@tanem/react-nprogress 6.0.3 → 6.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -101,7 +101,7 @@ render(<Enhanced isAnimating />, document.getElementById('root'))
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  - Next Pages Router: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/next-pages-router) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/next-pages-router)
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  - Original Design: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/original-design) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/original-design)
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  - Plain JS: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/plain-js) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/plain-js)
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- - React Router V6: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/react-router-v6) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/react-router-v6)
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+ - React Router: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/react-router) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/react-router)
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  - Render Props: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/render-props) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/render-props)
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  - UMD Build (Development): [Source](https://github.com/tanem/react-nprogress/tree/master/examples/umd-dev) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/umd-dev)
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  - UMD Build (Production): [Source](https://github.com/tanem/react-nprogress/tree/master/examples/umd-prod) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/umd-prod)
@@ -97,29 +97,26 @@ var useEffectOnce = function useEffectOnce(effect) {
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  function ownKeys$2(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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  function _objectSpread$2(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$2(Object(t), true).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$2(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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- var incrementParameter = function incrementParameter(num) {
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- return ++num % 1000000;
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- };
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  var useUpdate = function useUpdate() {
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- var _useState = react.useState(0),
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- _useState2 = _slicedToArray(_useState, 2),
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- setState = _useState2[1];
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- return react.useCallback(function () {
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- return setState(incrementParameter);
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- }, []);
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+ var _useReducer = react.useReducer(function (num) {
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+ return (num + 1) % 1000000;
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+ }, 0),
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+ _useReducer2 = _slicedToArray(_useReducer, 2),
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+ update = _useReducer2[1];
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+ return update;
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  };
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  var useGetSetState = function useGetSetState() {
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  var initialState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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  var update = useUpdate();
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- var state = react.useRef(_objectSpread$2({}, initialState));
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+ var stateRef = react.useRef(_objectSpread$2({}, initialState));
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  var get = react.useCallback(function () {
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- return state.current;
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+ return stateRef.current;
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  }, []);
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  var set = react.useCallback(function (patch) {
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  if (!patch) {
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  return;
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  }
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- Object.assign(state.current, patch);
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+ Object.assign(stateRef.current, patch);
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  update();
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  // eslint-disable-next-line react-hooks/exhaustive-deps
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  }, []);
@@ -132,12 +129,17 @@ var useGetSetState = function useGetSetState() {
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  // `react-use` appears to be unmaintained, so moving the required code into
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  // this project for now.
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  var useFirstMountState = function useFirstMountState() {
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- var isFirst = react.useRef(true);
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- if (isFirst.current) {
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- isFirst.current = false;
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+ var isFirstRef = react.useRef(true);
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+ // Read and mutated directly during render (rather than in an effect) so
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+ // the first-mount result is available synchronously on the very first
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+ // render, before any effect has run.
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+ /* eslint-disable react-hooks/refs -- intentional, see comment above */
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+ if (isFirstRef.current) {
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+ isFirstRef.current = false;
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  return true;
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  }
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- return isFirst.current;
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+ return isFirstRef.current;
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+ /* eslint-enable react-hooks/refs */
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  };
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  var useUpdateEffect = function useUpdateEffect(effect, deps) {
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  var isFirstMount = useFirstMountState();
@@ -179,37 +181,37 @@ var useNProgress = function useNProgress() {
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  _useGetSetState2 = _slicedToArray(_useGetSetState, 2),
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  get = _useGetSetState2[0],
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  setState = _useGetSetState2[1];
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- var queue = react.useRef(null);
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- var timeout = react.useRef(null);
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+ var queueRef = react.useRef(null);
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+ var timeoutRef = react.useRef(null);
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  useEffectOnce(function () {
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- queue.current = createQueue();
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- timeout.current = createTimeout();
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+ queueRef.current = createQueue();
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+ timeoutRef.current = createTimeout();
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  });
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  var cleanup = react.useCallback(function () {
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- var _timeout$current, _queue$current;
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- (_timeout$current = timeout.current) === null || _timeout$current === void 0 || _timeout$current.cancel();
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- (_queue$current = queue.current) === null || _queue$current === void 0 || _queue$current.clear();
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+ var _timeoutRef$current, _queueRef$current;
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+ (_timeoutRef$current = timeoutRef.current) === null || _timeoutRef$current === void 0 || _timeoutRef$current.cancel();
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+ (_queueRef$current = queueRef.current) === null || _queueRef$current === void 0 || _queueRef$current.clear();
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  }, []);
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  var set = react.useCallback(function (n) {
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- var _queue$current4;
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+ var _queueRef$current4;
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  n = clamp(n, minimum, 1);
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  // Unlike the original nprogress `done()`, completion does not include a
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  // random progress jump before animating to 1. This keeps the primitive
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  // predictable; consumers can set a higher progress value before stopping
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  // the animation if they want that effect.
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  if (n === 1) {
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- var _queue$current2, _queue$current3;
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+ var _queueRef$current2, _queueRef$current3;
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  cleanup();
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- (_queue$current2 = queue.current) === null || _queue$current2 === void 0 || _queue$current2.enqueue(function (next) {
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+ (_queueRef$current2 = queueRef.current) === null || _queueRef$current2 === void 0 || _queueRef$current2.enqueue(function (next) {
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  setState({
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  progress: n,
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  sideEffect: function sideEffect() {
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- var _timeout$current2;
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- return (_timeout$current2 = timeout.current) === null || _timeout$current2 === void 0 ? void 0 : _timeout$current2.schedule(next, animationDuration);
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+ var _timeoutRef$current2;
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+ return (_timeoutRef$current2 = timeoutRef.current) === null || _timeoutRef$current2 === void 0 ? void 0 : _timeoutRef$current2.schedule(next, animationDuration);
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  }
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  });
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  });
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- (_queue$current3 = queue.current) === null || _queue$current3 === void 0 || _queue$current3.enqueue(function () {
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+ (_queueRef$current3 = queueRef.current) === null || _queueRef$current3 === void 0 || _queueRef$current3.enqueue(function () {
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  setState({
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  isFinished: true,
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  sideEffect: cleanup
@@ -217,14 +219,14 @@ var useNProgress = function useNProgress() {
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  });
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  return;
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  }
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- (_queue$current4 = queue.current) === null || _queue$current4 === void 0 || _queue$current4.enqueue(function (next) {
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+ (_queueRef$current4 = queueRef.current) === null || _queueRef$current4 === void 0 || _queueRef$current4.enqueue(function (next) {
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  setState({
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  isFinished: false,
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  progress: n,
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  sideEffect: next
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  });
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  });
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- }, [animationDuration, cleanup, minimum, queue, setState, timeout]);
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+ }, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);
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  var trickle = react.useCallback(function () {
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  set(increment(get().progress));
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  }, [get, set]);
@@ -234,18 +236,18 @@ var useNProgress = function useNProgress() {
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  // 0.1, so the bar appears at max(0.1, minimum) rather than exactly
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  // `minimum`. The difference is negligible at the default minimum of 0.08.
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  var _work = function work() {
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- var _queue$current5;
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+ var _queueRef$current5;
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  trickle();
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- (_queue$current5 = queue.current) === null || _queue$current5 === void 0 || _queue$current5.enqueue(function (next) {
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- var _timeout$current3;
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- (_timeout$current3 = timeout.current) === null || _timeout$current3 === void 0 || _timeout$current3.schedule(function () {
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+ (_queueRef$current5 = queueRef.current) === null || _queueRef$current5 === void 0 || _queueRef$current5.enqueue(function (next) {
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+ var _timeoutRef$current3;
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+ (_timeoutRef$current3 = timeoutRef.current) === null || _timeoutRef$current3 === void 0 || _timeoutRef$current3.schedule(function () {
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  _work();
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  next();
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  }, incrementDuration);
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  });
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  };
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  _work();
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- }, [incrementDuration, queue, timeout, trickle]);
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+ }, [incrementDuration, queueRef, timeoutRef, trickle]);
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  var sideEffect = get().sideEffect;
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  useEffectOnce(function () {
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  if (isAnimating) {
@@ -1 +1 @@
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- {"version":3,"file":"react-nprogress.cjs.development.js","sources":["../compiled/clamp.js","../compiled/createQueue.js","../compiled/createTimeout.js","../compiled/increment.js","../compiled/useEffectOnce.js","../compiled/useGetSetState.js","../compiled/useUpdateEffect.js","../compiled/useNProgress.js","../compiled/NProgress.js","../compiled/withNProgress.js"],"sourcesContent":["export const clamp = (num, lower, upper) => {\n num = num <= upper ? num : upper;\n num = num >= lower ? num : lower;\n return num;\n};\n","export const createQueue = () => {\n let isRunning = false;\n let pending = [];\n const next = () => {\n isRunning = true;\n const cb = pending.shift();\n if (cb) {\n return cb(next);\n }\n isRunning = false;\n };\n const clear = () => {\n isRunning = false;\n pending = [];\n };\n const enqueue = (cb) => {\n pending.push(cb);\n if (!isRunning && pending.length === 1) {\n next();\n }\n };\n return {\n clear,\n enqueue,\n };\n};\n","// Uses requestAnimationFrame rather than setTimeout for smoother animation\n// timing. Note that rAF is throttled or paused in background tabs, so progress\n// will stall when the tab is hidden and resume when it regains focus.\nexport const createTimeout = () => {\n let handle;\n const cancel = () => {\n if (handle !== undefined) {\n window.cancelAnimationFrame(handle);\n }\n };\n const schedule = (callback, delay) => {\n cancel();\n let deltaTime;\n let start;\n const frame = (time) => {\n start = start || time;\n deltaTime = time - start;\n if (deltaTime > delay) {\n callback();\n return;\n }\n handle = window.requestAnimationFrame(frame);\n };\n handle = window.requestAnimationFrame(frame);\n };\n return {\n cancel,\n schedule,\n };\n};\n","import { clamp } from './clamp';\nexport const increment = (progress) => {\n let amount = 0;\n if (progress >= 0 && progress < 0.2) {\n amount = 0.1;\n }\n else if (progress >= 0.2 && progress < 0.5) {\n amount = 0.04;\n }\n else if (progress >= 0.5 && progress < 0.8) {\n amount = 0.02;\n }\n else if (progress >= 0.8 && progress < 0.99) {\n amount = 0.005;\n }\n return clamp(progress + amount, 0, 0.994);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useEffectOnce.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect } from 'react';\nexport const useEffectOnce = (effect) => {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(effect, []);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useGetSetState.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useCallback, useRef, useState } from 'react';\nconst incrementParameter = (num) => ++num % 1_000_000;\nconst useUpdate = () => {\n const [, setState] = useState(0);\n return useCallback(() => setState(incrementParameter), []);\n};\nexport const useGetSetState = (\n/* istanbul ignore next */\ninitialState = {}) => {\n const update = useUpdate();\n const state = useRef({ ...initialState });\n const get = useCallback(() => state.current, []);\n const set = useCallback((patch) => {\n if (!patch) {\n return;\n }\n Object.assign(state.current, patch);\n update();\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n return [get, set];\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useUpdateEffect.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect, useRef } from 'react';\nconst useFirstMountState = () => {\n const isFirst = useRef(true);\n if (isFirst.current) {\n isFirst.current = false;\n return true;\n }\n return isFirst.current;\n};\nexport const useUpdateEffect = (effect, deps) => {\n const isFirstMount = useFirstMountState();\n useEffect(() => {\n if (!isFirstMount) {\n return effect();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n","import { useCallback, useRef } from 'react';\nimport { clamp } from './clamp';\nimport { createQueue } from './createQueue';\nimport { createTimeout } from './createTimeout';\nimport { increment } from './increment';\nimport { useEffectOnce } from './useEffectOnce';\nimport { useGetSetState } from './useGetSetState';\nimport { useUpdateEffect } from './useUpdateEffect';\n/* istanbul ignore next */\nconst noop = () => undefined;\n// State includes a `sideEffect` callback that bridges imperative queue\n// operations into React's declarative model. Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queue = useRef(null);\n const timeout = useRef(null);\n useEffectOnce(() => {\n queue.current = createQueue();\n timeout.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeout.current?.cancel();\n queue.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queue.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeout.current?.schedule(next, animationDuration),\n });\n });\n queue.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queue.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queue, setState, timeout]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. The difference is negligible at the default minimum of 0.08.\n const work = () => {\n trickle();\n queue.current?.enqueue((next) => {\n timeout.current?.schedule(() => {\n work();\n next();\n }, incrementDuration);\n });\n };\n work();\n }, [incrementDuration, queue, timeout, trickle]);\n const sideEffect = get().sideEffect;\n useEffectOnce(() => {\n if (isAnimating) {\n start();\n }\n return cleanup;\n });\n useUpdateEffect(() => {\n get().sideEffect();\n }, [get, sideEffect]);\n useUpdateEffect(() => {\n if (!isAnimating) {\n set(1);\n }\n else {\n setState({\n ...initialState,\n sideEffect: start,\n });\n }\n }, [isAnimating, set, setState, start]);\n return {\n animationDuration,\n isFinished: get().isFinished,\n progress: get().progress,\n };\n};\n","import { useNProgress } from './useNProgress';\nexport const NProgress = ({ children, ...restProps }) => {\n const renderProps = useNProgress(restProps);\n return children(renderProps);\n};\n","import { jsx as _jsx } from \"react/jsx-runtime\";\nimport hoistNonReactStatics from 'hoist-non-react-statics';\nimport { useNProgress } from './useNProgress';\nexport function withNProgress(BaseComponent) {\n const WithNProgress = (props) => {\n const hookProps = useNProgress(props);\n return _jsx(BaseComponent, { ...props, ...hookProps });\n };\n hoistNonReactStatics(WithNProgress, BaseComponent);\n return 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Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queueRef = useRef(null);\n const timeoutRef = useRef(null);\n useEffectOnce(() => {\n queueRef.current = createQueue();\n timeoutRef.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeoutRef.current?.cancel();\n queueRef.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queueRef.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeoutRef.current?.schedule(next, animationDuration),\n });\n });\n queueRef.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queueRef.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. 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@@ -1,2 +1,2 @@
1
- "use strict";var e=require("@babel/runtime/helpers/objectWithoutProperties"),r=require("@babel/runtime/helpers/defineProperty"),t=require("@babel/runtime/helpers/slicedToArray"),n=require("react"),i=require("react/jsx-runtime"),c=require("hoist-non-react-statics"),u=function(e,r,t){return e=(e=e<=t?e:t)>=r?e:r},o=function(e){n.useEffect(e,[])};function s(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}var f=function(e){return++e%1e6},a=function(){var e,i,c=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},u=(e=n.useState(0),i=t(e,2)[1],n.useCallback(function(){return i(f)},[])),o=n.useRef(function(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?s(Object(n),!0).forEach(function(t){r(e,t,n[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):s(Object(n)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(n,r))})}return e}({},c));return[n.useCallback(function(){return o.current},[]),n.useCallback(function(e){e&&(Object.assign(o.current,e),u())},[])]},l=function(e,r){var t,i=(t=n.useRef(!0)).current?(t.current=!1,!0):t.current;n.useEffect(function(){if(!i)return e()},r)};function p(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}function b(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?p(Object(n),!0).forEach(function(t){r(e,t,n[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):p(Object(n)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(n,r))})}return e}var O={isFinished:!0,progress:0,sideEffect:function(){}},v=function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},r=e.animationDuration,i=void 0===r?200:r,c=e.incrementDuration,s=void 0===c?200:c,f=e.isAnimating,p=void 0!==f&&f,v=e.minimum,d=void 0===v?.08:v,j=a(O),g=t(j,2),y=g[0],h=g[1],P=n.useRef(null),m=n.useRef(null);o(function(){var e,r,t,n,i;P.current=(e=!1,r=[],t=function(){e=!0;var n=r.shift();if(n)return n(t);e=!1},{clear:function(){e=!1,r=[]},enqueue:function(n){r.push(n),e||1!==r.length||t()}}),m.current={cancel:i=function(){void 0!==n&&window.cancelAnimationFrame(n)},schedule:function(e,r){var t;i();var c=function(i){i-(t=t||i)>r?e():n=window.requestAnimationFrame(c)};n=window.requestAnimationFrame(c)}}});var w=n.useCallback(function(){var e,r;null===(e=m.current)||void 0===e||e.cancel(),null===(r=P.current)||void 0===r||r.clear()},[]),D=n.useCallback(function(e){var r,t,n;if(1===(e=u(e,d,1)))return w(),null===(t=P.current)||void 0===t||t.enqueue(function(r){h({progress:e,sideEffect:function(){var e;return null===(e=m.current)||void 0===e?void 0:e.schedule(r,i)}})}),void(null===(n=P.current)||void 0===n||n.enqueue(function(){h({isFinished:!0,sideEffect:w})}));null===(r=P.current)||void 0===r||r.enqueue(function(r){h({isFinished:!1,progress:e,sideEffect:r})})},[i,w,d,P,h,m]),E=n.useCallback(function(){var e,r;D((e=y().progress,r=0,e>=0&&e<.2?r=.1:e>=.2&&e<.5?r=.04:e>=.5&&e<.8?r=.02:e>=.8&&e<.99&&(r=.005),u(e+r,0,.994)))},[y,D]),q=n.useCallback(function(){var e=function(){var r;E(),null===(r=P.current)||void 0===r||r.enqueue(function(r){var t;null===(t=m.current)||void 0===t||t.schedule(function(){e(),r()},s)})};e()},[s,P,m,E]),k=y().sideEffect;return o(function(){return p&&q(),w}),l(function(){y().sideEffect()},[y,k]),l(function(){p?h(b(b({},O),{},{sideEffect:q})):D(1)},[p,D,h,q]),{animationDuration:i,isFinished:y().isFinished,progress:y().progress}},d=["children"];function j(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}function g(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?j(Object(n),!0).forEach(function(t){r(e,t,n[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):j(Object(n)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(n,r))})}return e}exports.NProgress=function(r){var t=r.children,n=e(r,d);return t(v(n))},exports.useNProgress=v,exports.withNProgress=function(e){var r=function(r){var t=v(r);return i.jsx(e,g(g({},r),t))};return c(r,e),r};
1
+ "use strict";var e=require("@babel/runtime/helpers/objectWithoutProperties"),r=require("@babel/runtime/helpers/defineProperty"),t=require("@babel/runtime/helpers/slicedToArray"),n=require("react"),i=require("react/jsx-runtime"),c=require("hoist-non-react-statics"),u=function(e,r,t){return e=(e=e<=t?e:t)>=r?e:r},o=function(e){n.useEffect(e,[])};function s(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}var f=function(){var e,i=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},c=(e=n.useReducer(function(e){return(e+1)%1e6},0),t(e,2)[1]),u=n.useRef(function(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?s(Object(n),!0).forEach(function(t){r(e,t,n[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):s(Object(n)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(n,r))})}return e}({},i));return[n.useCallback(function(){return u.current},[]),n.useCallback(function(e){e&&(Object.assign(u.current,e),c())},[])]},a=function(e,r){var t,i=(t=n.useRef(!0)).current?(t.current=!1,!0):t.current;n.useEffect(function(){if(!i)return e()},r)};function l(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}function p(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?l(Object(n),!0).forEach(function(t){r(e,t,n[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):l(Object(n)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(n,r))})}return e}var b={isFinished:!0,progress:0,sideEffect:function(){}},O=function(){var e=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{},r=e.animationDuration,i=void 0===r?200:r,c=e.incrementDuration,s=void 0===c?200:c,l=e.isAnimating,O=void 0!==l&&l,v=e.minimum,d=void 0===v?.08:v,j=f(b),g=t(j,2),y=g[0],h=g[1],P=n.useRef(null),m=n.useRef(null);o(function(){var e,r,t,n,i;P.current=(e=!1,r=[],t=function(){e=!0;var n=r.shift();if(n)return n(t);e=!1},{clear:function(){e=!1,r=[]},enqueue:function(n){r.push(n),e||1!==r.length||t()}}),m.current={cancel:i=function(){void 0!==n&&window.cancelAnimationFrame(n)},schedule:function(e,r){var t;i();var c=function(i){i-(t=t||i)>r?e():n=window.requestAnimationFrame(c)};n=window.requestAnimationFrame(c)}}});var w=n.useCallback(function(){var e,r;null===(e=m.current)||void 0===e||e.cancel(),null===(r=P.current)||void 0===r||r.clear()},[]),D=n.useCallback(function(e){var r,t,n;if(1===(e=u(e,d,1)))return w(),null===(t=P.current)||void 0===t||t.enqueue(function(r){h({progress:e,sideEffect:function(){var e;return null===(e=m.current)||void 0===e?void 0:e.schedule(r,i)}})}),void(null===(n=P.current)||void 0===n||n.enqueue(function(){h({isFinished:!0,sideEffect:w})}));null===(r=P.current)||void 0===r||r.enqueue(function(r){h({isFinished:!1,progress:e,sideEffect:r})})},[i,w,d,P,h,m]),E=n.useCallback(function(){var e,r;D((e=y().progress,r=0,e>=0&&e<.2?r=.1:e>=.2&&e<.5?r=.04:e>=.5&&e<.8?r=.02:e>=.8&&e<.99&&(r=.005),u(e+r,0,.994)))},[y,D]),q=n.useCallback(function(){var e=function(){var r;E(),null===(r=P.current)||void 0===r||r.enqueue(function(r){var t;null===(t=m.current)||void 0===t||t.schedule(function(){e(),r()},s)})};e()},[s,P,m,E]),k=y().sideEffect;return o(function(){return O&&q(),w}),a(function(){y().sideEffect()},[y,k]),a(function(){O?h(p(p({},b),{},{sideEffect:q})):D(1)},[O,D,h,q]),{animationDuration:i,isFinished:y().isFinished,progress:y().progress}},v=["children"];function d(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}function j(e){for(var t=1;t<arguments.length;t++){var n=null!=arguments[t]?arguments[t]:{};t%2?d(Object(n),!0).forEach(function(t){r(e,t,n[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(n)):d(Object(n)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(n,r))})}return e}exports.NProgress=function(r){var t=r.children,n=e(r,v);return t(O(n))},exports.useNProgress=O,exports.withNProgress=function(e){var r=function(r){var t=O(r);return i.jsx(e,j(j({},r),t))};return c(r,e),r};
2
2
  //# sourceMappingURL=react-nprogress.cjs.production.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"react-nprogress.cjs.production.js","sources":["../compiled/clamp.js","../compiled/useEffectOnce.js","../compiled/useGetSetState.js","../compiled/useUpdateEffect.js","../compiled/useNProgress.js","../compiled/createQueue.js","../compiled/createTimeout.js","../compiled/increment.js","../compiled/NProgress.js","../compiled/withNProgress.js"],"sourcesContent":["export const clamp = (num, lower, upper) => {\n num = num <= upper ? num : upper;\n num = num >= lower ? num : lower;\n return num;\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useEffectOnce.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect } from 'react';\nexport const useEffectOnce = (effect) => {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(effect, []);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useGetSetState.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useCallback, useRef, useState } from 'react';\nconst incrementParameter = (num) => ++num % 1_000_000;\nconst useUpdate = () => {\n const [, setState] = useState(0);\n return useCallback(() => setState(incrementParameter), []);\n};\nexport const useGetSetState = (\n/* istanbul ignore next */\ninitialState = {}) => {\n const update = useUpdate();\n const state = useRef({ ...initialState });\n const get = useCallback(() => state.current, []);\n const set = useCallback((patch) => {\n if (!patch) {\n return;\n }\n Object.assign(state.current, patch);\n update();\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n return [get, set];\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useUpdateEffect.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect, useRef } from 'react';\nconst useFirstMountState = () => {\n const isFirst = useRef(true);\n if (isFirst.current) {\n isFirst.current = false;\n return true;\n }\n return isFirst.current;\n};\nexport const useUpdateEffect = (effect, deps) => {\n const isFirstMount = useFirstMountState();\n useEffect(() => {\n if (!isFirstMount) {\n return effect();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n","import { useCallback, useRef } from 'react';\nimport { clamp } from './clamp';\nimport { createQueue } from './createQueue';\nimport { createTimeout } from './createTimeout';\nimport { increment } from './increment';\nimport { useEffectOnce } from './useEffectOnce';\nimport { useGetSetState } from './useGetSetState';\nimport { useUpdateEffect } from './useUpdateEffect';\n/* istanbul ignore next */\nconst noop = () => undefined;\n// State includes a `sideEffect` callback that bridges imperative queue\n// operations into React's declarative model. Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queue = useRef(null);\n const timeout = useRef(null);\n useEffectOnce(() => {\n queue.current = createQueue();\n timeout.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeout.current?.cancel();\n queue.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queue.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeout.current?.schedule(next, animationDuration),\n });\n });\n queue.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queue.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queue, setState, timeout]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. The difference is negligible at the default minimum of 0.08.\n const work = () => {\n trickle();\n queue.current?.enqueue((next) => {\n timeout.current?.schedule(() => {\n work();\n next();\n }, incrementDuration);\n });\n };\n work();\n }, [incrementDuration, queue, timeout, trickle]);\n const sideEffect = get().sideEffect;\n useEffectOnce(() => {\n if (isAnimating) {\n start();\n }\n return cleanup;\n });\n useUpdateEffect(() => {\n get().sideEffect();\n }, [get, sideEffect]);\n useUpdateEffect(() => {\n if (!isAnimating) {\n set(1);\n }\n else {\n setState({\n ...initialState,\n sideEffect: start,\n });\n }\n }, [isAnimating, set, setState, start]);\n return {\n animationDuration,\n isFinished: get().isFinished,\n progress: get().progress,\n };\n};\n","export const createQueue = () => {\n let isRunning = false;\n let pending = [];\n const next = () => {\n isRunning = true;\n const cb = pending.shift();\n if (cb) {\n return cb(next);\n }\n isRunning = false;\n };\n const clear = () => {\n isRunning = false;\n pending = [];\n };\n const enqueue = (cb) => {\n pending.push(cb);\n if (!isRunning && pending.length === 1) {\n next();\n }\n };\n return {\n clear,\n enqueue,\n };\n};\n","// Uses requestAnimationFrame rather than setTimeout for smoother animation\n// timing. 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Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queueRef = useRef(null);\n const timeoutRef = useRef(null);\n useEffectOnce(() => {\n queueRef.current = createQueue();\n timeoutRef.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeoutRef.current?.cancel();\n queueRef.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queueRef.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeoutRef.current?.schedule(next, animationDuration),\n });\n });\n queueRef.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queueRef.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. The difference is negligible at the default minimum of 0.08.\n const work = () => {\n trickle();\n queueRef.current?.enqueue((next) => {\n timeoutRef.current?.schedule(() => {\n work();\n next();\n }, incrementDuration);\n });\n };\n work();\n }, [incrementDuration, queueRef, timeoutRef, trickle]);\n const sideEffect = get().sideEffect;\n useEffectOnce(() => {\n if (isAnimating) {\n start();\n }\n return cleanup;\n });\n useUpdateEffect(() => {\n get().sideEffect();\n }, [get, sideEffect]);\n useUpdateEffect(() => {\n if (!isAnimating) {\n set(1);\n }\n else {\n setState({\n ...initialState,\n sideEffect: start,\n });\n }\n }, [isAnimating, set, setState, start]);\n return {\n animationDuration,\n isFinished: get().isFinished,\n progress: get().progress,\n };\n};\n","export const createQueue = () => {\n let isRunning = false;\n let pending = [];\n const next = () => {\n isRunning = true;\n const cb = pending.shift();\n if (cb) {\n return cb(next);\n }\n isRunning = false;\n };\n const clear = () => {\n isRunning = false;\n pending = [];\n };\n const enqueue = (cb) => {\n pending.push(cb);\n if (!isRunning && pending.length === 1) {\n next();\n }\n };\n return {\n clear,\n enqueue,\n };\n};\n","// Uses requestAnimationFrame rather than setTimeout for smoother animation\n// timing. Note that rAF is throttled or paused in background tabs, so progress\n// will stall when the tab is hidden and resume when it regains focus.\nexport const createTimeout = () => {\n let handle;\n const cancel = () => {\n if (handle !== undefined) {\n window.cancelAnimationFrame(handle);\n }\n };\n const schedule = (callback, delay) => {\n cancel();\n let deltaTime;\n let start;\n const frame = (time) => {\n start = start || time;\n deltaTime = time - start;\n if (deltaTime > delay) {\n callback();\n return;\n }\n handle = window.requestAnimationFrame(frame);\n };\n handle = window.requestAnimationFrame(frame);\n };\n return {\n cancel,\n schedule,\n };\n};\n","import { clamp } from './clamp';\nexport const increment = (progress) => {\n let amount = 0;\n if (progress >= 0 && progress < 0.2) {\n amount = 0.1;\n }\n else if (progress >= 0.2 && progress < 0.5) {\n amount = 0.04;\n }\n else if (progress >= 0.5 && progress < 0.8) {\n amount = 0.02;\n }\n else if (progress >= 0.8 && progress < 0.99) {\n amount = 0.005;\n }\n return clamp(progress + amount, 0, 0.994);\n};\n","import { useNProgress } from './useNProgress';\nexport const NProgress = ({ children, ...restProps }) => {\n const renderProps = useNProgress(restProps);\n return children(renderProps);\n};\n","import { jsx as _jsx } from \"react/jsx-runtime\";\nimport hoistNonReactStatics from 'hoist-non-react-statics';\nimport { useNProgress } from './useNProgress';\nexport function withNProgress(BaseComponent) {\n const WithNProgress = (props) => {\n const hookProps = useNProgress(props);\n return _jsx(BaseComponent, { ...props, ...hookProps });\n };\n hoistNonReactStatics(WithNProgress, BaseComponent);\n return 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@@ -1,7 +1,7 @@
1
1
  import _objectWithoutProperties from '@babel/runtime/helpers/objectWithoutProperties';
2
2
  import _defineProperty from '@babel/runtime/helpers/defineProperty';
3
3
  import _slicedToArray from '@babel/runtime/helpers/slicedToArray';
4
- import { useEffect, useRef, useCallback, useState } from 'react';
4
+ import { useEffect, useRef, useCallback, useReducer } from 'react';
5
5
  import { jsx } from 'react/jsx-runtime';
6
6
  import hoistNonReactStatics from 'hoist-non-react-statics';
7
7
 
@@ -95,29 +95,26 @@ var useEffectOnce = function useEffectOnce(effect) {
95
95
 
96
96
  function ownKeys$2(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
97
97
  function _objectSpread$2(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$2(Object(t), true).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$2(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
98
- var incrementParameter = function incrementParameter(num) {
99
- return ++num % 1000000;
100
- };
101
98
  var useUpdate = function useUpdate() {
102
- var _useState = useState(0),
103
- _useState2 = _slicedToArray(_useState, 2),
104
- setState = _useState2[1];
105
- return useCallback(function () {
106
- return setState(incrementParameter);
107
- }, []);
99
+ var _useReducer = useReducer(function (num) {
100
+ return (num + 1) % 1000000;
101
+ }, 0),
102
+ _useReducer2 = _slicedToArray(_useReducer, 2),
103
+ update = _useReducer2[1];
104
+ return update;
108
105
  };
109
106
  var useGetSetState = function useGetSetState() {
110
107
  var initialState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
111
108
  var update = useUpdate();
112
- var state = useRef(_objectSpread$2({}, initialState));
109
+ var stateRef = useRef(_objectSpread$2({}, initialState));
113
110
  var get = useCallback(function () {
114
- return state.current;
111
+ return stateRef.current;
115
112
  }, []);
116
113
  var set = useCallback(function (patch) {
117
114
  if (!patch) {
118
115
  return;
119
116
  }
120
- Object.assign(state.current, patch);
117
+ Object.assign(stateRef.current, patch);
121
118
  update();
122
119
  // eslint-disable-next-line react-hooks/exhaustive-deps
123
120
  }, []);
@@ -130,12 +127,17 @@ var useGetSetState = function useGetSetState() {
130
127
  // `react-use` appears to be unmaintained, so moving the required code into
131
128
  // this project for now.
132
129
  var useFirstMountState = function useFirstMountState() {
133
- var isFirst = useRef(true);
134
- if (isFirst.current) {
135
- isFirst.current = false;
130
+ var isFirstRef = useRef(true);
131
+ // Read and mutated directly during render (rather than in an effect) so
132
+ // the first-mount result is available synchronously on the very first
133
+ // render, before any effect has run.
134
+ /* eslint-disable react-hooks/refs -- intentional, see comment above */
135
+ if (isFirstRef.current) {
136
+ isFirstRef.current = false;
136
137
  return true;
137
138
  }
138
- return isFirst.current;
139
+ return isFirstRef.current;
140
+ /* eslint-enable react-hooks/refs */
139
141
  };
140
142
  var useUpdateEffect = function useUpdateEffect(effect, deps) {
141
143
  var isFirstMount = useFirstMountState();
@@ -177,37 +179,37 @@ var useNProgress = function useNProgress() {
177
179
  _useGetSetState2 = _slicedToArray(_useGetSetState, 2),
178
180
  get = _useGetSetState2[0],
179
181
  setState = _useGetSetState2[1];
180
- var queue = useRef(null);
181
- var timeout = useRef(null);
182
+ var queueRef = useRef(null);
183
+ var timeoutRef = useRef(null);
182
184
  useEffectOnce(function () {
183
- queue.current = createQueue();
184
- timeout.current = createTimeout();
185
+ queueRef.current = createQueue();
186
+ timeoutRef.current = createTimeout();
185
187
  });
186
188
  var cleanup = useCallback(function () {
187
- var _timeout$current, _queue$current;
188
- (_timeout$current = timeout.current) === null || _timeout$current === void 0 || _timeout$current.cancel();
189
- (_queue$current = queue.current) === null || _queue$current === void 0 || _queue$current.clear();
189
+ var _timeoutRef$current, _queueRef$current;
190
+ (_timeoutRef$current = timeoutRef.current) === null || _timeoutRef$current === void 0 || _timeoutRef$current.cancel();
191
+ (_queueRef$current = queueRef.current) === null || _queueRef$current === void 0 || _queueRef$current.clear();
190
192
  }, []);
191
193
  var set = useCallback(function (n) {
192
- var _queue$current4;
194
+ var _queueRef$current4;
193
195
  n = clamp(n, minimum, 1);
194
196
  // Unlike the original nprogress `done()`, completion does not include a
195
197
  // random progress jump before animating to 1. This keeps the primitive
196
198
  // predictable; consumers can set a higher progress value before stopping
197
199
  // the animation if they want that effect.
198
200
  if (n === 1) {
199
- var _queue$current2, _queue$current3;
201
+ var _queueRef$current2, _queueRef$current3;
200
202
  cleanup();
201
- (_queue$current2 = queue.current) === null || _queue$current2 === void 0 || _queue$current2.enqueue(function (next) {
203
+ (_queueRef$current2 = queueRef.current) === null || _queueRef$current2 === void 0 || _queueRef$current2.enqueue(function (next) {
202
204
  setState({
203
205
  progress: n,
204
206
  sideEffect: function sideEffect() {
205
- var _timeout$current2;
206
- return (_timeout$current2 = timeout.current) === null || _timeout$current2 === void 0 ? void 0 : _timeout$current2.schedule(next, animationDuration);
207
+ var _timeoutRef$current2;
208
+ return (_timeoutRef$current2 = timeoutRef.current) === null || _timeoutRef$current2 === void 0 ? void 0 : _timeoutRef$current2.schedule(next, animationDuration);
207
209
  }
208
210
  });
209
211
  });
210
- (_queue$current3 = queue.current) === null || _queue$current3 === void 0 || _queue$current3.enqueue(function () {
212
+ (_queueRef$current3 = queueRef.current) === null || _queueRef$current3 === void 0 || _queueRef$current3.enqueue(function () {
211
213
  setState({
212
214
  isFinished: true,
213
215
  sideEffect: cleanup
@@ -215,14 +217,14 @@ var useNProgress = function useNProgress() {
215
217
  });
216
218
  return;
217
219
  }
218
- (_queue$current4 = queue.current) === null || _queue$current4 === void 0 || _queue$current4.enqueue(function (next) {
220
+ (_queueRef$current4 = queueRef.current) === null || _queueRef$current4 === void 0 || _queueRef$current4.enqueue(function (next) {
219
221
  setState({
220
222
  isFinished: false,
221
223
  progress: n,
222
224
  sideEffect: next
223
225
  });
224
226
  });
225
- }, [animationDuration, cleanup, minimum, queue, setState, timeout]);
227
+ }, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);
226
228
  var trickle = useCallback(function () {
227
229
  set(increment(get().progress));
228
230
  }, [get, set]);
@@ -232,18 +234,18 @@ var useNProgress = function useNProgress() {
232
234
  // 0.1, so the bar appears at max(0.1, minimum) rather than exactly
233
235
  // `minimum`. The difference is negligible at the default minimum of 0.08.
234
236
  var _work = function work() {
235
- var _queue$current5;
237
+ var _queueRef$current5;
236
238
  trickle();
237
- (_queue$current5 = queue.current) === null || _queue$current5 === void 0 || _queue$current5.enqueue(function (next) {
238
- var _timeout$current3;
239
- (_timeout$current3 = timeout.current) === null || _timeout$current3 === void 0 || _timeout$current3.schedule(function () {
239
+ (_queueRef$current5 = queueRef.current) === null || _queueRef$current5 === void 0 || _queueRef$current5.enqueue(function (next) {
240
+ var _timeoutRef$current3;
241
+ (_timeoutRef$current3 = timeoutRef.current) === null || _timeoutRef$current3 === void 0 || _timeoutRef$current3.schedule(function () {
240
242
  _work();
241
243
  next();
242
244
  }, incrementDuration);
243
245
  });
244
246
  };
245
247
  _work();
246
- }, [incrementDuration, queue, timeout, trickle]);
248
+ }, [incrementDuration, queueRef, timeoutRef, trickle]);
247
249
  var sideEffect = get().sideEffect;
248
250
  useEffectOnce(function () {
249
251
  if (isAnimating) {