}\n />\n </Layer>\n )\n}\n\n// ---------------------------------------------------------------------------\n// Helpers\n// ---------------------------------------------------------------------------\n\n/** Extract the current model attrs as a \"prior\" patch for undo. */\nfunction elementToPriorAttrs(element: SceneElement): SceneAttrsPatch {\n const base: SceneAttrsPatch = {\n x: element.x,\n y: element.y,\n rotation: element.rotation,\n }\n switch (element.kind) {\n case 'rect':\n case 'image':\n case 'video':\n return { ...base, width: element.width, height: element.height }\n case 'ellipse':\n return { ...base, width: element.width, height: element.height }\n case 'line':\n return { ...base, points: element.points.slice() }\n case 'text':\n return { ...base, width: element.width, fontSize: element.fontSize }\n case 'group':\n return { ...base, width: undefined, height: undefined }\n }\n}\n\n/**\n * Read final attrs from a Konva node after a transformer gesture and bake\n * scale into model dimensions. Returns null when the element kind has no\n * meaningful size to bake (shouldn't happen in practice).\n */\nfunction bakeNodeToAttrs(node: Konva.Node, element: SceneElement): SceneAttrsPatch | null {\n // Snap rotation within 5° of cardinal/diagonal angles.\n const rawRotation = node.rotation()\n const snappedRotation = snapRotation(rawRotation, 5)\n\n const baseNode = {\n x: node.x(),\n y: node.y(),\n width: node.width(),\n height: node.height(),\n scaleX: node.scaleX(),\n scaleY: node.scaleY(),\n rotation: snappedRotation,\n }\n\n switch (element.kind) {\n case 'rect':\n case 'image':\n case 'video':\n case 'group': {\n const baked = bakeRectTransform(baseNode)\n return {\n x: baked.x,\n y: baked.y,\n width: Math.max(MIN_SIZE, baked.width),\n height: Math.max(MIN_SIZE, baked.height),\n rotation: baked.rotation,\n }\n }\n case 'ellipse': {\n // Konva.Ellipse's transformer node is centered (Konva reports x/y as\n // center coords, radiusX/radiusY via width/height halved). We must\n // convert back to model top-left coords.\n const baked = bakeRectTransform(baseNode)\n // After baking, node.x/y for an ellipse is its center because that's\n // how we placed it in ElementNode. Convert to top-left.\n const topLeft = ellipseTopLeftFromCenter({\n x: baked.x,\n y: baked.y,\n // radiusX/radiusY = half of baked width/height\n radiusX: baked.width / 2,\n radiusY: baked.height / 2,\n })\n return {\n x: topLeft.x,\n y: topLeft.y,\n width: Math.max(MIN_SIZE, topLeft.width),\n height: Math.max(MIN_SIZE, topLeft.height),\n rotation: baked.rotation,\n }\n }\n case 'line': {\n const points = (node as Konva.Line).points()\n const baked = bakeLineTransform({ ...baseNode, points })\n return {\n x: baked.x,\n y: baked.y,\n rotation: baked.rotation,\n points: baked.points,\n }\n }\n case 'text': {\n const baked = bakeTextTransform({\n ...baseNode,\n fontSize: element.fontSize,\n })\n return {\n x: baked.x,\n y: baked.y,\n width: Math.max(MIN_SIZE, baked.width),\n rotation: baked.rotation,\n fontSize: Math.max(1, baked.fontSize),\n }\n }\n }\n}\n","/**\n * Grid overlay rendered beneath page content. The whole grid is painted by a\n * SINGLE Konva node — a custom Shape whose `sceneFunc` strokes every grid line\n * in one pass — rather than one Konva.Line per line. At ~hundreds of lines on a\n * page this turns a per-pan-frame reconciliation of hundreds of React/Konva\n * nodes into a single node whose only changing props are the transform; panning\n * no longer churns the scene graph.\n *\n * Grid lines are skipped entirely when they would be closer than 4 screen\n * pixels apart — below that density the grid becomes visual noise rather than\n * guidance (gridVisible density-skip, unchanged).\n *\n * COORDINATE SYSTEM: the lines are authored in document space and wrapped in a\n * Group carrying the SAME (panX, panY, zoom) transform the content layer uses,\n * so the grid tracks the page exactly on pan and zoom. A Konva.Layer cannot\n * live inside a Group, so the transform is applied to an inner Group, not the\n * Layer. The grid is its own Layer (not merged into the content Layer) so the\n * content draws on top without per-frame z-ordering churn.\n *\n * EXPORT EXCLUSION: the Layer carries the name prefix 'overlay:' and the Shape\n * is named 'overlay:grid-shape' so export logic excludes the whole grid from\n * rasterization.\n */\n\nimport { Layer, Group, Shape } from 'react-konva'\nimport type Konva from 'konva'\nimport { gridVisible } from './transform-math'\n\nexport interface GridLayerProps {\n /** Page width in document px. */\n pageWidth: number\n /** Page height in document px. */\n pageHeight: number\n /** Document px between grid lines. */\n gridSize: number\n /** Screen px per document px. */\n zoom: number\n /** Horizontal pan offset in screen px (content Group x). */\n panX: number\n /** Vertical pan offset in screen px (content Group y). */\n panY: number\n /** Grid line color. */\n color?: string\n /** Grid line opacity (0–1). */\n opacity?: number\n}\n\n/** Document-space x positions of every vertical grid line on the page. Pure so\n * the single-Shape sceneFunc and tests share one definition (no drift). */\nexport function gridVerticalLines(pageWidth: number, gridSize: number): number[] {\n const out: number[] = []\n if (gridSize <= 0) return out\n for (let x = gridSize; x < pageWidth; x += gridSize) out.push(x)\n return out\n}\n\n/** Document-space y positions of every horizontal grid line on the page. */\nexport function gridHorizontalLines(pageHeight: number, gridSize: number): number[] {\n const out: number[] = []\n if (gridSize <= 0) return out\n for (let y = gridSize; y < pageHeight; y += gridSize) out.push(y)\n return out\n}\n\nexport function GridLayer({\n pageWidth,\n pageHeight,\n gridSize,\n zoom,\n panX,\n panY,\n color = '#c0c0c0',\n opacity = 0.5,\n}: GridLayerProps) {\n // Skip rendering when lines would be denser than 4 screen px.\n if (!gridVisible(gridSize, zoom, 4)) return null\n\n const verticals = gridVerticalLines(pageWidth, gridSize)\n const horizontals = gridHorizontalLines(pageHeight, gridSize)\n\n // sceneFunc strokes all lines in document space; the parent Group transform\n // maps them to screen, so line geometry is zoom-independent. strokeWidth is\n // 1/zoom so the line stays 1 screen px after the Group's `scale(zoom)`.\n const sceneFunc = (ctx: Konva.Context, shape: Konva.Shape) => {\n ctx.beginPath()\n for (const x of verticals) {\n ctx.moveTo(x, 0)\n ctx.lineTo(x, pageHeight)\n }\n for (const y of horizontals) {\n ctx.moveTo(0, y)\n ctx.lineTo(pageWidth, y)\n }\n ctx.setAttr('strokeStyle', color)\n ctx.setAttr('lineWidth', 1 / zoom)\n ctx.stroke()\n // No fillStrokeShape — geometry is hairlines, not a fillable path; calling\n // it would close/fill the path. Stroke directly to keep crisp 1px lines.\n void shape\n }\n\n return (\n <Layer name=\"overlay:grid\" listening={false}>\n <Group x={panX} y={panY} scaleX={zoom} scaleY={zoom}>\n <Shape\n name=\"overlay:grid-shape\"\n sceneFunc={sceneFunc}\n stroke={color}\n strokeWidth={1 / zoom}\n opacity={opacity}\n listening={false}\n perfectDrawEnabled={false}\n />\n </Group>\n </Layer>\n )\n}\n","/**\n * Active snap guides rendered as full-page-extent lines during drag gestures.\n * Renders into a dedicated Konva.Layer (name 'overlay:snap') so export logic\n * can exclude it.\n *\n * Guide line colors differ by kind so users can distinguish grid snaps (faint)\n * from element-edge/center snaps (accent) from saved ruler guides (blue).\n */\n\nimport { Layer, Line } from 'react-konva'\nimport type { SnapTarget, SnapTargetKind } from '../contracts'\nimport { lightTheme, type CanvasRenderPalette } from '../../theme/theme'\n\nexport interface SnapGuidesOverlayProps {\n /** Page dimensions in document px. */\n pageWidth: number\n pageHeight: number\n /** Active vertical guide, or null when not snapping. */\n activeVertical: SnapTarget | null\n /** Active horizontal guide, or null when not snapping. */\n activeHorizontal: SnapTarget | null\n /** Screen px per document px — used to compute 1-px-screen stroke widths. */\n zoom: number\n /** Theme render palette. Omitted → light defaults (byte-identical history). */\n render?: CanvasRenderPalette\n}\n\nfunction kindColors(render: CanvasRenderPalette): Record<SnapTargetKind, string> {\n return {\n 'grid': render.snapGrid,\n 'guide': render.snapGuide,\n 'page-edge': render.snapPage,\n 'page-center': render.snapPage,\n 'element-edge': render.snapElement,\n 'element-center': render.snapElement,\n }\n}\n\nexport function SnapGuidesOverlay({\n pageWidth,\n pageHeight,\n activeVertical,\n activeHorizontal,\n zoom,\n render = lightTheme.canvasRender,\n}: SnapGuidesOverlayProps) {\n if (!activeVertical && !activeHorizontal) return null\n\n const KIND_COLOR = kindColors(render)\n const strokeWidth = 1 / zoom\n\n return (\n <Layer name=\"overlay:snap\" listening={false}>\n {activeVertical && (\n <Line\n name=\"overlay:snap-vertical\"\n points={[activeVertical.position, -99999, activeVertical.position, 99999]}\n stroke={KIND_COLOR[activeVertical.kind]}\n strokeWidth={strokeWidth}\n dash={[4 / zoom, 3 / zoom]}\n listening={false}\n perfectDrawEnabled={false}\n />\n )}\n {activeHorizontal && (\n <Line\n name=\"overlay:snap-horizontal\"\n points={[-99999, activeHorizontal.position, 99999, activeHorizontal.position]}\n stroke={KIND_COLOR[activeHorizontal.kind]}\n strokeWidth={strokeWidth}\n dash={[4 / zoom, 3 / zoom]}\n listening={false}\n perfectDrawEnabled={false}\n />\n )}\n </Layer>\n )\n}\n","/**\n * Inline text editor: a positioned <textarea> that appears over a text element\n * on double-click, mirroring its font properties at the current zoom. The\n * parent Workspace mounts this when `editingElementId` is set and unmounts it\n * on commit/cancel.\n *\n * V1 simplification: rotation is NOT applied to the textarea — rotated text\n * elements are edited in a non-rotated overlay at the element's AABB origin.\n * The textarea stays axis-aligned to avoid browser textarea rotation bugs.\n * Document the intent: a v2 pass may add a CSS transform to align with rotation.\n *\n * Commit: Meta+Enter or blur → emits `onCommit(newText)`.\n * Cancel: Escape → emits `onCancel()` and restores pre-edit text.\n */\n\nimport { useEffect, useRef } from 'react'\nimport { computeTextOverlayPosition } from './transform-math'\nimport type { TextElement } from '../../design-canvas/model'\n\nexport interface InlineTextEditorProps {\n element: TextElement\n zoom: number\n panX: number\n panY: number\n onCommit(text: string): void\n onCancel(): void\n}\n\nexport function InlineTextEditor({\n element,\n zoom,\n panX,\n panY,\n onCommit,\n onCancel,\n}: InlineTextEditorProps) {\n const ref = useRef<HTMLTextAreaElement>(null)\n\n const pos = computeTextOverlayPosition({\n elementX: element.x,\n elementY: element.y,\n elementWidth: element.width,\n elementHeight: element.fontSize * element.lineHeight * 4, // generous initial height\n zoom,\n panX,\n panY,\n elementFontSize: element.fontSize,\n })\n\n useEffect(() => {\n const el = ref.current\n if (!el) return\n el.focus()\n el.select()\n }, [])\n\n function handleKeyDown(e: React.KeyboardEvent<HTMLTextAreaElement>) {\n if (e.key === 'Escape') {\n e.preventDefault()\n onCancel()\n return\n }\n // Meta+Enter or Ctrl+Enter commits\n if (e.key === 'Enter' && (e.metaKey || e.ctrlKey)) {\n e.preventDefault()\n onCommit(ref.current?.value ?? element.text)\n }\n }\n\n function handleBlur() {\n onCommit(ref.current?.value ?? element.text)\n }\n\n // Map model fontStyle → CSS font-style + font-weight\n const fontWeight = element.fontStyle.includes('bold') ? 'bold' : 'normal'\n const fontStyle = element.fontStyle.includes('italic') ? 'italic' : 'normal'\n\n return (\n <textarea\n ref={ref}\n defaultValue={element.text}\n onKeyDown={handleKeyDown}\n onBlur={handleBlur}\n style={{\n position: 'absolute',\n left: pos.left,\n top: pos.top,\n width: pos.width,\n // Height auto-grows via CSS; min so single-line text has room.\n minHeight: pos.fontSize * element.lineHeight * 1.5,\n fontSize: pos.fontSize,\n fontFamily: element.fontFamily,\n fontWeight,\n fontStyle,\n textAlign: element.align,\n lineHeight: element.lineHeight,\n letterSpacing: element.letterSpacing * zoom,\n color: element.fill,\n // Neutral token surface rather than a forced white: a white fill makes\n // light text invisible while editing. The token surface stays legible\n // for any text color and matches the editor chrome.\n background: 'var(--bg-input)',\n border: '2px solid var(--brand-primary)',\n borderRadius: 2,\n padding: 2,\n resize: 'none',\n outline: 'none',\n overflow: 'hidden',\n boxSizing: 'border-box',\n zIndex: 1000,\n // Do NOT apply rotation — see V1 simplification note in module header.\n }}\n aria-label={`Editing text element \"${element.name}\"`}\n />\n )\n}\n","/**\n * Batteries-included composition: DesignCanvas chrome + WorkspaceView sharing\n * one command stack. This is the component products mount.\n *\n * Stack ownership:\n * DesignCanvas (chrome) owns the command stack. WorkspaceView receives that\n * same stack via renderWorkspace(ctx), so every gesture, undo, redo, and\n * layers-panel selection mutation touches exactly one state machine.\n *\n * Thumbnail rendering:\n * Thumbnails are produced imperatively with the Konva JS API (no React tree)\n * on an off-DOM stage at ~96px height. Only geometry + solid-fill shapes are\n * rendered — image nodes are skipped because async loading would require a\n * second pass. Cache key: `${pageId}:${cheapHash(elements)}`. Thumbnail\n * absence is cosmetic; PagesStrip handles a null result gracefully.\n */\n\nimport type { SceneDocument } from '../../design-canvas/model'\nimport type { DesignCanvasProps } from '../contracts'\nimport { DesignCanvas } from './DesignCanvas'\nimport { WorkspaceView } from './Workspace'\n\n// ---------------------------------------------------------------------------\n// Thumbnail cache\n// ---------------------------------------------------------------------------\n\nconst THUMBNAIL_HEIGHT_PX = 96\n\n/** Keyed by `pageId:contentHash`. Evicted only when the cache reaches the\n * hard limit (prevents unbounded growth across long sessions). */\nconst thumbnailCache = new Map<string, string>()\nconst THUMBNAIL_CACHE_LIMIT = 200\n\nfunction evictIfNeeded(): void {\n if (thumbnailCache.size < THUMBNAIL_CACHE_LIMIT) return\n // Drop the oldest 20 % when we hit the ceiling.\n const toDrop = Math.floor(THUMBNAIL_CACHE_LIMIT * 0.2)\n let dropped = 0\n for (const key of thumbnailCache.keys()) {\n if (dropped >= toDrop) break\n thumbnailCache.delete(key)\n dropped++\n }\n}\n\n/** Fast, non-cryptographic hash for cache-key generation. Not collision-free —\n * false hits produce a stale thumbnail (cosmetic only). */\nfunction cheapHash(value: unknown): string {\n const s = JSON.stringify(value) ?? ''\n let h = 0x811c9dc5\n for (let i = 0; i < s.length; i++) {\n h ^= s.charCodeAt(i)\n // imul handles 32-bit overflow correctly\n h = Math.imul(h, 0x01000193)\n }\n return (h >>> 0).toString(36)\n}\n\n/** Render a single page to a ~96px-tall data URL using the Konva JS API. The\n * render is synchronous (no image loading); only geometry + solid fills are\n * drawn, which is sufficient for thumbnail use.\n *\n * Returns null when Konva is unavailable (SSR / test environments without\n * a canvas implementation) or on any render failure — callers must treat\n * null as \"no thumbnail yet\" rather than an error. */\nasync function renderPageThumbnail(page: SceneDocument['pages'][number]): Promise<string | null> {\n const cacheKey = `${page.id}:${cheapHash(page.elements)}`\n const cached = thumbnailCache.get(cacheKey)\n if (cached !== undefined) return cached\n\n // Lazily import Konva so this file compiles in SSR bundles.\n let Konva: typeof import('konva').default\n try {\n const mod = await import('konva')\n Konva = mod.default\n } catch {\n return null\n }\n\n const aspectRatio = page.width > 0 ? page.width / page.height : 1\n const thumbH = THUMBNAIL_HEIGHT_PX\n const thumbW = Math.round(thumbH * aspectRatio)\n const scale = page.height > 0 ? thumbH / page.height : 1\n\n let stage: InstanceType<typeof Konva.Stage> | null = null\n try {\n const container = globalThis.document?.createElement('div')\n if (!container) return null\n container.style.position = 'absolute'\n container.style.left = '-9999px'\n container.style.top = '-9999px'\n globalThis.document.body.appendChild(container)\n\n stage = new Konva.Stage({ container, width: thumbW, height: thumbH })\n const layer = new Konva.Layer()\n stage.add(layer)\n\n // Page background\n layer.add(new Konva.Rect({\n x: 0, y: 0,\n width: thumbW,\n height: thumbH,\n fill: page.background,\n listening: false,\n }))\n\n // Simplified element shapes — geometry + solid fills only; images skipped\n const group = new Konva.Group({ x: 0, y: 0, scaleX: scale, scaleY: scale, listening: false })\n layer.add(group)\n paintElements(Konva, group, page.elements)\n\n const dataUrl = stage.toDataURL({ mimeType: 'image/png', pixelRatio: 1 })\n evictIfNeeded()\n thumbnailCache.set(cacheKey, dataUrl)\n return dataUrl\n } catch {\n return null\n } finally {\n if (stage) {\n stage.destroy()\n const el = stage.container()\n el.parentNode?.removeChild(el)\n }\n }\n}\n\ntype KonvaStatic = typeof import('konva').default\n\nfunction paintElements(\n Konva: KonvaStatic,\n parent: InstanceType<typeof import('konva').default.Group>,\n elements: SceneDocument['pages'][number]['elements'],\n): void {\n for (const el of elements) {\n if (!el.visible) continue\n switch (el.kind) {\n case 'rect':\n parent.add(new Konva.Rect({\n x: el.x, y: el.y,\n width: el.width, height: el.height,\n rotation: el.rotation,\n opacity: el.opacity,\n fill: el.fill ?? undefined,\n cornerRadius: el.cornerRadius ?? 0,\n listening: false,\n }))\n break\n case 'ellipse':\n parent.add(new Konva.Ellipse({\n x: el.x + el.width / 2, y: el.y + el.height / 2,\n radiusX: el.width / 2, radiusY: el.height / 2,\n rotation: el.rotation,\n opacity: el.opacity,\n fill: el.fill ?? undefined,\n listening: false,\n }))\n break\n case 'text':\n parent.add(new Konva.Text({\n x: el.x, y: el.y,\n width: el.width,\n rotation: el.rotation,\n opacity: el.opacity,\n text: el.text,\n fontSize: el.fontSize,\n fontFamily: el.fontFamily,\n fill: el.fill,\n align: el.align,\n listening: false,\n }))\n break\n case 'group': {\n const g = new Konva.Group({\n x: el.x, y: el.y,\n rotation: el.rotation,\n opacity: el.opacity,\n listening: false,\n })\n parent.add(g)\n paintElements(Konva, g, el.children)\n break\n }\n // image and video: skip — async loading not viable in sync thumbnail render\n default:\n break\n }\n }\n}\n\n// ---------------------------------------------------------------------------\n// DesignCanvasEditor\n// ---------------------------------------------------------------------------\n\n/**\n * Mount this component to get the full editor: toolbar, rulers, layers panel,\n * pages strip, zoom controls, and the Konva canvas — all sharing one command\n * stack so undo/redo and selection are coherent across every surface.\n 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