@tamagui/cubic-bezier-animator 1.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2021 Radix
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
package/README.md ADDED
@@ -0,0 +1,7 @@
1
+ # Cubic Bezier animation library
2
+
3
+ A quick guide on using Radix Colors with Stitches.
4
+
5
+ ## Installation
6
+
7
+ `yarn add @tamagui/cubic-bezier-animator`
@@ -0,0 +1,116 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __export = (target, all) => {
7
+ for (var name in all)
8
+ __defProp(target, name, { get: all[name], enumerable: true });
9
+ };
10
+ var __copyProps = (to, from, except, desc) => {
11
+ if (from && typeof from === "object" || typeof from === "function") {
12
+ for (let key of __getOwnPropNames(from))
13
+ if (!__hasOwnProp.call(to, key) && key !== except)
14
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
+ }
16
+ return to;
17
+ };
18
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
+ var cubicBezier_exports = {};
20
+ __export(cubicBezier_exports, {
21
+ bezier: () => bezier
22
+ });
23
+ module.exports = __toCommonJS(cubicBezier_exports);
24
+ const NEWTON_ITERATIONS = 4;
25
+ const NEWTON_MIN_SLOPE = 1e-3;
26
+ const SUBDIVISION_PRECISION = 1e-7;
27
+ const SUBDIVISION_MAX_ITERATIONS = 10;
28
+ const kSplineTableSize = 11;
29
+ const kSampleStepSize = 1 / (kSplineTableSize - 1);
30
+ const float32ArraySupported = typeof Float32Array === "function";
31
+ function A(aA1, aA2) {
32
+ return 1 - 3 * aA2 + 3 * aA1;
33
+ }
34
+ function B(aA1, aA2) {
35
+ return 3 * aA2 - 6 * aA1;
36
+ }
37
+ function C(aA1) {
38
+ return 3 * aA1;
39
+ }
40
+ function calcBezier(aT, aA1, aA2) {
41
+ return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
42
+ }
43
+ function getSlope(aT, aA1, aA2) {
44
+ return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
45
+ }
46
+ function binarySubdivide(aX, aA, aB, mX1, mX2) {
47
+ let currentX;
48
+ let currentT;
49
+ let i = 0;
50
+ do {
51
+ currentT = aA + (aB - aA) / 2;
52
+ currentX = calcBezier(currentT, mX1, mX2) - aX;
53
+ if (currentX > 0) {
54
+ aB = currentT;
55
+ } else {
56
+ aA = currentT;
57
+ }
58
+ } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
59
+ return currentT;
60
+ }
61
+ function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
62
+ for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
63
+ const currentSlope = getSlope(aGuessT, mX1, mX2);
64
+ if (currentSlope === 0) {
65
+ return aGuessT;
66
+ }
67
+ const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
68
+ aGuessT -= currentX / currentSlope;
69
+ }
70
+ return aGuessT;
71
+ }
72
+ function LinearEasing(x) {
73
+ return x;
74
+ }
75
+ function bezier(mX1, mY1, mX2, mY2) {
76
+ if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
77
+ throw new Error("bezier x values must be in [0, 1] range");
78
+ }
79
+ if (mX1 === mY1 && mX2 === mY2) {
80
+ return LinearEasing;
81
+ }
82
+ const sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
83
+ for (let i = 0; i < kSplineTableSize; ++i) {
84
+ sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
85
+ }
86
+ function getTForX(aX) {
87
+ let intervalStart = 0;
88
+ let currentSample = 1;
89
+ const lastSample = kSplineTableSize - 1;
90
+ for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
91
+ intervalStart += kSampleStepSize;
92
+ }
93
+ --currentSample;
94
+ const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
95
+ const guessForT = intervalStart + dist * kSampleStepSize;
96
+ const initialSlope = getSlope(guessForT, mX1, mX2);
97
+ if (initialSlope >= NEWTON_MIN_SLOPE) {
98
+ return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
99
+ } else if (initialSlope === 0) {
100
+ return guessForT;
101
+ } else {
102
+ return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
103
+ }
104
+ }
105
+ return function BezierEasing(x) {
106
+ if (x === 0 || x === 1) {
107
+ return x;
108
+ }
109
+ return calcBezier(getTForX(x), mY1, mY2);
110
+ };
111
+ }
112
+ // Annotate the CommonJS export names for ESM import in node:
113
+ 0 && (module.exports = {
114
+ bezier
115
+ });
116
+ //# sourceMappingURL=cubicBezier.js.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubicBezier.tsx"],
4
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAOA,MAAM,oBAAoB;AAC1B,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAC9B,MAAM,6BAA6B;AAEnC,MAAM,mBAAmB;AACzB,MAAM,kBAAkB,KAAO,mBAAmB;AAElD,MAAM,wBAAwB,OAAO,iBAAiB;AAEtD,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,IAAM,MAAM,IAAM;AACjC;AACA,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,MAAM,IAAM;AAC3B;AACA,SAAS,EAAE,KAAa;AACtB,SAAO,IAAM;AACf;AAGA,SAAS,WAAW,IAAY,KAAa,KAAa;AACxD,WAAS,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,KAAK,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK;AAC5D;AAGA,SAAS,SAAS,IAAY,KAAa,KAAa;AACtD,SAAO,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,KAAK,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,GAAG;AACrE;AAEA,SAAS,gBAAgB,IAAY,IAAY,IAAY,KAAa,KAAa;AACrF,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI;AACR,KAAG;AACD,eAAW,MAAM,KAAK,MAAM;AAC5B,eAAW,WAAW,UAAU,KAAK,GAAG,IAAI;AAC5C,QAAI,WAAW,GAAK;AAClB,WAAK;AAAA,IACP,OAAO;AACL,WAAK;AAAA,IACP;AAAA,EACF,SAAS,KAAK,IAAI,QAAQ,IAAI,yBAAyB,EAAE,IAAI;AAC7D,SAAO;AACT;AAEA,SAAS,qBAAqB,IAAY,SAAiB,KAAa,KAAa;AACnF,WAAS,IAAI,GAAG,IAAI,mBAAmB,EAAE,GAAG;AAC1C,UAAM,eAAe,SAAS,SAAS,KAAK,GAAG;AAC/C,QAAI,iBAAiB,GAAK;AACxB,aAAO;AAAA,IACT;AACA,UAAM,WAAW,WAAW,SAAS,KAAK,GAAG,IAAI;AACjD,eAAW,WAAW;AAAA,EACxB;AACA,SAAO;AACT;AAEA,SAAS,aAAa,GAAW;AAC/B,SAAO;AACT;AAEO,SAAS,OAAO,KAAa,KAAa,KAAa,KAAa;AACzE,MAAI,EAAE,KAAK,OAAO,OAAO,KAAK,KAAK,OAAO,OAAO,IAAI;AACnD,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,MAAI,QAAQ,OAAO,QAAQ,KAAK;AAC9B,WAAO;AAAA,EACT;AAGA,QAAM,eAAe,wBACjB,IAAI,aAAa,gBAAgB,IACjC,IAAI,MAAM,gBAAgB;AAC9B,WAAS,IAAI,GAAG,IAAI,kBAAkB,EAAE,GAAG;AACzC,iBAAa,CAAC,IAAI,WAAW,IAAI,iBAAiB,KAAK,GAAG;AAAA,EAC5D;AAEA,WAAS,SAAS,IAAI;AACpB,QAAI,gBAAgB;AACpB,QAAI,gBAAgB;AACpB,UAAM,aAAa,mBAAmB;AAEtC,WAEE,kBAAkB,cAAc,aAAa,aAAa,KAAK,IAC/D,EAAE,eACF;AACA,uBAAiB;AAAA,IACnB;AACA,MAAE;AAGF,UAAM,QACH,KAAK,aAAa,aAAa,MAC/B,aAAa,gBAAgB,CAAC,IAAI,aAAa,aAAa;AAC/D,UAAM,YAAY,gBAAgB,OAAO;AAEzC,UAAM,eAAe,SAAS,WAAW,KAAK,GAAG;AACjD,QAAI,gBAAgB,kBAAkB;AACpC,aAAO,qBAAqB,IAAI,WAAW,KAAK,GAAG;AAAA,IACrD,WAAW,iBAAiB,GAAK;AAC/B,aAAO;AAAA,IACT,OAAO;AACL,aAAO,gBAAgB,IAAI,eAAe,gBAAgB,iBAAiB,KAAK,GAAG;AAAA,IACrF;AAAA,EACF;AAEA,SAAO,SAAS,aAAa,GAAW;AAEtC,QAAI,MAAM,KAAK,MAAM,GAAG;AACtB,aAAO;AAAA,IACT;AACA,WAAO,WAAW,SAAS,CAAC,GAAG,KAAK,GAAG;AAAA,EACzC;AACF;",
5
+ "names": []
6
+ }
@@ -0,0 +1,49 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __export = (target, all) => {
7
+ for (var name in all)
8
+ __defProp(target, name, { get: all[name], enumerable: true });
9
+ };
10
+ var __copyProps = (to, from, except, desc) => {
11
+ if (from && typeof from === "object" || typeof from === "function") {
12
+ for (let key of __getOwnPropNames(from))
13
+ if (!__hasOwnProp.call(to, key) && key !== except)
14
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
+ }
16
+ return to;
17
+ };
18
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
+ var src_exports = {};
20
+ __export(src_exports, {
21
+ animate: () => animate
22
+ });
23
+ module.exports = __toCommonJS(src_exports);
24
+ var import_cubicBezier = require("./cubicBezier");
25
+ function animate(param) {
26
+ let start = null;
27
+ const easing = param.cubicBezier ? (0, import_cubicBezier.bezier)(...param.cubicBezier) : (v) => v;
28
+ const { x: fromX, y: fromY, scaleX: fromScaleX, scaleY: fromScaleY } = param.from;
29
+ const { x: toX, y: toY, scaleX: toScaleX, scaleY: toScaleY } = param.to;
30
+ function frame(timestamp) {
31
+ if (!start)
32
+ start = timestamp;
33
+ const progress = timestamp - start;
34
+ const x = toX !== void 0 ? fromX + (toX - fromX) * easing(progress / param.duration) : void 0;
35
+ const y = toY !== void 0 ? fromY + (toY - fromY) * easing(progress / param.duration) : void 0;
36
+ const scaleX = toScaleX !== void 0 ? fromScaleX + (toScaleX - fromScaleX) * easing(progress / param.duration) : void 0;
37
+ const scaleY = toScaleY !== void 0 ? fromScaleY + (toScaleY - fromScaleY) * easing(progress / param.duration) : void 0;
38
+ param.onUpdate({ x, y, scaleX, scaleY });
39
+ if (progress < param.duration) {
40
+ requestAnimationFrame(frame);
41
+ }
42
+ }
43
+ requestAnimationFrame(frame);
44
+ }
45
+ // Annotate the CommonJS export names for ESM import in node:
46
+ 0 && (module.exports = {
47
+ animate
48
+ });
49
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/index.tsx"],
4
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yBAAuB;AAiBhB,SAAS,QAAQ,OAAqB;AAC3C,MAAI,QAAQ;AACZ,QAAM,SAAS,MAAM,kBAAc,2BAAO,GAAG,MAAM,WAAW,IAAI,CAAC,MAAc;AAEjF,QAAM,EAAE,GAAG,OAAO,GAAG,OAAO,QAAQ,YAAY,QAAQ,WAAW,IAAI,MAAM;AAC7E,QAAM,EAAE,GAAG,KAAK,GAAG,KAAK,QAAQ,UAAU,QAAQ,SAAS,IAAI,MAAM;AAErE,WAAS,MAAM,WAAW;AACxB,QAAI,CAAC;AAAO,cAAQ;AACpB,UAAM,WAAW,YAAY;AAC7B,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SAAS,EAAE,GAAG,GAAG,QAAQ,OAAO,CAAC;AAEvC,QAAI,WAAW,MAAM,UAAU;AAC7B,4BAAsB,KAAK;AAAA,IAC7B;AAAA,EACF;AACA,wBAAsB,KAAK;AAC7B;",
5
+ "names": []
6
+ }
@@ -0,0 +1,92 @@
1
+ const NEWTON_ITERATIONS = 4;
2
+ const NEWTON_MIN_SLOPE = 1e-3;
3
+ const SUBDIVISION_PRECISION = 1e-7;
4
+ const SUBDIVISION_MAX_ITERATIONS = 10;
5
+ const kSplineTableSize = 11;
6
+ const kSampleStepSize = 1 / (kSplineTableSize - 1);
7
+ const float32ArraySupported = typeof Float32Array === "function";
8
+ function A(aA1, aA2) {
9
+ return 1 - 3 * aA2 + 3 * aA1;
10
+ }
11
+ function B(aA1, aA2) {
12
+ return 3 * aA2 - 6 * aA1;
13
+ }
14
+ function C(aA1) {
15
+ return 3 * aA1;
16
+ }
17
+ function calcBezier(aT, aA1, aA2) {
18
+ return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
19
+ }
20
+ function getSlope(aT, aA1, aA2) {
21
+ return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
22
+ }
23
+ function binarySubdivide(aX, aA, aB, mX1, mX2) {
24
+ let currentX;
25
+ let currentT;
26
+ let i = 0;
27
+ do {
28
+ currentT = aA + (aB - aA) / 2;
29
+ currentX = calcBezier(currentT, mX1, mX2) - aX;
30
+ if (currentX > 0) {
31
+ aB = currentT;
32
+ } else {
33
+ aA = currentT;
34
+ }
35
+ } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
36
+ return currentT;
37
+ }
38
+ function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
39
+ for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
40
+ const currentSlope = getSlope(aGuessT, mX1, mX2);
41
+ if (currentSlope === 0) {
42
+ return aGuessT;
43
+ }
44
+ const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
45
+ aGuessT -= currentX / currentSlope;
46
+ }
47
+ return aGuessT;
48
+ }
49
+ function LinearEasing(x) {
50
+ return x;
51
+ }
52
+ function bezier(mX1, mY1, mX2, mY2) {
53
+ if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
54
+ throw new Error("bezier x values must be in [0, 1] range");
55
+ }
56
+ if (mX1 === mY1 && mX2 === mY2) {
57
+ return LinearEasing;
58
+ }
59
+ const sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
60
+ for (let i = 0; i < kSplineTableSize; ++i) {
61
+ sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
62
+ }
63
+ function getTForX(aX) {
64
+ let intervalStart = 0;
65
+ let currentSample = 1;
66
+ const lastSample = kSplineTableSize - 1;
67
+ for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
68
+ intervalStart += kSampleStepSize;
69
+ }
70
+ --currentSample;
71
+ const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
72
+ const guessForT = intervalStart + dist * kSampleStepSize;
73
+ const initialSlope = getSlope(guessForT, mX1, mX2);
74
+ if (initialSlope >= NEWTON_MIN_SLOPE) {
75
+ return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
76
+ } else if (initialSlope === 0) {
77
+ return guessForT;
78
+ } else {
79
+ return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
80
+ }
81
+ }
82
+ return function BezierEasing(x) {
83
+ if (x === 0 || x === 1) {
84
+ return x;
85
+ }
86
+ return calcBezier(getTForX(x), mY1, mY2);
87
+ };
88
+ }
89
+ export {
90
+ bezier
91
+ };
92
+ //# sourceMappingURL=cubicBezier.js.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubicBezier.tsx"],
4
+ "mappings": "AAOA,MAAM,oBAAoB;AAC1B,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAC9B,MAAM,6BAA6B;AAEnC,MAAM,mBAAmB;AACzB,MAAM,kBAAkB,KAAO,mBAAmB;AAElD,MAAM,wBAAwB,OAAO,iBAAiB;AAEtD,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,IAAM,MAAM,IAAM;AACjC;AACA,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,MAAM,IAAM;AAC3B;AACA,SAAS,EAAE,KAAa;AACtB,SAAO,IAAM;AACf;AAGA,SAAS,WAAW,IAAY,KAAa,KAAa;AACxD,WAAS,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,KAAK,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK;AAC5D;AAGA,SAAS,SAAS,IAAY,KAAa,KAAa;AACtD,SAAO,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,KAAK,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,GAAG;AACrE;AAEA,SAAS,gBAAgB,IAAY,IAAY,IAAY,KAAa,KAAa;AACrF,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI;AACR,KAAG;AACD,eAAW,MAAM,KAAK,MAAM;AAC5B,eAAW,WAAW,UAAU,KAAK,GAAG,IAAI;AAC5C,QAAI,WAAW,GAAK;AAClB,WAAK;AAAA,IACP,OAAO;AACL,WAAK;AAAA,IACP;AAAA,EACF,SAAS,KAAK,IAAI,QAAQ,IAAI,yBAAyB,EAAE,IAAI;AAC7D,SAAO;AACT;AAEA,SAAS,qBAAqB,IAAY,SAAiB,KAAa,KAAa;AACnF,WAAS,IAAI,GAAG,IAAI,mBAAmB,EAAE,GAAG;AAC1C,UAAM,eAAe,SAAS,SAAS,KAAK,GAAG;AAC/C,QAAI,iBAAiB,GAAK;AACxB,aAAO;AAAA,IACT;AACA,UAAM,WAAW,WAAW,SAAS,KAAK,GAAG,IAAI;AACjD,eAAW,WAAW;AAAA,EACxB;AACA,SAAO;AACT;AAEA,SAAS,aAAa,GAAW;AAC/B,SAAO;AACT;AAEO,SAAS,OAAO,KAAa,KAAa,KAAa,KAAa;AACzE,MAAI,EAAE,KAAK,OAAO,OAAO,KAAK,KAAK,OAAO,OAAO,IAAI;AACnD,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,MAAI,QAAQ,OAAO,QAAQ,KAAK;AAC9B,WAAO;AAAA,EACT;AAGA,QAAM,eAAe,wBACjB,IAAI,aAAa,gBAAgB,IACjC,IAAI,MAAM,gBAAgB;AAC9B,WAAS,IAAI,GAAG,IAAI,kBAAkB,EAAE,GAAG;AACzC,iBAAa,CAAC,IAAI,WAAW,IAAI,iBAAiB,KAAK,GAAG;AAAA,EAC5D;AAEA,WAAS,SAAS,IAAI;AACpB,QAAI,gBAAgB;AACpB,QAAI,gBAAgB;AACpB,UAAM,aAAa,mBAAmB;AAEtC,WAEE,kBAAkB,cAAc,aAAa,aAAa,KAAK,IAC/D,EAAE,eACF;AACA,uBAAiB;AAAA,IACnB;AACA,MAAE;AAGF,UAAM,QACH,KAAK,aAAa,aAAa,MAC/B,aAAa,gBAAgB,CAAC,IAAI,aAAa,aAAa;AAC/D,UAAM,YAAY,gBAAgB,OAAO;AAEzC,UAAM,eAAe,SAAS,WAAW,KAAK,GAAG;AACjD,QAAI,gBAAgB,kBAAkB;AACpC,aAAO,qBAAqB,IAAI,WAAW,KAAK,GAAG;AAAA,IACrD,WAAW,iBAAiB,GAAK;AAC/B,aAAO;AAAA,IACT,OAAO;AACL,aAAO,gBAAgB,IAAI,eAAe,gBAAgB,iBAAiB,KAAK,GAAG;AAAA,IACrF;AAAA,EACF;AAEA,SAAO,SAAS,aAAa,GAAW;AAEtC,QAAI,MAAM,KAAK,MAAM,GAAG;AACtB,aAAO;AAAA,IACT;AACA,WAAO,WAAW,SAAS,CAAC,GAAG,KAAK,GAAG;AAAA,EACzC;AACF;",
5
+ "names": []
6
+ }
@@ -0,0 +1,92 @@
1
+ const NEWTON_ITERATIONS = 4;
2
+ const NEWTON_MIN_SLOPE = 1e-3;
3
+ const SUBDIVISION_PRECISION = 1e-7;
4
+ const SUBDIVISION_MAX_ITERATIONS = 10;
5
+ const kSplineTableSize = 11;
6
+ const kSampleStepSize = 1 / (kSplineTableSize - 1);
7
+ const float32ArraySupported = typeof Float32Array === "function";
8
+ function A(aA1, aA2) {
9
+ return 1 - 3 * aA2 + 3 * aA1;
10
+ }
11
+ function B(aA1, aA2) {
12
+ return 3 * aA2 - 6 * aA1;
13
+ }
14
+ function C(aA1) {
15
+ return 3 * aA1;
16
+ }
17
+ function calcBezier(aT, aA1, aA2) {
18
+ return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
19
+ }
20
+ function getSlope(aT, aA1, aA2) {
21
+ return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
22
+ }
23
+ function binarySubdivide(aX, aA, aB, mX1, mX2) {
24
+ let currentX;
25
+ let currentT;
26
+ let i = 0;
27
+ do {
28
+ currentT = aA + (aB - aA) / 2;
29
+ currentX = calcBezier(currentT, mX1, mX2) - aX;
30
+ if (currentX > 0) {
31
+ aB = currentT;
32
+ } else {
33
+ aA = currentT;
34
+ }
35
+ } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
36
+ return currentT;
37
+ }
38
+ function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
39
+ for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
40
+ const currentSlope = getSlope(aGuessT, mX1, mX2);
41
+ if (currentSlope === 0) {
42
+ return aGuessT;
43
+ }
44
+ const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
45
+ aGuessT -= currentX / currentSlope;
46
+ }
47
+ return aGuessT;
48
+ }
49
+ function LinearEasing(x) {
50
+ return x;
51
+ }
52
+ function bezier(mX1, mY1, mX2, mY2) {
53
+ if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
54
+ throw new Error("bezier x values must be in [0, 1] range");
55
+ }
56
+ if (mX1 === mY1 && mX2 === mY2) {
57
+ return LinearEasing;
58
+ }
59
+ const sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
60
+ for (let i = 0; i < kSplineTableSize; ++i) {
61
+ sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
62
+ }
63
+ function getTForX(aX) {
64
+ let intervalStart = 0;
65
+ let currentSample = 1;
66
+ const lastSample = kSplineTableSize - 1;
67
+ for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
68
+ intervalStart += kSampleStepSize;
69
+ }
70
+ --currentSample;
71
+ const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
72
+ const guessForT = intervalStart + dist * kSampleStepSize;
73
+ const initialSlope = getSlope(guessForT, mX1, mX2);
74
+ if (initialSlope >= NEWTON_MIN_SLOPE) {
75
+ return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
76
+ } else if (initialSlope === 0) {
77
+ return guessForT;
78
+ } else {
79
+ return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
80
+ }
81
+ }
82
+ return function BezierEasing(x) {
83
+ if (x === 0 || x === 1) {
84
+ return x;
85
+ }
86
+ return calcBezier(getTForX(x), mY1, mY2);
87
+ };
88
+ }
89
+ export {
90
+ bezier
91
+ };
92
+ //# sourceMappingURL=cubicBezier.mjs.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubicBezier.tsx"],
4
+ "mappings": "AAOA,MAAM,oBAAoB;AAC1B,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAC9B,MAAM,6BAA6B;AAEnC,MAAM,mBAAmB;AACzB,MAAM,kBAAkB,KAAO,mBAAmB;AAElD,MAAM,wBAAwB,OAAO,iBAAiB;AAEtD,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,IAAM,MAAM,IAAM;AACjC;AACA,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,MAAM,IAAM;AAC3B;AACA,SAAS,EAAE,KAAa;AACtB,SAAO,IAAM;AACf;AAGA,SAAS,WAAW,IAAY,KAAa,KAAa;AACxD,WAAS,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,KAAK,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK;AAC5D;AAGA,SAAS,SAAS,IAAY,KAAa,KAAa;AACtD,SAAO,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,KAAK,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,GAAG;AACrE;AAEA,SAAS,gBAAgB,IAAY,IAAY,IAAY,KAAa,KAAa;AACrF,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI;AACR,KAAG;AACD,eAAW,MAAM,KAAK,MAAM;AAC5B,eAAW,WAAW,UAAU,KAAK,GAAG,IAAI;AAC5C,QAAI,WAAW,GAAK;AAClB,WAAK;AAAA,IACP,OAAO;AACL,WAAK;AAAA,IACP;AAAA,EACF,SAAS,KAAK,IAAI,QAAQ,IAAI,yBAAyB,EAAE,IAAI;AAC7D,SAAO;AACT;AAEA,SAAS,qBAAqB,IAAY,SAAiB,KAAa,KAAa;AACnF,WAAS,IAAI,GAAG,IAAI,mBAAmB,EAAE,GAAG;AAC1C,UAAM,eAAe,SAAS,SAAS,KAAK,GAAG;AAC/C,QAAI,iBAAiB,GAAK;AACxB,aAAO;AAAA,IACT;AACA,UAAM,WAAW,WAAW,SAAS,KAAK,GAAG,IAAI;AACjD,eAAW,WAAW;AAAA,EACxB;AACA,SAAO;AACT;AAEA,SAAS,aAAa,GAAW;AAC/B,SAAO;AACT;AAEO,SAAS,OAAO,KAAa,KAAa,KAAa,KAAa;AACzE,MAAI,EAAE,KAAK,OAAO,OAAO,KAAK,KAAK,OAAO,OAAO,IAAI;AACnD,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,MAAI,QAAQ,OAAO,QAAQ,KAAK;AAC9B,WAAO;AAAA,EACT;AAGA,QAAM,eAAe,wBACjB,IAAI,aAAa,gBAAgB,IACjC,IAAI,MAAM,gBAAgB;AAC9B,WAAS,IAAI,GAAG,IAAI,kBAAkB,EAAE,GAAG;AACzC,iBAAa,CAAC,IAAI,WAAW,IAAI,iBAAiB,KAAK,GAAG;AAAA,EAC5D;AAEA,WAAS,SAAS,IAAI;AACpB,QAAI,gBAAgB;AACpB,QAAI,gBAAgB;AACpB,UAAM,aAAa,mBAAmB;AAEtC,WAEE,kBAAkB,cAAc,aAAa,aAAa,KAAK,IAC/D,EAAE,eACF;AACA,uBAAiB;AAAA,IACnB;AACA,MAAE;AAGF,UAAM,QACH,KAAK,aAAa,aAAa,MAC/B,aAAa,gBAAgB,CAAC,IAAI,aAAa,aAAa;AAC/D,UAAM,YAAY,gBAAgB,OAAO;AAEzC,UAAM,eAAe,SAAS,WAAW,KAAK,GAAG;AACjD,QAAI,gBAAgB,kBAAkB;AACpC,aAAO,qBAAqB,IAAI,WAAW,KAAK,GAAG;AAAA,IACrD,WAAW,iBAAiB,GAAK;AAC/B,aAAO;AAAA,IACT,OAAO;AACL,aAAO,gBAAgB,IAAI,eAAe,gBAAgB,iBAAiB,KAAK,GAAG;AAAA,IACrF;AAAA,EACF;AAEA,SAAO,SAAS,aAAa,GAAW;AAEtC,QAAI,MAAM,KAAK,MAAM,GAAG;AACtB,aAAO;AAAA,IACT;AACA,WAAO,WAAW,SAAS,CAAC,GAAG,KAAK,GAAG;AAAA,EACzC;AACF;",
5
+ "names": []
6
+ }
@@ -0,0 +1,25 @@
1
+ import { bezier } from "./cubicBezier";
2
+ function animate(param) {
3
+ let start = null;
4
+ const easing = param.cubicBezier ? bezier(...param.cubicBezier) : (v) => v;
5
+ const { x: fromX, y: fromY, scaleX: fromScaleX, scaleY: fromScaleY } = param.from;
6
+ const { x: toX, y: toY, scaleX: toScaleX, scaleY: toScaleY } = param.to;
7
+ function frame(timestamp) {
8
+ if (!start)
9
+ start = timestamp;
10
+ const progress = timestamp - start;
11
+ const x = toX !== void 0 ? fromX + (toX - fromX) * easing(progress / param.duration) : void 0;
12
+ const y = toY !== void 0 ? fromY + (toY - fromY) * easing(progress / param.duration) : void 0;
13
+ const scaleX = toScaleX !== void 0 ? fromScaleX + (toScaleX - fromScaleX) * easing(progress / param.duration) : void 0;
14
+ const scaleY = toScaleY !== void 0 ? fromScaleY + (toScaleY - fromScaleY) * easing(progress / param.duration) : void 0;
15
+ param.onUpdate({ x, y, scaleX, scaleY });
16
+ if (progress < param.duration) {
17
+ requestAnimationFrame(frame);
18
+ }
19
+ }
20
+ requestAnimationFrame(frame);
21
+ }
22
+ export {
23
+ animate
24
+ };
25
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/index.tsx"],
4
+ "mappings": "AAAA,SAAS,cAAc;AAiBhB,SAAS,QAAQ,OAAqB;AAC3C,MAAI,QAAQ;AACZ,QAAM,SAAS,MAAM,cAAc,OAAO,GAAG,MAAM,WAAW,IAAI,CAAC,MAAc;AAEjF,QAAM,EAAE,GAAG,OAAO,GAAG,OAAO,QAAQ,YAAY,QAAQ,WAAW,IAAI,MAAM;AAC7E,QAAM,EAAE,GAAG,KAAK,GAAG,KAAK,QAAQ,UAAU,QAAQ,SAAS,IAAI,MAAM;AAErE,WAAS,MAAM,WAAW;AACxB,QAAI,CAAC;AAAO,cAAQ;AACpB,UAAM,WAAW,YAAY;AAC7B,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SAAS,EAAE,GAAG,GAAG,QAAQ,OAAO,CAAC;AAEvC,QAAI,WAAW,MAAM,UAAU;AAC7B,4BAAsB,KAAK;AAAA,IAC7B;AAAA,EACF;AACA,wBAAsB,KAAK;AAC7B;",
5
+ "names": []
6
+ }
@@ -0,0 +1,25 @@
1
+ import { bezier } from "./cubicBezier";
2
+ function animate(param) {
3
+ let start = null;
4
+ const easing = param.cubicBezier ? bezier(...param.cubicBezier) : (v) => v;
5
+ const { x: fromX, y: fromY, scaleX: fromScaleX, scaleY: fromScaleY } = param.from;
6
+ const { x: toX, y: toY, scaleX: toScaleX, scaleY: toScaleY } = param.to;
7
+ function frame(timestamp) {
8
+ if (!start)
9
+ start = timestamp;
10
+ const progress = timestamp - start;
11
+ const x = toX !== void 0 ? fromX + (toX - fromX) * easing(progress / param.duration) : void 0;
12
+ const y = toY !== void 0 ? fromY + (toY - fromY) * easing(progress / param.duration) : void 0;
13
+ const scaleX = toScaleX !== void 0 ? fromScaleX + (toScaleX - fromScaleX) * easing(progress / param.duration) : void 0;
14
+ const scaleY = toScaleY !== void 0 ? fromScaleY + (toScaleY - fromScaleY) * easing(progress / param.duration) : void 0;
15
+ param.onUpdate({ x, y, scaleX, scaleY });
16
+ if (progress < param.duration) {
17
+ requestAnimationFrame(frame);
18
+ }
19
+ }
20
+ requestAnimationFrame(frame);
21
+ }
22
+ export {
23
+ animate
24
+ };
25
+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/index.tsx"],
4
+ "mappings": "AAAA,SAAS,cAAc;AAiBhB,SAAS,QAAQ,OAAqB;AAC3C,MAAI,QAAQ;AACZ,QAAM,SAAS,MAAM,cAAc,OAAO,GAAG,MAAM,WAAW,IAAI,CAAC,MAAc;AAEjF,QAAM,EAAE,GAAG,OAAO,GAAG,OAAO,QAAQ,YAAY,QAAQ,WAAW,IAAI,MAAM;AAC7E,QAAM,EAAE,GAAG,KAAK,GAAG,KAAK,QAAQ,UAAU,QAAQ,SAAS,IAAI,MAAM;AAErE,WAAS,MAAM,WAAW;AACxB,QAAI,CAAC;AAAO,cAAQ;AACpB,UAAM,WAAW,YAAY;AAC7B,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SAAS,EAAE,GAAG,GAAG,QAAQ,OAAO,CAAC;AAEvC,QAAI,WAAW,MAAM,UAAU;AAC7B,4BAAsB,KAAK;AAAA,IAC7B;AAAA,EACF;AACA,wBAAsB,KAAK;AAC7B;",
5
+ "names": []
6
+ }
@@ -0,0 +1,92 @@
1
+ const NEWTON_ITERATIONS = 4;
2
+ const NEWTON_MIN_SLOPE = 1e-3;
3
+ const SUBDIVISION_PRECISION = 1e-7;
4
+ const SUBDIVISION_MAX_ITERATIONS = 10;
5
+ const kSplineTableSize = 11;
6
+ const kSampleStepSize = 1 / (kSplineTableSize - 1);
7
+ const float32ArraySupported = typeof Float32Array === "function";
8
+ function A(aA1, aA2) {
9
+ return 1 - 3 * aA2 + 3 * aA1;
10
+ }
11
+ function B(aA1, aA2) {
12
+ return 3 * aA2 - 6 * aA1;
13
+ }
14
+ function C(aA1) {
15
+ return 3 * aA1;
16
+ }
17
+ function calcBezier(aT, aA1, aA2) {
18
+ return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
19
+ }
20
+ function getSlope(aT, aA1, aA2) {
21
+ return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
22
+ }
23
+ function binarySubdivide(aX, aA, aB, mX1, mX2) {
24
+ let currentX;
25
+ let currentT;
26
+ let i = 0;
27
+ do {
28
+ currentT = aA + (aB - aA) / 2;
29
+ currentX = calcBezier(currentT, mX1, mX2) - aX;
30
+ if (currentX > 0) {
31
+ aB = currentT;
32
+ } else {
33
+ aA = currentT;
34
+ }
35
+ } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
36
+ return currentT;
37
+ }
38
+ function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
39
+ for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
40
+ const currentSlope = getSlope(aGuessT, mX1, mX2);
41
+ if (currentSlope === 0) {
42
+ return aGuessT;
43
+ }
44
+ const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
45
+ aGuessT -= currentX / currentSlope;
46
+ }
47
+ return aGuessT;
48
+ }
49
+ function LinearEasing(x) {
50
+ return x;
51
+ }
52
+ function bezier(mX1, mY1, mX2, mY2) {
53
+ if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
54
+ throw new Error("bezier x values must be in [0, 1] range");
55
+ }
56
+ if (mX1 === mY1 && mX2 === mY2) {
57
+ return LinearEasing;
58
+ }
59
+ const sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
60
+ for (let i = 0; i < kSplineTableSize; ++i) {
61
+ sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
62
+ }
63
+ function getTForX(aX) {
64
+ let intervalStart = 0;
65
+ let currentSample = 1;
66
+ const lastSample = kSplineTableSize - 1;
67
+ for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
68
+ intervalStart += kSampleStepSize;
69
+ }
70
+ --currentSample;
71
+ const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
72
+ const guessForT = intervalStart + dist * kSampleStepSize;
73
+ const initialSlope = getSlope(guessForT, mX1, mX2);
74
+ if (initialSlope >= NEWTON_MIN_SLOPE) {
75
+ return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
76
+ } else if (initialSlope === 0) {
77
+ return guessForT;
78
+ } else {
79
+ return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
80
+ }
81
+ }
82
+ return function BezierEasing(x) {
83
+ if (x === 0 || x === 1) {
84
+ return x;
85
+ }
86
+ return calcBezier(getTForX(x), mY1, mY2);
87
+ };
88
+ }
89
+ export {
90
+ bezier
91
+ };
92
+ //# sourceMappingURL=cubicBezier.js.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubicBezier.tsx"],
4
+ "mappings": "AAOA,MAAM,oBAAoB;AAC1B,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAC9B,MAAM,6BAA6B;AAEnC,MAAM,mBAAmB;AACzB,MAAM,kBAAkB,KAAO,mBAAmB;AAElD,MAAM,wBAAwB,OAAO,iBAAiB;AAEtD,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,IAAM,MAAM,IAAM;AACjC;AACA,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,MAAM,IAAM;AAC3B;AACA,SAAS,EAAE,KAAa;AACtB,SAAO,IAAM;AACf;AAGA,SAAS,WAAW,IAAY,KAAa,KAAa;AACxD,WAAS,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,KAAK,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK;AAC5D;AAGA,SAAS,SAAS,IAAY,KAAa,KAAa;AACtD,SAAO,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,KAAK,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,GAAG;AACrE;AAEA,SAAS,gBAAgB,IAAY,IAAY,IAAY,KAAa,KAAa;AACrF,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI;AACR,KAAG;AACD,eAAW,MAAM,KAAK,MAAM;AAC5B,eAAW,WAAW,UAAU,KAAK,GAAG,IAAI;AAC5C,QAAI,WAAW,GAAK;AAClB,WAAK;AAAA,IACP,OAAO;AACL,WAAK;AAAA,IACP;AAAA,EACF,SAAS,KAAK,IAAI,QAAQ,IAAI,yBAAyB,EAAE,IAAI;AAC7D,SAAO;AACT;AAEA,SAAS,qBAAqB,IAAY,SAAiB,KAAa,KAAa;AACnF,WAAS,IAAI,GAAG,IAAI,mBAAmB,EAAE,GAAG;AAC1C,UAAM,eAAe,SAAS,SAAS,KAAK,GAAG;AAC/C,QAAI,iBAAiB,GAAK;AACxB,aAAO;AAAA,IACT;AACA,UAAM,WAAW,WAAW,SAAS,KAAK,GAAG,IAAI;AACjD,eAAW,WAAW;AAAA,EACxB;AACA,SAAO;AACT;AAEA,SAAS,aAAa,GAAW;AAC/B,SAAO;AACT;AAEO,SAAS,OAAO,KAAa,KAAa,KAAa,KAAa;AACzE,MAAI,EAAE,KAAK,OAAO,OAAO,KAAK,KAAK,OAAO,OAAO,IAAI;AACnD,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,MAAI,QAAQ,OAAO,QAAQ,KAAK;AAC9B,WAAO;AAAA,EACT;AAGA,QAAM,eAAe,wBACjB,IAAI,aAAa,gBAAgB,IACjC,IAAI,MAAM,gBAAgB;AAC9B,WAAS,IAAI,GAAG,IAAI,kBAAkB,EAAE,GAAG;AACzC,iBAAa,CAAC,IAAI,WAAW,IAAI,iBAAiB,KAAK,GAAG;AAAA,EAC5D;AAEA,WAAS,SAAS,IAAI;AACpB,QAAI,gBAAgB;AACpB,QAAI,gBAAgB;AACpB,UAAM,aAAa,mBAAmB;AAEtC,WAEE,kBAAkB,cAAc,aAAa,aAAa,KAAK,IAC/D,EAAE,eACF;AACA,uBAAiB;AAAA,IACnB;AACA,MAAE;AAGF,UAAM,QACH,KAAK,aAAa,aAAa,MAC/B,aAAa,gBAAgB,CAAC,IAAI,aAAa,aAAa;AAC/D,UAAM,YAAY,gBAAgB,OAAO;AAEzC,UAAM,eAAe,SAAS,WAAW,KAAK,GAAG;AACjD,QAAI,gBAAgB,kBAAkB;AACpC,aAAO,qBAAqB,IAAI,WAAW,KAAK,GAAG;AAAA,IACrD,WAAW,iBAAiB,GAAK;AAC/B,aAAO;AAAA,IACT,OAAO;AACL,aAAO,gBAAgB,IAAI,eAAe,gBAAgB,iBAAiB,KAAK,GAAG;AAAA,IACrF;AAAA,EACF;AAEA,SAAO,SAAS,aAAa,GAAW;AAEtC,QAAI,MAAM,KAAK,MAAM,GAAG;AACtB,aAAO;AAAA,IACT;AACA,WAAO,WAAW,SAAS,CAAC,GAAG,KAAK,GAAG;AAAA,EACzC;AACF;",
5
+ "names": []
6
+ }
@@ -0,0 +1,92 @@
1
+ const NEWTON_ITERATIONS = 4;
2
+ const NEWTON_MIN_SLOPE = 1e-3;
3
+ const SUBDIVISION_PRECISION = 1e-7;
4
+ const SUBDIVISION_MAX_ITERATIONS = 10;
5
+ const kSplineTableSize = 11;
6
+ const kSampleStepSize = 1 / (kSplineTableSize - 1);
7
+ const float32ArraySupported = typeof Float32Array === "function";
8
+ function A(aA1, aA2) {
9
+ return 1 - 3 * aA2 + 3 * aA1;
10
+ }
11
+ function B(aA1, aA2) {
12
+ return 3 * aA2 - 6 * aA1;
13
+ }
14
+ function C(aA1) {
15
+ return 3 * aA1;
16
+ }
17
+ function calcBezier(aT, aA1, aA2) {
18
+ return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
19
+ }
20
+ function getSlope(aT, aA1, aA2) {
21
+ return 3 * A(aA1, aA2) * aT * aT + 2 * B(aA1, aA2) * aT + C(aA1);
22
+ }
23
+ function binarySubdivide(aX, aA, aB, mX1, mX2) {
24
+ let currentX;
25
+ let currentT;
26
+ let i = 0;
27
+ do {
28
+ currentT = aA + (aB - aA) / 2;
29
+ currentX = calcBezier(currentT, mX1, mX2) - aX;
30
+ if (currentX > 0) {
31
+ aB = currentT;
32
+ } else {
33
+ aA = currentT;
34
+ }
35
+ } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
36
+ return currentT;
37
+ }
38
+ function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
39
+ for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
40
+ const currentSlope = getSlope(aGuessT, mX1, mX2);
41
+ if (currentSlope === 0) {
42
+ return aGuessT;
43
+ }
44
+ const currentX = calcBezier(aGuessT, mX1, mX2) - aX;
45
+ aGuessT -= currentX / currentSlope;
46
+ }
47
+ return aGuessT;
48
+ }
49
+ function LinearEasing(x) {
50
+ return x;
51
+ }
52
+ function bezier(mX1, mY1, mX2, mY2) {
53
+ if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
54
+ throw new Error("bezier x values must be in [0, 1] range");
55
+ }
56
+ if (mX1 === mY1 && mX2 === mY2) {
57
+ return LinearEasing;
58
+ }
59
+ const sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
60
+ for (let i = 0; i < kSplineTableSize; ++i) {
61
+ sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
62
+ }
63
+ function getTForX(aX) {
64
+ let intervalStart = 0;
65
+ let currentSample = 1;
66
+ const lastSample = kSplineTableSize - 1;
67
+ for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
68
+ intervalStart += kSampleStepSize;
69
+ }
70
+ --currentSample;
71
+ const dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
72
+ const guessForT = intervalStart + dist * kSampleStepSize;
73
+ const initialSlope = getSlope(guessForT, mX1, mX2);
74
+ if (initialSlope >= NEWTON_MIN_SLOPE) {
75
+ return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
76
+ } else if (initialSlope === 0) {
77
+ return guessForT;
78
+ } else {
79
+ return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
80
+ }
81
+ }
82
+ return function BezierEasing(x) {
83
+ if (x === 0 || x === 1) {
84
+ return x;
85
+ }
86
+ return calcBezier(getTForX(x), mY1, mY2);
87
+ };
88
+ }
89
+ export {
90
+ bezier
91
+ };
92
+ //# sourceMappingURL=cubicBezier.mjs.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubicBezier.tsx"],
4
+ "mappings": "AAOA,MAAM,oBAAoB;AAC1B,MAAM,mBAAmB;AACzB,MAAM,wBAAwB;AAC9B,MAAM,6BAA6B;AAEnC,MAAM,mBAAmB;AACzB,MAAM,kBAAkB,KAAO,mBAAmB;AAElD,MAAM,wBAAwB,OAAO,iBAAiB;AAEtD,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,IAAM,MAAM,IAAM;AACjC;AACA,SAAS,EAAE,KAAa,KAAa;AACnC,SAAO,IAAM,MAAM,IAAM;AAC3B;AACA,SAAS,EAAE,KAAa;AACtB,SAAO,IAAM;AACf;AAGA,SAAS,WAAW,IAAY,KAAa,KAAa;AACxD,WAAS,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,KAAK,GAAG,KAAK,KAAK,EAAE,GAAG,KAAK;AAC5D;AAGA,SAAS,SAAS,IAAY,KAAa,KAAa;AACtD,SAAO,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,KAAK,IAAM,EAAE,KAAK,GAAG,IAAI,KAAK,EAAE,GAAG;AACrE;AAEA,SAAS,gBAAgB,IAAY,IAAY,IAAY,KAAa,KAAa;AACrF,MAAI;AACJ,MAAI;AACJ,MAAI,IAAI;AACR,KAAG;AACD,eAAW,MAAM,KAAK,MAAM;AAC5B,eAAW,WAAW,UAAU,KAAK,GAAG,IAAI;AAC5C,QAAI,WAAW,GAAK;AAClB,WAAK;AAAA,IACP,OAAO;AACL,WAAK;AAAA,IACP;AAAA,EACF,SAAS,KAAK,IAAI,QAAQ,IAAI,yBAAyB,EAAE,IAAI;AAC7D,SAAO;AACT;AAEA,SAAS,qBAAqB,IAAY,SAAiB,KAAa,KAAa;AACnF,WAAS,IAAI,GAAG,IAAI,mBAAmB,EAAE,GAAG;AAC1C,UAAM,eAAe,SAAS,SAAS,KAAK,GAAG;AAC/C,QAAI,iBAAiB,GAAK;AACxB,aAAO;AAAA,IACT;AACA,UAAM,WAAW,WAAW,SAAS,KAAK,GAAG,IAAI;AACjD,eAAW,WAAW;AAAA,EACxB;AACA,SAAO;AACT;AAEA,SAAS,aAAa,GAAW;AAC/B,SAAO;AACT;AAEO,SAAS,OAAO,KAAa,KAAa,KAAa,KAAa;AACzE,MAAI,EAAE,KAAK,OAAO,OAAO,KAAK,KAAK,OAAO,OAAO,IAAI;AACnD,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,MAAI,QAAQ,OAAO,QAAQ,KAAK;AAC9B,WAAO;AAAA,EACT;AAGA,QAAM,eAAe,wBACjB,IAAI,aAAa,gBAAgB,IACjC,IAAI,MAAM,gBAAgB;AAC9B,WAAS,IAAI,GAAG,IAAI,kBAAkB,EAAE,GAAG;AACzC,iBAAa,CAAC,IAAI,WAAW,IAAI,iBAAiB,KAAK,GAAG;AAAA,EAC5D;AAEA,WAAS,SAAS,IAAI;AACpB,QAAI,gBAAgB;AACpB,QAAI,gBAAgB;AACpB,UAAM,aAAa,mBAAmB;AAEtC,WAEE,kBAAkB,cAAc,aAAa,aAAa,KAAK,IAC/D,EAAE,eACF;AACA,uBAAiB;AAAA,IACnB;AACA,MAAE;AAGF,UAAM,QACH,KAAK,aAAa,aAAa,MAC/B,aAAa,gBAAgB,CAAC,IAAI,aAAa,aAAa;AAC/D,UAAM,YAAY,gBAAgB,OAAO;AAEzC,UAAM,eAAe,SAAS,WAAW,KAAK,GAAG;AACjD,QAAI,gBAAgB,kBAAkB;AACpC,aAAO,qBAAqB,IAAI,WAAW,KAAK,GAAG;AAAA,IACrD,WAAW,iBAAiB,GAAK;AAC/B,aAAO;AAAA,IACT,OAAO;AACL,aAAO,gBAAgB,IAAI,eAAe,gBAAgB,iBAAiB,KAAK,GAAG;AAAA,IACrF;AAAA,EACF;AAEA,SAAO,SAAS,aAAa,GAAW;AAEtC,QAAI,MAAM,KAAK,MAAM,GAAG;AACtB,aAAO;AAAA,IACT;AACA,WAAO,WAAW,SAAS,CAAC,GAAG,KAAK,GAAG;AAAA,EACzC;AACF;",
5
+ "names": []
6
+ }
@@ -0,0 +1,25 @@
1
+ import { bezier } from "./cubicBezier";
2
+ function animate(param) {
3
+ let start = null;
4
+ const easing = param.cubicBezier ? bezier(...param.cubicBezier) : (v) => v;
5
+ const { x: fromX, y: fromY, scaleX: fromScaleX, scaleY: fromScaleY } = param.from;
6
+ const { x: toX, y: toY, scaleX: toScaleX, scaleY: toScaleY } = param.to;
7
+ function frame(timestamp) {
8
+ if (!start)
9
+ start = timestamp;
10
+ const progress = timestamp - start;
11
+ const x = toX !== void 0 ? fromX + (toX - fromX) * easing(progress / param.duration) : void 0;
12
+ const y = toY !== void 0 ? fromY + (toY - fromY) * easing(progress / param.duration) : void 0;
13
+ const scaleX = toScaleX !== void 0 ? fromScaleX + (toScaleX - fromScaleX) * easing(progress / param.duration) : void 0;
14
+ const scaleY = toScaleY !== void 0 ? fromScaleY + (toScaleY - fromScaleY) * easing(progress / param.duration) : void 0;
15
+ param.onUpdate({ x, y, scaleX, scaleY });
16
+ if (progress < param.duration) {
17
+ requestAnimationFrame(frame);
18
+ }
19
+ }
20
+ requestAnimationFrame(frame);
21
+ }
22
+ export {
23
+ animate
24
+ };
25
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/index.tsx"],
4
+ "mappings": "AAAA,SAAS,cAAc;AAiBhB,SAAS,QAAQ,OAAqB;AAC3C,MAAI,QAAQ;AACZ,QAAM,SAAS,MAAM,cAAc,OAAO,GAAG,MAAM,WAAW,IAAI,CAAC,MAAc;AAEjF,QAAM,EAAE,GAAG,OAAO,GAAG,OAAO,QAAQ,YAAY,QAAQ,WAAW,IAAI,MAAM;AAC7E,QAAM,EAAE,GAAG,KAAK,GAAG,KAAK,QAAQ,UAAU,QAAQ,SAAS,IAAI,MAAM;AAErE,WAAS,MAAM,WAAW;AACxB,QAAI,CAAC;AAAO,cAAQ;AACpB,UAAM,WAAW,YAAY;AAC7B,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SAAS,EAAE,GAAG,GAAG,QAAQ,OAAO,CAAC;AAEvC,QAAI,WAAW,MAAM,UAAU;AAC7B,4BAAsB,KAAK;AAAA,IAC7B;AAAA,EACF;AACA,wBAAsB,KAAK;AAC7B;",
5
+ "names": []
6
+ }
@@ -0,0 +1,25 @@
1
+ import { bezier } from "./cubicBezier";
2
+ function animate(param) {
3
+ let start = null;
4
+ const easing = param.cubicBezier ? bezier(...param.cubicBezier) : (v) => v;
5
+ const { x: fromX, y: fromY, scaleX: fromScaleX, scaleY: fromScaleY } = param.from;
6
+ const { x: toX, y: toY, scaleX: toScaleX, scaleY: toScaleY } = param.to;
7
+ function frame(timestamp) {
8
+ if (!start)
9
+ start = timestamp;
10
+ const progress = timestamp - start;
11
+ const x = toX !== void 0 ? fromX + (toX - fromX) * easing(progress / param.duration) : void 0;
12
+ const y = toY !== void 0 ? fromY + (toY - fromY) * easing(progress / param.duration) : void 0;
13
+ const scaleX = toScaleX !== void 0 ? fromScaleX + (toScaleX - fromScaleX) * easing(progress / param.duration) : void 0;
14
+ const scaleY = toScaleY !== void 0 ? fromScaleY + (toScaleY - fromScaleY) * easing(progress / param.duration) : void 0;
15
+ param.onUpdate({ x, y, scaleX, scaleY });
16
+ if (progress < param.duration) {
17
+ requestAnimationFrame(frame);
18
+ }
19
+ }
20
+ requestAnimationFrame(frame);
21
+ }
22
+ export {
23
+ animate
24
+ };
25
+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1,6 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/index.tsx"],
4
+ "mappings": "AAAA,SAAS,cAAc;AAiBhB,SAAS,QAAQ,OAAqB;AAC3C,MAAI,QAAQ;AACZ,QAAM,SAAS,MAAM,cAAc,OAAO,GAAG,MAAM,WAAW,IAAI,CAAC,MAAc;AAEjF,QAAM,EAAE,GAAG,OAAO,GAAG,OAAO,QAAQ,YAAY,QAAQ,WAAW,IAAI,MAAM;AAC7E,QAAM,EAAE,GAAG,KAAK,GAAG,KAAK,QAAQ,UAAU,QAAQ,SAAS,IAAI,MAAM;AAErE,WAAS,MAAM,WAAW;AACxB,QAAI,CAAC;AAAO,cAAQ;AACpB,UAAM,WAAW,YAAY;AAC7B,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,IACJ,QAAQ,SACJ,SAAU,MAAM,SAAU,OAAO,WAAW,MAAM,QAAQ,IAC1D;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SACJ,aAAa,SACT,cAAe,WAAW,cAAe,OAAO,WAAW,MAAM,QAAQ,IACzE;AACN,UAAM,SAAS,EAAE,GAAG,GAAG,QAAQ,OAAO,CAAC;AAEvC,QAAI,WAAW,MAAM,UAAU;AAC7B,4BAAsB,KAAK;AAAA,IAC7B;AAAA,EACF;AACA,wBAAsB,KAAK;AAC7B;",
5
+ "names": []
6
+ }
package/package.json ADDED
@@ -0,0 +1,37 @@
1
+ {
2
+ "name": "@tamagui/cubic-bezier-animator",
3
+ "version": "1.23.0",
4
+ "sideEffects": false,
5
+ "source": "src/index.ts",
6
+ "types": "./types/index.d.ts",
7
+ "main": "dist/cjs",
8
+ "module": "dist/esm",
9
+ "module:jsx": "dist/jsx",
10
+ "files": [
11
+ "src",
12
+ "types",
13
+ "dist"
14
+ ],
15
+ "scripts": {
16
+ "build": "tamagui-build",
17
+ "watch": "tamagui-build --watch",
18
+ "lint": "../../node_modules/.bin/rome check src",
19
+ "lint:fix": "../../node_modules/.bin/rome check --apply src",
20
+ "clean": "tamagui-build clean",
21
+ "clean:build": "tamagui-build clean:build"
22
+ },
23
+ "devDependencies": {
24
+ "@tamagui/build": "1.23.0"
25
+ },
26
+ "exports": {
27
+ "./package.json": "./package.json",
28
+ ".": {
29
+ "types": "./types/index.d.ts",
30
+ "import": "./dist/esm/index.mjs",
31
+ "require": "./dist/cjs/index.js"
32
+ }
33
+ },
34
+ "publishConfig": {
35
+ "access": "public"
36
+ }
37
+ }
@@ -0,0 +1,124 @@
1
+ /**
2
+ * https://github.com/gre/bezier-easing
3
+ * BezierEasing - use bezier curve for transition easing function
4
+ * by Gaëtan Renaudeau 2014 - 2015 – MIT License
5
+ */
6
+
7
+ // These values are established by empiricism with tests (tradeoff: performance VS precision)
8
+ const NEWTON_ITERATIONS = 4
9
+ const NEWTON_MIN_SLOPE = 0.001
10
+ const SUBDIVISION_PRECISION = 0.0000001
11
+ const SUBDIVISION_MAX_ITERATIONS = 10
12
+
13
+ const kSplineTableSize = 11
14
+ const kSampleStepSize = 1.0 / (kSplineTableSize - 1.0)
15
+
16
+ const float32ArraySupported = typeof Float32Array === 'function'
17
+
18
+ function A(aA1: number, aA2: number) {
19
+ return 1.0 - 3.0 * aA2 + 3.0 * aA1
20
+ }
21
+ function B(aA1: number, aA2: number) {
22
+ return 3.0 * aA2 - 6.0 * aA1
23
+ }
24
+ function C(aA1: number) {
25
+ return 3.0 * aA1
26
+ }
27
+
28
+ // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
29
+ function calcBezier(aT: number, aA1: number, aA2: number) {
30
+ return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT
31
+ }
32
+
33
+ // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
34
+ function getSlope(aT: number, aA1: number, aA2: number) {
35
+ return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1)
36
+ }
37
+
38
+ function binarySubdivide(aX: number, aA: number, aB: number, mX1: number, mX2: number) {
39
+ let currentX: number
40
+ let currentT: number
41
+ let i = 0
42
+ do {
43
+ currentT = aA + (aB - aA) / 2.0
44
+ currentX = calcBezier(currentT, mX1, mX2) - aX
45
+ if (currentX > 0.0) {
46
+ aB = currentT
47
+ } else {
48
+ aA = currentT
49
+ }
50
+ } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS)
51
+ return currentT
52
+ }
53
+
54
+ function newtonRaphsonIterate(aX: number, aGuessT: number, mX1: number, mX2: number) {
55
+ for (let i = 0; i < NEWTON_ITERATIONS; ++i) {
56
+ const currentSlope = getSlope(aGuessT, mX1, mX2)
57
+ if (currentSlope === 0.0) {
58
+ return aGuessT
59
+ }
60
+ const currentX = calcBezier(aGuessT, mX1, mX2) - aX
61
+ aGuessT -= currentX / currentSlope
62
+ }
63
+ return aGuessT
64
+ }
65
+
66
+ function LinearEasing(x: number) {
67
+ return x
68
+ }
69
+
70
+ export function bezier(mX1: number, mY1: number, mX2: number, mY2: number) {
71
+ if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
72
+ throw new Error('bezier x values must be in [0, 1] range')
73
+ }
74
+
75
+ if (mX1 === mY1 && mX2 === mY2) {
76
+ return LinearEasing
77
+ }
78
+
79
+ // Precompute samples table
80
+ const sampleValues = float32ArraySupported
81
+ ? new Float32Array(kSplineTableSize)
82
+ : new Array(kSplineTableSize)
83
+ for (let i = 0; i < kSplineTableSize; ++i) {
84
+ sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2)
85
+ }
86
+
87
+ function getTForX(aX) {
88
+ let intervalStart = 0.0
89
+ let currentSample = 1
90
+ const lastSample = kSplineTableSize - 1
91
+
92
+ for (
93
+ ;
94
+ currentSample !== lastSample && sampleValues[currentSample] <= aX;
95
+ ++currentSample
96
+ ) {
97
+ intervalStart += kSampleStepSize
98
+ }
99
+ --currentSample
100
+
101
+ // Interpolate to provide an initial guess for t
102
+ const dist =
103
+ (aX - sampleValues[currentSample]) /
104
+ (sampleValues[currentSample + 1] - sampleValues[currentSample])
105
+ const guessForT = intervalStart + dist * kSampleStepSize
106
+
107
+ const initialSlope = getSlope(guessForT, mX1, mX2)
108
+ if (initialSlope >= NEWTON_MIN_SLOPE) {
109
+ return newtonRaphsonIterate(aX, guessForT, mX1, mX2)
110
+ } else if (initialSlope === 0.0) {
111
+ return guessForT
112
+ } else {
113
+ return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2)
114
+ }
115
+ }
116
+
117
+ return function BezierEasing(x: number) {
118
+ // Because JavaScript number are imprecise, we should guarantee the extremes are right.
119
+ if (x === 0 || x === 1) {
120
+ return x
121
+ }
122
+ return calcBezier(getTForX(x), mY1, mY2)
123
+ }
124
+ }
package/src/index.tsx ADDED
@@ -0,0 +1,51 @@
1
+ import { bezier } from './cubicBezier'
2
+
3
+ type TransformType = {
4
+ x: number | undefined
5
+ y: number | undefined
6
+ scaleX: number | undefined
7
+ scaleY: number | undefined
8
+ }
9
+
10
+ type CubicBuzier = [number, number, number, number]
11
+ interface AnimateProps {
12
+ from: TransformType
13
+ to: TransformType
14
+ duration: number
15
+ onUpdate: (param: TransformType) => void
16
+ cubicBezier?: CubicBuzier
17
+ }
18
+ export function animate(param: AnimateProps) {
19
+ let start = null
20
+ const easing = param.cubicBezier ? bezier(...param.cubicBezier) : (v: number) => v
21
+
22
+ const { x: fromX, y: fromY, scaleX: fromScaleX, scaleY: fromScaleY } = param.from
23
+ const { x: toX, y: toY, scaleX: toScaleX, scaleY: toScaleY } = param.to
24
+
25
+ function frame(timestamp) {
26
+ if (!start) start = timestamp
27
+ const progress = timestamp - start!
28
+ const x =
29
+ toX !== undefined
30
+ ? fromX! + (toX - fromX!) * easing(progress / param.duration)
31
+ : undefined // apply the easing function to the progress
32
+ const y =
33
+ toY !== undefined
34
+ ? fromY! + (toY - fromY!) * easing(progress / param.duration)
35
+ : undefined
36
+ const scaleX =
37
+ toScaleX !== undefined
38
+ ? fromScaleX! + (toScaleX - fromScaleX!) * easing(progress / param.duration)
39
+ : undefined
40
+ const scaleY =
41
+ toScaleY !== undefined
42
+ ? fromScaleY! + (toScaleY - fromScaleY!) * easing(progress / param.duration)
43
+ : undefined
44
+ param.onUpdate({ x, y, scaleX, scaleY })
45
+
46
+ if (progress < param.duration) {
47
+ requestAnimationFrame(frame) // continue animating
48
+ }
49
+ }
50
+ requestAnimationFrame(frame)
51
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * https://github.com/gre/bezier-easing
3
+ * BezierEasing - use bezier curve for transition easing function
4
+ * by Gaëtan Renaudeau 2014 - 2015 – MIT License
5
+ */
6
+ declare function LinearEasing(x: number): number;
7
+ export declare function bezier(mX1: number, mY1: number, mX2: number, mY2: number): typeof LinearEasing;
8
+ export {};
9
+ //# sourceMappingURL=cubicBezier.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cubicBezier.d.ts","sourceRoot":"","sources":["../src/cubicBezier.tsx"],"names":[],"mappings":"AAAA;;;;GAIG;AA6DH,iBAAS,YAAY,CAAC,CAAC,EAAE,MAAM,UAE9B;AAED,wBAAgB,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,uBAsDxE"}
@@ -0,0 +1,17 @@
1
+ type TransformType = {
2
+ x: number | undefined;
3
+ y: number | undefined;
4
+ scaleX: number | undefined;
5
+ scaleY: number | undefined;
6
+ };
7
+ type CubicBuzier = [number, number, number, number];
8
+ interface AnimateProps {
9
+ from: TransformType;
10
+ to: TransformType;
11
+ duration: number;
12
+ onUpdate: (param: TransformType) => void;
13
+ cubicBezier?: CubicBuzier;
14
+ }
15
+ export declare function animate(param: AnimateProps): void;
16
+ export {};
17
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.tsx"],"names":[],"mappings":"AAEA,KAAK,aAAa,GAAG;IACnB,CAAC,EAAE,MAAM,GAAG,SAAS,CAAA;IACrB,CAAC,EAAE,MAAM,GAAG,SAAS,CAAA;IACrB,MAAM,EAAE,MAAM,GAAG,SAAS,CAAA;IAC1B,MAAM,EAAE,MAAM,GAAG,SAAS,CAAA;CAC3B,CAAA;AAED,KAAK,WAAW,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;AACnD,UAAU,YAAY;IACpB,IAAI,EAAE,aAAa,CAAA;IACnB,EAAE,EAAE,aAAa,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAA;IACxC,WAAW,CAAC,EAAE,WAAW,CAAA;CAC1B;AACD,wBAAgB,OAAO,CAAC,KAAK,EAAE,YAAY,QAiC1C"}