@takumi-rs/wasm 1.8.0 → 1.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/export.cjs CHANGED
@@ -6,6 +6,10 @@ let _takumi_rs_helpers = require("@takumi-rs/helpers");
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  //#region pkg/takumi_wasm.js
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  /**
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  * The main renderer for Takumi image rendering engine.
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+ *
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+ * State lives behind a lock and every method takes `&self`, mirroring the
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+ * napi bindings: a panic mid-call can't leave the wasm-bindgen borrow flag
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+ * permanently set, which would otherwise fail all subsequent calls.
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  */
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  var Renderer$1 = class {
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  __destroy_into_raw() {
@@ -22,7 +26,8 @@ var Renderer$1 = class {
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  * Clears the renderer's internal image store.
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  */
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  clearImageStore() {
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- wasm.renderer_clearImageStore(this.__wbg_ptr);
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+ const ret = wasm.renderer_clearImageStore(this.__wbg_ptr);
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+ if (ret[1]) throw takeFromExternrefTable0(ret[0]);
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  }
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  /**
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  * Encodes a precomputed frame sequence into an animated image buffer.
package/dist/export.d.cts CHANGED
@@ -170,6 +170,10 @@ type AnimationSceneSource = {
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  };
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  /**
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  * The main renderer for Takumi image rendering engine.
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+ *
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+ * State lives behind a lock and every method takes `&self`, mirroring the
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+ * napi bindings: a panic mid-call can't leave the wasm-bindgen borrow flag
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+ * permanently set, which would otherwise fail all subsequent calls.
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  */
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  declare class Renderer$1 {
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  free(): void;
@@ -217,7 +221,7 @@ type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Modul
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  interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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  readonly __wbg_renderer_free: (a: number, b: number) => void;
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- readonly renderer_clearImageStore: (a: number) => void;
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+ readonly renderer_clearImageStore: (a: number) => [number, number];
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  readonly renderer_encodeFrames: (a: number, b: number, c: number, d: any) => [number, number, number, number];
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  readonly renderer_loadFont: (a: number, b: any) => [number, number];
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  readonly renderer_measure: (a: number, b: any, c: number) => [number, number, number];
package/dist/export.d.mts CHANGED
@@ -170,6 +170,10 @@ type AnimationSceneSource = {
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  };
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  /**
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  * The main renderer for Takumi image rendering engine.
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+ *
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+ * State lives behind a lock and every method takes `&self`, mirroring the
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+ * napi bindings: a panic mid-call can't leave the wasm-bindgen borrow flag
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+ * permanently set, which would otherwise fail all subsequent calls.
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  */
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  declare class Renderer$1 {
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  free(): void;
@@ -217,7 +221,7 @@ type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Modul
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  interface InitOutput {
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  readonly memory: WebAssembly.Memory;
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  readonly __wbg_renderer_free: (a: number, b: number) => void;
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- readonly renderer_clearImageStore: (a: number) => void;
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+ readonly renderer_clearImageStore: (a: number) => [number, number];
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  readonly renderer_encodeFrames: (a: number, b: number, c: number, d: any) => [number, number, number, number];
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  readonly renderer_loadFont: (a: number, b: any) => [number, number];
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  readonly renderer_measure: (a: number, b: any, c: number) => [number, number, number];
package/dist/export.mjs CHANGED
@@ -2,6 +2,10 @@ import { extractResourceUrls } from "@takumi-rs/helpers";
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  //#region pkg/takumi_wasm.js
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  /**
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  * The main renderer for Takumi image rendering engine.
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+ *
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+ * State lives behind a lock and every method takes `&self`, mirroring the
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+ * napi bindings: a panic mid-call can't leave the wasm-bindgen borrow flag
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+ * permanently set, which would otherwise fail all subsequent calls.
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  */
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  var Renderer$1 = class {
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  __destroy_into_raw() {
@@ -18,7 +22,8 @@ var Renderer$1 = class {
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  * Clears the renderer's internal image store.
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  */
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  clearImageStore() {
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- wasm.renderer_clearImageStore(this.__wbg_ptr);
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+ const ret = wasm.renderer_clearImageStore(this.__wbg_ptr);
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+ if (ret[1]) throw takeFromExternrefTable0(ret[0]);
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  }
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  /**
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  * Encodes a precomputed frame sequence into an animated image buffer.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@takumi-rs/wasm",
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- "version": "1.8.0",
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+ "version": "1.8.2",
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  "keywords": [
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  "css",
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  "image",
@@ -76,7 +76,7 @@
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  "prepublishOnly": "jq '.dependencies[\"@takumi-rs/helpers\"] = .version' package.json > tmp.json && mv tmp.json package.json"
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  },
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  "dependencies": {
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- "@takumi-rs/helpers": "1.8.0"
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+ "@takumi-rs/helpers": "1.8.2"
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  },
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  "devDependencies": {
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  "@types/bun": "catalog:",
Binary file
@@ -2,7 +2,7 @@
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  /* eslint-disable */
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  export const memory: WebAssembly.Memory;
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  export const __wbg_renderer_free: (a: number, b: number) => void;
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- export const renderer_clearImageStore: (a: number) => void;
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+ export const renderer_clearImageStore: (a: number) => [number, number];
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  export const renderer_encodeFrames: (a: number, b: number, c: number, d: any) => [number, number, number, number];
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  export const renderer_loadFont: (a: number, b: any) => [number, number];
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  export const renderer_measure: (a: number, b: any, c: number) => [number, number, number];