@tamagui/animations-react-native 2.7.7 → 3.0.0-beta.637.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/createAnimations.cjs +562 -510
- package/dist/cjs/createAnimations.native.cjs +695 -0
- package/dist/cjs/createAnimations.native.js +638 -589
- package/dist/cjs/createAnimations.native.js.map +1 -1
- package/dist/cjs/index.cjs +10 -11
- package/dist/cjs/index.native.cjs +22 -0
- package/dist/cjs/index.native.js +10 -10
- package/dist/cjs/index.native.js.map +1 -1
- package/dist/cjs/polyfill.cjs +3 -2
- package/dist/cjs/polyfill.native.cjs +6 -0
- package/dist/cjs/polyfill.native.js +3 -1
- package/dist/cjs/polyfill.native.js.map +1 -1
- package/dist/esm/createAnimations.mjs +541 -481
- package/dist/esm/createAnimations.mjs.map +1 -1
- package/dist/esm/createAnimations.native.js +617 -561
- package/dist/esm/createAnimations.native.js.map +1 -1
- package/dist/esm/index.js +2 -2
- package/dist/esm/index.mjs +2 -2
- package/dist/esm/index.native.js +2 -2
- package/dist/esm/polyfill.mjs +2 -1
- package/dist/esm/polyfill.mjs.map +1 -1
- package/dist/esm/polyfill.native.js +2 -1
- package/dist/esm/polyfill.native.js.map +1 -1
- package/package.json +9 -8
- package/src/createAnimations.tsx +146 -24
- package/types/createAnimations.d.ts.map +2 -2
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/index.mjs.map +0 -1
- package/dist/esm/index.native.js.map +0 -1
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"import { getEffectiveAnimation, normalizeTransition } from '@tamagui/animation-helpers'\nimport { isWeb, useIsomorphicLayoutEffect } from '@tamagui/constants'\nimport { ResetPresence, usePresence } from '@tamagui/use-presence'\nimport type {\n AnimatedNumberStrategy,\n AnimationDriver,\n TransitionProp,\n UniversalAnimatedNumber,\n UseAnimatedNumberReaction,\n UseAnimatedNumberStyle,\n} from '@tamagui/web'\nimport { useEvent, useThemeWithState } from '@tamagui/web'\nimport React from 'react'\nimport { Animated, type Text, type View } from 'react-native'\n\n// detect Fabric (New Architecture) — Paper doesn't support native driver for all style keys\nconst isFabric =\n !isWeb && typeof global !== 'undefined' && !!global.__nativeFabricUIManager\n\n// Helper to resolve dynamic theme values like {dynamic: {dark: \"value\", light: undefined}}\nconst resolveDynamicValue = (value: any, isDark: boolean): any => {\n if (value && typeof value === 'object' && 'dynamic' in value) {\n const dynamicValue = isDark ? value.dynamic.dark : value.dynamic.light\n return dynamicValue\n }\n return value\n}\n\ntype AnimationsConfig<A extends object = any> = { [Key in keyof A]: AnimationConfig }\n\ntype SpringConfig = { type?: 'spring' } & Partial<\n Pick<\n Animated.SpringAnimationConfig,\n | 'delay'\n | 'bounciness'\n | 'damping'\n | 'friction'\n | 'mass'\n | 'overshootClamping'\n | 'speed'\n | 'stiffness'\n | 'tension'\n | 'velocity'\n >\n>\n\ntype TimingConfig = { type: 'timing' } & Partial<Animated.TimingAnimationConfig>\n\ntype AnimationConfig = SpringConfig | TimingConfig\n\nconst animatedStyleKey = {\n transform: true,\n opacity: true,\n}\n\nconst colorStyleKey = {\n backgroundColor: true,\n color: true,\n borderColor: true,\n borderLeftColor: true,\n borderRightColor: true,\n borderTopColor: true,\n borderBottomColor: true,\n}\n\n// layout dimension keys. these must run on the JS driver (useNativeDriver:false)\n// because the native animated module can't drive layout props.\nconst layoutStyleKey = {\n height: true,\n width: true,\n minHeight: true,\n maxHeight: true,\n minWidth: true,\n maxWidth: true,\n}\n\nfunction hasAnimatedLayoutKey(\n style: Record<string, any>,\n isDark: boolean,\n animateOnly?: string[]\n) {\n for (const key in layoutStyleKey) {\n if (animateOnly && !animateOnly.includes(key)) continue\n if (typeof resolveDynamicValue(style[key], isDark) === 'number') return true\n }\n return false\n}\n\n// a color string that RN's color interpolation can actually parse. var(...),\n// calc(...) and empty strings reach createInterpolationFromStringOutputRange /\n// mapStringToNumericComponents and throw ('.map of null' / 'outputRange must\n// contain color or value with numeric component'). those must be applied as a\n// static style instead of entering interpolation.\nfunction isAnimatableColor(value: unknown): value is string {\n if (typeof value !== 'string') return false\n if (value === '') return false\n if (value.includes('var(') || value.includes('calc(')) return false\n return true\n}\n\n// these style keys are costly to animate and only work with native driver on Fabric\nconst costlyToAnimateStyleKey = {\n borderRadius: true,\n borderTopLeftRadius: true,\n borderTopRightRadius: true,\n borderBottomLeftRadius: true,\n borderBottomRightRadius: true,\n borderWidth: true,\n borderLeftWidth: true,\n borderRightWidth: true,\n borderTopWidth: true,\n borderBottomWidth: true,\n ...colorStyleKey,\n}\n\ntype CreateAnimationsOptions = {\n // override native driver detection (default: auto-detect Fabric)\n useNativeDriver?: boolean\n}\n\nexport const AnimatedView: Animated.AnimatedComponent<typeof View> = Animated.View\nexport const AnimatedText: Animated.AnimatedComponent<typeof Text> = Animated.Text\n\nexport function useAnimatedNumber(\n initial: number\n): UniversalAnimatedNumber<Animated.Value> {\n const state = React.useRef(\n null as any as {\n val: Animated.Value\n composite: Animated.CompositeAnimation | null\n strategy: AnimatedNumberStrategy\n }\n )\n if (!state.current) {\n state.current = {\n composite: null,\n val: new Animated.Value(initial),\n strategy: { type: 'spring' },\n }\n }\n\n return {\n getInstance() {\n return state.current.val\n },\n getValue() {\n return state.current.val['_value']\n },\n stop() {\n state.current.composite?.stop()\n state.current.composite = null\n },\n setValue(next: number, { type, ...config } = { type: 'spring' }, onFinish) {\n const val = state.current.val\n\n const handleFinish = onFinish\n ? ({ finished }) => (finished ? onFinish() : null)\n : undefined\n\n if (type === 'direct') {\n val.setValue(next)\n } else if (type === 'spring') {\n state.current.composite?.stop()\n const composite = Animated.spring(val, {\n ...config,\n toValue: next,\n useNativeDriver: isFabric,\n })\n composite.start(handleFinish)\n state.current.composite = composite\n } else {\n state.current.composite?.stop()\n const composite = Animated.timing(val, {\n ...config,\n toValue: next,\n useNativeDriver: isFabric,\n })\n composite.start(handleFinish)\n state.current.composite = composite\n }\n },\n }\n}\n\ntype RNAnimatedNum = UniversalAnimatedNumber<Animated.Value>\n\nexport const useAnimatedNumberReaction: UseAnimatedNumberReaction<RNAnimatedNum> = (\n { value },\n onValue\n) => {\n const onChange = useEvent((current) => {\n onValue(current.value)\n })\n\n React.useEffect(() => {\n const id = value.getInstance().addListener(onChange)\n return () => {\n value.getInstance().removeListener(id)\n }\n }, [value, onChange])\n}\n\nexport const useAnimatedNumberStyle: UseAnimatedNumberStyle<RNAnimatedNum> = (\n value,\n getStyle\n) => {\n return getStyle(value.getInstance())\n}\n\nexport const useAnimatedNumbersStyle = (\n vals: RNAnimatedNum[],\n getStyle: (...currentValues: any[]) => any\n): any => {\n return getStyle(...vals.map((v) => v.getInstance()))\n}\n\nexport function createAnimations<A extends AnimationsConfig>(\n animations: A,\n options?: CreateAnimationsOptions\n): AnimationDriver<A> {\n const nativeDriver = options?.useNativeDriver ?? isFabric\n\n return {\n isReactNative: true,\n inputStyle: 'value',\n outputStyle: 'inline',\n avoidReRenders: true,\n animations,\n needsCustomComponent: true,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimatedNumber,\n useAnimatedNumberReaction,\n useAnimatedNumberStyle,\n useAnimatedNumbersStyle,\n usePresence,\n ResetPresence,\n useAnimations: ({\n props,\n onDidAnimate,\n style,\n componentState,\n presence,\n stateRef,\n useStyleEmitter,\n }) => {\n const isDisabled = isWeb && componentState.unmounted === true\n const isExiting = presence?.[0] === false\n const sendExitComplete = presence?.[1]\n const [, themeState] = useThemeWithState({})\n // Check scheme first, then fall back to checking theme name for 'dark'\n const isDark = themeState?.scheme === 'dark' || themeState?.name?.startsWith('dark')\n\n /** store Animated value of each key e.g: color: AnimatedValue */\n const animateStyles = React.useRef<Record<string, Animated.Value>>({})\n const animatedTranforms = React.useRef<{ [key: string]: Animated.Value }[]>([])\n const animationsState = React.useRef(\n new WeakMap<\n Animated.Value,\n {\n interpolation: Animated.AnimatedInterpolation<any>\n current?: number | string | undefined\n // only for colors\n animateToValue?: number\n }\n >()\n )\n const pseudoActiveRef = React.useRef(false)\n\n // exit cycle guards to prevent stale/duplicate completion\n const exitCycleIdRef = React.useRef(0)\n const exitCompletedRef = React.useRef(false)\n const wasExitingRef = React.useRef(false)\n\n // detect transition into/out of exiting state\n const justStartedExiting = isExiting && !wasExitingRef.current\n const justStoppedExiting = !isExiting && wasExitingRef.current\n\n // start new exit cycle only on transition INTO exiting\n if (justStartedExiting) {\n exitCycleIdRef.current++\n exitCompletedRef.current = false\n }\n // invalidate pending callbacks when exit is canceled/interrupted\n if (justStoppedExiting) {\n exitCycleIdRef.current++\n }\n\n const animateOnly = (props.animateOnly as string[]) || []\n const hasTransitionOnly = !!props.animateOnly\n\n // Track if we just finished entering (transition from entering to not entering)\n // must be declared before args array that uses justFinishedEntering\n const isEntering = !!componentState.unmounted\n const wasEnteringRef = React.useRef(isEntering)\n const justFinishedEntering = wasEnteringRef.current && !isEntering\n React.useEffect(() => {\n wasEnteringRef.current = isEntering\n })\n\n const args = [\n JSON.stringify(style),\n componentState,\n isExiting,\n !!onDidAnimate,\n isDark,\n justFinishedEntering,\n hasTransitionOnly,\n ]\n\n const res = React.useMemo(() => {\n const runners: Function[] = []\n const completions: Promise<void>[] = []\n\n // Determine animation state for enter/exit transitions\n // Use 'enter' if we're entering OR if we just finished entering\n const animationState: 'enter' | 'exit' | 'default' = isExiting\n ? 'exit'\n : isEntering || justFinishedEntering\n ? 'enter'\n : 'default'\n\n const nonAnimatedStyle = {}\n // animatedStyle owns every Animated.Value on the node. Fabric cannot mix\n // native- and JS-driven values inside that shared graph, so one layout\n // animation makes the whole node use the JS driver.\n const useNativeDriverForNode =\n nativeDriver &&\n !hasAnimatedLayoutKey(\n style,\n isDark,\n hasTransitionOnly ? animateOnly : undefined\n )\n\n // track which animated keys/transforms the incoming style actually\n // carries this pass, so entries that left the style can be dropped\n // below (an Animated.Value that persisted forever would keep painting\n // a stale pixel value, e.g. a released-to-auto accordion height)\n const seenAnimateKeys = new Set<string>()\n let sawTransform = false\n let transformCount = 0\n\n for (const key in style) {\n const rawVal = style[key]\n // Resolve dynamic theme values (like $theme-dark)\n const val = resolveDynamicValue(rawVal, isDark)\n if (val === undefined) continue\n\n if (isDisabled) {\n continue\n }\n\n if (\n animatedStyleKey[key] == null &&\n !costlyToAnimateStyleKey[key] &&\n !layoutStyleKey[key]\n ) {\n nonAnimatedStyle[key] = val\n continue\n }\n\n if (hasTransitionOnly && !animateOnly.includes(key)) {\n nonAnimatedStyle[key] = val\n continue\n }\n\n // layout dimension keys only animate numbers — 'auto' (an open\n // accordion at rest) and percent strings apply as static styles\n if (layoutStyleKey[key] && typeof val !== 'number') {\n nonAnimatedStyle[key] = val\n continue\n }\n\n // unparseable themed colors (var(), calc(), empty) crash RN\n // interpolation — apply them as a static style instead\n if (colorStyleKey[key] && !isAnimatableColor(val)) {\n nonAnimatedStyle[key] = val\n continue\n }\n\n if (key !== 'transform') {\n animateStyles.current[key] = update(key, animateStyles.current[key], val)\n seenAnimateKeys.add(key)\n continue\n }\n // key: 'transform'\n // for now just support one transform key\n if (!val) continue\n if (typeof val === 'string') {\n console.warn(`Warning: Tamagui can't animate string transforms yet!`)\n continue\n }\n\n sawTransform = true\n for (const transform of val) {\n if (!transform) continue\n const index = transformCount++\n // tkey: e.g: 'translateX'\n const tkey = Object.keys(transform)[0]\n const currentTransform = animatedTranforms.current[index]?.[tkey]\n animatedTranforms.current[index] = {\n [tkey]: update(tkey, currentTransform, transform[tkey]),\n }\n animatedTranforms.current = [...animatedTranforms.current]\n }\n }\n\n // drop stale Animated.Values whose keys left the incoming style, so the\n // key genuinely leaves the rendered style object (a released height goes\n // back to auto instead of staying pinned at its last pixel value). skip\n // while exiting (presence still animates the leaving keys) and while\n // disabled (the loop above intentionally skips every key). an active\n // pseudo owns the current emitted style until its matching release.\n if (!isExiting && !isDisabled && !pseudoActiveRef.current) {\n for (const k in animateStyles.current) {\n if (!seenAnimateKeys.has(k)) delete animateStyles.current[k]\n }\n if (!sawTransform) {\n if (animatedTranforms.current.length) animatedTranforms.current = []\n } else if (animatedTranforms.current.length > transformCount) {\n animatedTranforms.current = animatedTranforms.current.slice(0, transformCount)\n }\n }\n\n const animatedTransformStyle =\n animatedTranforms.current.length > 0\n ? {\n transform: animatedTranforms.current.map((r) => {\n const key = Object.keys(r)[0]\n const val =\n animationsState.current!.get(r[key])?.interpolation || r[key]\n return { [key]: val }\n }),\n }\n : {}\n\n const animatedStyle = {\n ...Object.fromEntries(\n Object.entries(animateStyles.current).map(([k, v]) => [\n k,\n animationsState.current!.get(v)?.interpolation || v,\n ])\n ),\n ...animatedTransformStyle,\n }\n\n return {\n runners,\n completions,\n style: [nonAnimatedStyle, animatedStyle],\n }\n\n function update(\n key: string,\n animated: Animated.Value | undefined,\n valIn: string | number\n ) {\n const isColorStyleKey = colorStyleKey[key]\n const [val, type] = isColorStyleKey ? [0, undefined] : getValue(valIn)\n let animateToValue = val\n const value = animated || new Animated.Value(val)\n const curInterpolation = animationsState.current.get(value)\n\n let interpolateArgs: any\n if (type) {\n interpolateArgs = getInterpolated(\n curInterpolation?.current ?? value['_value'],\n val,\n type\n )\n animationsState.current!.set(value, {\n interpolation: value.interpolate(interpolateArgs),\n current: val,\n })\n }\n\n if (isColorStyleKey) {\n animateToValue = curInterpolation?.animateToValue ? 0 : 1\n interpolateArgs = getColorInterpolated(\n curInterpolation?.current as string,\n // valIn is the next color\n valIn as string,\n animateToValue\n )\n animationsState.current!.set(value, {\n current: valIn,\n interpolation: value.interpolate(interpolateArgs),\n animateToValue: curInterpolation?.animateToValue ? 0 : 1,\n })\n }\n\n if (value) {\n const animationConfig = getAnimationConfig(\n key,\n animations,\n props.transition,\n animationState\n )\n\n let resolve\n const promise = new Promise<void>((res) => {\n resolve = res\n })\n completions.push(promise)\n\n runners.push(() => {\n value.stopAnimation()\n\n function getAnimation() {\n return Animated[animationConfig.type || 'spring'](value, {\n toValue: animateToValue,\n ...animationConfig,\n useNativeDriver: useNativeDriverForNode,\n })\n }\n\n const animation = animationConfig.delay\n ? Animated.sequence([\n Animated.delay(animationConfig.delay),\n getAnimation(),\n ])\n : getAnimation()\n\n animation.start(({ finished }) => {\n // always resolve during exit (element is leaving anyway)\n // for non-exit, only resolve on successful completion\n if (finished || isExiting) {\n resolve()\n }\n })\n })\n }\n\n if (process.env.NODE_ENV === 'development') {\n if (props['debug'] === 'verbose') {\n // prettier-ignore\n console.info(\n ' 💠 animate',\n key,\n `from (${value['_value']}) to`,\n valIn,\n `(${val})`,\n 'type',\n type,\n 'interpolate',\n interpolateArgs\n )\n }\n }\n return value\n }\n }, args)\n\n // track previous exiting state\n React.useEffect(() => {\n wasExitingRef.current = isExiting\n })\n\n useIsomorphicLayoutEffect(() => {\n res.runners.forEach((r) => r())\n\n // capture current cycle id\n const cycleId = exitCycleIdRef.current\n\n // handle zero-completion case immediately\n if (res.completions.length === 0) {\n onDidAnimate?.()\n if (isExiting && !exitCompletedRef.current) {\n exitCompletedRef.current = true\n sendExitComplete?.()\n }\n return\n }\n\n let cancel = false\n Promise.all(res.completions).then(() => {\n if (cancel) return\n // guard against stale cycle completion\n if (isExiting && cycleId !== exitCycleIdRef.current) return\n if (isExiting && exitCompletedRef.current) return\n\n onDidAnimate?.()\n if (isExiting) {\n exitCompletedRef.current = true\n sendExitComplete?.()\n }\n })\n return () => {\n cancel = true\n }\n }, args)\n\n // avoidReRenders: receive style changes imperatively from tamagui\n // and update Animated.Values directly without React re-renders\n // reuses the same update() + runner pattern as the useMemo path\n useStyleEmitter?.((nextStyle, _effectiveTransition, pseudoActive) => {\n pseudoActiveRef.current = pseudoActive === true\n const runners: Function[] = []\n const seenAnimateKeys = new Set<string>()\n let transformCount = 0\n let animatedShapeChanged = false\n // nextStyle is the complete style for this node, so the emitter makes\n // the same single driver decision as the render path. include the\n // currently rendered graph because its stale keys are not removed until\n // the structural-change commit below.\n const useNativeDriverForNode =\n nativeDriver &&\n !hasAnimatedLayoutKey(nextStyle, isDark) &&\n !Object.keys(animateStyles.current).some((key) => layoutStyleKey[key])\n\n for (const key in nextStyle) {\n const rawVal = nextStyle[key]\n const val = resolveDynamicValue(rawVal, isDark)\n if (val === undefined) continue\n\n if (key === 'transform' && Array.isArray(val)) {\n for (const transform of val) {\n if (!transform) continue\n const index = transformCount++\n const tkey = Object.keys(transform)[0]\n const currentTransform = animatedTranforms.current[index]?.[tkey]\n if (!currentTransform) animatedShapeChanged = true\n animatedTranforms.current[index] = {\n [tkey]: update(tkey, currentTransform, transform[tkey]),\n }\n }\n } else if (\n animatedStyleKey[key] != null ||\n costlyToAnimateStyleKey[key] ||\n layoutStyleKey[key]\n ) {\n // layout keys only animate numbers ('auto'/percents are static);\n // unparseable themed colors can't be interpolated — skip both and\n // let the next render apply them statically\n if (layoutStyleKey[key] && typeof val !== 'number') continue\n if (colorStyleKey[key] && !isAnimatableColor(val)) continue\n if (!animateStyles.current[key]) animatedShapeChanged = true\n animateStyles.current[key] = update(key, animateStyles.current[key], val)\n seenAnimateKeys.add(key)\n }\n }\n\n // the emitter receives a complete style. keep the Animated style graph\n // equally complete, including a pseudo release that omits a pseudo-only\n // key. React Native needs a commit when that graph's shape changes.\n for (const key in animateStyles.current) {\n if (!seenAnimateKeys.has(key)) {\n delete animateStyles.current[key]\n animatedShapeChanged = true\n }\n }\n if (animatedTranforms.current.length > transformCount) {\n animatedTranforms.current = animatedTranforms.current.slice(0, transformCount)\n animatedShapeChanged = true\n }\n\n // run the queued animations immediately\n runners.forEach((r) => r())\n\n // pseudo state normally stays on the avoidReRenders path. adding or\n // removing a style key cannot be expressed by an existing Animated.Value,\n // so commit the pending state only for that structural change.\n if (animatedShapeChanged && stateRef.current.nextState) {\n stateRef.current.baseSetStateShallow?.(stateRef.current.nextState)\n }\n\n function update(\n key: string,\n animated: Animated.Value | undefined,\n valIn: string | number\n ) {\n const isColor = colorStyleKey[key]\n const [numVal, type] = isColor ? [0, undefined] : getValue(valIn)\n let animateToValue = numVal\n const value = animated || new Animated.Value(numVal)\n const curInterpolation = animationsState.current.get(value)\n\n if (type) {\n animationsState.current.set(value, {\n interpolation: value.interpolate(\n getInterpolated(\n curInterpolation?.current ?? value['_value'],\n numVal,\n type\n )\n ),\n current: numVal,\n })\n }\n\n if (isColor) {\n animateToValue = curInterpolation?.animateToValue ? 0 : 1\n animationsState.current.set(value, {\n current: valIn,\n interpolation: value.interpolate(\n getColorInterpolated(\n curInterpolation?.current as string,\n valIn as string,\n animateToValue\n )\n ),\n animateToValue: curInterpolation?.animateToValue ? 0 : 1,\n })\n }\n\n const animationConfig = getAnimationConfig(\n key,\n animations,\n props.transition,\n 'default'\n )\n runners.push(() => {\n value.stopAnimation()\n const anim = Animated[animationConfig.type || 'spring'](value, {\n toValue: animateToValue,\n ...animationConfig,\n useNativeDriver: useNativeDriverForNode,\n })\n ;(animationConfig.delay\n ? Animated.sequence([Animated.delay(animationConfig.delay), anim])\n : anim\n ).start()\n })\n\n return value\n }\n })\n\n if (process.env.NODE_ENV === 'development') {\n if (props['debug'] === 'verbose') {\n console.info(`Animated`, { response: res, inputStyle: style, isExiting })\n }\n }\n\n return res\n },\n }\n}\n\nfunction getColorInterpolated(\n currentColor: string | undefined,\n nextColor: string,\n animateToValue: number\n) {\n const inputRange = [0, 1]\n const outputRange = [currentColor ? currentColor : nextColor, nextColor]\n if (animateToValue === 0) {\n // because we are animating from value 1 to 0, we need to put target color at the beginning\n outputRange.reverse()\n }\n return {\n inputRange,\n outputRange,\n }\n}\n\nfunction getInterpolated(current: number, next: number, postfix = 'deg') {\n if (next === current) {\n current = next - 0.000000001\n }\n const inputRange = [current, next]\n const outputRange = [`${current}${postfix}`, `${next}${postfix}`]\n if (next < current) {\n inputRange.reverse()\n outputRange.reverse()\n }\n return {\n inputRange,\n outputRange,\n }\n}\n\nfunction getAnimationConfig(\n key: string,\n animations: AnimationsConfig,\n transition?: TransitionProp,\n animationState: 'enter' | 'exit' | 'default' = 'default'\n): AnimationConfig {\n const normalized = normalizeTransition(transition)\n const shortKey = transformShorthands[key]\n\n // Check for property-specific animation\n const propAnimation = normalized.properties[key] ?? normalized.properties[shortKey]\n\n let animationType: string | null = null\n let extraConf: any = {}\n\n if (typeof propAnimation === 'string') {\n // Direct animation name: { x: 'quick' }\n animationType = propAnimation\n } else if (propAnimation && typeof propAnimation === 'object') {\n // Config object: { x: { type: 'quick', delay: 100 } }\n // Use effective animation based on state if no explicit type in config\n animationType =\n propAnimation.type || getEffectiveAnimation(normalized, animationState)\n extraConf = propAnimation\n } else {\n // Fall back to effective animation based on state (enter/exit/default)\n animationType = getEffectiveAnimation(normalized, animationState)\n }\n\n // Apply global delay if no property-specific delay\n if (normalized.delay && !extraConf.delay) {\n extraConf = { ...extraConf, delay: normalized.delay }\n }\n\n const found = animationType ? animations[animationType] : {}\n return {\n ...found,\n // Apply global spring config overrides (from transition={['bouncy', { stiffness: 1000 }]})\n ...normalized.config,\n // Property-specific config takes highest precedence\n ...extraConf,\n }\n}\n\n// try both combos\nconst transformShorthands = {\n x: 'translateX',\n y: 'translateY',\n translateX: 'x',\n translateY: 'y',\n}\n\nfunction getValue(input: number | string, isColor = false) {\n if (typeof input !== 'string') {\n return [input] as const\n }\n const [_, number, after] = input.match(/([-0-9]+)(deg|%|px)/) ?? []\n return [+number, after] as const\n}\n"
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+
"import { getEffectiveAnimation, normalizeTransition } from '@tamagui/animation-helpers'\nimport { isWeb, useIsomorphicLayoutEffect } from '@tamagui/constants'\nimport { ResetPresence, usePresence } from '@tamagui/use-presence'\nimport type {\n AnimatedNumberStrategy,\n AnimationDriver,\n TransitionProp,\n UniversalAnimatedNumber,\n UseAnimatedNumberReaction,\n UseAnimatedNumberStyle,\n} from '@tamagui/web'\nimport { useEvent, useThemeWithState } from '@tamagui/web'\nimport React from 'react'\nimport {\n Animated,\n processColor,\n type ColorValue,\n type Text,\n type View,\n} from 'react-native'\n\n// detect Fabric (New Architecture) — Paper doesn't support native driver for all style keys\nconst isFabric =\n !isWeb && typeof global !== 'undefined' && !!global.__nativeFabricUIManager\n\n// Helper to resolve dynamic theme values like {dynamic: {dark: \"value\", light: undefined}}\nconst resolveDynamicValue = (value: any, isDark: boolean): any => {\n if (value && typeof value === 'object' && 'dynamic' in value) {\n const dynamicValue = isDark ? value.dynamic.dark : value.dynamic.light\n return dynamicValue\n }\n return value\n}\n\ntype AnimationsConfig<A extends object = any> = { [Key in keyof A]: AnimationConfig }\n\ntype SpringConfig = { type?: 'spring' } & Partial<\n Pick<\n Animated.SpringAnimationConfig,\n | 'delay'\n | 'bounciness'\n | 'damping'\n | 'friction'\n | 'mass'\n | 'overshootClamping'\n | 'speed'\n | 'stiffness'\n | 'tension'\n | 'velocity'\n >\n>\n\ntype TimingConfig = { type: 'timing' } & Partial<Animated.TimingAnimationConfig>\n\ntype AnimationConfig = SpringConfig | TimingConfig\n\nconst animatedStyleKey = {\n transform: true,\n opacity: true,\n}\n\nconst colorStyleKey = {\n backgroundColor: true,\n color: true,\n borderColor: true,\n borderLeftColor: true,\n borderRightColor: true,\n borderTopColor: true,\n borderBottomColor: true,\n}\n\n// layout dimension keys. these must run on the JS driver (useNativeDriver:false)\n// because the native animated module can't drive layout props.\nconst layoutStyleKey = {\n height: true,\n width: true,\n minHeight: true,\n maxHeight: true,\n minWidth: true,\n maxWidth: true,\n}\n\nfunction hasAnimatedLayoutKey(\n style: Record<string, any>,\n isDark: boolean,\n animateOnly?: string[]\n) {\n for (const key in layoutStyleKey) {\n if (animateOnly && !animateOnly.includes(key)) continue\n if (typeof resolveDynamicValue(style[key], isDark) === 'number') return true\n }\n return false\n}\n\n// Only colors accepted by RN's own parser can enter interpolation. CSS-wide\n// keywords, unresolved tokens, var()/calc(), and empty strings otherwise reach\n// createInterpolationFromStringOutputRange / mapStringToNumericComponents and\n// throw. Those values must be applied as static styles.\nfunction isAnimatableColor(value: unknown): value is string {\n return typeof value === 'string' && processColor(value as ColorValue) != null\n}\n\n// these style keys are costly to animate and only work with native driver on Fabric\nconst costlyToAnimateStyleKey = {\n borderRadius: true,\n borderTopLeftRadius: true,\n borderTopRightRadius: true,\n borderBottomLeftRadius: true,\n borderBottomRightRadius: true,\n borderWidth: true,\n borderLeftWidth: true,\n borderRightWidth: true,\n borderTopWidth: true,\n borderBottomWidth: true,\n ...colorStyleKey,\n}\n\ntype CreateAnimationsOptions = {\n // override native driver detection (default: auto-detect Fabric)\n useNativeDriver?: boolean\n}\n\nexport const AnimatedView: Animated.AnimatedComponent<typeof View> = Animated.View\nexport const AnimatedText: Animated.AnimatedComponent<typeof Text> = Animated.Text\n\nexport function useAnimatedNumber(\n initial: number\n): UniversalAnimatedNumber<Animated.Value> {\n const state = React.useRef(\n null as any as {\n val: Animated.Value\n composite: Animated.CompositeAnimation | null\n strategy: AnimatedNumberStrategy\n }\n )\n if (!state.current) {\n state.current = {\n composite: null,\n val: new Animated.Value(initial),\n strategy: { type: 'spring' },\n }\n }\n\n return {\n getInstance() {\n return state.current.val\n },\n getValue() {\n return state.current.val['_value']\n },\n stop() {\n state.current.composite?.stop()\n state.current.composite = null\n },\n setValue(next: number, { type, ...config } = { type: 'spring' }, onFinish) {\n const val = state.current.val\n\n const handleFinish = onFinish\n ? ({ finished }) => (finished ? onFinish() : null)\n : undefined\n\n if (type === 'direct') {\n val.setValue(next)\n } else if (type === 'spring') {\n state.current.composite?.stop()\n const composite = Animated.spring(val, {\n ...config,\n toValue: next,\n useNativeDriver: isFabric,\n })\n composite.start(handleFinish)\n state.current.composite = composite\n } else {\n state.current.composite?.stop()\n const composite = Animated.timing(val, {\n ...config,\n toValue: next,\n useNativeDriver: isFabric,\n })\n composite.start(handleFinish)\n state.current.composite = composite\n }\n },\n }\n}\n\ntype RNAnimatedNum = UniversalAnimatedNumber<Animated.Value>\n\nexport const useAnimatedNumberReaction: UseAnimatedNumberReaction<RNAnimatedNum> = (\n { value },\n onValue\n) => {\n const onChange = useEvent((current) => {\n onValue(current.value)\n })\n\n React.useEffect(() => {\n const id = value.getInstance().addListener(onChange)\n return () => {\n value.getInstance().removeListener(id)\n }\n }, [value, onChange])\n}\n\nexport const useAnimatedNumberStyle: UseAnimatedNumberStyle<RNAnimatedNum> = (\n value,\n getStyle\n) => {\n const instance = value.getInstance()\n const animatedStyle = getStyle(instance)\n const usesAnimatedNode = hasAnimatedNode(animatedStyle)\n const [current, setCurrent] = React.useState(value.getValue())\n\n // preserve the native animated-node path for direct mappings. callbacks\n // that do arithmetic require numeric values, so drive those through the\n // value listener and render the computed style.\n React.useEffect(() => {\n if (usesAnimatedNode) return\n\n const id = instance.addListener(({ value: next }) => {\n setCurrent(next)\n })\n return () => {\n instance.removeListener(id)\n }\n }, [instance, usesAnimatedNode])\n\n return usesAnimatedNode ? animatedStyle : getStyle(current)\n}\n\nfunction hasAnimatedNode(value: unknown): boolean {\n if (!value || typeof value !== 'object') return false\n if (typeof (value as any).__getValue === 'function') return true\n if (Array.isArray(value)) return value.some(hasAnimatedNode)\n return Object.values(value).some(hasAnimatedNode)\n}\n\nexport const useAnimatedNumbersStyle = (\n vals: RNAnimatedNum[],\n getStyle: (...currentValues: any[]) => any\n): any => {\n return getStyle(...vals.map((v) => v.getInstance()))\n}\n\nexport function createAnimations<A extends AnimationsConfig>(\n animations: A,\n options?: CreateAnimationsOptions\n): AnimationDriver<A> {\n const nativeDriver = options?.useNativeDriver ?? isFabric\n\n return {\n isReactNative: true,\n inputStyle: 'value',\n outputStyle: 'inline',\n avoidReRenders: true,\n animations,\n needsCustomComponent: true,\n View: AnimatedView,\n Text: AnimatedText,\n useAnimatedNumber,\n useAnimatedNumberReaction,\n useAnimatedNumberStyle,\n useAnimatedNumbersStyle,\n usePresence,\n ResetPresence,\n useAnimations: ({\n props,\n onTransition,\n style,\n componentState,\n presence,\n stateRef,\n useStyleEmitter,\n }) => {\n const isDisabled = isWeb && componentState.unmounted === true\n const isExiting = presence?.[0] === false\n const sendExitComplete = presence?.[1]\n const onTransitionRef = React.useRef(onTransition)\n onTransitionRef.current = onTransition\n const emit = (\n phase: 'start' | 'end',\n cause: 'enter' | 'exit' | 'update',\n finished?: boolean\n ) => {\n onTransitionRef.current?.(\n phase === 'end' ? { phase, cause, finished } : { phase, cause }\n )\n }\n const [, themeState] = useThemeWithState({})\n // Check scheme first, then fall back to checking theme name for 'dark'\n const isDark = themeState?.scheme === 'dark' || themeState?.name?.startsWith('dark')\n\n /** store Animated value of each key e.g: color: AnimatedValue */\n const animateStyles = React.useRef<Record<string, Animated.Value>>({})\n const animatedTranforms = React.useRef<{ [key: string]: Animated.Value }[]>([])\n const animationsState = React.useRef(\n new WeakMap<\n Animated.Value,\n {\n interpolation: Animated.AnimatedInterpolation<any>\n current?: number | string | undefined\n // only for colors\n animateToValue?: number\n }\n >()\n )\n const pseudoActiveRef = React.useRef(false)\n\n // exit cycle guards to prevent stale/duplicate completion\n const exitCycleIdRef = React.useRef(0)\n const exitCompletedRef = React.useRef(false)\n const wasExitingRef = React.useRef(false)\n\n // onTransition lifecycle bookkeeping\n const enterStartedRef = React.useRef(false)\n const exitStartedRef = React.useRef(false)\n const updateInFlightRef = React.useRef(false)\n const updateCycleIdRef = React.useRef(0)\n const prevStyleSigRef = React.useRef<string | null>(null)\n\n // detect transition into/out of exiting state\n const justStartedExiting = isExiting && !wasExitingRef.current\n const justStoppedExiting = !isExiting && wasExitingRef.current\n\n // start new exit cycle only on transition INTO exiting\n if (justStartedExiting) {\n exitCycleIdRef.current++\n exitCompletedRef.current = false\n }\n // invalidate pending callbacks when exit is canceled/interrupted\n if (justStoppedExiting) {\n exitCycleIdRef.current++\n }\n\n const animateOnly = (props.animateOnly as string[]) || []\n const hasTransitionOnly = !!props.animateOnly\n\n // Track if we just finished entering (transition from entering to not entering)\n // must be declared before args array that uses justFinishedEntering\n const isEntering = !!componentState.unmounted\n const wasEnteringRef = React.useRef(isEntering)\n const justFinishedEntering = wasEnteringRef.current && !isEntering\n React.useEffect(() => {\n wasEnteringRef.current = isEntering\n })\n\n const args = [\n JSON.stringify(style),\n componentState,\n isExiting,\n !!onTransition,\n isDark,\n justFinishedEntering,\n hasTransitionOnly,\n ]\n\n const res = React.useMemo(() => {\n const runners: Function[] = []\n const completions: Promise<void>[] = []\n\n // Determine animation state for enter/exit transitions\n // Use 'enter' if we're entering OR if we just finished entering\n const animationState: 'enter' | 'exit' | 'default' = isExiting\n ? 'exit'\n : isEntering || justFinishedEntering\n ? 'enter'\n : 'default'\n\n const nonAnimatedStyle = {}\n // animatedStyle owns every Animated.Value on the node. Fabric cannot mix\n // native- and JS-driven values inside that shared graph, so one layout\n // animation makes the whole node use the JS driver.\n const useNativeDriverForNode =\n nativeDriver &&\n !hasAnimatedLayoutKey(\n style,\n isDark,\n hasTransitionOnly ? animateOnly : undefined\n )\n\n // track which animated keys/transforms the incoming style actually\n // carries this pass, so entries that left the style can be dropped\n // below (an Animated.Value that persisted forever would keep painting\n // a stale pixel value, e.g. a released-to-auto accordion height)\n const seenAnimateKeys = new Set<string>()\n let sawTransform = false\n let transformCount = 0\n\n for (const key in style) {\n const rawVal = style[key]\n // Resolve dynamic theme values from flat theme clauses.\n const val = resolveDynamicValue(rawVal, isDark)\n if (val === undefined) continue\n\n if (isDisabled) {\n continue\n }\n\n if (\n animatedStyleKey[key] == null &&\n !costlyToAnimateStyleKey[key] &&\n !layoutStyleKey[key]\n ) {\n nonAnimatedStyle[key] = val\n continue\n }\n\n if (hasTransitionOnly && !animateOnly.includes(key)) {\n nonAnimatedStyle[key] = val\n continue\n }\n\n // layout dimension keys only animate numbers — 'auto' (an open\n // accordion at rest) and percent strings apply as static styles\n if (layoutStyleKey[key] && typeof val !== 'number') {\n nonAnimatedStyle[key] = val\n continue\n }\n\n // unparseable colors crash RN\n // interpolation — apply them as a static style instead\n if (colorStyleKey[key] && !isAnimatableColor(val)) {\n nonAnimatedStyle[key] = val\n continue\n }\n\n if (key !== 'transform') {\n animateStyles.current[key] = update(key, animateStyles.current[key], val)\n seenAnimateKeys.add(key)\n continue\n }\n // key: 'transform'\n // for now just support one transform key\n if (!val) continue\n if (typeof val === 'string') {\n console.warn(`Warning: Tamagui can't animate string transforms yet!`)\n continue\n }\n\n sawTransform = true\n for (const transform of val) {\n if (!transform) continue\n const index = transformCount++\n // tkey: e.g: 'translateX'\n const tkey = Object.keys(transform)[0]\n const currentTransform = animatedTranforms.current[index]?.[tkey]\n animatedTranforms.current[index] = {\n [tkey]: update(tkey, currentTransform, transform[tkey]),\n }\n animatedTranforms.current = [...animatedTranforms.current]\n }\n }\n\n // drop stale Animated.Values whose keys left the incoming style, so the\n // key genuinely leaves the rendered style object (a released height goes\n // back to auto instead of staying pinned at its last pixel value). skip\n // while exiting (presence still animates the leaving keys) and while\n // disabled (the loop above intentionally skips every key). an active\n // pseudo owns the current emitted style until its matching release.\n if (!isExiting && !isDisabled && !pseudoActiveRef.current) {\n for (const k in animateStyles.current) {\n if (!seenAnimateKeys.has(k)) delete animateStyles.current[k]\n }\n if (!sawTransform) {\n if (animatedTranforms.current.length) animatedTranforms.current = []\n } else if (animatedTranforms.current.length > transformCount) {\n animatedTranforms.current = animatedTranforms.current.slice(0, transformCount)\n }\n }\n\n const animatedTransformStyle =\n animatedTranforms.current.length > 0\n ? {\n transform: animatedTranforms.current.map((r) => {\n const key = Object.keys(r)[0]\n const val =\n animationsState.current!.get(r[key])?.interpolation || r[key]\n return { [key]: val }\n }),\n }\n : {}\n\n const animatedStyle = {\n ...Object.fromEntries(\n Object.entries(animateStyles.current).map(([k, v]) => [\n k,\n animationsState.current!.get(v)?.interpolation || v,\n ])\n ),\n ...animatedTransformStyle,\n }\n\n return {\n runners,\n completions,\n style: [nonAnimatedStyle, animatedStyle],\n }\n\n function update(\n key: string,\n animated: Animated.Value | undefined,\n valIn: string | number\n ) {\n const isColorStyleKey = colorStyleKey[key]\n const [val, type] = isColorStyleKey ? [0, undefined] : getValue(valIn)\n let animateToValue = val\n const value = animated || new Animated.Value(val)\n const curInterpolation = animationsState.current.get(value)\n\n let interpolateArgs: any\n if (type) {\n interpolateArgs = getInterpolated(\n curInterpolation?.current ?? value['_value'],\n val,\n type\n )\n animationsState.current!.set(value, {\n interpolation: value.interpolate(interpolateArgs),\n current: val,\n })\n }\n\n if (isColorStyleKey) {\n animateToValue = curInterpolation?.animateToValue ? 0 : 1\n interpolateArgs = getColorInterpolated(\n curInterpolation?.current as string,\n // valIn is the next color\n valIn as string,\n animateToValue\n )\n animationsState.current!.set(value, {\n current: valIn,\n interpolation: value.interpolate(interpolateArgs),\n animateToValue: curInterpolation?.animateToValue ? 0 : 1,\n })\n }\n\n if (value) {\n const animationConfig = getAnimationConfig(\n key,\n animations,\n props.transition,\n animationState\n )\n\n let resolve\n const promise = new Promise<void>((res) => {\n resolve = res\n })\n completions.push(promise)\n\n runners.push(() => {\n value.stopAnimation()\n\n function getAnimation() {\n return Animated[animationConfig.type || 'spring'](value, {\n toValue: animateToValue,\n ...animationConfig,\n useNativeDriver: useNativeDriverForNode,\n })\n }\n\n const animation = animationConfig.delay\n ? Animated.sequence([\n Animated.delay(animationConfig.delay),\n getAnimation(),\n ])\n : getAnimation()\n\n animation.start(({ finished }) => {\n // always resolve during exit (element is leaving anyway)\n // for non-exit, only resolve on successful completion\n if (finished || isExiting) {\n resolve()\n }\n })\n })\n }\n\n if (process.env.NODE_ENV === 'development') {\n if (props['debug'] === 'verbose') {\n // prettier-ignore\n console.info(\n ' 💠 animate',\n key,\n `from (${value['_value']}) to`,\n valIn,\n `(${val})`,\n 'type',\n type,\n 'interpolate',\n interpolateArgs\n )\n }\n }\n return value\n }\n }, args)\n\n // track previous exiting state\n React.useEffect(() => {\n wasExitingRef.current = isExiting\n })\n\n // exit interrupted by a re-enter: report the exit as finished:false\n useIsomorphicLayoutEffect(() => {\n if (justStoppedExiting && exitStartedRef.current && !exitCompletedRef.current) {\n exitStartedRef.current = false\n emit('end', 'exit', false)\n }\n }, [justStoppedExiting])\n\n useIsomorphicLayoutEffect(() => {\n res.runners.forEach((r) => r())\n\n // capture current cycle id\n const cycleId = exitCycleIdRef.current\n\n const cause: 'enter' | 'exit' | 'update' = isExiting\n ? 'exit'\n : isEntering || justFinishedEntering\n ? 'enter'\n : 'update'\n\n // interruptions: an enter or update still in flight when exit begins is\n // reported as finished:false (its own completion promise won't resolve\n // because the animation was stopped, not finished).\n if (cause === 'exit') {\n if (enterStartedRef.current) {\n enterStartedRef.current = false\n emit('end', 'enter', false)\n }\n if (updateInFlightRef.current) {\n updateInFlightRef.current = false\n updateCycleIdRef.current++\n emit('end', 'update', false)\n }\n }\n\n // in-place update: a genuine style change while mounted (not entering or\n // exiting). guard on the style signature so lifecycle-only re-renders\n // don't register as updates.\n if (cause === 'update') {\n const sig = args[0] as string\n if (prevStyleSigRef.current === null || prevStyleSigRef.current === sig) {\n prevStyleSigRef.current = sig\n return\n }\n prevStyleSigRef.current = sig\n if (res.completions.length === 0) return\n if (updateInFlightRef.current) {\n // superseded before finishing\n emit('end', 'update', false)\n }\n updateInFlightRef.current = true\n const uid = ++updateCycleIdRef.current\n emit('start', 'update')\n Promise.all(res.completions).then(() => {\n if (uid !== updateCycleIdRef.current) return\n updateInFlightRef.current = false\n emit('end', 'update', true)\n })\n return\n }\n\n // keep the update signature current while entering/exiting\n prevStyleSigRef.current = args[0] as string\n\n // handle zero-completion case immediately (enter/exit report a pair)\n if (res.completions.length === 0) {\n emit('start', cause)\n emit('end', cause, true)\n if (isExiting && !exitCompletedRef.current) {\n exitCompletedRef.current = true\n sendExitComplete?.()\n }\n return\n }\n\n // enter/exit start (once per cycle; re-runs continue the same animation)\n if (cause === 'enter' && !enterStartedRef.current) {\n enterStartedRef.current = true\n emit('start', 'enter')\n }\n if (cause === 'exit' && !exitStartedRef.current) {\n exitStartedRef.current = true\n emit('start', 'exit')\n }\n\n Promise.all(res.completions).then(() => {\n // guard against stale cycle completion\n if (isExiting && cycleId !== exitCycleIdRef.current) return\n if (isExiting && exitCompletedRef.current) return\n\n if (isExiting) {\n if (exitStartedRef.current) {\n exitStartedRef.current = false\n // exit 'end' fires immediately before presence safeToRemove\n emit('end', 'exit', true)\n }\n exitCompletedRef.current = true\n sendExitComplete?.()\n } else if (enterStartedRef.current) {\n enterStartedRef.current = false\n emit('end', 'enter', true)\n }\n })\n }, args)\n\n // avoidReRenders: receive style changes imperatively from tamagui\n // and update Animated.Values directly without React re-renders\n // reuses the same update() + runner pattern as the useMemo path\n useStyleEmitter?.((nextStyle, _effectiveTransition, pseudoActive) => {\n pseudoActiveRef.current = pseudoActive === true\n const runners: Function[] = []\n const seenAnimateKeys = new Set<string>()\n let transformCount = 0\n let animatedShapeChanged = false\n // nextStyle is the complete style for this node, so the emitter makes\n // the same single driver decision as the render path. include the\n // currently rendered graph because its stale keys are not removed until\n // the structural-change commit below.\n const useNativeDriverForNode =\n nativeDriver &&\n !hasAnimatedLayoutKey(nextStyle, isDark) &&\n !Object.keys(animateStyles.current).some((key) => layoutStyleKey[key])\n\n for (const key in nextStyle) {\n const rawVal = nextStyle[key]\n const val = resolveDynamicValue(rawVal, isDark)\n if (val === undefined) continue\n\n if (key === 'transform' && Array.isArray(val)) {\n for (const transform of val) {\n if (!transform) continue\n const index = transformCount++\n const tkey = Object.keys(transform)[0]\n const currentTransform = animatedTranforms.current[index]?.[tkey]\n if (!currentTransform) animatedShapeChanged = true\n animatedTranforms.current[index] = {\n [tkey]: update(tkey, currentTransform, transform[tkey]),\n }\n }\n } else if (\n animatedStyleKey[key] != null ||\n costlyToAnimateStyleKey[key] ||\n layoutStyleKey[key]\n ) {\n // layout keys only animate numbers ('auto'/percents are static);\n // unparseable themed colors can't be interpolated — skip both and\n // let the next render apply them statically\n if (layoutStyleKey[key] && typeof val !== 'number') continue\n if (colorStyleKey[key] && !isAnimatableColor(val)) continue\n if (!animateStyles.current[key]) animatedShapeChanged = true\n animateStyles.current[key] = update(key, animateStyles.current[key], val)\n seenAnimateKeys.add(key)\n }\n }\n\n // the emitter receives a complete style. keep the Animated style graph\n // equally complete, including a pseudo release that omits a pseudo-only\n // key. React Native needs a commit when that graph's shape changes.\n for (const key in animateStyles.current) {\n if (!seenAnimateKeys.has(key)) {\n delete animateStyles.current[key]\n animatedShapeChanged = true\n }\n }\n if (animatedTranforms.current.length > transformCount) {\n animatedTranforms.current = animatedTranforms.current.slice(0, transformCount)\n animatedShapeChanged = true\n }\n\n // run the queued animations immediately\n runners.forEach((r) => r())\n\n // pseudo state normally stays on the avoidReRenders path. adding or\n // removing a style key cannot be expressed by an existing Animated.Value,\n // so commit the pending state only for that structural change.\n if (animatedShapeChanged && stateRef.current.nextState) {\n stateRef.current.baseSetStateShallow?.(stateRef.current.nextState)\n }\n\n function update(\n key: string,\n animated: Animated.Value | undefined,\n valIn: string | number\n ) {\n const isColor = colorStyleKey[key]\n const [numVal, type] = isColor ? [0, undefined] : getValue(valIn)\n let animateToValue = numVal\n const value = animated || new Animated.Value(numVal)\n const curInterpolation = animationsState.current.get(value)\n\n if (type) {\n animationsState.current.set(value, {\n interpolation: value.interpolate(\n getInterpolated(\n curInterpolation?.current ?? value['_value'],\n numVal,\n type\n )\n ),\n current: numVal,\n })\n }\n\n if (isColor) {\n animateToValue = curInterpolation?.animateToValue ? 0 : 1\n animationsState.current.set(value, {\n current: valIn,\n interpolation: value.interpolate(\n getColorInterpolated(\n curInterpolation?.current as string,\n valIn as string,\n animateToValue\n )\n ),\n animateToValue: curInterpolation?.animateToValue ? 0 : 1,\n })\n }\n\n const animationConfig = getAnimationConfig(\n key,\n animations,\n props.transition,\n 'default'\n )\n runners.push(() => {\n value.stopAnimation()\n const anim = Animated[animationConfig.type || 'spring'](value, {\n toValue: animateToValue,\n ...animationConfig,\n useNativeDriver: useNativeDriverForNode,\n })\n ;(animationConfig.delay\n ? Animated.sequence([Animated.delay(animationConfig.delay), anim])\n : anim\n ).start()\n })\n\n return value\n }\n })\n\n if (process.env.NODE_ENV === 'development') {\n if (props['debug'] === 'verbose') {\n console.info(`Animated`, { response: res, inputStyle: style, isExiting })\n }\n }\n\n return res\n },\n }\n}\n\nfunction getColorInterpolated(\n currentColor: string | undefined,\n nextColor: string,\n animateToValue: number\n) {\n const inputRange = [0, 1]\n const outputRange = [currentColor ? currentColor : nextColor, nextColor]\n if (animateToValue === 0) {\n // because we are animating from value 1 to 0, we need to put target color at the beginning\n outputRange.reverse()\n }\n return {\n inputRange,\n outputRange,\n }\n}\n\nfunction getInterpolated(current: number, next: number, postfix = 'deg') {\n if (next === current) {\n current = next - 0.000000001\n }\n const inputRange = [current, next]\n const outputRange = [`${current}${postfix}`, `${next}${postfix}`]\n if (next < current) {\n inputRange.reverse()\n outputRange.reverse()\n }\n return {\n inputRange,\n outputRange,\n }\n}\n\nfunction getAnimationConfig(\n key: string,\n animations: AnimationsConfig,\n transition?: TransitionProp,\n animationState: 'enter' | 'exit' | 'default' = 'default'\n): AnimationConfig {\n const normalized = normalizeTransition(transition)\n const shortKey = transformShorthands[key]\n\n // Check for property-specific animation\n const propAnimation = normalized.properties[key] ?? normalized.properties[shortKey]\n\n let animationType: string | null = null\n let extraConf: any = {}\n\n if (typeof propAnimation === 'string') {\n // Direct animation name: { x: 'quick' }\n animationType = propAnimation\n } else if (propAnimation && typeof propAnimation === 'object') {\n // Config object: { x: { type: 'quick', delay: 100 } }\n // Use effective animation based on state if no explicit type in config\n animationType =\n propAnimation.type || getEffectiveAnimation(normalized, animationState)\n extraConf = propAnimation\n } else {\n // Fall back to effective animation based on state (enter/exit/default)\n animationType = getEffectiveAnimation(normalized, animationState)\n }\n\n // Apply global delay if no property-specific delay\n if (normalized.delay && !extraConf.delay) {\n extraConf = { ...extraConf, delay: normalized.delay }\n }\n\n const found = animationType ? animations[animationType] : {}\n return {\n ...found,\n // Apply global spring config overrides (from transition={['bouncy', { stiffness: 1000 }]})\n ...normalized.config,\n // Property-specific config takes highest precedence\n ...extraConf,\n }\n}\n\n// try both combos\nconst transformShorthands = {\n x: 'translateX',\n y: 'translateY',\n translateX: 'x',\n translateY: 'y',\n}\n\nfunction getValue(input: number | string, isColor = false) {\n if (typeof input !== 'string') {\n return [input] as const\n }\n // the unit is optional: unitless numbers reach here as strings (scale, and\n // any bare token value), and the number may be fractional. matching only\n // `[-0-9]+` followed by a required unit read \"1.5deg\" as 5 and gave NaN for\n // \"0.95\", and an Animated animation toward NaN never calls its completion\n // callback, which strands whatever waits on it.\n const [_, number, after] = input.match(/(-?(?:\\d+\\.?\\d*|\\.\\d+))(deg|%|px)?/) ?? []\n return [+number, after] as const\n}\n"
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{"version":3,"names":[],"sources":["../../src/index.ts"],"sourcesContent":[null],"mappings":"AAAA,OAAO;AAEP,cAAc","ignoreList":[]}
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package/dist/esm/index.mjs.map
DELETED
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@@ -1 +0,0 @@
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1
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-
{"version":3,"names":[],"sources":["../../src/index.ts"],"sourcesContent":[null],"mappings":"AAAA,OAAO;AAEP,cAAc","ignoreList":[]}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"names":[],"sources":["../../src/index.ts"],"sourcesContent":[null],"mappings":"AAAA,OAAO;AAEP,cAAc","ignoreList":[]}
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