@tanem/react-nprogress 6.0.2 → 6.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/react-nprogress.cjs.development.js +38 -36
- package/dist/react-nprogress.cjs.development.js.map +1 -1
- package/dist/react-nprogress.cjs.production.js +1 -1
- package/dist/react-nprogress.cjs.production.js.map +1 -1
- package/dist/react-nprogress.esm.js +39 -37
- package/dist/react-nprogress.esm.js.map +1 -1
- package/dist/react-nprogress.umd.development.js +38 -36
- package/dist/react-nprogress.umd.development.js.map +1 -1
- package/dist/react-nprogress.umd.production.js +1 -1
- package/dist/react-nprogress.umd.production.js.map +1 -1
- package/package.json +14 -10
package/README.md
CHANGED
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@@ -101,7 +101,7 @@ render(<Enhanced isAnimating />, document.getElementById('root'))
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- Next Pages Router: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/next-pages-router) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/next-pages-router)
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- Original Design: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/original-design) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/original-design)
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- Plain JS: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/plain-js) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/plain-js)
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- React Router
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- React Router: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/react-router) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/react-router)
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- Render Props: [Source](https://github.com/tanem/react-nprogress/tree/master/examples/render-props) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/render-props)
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- UMD Build (Development): [Source](https://github.com/tanem/react-nprogress/tree/master/examples/umd-dev) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/umd-dev)
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- UMD Build (Production): [Source](https://github.com/tanem/react-nprogress/tree/master/examples/umd-prod) | [Sandbox](https://codesandbox.io/p/devbox/github/tanem/react-nprogress/tree/master/examples/umd-prod)
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@@ -97,29 +97,26 @@ var useEffectOnce = function useEffectOnce(effect) {
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function ownKeys$2(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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function _objectSpread$2(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys$2(Object(t), true).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys$2(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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var incrementParameter = function incrementParameter(num) {
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return ++num % 1000000;
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};
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var useUpdate = function useUpdate() {
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var
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var _useReducer = react.useReducer(function (num) {
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return (num + 1) % 1000000;
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}, 0),
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_useReducer2 = _slicedToArray(_useReducer, 2),
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update = _useReducer2[1];
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return update;
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};
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var useGetSetState = function useGetSetState() {
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var initialState = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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var update = useUpdate();
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var
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var stateRef = react.useRef(_objectSpread$2({}, initialState));
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var get = react.useCallback(function () {
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return
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return stateRef.current;
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}, []);
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var set = react.useCallback(function (patch) {
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if (!patch) {
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return;
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}
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Object.assign(
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Object.assign(stateRef.current, patch);
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update();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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@@ -132,12 +129,17 @@ var useGetSetState = function useGetSetState() {
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// `react-use` appears to be unmaintained, so moving the required code into
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// this project for now.
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var useFirstMountState = function useFirstMountState() {
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var
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var isFirstRef = react.useRef(true);
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// Read and mutated directly during render (rather than in an effect) so
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// the first-mount result is available synchronously on the very first
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// render, before any effect has run.
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/* eslint-disable react-hooks/refs -- intentional, see comment above */
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if (isFirstRef.current) {
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isFirstRef.current = false;
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return true;
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}
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return
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return isFirstRef.current;
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/* eslint-enable react-hooks/refs */
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};
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var useUpdateEffect = function useUpdateEffect(effect, deps) {
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var isFirstMount = useFirstMountState();
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@@ -179,37 +181,37 @@ var useNProgress = function useNProgress() {
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_useGetSetState2 = _slicedToArray(_useGetSetState, 2),
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get = _useGetSetState2[0],
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setState = _useGetSetState2[1];
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var
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var
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var queueRef = react.useRef(null);
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var timeoutRef = react.useRef(null);
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useEffectOnce(function () {
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queueRef.current = createQueue();
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timeoutRef.current = createTimeout();
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});
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var cleanup = react.useCallback(function () {
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var _timeoutRef$current, _queueRef$current;
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(_timeoutRef$current = timeoutRef.current) === null || _timeoutRef$current === void 0 || _timeoutRef$current.cancel();
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(_queueRef$current = queueRef.current) === null || _queueRef$current === void 0 || _queueRef$current.clear();
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}, []);
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var set = react.useCallback(function (n) {
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var
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var _queueRef$current4;
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n = clamp(n, minimum, 1);
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// Unlike the original nprogress `done()`, completion does not include a
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// random progress jump before animating to 1. This keeps the primitive
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// predictable; consumers can set a higher progress value before stopping
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// the animation if they want that effect.
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if (n === 1) {
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var _queueRef$current2, _queueRef$current3;
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cleanup();
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(_queueRef$current2 = queueRef.current) === null || _queueRef$current2 === void 0 || _queueRef$current2.enqueue(function (next) {
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setState({
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progress: n,
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sideEffect: function sideEffect() {
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return (
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var _timeoutRef$current2;
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return (_timeoutRef$current2 = timeoutRef.current) === null || _timeoutRef$current2 === void 0 ? void 0 : _timeoutRef$current2.schedule(next, animationDuration);
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});
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});
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(_queueRef$current3 = queueRef.current) === null || _queueRef$current3 === void 0 || _queueRef$current3.enqueue(function () {
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setState({
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}
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(_queueRef$current4 = queueRef.current) === null || _queueRef$current4 === void 0 || _queueRef$current4.enqueue(function (next) {
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setState({
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isFinished: false,
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progress: n,
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sideEffect: next
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});
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}, [animationDuration, cleanup, minimum,
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}, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);
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var trickle = react.useCallback(function () {
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set(increment(get().progress));
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// `minimum`. The difference is negligible at the default minimum of 0.08.
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var _work = function work() {
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trickle();
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(_queueRef$current5 = queueRef.current) === null || _queueRef$current5 === void 0 || _queueRef$current5.enqueue(function (next) {
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}, [incrementDuration,
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}, [incrementDuration, queueRef, timeoutRef, trickle]);
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useEffectOnce(function () {
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{"version":3,"file":"react-nprogress.cjs.development.js","sources":["../compiled/clamp.js","../compiled/createQueue.js","../compiled/createTimeout.js","../compiled/increment.js","../compiled/useEffectOnce.js","../compiled/useGetSetState.js","../compiled/useUpdateEffect.js","../compiled/useNProgress.js","../compiled/NProgress.js","../compiled/withNProgress.js"],"sourcesContent":["export const clamp = (num, lower, upper) => {\n num = num <= upper ? num : upper;\n num = num >= lower ? num : lower;\n return num;\n};\n","export const createQueue = () => {\n let isRunning = false;\n let pending = [];\n const next = () => {\n isRunning = true;\n const cb = pending.shift();\n if (cb) {\n return cb(next);\n }\n isRunning = false;\n };\n const clear = () => {\n isRunning = false;\n pending = [];\n };\n const enqueue = (cb) => {\n pending.push(cb);\n if (!isRunning && pending.length === 1) {\n next();\n }\n };\n return {\n clear,\n enqueue,\n };\n};\n","// Uses requestAnimationFrame rather than setTimeout for smoother animation\n// timing. Note that rAF is throttled or paused in background tabs, so progress\n// will stall when the tab is hidden and resume when it regains focus.\nexport const createTimeout = () => {\n let handle;\n const cancel = () => {\n if (handle !== undefined) {\n window.cancelAnimationFrame(handle);\n }\n };\n const schedule = (callback, delay) => {\n cancel();\n let deltaTime;\n let start;\n const frame = (time) => {\n start = start || time;\n deltaTime = time - start;\n if (deltaTime > delay) {\n callback();\n return;\n }\n handle = window.requestAnimationFrame(frame);\n };\n handle = window.requestAnimationFrame(frame);\n };\n return {\n cancel,\n schedule,\n };\n};\n","import { clamp } from './clamp';\nexport const increment = (progress) => {\n let amount = 0;\n if (progress >= 0 && progress < 0.2) {\n amount = 0.1;\n }\n else if (progress >= 0.2 && progress < 0.5) {\n amount = 0.04;\n }\n else if (progress >= 0.5 && progress < 0.8) {\n amount = 0.02;\n }\n else if (progress >= 0.8 && progress < 0.99) {\n amount = 0.005;\n }\n return clamp(progress + amount, 0, 0.994);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useEffectOnce.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect } from 'react';\nexport const useEffectOnce = (effect) => {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(effect, []);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useGetSetState.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useCallback, useRef, useState } from 'react';\nconst incrementParameter = (num) => ++num % 1_000_000;\nconst useUpdate = () => {\n const [, setState] = useState(0);\n return useCallback(() => setState(incrementParameter), []);\n};\nexport const useGetSetState = (\n/* istanbul ignore next */\ninitialState = {}) => {\n const update = useUpdate();\n const state = useRef({ ...initialState });\n const get = useCallback(() => state.current, []);\n const set = useCallback((patch) => {\n if (!patch) {\n return;\n }\n Object.assign(state.current, patch);\n update();\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n return [get, set];\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useUpdateEffect.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect, useRef } from 'react';\nconst useFirstMountState = () => {\n const isFirst = useRef(true);\n if (isFirst.current) {\n isFirst.current = false;\n return true;\n }\n return isFirst.current;\n};\nexport const useUpdateEffect = (effect, deps) => {\n const isFirstMount = useFirstMountState();\n useEffect(() => {\n if (!isFirstMount) {\n return effect();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n","import { useCallback, useRef } from 'react';\nimport { clamp } from './clamp';\nimport { createQueue } from './createQueue';\nimport { createTimeout } from './createTimeout';\nimport { increment } from './increment';\nimport { useEffectOnce } from './useEffectOnce';\nimport { useGetSetState } from './useGetSetState';\nimport { useUpdateEffect } from './useUpdateEffect';\n/* istanbul ignore next */\nconst noop = () => undefined;\n// State includes a `sideEffect` callback that bridges imperative queue\n// operations into React's declarative model. Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queue = useRef(null);\n const timeout = useRef(null);\n useEffectOnce(() => {\n queue.current = createQueue();\n timeout.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeout.current?.cancel();\n queue.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queue.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeout.current?.schedule(next, animationDuration),\n });\n });\n queue.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queue.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queue, setState, timeout]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. The difference is negligible at the default minimum of 0.08.\n const work = () => {\n trickle();\n queue.current?.enqueue((next) => {\n timeout.current?.schedule(() => {\n work();\n next();\n }, incrementDuration);\n });\n };\n work();\n }, [incrementDuration, queue, timeout, trickle]);\n const sideEffect = get().sideEffect;\n useEffectOnce(() => {\n if (isAnimating) {\n start();\n }\n return cleanup;\n });\n useUpdateEffect(() => {\n get().sideEffect();\n }, [get, sideEffect]);\n useUpdateEffect(() => {\n if (!isAnimating) {\n set(1);\n }\n else {\n setState({\n ...initialState,\n sideEffect: start,\n });\n }\n }, [isAnimating, set, setState, start]);\n return {\n animationDuration,\n isFinished: get().isFinished,\n progress: get().progress,\n };\n};\n","import { useNProgress } from './useNProgress';\nexport const NProgress = ({ children, ...restProps }) => {\n const renderProps = useNProgress(restProps);\n return children(renderProps);\n};\n","import { jsx as _jsx } from \"react/jsx-runtime\";\nimport hoistNonReactStatics from 'hoist-non-react-statics';\nimport { useNProgress } from './useNProgress';\nexport function withNProgress(BaseComponent) {\n const WithNProgress = (props) => {\n const hookProps = useNProgress(props);\n return _jsx(BaseComponent, { ...props, ...hookProps });\n };\n hoistNonReactStatics(WithNProgress, BaseComponent);\n return 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{"version":3,"file":"react-nprogress.cjs.development.js","sources":["../compiled/clamp.js","../compiled/createQueue.js","../compiled/createTimeout.js","../compiled/increment.js","../compiled/useEffectOnce.js","../compiled/useGetSetState.js","../compiled/useUpdateEffect.js","../compiled/useNProgress.js","../compiled/NProgress.js","../compiled/withNProgress.js"],"sourcesContent":["export const clamp = (num, lower, upper) => {\n num = num <= upper ? num : upper;\n num = num >= lower ? num : lower;\n return num;\n};\n","export const createQueue = () => {\n let isRunning = false;\n let pending = [];\n const next = () => {\n isRunning = true;\n const cb = pending.shift();\n if (cb) {\n return cb(next);\n }\n isRunning = false;\n };\n const clear = () => {\n isRunning = false;\n pending = [];\n };\n const enqueue = (cb) => {\n pending.push(cb);\n if (!isRunning && pending.length === 1) {\n next();\n }\n };\n return {\n clear,\n enqueue,\n };\n};\n","// Uses requestAnimationFrame rather than setTimeout for smoother animation\n// timing. Note that rAF is throttled or paused in background tabs, so progress\n// will stall when the tab is hidden and resume when it regains focus.\nexport const createTimeout = () => {\n let handle;\n const cancel = () => {\n if (handle !== undefined) {\n window.cancelAnimationFrame(handle);\n }\n };\n const schedule = (callback, delay) => {\n cancel();\n let deltaTime;\n let start;\n const frame = (time) => {\n start = start || time;\n deltaTime = time - start;\n if (deltaTime > delay) {\n callback();\n return;\n }\n handle = window.requestAnimationFrame(frame);\n };\n handle = window.requestAnimationFrame(frame);\n };\n return {\n cancel,\n schedule,\n };\n};\n","import { clamp } from './clamp';\nexport const increment = (progress) => {\n let amount = 0;\n if (progress >= 0 && progress < 0.2) {\n amount = 0.1;\n }\n else if (progress >= 0.2 && progress < 0.5) {\n amount = 0.04;\n }\n else if (progress >= 0.5 && progress < 0.8) {\n amount = 0.02;\n }\n else if (progress >= 0.8 && progress < 0.99) {\n amount = 0.005;\n }\n return clamp(progress + amount, 0, 0.994);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useEffectOnce.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect } from 'react';\nexport const useEffectOnce = (effect) => {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(effect, []);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useGetSetState.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useCallback, useReducer, useRef } from 'react';\nconst useUpdate = () => {\n const [, update] = useReducer((num) => (num + 1) % 1_000_000, 0);\n return update;\n};\nexport const useGetSetState = (\n/* istanbul ignore next */\ninitialState = {}) => {\n const update = useUpdate();\n const stateRef = useRef({ ...initialState });\n const get = useCallback(() => stateRef.current, []);\n const set = useCallback((patch) => {\n if (!patch) {\n return;\n }\n Object.assign(stateRef.current, patch);\n update();\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n return [get, set];\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useUpdateEffect.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect, useRef } from 'react';\nconst useFirstMountState = () => {\n const isFirstRef = useRef(true);\n // Read and mutated directly during render (rather than in an effect) so\n // the first-mount result is available synchronously on the very first\n // render, before any effect has run.\n /* eslint-disable react-hooks/refs -- intentional, see comment above */\n if (isFirstRef.current) {\n isFirstRef.current = false;\n return true;\n }\n return isFirstRef.current;\n /* eslint-enable react-hooks/refs */\n};\nexport const useUpdateEffect = (effect, deps) => {\n const isFirstMount = useFirstMountState();\n useEffect(() => {\n if (!isFirstMount) {\n return effect();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n","import { useCallback, useRef } from 'react';\nimport { clamp } from './clamp';\nimport { createQueue } from './createQueue';\nimport { createTimeout } from './createTimeout';\nimport { increment } from './increment';\nimport { useEffectOnce } from './useEffectOnce';\nimport { useGetSetState } from './useGetSetState';\nimport { useUpdateEffect } from './useUpdateEffect';\n/* istanbul ignore next */\nconst noop = () => undefined;\n// State includes a `sideEffect` callback that bridges imperative queue\n// operations into React's declarative model. Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queueRef = useRef(null);\n const timeoutRef = useRef(null);\n useEffectOnce(() => {\n queueRef.current = createQueue();\n timeoutRef.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeoutRef.current?.cancel();\n queueRef.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queueRef.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeoutRef.current?.schedule(next, animationDuration),\n });\n });\n queueRef.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queueRef.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. 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"use strict";var e=require("@babel/runtime/helpers/objectWithoutProperties"),r=require("@babel/runtime/helpers/defineProperty"),t=require("@babel/runtime/helpers/slicedToArray"),n=require("react"),i=require("react/jsx-runtime"),c=require("hoist-non-react-statics"),u=function(e,r,t){return e=(e=e<=t?e:t)>=r?e:r},o=function(e){n.useEffect(e,[])};function s(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}var f=function(
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+
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{"version":3,"file":"react-nprogress.cjs.production.js","sources":["../compiled/clamp.js","../compiled/useEffectOnce.js","../compiled/useGetSetState.js","../compiled/useUpdateEffect.js","../compiled/useNProgress.js","../compiled/createQueue.js","../compiled/createTimeout.js","../compiled/increment.js","../compiled/NProgress.js","../compiled/withNProgress.js"],"sourcesContent":["export const clamp = (num, lower, upper) => {\n num = num <= upper ? num : upper;\n num = num >= lower ? num : lower;\n return num;\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useEffectOnce.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect } from 'react';\nexport const useEffectOnce = (effect) => {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(effect, []);\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useGetSetState.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useCallback, useReducer, useRef } from 'react';\nconst useUpdate = () => {\n const [, update] = useReducer((num) => (num + 1) % 1_000_000, 0);\n return update;\n};\nexport const useGetSetState = (\n/* istanbul ignore next */\ninitialState = {}) => {\n const update = useUpdate();\n const stateRef = useRef({ ...initialState });\n const get = useCallback(() => stateRef.current, []);\n const set = useCallback((patch) => {\n if (!patch) {\n return;\n }\n Object.assign(stateRef.current, patch);\n update();\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n return [get, set];\n};\n","// Hat-tip:\n// https://github.com/streamich/react-use/blob/master/src/useUpdateEffect.ts.\n//\n// `react-use` appears to be unmaintained, so moving the required code into\n// this project for now.\nimport { useEffect, useRef } from 'react';\nconst useFirstMountState = () => {\n const isFirstRef = useRef(true);\n // Read and mutated directly during render (rather than in an effect) so\n // the first-mount result is available synchronously on the very first\n // render, before any effect has run.\n /* eslint-disable react-hooks/refs -- intentional, see comment above */\n if (isFirstRef.current) {\n isFirstRef.current = false;\n return true;\n }\n return isFirstRef.current;\n /* eslint-enable react-hooks/refs */\n};\nexport const useUpdateEffect = (effect, deps) => {\n const isFirstMount = useFirstMountState();\n useEffect(() => {\n if (!isFirstMount) {\n return effect();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n","import { useCallback, useRef } from 'react';\nimport { clamp } from './clamp';\nimport { createQueue } from './createQueue';\nimport { createTimeout } from './createTimeout';\nimport { increment } from './increment';\nimport { useEffectOnce } from './useEffectOnce';\nimport { useGetSetState } from './useGetSetState';\nimport { useUpdateEffect } from './useUpdateEffect';\n/* istanbul ignore next */\nconst noop = () => undefined;\n// State includes a `sideEffect` callback that bridges imperative queue\n// operations into React's declarative model. Each `setState` stores a callback;\n// `useUpdateEffect` fires it after React commits the update. This lets the\n// queue drive animations and schedule follow-up work without breaking React's\n// rendering lifecycle.\nconst initialState = {\n isFinished: true,\n progress: 0,\n sideEffect: noop,\n};\nexport const useNProgress = ({ animationDuration = 200, incrementDuration = 200, isAnimating = false, minimum = 0.08, } = {}) => {\n const [get, setState] = useGetSetState(initialState);\n const queueRef = useRef(null);\n const timeoutRef = useRef(null);\n useEffectOnce(() => {\n queueRef.current = createQueue();\n timeoutRef.current = createTimeout();\n });\n const cleanup = useCallback(() => {\n timeoutRef.current?.cancel();\n queueRef.current?.clear();\n }, []);\n const set = useCallback((n) => {\n n = clamp(n, minimum, 1);\n // Unlike the original nprogress `done()`, completion does not include a\n // random progress jump before animating to 1. This keeps the primitive\n // predictable; consumers can set a higher progress value before stopping\n // the animation if they want that effect.\n if (n === 1) {\n cleanup();\n queueRef.current?.enqueue((next) => {\n setState({\n progress: n,\n sideEffect: () => timeoutRef.current?.schedule(next, animationDuration),\n });\n });\n queueRef.current?.enqueue(() => {\n setState({ isFinished: true, sideEffect: cleanup });\n });\n return;\n }\n queueRef.current?.enqueue((next) => {\n setState({\n isFinished: false,\n progress: n,\n sideEffect: next,\n });\n });\n }, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);\n const trickle = useCallback(() => {\n set(increment(get().progress));\n }, [get, set]);\n const start = useCallback(() => {\n // The original nprogress calls set(0) - which clamps to `minimum` - before\n // the first trickle. Here, the first trickle starts from increment(0) =\n // 0.1, so the bar appears at max(0.1, minimum) rather than exactly\n // `minimum`. The difference is negligible at the default minimum of 0.08.\n const work = () => {\n trickle();\n queueRef.current?.enqueue((next) => {\n timeoutRef.current?.schedule(() => {\n work();\n next();\n }, incrementDuration);\n });\n };\n work();\n }, [incrementDuration, queueRef, timeoutRef, trickle]);\n const sideEffect = get().sideEffect;\n useEffectOnce(() => {\n if (isAnimating) {\n start();\n }\n return cleanup;\n });\n useUpdateEffect(() => {\n get().sideEffect();\n }, [get, sideEffect]);\n useUpdateEffect(() => {\n if (!isAnimating) {\n set(1);\n }\n else {\n setState({\n ...initialState,\n sideEffect: start,\n });\n }\n }, [isAnimating, set, setState, start]);\n return {\n animationDuration,\n isFinished: get().isFinished,\n progress: get().progress,\n };\n};\n","export const createQueue = () => {\n let isRunning = false;\n let pending = [];\n const next = () => {\n isRunning = true;\n const cb = pending.shift();\n if (cb) {\n return cb(next);\n }\n isRunning = false;\n };\n const clear = () => {\n isRunning = false;\n pending = [];\n };\n const enqueue = (cb) => {\n pending.push(cb);\n if (!isRunning && pending.length === 1) {\n next();\n }\n };\n return {\n clear,\n enqueue,\n };\n};\n","// Uses requestAnimationFrame rather than setTimeout for smoother animation\n// timing. Note that rAF is throttled or paused in background tabs, so progress\n// will stall when the tab is hidden and resume when it regains focus.\nexport const createTimeout = () => {\n let handle;\n const cancel = () => {\n if (handle !== undefined) {\n window.cancelAnimationFrame(handle);\n }\n };\n const schedule = (callback, delay) => {\n cancel();\n let deltaTime;\n let start;\n const frame = (time) => {\n start = start || time;\n deltaTime = time - start;\n if (deltaTime > delay) {\n callback();\n return;\n }\n handle = window.requestAnimationFrame(frame);\n };\n handle = window.requestAnimationFrame(frame);\n };\n return {\n cancel,\n schedule,\n };\n};\n","import { clamp } from './clamp';\nexport const increment = (progress) => {\n let amount = 0;\n if (progress >= 0 && progress < 0.2) {\n amount = 0.1;\n }\n else if (progress >= 0.2 && progress < 0.5) {\n amount = 0.04;\n }\n else if (progress >= 0.5 && progress < 0.8) {\n amount = 0.02;\n }\n else if (progress >= 0.8 && progress < 0.99) {\n amount = 0.005;\n }\n return clamp(progress + amount, 0, 0.994);\n};\n","import { useNProgress } from './useNProgress';\nexport const NProgress = ({ children, ...restProps }) => {\n const renderProps = useNProgress(restProps);\n return children(renderProps);\n};\n","import { jsx as _jsx } from \"react/jsx-runtime\";\nimport hoistNonReactStatics from 'hoist-non-react-statics';\nimport { useNProgress } from './useNProgress';\nexport function withNProgress(BaseComponent) {\n const WithNProgress = (props) => {\n const hookProps = useNProgress(props);\n return _jsx(BaseComponent, { ...props, ...hookProps });\n };\n hoistNonReactStatics(WithNProgress, BaseComponent);\n return WithNProgress;\n}\n"],"names":["clamp","num","lower","upper","useEffectOnce","effect","useEffect","useGetSetState","_useReducer","initialState","arguments","length","undefined","update","useReducer","_slicedToArray","stateRef","useRef","_objectSpread","useCallback","current","patch","Object","assign","useUpdateEffect","deps","isFirstRef","isFirstMount","isFinished","progress","sideEffect","useNProgress","_ref","_ref$animationDuratio","animationDuration","_ref$incrementDuratio","incrementDuration","_ref$isAnimating","isAnimating","_ref$minimum","minimum","_useGetSetState","_useGetSetState2","get","setState","queueRef","timeoutRef","isRunning","pending","next","handle","cancel","cb","shift","clear","enqueue","push","window","cancelAnimationFrame","schedule","callback","delay","start","frame","time","requestAnimationFrame","cleanup","_timeoutRef$current","_queueRef$current","set","n","_queueRef$current4","_queueRef$current2","_queueRef$current3","_timeoutRef$current2","trickle","amount","work","_queueRef$current5","_timeoutRef$current3","children","restProps","_objectWithoutProperties","_excluded","BaseComponent","WithNProgress","props","hookProps","_jsx","hoistNonReactStatics"],"mappings":"yQAAaA,EAAQ,SAACC,EAAKC,EAAOC,GAG9B,OADAF,GADAA,EAAMA,GAAOE,EAAQF,EAAME,IACdD,EAAQD,EAAMC,CAE/B,ECEaE,EAAgB,SAACC,GAE1BC,EAAAA,UAAUD,EAAQ,GACtB,8NCHA,IAIaE,EAAiB,WAER,IALlBC,EAKJC,EAAYC,UAAAC,OAAA,QAAAC,IAAAF,UAAA,GAAAA,UAAA,GAAG,CAAA,EACLG,GANNL,EAAmBM,aAAW,SAACb,GAAG,OAAMA,EAAM,GAAK,GAAS,EAAE,GAAEc,EAAAP,EAAA,GAAjD,IAOTQ,EAAWC,EAAAA,kWAAMC,CAAA,CAAA,EAAMT,IAU7B,MAAO,CATKU,EAAAA,YAAY,WAAA,OAAMH,EAASI,OAAO,EAAE,IACpCD,cAAY,SAACE,GAChBA,IAGLC,OAAOC,OAAOP,EAASI,QAASC,GAChCR,IAEJ,EAAG,IAEP,ECNaW,EAAkB,SAACnB,EAAQoB,GACpC,IAbMC,EAaAC,GAbAD,EAAaT,EAAAA,QAAO,IAKXG,SACXM,EAAWN,SAAU,GACd,GAEJM,EAAWN,QAKlBd,EAAAA,UAAU,WACN,IAAKqB,EACD,OAAOtB,GAGf,EAAGoB,EACP,2jBClBA,IAMMhB,EAAe,CACjBmB,YAAY,EACZC,SAAU,EACVC,WATS,WAAe,GAWfC,EAAe,WAAqG,IAAAC,EAAAtB,UAAAC,OAAA,QAAAC,IAAAF,UAAA,GAAAA,UAAA,GAAP,CAAA,EAAEuB,EAAAD,EAA7FE,kBAAAA,WAAiBD,EAAG,IAAGA,EAAAE,EAAAH,EAAEI,kBAAAA,WAAiBD,EAAG,IAAGA,EAAAE,EAAAL,EAAEM,YAAAA,WAAWD,GAAQA,EAAAE,EAAAP,EAAEQ,QAAAA,WAAOD,EAAG,IAAIA,EAChHE,EAAwBlC,EAAeE,GAAaiC,EAAA3B,EAAA0B,EAAA,GAA7CE,EAAGD,EAAA,GAAEE,EAAQF,EAAA,GACdG,EAAW5B,EAAAA,OAAO,MAClB6B,EAAa7B,EAAAA,OAAO,MAC1Bb,EAAc,WCxBS,IACnB2C,EACAC,EACEC,ECCFC,EACEC,EFoBFN,EAASzB,SCxBT2B,GAAY,EACZC,EAAU,GACRC,EAAO,WACTF,GAAY,EACZ,IAAMK,EAAKJ,EAAQK,QACnB,GAAID,EACA,OAAOA,EAAGH,GAEdF,GAAY,CAChB,EAWO,CACHO,MAXU,WACVP,GAAY,EACZC,EAAU,EACd,EASIO,QARY,SAACH,GACbJ,EAAQQ,KAAKJ,GACRL,GAAgC,IAAnBC,EAAQrC,QACtBsC,GAER,IDMIH,EAAW1B,QEDR,CACH+B,OArBEA,EAAS,gBACIvC,IAAXsC,GACAO,OAAOC,qBAAqBR,EAEpC,EAkBIS,SAjBa,SAACC,EAAUC,GAExB,IACIC,EAFJX,IAGA,IAAMY,EAAQ,SAACC,GAECA,GADZF,EAAQA,GAASE,GAEDH,EACZD,IAGJV,EAASO,OAAOQ,sBAAsBF,EAC1C,EACAb,EAASO,OAAOQ,sBAAsBF,EAC1C,EFGA,GACA,IAAMG,EAAU/C,EAAAA,YAAY,WAAM,IAAAgD,EAAAC,EACZ,QAAlBD,EAAArB,EAAW1B,eAAO,IAAA+C,GAAlBA,EAAoBhB,SACJ,QAAhBiB,EAAAvB,EAASzB,eAAO,IAAAgD,GAAhBA,EAAkBd,OACtB,EAAG,IACGe,EAAMlD,cAAY,SAACmD,GAAM,IAAAC,EAMdC,EAAAC,EAAb,GAAU,KALVH,EAAItE,EAAMsE,EAAG9B,EAAS,IAgBlB,OAVA0B,IACgB,QAAhBM,EAAA3B,EAASzB,eAAO,IAAAoD,GAAhBA,EAAkBjB,QAAQ,SAACN,GACvBL,EAAS,CACLf,SAAUyC,EACVxC,WAAY,WAAF,IAAA4C,EAAA,OAA0B,QAA1BA,EAAQ5B,EAAW1B,eAAO,IAAAsD,OAAA,EAAlBA,EAAoBf,SAASV,EAAMf,EAAkB,GAE/E,QACgB,QAAhBuC,EAAA5B,EAASzB,eAAO,IAAAqD,GAAhBA,EAAkBlB,QAAQ,WACtBX,EAAS,CAAEhB,YAAY,EAAME,WAAYoC,GAC7C,IAGY,QAAhBK,EAAA1B,EAASzB,eAAO,IAAAmD,GAAhBA,EAAkBhB,QAAQ,SAACN,GACvBL,EAAS,CACLhB,YAAY,EACZC,SAAUyC,EACVxC,WAAYmB,GAEpB,EACJ,EAAG,CAACf,EAAmBgC,EAAS1B,EAASK,EAAUD,EAAUE,IACvD6B,EAAUxD,EAAAA,YAAY,WG1DP,IAACU,EAClB+C,EH0DAP,GG3DkBxC,EH2DJc,IAAMd,SG1DpB+C,EAAS,EACT/C,GAAY,GAAKA,EAAW,GAC5B+C,EAAS,GAEJ/C,GAAY,IAAOA,EAAW,GACnC+C,EAAS,IAEJ/C,GAAY,IAAOA,EAAW,GACnC+C,EAAS,IAEJ/C,GAAY,IAAOA,EAAW,MACnC+C,EAAS,MAEN5E,EAAM6B,EAAW+C,EAAQ,EAAG,OH8CnC,EAAG,CAACjC,EAAK0B,IACHP,EAAQ3C,EAAAA,YAAY,WAKtB,IAAM0D,EAAO,WAAM,IAAAC,EACfH,IACgB,QAAhBG,EAAAjC,EAASzB,eAAO,IAAA0D,GAAhBA,EAAkBvB,QAAQ,SAACN,GAAS,IAAA8B,EACd,QAAlBA,EAAAjC,EAAW1B,eAAO,IAAA2D,GAAlBA,EAAoBpB,SAAS,WACzBkB,IACA5B,GACJ,EAAGb,EACP,EACJ,EACAyC,GACJ,EAAG,CAACzC,EAAmBS,EAAUC,EAAY6B,IACvC7C,EAAaa,IAAMb,WAqBzB,OApBA1B,EAAc,WAIV,OAHIkC,GACAwB,IAEGI,CACX,GACA1C,EAAgB,WACZmB,IAAMb,YACV,EAAG,CAACa,EAAKb,IACTN,EAAgB,WACPc,EAIDM,EAAQ1B,EAAAA,KACDT,GAAY,CAAA,EAAA,CACfqB,WAAYgC,KALhBO,EAAI,EAQZ,EAAG,CAAC/B,EAAa+B,EAAKzB,EAAUkB,IACzB,CACH5B,kBAAAA,EACAN,WAAYe,IAAMf,WAClBC,SAAUc,IAAMd,SAExB,4lBIvGyB,SAAHG,GAAmC,IAA7BgD,EAAQhD,EAARgD,SAAaC,EAASC,EAAAlD,EAAAmD,GAE9C,OAAOH,EADajD,EAAakD,GAErC,+CCDO,SAAuBG,GAC1B,IAAMC,EAAgB,SAACC,GACnB,IAAMC,EAAYxD,EAAauD,GAC/B,OAAOE,EAAAA,IAAKJ,EAAalE,EAAAA,EAAA,CAAA,EAAOoE,GAAUC,GAC9C,EAEA,OADAE,EAAqBJ,EAAeD,GAC7BC,CACX"}
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setState({
|
|
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205
|
progress: n,
|
|
204
206
|
sideEffect: function sideEffect() {
|
|
205
|
-
var
|
|
206
|
-
return (
|
|
207
|
+
var _timeoutRef$current2;
|
|
208
|
+
return (_timeoutRef$current2 = timeoutRef.current) === null || _timeoutRef$current2 === void 0 ? void 0 : _timeoutRef$current2.schedule(next, animationDuration);
|
|
207
209
|
}
|
|
208
210
|
});
|
|
209
211
|
});
|
|
210
|
-
(
|
|
212
|
+
(_queueRef$current3 = queueRef.current) === null || _queueRef$current3 === void 0 || _queueRef$current3.enqueue(function () {
|
|
211
213
|
setState({
|
|
212
214
|
isFinished: true,
|
|
213
215
|
sideEffect: cleanup
|
|
@@ -215,14 +217,14 @@ var useNProgress = function useNProgress() {
|
|
|
215
217
|
});
|
|
216
218
|
return;
|
|
217
219
|
}
|
|
218
|
-
(
|
|
220
|
+
(_queueRef$current4 = queueRef.current) === null || _queueRef$current4 === void 0 || _queueRef$current4.enqueue(function (next) {
|
|
219
221
|
setState({
|
|
220
222
|
isFinished: false,
|
|
221
223
|
progress: n,
|
|
222
224
|
sideEffect: next
|
|
223
225
|
});
|
|
224
226
|
});
|
|
225
|
-
}, [animationDuration, cleanup, minimum,
|
|
227
|
+
}, [animationDuration, cleanup, minimum, queueRef, setState, timeoutRef]);
|
|
226
228
|
var trickle = useCallback(function () {
|
|
227
229
|
set(increment(get().progress));
|
|
228
230
|
}, [get, set]);
|
|
@@ -232,18 +234,18 @@ var useNProgress = function useNProgress() {
|
|
|
232
234
|
// 0.1, so the bar appears at max(0.1, minimum) rather than exactly
|
|
233
235
|
// `minimum`. The difference is negligible at the default minimum of 0.08.
|
|
234
236
|
var _work = function work() {
|
|
235
|
-
var
|
|
237
|
+
var _queueRef$current5;
|
|
236
238
|
trickle();
|
|
237
|
-
(
|
|
238
|
-
var
|
|
239
|
-
(
|
|
239
|
+
(_queueRef$current5 = queueRef.current) === null || _queueRef$current5 === void 0 || _queueRef$current5.enqueue(function (next) {
|
|
240
|
+
var _timeoutRef$current3;
|
|
241
|
+
(_timeoutRef$current3 = timeoutRef.current) === null || _timeoutRef$current3 === void 0 || _timeoutRef$current3.schedule(function () {
|
|
240
242
|
_work();
|
|
241
243
|
next();
|
|
242
244
|
}, incrementDuration);
|
|
243
245
|
});
|
|
244
246
|
};
|
|
245
247
|
_work();
|
|
246
|
-
}, [incrementDuration,
|
|
248
|
+
}, [incrementDuration, queueRef, timeoutRef, trickle]);
|
|
247
249
|
var sideEffect = get().sideEffect;
|
|
248
250
|
useEffectOnce(function () {
|
|
249
251
|
if (isAnimating) {
|