@tamagui/react-native-use-responder-events 1.0.1-beta.194
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/PressResponder.js +373 -0
- package/dist/cjs/PressResponder.js.map +7 -0
- package/dist/cjs/ResponderSystem.js +365 -0
- package/dist/cjs/ResponderSystem.js.map +7 -0
- package/dist/cjs/ResponderTouchHistoryStore.js +184 -0
- package/dist/cjs/ResponderTouchHistoryStore.js.map +7 -0
- package/dist/cjs/createResponderEvent.js +152 -0
- package/dist/cjs/createResponderEvent.js.map +7 -0
- package/dist/cjs/index.js +19 -0
- package/dist/cjs/index.js.map +7 -0
- package/dist/cjs/types.js +98 -0
- package/dist/cjs/types.js.map +7 -0
- package/dist/cjs/useResponderEvents.js +76 -0
- package/dist/cjs/useResponderEvents.js.map +7 -0
- package/dist/cjs/utils.js +169 -0
- package/dist/cjs/utils.js.map +7 -0
- package/dist/esm/PressResponder.js +349 -0
- package/dist/esm/PressResponder.js.map +7 -0
- package/dist/esm/ResponderSystem.js +338 -0
- package/dist/esm/ResponderSystem.js.map +7 -0
- package/dist/esm/ResponderTouchHistoryStore.js +160 -0
- package/dist/esm/ResponderTouchHistoryStore.js.map +7 -0
- package/dist/esm/createResponderEvent.js +130 -0
- package/dist/esm/createResponderEvent.js.map +7 -0
- package/dist/esm/index.js +2 -0
- package/dist/esm/index.js.map +7 -0
- package/dist/esm/types.js +55 -0
- package/dist/esm/types.js.map +7 -0
- package/dist/esm/useResponderEvents.js +45 -0
- package/dist/esm/useResponderEvents.js.map +7 -0
- package/dist/esm/utils.js +137 -0
- package/dist/esm/utils.js.map +7 -0
- package/package.json +30 -0
- package/src/ResponderSystem.ts +531 -0
- package/src/ResponderTouchHistoryStore.ts +213 -0
- package/src/createResponderEvent.ts +187 -0
- package/src/index.ts +1 -0
- package/src/types.ts +78 -0
- package/src/useResponderEvents.ts +72 -0
- package/src/utils.ts +192 -0
- package/types/PressResponder.d.ts +92 -0
- package/types/ResponderSystem.d.ts +47 -0
- package/types/ResponderTouchHistoryStore.d.ts +37 -0
- package/types/createResponderEvent.d.ts +36 -0
- package/types/index.d.ts +2 -0
- package/types/types.d.ts +52 -0
- package/types/useResponderEvents.d.ts +9 -0
- package/types/utils.d.ts +38 -0
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"use strict";
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var __defProp = Object.defineProperty;
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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};
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var __copyProps = (to, from, except, desc) => {
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if (from && typeof from === "object" || typeof from === "function") {
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var PressResponder_exports = {};
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__export(PressResponder_exports, {
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PressResponder: () => PressResponder
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});
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module.exports = __toCommonJS(PressResponder_exports);
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var States = /* @__PURE__ */ ((States2) => {
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States2[States2["DELAY"] = 0] = "DELAY";
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States2[States2["ERROR"] = 1] = "ERROR";
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States2[States2["LONG_PRESS_DETECTED"] = 2] = "LONG_PRESS_DETECTED";
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States2[States2["NOT_RESPONDER"] = 3] = "NOT_RESPONDER";
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States2[States2["RESPONDER_ACTIVE_LONG_PRESS_START"] = 4] = "RESPONDER_ACTIVE_LONG_PRESS_START";
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States2[States2["RESPONDER_ACTIVE_PRESS_START"] = 5] = "RESPONDER_ACTIVE_PRESS_START";
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States2[States2["RESPONDER_INACTIVE_PRESS_START"] = 6] = "RESPONDER_INACTIVE_PRESS_START";
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States2[States2["RESPONDER_GRANT"] = 7] = "RESPONDER_GRANT";
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States2[States2["RESPONDER_RELEASE"] = 8] = "RESPONDER_RELEASE";
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States2[States2["RESPONDER_TERMINATED"] = 9] = "RESPONDER_TERMINATED";
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return States2;
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})(States || {});
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const Transitions = Object.freeze({
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[3 /* NOT_RESPONDER */]: {
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[0 /* DELAY */]: 1 /* ERROR */,
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[7 /* RESPONDER_GRANT */]: 6 /* RESPONDER_INACTIVE_PRESS_START */,
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[8 /* RESPONDER_RELEASE */]: 1 /* ERROR */,
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[9 /* RESPONDER_TERMINATED */]: 1 /* ERROR */,
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[2 /* LONG_PRESS_DETECTED */]: 1 /* ERROR */
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},
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[6 /* RESPONDER_INACTIVE_PRESS_START */]: {
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[0 /* DELAY */]: 5 /* RESPONDER_ACTIVE_PRESS_START */,
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[7 /* RESPONDER_GRANT */]: 1 /* ERROR */,
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[8 /* RESPONDER_RELEASE */]: 3 /* NOT_RESPONDER */,
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[9 /* RESPONDER_TERMINATED */]: 3 /* NOT_RESPONDER */,
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[2 /* LONG_PRESS_DETECTED */]: 1 /* ERROR */
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},
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[5 /* RESPONDER_ACTIVE_PRESS_START */]: {
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[0 /* DELAY */]: 1 /* ERROR */,
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[7 /* RESPONDER_GRANT */]: 1 /* ERROR */,
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[8 /* RESPONDER_RELEASE */]: 3 /* NOT_RESPONDER */,
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[9 /* RESPONDER_TERMINATED */]: 3 /* NOT_RESPONDER */,
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[2 /* LONG_PRESS_DETECTED */]: 4 /* RESPONDER_ACTIVE_LONG_PRESS_START */
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},
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[4 /* RESPONDER_ACTIVE_LONG_PRESS_START */]: {
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[0 /* DELAY */]: 1 /* ERROR */,
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[7 /* RESPONDER_GRANT */]: 1 /* ERROR */,
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[8 /* RESPONDER_RELEASE */]: 3 /* NOT_RESPONDER */,
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[9 /* RESPONDER_TERMINATED */]: 3 /* NOT_RESPONDER */,
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[2 /* LONG_PRESS_DETECTED */]: 4 /* RESPONDER_ACTIVE_LONG_PRESS_START */
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},
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[1 /* ERROR */]: {
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[0 /* DELAY */]: 3 /* NOT_RESPONDER */,
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[7 /* RESPONDER_GRANT */]: 6 /* RESPONDER_INACTIVE_PRESS_START */,
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[8 /* RESPONDER_RELEASE */]: 3 /* NOT_RESPONDER */,
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[9 /* RESPONDER_TERMINATED */]: 3 /* NOT_RESPONDER */,
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[2 /* LONG_PRESS_DETECTED */]: 3 /* NOT_RESPONDER */
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}
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});
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const isActiveSignal = (signal) => signal === 5 /* RESPONDER_ACTIVE_PRESS_START */ || signal === 4 /* RESPONDER_ACTIVE_LONG_PRESS_START */;
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const isButtonRole = (element) => element.getAttribute("role") === "button";
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const isPressStartSignal = (signal) => signal === 6 /* RESPONDER_INACTIVE_PRESS_START */ || signal === 5 /* RESPONDER_ACTIVE_PRESS_START */ || signal === 4 /* RESPONDER_ACTIVE_LONG_PRESS_START */;
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const isTerminalSignal = (signal) => signal === 9 /* RESPONDER_TERMINATED */ || signal === 8 /* RESPONDER_RELEASE */;
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const isValidKeyPress = (event) => {
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const { key, target } = event;
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const role = target.getAttribute("role");
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const isSpacebar = key === " " || key === "Spacebar";
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return key === "Enter" || isSpacebar && role === "button";
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};
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const DEFAULT_LONG_PRESS_DELAY_MS = 450;
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const DEFAULT_PRESS_DELAY_MS = 50;
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class PressResponder {
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constructor(config) {
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this._eventHandlers = null;
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this._isPointerTouch = false;
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this._longPressDelayTimeout = null;
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this._longPressDispatched = false;
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this._pressDelayTimeout = null;
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this._pressOutDelayTimeout = null;
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this._touchState = 3 /* NOT_RESPONDER */;
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this._config = config;
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}
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configure(config) {
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this._config = config;
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}
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reset() {
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this._cancelLongPressDelayTimeout();
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this._cancelPressDelayTimeout();
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this._cancelPressOutDelayTimeout();
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}
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getEventHandlers() {
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if (this._eventHandlers == null) {
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this._eventHandlers = this._createEventHandlers();
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}
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return this._eventHandlers;
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}
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_createEventHandlers() {
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const start = (event, shouldDelay) => {
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event.persist();
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this._cancelPressOutDelayTimeout();
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this._longPressDispatched = false;
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this._selectionTerminated = false;
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this._touchState = 3 /* NOT_RESPONDER */;
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this._isPointerTouch = event.nativeEvent.type === "touchstart";
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this._receiveSignal(7 /* RESPONDER_GRANT */, event);
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const delayPressStart = normalizeDelay(
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this._config.delayPressStart,
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0,
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DEFAULT_PRESS_DELAY_MS
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);
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if (shouldDelay !== false && delayPressStart > 0) {
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this._pressDelayTimeout = setTimeout(() => {
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this._receiveSignal(0 /* DELAY */, event);
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}, delayPressStart);
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} else {
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this._receiveSignal(0 /* DELAY */, event);
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}
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const delayLongPress = normalizeDelay(
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this._config.delayLongPress,
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10,
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DEFAULT_LONG_PRESS_DELAY_MS
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);
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this._longPressDelayTimeout = setTimeout(() => {
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this._handleLongPress(event);
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}, delayLongPress + delayPressStart);
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};
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const end = (event) => {
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this._receiveSignal(8 /* RESPONDER_RELEASE */, event);
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};
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const keyupHandler = (event) => {
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const { onPress } = this._config;
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const { target } = event;
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if (this._touchState !== 3 /* NOT_RESPONDER */ && isValidKeyPress(event)) {
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end(event);
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document.removeEventListener("keyup", keyupHandler);
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const role = target.getAttribute("role");
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const elementType = target.tagName.toLowerCase();
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const isNativeInteractiveElement = role === "link" || elementType === "a" || elementType === "button" || elementType === "input" || elementType === "select" || elementType === "textarea";
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if (onPress != null && !isNativeInteractiveElement) {
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onPress(event);
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}
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}
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};
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return {
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onStartShouldSetResponder: (event) => {
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const { disabled } = this._config;
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if (disabled && isButtonRole(event.currentTarget)) {
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event.stopPropagation();
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}
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if (disabled == null) {
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return true;
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}
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return !disabled;
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},
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onKeyDown: (event) => {
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const { disabled } = this._config;
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const { key, target } = event;
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if (!disabled && isValidKeyPress(event)) {
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if (this._touchState === 3 /* NOT_RESPONDER */) {
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start(event, false);
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document.addEventListener("keyup", keyupHandler);
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}
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const role = target.getAttribute("role");
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const isSpacebarKey = key === " " || key === "Spacebar";
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const isButtonRole2 = role === "button" || role === "menuitem";
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if (isSpacebarKey && isButtonRole2) {
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event.preventDefault();
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}
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event.stopPropagation();
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}
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},
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onResponderGrant: (event) => start(event),
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onResponderMove: (event) => {
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if (this._config.onPressMove != null) {
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this._config.onPressMove(event);
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}
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const touch = getTouchFromResponderEvent(event);
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if (this._touchActivatePosition != null) {
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const deltaX = this._touchActivatePosition.pageX - touch.pageX;
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const deltaY = this._touchActivatePosition.pageY - touch.pageY;
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if (Math.hypot(deltaX, deltaY) > 10) {
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this._cancelLongPressDelayTimeout();
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}
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}
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},
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onResponderRelease: (event) => end(event),
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onResponderTerminate: (event) => {
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if (event.nativeEvent.type === "selectionchange") {
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this._selectionTerminated = true;
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}
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this._receiveSignal(9 /* RESPONDER_TERMINATED */, event);
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},
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onResponderTerminationRequest: (event) => {
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const { cancelable, disabled, onLongPress } = this._config;
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if (!disabled && onLongPress != null && this._isPointerTouch && event.nativeEvent.type === "contextmenu") {
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return false;
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}
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if (cancelable == null) {
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return true;
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}
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return cancelable;
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},
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onClick: (event) => {
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const { disabled, onPress } = this._config;
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if (!disabled) {
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event.stopPropagation();
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if (this._longPressDispatched || this._selectionTerminated) {
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event.preventDefault();
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} else if (onPress != null && event.altKey === false) {
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onPress(event);
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}
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} else {
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if (isButtonRole(event.currentTarget)) {
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event.stopPropagation();
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}
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}
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},
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onContextMenu: (event) => {
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const { disabled, onLongPress } = this._config;
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if (!disabled) {
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if (onLongPress != null && this._isPointerTouch && !event.defaultPrevented) {
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event.preventDefault();
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event.stopPropagation();
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}
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} else {
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if (isButtonRole(event.currentTarget)) {
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event.stopPropagation();
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}
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}
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}
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};
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}
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_receiveSignal(signal, event) {
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const prevState = this._touchState;
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let nextState = null;
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if (Transitions[prevState] != null) {
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nextState = Transitions[prevState][signal];
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}
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if (this._touchState === 3 /* NOT_RESPONDER */ && signal === 8 /* RESPONDER_RELEASE */) {
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return;
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}
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if (nextState == null || nextState === 1 /* ERROR */) {
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console.error(`PressResponder: Invalid signal ${signal} for state ${prevState} on responder`);
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} else if (prevState !== nextState) {
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_deactivate(event) {
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}
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}
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_handleLongPress(event) {
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if (this._touchState === 5 /* RESPONDER_ACTIVE_PRESS_START */ || this._touchState === 4 /* RESPONDER_ACTIVE_LONG_PRESS_START */) {
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this._receiveSignal(2 /* LONG_PRESS_DETECTED */, event);
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_cancelLongPressDelayTimeout() {
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clearTimeout(this._longPressDelayTimeout);
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}
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}
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_cancelPressDelayTimeout() {
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clearTimeout(this._pressDelayTimeout);
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}
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}
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_cancelPressOutDelayTimeout() {
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clearTimeout(this._pressOutDelayTimeout);
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}
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}
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}
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function normalizeDelay(delay, min = 0, fallback = 0) {
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return Math.max(min, delay ?? fallback);
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}
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function getTouchFromResponderEvent(event) {
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const { changedTouches, touches } = event.nativeEvent;
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if (touches != null && touches.length > 0) {
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return touches[0];
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}
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if (changedTouches != null && changedTouches.length > 0) {
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return changedTouches[0];
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}
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return event.nativeEvent;
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}
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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PressResponder
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//# sourceMappingURL=PressResponder.js.map
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{
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"version": 3,
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"sources": ["../../src/PressResponder.ts"],
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"sourcesContent": ["/**\n * Copyright (c) Meta Platforms, Inc. and affiliates.\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\ntype ClickEvent = any\ntype KeyboardEvent = any\ntype ResponderEvent = any\n\nexport type PressResponderConfig = {\n // The gesture can be interrupted by a parent gesture, e.g., scroll.\n // Defaults to true.\n cancelable?: boolean | null\n // Whether to disable initialization of the press gesture.\n disabled?: boolean | null\n // Duration (in addition to `delayPressStart`) after which a press gesture is\n // considered a long press gesture. Defaults to 500 (milliseconds).\n delayLongPress?: number | null\n // Duration to wait after press down before calling `onPressStart`.\n delayPressStart?: number | null\n // Duration to wait after letting up before calling `onPressEnd`.\n delayPressEnd?: number | null\n // Called when a long press gesture has been triggered.\n onLongPress?: ((event: ResponderEvent) => void) | null\n // Called when a press gestute has been triggered.\n onPress?: ((event: ClickEvent) => void) | null\n // Called when the press is activated to provide visual feedback.\n onPressChange?: ((event: ResponderEvent) => void) | null\n // Called when the press is activated to provide visual feedback.\n onPressStart?: ((event: ResponderEvent) => void) | null\n // Called when the press location moves. (This should rarely be used.)\n onPressMove?: ((event: ResponderEvent) => void) | null\n // Called when the press is deactivated to undo visual feedback.\n onPressEnd?: ((event: ResponderEvent) => void) | null\n}\n\nexport type EventHandlers = {\n onClick: (event: ClickEvent) => void\n onContextMenu: (event: ClickEvent) => void\n onKeyDown: (event: KeyboardEvent) => void\n onResponderGrant: (event: ResponderEvent) => void\n onResponderMove: (event: ResponderEvent) => void\n onResponderRelease: (event: ResponderEvent) => void\n onResponderTerminate: (event: ResponderEvent) => void\n onResponderTerminationRequest: (event: ResponderEvent) => boolean\n onStartShouldSetResponder: (event: ResponderEvent) => boolean\n}\n\nenum States {\n DELAY,\n ERROR,\n LONG_PRESS_DETECTED,\n NOT_RESPONDER,\n RESPONDER_ACTIVE_LONG_PRESS_START,\n RESPONDER_ACTIVE_PRESS_START,\n RESPONDER_INACTIVE_PRESS_START,\n RESPONDER_GRANT,\n RESPONDER_RELEASE,\n RESPONDER_TERMINATED,\n}\n\ntype TouchState =\n | States.NOT_RESPONDER\n | States.RESPONDER_INACTIVE_PRESS_START\n | States.RESPONDER_ACTIVE_PRESS_START\n | States.RESPONDER_ACTIVE_LONG_PRESS_START\n | States.ERROR\n\ntype TouchSignal =\n | States.DELAY\n | States.RESPONDER_GRANT\n | States.RESPONDER_RELEASE\n | States.RESPONDER_TERMINATED\n | States.LONG_PRESS_DETECTED\n\nconst Transitions = Object.freeze({\n [States.NOT_RESPONDER]: {\n [States.DELAY]: States.ERROR,\n [States.RESPONDER_GRANT]: States.RESPONDER_INACTIVE_PRESS_START,\n [States.RESPONDER_RELEASE]: States.ERROR,\n [States.RESPONDER_TERMINATED]: States.ERROR,\n [States.LONG_PRESS_DETECTED]: States.ERROR,\n },\n [States.RESPONDER_INACTIVE_PRESS_START]: {\n [States.DELAY]: States.RESPONDER_ACTIVE_PRESS_START,\n [States.RESPONDER_GRANT]: States.ERROR,\n [States.RESPONDER_RELEASE]: States.NOT_RESPONDER,\n [States.RESPONDER_TERMINATED]: States.NOT_RESPONDER,\n [States.LONG_PRESS_DETECTED]: States.ERROR,\n },\n [States.RESPONDER_ACTIVE_PRESS_START]: {\n [States.DELAY]: States.ERROR,\n [States.RESPONDER_GRANT]: States.ERROR,\n [States.RESPONDER_RELEASE]: States.NOT_RESPONDER,\n [States.RESPONDER_TERMINATED]: States.NOT_RESPONDER,\n [States.LONG_PRESS_DETECTED]: States.RESPONDER_ACTIVE_LONG_PRESS_START,\n },\n [States.RESPONDER_ACTIVE_LONG_PRESS_START]: {\n [States.DELAY]: States.ERROR,\n [States.RESPONDER_GRANT]: States.ERROR,\n [States.RESPONDER_RELEASE]: States.NOT_RESPONDER,\n [States.RESPONDER_TERMINATED]: States.NOT_RESPONDER,\n [States.LONG_PRESS_DETECTED]: States.RESPONDER_ACTIVE_LONG_PRESS_START,\n },\n [States.ERROR]: {\n [States.DELAY]: States.NOT_RESPONDER,\n [States.RESPONDER_GRANT]: States.RESPONDER_INACTIVE_PRESS_START,\n [States.RESPONDER_RELEASE]: States.NOT_RESPONDER,\n [States.RESPONDER_TERMINATED]: States.NOT_RESPONDER,\n [States.LONG_PRESS_DETECTED]: States.NOT_RESPONDER,\n },\n})\n\nconst isActiveSignal = (signal) =>\n signal === States.RESPONDER_ACTIVE_PRESS_START ||\n signal === States.RESPONDER_ACTIVE_LONG_PRESS_START\n\nconst isButtonRole = (element) => element.getAttribute('role') === 'button'\n\nconst isPressStartSignal = (signal) =>\n signal === States.RESPONDER_INACTIVE_PRESS_START ||\n signal === States.RESPONDER_ACTIVE_PRESS_START ||\n signal === States.RESPONDER_ACTIVE_LONG_PRESS_START\n\nconst isTerminalSignal = (signal) =>\n signal === States.RESPONDER_TERMINATED || signal === States.RESPONDER_RELEASE\n\nconst isValidKeyPress = (event) => {\n const { key, target } = event\n const role = target.getAttribute('role')\n const isSpacebar = key === ' ' || key === 'Spacebar'\n\n return key === 'Enter' || (isSpacebar && role === 'button')\n}\n\nconst DEFAULT_LONG_PRESS_DELAY_MS = 450 // 500 - 50\nconst DEFAULT_PRESS_DELAY_MS = 50\n\ntype TimeoutID = NodeJS.Timer | null\n\nexport class PressResponder {\n _config: PressResponderConfig\n _eventHandlers?: EventHandlers | null = null\n _isPointerTouch?: boolean = false\n _longPressDelayTimeout?: TimeoutID = null\n _longPressDispatched?: boolean = false\n _pressDelayTimeout?: TimeoutID = null\n _pressOutDelayTimeout?: TimeoutID = null\n _selectionTerminated?: boolean\n _touchActivatePosition?: {\n pageX: number\n pageY: number\n } | null\n _touchState: TouchState = States.NOT_RESPONDER\n\n constructor(config: PressResponderConfig) {\n this._config = config\n }\n\n configure(config: PressResponderConfig) {\n this._config = config\n }\n\n /**\n * Resets any pending timers. This should be called on unmount.\n */\n reset(): void {\n this._cancelLongPressDelayTimeout()\n this._cancelPressDelayTimeout()\n this._cancelPressOutDelayTimeout()\n }\n\n /**\n * Returns a set of props to spread into the interactive element.\n */\n getEventHandlers(): EventHandlers {\n if (this._eventHandlers == null) {\n this._eventHandlers = this._createEventHandlers()\n }\n return this._eventHandlers\n }\n\n _createEventHandlers(): EventHandlers {\n const start = (event: ResponderEvent, shouldDelay?: boolean): void => {\n event.persist()\n\n this._cancelPressOutDelayTimeout()\n\n this._longPressDispatched = false\n this._selectionTerminated = false\n this._touchState = States.NOT_RESPONDER\n this._isPointerTouch = event.nativeEvent.type === 'touchstart'\n\n this._receiveSignal(States.RESPONDER_GRANT, event)\n\n const delayPressStart = normalizeDelay(\n // @ts-ignore\n this._config.delayPressStart,\n 0,\n DEFAULT_PRESS_DELAY_MS\n )\n\n if (shouldDelay !== false && delayPressStart > 0) {\n this._pressDelayTimeout = setTimeout(() => {\n this._receiveSignal(States.DELAY, event)\n }, delayPressStart)\n } else {\n this._receiveSignal(States.DELAY, event)\n }\n\n const delayLongPress = normalizeDelay(\n this._config.delayLongPress,\n 10,\n DEFAULT_LONG_PRESS_DELAY_MS\n )\n this._longPressDelayTimeout = setTimeout(() => {\n this._handleLongPress(event)\n }, delayLongPress + delayPressStart)\n }\n\n const end = (event: ResponderEvent): void => {\n this._receiveSignal(States.RESPONDER_RELEASE, event)\n }\n\n const keyupHandler = (event: KeyboardEvent) => {\n const { onPress } = this._config\n const { target } = event\n\n if (this._touchState !== States.NOT_RESPONDER && isValidKeyPress(event)) {\n end(event)\n document.removeEventListener('keyup', keyupHandler)\n\n const role = target.getAttribute('role')\n const elementType = target.tagName.toLowerCase()\n\n const isNativeInteractiveElement =\n role === 'link' ||\n elementType === 'a' ||\n elementType === 'button' ||\n elementType === 'input' ||\n elementType === 'select' ||\n elementType === 'textarea'\n\n if (onPress != null && !isNativeInteractiveElement) {\n onPress(event)\n }\n }\n }\n\n return {\n onStartShouldSetResponder: (event): boolean => {\n const { disabled } = this._config\n if (disabled && isButtonRole(event.currentTarget)) {\n event.stopPropagation()\n }\n if (disabled == null) {\n return true\n }\n return !disabled\n },\n\n onKeyDown: (event) => {\n const { disabled } = this._config\n const { key, target } = event\n if (!disabled && isValidKeyPress(event)) {\n if (this._touchState === States.NOT_RESPONDER) {\n start(event, false)\n // Listen to 'keyup' on document to account for situations where\n // focus is moved to another element during 'keydown'.\n document.addEventListener('keyup', keyupHandler)\n }\n const role = target.getAttribute('role')\n const isSpacebarKey = key === ' ' || key === 'Spacebar'\n const isButtonRole = role === 'button' || role === 'menuitem'\n if (isSpacebarKey && isButtonRole) {\n // Prevent spacebar scrolling the window\n event.preventDefault()\n }\n event.stopPropagation()\n }\n },\n\n onResponderGrant: (event) => start(event),\n\n onResponderMove: (event) => {\n if (this._config.onPressMove != null) {\n this._config.onPressMove(event)\n }\n const touch = getTouchFromResponderEvent(event)\n if (this._touchActivatePosition != null) {\n const deltaX = this._touchActivatePosition.pageX - touch.pageX\n const deltaY = this._touchActivatePosition.pageY - touch.pageY\n if (Math.hypot(deltaX, deltaY) > 10) {\n this._cancelLongPressDelayTimeout()\n }\n }\n },\n\n onResponderRelease: (event) => end(event),\n\n onResponderTerminate: (event) => {\n if (event.nativeEvent.type === 'selectionchange') {\n this._selectionTerminated = true\n }\n this._receiveSignal(States.RESPONDER_TERMINATED, event)\n },\n\n onResponderTerminationRequest: (event): boolean => {\n const { cancelable, disabled, onLongPress } = this._config\n // If `onLongPress` is provided, don't terminate on `contextmenu` as default\n // behavior will be prevented for non-mouse pointers.\n if (\n !disabled &&\n onLongPress != null &&\n this._isPointerTouch &&\n event.nativeEvent.type === 'contextmenu'\n ) {\n return false\n }\n if (cancelable == null) {\n return true\n }\n return cancelable\n },\n\n // NOTE: this diverges from react-native in 3 significant ways:\n // * The `onPress` callback is not connected to the responder system (the native\n // `click` event must be used but is dispatched in many scenarios where no pointers\n // are on the screen.) Therefore, it's possible for `onPress` to be called without\n // `onPress{Start,End}` being called first.\n // * The `onPress` callback is only be called on the first ancestor of the native\n // `click` target that is using the PressResponder.\n // * The event's `nativeEvent` is a `MouseEvent` not a `TouchEvent`.\n onClick: (event: any): void => {\n const { disabled, onPress } = this._config\n if (!disabled) {\n // If long press dispatched, cancel default click behavior.\n // If the responder terminated because text was selected during the gesture,\n // cancel the default click behavior.\n event.stopPropagation()\n if (this._longPressDispatched || this._selectionTerminated) {\n event.preventDefault()\n } else if (onPress != null && event.altKey === false) {\n onPress(event)\n }\n } else {\n if (isButtonRole(event.currentTarget)) {\n event.stopPropagation()\n }\n }\n },\n\n // If `onLongPress` is provided and a touch pointer is being used, prevent the\n // default context menu from opening.\n onContextMenu: (event: any): void => {\n const { disabled, onLongPress } = this._config\n if (!disabled) {\n if (onLongPress != null && this._isPointerTouch && !event.defaultPrevented) {\n event.preventDefault()\n event.stopPropagation()\n }\n } else {\n if (isButtonRole(event.currentTarget)) {\n event.stopPropagation()\n }\n }\n },\n }\n }\n\n /**\n * Receives a state machine signal, performs side effects of the transition\n * and stores the new state. Validates the transition as well.\n */\n _receiveSignal(signal: TouchSignal, event: ResponderEvent): void {\n const prevState = this._touchState\n let nextState: TouchState | null = null\n if (Transitions[prevState] != null) {\n nextState = Transitions[prevState][signal] as TouchState\n }\n if (this._touchState === States.NOT_RESPONDER && signal === States.RESPONDER_RELEASE) {\n return\n }\n if (nextState == null || nextState === States.ERROR) {\n // eslint-disable-next-line no-console\n console.error(`PressResponder: Invalid signal ${signal} for state ${prevState} on responder`)\n } else if (prevState !== nextState) {\n this._performTransitionSideEffects(prevState, nextState, signal, event)\n this._touchState = nextState\n }\n }\n\n /**\n * Performs a transition between touchable states and identify any activations\n * or deactivations (and callback invocations).\n */\n _performTransitionSideEffects(\n prevState: TouchState,\n nextState: TouchState,\n signal: TouchSignal,\n event: ResponderEvent\n ): void {\n if (isTerminalSignal(signal)) {\n // Pressable suppression of contextmenu on windows.\n // On Windows, the contextmenu is displayed after pointerup.\n // https://github.com/necolas/react-native-web/issues/2296\n setTimeout(() => {\n this._isPointerTouch = false\n }, 0)\n this._touchActivatePosition = null\n this._cancelLongPressDelayTimeout()\n }\n\n if (isPressStartSignal(prevState) && signal === States.LONG_PRESS_DETECTED) {\n const { onLongPress } = this._config\n // Long press is not supported for keyboards because 'click' can be dispatched\n // immediately (and multiple times) after 'keydown'.\n if (onLongPress != null && event.nativeEvent.key == null) {\n onLongPress(event)\n this._longPressDispatched = true\n }\n }\n\n const isPrevActive = isActiveSignal(prevState)\n const isNextActive = isActiveSignal(nextState)\n\n if (!isPrevActive && isNextActive) {\n this._activate(event)\n } else if (isPrevActive && !isNextActive) {\n this._deactivate(event)\n }\n\n if (isPressStartSignal(prevState) && signal === States.RESPONDER_RELEASE) {\n const { onLongPress, onPress } = this._config\n if (onPress != null) {\n const isPressCanceledByLongPress =\n onLongPress != null && prevState === States.RESPONDER_ACTIVE_LONG_PRESS_START\n if (!isPressCanceledByLongPress) {\n // If we never activated (due to delays), activate and deactivate now.\n if (!isNextActive && !isPrevActive) {\n this._activate(event)\n this._deactivate(event)\n }\n }\n }\n }\n\n this._cancelPressDelayTimeout()\n }\n\n _activate(event: ResponderEvent): void {\n const { onPressChange, onPressStart } = this._config\n const touch = getTouchFromResponderEvent(event)\n this._touchActivatePosition = {\n pageX: touch.pageX,\n pageY: touch.pageY,\n }\n if (onPressStart != null) {\n onPressStart(event)\n }\n if (onPressChange != null) {\n onPressChange(true)\n }\n }\n\n _deactivate(event: ResponderEvent): void {\n const { onPressChange, onPressEnd } = this._config\n function end() {\n if (onPressEnd != null) {\n onPressEnd(event)\n }\n if (onPressChange != null) {\n onPressChange(false)\n }\n }\n const delayPressEnd = normalizeDelay(this._config.delayPressEnd)\n if (delayPressEnd > 0) {\n this._pressOutDelayTimeout = setTimeout(() => {\n end()\n }, delayPressEnd)\n } else {\n end()\n }\n }\n\n _handleLongPress(event: ResponderEvent): void {\n if (\n this._touchState === States.RESPONDER_ACTIVE_PRESS_START ||\n this._touchState === States.RESPONDER_ACTIVE_LONG_PRESS_START\n ) {\n this._receiveSignal(States.LONG_PRESS_DETECTED, event)\n }\n }\n\n _cancelLongPressDelayTimeout(): void {\n if (this._longPressDelayTimeout != null) {\n clearTimeout(this._longPressDelayTimeout)\n this._longPressDelayTimeout = null\n }\n }\n\n _cancelPressDelayTimeout(): void {\n if (this._pressDelayTimeout != null) {\n clearTimeout(this._pressDelayTimeout)\n this._pressDelayTimeout = null\n }\n }\n\n _cancelPressOutDelayTimeout(): void {\n if (this._pressOutDelayTimeout != null) {\n clearTimeout(this._pressOutDelayTimeout)\n this._pressOutDelayTimeout = null\n }\n }\n}\n\nfunction normalizeDelay(delay: number | null | undefined, min = 0, fallback = 0): number {\n return Math.max(min, delay ?? fallback)\n}\n\nfunction getTouchFromResponderEvent(event: ResponderEvent) {\n const { changedTouches, touches } = event.nativeEvent\n if (touches != null && touches.length > 0) {\n return touches[0]\n }\n if (changedTouches != null && changedTouches.length > 0) {\n return changedTouches[0]\n }\n return event.nativeEvent\n}\n"],
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|
+
"mappings": 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|
6
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+
"names": ["States", "isButtonRole"]
|
|
7
|
+
}
|