@tamagui/animations-reanimated 1.0.0-beta.8 → 1.0.1-beta.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/createAnimations.js +54 -39
- package/dist/cjs/createAnimations.js.map +2 -2
- package/dist/esm/createAnimations.js +75 -44
- package/dist/esm/createAnimations.js.map +2 -2
- package/dist/jsx/createAnimations.js +56 -41
- package/dist/jsx/createAnimations.js.map +7 -0
- package/dist/jsx/index.js +1 -0
- package/dist/jsx/index.js.map +7 -0
- package/dist/jsx/polyfill.js +1 -0
- package/dist/jsx/polyfill.js.map +7 -0
- package/package.json +8 -6
- package/src/createAnimations.tsx +397 -0
- package/src/index.tsx +3 -0
- package/src/polyfill.ts +4 -0
- package/types/createAnimations.d.ts +0 -0
- package/types/createAnimations.d.ts.map +1 -1
- package/types/index.d.ts +0 -0
- package/types/index.d.ts.map +0 -0
- package/types/polyfill.d.ts +0 -1
- package/types/polyfill.d.ts.map +0 -1
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@@ -21,7 +21,6 @@ var __spreadValues = (a, b) => {
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return a;
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};
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var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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@@ -44,11 +43,11 @@ module.exports = __toCommonJS(createAnimations_exports);
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var import_animate_presence = require("@tamagui/animate-presence");
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var import_react = require("react");
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var import_react_native_reanimated = __toESM(require("react-native-reanimated"));
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const AnimatedView = import_react_native_reanimated.default.View;
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const AnimatedText = import_react_native_reanimated.default.Text;
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AnimatedView["displayName"] = "AnimatedView";
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AnimatedText["displayName"] = "AnimatedText";
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function createAnimations(animations) {
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const AnimatedView = import_react_native_reanimated.default.View;
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const AnimatedText = import_react_native_reanimated.default.Text;
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AnimatedView["displayName"] = "AnimatedView";
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AnimatedText["displayName"] = "AnimatedText";
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return {
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avoidClasses: true,
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animations,
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@@ -57,13 +56,16 @@ function createAnimations(animations) {
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useAnimations: (props, helpers) => {
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var _a, _b;
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const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers;
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const [
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const presence = (0, import_react.useContext)(import_animate_presence.
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const [isPresent, sendExitComplete] = (0, import_animate_presence.usePresence)();
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const presence = (0, import_react.useContext)(import_animate_presence.PresenceContext);
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const exitStyle = (presence == null ? void 0 : presence.exitVariant) ? ((_b = (_a = staticConfig.variantsParsed) == null ? void 0 : _a[presence.exitVariant]) == null ? void 0 : _b.true) || pseudos.exitStyle : pseudos.exitStyle;
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const reanimatedOnDidAnimated = (0, import_react.useCallback)((...args2) => {
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onDidAnimate == null ? void 0 : onDidAnimate(...args2);
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}, [onDidAnimate]);
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const isExiting = isPresent === false;
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const isEntering = !state.mounted;
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const all = getStyle({
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isExiting,
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isEntering,
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exitVariant: presence == null ? void 0 : presence.exitVariant,
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enterVariant: presence == null ? void 0 : presence.enterVariant
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@@ -88,43 +90,63 @@ function createAnimations(animations) {
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state.pressIn,
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state.focus,
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delay,
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-
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isPresent,
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onDidAnimate,
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reanimatedOnDidAnimated,
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presence == null ? void 0 : presence.exitVariant,
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presence == null ? void 0 : presence.enterVariant
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];
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const callback = (isExiting2, exitingStyleProps, key, value) => {
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"worklet";
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return (completed, current) => {
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"worklet";
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(0, import_react_native_reanimated.runOnJS)(reanimatedOnDidAnimated)(key, completed, current, {
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attemptedValue: value
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});
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if (isExiting2) {
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exitingStyleProps[key] = false;
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const areStylesExiting = Object.values(exitingStyleProps).some(Boolean);
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if (!areStylesExiting) {
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if (sendExitComplete) {
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(0, import_react_native_reanimated.runOnJS)(sendExitComplete)();
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}
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}
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}
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};
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};
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const animatedStyle = (0, import_react_native_reanimated.useAnimatedStyle)(() => {
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"worklet";
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const style = animatedStyles;
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const final = {
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transform: []
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};
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const
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const isExiting2 = isPresent === false;
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const exitingStyleProps = {};
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if (exitStyle) {
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for (const key
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for (const key in exitStyle) {
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if (key === "transform") {
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for (const attr of exitStyle[key]) {
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const tkey = Object.keys(attr)[0];
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exitingStyleProps[tkey] = true;
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}
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} else {
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exitingStyleProps[key] = true;
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}
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}
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}
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for (const key in style) {
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const value = style[key];
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const animationConfig = getAnimationConfig(key, animations, props.animation);
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const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(key, animationConfig, props.animateOnly);
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const callback = /* @__PURE__ */ __name((completed, recentValue) => {
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(0, import_react_native_reanimated.runOnJS)(reanimatedOnDidAnimated)(key, completed, recentValue, {
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attemptedValue: value
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});
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if (isExiting) {
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exitingStyleProps[key] = false;
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const areStylesExiting = Object.values(exitingStyleProps).some(Boolean);
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if (!areStylesExiting) {
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if (safeToUnmount) {
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(0, import_react_native_reanimated.runOnJS)(safeToUnmount)();
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}
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}
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}
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}, "callback");
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let { delayMs = null } = animationDelay(key, animationConfig, delay);
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if (!animation) {
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console.warn("No animation for", key, "in", style);
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continue;
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}
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if (!config) {
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console.warn("No animation config for", key, "in", style);
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continue;
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}
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if (key === "transform") {
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if (!Array.isArray(value)) {
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console.error(`Invalid transform value. Needs to be an array.`);
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@@ -133,7 +155,7 @@ function createAnimations(animations) {
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for (const transformObject of value) {
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const key2 = Object.keys(transformObject)[0];
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const transformValue = transformObject[key2];
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let finalValue2 = animation(transformValue, config, callback);
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let finalValue2 = animation(transformValue, config, callback(isExiting2, exitingStyleProps, key2, value));
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if (shouldRepeat) {
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finalValue2 = (0, import_react_native_reanimated.withRepeat)(finalValue2, repeatCount, repeatReverse);
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}
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@@ -146,7 +168,7 @@ function createAnimations(animations) {
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if (typeof value === "object") {
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final[key] = {};
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for (const innerStyleKey of Object.keys(value || {})) {
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let finalValue2 = animation(value, config, callback);
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let finalValue2 = animation(value, config, callback(isExiting2, exitingStyleProps, key, value));
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if (shouldRepeat) {
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finalValue2 = (0, import_react_native_reanimated.withRepeat)(finalValue2, repeatCount, repeatReverse);
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}
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}
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continue;
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}
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let finalValue = animation(value, config, callback);
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let finalValue = animation(value, config, callback(isExiting2, exitingStyleProps, key, value));
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if (shouldRepeat) {
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finalValue = (0, import_react_native_reanimated.withRepeat)(finalValue, repeatCount, repeatReverse);
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}
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final[key] = finalValue;
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}
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}
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if (process.env.NODE_ENV === "development" && props["debug"]) {
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console.log("animation style", final);
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}
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return final;
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}, args);
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return (0, import_react.useMemo)(() => {
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}
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};
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}
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__name(createAnimations, "createAnimations");
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function getAnimationConfig(key, animations, animation) {
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"worklet";
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if (typeof animation === "string") {
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return animations[animation];
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}
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type = animation[0];
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const conf = animation[1] && animation[1][key];
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if (conf) {
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type = conf;
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type: found.type
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}
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__name(getAnimationConfig, "getAnimationConfig");
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function animationDelay(key, animation, defaultDelay) {
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if (!animation || !animation[key] || animation[key].delayMs === void 0 || animation[key].delayMs === null) {
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};
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}
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const isColor = /* @__PURE__ */ __name((styleKey) => {
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const isColor = (styleKey) => {
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return [
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"borderTopColor",
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"color"
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].includes(styleKey);
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}
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};
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function getAnimation(key, animationConfig, animateOnly) {
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if (!animationConfig || animateOnly && !animateOnly.includes(key)) {
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shouldRepeat: !!repeatCount
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};
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}
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__name(getAnimation, "getAnimation");
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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createAnimations
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"sources": ["../../src/createAnimations.tsx"],
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"sourcesContent": ["import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationKeys, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useEffect, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n// | ({ type: 'transition' } & TransitionProps)\n\nconst AnimatedView = Animated.View\nconst AnimatedText = Animated.Text\n\nAnimatedView['displayName'] = 'AnimatedView'\nAnimatedText['displayName'] = 'AnimatedText'\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isEntering, safeToUnmount] = useEntering()\n const presence = useContext(AnimatePresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const all = getStyle({\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isEntering,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const animatedStyle = useAnimatedStyle(() => {\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isEntering === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key of Object.keys(exitStyle)) {\n exitingStyleProps[key] = true\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation) as any\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {\n runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (safeToUnmount) {\n runOnJS(safeToUnmount)()\n }\n }\n }\n }\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(transformValue, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n if (process.env.NODE_ENV === 'development' && props['debug']) {\n console.log('animation style', final)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1]?.[key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: any\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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"sourcesContent": ["import { PresenceContext, usePresence } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n const AnimatedView = Animated.View\n const AnimatedText = Animated.Text\n\n AnimatedView['displayName'] = 'AnimatedView'\n AnimatedText['displayName'] = 'AnimatedText'\n\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isPresent, sendExitComplete] = usePresence()\n const presence = useContext(PresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const isExiting = isPresent === false\n const isEntering = !state.mounted\n\n const all = getStyle({\n isExiting,\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isPresent,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const callback = (\n isExiting: boolean,\n exitingStyleProps: Record<string, boolean>,\n key: string,\n value: any\n ) => {\n 'worklet'\n return (completed, current) => {\n 'worklet'\n runOnJS(reanimatedOnDidAnimated)(key, completed, current, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (sendExitComplete) {\n runOnJS(sendExitComplete)()\n }\n }\n }\n }\n }\n\n const animatedStyle = useAnimatedStyle(() => {\n 'worklet'\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isPresent === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key in exitStyle) {\n if (key === 'transform') {\n for (const attr of exitStyle[key]) {\n const tkey = Object.keys(attr)[0]\n exitingStyleProps[tkey] = true\n }\n } else {\n exitingStyleProps[key] = true\n }\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation)\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (!animation) {\n console.warn('No animation for', key, 'in', style)\n continue\n }\n if (!config) {\n console.warn('No animation config for', key, 'in', style)\n continue\n }\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(\n transformValue,\n config as any,\n callback(isExiting, exitingStyleProps, key, value)\n )\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(\n value,\n config as any,\n callback(isExiting, exitingStyleProps, key, value)\n )\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(\n value,\n config as any,\n callback(isExiting, exitingStyleProps, key, value)\n )\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n 'worklet'\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1] && animation[1][key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: typeof withTiming | typeof withSpring | typeof withDecay\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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A,EAClB;AACF;",
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import { PresenceContext, usePresence } from "@tamagui/animate-presence";
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const exitStyle = (presence == null ? void 0 : presence.exitVariant) ? ((_b = (_a = staticConfig.variantsParsed) == null ? void 0 : _a[presence.exitVariant]) == null ? void 0 : _b.true) || pseudos.exitStyle : pseudos.exitStyle;
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const callback = (isExiting2, exitingStyleProps, key, value) => {
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"worklet";
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"worklet";
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const
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const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(key, animationConfig, props.animateOnly);
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const callback = /* @__PURE__ */ __name((completed, recentValue) => {
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}, "callback");
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let { delayMs = null } = animationDelay(key, animationConfig, delay);
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if (!animation) {
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console.warn("No animation for", key, "in", style);
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@@ -100,7 +140,7 @@ function createAnimations(animations) {
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let finalValue2 = animation(transformValue, config, callback);
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let finalValue2 = animation(transformValue, config, callback(isExiting2, exitingStyleProps, key2, value));
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}
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@@ -113,7 +153,7 @@ function createAnimations(animations) {
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final[key] = {};
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let finalValue2 = animation(value, config, callback);
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let finalValue2 = animation(value, config, callback(isExiting2, exitingStyleProps, key, value));
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}
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|
@@ -125,7 +165,7 @@ function createAnimations(animations) {
|
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125
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}
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continue;
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}
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let finalValue = animation(value, config, callback);
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let finalValue = animation(value, config, callback(isExiting2, exitingStyleProps, key, value));
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}
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@@ -135,9 +175,6 @@ function createAnimations(animations) {
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135
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final[key] = finalValue;
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}
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}
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"sourcesContent": ["import { AnimatePresenceContext, useEntering } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationKeys, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useEffect, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n// | ({ type: 'transition' } & TransitionProps)\n\nconst AnimatedView = Animated.View\nconst AnimatedText = Animated.Text\n\nAnimatedView['displayName'] = 'AnimatedView'\nAnimatedText['displayName'] = 'AnimatedText'\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isEntering, safeToUnmount] = useEntering()\n const presence = useContext(AnimatePresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const all = getStyle({\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isEntering,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const animatedStyle = useAnimatedStyle(() => {\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isEntering === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key of Object.keys(exitStyle)) {\n exitingStyleProps[key] = true\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation) as any\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n const callback: (completed: boolean, value?: any) => void = (completed, recentValue) => {\n runOnJS(reanimatedOnDidAnimated)(key, completed, recentValue, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (safeToUnmount) {\n runOnJS(safeToUnmount)()\n }\n }\n }\n }\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(transformValue, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(value, config, callback)\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n if (process.env.NODE_ENV === 'development' && props['debug']) {\n console.log('animation style', final)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1]?.[key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: any\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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"sourcesContent": ["import { PresenceContext, usePresence } from '@tamagui/animate-presence'\nimport { AnimationDriver, AnimationProp } from '@tamagui/core'\nimport { useCallback, useContext, useMemo } from 'react'\nimport Animated, {\n WithDecayConfig,\n WithSpringConfig,\n WithTimingConfig,\n runOnJS,\n useAnimatedStyle,\n withDecay,\n withDelay,\n withRepeat,\n withSpring,\n withTiming,\n} from 'react-native-reanimated'\n\ntype AnimationsConfig<A extends Object = any> = {\n [Key in keyof A]: AnimationConfig\n}\n\ntype AnimationConfig =\n | ({ type: 'timing'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithTimingConfig)\n | ({ type: 'spring'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithSpringConfig)\n | ({ type: 'decay'; loop?: number; repeat?: number; repeatReverse?: boolean } & WithDecayConfig)\n\nexport function createAnimations<A extends AnimationsConfig>(animations: A): AnimationDriver<A> {\n const AnimatedView = Animated.View\n const AnimatedText = Animated.Text\n\n AnimatedView['displayName'] = 'AnimatedView'\n AnimatedText['displayName'] = 'AnimatedText'\n\n return {\n avoidClasses: true,\n animations,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimations: (props, helpers) => {\n const { pseudos, onDidAnimate, delay, getStyle, state, staticConfig } = helpers\n const [isPresent, sendExitComplete] = usePresence()\n const presence = useContext(PresenceContext)\n\n const exitStyle = presence?.exitVariant\n ? staticConfig.variantsParsed?.[presence.exitVariant]?.true || pseudos.exitStyle\n : pseudos.exitStyle\n\n const reanimatedOnDidAnimated = useCallback<NonNullable<typeof onDidAnimate>>(\n (...args) => {\n onDidAnimate?.(...args)\n },\n [onDidAnimate]\n )\n\n const isExiting = isPresent === false\n const isEntering = !state.mounted\n\n const all = getStyle({\n isExiting,\n isEntering,\n exitVariant: presence?.exitVariant,\n enterVariant: presence?.enterVariant,\n })\n\n const [animatedStyles, nonAnimatedStyle] = [{}, {}]\n const animatedStyleKey = {\n transform: true,\n opacity: true,\n }\n for (const key of Object.keys(all)) {\n if (animatedStyleKey[key]) {\n animatedStyles[key] = all[key]\n } else {\n nonAnimatedStyle[key] = all[key]\n }\n }\n\n const args = [\n JSON.stringify(all),\n state.mounted,\n state.hover,\n state.press,\n state.pressIn,\n state.focus,\n delay,\n isPresent,\n onDidAnimate,\n reanimatedOnDidAnimated,\n presence?.exitVariant,\n presence?.enterVariant,\n ]\n\n const callback = (\n isExiting: boolean,\n exitingStyleProps: Record<string, boolean>,\n key: string,\n value: any\n ) => {\n 'worklet'\n return (completed, current) => {\n 'worklet'\n runOnJS(reanimatedOnDidAnimated)(key, completed, current, {\n attemptedValue: value,\n })\n if (isExiting) {\n exitingStyleProps[key] = false\n const areStylesExiting = Object.values(exitingStyleProps).some(Boolean)\n // if this is true, then we've finished our exit animations\n if (!areStylesExiting) {\n if (sendExitComplete) {\n runOnJS(sendExitComplete)()\n }\n }\n }\n }\n }\n\n const animatedStyle = useAnimatedStyle(() => {\n 'worklet'\n const style = animatedStyles\n\n const final = {\n transform: [] as any[],\n }\n\n const isExiting = isPresent === false\n\n const exitingStyleProps: Record<string, boolean> = {}\n if (exitStyle) {\n for (const key in exitStyle) {\n if (key === 'transform') {\n for (const attr of exitStyle[key]) {\n const tkey = Object.keys(attr)[0]\n exitingStyleProps[tkey] = true\n }\n } else {\n exitingStyleProps[key] = true\n }\n }\n }\n\n for (const key in style) {\n const value = style[key]\n const animationConfig = getAnimationConfig(key, animations, props.animation)\n const { animation, config, shouldRepeat, repeatCount, repeatReverse } = getAnimation(\n key,\n animationConfig,\n props.animateOnly\n )\n\n let { delayMs = null } = animationDelay(key, animationConfig, delay)\n\n if (!animation) {\n console.warn('No animation for', key, 'in', style)\n continue\n }\n if (!config) {\n console.warn('No animation config for', key, 'in', style)\n continue\n }\n\n if (key === 'transform') {\n if (!Array.isArray(value)) {\n console.error(`Invalid transform value. Needs to be an array.`)\n continue\n }\n\n for (const transformObject of value) {\n const key = Object.keys(transformObject)[0]\n const transformValue = transformObject[key]\n let finalValue = animation(\n transformValue,\n config as any,\n callback(isExiting, exitingStyleProps, key, value)\n )\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n final['transform'].push({\n [key]: finalValue,\n })\n }\n continue\n }\n\n if (typeof value === 'object') {\n // shadows\n final[key] = {}\n for (const innerStyleKey of Object.keys(value || {})) {\n let finalValue = animation(\n value,\n config as any,\n callback(isExiting, exitingStyleProps, key, value)\n )\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null) {\n final[key][innerStyleKey] = withDelay(delayMs, finalValue)\n } else {\n final[key][innerStyleKey] = finalValue\n }\n }\n continue\n }\n\n let finalValue = animation(\n value,\n config as any,\n callback(isExiting, exitingStyleProps, key, value)\n )\n if (shouldRepeat) {\n finalValue = withRepeat(finalValue, repeatCount, repeatReverse)\n }\n if (delayMs != null && typeof delayMs === 'number') {\n final[key] = withDelay(delayMs, finalValue)\n } else {\n final[key] = finalValue\n }\n\n // end for (key in mergedStyles)\n }\n\n return final\n }, args)\n\n return useMemo(() => {\n return {\n style: [nonAnimatedStyle, animatedStyle],\n }\n }, args)\n },\n }\n}\n\nfunction getAnimationConfig(key: string, animations: AnimationsConfig, animation?: AnimationProp) {\n 'worklet'\n if (typeof animation === 'string') {\n return animations[animation]\n }\n let type = ''\n let extraConf: any\n if (Array.isArray(animation)) {\n type = animation[0] as string\n const conf = animation[1] && animation[1][key]\n if (conf) {\n if (typeof conf === 'string') {\n type = conf\n } else {\n type = (conf as any).type || type\n extraConf = conf\n }\n }\n } else {\n const val = animation?.[key]\n type = val?.type\n extraConf = val\n }\n const found = animations[type]\n if (!found) {\n throw new Error(`No animation of type \"${type}\" for key \"${key}\"`)\n }\n return {\n ...found,\n ...extraConf,\n type: found.type,\n }\n}\n\nfunction animationDelay(\n key: string,\n animation: AnimationConfig | undefined,\n defaultDelay?: number\n) {\n 'worklet'\n if (\n !animation ||\n !animation[key] ||\n animation[key].delayMs === undefined ||\n animation[key].delayMs === null\n ) {\n return {\n delayMs: null,\n }\n }\n return {\n delayMs: animation[key].delayMs as TransitionConfig['delay'],\n }\n}\n\ntype TransitionConfigWithoutRepeats = (\n | ({ type?: 'spring' } & WithSpringConfig)\n | ({ type: 'timing' } & WithTimingConfig)\n | ({ type: 'decay' } & WithDecayConfig)\n) & {\n delay?: number\n}\n\ntype TransitionConfig = TransitionConfigWithoutRepeats & {\n /**\n * Number of times this animation should repeat. To make it infinite, use the `loop` boolean.\n *\n * Default: `0`\n *\n * It's worth noting that this value isn't *exactly* a `repeat`. Instead, it uses Reanimated's `withRepeat` function under the hood, which repeats back to the **previous value**. If you want a repeated animation, I recommend setting it to `true` from the start, and make sure you have a `from` value.\n *\n * As a result, this value cannot be reliably changed on the fly. If you would like animations to repeat based on the `from` value, `repeat` must be a number when the component initializes. You can set it to `0` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n repeat?: number\n /**\n * Setting this to `true` is the same as `repeat: Infinity`\n *\n * Default: `false`\n *\n * Note: this value cannot be set on the fly. If you would like animations to repeat based on the `from` value, it must be `true` when the component initializes. You can set it to `false` to stop it, but you won't be able to start it again. You might be better off using the sequence array API if you need to update its repetitiveness on the fly.\n */\n loop?: boolean\n /**\n * Whether or not the animation repetition should alternate in direction.\n *\n * By default, this is `true`.\n *\n * If `false`, any animations with `loop` or `repeat` will not go back and forth. Instead, they will go from 0 -> 1, and again from 0 -> 1.\n *\n * If `true`, then animations will go 0 -> 1 -> 0.\n *\n * Setting this to `true` is like setting `animationDirection: alternate` in CSS.\n */\n repeatReverse?: boolean\n}\n\nconst isColor = (styleKey: string) => {\n 'worklet'\n return [\n 'backgroundColor',\n 'borderBottomColor',\n 'borderColor',\n 'borderEndColor',\n 'borderLeftColor',\n 'borderRightColor',\n 'borderStartColor',\n 'borderTopColor',\n 'color',\n ].includes(styleKey)\n}\n\nfunction getAnimation(\n key: string,\n animationConfig: AnimationConfig | undefined,\n animateOnly?: string[]\n) {\n 'worklet'\n if (!animationConfig || (animateOnly && !animateOnly.includes(key))) {\n return {}\n }\n\n let repeatCount = 0\n let repeatReverse = animationConfig.repeatReverse || false\n let animationType: Required<TransitionConfig>['type'] = animationConfig?.type || 'spring'\n\n if (isColor(key) || key === 'opacity') {\n animationType = 'timing'\n }\n\n if ('repeat' in animationConfig) {\n repeatCount = animationConfig.repeat || 0\n } else {\n if (animationConfig.loop) {\n repeatCount = animationConfig.loop ? -1 : 0\n }\n }\n\n let config = animationConfig\n let animation: typeof withTiming | typeof withSpring | typeof withDecay\n\n if (animationType === 'timing') {\n animation = withTiming\n } else if (animationType === 'spring') {\n animation = withSpring\n } else if (animationType === 'decay') {\n animation = withDecay\n config = config || {\n velocity: 2,\n deceleration: 2,\n }\n } else {\n console.warn('no type of animation?', animationType)\n animation = withSpring\n }\n\n return {\n animation,\n config,\n repeatReverse,\n repeatCount,\n shouldRepeat: !!repeatCount,\n }\n}\n"],
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+
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6
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"names": []
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7
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}
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