@tamagui/animations-reanimated 1.0.1-beta.59 → 1.0.1-beta.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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  {
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  "version": 3,
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  "sources": ["../../src/createAnimations.tsx"],
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- "sourcesContent": ["import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n// | ({ type: 'transition' } & TransitionProps)\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n const AnimatedView = Animated.View\n const AnimatedText = Animated.Text\n\n AnimatedView['displayName'] = 'AnimatedView'\n AnimatedText['displayName'] = 'AnimatedText'\n\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isEntering, safeToUnmount] = useEntering()\n const presence = useContext(AnimatePresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const all = getStyle({\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isEntering,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const animatedStyle = useAnimatedStyle(() => {\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isEntering === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key of Object.keys(exitStyle)) {\n exitingStyleProps[key] = true\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation) as any\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {\n runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (safeToUnmount) {\n runOnJS(safeToUnmount)()\n }\n }\n }\n }\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(transformValue, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n if (process.env.NODE_ENV === 'development' && props['debug']) {\n console.log('animation style', final)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1]?.[key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: any\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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+ "sourcesContent": ["import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n const AnimatedView = Animated.View\n const AnimatedText = Animated.Text\n\n AnimatedView['displayName'] = 'AnimatedView'\n AnimatedText['displayName'] = 'AnimatedText'\n\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isEntering, safeToUnmount] = useEntering()\n const presence = useContext(AnimatePresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const all = getStyle({\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isEntering,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const animatedStyle = useAnimatedStyle(() => {\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isEntering === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key of Object.keys(exitStyle)) {\n exitingStyleProps[key] = true\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation) as any\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {\n runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (safeToUnmount) {\n runOnJS(safeToUnmount)()\n }\n }\n }\n }\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(transformValue, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n if (process.env.NODE_ENV === 'development' && props['debug']) {\n console.log('animation style', final)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1]?.[key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: any\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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6
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  "names": []
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  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/createAnimations.tsx"],
4
- "sourcesContent": ["import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n// | ({ type: 'transition' } & TransitionProps)\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n const AnimatedView = Animated.View\n const AnimatedText = Animated.Text\n\n AnimatedView['displayName'] = 'AnimatedView'\n AnimatedText['displayName'] = 'AnimatedText'\n\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isEntering, safeToUnmount] = useEntering()\n const presence = useContext(AnimatePresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const all = getStyle({\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isEntering,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const animatedStyle = useAnimatedStyle(() => {\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isEntering === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key of Object.keys(exitStyle)) {\n exitingStyleProps[key] = true\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation) as any\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {\n runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (safeToUnmount) {\n runOnJS(safeToUnmount)()\n }\n }\n }\n }\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(transformValue, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n if (process.env.NODE_ENV === 'development' && props['debug']) {\n console.log('animation style', final)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1]?.[key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: any\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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+ "sourcesContent": ["import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n const AnimatedView = Animated.View\n const AnimatedText = Animated.Text\n\n AnimatedView['displayName'] = 'AnimatedView'\n AnimatedText['displayName'] = 'AnimatedText'\n\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isEntering, safeToUnmount] = useEntering()\n const presence = useContext(AnimatePresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const all = getStyle({\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isEntering,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const animatedStyle = useAnimatedStyle(() => {\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isEntering === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key of Object.keys(exitStyle)) {\n exitingStyleProps[key] = true\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation) as any\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {\n runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (safeToUnmount) {\n runOnJS(safeToUnmount)()\n }\n }\n }\n }\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(transformValue, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n if (process.env.NODE_ENV === 'development' && props['debug']) {\n console.log('animation style', final)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1]?.[key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: any\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
5
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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@tamagui/animations-reanimated",
3
- "version": "1.0.1-beta.59",
3
+ "version": "1.0.1-beta.60",
4
4
  "source": "src/index.ts",
5
5
  "license": "MIT",
6
6
  "types": "./types/index.d.ts",
@@ -8,16 +8,17 @@
8
8
  "module": "dist/esm",
9
9
  "module:jsx": "dist/jsx",
10
10
  "files": [
11
+ "src",
11
12
  "types",
12
13
  "dist"
13
14
  ],
14
15
  "dependencies": {
15
- "@tamagui/animate-presence": "^1.0.1-beta.59",
16
- "@tamagui/core": "^1.0.1-beta.59",
16
+ "@tamagui/animate-presence": "^1.0.1-beta.60",
17
+ "@tamagui/core": "^1.0.1-beta.60",
17
18
  "react-native-reanimated": "~2.8.0"
18
19
  },
19
20
  "devDependencies": {
20
- "@tamagui/build": "^1.0.1-beta.59"
21
+ "@tamagui/build": "^1.0.1-beta.60"
21
22
  },
22
23
  "scripts": {
23
24
  "build": "tamagui-build",
@@ -0,0 +1,357 @@
1
+ import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'
2
+ import { AnimationDriver, AnimationProp } from '@tamagui/core'
3
+ import { useCallback, useContext, useMemo } from 'react'
4
+ import Animated, {
5
+ WithDecayConfig,
6
+ WithSpringConfig,
7
+ WithTimingConfig,
8
+ runOnJS,
9
+ useAnimatedStyle,
10
+ withDecay,
11
+ withDelay,
12
+ withRepeat,
13
+ withSpring,
14
+ withTiming,
15
+ } from 'react-native-reanimated'
16
+
17
+ type AnimationsConfig<A extends Object = any> = {
18
+ [Key in keyof A]: AnimationConfig
19
+ }
20
+
21
+ type AnimationConfig =
22
+ | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)
23
+ | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)
24
+ | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)
25
+
26
+ export function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {
27
+ const AnimatedView = Animated.View
28
+ const AnimatedText = Animated.Text
29
+
30
+ AnimatedView['displayName'] = 'AnimatedView'
31
+ AnimatedText['displayName'] = 'AnimatedText'
32
+
33
+ return {
34
+ avoidClasses: true,
35
+ animations,
36
+ View: AnimatedView,
37
+ Text: AnimatedText,
38
+ useAnimations: (props, helpers) => {
39
+ const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers
40
+ const [isEntering, safeToUnmount] = useEntering()
41
+ const presence = useContext(AnimatePresenceContext)
42
+
43
+ const exitStyle = presence?.exitVariant
44
+ ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle
45
+ : pseudos.exitStyle
46
+
47
+ const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(
48
+ (...args) => {
49
+ onDidAnimate?.(...args)
50
+ },
51
+ [onDidAnimate]
52
+ )
53
+
54
+ const all = getStyle({
55
+ isEntering,
56
+ exitVariant: presence?.exitVariant,
57
+ enterVariant: presence?.enterVariant,
58
+ })
59
+ const [animatedStyles, nonAnimatedStyle] = [{}, {}]
60
+ const animatedStyleKey = {
61
+ transform: true,
62
+ opacity: true,
63
+ }
64
+ for (const key of Object.keys(all)) {
65
+ if (animatedStyleKey[key]) {
66
+ animatedStyles[key] = all[key]
67
+ } else {
68
+ nonAnimatedStyle[key] = all[key]
69
+ }
70
+ }
71
+
72
+ const args = [
73
+ JSON.stringify(all),
74
+ state.mounted,
75
+ state.hover,
76
+ state.press,
77
+ state.pressIn,
78
+ state.focus,
79
+ delay,
80
+ isEntering,
81
+ onDidAnimate,
82
+ reanimatedOnDidAnimated,
83
+ presence?.exitVariant,
84
+ presence?.enterVariant,
85
+ ]
86
+
87
+ const animatedStyle = useAnimatedStyle(() => {
88
+ const style = animatedStyles
89
+
90
+ const final = {
91
+ transform: [] as any[],
92
+ }
93
+
94
+ const isExiting = isEntering === false
95
+
96
+ const exitingStyleProps: Record<string, boolean> = {}
97
+ if (exitStyle) {
98
+ for (const key of Object.keys(exitStyle)) {
99
+ exitingStyleProps[key] = true
100
+ }
101
+ }
102
+
103
+ for (const key in style) {
104
+ const value = style[key]
105
+ const animationConfig = getAnimationConfig(key, animations, props.animation) as any
106
+ const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(
107
+ key,
108
+ animationConfig,
109
+ props.animateOnly
110
+ )
111
+
112
+ const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {
113
+ runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {
114
+ attemptedValue: value,
115
+ })
116
+ if (isExiting) {
117
+ exitingStyleProps[key] = false
118
+ const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)
119
+ // if this is true, then we've finished our exit animations
120
+ if (!areStylesExiting) {
121
+ if (safeToUnmount) {
122
+ runOnJS(safeToUnmount)()
123
+ }
124
+ }
125
+ }
126
+ }
127
+
128
+ let { delayMs = null } = animationDelay(key, animationConfig, delay)
129
+
130
+ if (key === 'transform') {
131
+ if (!Array.isArray(value)) {
132
+ console.error(`Invalid transform value. Needs to be an array.`)
133
+ continue
134
+ }
135
+
136
+ for (const transformObject of value) {
137
+ const key = Object.keys(transformObject)[0]
138
+ const transformValue = transformObject[key]
139
+ let finalValue = animation(transformValue, config, callback)
140
+ if (shouldRepeat) {
141
+ finalValue = withRepeat(finalValue, repeatCount, repeatReverse)
142
+ }
143
+ final['transform'].push({
144
+ [key]: finalValue,
145
+ })
146
+ }
147
+ continue
148
+ }
149
+
150
+ if (typeof value === 'object') {
151
+ // shadows
152
+ final[key] = {}
153
+ for (const innerStyleKey of Object.keys(value || {})) {
154
+ let finalValue = animation(value, config, callback)
155
+ if (shouldRepeat) {
156
+ finalValue = withRepeat(finalValue, repeatCount, repeatReverse)
157
+ }
158
+ if (delayMs != null) {
159
+ final[key][innerStyleKey] = withDelay(delayMs, finalValue)
160
+ } else {
161
+ final[key][innerStyleKey] = finalValue
162
+ }
163
+ }
164
+ continue
165
+ }
166
+
167
+ let finalValue = animation(value, config, callback)
168
+ if (shouldRepeat) {
169
+ finalValue = withRepeat(finalValue, repeatCount, repeatReverse)
170
+ }
171
+ if (delayMs != null && typeof delayMs === 'number') {
172
+ final[key] = withDelay(delayMs, finalValue)
173
+ } else {
174
+ final[key] = finalValue
175
+ }
176
+
177
+ // end for (key in mergedStyles)
178
+ }
179
+
180
+ if (process.env.NODE_ENV === 'development' && props['debug']) {
181
+ console.log('animation style', final)
182
+ }
183
+
184
+ return final
185
+ }, args)
186
+
187
+ return useMemo(() => {
188
+ return {
189
+ style: [nonAnimatedStyle, animatedStyle],
190
+ }
191
+ }, args)
192
+ },
193
+ }
194
+ }
195
+
196
+ function getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {
197
+ if (typeof animation === 'string') {
198
+ return animations[animation]
199
+ }
200
+ let type = ''
201
+ let extraConf: any
202
+ if (Array.isArray(animation)) {
203
+ type = animation[0] as string
204
+ const conf = animation[1]?.[key]
205
+ if (conf) {
206
+ if (typeof conf === 'string') {
207
+ type = conf
208
+ } else {
209
+ type = (conf as any).type || type
210
+ extraConf = conf
211
+ }
212
+ }
213
+ } else {
214
+ const val = animation?.[key]
215
+ type = val?.type
216
+ extraConf = val
217
+ }
218
+ const found = animations[type]
219
+ if (!found) {
220
+ throw new Error(`No animation of type "${type}" for key "${key}"`)
221
+ }
222
+ return {
223
+ ...found,
224
+ ...extraConf,
225
+ type: found.type,
226
+ }
227
+ }
228
+
229
+ function animationDelay(
230
+ key: string,
231
+ animation: AnimationConfig | undefined,
232
+ defaultDelay?: number
233
+ ) {
234
+ 'worklet'
235
+ if (
236
+ !animation ||
237
+ !animation[key] ||
238
+ animation[key].delayMs === undefined ||
239
+ animation[key].delayMs === null
240
+ ) {
241
+ return {
242
+ delayMs: null,
243
+ }
244
+ }
245
+ return {
246
+ delayMs: animation[key].delayMs as TransitionConfig['delay'],
247
+ }
248
+ }
249
+
250
+ type TransitionConfigWithoutRepeats = (
251
+ | ({ type?: 'spring' } & WithSpringConfig)
252
+ | ({ type: 'timing' } & WithTimingConfig)
253
+ | ({ type: 'decay' } & WithDecayConfig)
254
+ ) & {
255
+ delay?: number
256
+ }
257
+
258
+ type TransitionConfig = TransitionConfigWithoutRepeats & {
259
+ /**
260
+ * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.
261
+ *
262
+ * Default: `0`
263
+ *
264
+ * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.
265
+ *
266
+ * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.
267
+ */
268
+ repeat?: number
269
+ /**
270
+ * Setting this to `true` is the same as `repeat: Infinity`
271
+ *
272
+ * Default: `false`
273
+ *
274
+ * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.
275
+ */
276
+ loop?: boolean
277
+ /**
278
+ * Whether or not the animation repetition should alternate in direction.
279
+ *
280
+ * By default, this is `true`.
281
+ *
282
+ * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.
283
+ *
284
+ * If `true`, then animations will go 0 -> 1 -> 0.
285
+ *
286
+ * Setting this to `true` is like setting `animationDirection: alternate` in CSS.
287
+ */
288
+ repeatReverse?: boolean
289
+ }
290
+
291
+ const isColor = (styleKey: string) => {
292
+ 'worklet'
293
+ return [
294
+ 'backgroundColor',
295
+ 'borderBottomColor',
296
+ 'borderColor',
297
+ 'borderEndColor',
298
+ 'borderLeftColor',
299
+ 'borderRightColor',
300
+ 'borderStartColor',
301
+ 'borderTopColor',
302
+ 'color',
303
+ ].includes(styleKey)
304
+ }
305
+
306
+ function getAnimation(
307
+ key: string,
308
+ animationConfig: AnimationConfig | undefined,
309
+ animateOnly?: string[]
310
+ ) {
311
+ 'worklet'
312
+ if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {
313
+ return {}
314
+ }
315
+
316
+ let repeatCount = 0
317
+ let repeatReverse = animationConfig.repeatReverse || false
318
+ let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'
319
+
320
+ if (isColor(key) || key === 'opacity') {
321
+ animationType = 'timing'
322
+ }
323
+
324
+ if ('repeat' in animationConfig) {
325
+ repeatCount = animationConfig.repeat || 0
326
+ } else {
327
+ if (animationConfig.loop) {
328
+ repeatCount = animationConfig.loop ? -1 : 0
329
+ }
330
+ }
331
+
332
+ let config = animationConfig
333
+ let animation: any
334
+
335
+ if (animationType === 'timing') {
336
+ animation = withTiming
337
+ } else if (animationType === 'spring') {
338
+ animation = withSpring
339
+ } else if (animationType === 'decay') {
340
+ animation = withDecay
341
+ config = config || {
342
+ velocity: 2,
343
+ deceleration: 2,
344
+ }
345
+ } else {
346
+ console.warn('no type of animation?', animationType)
347
+ animation = withSpring
348
+ }
349
+
350
+ return {
351
+ animation,
352
+ config,
353
+ repeatReverse,
354
+ repeatCount,
355
+ shouldRepeat: !!repeatCount,
356
+ }
357
+ }
package/src/index.tsx ADDED
@@ -0,0 +1,3 @@
1
+ import './polyfill'
2
+
3
+ export * from './createAnimations'
@@ -0,0 +1,4 @@
1
+ // for SSR
2
+ if (typeof requestAnimationFrame === 'undefined') {
3
+ globalThis['requestAnimationFrame'] = setImmediate
4
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"createAnimations.d.ts","sourceRoot":"","sources":["../src/createAnimations.tsx"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAiB,MAAM,eAAe,CAAA;AAE9D,OAAiB,EACf,eAAe,EACf,gBAAgB,EAChB,gBAAgB,EAQjB,MAAM,yBAAyB,CAAA;AAEhC,aAAK,gBAAgB,CAAC,CAAC,SAAS,MAAM,GAAG,GAAG,IAAI;KAC7C,GAAG,IAAI,MAAM,CAAC,GAAG,eAAe;CAClC,CAAA;AAED,aAAK,eAAe,GAChB,CAAC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,gBAAgB,CAAC,GAChG,CAAC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,gBAAgB,CAAC,GAChG,CAAC;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,eAAe,CAAC,CAAA;AAGlG,wBAAgB,gBAAgB,CAAC,CAAC,SAAS,gBAAgB,EAAE,UAAU,EAAE,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAwK9F"}
1
+ {"version":3,"file":"createAnimations.d.ts","sourceRoot":"","sources":["../src/createAnimations.tsx"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAiB,MAAM,eAAe,CAAA;AAE9D,OAAiB,EACf,eAAe,EACf,gBAAgB,EAChB,gBAAgB,EAQjB,MAAM,yBAAyB,CAAA;AAEhC,aAAK,gBAAgB,CAAC,CAAC,SAAS,MAAM,GAAG,GAAG,IAAI;KAC7C,GAAG,IAAI,MAAM,CAAC,GAAG,eAAe;CAClC,CAAA;AAED,aAAK,eAAe,GAChB,CAAC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,gBAAgB,CAAC,GAChG,CAAC;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,gBAAgB,CAAC,GAChG,CAAC;IAAE,IAAI,EAAE,OAAO,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,aAAa,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,eAAe,CAAC,CAAA;AAElG,wBAAgB,gBAAgB,CAAC,CAAC,SAAS,gBAAgB,EAAE,UAAU,EAAE,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAwK9F"}