@tanem/react-nprogress 6.0.3 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -116
- package/dist/react-nprogress.cjs +119 -0
- package/dist/react-nprogress.cjs.map +1 -0
- package/dist/react-nprogress.d.cts +25 -0
- package/dist/react-nprogress.d.cts.map +1 -0
- package/dist/react-nprogress.d.mts +25 -0
- package/dist/react-nprogress.d.mts.map +1 -0
- package/dist/react-nprogress.mjs +117 -0
- package/dist/react-nprogress.mjs.map +1 -0
- package/package.json +58 -40
- package/src/NProgress.tsx +13 -0
- package/src/clamp.ts +5 -0
- package/src/createTimeout.ts +35 -0
- package/src/env.d.ts +0 -0
- package/src/increment.ts +17 -0
- package/src/index.tsx +3 -0
- package/src/types.ts +12 -0
- package/src/useNProgress.tsx +121 -0
- package/dist/NProgress.d.ts +0 -8
- package/dist/clamp.d.ts +0 -1
- package/dist/createQueue.d.ts +0 -7
- package/dist/createTimeout.d.ts +0 -4
- package/dist/increment.d.ts +0 -1
- package/dist/index.d.ts +0 -3
- package/dist/index.js +0 -7
- package/dist/react-nprogress.cjs.development.js +0 -297
- package/dist/react-nprogress.cjs.development.js.map +0 -1
- package/dist/react-nprogress.cjs.production.js +0 -2
- package/dist/react-nprogress.cjs.production.js.map +0 -1
- package/dist/react-nprogress.esm.js +0 -293
- package/dist/react-nprogress.esm.js.map +0 -1
- package/dist/react-nprogress.umd.development.js +0 -725
- package/dist/react-nprogress.umd.development.js.map +0 -1
- package/dist/react-nprogress.umd.production.js +0 -2
- package/dist/react-nprogress.umd.production.js.map +0 -1
- package/dist/types.d.ts +0 -6
- package/dist/useEffectOnce.d.ts +0 -2
- package/dist/useGetSetState.d.ts +0 -1
- package/dist/useNProgress.d.ts +0 -6
- package/dist/useUpdateEffect.d.ts +0 -2
- package/dist/withNProgress.d.ts +0 -7
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'use strict';
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var _objectWithoutProperties = require('@babel/runtime/helpers/objectWithoutProperties');
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var _defineProperty = require('@babel/runtime/helpers/defineProperty');
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var _slicedToArray = require('@babel/runtime/helpers/slicedToArray');
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var react = require('react');
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var jsxRuntime = require('react/jsx-runtime');
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var hoistNonReactStatics = require('hoist-non-react-statics');
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var clamp = function clamp(num, lower, upper) {
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num = num <= upper ? num : upper;
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num = num >= lower ? num : lower;
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return num;
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};
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var createQueue = function createQueue() {
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var isRunning = false;
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var pending = [];
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var _next = function next() {
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isRunning = true;
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var cb = pending.shift();
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if (cb) {
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return cb(_next);
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}
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isRunning = false;
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};
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var clear = function clear() {
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isRunning = false;
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pending = [];
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};
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var enqueue = function enqueue(cb) {
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pending.push(cb);
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if (!isRunning && pending.length === 1) {
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_next();
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}
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};
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return {
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clear: clear,
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enqueue: enqueue
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};
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};
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// Uses requestAnimationFrame rather than setTimeout for smoother animation
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// timing. Note that rAF is throttled or paused in background tabs, so progress
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// will stall when the tab is hidden and resume when it regains focus.
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var createTimeout = function createTimeout() {
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var handle;
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var cancel = function cancel() {
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if (handle !== undefined) {
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window.cancelAnimationFrame(handle);
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}
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};
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var schedule = function schedule(callback, delay) {
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cancel();
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var deltaTime;
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var start;
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var _frame = function frame(time) {
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start = start || time;
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deltaTime = time - start;
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if (deltaTime > delay) {
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callback();
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return;
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}
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handle = window.requestAnimationFrame(_frame);
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};
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handle = window.requestAnimationFrame(_frame);
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};
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return {
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cancel: cancel,
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schedule: schedule
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};
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};
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var increment = function increment(progress) {
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var amount = 0;
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if (progress >= 0 && progress < 0.2) {
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amount = 0.1;
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} else if (progress >= 0.2 && progress < 0.5) {
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amount = 0.04;
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} else if (progress >= 0.5 && progress < 0.8) {
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amount = 0.02;
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} else if (progress >= 0.8 && progress < 0.99) {
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amount = 0.005;
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}
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return clamp(progress + amount, 0, 0.994);
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};
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// Hat-tip:
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// https://github.com/streamich/react-use/blob/master/src/useEffectOnce.ts.
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//
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// `react-use` appears to be unmaintained, so moving the required code into
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// this project for now.
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var useEffectOnce = function useEffectOnce(effect) {
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// eslint-disable-next-line react-hooks/exhaustive-deps
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react.useEffect(effect, []);
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};
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function ownKeys$2(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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function _objectSpread$2(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$2(Object(t), true).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$2(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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var incrementParameter = function incrementParameter(num) {
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return ++num % 1000000;
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};
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var useUpdate = function useUpdate() {
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var _useState = react.useState(0),
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_useState2 = _slicedToArray(_useState, 2),
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setState = _useState2[1];
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return react.useCallback(function () {
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return setState(incrementParameter);
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}, []);
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};
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var useGetSetState = function useGetSetState() {
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var initialState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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var update = useUpdate();
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var state = react.useRef(_objectSpread$2({}, initialState));
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var get = react.useCallback(function () {
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return state.current;
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}, []);
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var set = react.useCallback(function (patch) {
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if (!patch) {
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return;
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}
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Object.assign(state.current, patch);
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update();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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return [get, set];
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};
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// Hat-tip:
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// https://github.com/streamich/react-use/blob/master/src/useUpdateEffect.ts.
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//
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// `react-use` appears to be unmaintained, so moving the required code into
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// this project for now.
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var useFirstMountState = function useFirstMountState() {
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var isFirst = react.useRef(true);
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if (isFirst.current) {
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isFirst.current = false;
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return true;
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}
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return isFirst.current;
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};
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var useUpdateEffect = function useUpdateEffect(effect, deps) {
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var isFirstMount = useFirstMountState();
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react.useEffect(function () {
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if (!isFirstMount) {
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return effect();
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, deps);
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};
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function ownKeys$1(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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function _objectSpread$1(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$1(Object(t), true).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$1(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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/* istanbul ignore next */
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var noop = function noop() {
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return undefined;
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};
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// State includes a `sideEffect` callback that bridges imperative queue
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// operations into React's declarative model. Each `setState` stores a callback;
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// `useUpdateEffect` fires it after React commits the update. This lets the
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// queue drive animations and schedule follow-up work without breaking React's
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// rendering lifecycle.
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var initialState = {
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isFinished: true,
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progress: 0,
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sideEffect: noop
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};
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var useNProgress = function useNProgress() {
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var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
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_ref$animationDuratio = _ref.animationDuration,
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animationDuration = _ref$animationDuratio === void 0 ? 200 : _ref$animationDuratio,
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_ref$incrementDuratio = _ref.incrementDuration,
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incrementDuration = _ref$incrementDuratio === void 0 ? 200 : _ref$incrementDuratio,
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_ref$isAnimating = _ref.isAnimating,
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isAnimating = _ref$isAnimating === void 0 ? false : _ref$isAnimating,
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_ref$minimum = _ref.minimum,
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minimum = _ref$minimum === void 0 ? 0.08 : _ref$minimum;
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var _useGetSetState = useGetSetState(initialState),
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_useGetSetState2 = _slicedToArray(_useGetSetState, 2),
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get = _useGetSetState2[0],
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setState = _useGetSetState2[1];
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var queue = react.useRef(null);
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var timeout = react.useRef(null);
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useEffectOnce(function () {
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queue.current = createQueue();
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timeout.current = createTimeout();
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});
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var cleanup = react.useCallback(function () {
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var _timeout$current, _queue$current;
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(_timeout$current = timeout.current) === null || _timeout$current === void 0 || _timeout$current.cancel();
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(_queue$current = queue.current) === null || _queue$current === void 0 || _queue$current.clear();
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}, []);
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var set = react.useCallback(function (n) {
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var _queue$current4;
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n = clamp(n, minimum, 1);
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// Unlike the original nprogress `done()`, completion does not include a
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// random progress jump before animating to 1. This keeps the primitive
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// predictable; consumers can set a higher progress value before stopping
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// the animation if they want that effect.
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if (n === 1) {
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var _queue$current2, _queue$current3;
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cleanup();
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(_queue$current2 = queue.current) === null || _queue$current2 === void 0 || _queue$current2.enqueue(function (next) {
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setState({
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progress: n,
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sideEffect: function sideEffect() {
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var _timeout$current2;
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return (_timeout$current2 = timeout.current) === null || _timeout$current2 === void 0 ? void 0 : _timeout$current2.schedule(next, animationDuration);
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}
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});
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});
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(_queue$current3 = queue.current) === null || _queue$current3 === void 0 || _queue$current3.enqueue(function () {
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setState({
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isFinished: true,
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sideEffect: cleanup
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});
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});
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return;
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}
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(_queue$current4 = queue.current) === null || _queue$current4 === void 0 || _queue$current4.enqueue(function (next) {
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setState({
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isFinished: false,
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progress: n,
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sideEffect: next
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});
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});
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}, [animationDuration, cleanup, minimum, queue, setState, timeout]);
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var trickle = react.useCallback(function () {
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set(increment(get().progress));
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}, [get, set]);
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var start = react.useCallback(function () {
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// the first trickle. Here, the first trickle starts from increment(0) =
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// 0.1, so the bar appears at max(0.1, minimum) rather than exactly
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// `minimum`. The difference is negligible at the default minimum of 0.08.
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var _work = function work() {
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trickle();
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(_timeout$current3 = timeout.current) === null || _timeout$current3 === void 0 || _timeout$current3.schedule(function () {
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_work();
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next();
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});
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};
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_work();
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}, [incrementDuration, queue, timeout, trickle]);
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var sideEffect = get().sideEffect;
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useEffectOnce(function () {
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if (isAnimating) {
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start();
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}
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return cleanup;
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});
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useUpdateEffect(function () {
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get().sideEffect();
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}, [get, sideEffect]);
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useUpdateEffect(function () {
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if (!isAnimating) {
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set(1);
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} else {
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setState(_objectSpread$1(_objectSpread$1({}, initialState), {}, {
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sideEffect: start
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}));
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}
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}, [isAnimating, set, setState, start]);
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return {
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animationDuration: animationDuration,
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isFinished: get().isFinished,
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progress: get().progress
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};
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};
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function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), true).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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function withNProgress(BaseComponent) {
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