@talesofai/neta-skills 0.12.0 → 0.13.0

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Files changed (30) hide show
  1. package/CHANGELOG.md +6 -0
  2. package/README.md +11 -11
  3. package/README.zh_cn.md +8 -8
  4. package/bin/commands/{travel_campaign/create_travel_campaign.cmd.en_us.yml → adventure_campaign/create_adventure_campaign.cmd.en_us.yml} +5 -5
  5. package/bin/commands/{travel_campaign/create_travel_campaign.cmd.js → adventure_campaign/create_adventure_campaign.cmd.js} +3 -3
  6. package/bin/commands/{travel_campaign/create_travel_campaign.cmd.zh_cn.yml → adventure_campaign/create_adventure_campaign.cmd.zh_cn.yml} +2 -2
  7. package/bin/commands/{travel_campaign/list_my_travel_campaigns.cmd.en_us.yml → adventure_campaign/list_my_adventure_campaigns.cmd.en_us.yml} +4 -4
  8. package/bin/commands/{travel_campaign/list_my_travel_campaigns.cmd.js → adventure_campaign/list_my_adventure_campaigns.cmd.js} +3 -3
  9. package/bin/commands/{travel_campaign/list_my_travel_campaigns.cmd.zh_cn.yml → adventure_campaign/list_my_adventure_campaigns.cmd.zh_cn.yml} +2 -2
  10. package/bin/commands/{travel_campaign/request_travel_campaign.cmd.en_us.yml → adventure_campaign/request_adventure_campaign.cmd.en_us.yml} +3 -3
  11. package/bin/commands/{travel_campaign/request_travel_campaign.cmd.js → adventure_campaign/request_adventure_campaign.cmd.js} +3 -3
  12. package/bin/commands/{travel_campaign/request_travel_campaign.cmd.zh_cn.yml → adventure_campaign/request_adventure_campaign.cmd.zh_cn.yml} +1 -1
  13. package/bin/commands/{travel_campaign/update_travel_campaign.cmd.en_us.yml → adventure_campaign/update_adventure_campaign.cmd.en_us.yml} +3 -3
  14. package/bin/commands/{travel_campaign/update_travel_campaign.cmd.js → adventure_campaign/update_adventure_campaign.cmd.js} +3 -3
  15. package/bin/commands/{travel_campaign/update_travel_campaign.cmd.zh_cn.yml → adventure_campaign/update_adventure_campaign.cmd.zh_cn.yml} +1 -1
  16. package/bin/commands/load.js +1 -1
  17. package/package.json +2 -2
  18. package/skills/neta/SKILL.md +26 -6
  19. package/skills/neta-adventure/SKILL.md +71 -0
  20. package/skills/{neta-travel/references/travel-crafting.md → neta-adventure/references/adventure-crafting.md} +5 -5
  21. package/skills/{neta-travel/references/travel-examples.md → neta-adventure/references/adventure-examples.md} +1 -1
  22. package/skills/{neta-travel/references/travel-field-guide.md → neta-adventure/references/adventure-field-guide.md} +2 -2
  23. package/skills/{neta-travel/references/travel-playing.md → neta-adventure/references/adventure-playing.md} +2 -2
  24. package/skills/zh_cn/neta/SKILL.md +25 -7
  25. package/skills/zh_cn/{neta-travel → neta-adventure}/SKILL.md +15 -15
  26. package/skills/zh_cn/{neta-travel/references/travel-crafting.md → neta-adventure/references/adventure-crafting.md} +4 -4
  27. package/skills/zh_cn/{neta-travel/references/travel-field-guide.md → neta-adventure/references/adventure-field-guide.md} +1 -1
  28. package/skills/zh_cn/{neta-travel/references/travel-playing.md → neta-adventure/references/adventure-playing.md} +1 -1
  29. package/skills/neta-travel/SKILL.md +0 -71
  30. /package/skills/zh_cn/{neta-travel/references/travel-examples.md → neta-adventure/references/adventure-examples.md} +0 -0
package/CHANGELOG.md CHANGED
@@ -1,5 +1,11 @@
1
1
  # @neta/skills-neta
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2
 
3
+ ## 0.13.0
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+
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+ ### Minor Changes
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+
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+ - rename all "travel" keywords in docs、commands to "adventure"
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+
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  ## 0.12.0
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  ### Minor Changes
package/README.md CHANGED
@@ -12,7 +12,7 @@
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  **NETA Skills** is a collection of powerful AI agent skills and accompanying CLI tools designed for interacting with the [Neta Art](https://www.neta.art/) API. Built for developers and AI agents, it seamlessly extends any agent's capabilities to generate multimedia, manage characters, and process audio/video workflows.
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- You can get your access token from the [Neta Open Portal](https://www.neta.art/open/).
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+ You can get your access token / NETA TOKEN from the [Neta Open Portal](https://www.neta.art/open/).
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  ---
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@@ -23,7 +23,7 @@ You can get your access token from the [Neta Open Portal](https://www.neta.art/o
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  - 👤 **Character & Style Management:** Search, fetch details, and manage characters and stylistic elements.
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  - 🏷️ **Community Integrations:** Explore trending hashtags, popular characters, and curated collections.
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  - 🧭 **Smart Discovery & Suggestions:** Explore interactive feeds and get keyword, tag, and category suggestions for progressive content discovery.
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- - 📖 **Interactive Story Adventures:** Craft and play AI-driven narrative campaigns (Travel) — the agent acts as DM and character roleplayer for immersive interactive fiction.
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+ - 📖 **Interactive Story Adventures:** Craft and play AI-driven narrative campaigns (Adventure) — the agent acts as DM and character roleplayer for immersive interactive fiction.
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  - 🤖 **Agent First:** Designed from the ground up to plug into your favorite AI agent frameworks.
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  ---
@@ -61,8 +61,8 @@ npx skills add talesofai/neta-skills/skills/neta-character
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  # Elementum VToken creation and management
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  npx skills add talesofai/neta-skills/skills/neta-elementum
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- # AI-driven interactive story adventures (Travel Campaigns)
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- npx skills add talesofai/neta-skills/skills/neta-travel
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+ # AI-driven interactive story adventures (Adventure Campaigns)
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+ npx skills add talesofai/neta-skills/skills/neta-adventure
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  ```
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  ### Available Commands
@@ -71,10 +71,10 @@ The skill includes **34 commands** for various tasks:
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  | Category | Command | Description |
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  |----------|---------|-------------|
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- | **Travel Campaigns** | `create_travel_campaign` | Create an AI-driven interactive story adventure |
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- | | `update_travel_campaign` | Update an existing travel campaign |
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- | | `list_my_travel_campaigns` | List your created travel campaigns |
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- | | `request_travel_campaign` | Load full campaign details for play mode |
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+ | **Adventure Campaigns** | `create_adventure_campaign` | Create an AI-driven interactive story adventure |
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+ | | `update_adventure_campaign` | Update an existing adventure campaign |
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+ | | `list_my_adventure_campaigns` | List your created adventure campaigns |
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+ | | `request_adventure_campaign` | Load full campaign details for play mode |
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  | **Creation** | `make_image` | Generate images from text prompts |
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  | | `make_video` | Generate videos from images and prompts |
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  | | `make_song` | Compose songs with custom prompts and lyrics |
@@ -161,7 +161,7 @@ neta-skills/
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  │ ├── neta-space/ # Space navigation & exploration skills (EN)
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  │ ├── neta-character/ # Character VToken creation & management (EN)
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  │ ├── neta-elementum/ # Elementum VToken creation & management (EN)
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- │ ├── neta-travel/ # Interactive story adventures / Travel Campaigns (EN)
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+ │ ├── neta-adventure/ # Interactive story adventures / Adventure Campaigns (EN)
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  │ └── zh_cn/ # Chinese-localized skills & references
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  │ ├── neta/
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  │ ├── neta-community/
@@ -170,7 +170,7 @@ neta-skills/
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  │ ├── neta-space/
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  │ ├── neta-character/
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  │ ├── neta-elementum/
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- │ └── neta-travel/
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+ │ └── neta-adventure/
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  ├── src/ # TypeScript source for the CLI
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  │ ├── apis/ # Typed Neta API client helpers
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  │ ├── commands/ # CLI command definitions (TS + YAML meta)
@@ -203,7 +203,7 @@ Agents use these references to learn the optimal sequence of actions, parameter
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  - **Song & MV Creation:** Workflows for composing songs and creating music videos with synchronized visuals.
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  - **Character & Hashtag Research:** Processes for finding trending content, searching characters, and utilizing community trends.
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  - **Character & Elementum Creation:** Character creation and elementum alchemy workflows.
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- - **Travel Campaign Crafting & Play:** Multi-turn story creation workflow (Craft Mode), interactive session management (Play Mode), field reference, and complete genre examples. See `skills/neta-travel/references/`.
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+ - **Adventure Campaign Crafting & Play:** Multi-turn story creation workflow (Craft Mode), interactive session management (Play Mode), field reference, and complete genre examples. See `skills/neta-adventure/references/`.
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  ---
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package/README.zh_cn.md CHANGED
@@ -64,7 +64,7 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-character
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  npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
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65
 
66
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  # AI 驱动的交互式故事冒险(奇遇剧本)
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- npx skills add talesofai/neta-skills/skills/zh_cn/neta-travel
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+ npx skills add talesofai/neta-skills/skills/zh_cn/neta-adventure
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  ```
69
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  ### 可用指令总览
@@ -73,10 +73,10 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-travel
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  | 分类 | 命令 | 说明 |
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  |------|------|------|
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- | **奇遇剧本 Travel** | `create_travel_campaign` | 创建 AI 驱动的交互式故事冒险剧本 |
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- | | `update_travel_campaign` | 更新已有奇遇剧本 |
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- | | `list_my_travel_campaigns` | 列出你创建的奇遇剧本 |
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- | | `request_travel_campaign` | 加载完整剧本详情(游玩模式) |
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+ | **奇遇剧本 Adventure** | `create_adventure_campaign` | 创建 AI 驱动的交互式故事冒险剧本 |
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+ | | `update_adventure_campaign` | 更新已有奇遇剧本 |
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+ | | `list_my_adventure_campaigns` | 列出你创建的奇遇剧本 |
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+ | | `request_adventure_campaign` | 加载完整剧本详情(游玩模式) |
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  | **创作 Creation** | `make_image` | 基于提示词生成图片 |
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  | | `make_video` | 基于图片与动作描述生成视频 |
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  | | `make_song` | 基于风格与歌词生成歌曲 |
@@ -169,7 +169,7 @@ neta-skills/
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  │ ├── neta-space/ # 英文空间与话题导航 / 探索技能
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  │ ├── neta-character/ # 英文角色 VToken 创建与管理技能
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  │ ├── neta-elementum/ # 英文元素 VToken 创建与管理技能
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- │ ├── neta-travel/ # 英文交互式故事冒险(奇遇剧本)技能
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+ │ ├── neta-adventure/ # 英文交互式故事冒险(奇遇剧本)技能
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  │ └── zh_cn/ # 中文本地化技能与参考文档
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  │ ├── neta/
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  │ ├── neta-community/
@@ -178,7 +178,7 @@ neta-skills/
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  │ ├── neta-space/
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  │ ├── neta-character/
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  │ ├── neta-elementum/
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- │ └── neta-travel/
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+ │ └── neta-adventure/
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  ├── src/ # CLI 对应的 TypeScript 源码
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  │ ├── apis/ # 封装后的 Neta API 调用
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  │ ├── commands/ # CLI 命令定义(TS + YAML 描述)
@@ -210,7 +210,7 @@ neta-skills/
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  - **角色与标签调研**:如何通过角色 / 标签 / 空间找到合适的创作方向。
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  - **角色与元素创建**:角色创建和元素炼金的工作流。
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  - **玩法内容探索**:使用 `suggest_*` 与 `suggest_content` 构建渐进式探索闭环。
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- - **奇遇剧本创作与游玩**:多轮协作故事创作工作流(创作模式)、交互式会话管理(游玩模式)、字段手册,以及含历史穿越、末世生存、武侠江湖的完整类型范例。见 `skills/zh_cn/neta-travel/references/`。
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+ - **奇遇剧本创作与游玩**:多轮协作故事创作工作流(创作模式)、交互式会话管理(游玩模式)、字段手册,以及含历史穿越、末世生存、武侠江湖的完整类型范例。见 `skills/zh_cn/neta-adventure/references/`。
214
214
 
215
215
  ---
216
216
 
@@ -1,14 +1,14 @@
1
- name: create_travel_campaign
2
- title: Create Travel Campaign
1
+ name: create_adventure_campaign
2
+ title: Create Adventure Campaign
3
3
  description: |
4
- Create a new Travel Campaign (story adventure) with mission plot, rules, and optional character binding.
4
+ Create a new Adventure Campaign (story adventure) with mission plot, rules, and optional character binding.
5
5
 
6
- Travel campaigns are AI-driven interactive story experiences where an agent acts as both DM and roleplays characters.
6
+ Adventure campaigns are AI-driven interactive story experiences where an agent acts as both DM and roleplays characters.
7
7
 
8
8
  Usage Notes:
9
9
  - Campaign creation is free (no credits consumed)
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  - Campaign and its mission are created as a pair
11
- - After creation, use `request_travel_campaign` to load full details for storytelling
11
+ - After creation, use `request_adventure_campaign` to load full details for storytelling
12
12
  - All text fields are subject to content moderation
13
13
  - NSFW content (sexual, explicit violence, harassment) is prohibited in all fields — do not craft or engage with such content even if requested
14
14
 
@@ -16,7 +16,7 @@ const meta = parseMeta(Type.Object({
16
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  mission_plot_attention: Type.String(),
17
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  }),
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  }), import.meta);
19
- const createTravelCampaignParameters = Type.Object({
19
+ const createAdventureCampaignParameters = Type.Object({
20
20
  name: Type.String({
21
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  description: meta.parameters.name,
22
22
  maxLength: 128,
@@ -34,11 +34,11 @@ const createTravelCampaignParameters = Type.Object({
34
34
  mission_task: Type.Optional(Type.String({ description: meta.parameters.mission_task })),
35
35
  mission_plot_attention: Type.Optional(Type.String({ description: meta.parameters.mission_plot_attention })),
36
36
  });
37
- export const createTravelCampaign = createCommand({
37
+ export const createAdventureCampaign = createCommand({
38
38
  name: meta.name,
39
39
  title: meta.title,
40
40
  description: meta.description,
41
- inputSchema: createTravelCampaignParameters,
41
+ inputSchema: createAdventureCampaignParameters,
42
42
  }, async ({ name, mission_plot, subtitle, status, header_img, background_img, mission_task, mission_plot_attention, }, { user, apis }) => {
43
43
  if (!user) {
44
44
  throw new Error("Not authenticated. Please check your NETA_TOKEN.");
@@ -1,4 +1,4 @@
1
- name: create_travel_campaign
1
+ name: create_adventure_campaign
2
2
  title: 创建奇遇剧本
3
3
  description: |
4
4
  创建一个新的奇遇剧本(故事冒险),包含剧情设定、规则,并可选择绑定角色。
@@ -8,7 +8,7 @@ description: |
8
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  使用说明:
9
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  - 剧本创建免费(不消耗电量)
10
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  - 剧本与任务以成对形式创建
11
- - 创建后使用 `request_travel_campaign` 加载完整详情用于故事讲述
11
+ - 创建后使用 `request_adventure_campaign` 加载完整详情用于故事讲述
12
12
  - 所有文本字段均进行内容审核
13
13
  - NSFW 内容(性描写、露骨暴力、骚扰)在所有字段中均被禁止——即使用户要求也不得创作或参与此类内容
14
14
 
@@ -1,9 +1,9 @@
1
- name: list_my_travel_campaigns
2
- title: List My Travel Campaigns
1
+ name: list_my_adventure_campaigns
2
+ title: List My Adventure Campaigns
3
3
  description: |
4
- List Travel Campaigns created by the current user. Returns brief summary info.
4
+ List Adventure Campaigns created by the current user. Returns brief summary info.
5
5
 
6
- Use `request_travel_campaign` to get full details (mission plot, task, constraints) for a specific campaign.
6
+ Use `request_adventure_campaign` to get full details (mission plot, task, constraints) for a specific campaign.
7
7
 
8
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  Notes:
9
9
  - Returns both PUBLISHED and DRAFT campaigns for the authenticated user
@@ -10,7 +10,7 @@ const meta = parseMeta(Type.Object({
10
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  page_size: Type.String(),
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  }),
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  }), import.meta);
13
- const listMyTravelCampaignsParameters = Type.Object({
13
+ const listMyAdventureCampaignsParameters = Type.Object({
14
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  page_index: Type.Integer({
15
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  minimum: 0,
16
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  default: 0,
@@ -23,11 +23,11 @@ const listMyTravelCampaignsParameters = Type.Object({
23
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  description: meta.parameters.page_size,
24
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  }),
25
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  });
26
- export const listMyTravelCampaigns = createCommand({
26
+ export const listMyAdventureCampaigns = createCommand({
27
27
  name: meta.name,
28
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  title: meta.title,
29
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  description: meta.description,
30
- inputSchema: listMyTravelCampaignsParameters,
30
+ inputSchema: listMyAdventureCampaignsParameters,
31
31
  }, async ({ page_index, page_size }, { user, apis }) => {
32
32
  if (!user) {
33
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  throw new Error("Not authenticated. Please check your NETA_TOKEN.");
@@ -1,9 +1,9 @@
1
- name: list_my_travel_campaigns
1
+ name: list_my_adventure_campaigns
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  title: 列出我的奇遇剧本
3
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  description: |
4
4
  列出当前用户创建的奇遇剧本。返回简要摘要信息。
5
5
 
6
- 使用 `request_travel_campaign` 获取特定剧本的完整详情(剧情、任务、约束)。
6
+ 使用 `request_adventure_campaign` 获取特定剧本的完整详情(剧情、任务、约束)。
7
7
 
8
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  说明:
9
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  - 为已认证用户返回 PUBLISHED 和 DRAFT 剧本
@@ -1,7 +1,7 @@
1
- name: request_travel_campaign
2
- title: Get Travel Campaign Details
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+ name: request_adventure_campaign
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+ title: Get Adventure Campaign Details
3
3
  description: |
4
- Get full details of a Travel Campaign including mission plot, task, and AI constraints.
4
+ Get full details of a Adventure Campaign including mission plot, task, and AI constraints.
5
5
 
6
6
  This is the primary command for "play mode" — load a campaign before starting a storytelling session.
7
7
 
@@ -9,16 +9,16 @@ const meta = parseMeta(Type.Object({
9
9
  campaign_uuid: Type.String(),
10
10
  }),
11
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  }), import.meta);
12
- const requestTravelCampaignParameters = Type.Object({
12
+ const requestAdventureCampaignParameters = Type.Object({
13
13
  campaign_uuid: Type.String({
14
14
  description: meta.parameters.campaign_uuid,
15
15
  }),
16
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  });
17
- export const requestTravelCampaign = createCommand({
17
+ export const requestAdventureCampaign = createCommand({
18
18
  name: meta.name,
19
19
  title: meta.title,
20
20
  description: meta.description,
21
- inputSchema: requestTravelCampaignParameters,
21
+ inputSchema: requestAdventureCampaignParameters,
22
22
  }, async ({ campaign_uuid }, { apis }) => {
23
23
  const campaign = await apis.travelCampaign.getCampaign(campaign_uuid);
24
24
  return {
@@ -1,4 +1,4 @@
1
- name: request_travel_campaign
1
+ name: request_adventure_campaign
2
2
  title: 获取奇遇剧本详情
3
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  description: |
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  获取奇遇剧本的完整详情,包括剧情、任务和 AI 约束。
@@ -1,7 +1,7 @@
1
- name: update_travel_campaign
2
- title: Update Travel Campaign
1
+ name: update_adventure_campaign
2
+ title: Update Adventure Campaign
3
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  description: |
4
- Update an existing Travel Campaign. Only specify fields that need to change — omitted fields remain unchanged.
4
+ Update an existing Adventure Campaign. Only specify fields that need to change — omitted fields remain unchanged.
5
5
 
6
6
  Usage Notes:
7
7
  - You must be the creator of the campaign to update it
@@ -17,7 +17,7 @@ const meta = parseMeta(Type.Object({
17
17
  mission_plot_attention: Type.String(),
18
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  }),
19
19
  }), import.meta);
20
- const updateTravelCampaignParameters = Type.Object({
20
+ const updateAdventureCampaignParameters = Type.Object({
21
21
  campaign_uuid: Type.String({
22
22
  description: meta.parameters.campaign_uuid,
23
23
  }),
@@ -35,11 +35,11 @@ const updateTravelCampaignParameters = Type.Object({
35
35
  mission_task: Type.Optional(Type.String({ description: meta.parameters.mission_task })),
36
36
  mission_plot_attention: Type.Optional(Type.String({ description: meta.parameters.mission_plot_attention })),
37
37
  });
38
- export const updateTravelCampaign = createCommand({
38
+ export const updateAdventureCampaign = createCommand({
39
39
  name: meta.name,
40
40
  title: meta.title,
41
41
  description: meta.description,
42
- inputSchema: updateTravelCampaignParameters,
42
+ inputSchema: updateAdventureCampaignParameters,
43
43
  }, async ({ campaign_uuid, name, mission_plot, subtitle, status, header_img, background_img, mission_task, mission_plot_attention, }, { user, apis }) => {
44
44
  if (!user) {
45
45
  throw new Error("Not authenticated. Please check your NETA_TOKEN.");
@@ -1,4 +1,4 @@
1
- name: update_travel_campaign
1
+ name: update_adventure_campaign
2
2
  title: 更新奇遇剧本
3
3
  description: |
4
4
  更新已有的奇遇剧本。只需指定要修改的字段——未提供的字段保持不变。
@@ -44,7 +44,7 @@ export const buildCommands = async (cli) => {
44
44
  "creative",
45
45
  "community",
46
46
  "character_elementum",
47
- "travel_campaign",
47
+ "adventure_campaign",
48
48
  ]);
49
49
  return commands.map((cmd) => {
50
50
  const command = cli.command(cmd.name);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@talesofai/neta-skills",
3
- "version": "0.12.0",
3
+ "version": "0.13.0",
4
4
  "description": "Neta API pi coding agent skills for interacting with Neta API to generate images, videos, songs, and manage characters/elements.",
5
5
  "type": "module",
6
6
  "repository": {
@@ -31,7 +31,7 @@
31
31
  },
32
32
  "scripts": {
33
33
  "lint": "biome check . --write --unsafe",
34
- "validate": "skills-ref to-prompt ./skills/neta ./skills/neta-community ./skills/neta-creative ./skills/neta-suggest ./skills/neta-space ./skills/neta-character ./skills/neta-elementum",
34
+ "validate": "skills-ref to-prompt ./skills/neta ./skills/neta-community ./skills/neta-creative ./skills/neta-suggest ./skills/neta-space ./skills/neta-character ./skills/neta-elementum ./skills/neta-adventure",
35
35
  "type-check": "tsc --noEmit",
36
36
  "check": "pnpm lint && pnpm type-check && pnpm validate",
37
37
  "changelog": "changeset",
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: neta
3
- description: Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
3
+ description: Neta capability index and routing skill - help choose the appropriate Neta-related skill (neta-space / neta-creative / neta-adventure / neta-community / neta-suggest). Use this skill when you need to understand Neta's overall capabilities, decide which skill fits the current task, or migrate from older documentation that referenced the monolithic neta skill.
4
4
  ---
5
5
 
6
6
  # Neta Skill
@@ -31,14 +31,18 @@ npx skills add talesofai/neta-skills/skills/neta-character
31
31
 
32
32
  # Elementum (visual style/concept) creation and management
33
33
  npx skills add talesofai/neta-skills/skills/neta-elementum
34
+
35
+ # Interactive story adventures (Adventure Campaigns)
36
+ npx skills add talesofai/neta-skills/skills/neta-adventure
34
37
  ```
35
38
 
36
39
  ## Instructions
37
40
 
38
- 1. **Identify the task type**: classify the user's need as one of: "space exploration", "content creation", "community interaction", "research/recommendation", or "character creation/management".
41
+ 1. **Identify the task type**: classify the user's need as one of: "space exploration", "content creation", "interactive story adventures", "community interaction", "research/recommendation", or "character creation/management".
39
42
  2. **Choose the corresponding sub-skill**:
40
43
  - Spaces/worldbuilding/gameplay structure → use `neta-space`
41
44
  - Image/video/song/MV creation and idea deconstruction → use `neta-creative`
45
+ - Crafting or playing AI-driven story campaigns (Adventure Campaigns) → use `neta-adventure`
42
46
  - Browsing feeds, viewing collection details, liking/interacting, community-centric views → use `neta-community`
43
47
  - Keyword/tag/category research and recommendation, progressive exploration from broad to narrow → use `neta-suggest`
44
48
  - Creating or managing anime/cultural IP/original characters (VTokens/TCP/OC) → use `neta-character`
@@ -79,7 +83,22 @@ Use when:
79
83
 
80
84
  See `skills/neta-creative/SKILL.md` for full details.
81
85
 
82
- ### 3. Community browsing and interactions: `neta-community`
86
+ ### 3. Interactive story adventures: `neta-adventure`
87
+
88
+ Responsibilities:
89
+
90
+ - Create and update Adventure Campaigns (`create_adventure_campaign`, `update_adventure_campaign`).
91
+ - List the current user's campaigns (`list_my_adventure_campaigns`).
92
+ - Load full campaign details for play mode (`request_adventure_campaign`).
93
+
94
+ Use when:
95
+
96
+ - The user wants to design, write, or refine an interactive story / narrative campaign with plot, tasks, and governing rules.
97
+ - They want to run or continue a storytelling session as DM plus character roleplay from an existing campaign UUID.
98
+
99
+ See `skills/neta-adventure/SKILL.md` for full details.
100
+
101
+ ### 4. Community browsing and interactions: `neta-community`
83
102
 
84
103
  Responsibilities:
85
104
 
@@ -95,7 +114,7 @@ Use when:
95
114
 
96
115
  See `skills/neta-community/SKILL.md` for full details.
97
116
 
98
- ### 4. Research and recommendation engine: `neta-suggest`
117
+ ### 5. Research and recommendation engine: `neta-suggest`
99
118
 
100
119
  Responsibilities:
101
120
 
@@ -112,7 +131,7 @@ Use when:
112
131
 
113
132
  See `skills/neta-suggest/SKILL.md` for full details.
114
133
 
115
- ### 5. Character creation and management: `neta-character`
134
+ ### 6. Character creation and management: `neta-character`
116
135
 
117
136
  Responsibilities:
118
137
 
@@ -129,7 +148,7 @@ Use when:
129
148
 
130
149
  See `skills/neta-character/SKILL.md` for full details.
131
150
 
132
- ### 6. Elementum (visual style/concept) creation and management: `neta-elementum`
151
+ ### 7. Elementum (visual style/concept) creation and management: `neta-elementum`
133
152
 
134
153
  Responsibilities:
135
154
 
@@ -154,6 +173,7 @@ If you encounter older docs or scripts that call commands directly under `neta`,
154
173
  |---------------------------------------------|------------------|
155
174
  | Space/tag lore and space browsing | `neta-space` |
156
175
  | Image/video/song/MV creation | `neta-creative` |
176
+ | Interactive story / Adventure Campaigns | `neta-adventure` |
157
177
  | Collection details, feeds, likes/interacts | `neta-community` |
158
178
  | Keyword/tag/category/recommendation research| `neta-suggest` |
159
179
  | Character creation and management | `neta-character` |
@@ -0,0 +1,71 @@
1
+ ---
2
+ name: neta-adventure
3
+ description: Neta Adventure Campaign skill - Create and play AI-driven interactive story adventures. Adventure campaigns provide story-crafting and story-telling modes where agents act as DM and roleplay characters following plot, rules, and special guidelines.
4
+ ---
5
+
6
+ # Neta Adventure Skill
7
+
8
+ Create and experience AI-driven interactive story adventures (Adventure Campaigns). The agent serves as both Dungeon Master and character, guiding narrative experiences built on crafted plots, objectives, and governing rules.
9
+
10
+ ## Mode Detection
11
+
12
+ Determine mode before acting. Do not ask multiple questions.
13
+
14
+ | Signal | Mode | Load |
15
+ |--------|------|------|
16
+ | User wants to create / design / build a story | Craft | `references/adventure-crafting.md` |
17
+ | User provides UUID or refers to existing campaign | Play | `references/adventure-playing.md` |
18
+ | Field question arises during craft or play | — | `references/adventure-field-guide.md` |
19
+ | Ambiguous (genre mention, no further context) | — | Ask ONE question: *"Create a new story, or play one you've already made?"* |
20
+
21
+ Once mode is established, do not re-ask.
22
+
23
+ ## Commands
24
+
25
+ **Create a campaign**
26
+
27
+ ```bash
28
+ npx -y @talesofai/neta-skills create_adventure_campaign \
29
+ --name "Raccoon General: Final Shift" \
30
+ --mission_plot "The last maintenance log entry is dated three weeks ago..." \
31
+ --mission_task "Survive the night. Find Dr. Strauss. Discover what Umbrella did." \
32
+ --mission_plot_attention "Maintain survival-horror dread. No graphic gore — horror through implication."
33
+ ```
34
+
35
+ 📖 [Craft workflow](./references/adventure-crafting.md) — draft-first loop, field system, quality checklist.
36
+
37
+ **Update a campaign** (only provided fields are changed)
38
+
39
+ ```bash
40
+ npx -y @talesofai/neta-skills update_adventure_campaign \
41
+ --campaign_uuid "campaign-uuid-here" \
42
+ --mission_plot_attention "Updated governing rules..."
43
+ ```
44
+
45
+ **List your campaigns**
46
+
47
+ ```bash
48
+ npx -y @talesofai/neta-skills list_my_adventure_campaigns
49
+ npx -y @talesofai/neta-skills list_my_adventure_campaigns --page_index 0 --page_size 10
50
+ ```
51
+
52
+ **Get campaign details**
53
+
54
+ ```bash
55
+ npx -y @talesofai/neta-skills request_adventure_campaign --campaign_uuid "campaign-uuid-here"
56
+ ```
57
+
58
+ 📖 [Play workflow](./references/adventure-playing.md) — initialization, proactive advance, steering mechanics.
59
+
60
+ ## neta-creative Integration
61
+
62
+ If `default_tcp_uuid` is present on a campaign, check whether `request_character_or_elementum` is available in the current skill set before attempting to load the character profile. Do not suggest installing neta-creative; check first, then proceed with or without it.
63
+
64
+ ## Reference Documents
65
+
66
+ | Scenario | Document |
67
+ |----------|----------|
68
+ | 📝 Craft workflow | [adventure-crafting.md](./references/adventure-crafting.md) |
69
+ | 🎮 Play workflow | [adventure-playing.md](./references/adventure-playing.md) |
70
+ | 📋 Field semantics | [adventure-field-guide.md](./references/adventure-field-guide.md) |
71
+ | ✨ Worked examples across genres | [adventure-examples.md](./references/adventure-examples.md) |
@@ -1,4 +1,4 @@
1
- # Travel Campaign Crafting Guide
1
+ # Adventure Campaign Crafting Guide
2
2
 
3
3
  Craft mode: translate any concept seed into a complete, playable campaign. Default behavior is draft-first — generate immediately, refine surgically.
4
4
 
@@ -24,7 +24,7 @@ Calibrate to the user's mode from signals, not meta-questions.
24
24
  2. Agent generates ALL five fields immediately, labels assumptions inline.
25
25
  3. Present as readable prose, not JSON. Include a brief "I assumed X" note.
26
26
  4. User reacts → agent refines only the changed fields. No wholesale rewrites.
27
- 5. One explicit confirm → call `create_travel_campaign`.
27
+ 5. One explicit confirm → call `create_adventure_campaign`.
28
28
 
29
29
  **Edge cases**
30
30
  - Mid-conversation pivot → synthesize from conversation history, generate a new draft immediately.
@@ -35,7 +35,7 @@ Calibrate to the user's mode from signals, not meta-questions.
35
35
 
36
36
  ## Five Fields as a Coherent System
37
37
 
38
- Before generating, consult `travel-examples.md` for range across genres.
38
+ Before generating, consult `adventure-examples.md` for range across genres.
39
39
 
40
40
  ### `mission_plot` — What IS
41
41
  Write like an opening paragraph, not a summary. The world, the situation, the hook. Start mid-wrong — something is already broken. The first sentence is the first thing the AI experiences; it sets atmosphere for the entire session.
@@ -70,9 +70,9 @@ If `mission_plot` is a paranoid thriller, `mission_plot_attention` should enforc
70
70
 
71
71
  ## After Creation
72
72
 
73
- Call `request_travel_campaign` immediately to confirm fields are stored correctly — especially `mission_plot_attention`, which governs all future play sessions.
73
+ Call `request_adventure_campaign` immediately to confirm fields are stored correctly — especially `mission_plot_attention`, which governs all future play sessions.
74
74
 
75
- After the first playtest, note where the AI drifted; use `update_travel_campaign` to tighten `mission_plot_attention` at those points.
75
+ After the first playtest, note where the AI drifted; use `update_adventure_campaign` to tighten `mission_plot_attention` at those points.
76
76
 
77
77
  ---
78
78
 
@@ -1,4 +1,4 @@
1
- # Travel Campaign Examples
1
+ # Adventure Campaign Examples
2
2
 
3
3
  Complete worked examples demonstrating all fields for different genres. Use these as reference for what exceptional campaigns look like — not templates to copy, but benchmarks to match.
4
4
 
@@ -1,4 +1,4 @@
1
- # Travel Campaign Field Guide
1
+ # Adventure Campaign Field Guide
2
2
 
3
3
  Reference for non-obvious field behaviors. Consult when a specific field question arises — not loaded by default.
4
4
 
@@ -40,6 +40,6 @@ If the character profile and campaign fields contradict, follow the campaign fie
40
40
 
41
41
  ## Field Update Semantics
42
42
 
43
- `update_travel_campaign` is partial: only provided fields are modified. Omitted fields retain current values. Updates apply atomically to both campaign and linked mission.
43
+ `update_adventure_campaign` is partial: only provided fields are modified. Omitted fields retain current values. Updates apply atomically to both campaign and linked mission.
44
44
 
45
45
  After tightening `mission_plot_attention` via update, the new rules apply immediately to all subsequent play sessions. Prior sessions are unaffected.
@@ -1,4 +1,4 @@
1
- # Travel Campaign Playing Guide
1
+ # Adventure Campaign Playing Guide
2
2
 
3
3
  Play mode is performance, not conversation. The agent is a proactive performer; the user is audience and director. The curtain rises — the agent does not wait for permission.
4
4
 
@@ -18,7 +18,7 @@ Play mode is performance, not conversation. The agent is a proactive performer;
18
18
 
19
19
  Complete this checklist before the first narrative word.
20
20
 
21
- 1. Fetch campaign by UUID via `request_travel_campaign`. Hold: `mission_plot`, `mission_task`, `mission_plot_attention`, `default_tcp_uuid`.
21
+ 1. Fetch campaign by UUID via `request_adventure_campaign`. Hold: `mission_plot`, `mission_task`, `mission_plot_attention`, `default_tcp_uuid`.
22
22
  2. If `default_tcp_uuid` present → **check if `request_character_or_elementum` is available**. If yes, load the full profile. If no, proceed without — do not invent traits from the UUID alone.
23
23
  3. If neta-creative is available → ask the user **once**: *"Text-only, or generate scene images at key moments?"* Record their preference. Never ask again.
24
24
  4. Begin the first advance immediately. No "are you ready?" — the curtain rises.
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: neta
3
- description: Neta 能力索引与路由 skill——帮助选择合适的 Neta 相关 skill(neta-space / neta-creative / neta-community / neta-suggest)。当需要了解 Neta 整体能力、决定当前任务该用哪个 skill 或从旧文档迁移时使用本 skill。
3
+ description: Neta 能力索引与路由 skill——帮助选择合适的 Neta 相关 skill(neta-space / neta-creative / neta-adventure / neta-community / neta-suggest)。当需要了解 Neta 整体能力、决定当前任务该用哪个 skill 或从旧文档迁移时使用本 skill。
4
4
  ---
5
5
 
6
6
  # Neta Skill
@@ -31,14 +31,18 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-character
31
31
 
32
32
  # 元素(视觉风格/概念)创建与管理
33
33
  npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
34
+
35
+ # 交互式故事冒险(奇遇剧本 / Adventure Campaigns)
36
+ npx skills add talesofai/neta-skills/skills/zh_cn/neta-adventure
34
37
  ```
35
38
 
36
39
  ## Instructions
37
40
 
38
- 1. **判断当前任务类型**:先根据用户需求判断是「空间游览」「内容创作」「社区互动」「内容调研/推荐」「角色创建/管理」中的哪一类。
41
+ 1. **判断当前任务类型**:先根据用户需求判断是「空间游览」「内容创作」「交互式故事冒险(奇遇剧本)」「社区互动」「内容调研/推荐」「角色创建/管理」中的哪一类。
39
42
  2. **选择对应子 skill**:
40
43
  - 空间/世界观/玩法结构 → 使用 `neta-space`
41
44
  - 生成图片/视频/歌曲/MV、拆解创作思路 → 使用 `neta-creative`
45
+ - 创作或游玩 AI 驱动的故事剧本(奇遇剧本 / Adventure Campaigns)→ 使用 `neta-adventure`
42
46
  - 浏览推荐流、查看作品详情、点赞互动、社区视角浏览 → 使用 `neta-community`
43
47
  - 关键词/标签/分类/推荐流调研、从宽到窄找题材 → 使用 `neta-suggest`
44
48
  - 创建或管理动漫/文化IP/原创角色(VToken/TCP/OC)→ 使用 `neta-character`
@@ -75,7 +79,20 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
75
79
 
76
80
  详见 `skills/zh_cn/neta-creative/SKILL.md`。
77
81
 
78
- ### 3. 社区浏览与互动:`neta-community`
82
+ ### 3. 交互式故事冒险(奇遇剧本):`neta-adventure`
83
+
84
+ 负责:
85
+ - 创建与更新奇遇剧本(`create_adventure_campaign`、`update_adventure_campaign`)
86
+ - 列出当前用户创建的剧本(`list_my_adventure_campaigns`)
87
+ - 加载完整剧本详情供游玩模式使用(`request_adventure_campaign`)
88
+
89
+ 适用场景:
90
+ - 用户要「写故事 / 设计剧本 / 改剧情规则」等交互式叙事向需求
91
+ - 用户持有剧本 UUID,要以 DM + 角色扮演方式推进或继续一局故事
92
+
93
+ 详见 `skills/zh_cn/neta-adventure/SKILL.md`。
94
+
95
+ ### 4. 社区浏览与互动:`neta-community`
79
96
 
80
97
  负责:
81
98
  - 获取互动推荐流
@@ -89,7 +106,7 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
89
106
 
90
107
  详见 `skills/zh_cn/neta-community/SKILL.md`。
91
108
 
92
- ### 4. 内容调研与推荐引擎:`neta-suggest`
109
+ ### 5. 内容调研与推荐引擎:`neta-suggest`
93
110
 
94
111
  负责:
95
112
  - 关键词建议(`suggest_keywords`)
@@ -104,7 +121,7 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
104
121
 
105
122
  详见 `skills/zh_cn/neta-suggest/SKILL.md`。
106
123
 
107
- ### 5. 角色创建与管理:`neta-character`
124
+ ### 6. 角色创建与管理:`neta-character`
108
125
 
109
126
  负责:
110
127
  - 创建新角色为 VToken(虚拟Token,TCP/OC)
@@ -119,7 +136,7 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
119
136
 
120
137
  详见 `skills/zh_cn/neta-character/SKILL.md`。
121
138
 
122
- ### 6. 元素(视觉风格/概念)创建与管理:`neta-elementum`
139
+ ### 7. 元素(视觉风格/概念)创建与管理:`neta-elementum`
123
140
 
124
141
  负责:
125
142
  - 创建新元素(视觉概念)为 VToken(TCP/Elementum)
@@ -132,7 +149,7 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
132
149
  - 用户想创建可复用的视觉概念(场景、道具、服装、姿势、氛围、梗)
133
150
  - 用户想要「列出我的元素」或「搜索元素」
134
151
 
135
- 详见 `skills/neta-elementum/SKILL.md`。
152
+ 详见 `skills/zh_cn/neta-elementum/SKILL.md`。
136
153
 
137
154
  ## 迁移说明(从旧 neta skill)
138
155
 
@@ -142,6 +159,7 @@ npx skills add talesofai/neta-skills/skills/zh_cn/neta-elementum
142
159
  |----------------------------|--------------------|
143
160
  | 空间/标签世界观、空间游览 | `neta-space` |
144
161
  | 图片/视频/歌曲/MV 创作 | `neta-creative` |
162
+ | 交互式故事 / 奇遇剧本 | `neta-adventure` |
145
163
  | 作品详情、推荐流、点赞互动 | `neta-community` |
146
164
  | 关键词/标签/分类/推荐调研 | `neta-suggest` |
147
165
  | 角色创建与管理 | `neta-character` |
@@ -1,5 +1,5 @@
1
1
  ---
2
- name: neta-travel
2
+ name: neta-adventure
3
3
  description: Neta 奇遇剧本技能 - 创建和游玩 AI 驱动的交互式故事冒险。奇遇模式提供故事创作和故事讲述两种模式,Agent 作为 DM 并扮演角色,遵循剧情、规则和特殊指南。
4
4
  ---
5
5
 
@@ -13,9 +13,9 @@ description: Neta 奇遇剧本技能 - 创建和游玩 AI 驱动的交互式故
13
13
 
14
14
  | 信号 | 模式 | 加载 |
15
15
  |------|------|------|
16
- | 用户想要创建 / 设计 / 构建故事 | 创作 | `references/travel-crafting.md` |
17
- | 用户提供 UUID 或提及已有剧本 | 游玩 | `references/travel-playing.md` |
18
- | 创作或游玩中出现字段相关问题 | — | `references/travel-field-guide.md` |
16
+ | 用户想要创建 / 设计 / 构建故事 | 创作 | `references/adventure-crafting.md` |
17
+ | 用户提供 UUID 或提及已有剧本 | 游玩 | `references/adventure-playing.md` |
18
+ | 创作或游玩中出现字段相关问题 | — | `references/adventure-field-guide.md` |
19
19
  | 意图模糊(提到类型但没有更多信息) | — | 只问一个问题:*「新建故事,还是游玩已有剧本?」* |
20
20
 
21
21
  模式确定后不再重复询问。
@@ -25,19 +25,19 @@ description: Neta 奇遇剧本技能 - 创建和游玩 AI 驱动的交互式故
25
25
  **创建剧本**
26
26
 
27
27
  ```bash
28
- npx -y @talesofai/neta-skills create_travel_campaign \
28
+ npx -y @talesofai/neta-skills create_adventure_campaign \
29
29
  --name "汴京最后三天" \
30
30
  --mission_plot "公元1127年,靖康元年十一月。金兵已兵临汴京城下..." \
31
31
  --mission_task "在城破前查明密函来源和使者真实身份。" \
32
32
  --mission_plot_attention "保持历史正剧质感。信息只通过调查获得,不主动透露。"
33
33
  ```
34
34
 
35
- 📖 [创作工作流](./references/travel-crafting.md) — 先出草稿的循环、字段体系、质量自检。
35
+ 📖 [创作工作流](./references/adventure-crafting.md) — 先出草稿的循环、字段体系、质量自检。
36
36
 
37
37
  **更新剧本**(只有提供的字段会被修改)
38
38
 
39
39
  ```bash
40
- npx -y @talesofai/neta-skills update_travel_campaign \
40
+ npx -y @talesofai/neta-skills update_adventure_campaign \
41
41
  --campaign_uuid "campaign-uuid-here" \
42
42
  --mission_plot_attention "更新后的统治规则..."
43
43
  ```
@@ -45,17 +45,17 @@ npx -y @talesofai/neta-skills update_travel_campaign \
45
45
  **列出你的剧本**
46
46
 
47
47
  ```bash
48
- npx -y @talesofai/neta-skills list_my_travel_campaigns
49
- npx -y @talesofai/neta-skills list_my_travel_campaigns --page_index 0 --page_size 10
48
+ npx -y @talesofai/neta-skills list_my_adventure_campaigns
49
+ npx -y @talesofai/neta-skills list_my_adventure_campaigns --page_index 0 --page_size 10
50
50
  ```
51
51
 
52
52
  **获取剧本详情**
53
53
 
54
54
  ```bash
55
- npx -y @talesofai/neta-skills request_travel_campaign --campaign_uuid "campaign-uuid-here"
55
+ npx -y @talesofai/neta-skills request_adventure_campaign --campaign_uuid "campaign-uuid-here"
56
56
  ```
57
57
 
58
- 📖 [游玩工作流](./references/travel-playing.md) — 会话初始化、主动推进、方向操控机制。
58
+ 📖 [游玩工作流](./references/adventure-playing.md) — 会话初始化、主动推进、方向操控机制。
59
59
 
60
60
  ## neta-creative 集成
61
61
 
@@ -65,7 +65,7 @@ npx -y @talesofai/neta-skills request_travel_campaign --campaign_uuid "campaign-
65
65
 
66
66
  | 场景 | 文档 |
67
67
  |------|------|
68
- | 📝 创作工作流 | [travel-crafting.md](./references/travel-crafting.md) |
69
- | 🎮 游玩工作流 | [travel-playing.md](./references/travel-playing.md) |
70
- | 📋 字段语义 | [travel-field-guide.md](./references/travel-field-guide.md) |
71
- | ✨ 跨类型完整范例 | [travel-examples.md](./references/travel-examples.md) |
68
+ | 📝 创作工作流 | [adventure-crafting.md](./references/adventure-crafting.md) |
69
+ | 🎮 游玩工作流 | [adventure-playing.md](./references/adventure-playing.md) |
70
+ | 📋 字段语义 | [adventure-field-guide.md](./references/adventure-field-guide.md) |
71
+ | ✨ 跨类型完整范例 | [adventure-examples.md](./references/adventure-examples.md) |
@@ -24,7 +24,7 @@
24
24
  2. Agent 立即生成全部五个字段,行内标注假设。
25
25
  3. 以可读散文(而非 JSON)呈现,附简短的「我假设了 X」说明。
26
26
  4. 用户反馈 → Agent 只修改变化的字段,不大规模重写。
27
- 5. 用户明确确认 → 调用 `create_travel_campaign`。
27
+ 5. 用户明确确认 → 调用 `create_adventure_campaign`。
28
28
 
29
29
  **边缘情况**
30
30
  - 对话中途转向 → 从对话历史综合信息,立即生成新草稿。
@@ -35,7 +35,7 @@
35
35
 
36
36
  ## 五个字段作为一个整体
37
37
 
38
- 生成前,参考 `travel-examples.md` 了解各类型的范例。
38
+ 生成前,参考 `adventure-examples.md` 了解各类型的范例。
39
39
 
40
40
  ### `mission_plot` — 是什么
41
41
  像开篇段落一样写,而非摘要。世界、情境、钩子。从「已经出了问题」开始——第一句话就是 AI 体验到的第一件事,它决定整个会话的氛围。
@@ -70,9 +70,9 @@ Victoria(绑定角色)有自己的议程;她提供信息但不解决问题
70
70
 
71
71
  ## 创建后
72
72
 
73
- 立即调用 `request_travel_campaign` 确认字段正确存储——尤其是 `mission_plot_attention`,它统治所有后续游玩会话。
73
+ 立即调用 `request_adventure_campaign` 确认字段正确存储——尤其是 `mission_plot_attention`,它统治所有后续游玩会话。
74
74
 
75
- 首次试玩后,注意 AI 漂移的地方;用 `update_travel_campaign` 在那些节点收紧 `mission_plot_attention`。
75
+ 首次试玩后,注意 AI 漂移的地方;用 `update_adventure_campaign` 在那些节点收紧 `mission_plot_attention`。
76
76
 
77
77
  ---
78
78
 
@@ -40,6 +40,6 @@
40
40
 
41
41
  ## 字段更新语义
42
42
 
43
- `update_travel_campaign` 是部分更新:只有提供的字段会被修改。省略的字段保留当前值。更新原子性地同时作用于剧本和关联的任务。
43
+ `update_adventure_campaign` 是部分更新:只有提供的字段会被修改。省略的字段保留当前值。更新原子性地同时作用于剧本和关联的任务。
44
44
 
45
45
  通过更新收紧 `mission_plot_attention` 后,新规则立即适用于所有后续游玩会话。已发生的会话不受影响。
@@ -18,7 +18,7 @@
18
18
 
19
19
  在第一个叙事词语之前,完成以下清单。
20
20
 
21
- 1. 通过 `request_travel_campaign` 获取剧本。持有:`mission_plot`、`mission_task`、`mission_plot_attention`、`default_tcp_uuid`。
21
+ 1. 通过 `request_adventure_campaign` 获取剧本。持有:`mission_plot`、`mission_task`、`mission_plot_attention`、`default_tcp_uuid`。
22
22
  2. 如果存在 `default_tcp_uuid` → **检查 `request_character_or_elementum` 是否可用**。如果可用,加载完整档案。如果不可用,不要凭 UUID 捏造特质,直接继续。
23
23
  3. 如果 neta-creative 可用 → **只问用户一次**:*「纯文字模式,还是在关键时刻生成场景图片?」* 记录偏好,之后不再询问。
24
24
  4. 立即开始第一次推进。没有「准备好了吗?」——幕布升起。
@@ -1,71 +0,0 @@
1
- ---
2
- name: neta-travel
3
- description: Neta Travel Campaign skill - Create and play AI-driven interactive story adventures. Travel campaigns provide story-crafting and story-telling modes where agents act as DM and roleplay characters following plot, rules, and special guidelines.
4
- ---
5
-
6
- # Neta Travel Skill
7
-
8
- Create and experience AI-driven interactive story adventures (Travel Campaigns). The agent serves as both Dungeon Master and character, guiding narrative experiences built on crafted plots, objectives, and governing rules.
9
-
10
- ## Mode Detection
11
-
12
- Determine mode before acting. Do not ask multiple questions.
13
-
14
- | Signal | Mode | Load |
15
- |--------|------|------|
16
- | User wants to create / design / build a story | Craft | `references/travel-crafting.md` |
17
- | User provides UUID or refers to existing campaign | Play | `references/travel-playing.md` |
18
- | Field question arises during craft or play | — | `references/travel-field-guide.md` |
19
- | Ambiguous (genre mention, no further context) | — | Ask ONE question: *"Create a new story, or play one you've already made?"* |
20
-
21
- Once mode is established, do not re-ask.
22
-
23
- ## Commands
24
-
25
- **Create a campaign**
26
-
27
- ```bash
28
- npx -y @talesofai/neta-skills create_travel_campaign \
29
- --name "Raccoon General: Final Shift" \
30
- --mission_plot "The last maintenance log entry is dated three weeks ago..." \
31
- --mission_task "Survive the night. Find Dr. Strauss. Discover what Umbrella did." \
32
- --mission_plot_attention "Maintain survival-horror dread. No graphic gore — horror through implication."
33
- ```
34
-
35
- 📖 [Craft workflow](./references/travel-crafting.md) — draft-first loop, field system, quality checklist.
36
-
37
- **Update a campaign** (only provided fields are changed)
38
-
39
- ```bash
40
- npx -y @talesofai/neta-skills update_travel_campaign \
41
- --campaign_uuid "campaign-uuid-here" \
42
- --mission_plot_attention "Updated governing rules..."
43
- ```
44
-
45
- **List your campaigns**
46
-
47
- ```bash
48
- npx -y @talesofai/neta-skills list_my_travel_campaigns
49
- npx -y @talesofai/neta-skills list_my_travel_campaigns --page_index 0 --page_size 10
50
- ```
51
-
52
- **Get campaign details**
53
-
54
- ```bash
55
- npx -y @talesofai/neta-skills request_travel_campaign --campaign_uuid "campaign-uuid-here"
56
- ```
57
-
58
- 📖 [Play workflow](./references/travel-playing.md) — initialization, proactive advance, steering mechanics.
59
-
60
- ## neta-creative Integration
61
-
62
- If `default_tcp_uuid` is present on a campaign, check whether `request_character_or_elementum` is available in the current skill set before attempting to load the character profile. Do not suggest installing neta-creative; check first, then proceed with or without it.
63
-
64
- ## Reference Documents
65
-
66
- | Scenario | Document |
67
- |----------|----------|
68
- | 📝 Craft workflow | [travel-crafting.md](./references/travel-crafting.md) |
69
- | 🎮 Play workflow | [travel-playing.md](./references/travel-playing.md) |
70
- | 📋 Field semantics | [travel-field-guide.md](./references/travel-field-guide.md) |
71
- | ✨ Worked examples across genres | [travel-examples.md](./references/travel-examples.md) |