@takram/three-geospatial 0.6.0 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/webgpu.js CHANGED
@@ -1,8 +1,8 @@
1
- import { Vector3 as qe, Mesh as J, Scene as Ze, Camera as Qe, RenderTarget as Ne, RGBAFormat as Me, HalfFloatType as Re, LinearFilter as Z, Vector2 as V, Matrix4 as W, AdditiveBlending as Ke, PlaneGeometry as Je, PerspectiveCamera as Ye, SRGBColorSpace as _e, CanvasTexture as Xe, DepthTexture as et } from "three";
2
- import { reference as $, uniform as v, vec4 as w, positionGeometry as be, texture as I, uv as B, vec2 as p, add as S, luminance as tt, smoothstep as Ve, Fn as C, screenCoordinate as ze, time as st, vec3 as y, equirectUV as ot, fwidth as rt, abs as Be, nodeImmutable as nt, positionLocal as it, positionPrevious as at, sub as k, instancedArray as ue, struct as oe, storage as ut, uvec2 as Ce, If as F, globalId as X, Return as lt, atomicAdd as ct, instanceIndex as ht, mat3 as Pe, min as dt, mul as pt, fract as mt, distance as gt, mix as te, dot as Q, sqrt as Y, color as xt, mat4 as ft, mat2 as vt, bvec4 as yt, uvec4 as wt, ivec4 as Tt, bvec3 as St, uvec3 as Nt, ivec3 as Mt, bvec2 as Rt, ivec2 as T, bool as bt, uint as Vt, int as H, float as re, textureSize as Ae, logarithmicDepthToViewZ as Fe, perspectiveDepthToViewZ as De, orthographicDepthToViewZ as zt, viewZToPerspectiveDepth as Bt, viewZToLogarithmicDepth as je, PI2 as Ct, PI as Pt, cos as le, sin as ce, screenUV as At, step as Ft, and as Dt, screenSize as jt, max as Ue, select as Ut } from "three/tsl";
1
+ import { Vector3 as qe, Mesh as J, Scene as Ze, Camera as Qe, RenderTarget as Se, RGBAFormat as Me, HalfFloatType as Re, LinearFilter as Z, Vector2 as z, Matrix4 as W, AdditiveBlending as Ke, PlaneGeometry as Je, PerspectiveCamera as Ye, SRGBColorSpace as _e, CanvasTexture as Xe, DepthTexture as et } from "three";
2
+ import { reference as $, uniform as v, vec4 as w, positionGeometry as be, texture as I, uv as V, vec2 as p, add as N, luminance as tt, smoothstep as ze, Fn as C, screenCoordinate as Be, time as st, vec3 as y, equirectUV as ot, fwidth as nt, abs as Ve, positionLocal as rt, positionPrevious as it, sub as k, nodeImmutable as at, instancedArray as ue, storage as ut, uvec2 as Ce, If as F, globalId as X, Return as lt, atomicAdd as ct, instanceIndex as ht, mat3 as Pe, struct as oe, min as dt, mul as pt, fract as mt, distance as ft, mix as te, sqrt as Y, dot as Q, color as gt, mat4 as xt, mat2 as vt, bvec4 as yt, uvec4 as wt, ivec4 as Tt, bvec3 as Nt, uvec3 as St, ivec3 as Mt, bvec2 as Rt, ivec2 as T, bool as bt, uint as zt, int as H, float as ne, textureSize as Ae, viewZToLogarithmicDepth as Fe, logarithmicDepthToViewZ as De, perspectiveDepthToViewZ as je, orthographicDepthToViewZ as Bt, PI2 as Vt, PI as Ct, cos as le, sin as ce, viewZToPerspectiveDepth as Pt, screenUV as At, step as Ft, and as Dt, screenSize as jt, max as Ue, select as Ut } from "three/tsl";
3
3
  import { NodeMaterial as P, TextureNode as se, TempNode as E, NodeUpdateType as A, RendererUtils as O, QuadMesh as q, Vector2 as It, RenderTarget as kt, RGBAFormat as $t, HalfFloatType as Et, LinearFilter as he, StorageBufferAttribute as Ot, MeshBasicNodeMaterial as Gt, NodeBuilder as Lt, Node as Wt, Texture3DNode as Ht } from "three/webgpu";
4
- import { Q as ne } from "./shared3.js";
5
- import { i as f } from "./shared.js";
4
+ import { Q as re } from "./shared3.js";
5
+ import { i as x } from "./shared.js";
6
6
  import { hash as Ie } from "three/src/nodes/core/NodeUtils.js";
7
7
  let ee;
8
8
  function D(o, e, t) {
@@ -47,7 +47,7 @@ async function ie(o, e) {
47
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  return await o.debug.getShaderAsync(new Ze(), new Qe(), e).then((t) => t).catch((t) => (console.error(t), { fragmentShader: null, vertexShader: null }));
48
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  }
49
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  function qs(o, e) {
50
- const t = new J(new ne(), e);
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+ const t = new J(new re(), e);
51
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  ie(o, t).then((s) => {
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  console.log(s.fragmentShader);
53
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  }).finally(() => {
@@ -55,7 +55,7 @@ function qs(o, e) {
55
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  });
56
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  }
57
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  function Zs(o, e) {
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- const t = new J(new ne(), e);
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+ const t = new J(new re(), e);
59
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  ie(o, t).then((s) => {
60
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  console.log(s.vertexShader);
61
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  }).finally(() => {
@@ -65,16 +65,16 @@ function Zs(o, e) {
65
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  function Qs(o, e) {
66
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  const t = new P();
67
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  t.vertexNode = w(be.xy, 0, 1), t.fragmentNode = e;
68
- const s = new J(new ne(), t);
69
- ie(o, s).then((r) => {
70
- console.log(r.fragmentShader);
68
+ const s = new J(new re(), t);
69
+ ie(o, s).then((n) => {
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+ console.log(n.fragmentShader);
71
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  }).finally(() => {
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  t.dispose(), s.geometry.dispose();
73
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  });
74
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  }
75
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  function Ks(o, e, t) {
76
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  const s = o[e];
77
- return o[e] = ((...r) => (t(...r), s.apply(o, r))), o;
77
+ return o[e] = ((...n) => (t(...n), s.apply(o, n))), o;
78
78
  }
79
79
  class qt extends se {
80
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  static get type() {
@@ -99,17 +99,17 @@ class _ extends E {
99
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  return "FilterNode";
100
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  }
101
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  createRenderTarget(e) {
102
- const t = new Ne(1, 1, {
102
+ const t = new Se(1, 1, {
103
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  depthBuffer: !1,
104
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  type: Re,
105
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  format: Me
106
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  }), s = t.texture;
107
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  s.minFilter = Z, s.magFilter = Z, s.generateMipmaps = !1;
108
- const r = this.constructor.type;
109
- return s.name = e != null ? `${r}.${e}` : r, this.renderTargets.push(t), t;
108
+ const n = this.constructor.type;
109
+ return s.name = e != null ? `${n}.${e}` : n, this.renderTargets.push(t), t;
110
110
  }
111
111
  getTextureNode() {
112
- return f(
112
+ return x(
113
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  this.textureNode != null,
114
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  "outputTexture must be specified before getTextureNode() is called."
115
115
  ), this.textureNode;
@@ -122,10 +122,10 @@ class _ extends E {
122
122
  }
123
123
  setup(e) {
124
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  const { inputNode: t, textureNode: s } = this;
125
- return f(
125
+ return x(
126
126
  t != null,
127
127
  "inputNode must be specified before being setup."
128
- ), f(
128
+ ), x(
129
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  s != null,
130
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  "outputTexture must be specified before being setup."
131
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  ), s.uvNode = t.uvNode, s;
@@ -139,17 +139,17 @@ class _ extends E {
139
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  const { resetRendererState: Zt, restoreRendererState: Qt } = O;
140
140
  class ae extends _ {
141
141
  constructor(e, t) {
142
- super(e), this.downsampleRTs = [], this.upsampleRTs = [], this.downsampleMaterial = new P(), this.upsampleMaterial = new P(), this.mesh = new q(), this.inputTexelSize = v(new V()), this.downsampleNode = I();
142
+ super(e), this.downsampleRTs = [], this.upsampleRTs = [], this.downsampleMaterial = new P(), this.upsampleMaterial = new P(), this.mesh = new q(), this.inputTexelSize = v(new z()), this.downsampleNode = I();
143
143
  for (let s = 0; s < t; ++s)
144
144
  this.downsampleRTs[s] = this.createRenderTarget(`Downsample${s}`), s < t - 1 && (this.upsampleRTs[s] = this.createRenderTarget(`Upsample${s}`));
145
145
  this.outputTexture = this.upsampleRTs[0].texture;
146
146
  }
147
147
  setSize(e, t) {
148
148
  const { resolutionScale: s } = this;
149
- let r = Math.max(Math.round(e * s), 1), n = Math.max(Math.round(t * s), 1);
149
+ let n = Math.max(Math.round(e * s), 1), r = Math.max(Math.round(t * s), 1);
150
150
  const { downsampleRTs: i, upsampleRTs: u } = this;
151
151
  for (let a = 0; a < i.length; ++a)
152
- r = Math.max(Math.round(r / 2), 1), n = Math.max(Math.round(n / 2), 1), i[a].setSize(r, n), a < u.length && u[a].setSize(r, n);
152
+ n = Math.max(Math.round(n / 2), 1), r = Math.max(Math.round(r / 2), 1), i[a].setSize(n, r), a < u.length && u[a].setSize(n, r);
153
153
  return this;
154
154
  }
155
155
  updateBefore({ renderer: e }) {
@@ -158,32 +158,32 @@ class ae extends _ {
158
158
  const {
159
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  downsampleRTs: t,
160
160
  upsampleRTs: s,
161
- mesh: r,
162
- inputNode: n,
161
+ mesh: n,
162
+ inputNode: r,
163
163
  inputTexelSize: i,
164
164
  downsampleNode: u
165
165
  } = this;
166
- f(n != null);
167
- const { width: a, height: h } = n.value;
166
+ x(r != null);
167
+ const { width: a, height: h } = r.value;
168
168
  this.setSize(a, h);
169
- const c = n.value;
170
- this.rendererState = Zt(e, this.rendererState), r.material = this.downsampleMaterial;
169
+ const c = r.value;
170
+ this.rendererState = Zt(e, this.rendererState), n.material = this.downsampleMaterial;
171
171
  for (const l of t) {
172
- const { width: d, height: m } = n.value;
173
- i.value.set(1 / d, 1 / m), e.setRenderTarget(l), r.render(e), n.value = l.texture;
172
+ const { width: d, height: m } = r.value;
173
+ i.value.set(1 / d, 1 / m), e.setRenderTarget(l), n.render(e), r.value = l.texture;
174
174
  }
175
- r.material = this.upsampleMaterial;
175
+ n.material = this.upsampleMaterial;
176
176
  for (let l = s.length - 1; l >= 0; --l) {
177
- const d = s[l], { width: m, height: g } = n.value;
178
- i.value.set(1 / m, 1 / g), u.value = t[l].texture, e.setRenderTarget(d), r.render(e), n.value = d.texture;
177
+ const d = s[l], { width: m, height: f } = r.value;
178
+ i.value.set(1 / m, 1 / f), u.value = t[l].texture, e.setRenderTarget(d), n.render(e), r.value = d.texture;
179
179
  }
180
- Qt(e, this.rendererState), n.value = c;
180
+ Qt(e, this.rendererState), r.value = c;
181
181
  }
182
182
  setup(e) {
183
183
  const { inputNode: t } = this;
184
- f(t != null);
185
- const { downsampleMaterial: s, upsampleMaterial: r } = this;
186
- return s.fragmentNode = this.setupDownsampleNode(e), r.fragmentNode = this.setupUpsampleNode(e), s.needsUpdate = !0, r.needsUpdate = !0, super.setup(e);
184
+ x(t != null);
185
+ const { downsampleMaterial: s, upsampleMaterial: n } = this;
186
+ return s.fragmentNode = this.setupDownsampleNode(e), n.fragmentNode = this.setupUpsampleNode(e), s.needsUpdate = !0, n.needsUpdate = !0, super.setup(e);
187
187
  }
188
188
  dispose() {
189
189
  for (const e of this.downsampleRTs)
@@ -194,39 +194,39 @@ class ae extends _ {
194
194
  }
195
195
  }
196
196
  const $e = (o, e) => {
197
- const t = B(), s = w(1, 1, -1, -1).mul(e.xyxy).add(t.xyxy), r = w(2, 2, -2, -2).mul(e.xyxy).add(t.xyxy), n = s.zy.toVertexStage(), i = s.xy.toVertexStage(), u = s.zw.toVertexStage(), a = s.xw.toVertexStage(), h = p(t.x, r.y).toVertexStage(), c = p(r.z, t.y).toVertexStage(), l = p(r.x, t.y).toVertexStage(), d = p(t.x, r.w).toVertexStage(), m = r.zy.toVertexStage(), g = r.xy.toVertexStage(), x = r.zw.toVertexStage(), R = r.xw.toVertexStage();
198
- return S(
199
- S(
197
+ const t = V(), s = w(1, 1, -1, -1).mul(e.xyxy).add(t.xyxy).toVertexStage(), n = w(2, 2, -2, -2).mul(e.xyxy).add(t.xyxy).toVertexStage(), r = s.zy, i = s.xy, u = s.zw, a = s.xw, h = p(t.x, n.y), c = p(n.z, t.y), l = p(n.x, t.y), d = p(t.x, n.w), m = n.zy, f = n.xy, g = n.zw, R = n.xw;
198
+ return N(
199
+ N(
200
200
  o.sample(t),
201
- o.sample(n),
201
+ o.sample(r),
202
202
  o.sample(i),
203
203
  o.sample(u),
204
204
  o.sample(a)
205
205
  ).mul(1 / 8),
206
- S(
206
+ N(
207
207
  o.sample(h),
208
208
  o.sample(c),
209
209
  o.sample(l),
210
210
  o.sample(d)
211
211
  ).mul(1 / 16),
212
- S(
212
+ N(
213
213
  o.sample(m),
214
+ o.sample(f),
214
215
  o.sample(g),
215
- o.sample(x),
216
216
  o.sample(R)
217
217
  ).mul(1 / 32)
218
218
  );
219
219
  }, Kt = (o, e) => {
220
- const t = B(), s = w(1, 1, -1, -1).mul(e.xyxy).add(t.xyxy), r = p(t.x, s.y).toVertexStage(), n = p(s.z, t.y).toVertexStage(), i = p(s.x, t.y).toVertexStage(), u = p(t.x, s.w).toVertexStage(), a = s.zy.toVertexStage(), h = s.xy.toVertexStage(), c = s.zw.toVertexStage(), l = s.xw.toVertexStage();
221
- return S(
220
+ const t = V(), s = w(1, 1, -1, -1).mul(e.xyxy).add(t.xyxy).toVertexStage(), n = p(t.x, s.y), r = p(s.z, t.y), i = p(s.x, t.y), u = p(t.x, s.w), a = s.zy, h = s.xy, c = s.zw, l = s.xw;
221
+ return N(
222
222
  o.sample(t).mul(0.25),
223
- S(
224
- o.sample(r),
223
+ N(
225
224
  o.sample(n),
225
+ o.sample(r),
226
226
  o.sample(i),
227
227
  o.sample(u)
228
228
  ).mul(0.125),
229
- S(
229
+ N(
230
230
  o.sample(a),
231
231
  o.sample(h),
232
232
  o.sample(c),
@@ -242,32 +242,32 @@ class Jt extends ae {
242
242
  super(e, t), this.resolutionScale = 0.5;
243
243
  }
244
244
  setupDownsampleNode(e) {
245
- return f(this.inputNode != null), $e(this.inputNode, this.inputTexelSize);
245
+ return x(this.inputNode != null), $e(this.inputNode, this.inputTexelSize);
246
246
  }
247
247
  setupUpsampleNode(e) {
248
- return f(this.inputNode != null), Kt(this.inputNode, this.inputTexelSize);
248
+ return x(this.inputNode != null), Kt(this.inputNode, this.inputTexelSize);
249
249
  }
250
250
  }
251
251
  const Js = (...o) => new Jt(...o), { resetRendererState: Yt, restoreRendererState: _t } = O;
252
252
  class Xt extends _ {
253
253
  constructor(e) {
254
- super(e), this.material = new P(), this.mesh = new q(this.material), this.inputTexelSize = v(new V()), this.renderTarget = this.createRenderTarget(), this.outputTexture = this.renderTarget.texture;
254
+ super(e), this.material = new P(), this.mesh = new q(this.material), this.inputTexelSize = v(new z()), this.renderTarget = this.createRenderTarget(), this.outputTexture = this.renderTarget.texture;
255
255
  }
256
256
  setSize(e, t) {
257
- const { resolutionScale: s } = this, r = Math.max(Math.round(e * s), 1), n = Math.max(Math.round(t * s), 1);
258
- return this.renderTarget.setSize(r, n), this;
257
+ const { resolutionScale: s } = this, n = Math.max(Math.round(e * s), 1), r = Math.max(Math.round(t * s), 1);
258
+ return this.renderTarget.setSize(n, r), this;
259
259
  }
260
260
  updateBefore({ renderer: e }) {
261
261
  if (e == null)
262
262
  return;
263
263
  const { inputNode: t } = this;
264
- f(t != null);
265
- const { width: s, height: r } = t.value;
266
- this.setSize(s, r), this.inputTexelSize.value.set(1 / s, 1 / r), this.rendererState = Yt(e, this.rendererState), e.setRenderTarget(this.renderTarget), this.mesh.render(e), _t(e, this.rendererState);
264
+ x(t != null);
265
+ const { width: s, height: n } = t.value;
266
+ this.setSize(s, n), this.inputTexelSize.value.set(1 / s, 1 / n), this.rendererState = Yt(e, this.rendererState), e.setRenderTarget(this.renderTarget), this.mesh.render(e), _t(e, this.rendererState);
267
267
  }
268
268
  setup(e) {
269
269
  const { inputNode: t } = this;
270
- f(t != null);
270
+ x(t != null);
271
271
  const { material: s } = this;
272
272
  return s.fragmentNode = this.setupOutputNode(e), s.needsUpdate = !0, super.setup(e);
273
273
  }
@@ -283,14 +283,14 @@ class Ee extends Xt {
283
283
  return "DownsampleThresholdNode";
284
284
  }
285
285
  setupOutputNode() {
286
- const { inputNode: e, thresholdLevel: t, thresholdRange: s, inputTexelSize: r } = this;
287
- f(e != null);
288
- const n = $e(e, r), i = tt(n.rgb), u = Ve(
286
+ const { inputNode: e, thresholdLevel: t, thresholdRange: s, inputTexelSize: n } = this;
287
+ x(e != null);
288
+ const r = $e(e, n), i = tt(r.rgb), u = ze(
289
289
  t,
290
290
  t.add(s),
291
291
  i
292
292
  );
293
- return w(n.rgb, i).mul(u);
293
+ return w(r.rgb, i).mul(u);
294
294
  }
295
295
  }
296
296
  const Ys = (...o) => new Ee(...o);
@@ -323,28 +323,28 @@ function G(o) {
323
323
  const { resetRendererState: es, restoreRendererState: ts } = O;
324
324
  class ss extends _ {
325
325
  constructor(e) {
326
- super(e), this.iterations = 1, this.material = new P(), this.mesh = new q(this.material), this.inputTexelSize = v(new V()), this.direction = v(new V()), this.horizontalRT = this.createRenderTarget("Horizontal"), this.verticalRT = this.createRenderTarget("Vertical"), this.outputTexture = this.verticalRT.texture;
326
+ super(e), this.iterations = 1, this.material = new P(), this.mesh = new q(this.material), this.inputTexelSize = v(new z()), this.direction = v(new z()), this.horizontalRT = this.createRenderTarget("Horizontal"), this.verticalRT = this.createRenderTarget("Vertical"), this.outputTexture = this.verticalRT.texture;
327
327
  }
328
328
  setSize(e, t) {
329
- const { resolutionScale: s } = this, r = Math.max(Math.round(e * s), 1), n = Math.max(Math.round(t * s), 1);
330
- return this.horizontalRT.setSize(r, n), this.verticalRT.setSize(r, n), this;
329
+ const { resolutionScale: s } = this, n = Math.max(Math.round(e * s), 1), r = Math.max(Math.round(t * s), 1);
330
+ return this.horizontalRT.setSize(n, r), this.verticalRT.setSize(n, r), this;
331
331
  }
332
332
  updateBefore({ renderer: e }) {
333
333
  if (e == null)
334
334
  return;
335
- const { horizontalRT: t, verticalRT: s, mesh: r, inputNode: n, direction: i } = this;
336
- f(n != null);
337
- const { width: u, height: a } = n.value;
335
+ const { horizontalRT: t, verticalRT: s, mesh: n, inputNode: r, direction: i } = this;
336
+ x(r != null);
337
+ const { width: u, height: a } = r.value;
338
338
  this.setSize(u, a), this.inputTexelSize.value.set(1 / u, 1 / a);
339
- const h = n.value;
339
+ const h = r.value;
340
340
  this.rendererState = es(e, this.rendererState);
341
341
  for (let c = 0; c < this.iterations; ++c)
342
- i.value.set(1, 0), e.setRenderTarget(t), r.render(e), n.value = t.texture, i.value.set(0, 1), e.setRenderTarget(s), r.render(e), n.value = s.texture;
343
- ts(e, this.rendererState), n.value = h;
342
+ i.value.set(1, 0), e.setRenderTarget(t), n.render(e), r.value = t.texture, i.value.set(0, 1), e.setRenderTarget(s), n.render(e), r.value = s.texture;
343
+ ts(e, this.rendererState), r.value = h;
344
344
  }
345
345
  setup(e) {
346
346
  const { inputNode: t } = this;
347
- f(t != null);
347
+ x(t != null);
348
348
  const { material: s } = this;
349
349
  return s.fragmentNode = this.setupOutputNode(e), s.needsUpdate = !0, super.setup(e);
350
350
  }
@@ -352,26 +352,26 @@ class ss extends _ {
352
352
  this.horizontalRT.dispose(), this.verticalRT.dispose(), this.material.dispose(), this.mesh.geometry.dispose(), super.dispose();
353
353
  }
354
354
  }
355
- function ge(o) {
356
- if (f(o >= 0), o === 0)
355
+ function fe(o) {
356
+ if (x(o >= 0), o === 0)
357
357
  return new Float64Array(0);
358
358
  if (o === 1)
359
359
  return new Float64Array([1]);
360
360
  let e = new Float64Array(o), t = new Float64Array(o), s = t;
361
- for (let r = 1; r <= o; ++r) {
362
- for (let n = 0; n < r; ++n)
363
- t[n] = n === 0 || n === r - 1 ? 1 : e[n - 1] + e[n];
361
+ for (let n = 1; n <= o; ++n) {
362
+ for (let r = 0; r < n; ++r)
363
+ t[r] = r === 0 || r === n - 1 ? 1 : e[r - 1] + e[r];
364
364
  s = t, t = e, e = s;
365
365
  }
366
366
  return s;
367
367
  }
368
368
  function os(o, e = 2) {
369
- f(o >= 3);
370
- const t = o + e * 2, s = e > 0 ? ge(t).slice(e, -e) : ge(t), r = Math.floor((s.length - 1) / 2), n = s.reduce((l, d) => l + d, 0), i = s.slice(r), u = [...Array(r + 1).keys()], a = new Float64Array(Math.floor(u.length / 2)), h = new Float64Array(a.length);
371
- a[0] = i[0] / n;
369
+ x(o >= 3);
370
+ const t = o + e * 2, s = e > 0 ? fe(t).slice(e, -e) : fe(t), n = Math.floor((s.length - 1) / 2), r = s.reduce((l, d) => l + d, 0), i = s.slice(n), u = [...Array(n + 1).keys()], a = new Float64Array(Math.floor(u.length / 2)), h = new Float64Array(a.length);
371
+ a[0] = i[0] / r;
372
372
  for (let l = 1, d = 1; l < u.length - 1; l += 2, ++d) {
373
- const m = u[l], g = u[l + 1], x = i[l], R = i[l + 1], N = x + R, z = (m * x + g * R) / N;
374
- a[d] = N / n, h[d] = z;
373
+ const m = u[l], f = u[l + 1], g = i[l], R = i[l + 1], S = g + R, B = (m * g + f * R) / S;
374
+ a[d] = S / r, h[d] = B;
375
375
  }
376
376
  const c = (a.reduce((l, d) => l + d, 0) - a[0] * 0.5) * 2;
377
377
  if (c !== 0) {
@@ -392,15 +392,15 @@ class Oe extends ss {
392
392
  super(e), this.kernelSize = t;
393
393
  }
394
394
  setupOutputNode(e) {
395
- const { inputNode: t, inputTexelSize: s, direction: r } = this;
396
- f(t != null);
397
- const { offsets: n, weights: i } = os(this.kernelSize);
395
+ const { inputNode: t, inputTexelSize: s, direction: n } = this;
396
+ x(t != null);
397
+ const { offsets: r, weights: i } = os(this.kernelSize);
398
398
  return C(() => {
399
- const u = B(), a = r.mul(s).toVertexStage(), h = t.sample(u).mul(i[0]);
400
- for (let c = 1; c < n.length; ++c) {
401
- const l = a.mul(n[c]);
399
+ const u = V(), a = n.mul(s).toVertexStage(), h = t.sample(u).mul(i[0]);
400
+ for (let c = 1; c < r.length; ++c) {
401
+ const l = a.mul(r[c]);
402
402
  h.addAssign(
403
- S(
403
+ N(
404
404
  t.sample(u.add(l)),
405
405
  t.sample(u.sub(l))
406
406
  ).mul(i[c])
@@ -410,14 +410,14 @@ class Oe extends ss {
410
410
  })();
411
411
  }
412
412
  }
413
- const _s = (...o) => new Oe(...o), rs = (o) => o.dot(p(0.06711056, 583715e-8)).fract().mul(52.9829189).fract(), Xs = /* @__PURE__ */ C(() => {
414
- const o = p(ze.xy).add(st.fract().mul(1337)), e = rs(o);
413
+ const _s = (...o) => new Oe(...o), ns = (o) => o.dot(p(0.06711056, 583715e-8)).fract().mul(52.9829189).fract(), Xs = /* @__PURE__ */ C(() => {
414
+ const o = p(Be.xy).add(st.fract().mul(1337)), e = ns(o);
415
415
  return y(e, e.oneMinus(), e).sub(0.5).div(255);
416
416
  }).once()(), eo = (o, e, t = p(90, 45)) => {
417
- const s = ot(o), r = rt(s), n = e.mul(r).mul(0.5), i = Be(s.mul(t).fract().sub(0.5)).div(t), u = Ve(n, n.add(r), i).oneMinus();
417
+ const s = ot(o), n = nt(s), r = e.mul(n).mul(0.5), i = Ve(s.mul(t).fract().sub(0.5)).div(t), u = ze(r, r.add(n), i).oneMinus();
418
418
  return u.x.add(u.y).clamp(0, 1);
419
419
  };
420
- class ns extends E {
420
+ class rs extends E {
421
421
  constructor() {
422
422
  super("vec3"), this.currentProjectionMatrix = v(new W()), this.previousProjectionMatrix = v("mat4"), this.currentModelViewMatrix = v(new W()), this.previousModelViewMatrix = v("mat4"), this.objectModelViewMatrices = /* @__PURE__ */ new WeakMap(), this.updateType = A.FRAME, this.updateBeforeType = A.OBJECT, this.updateAfterType = A.OBJECT;
423
423
  }
@@ -431,8 +431,8 @@ class ns extends E {
431
431
  const {
432
432
  currentProjectionMatrix: t,
433
433
  previousProjectionMatrix: s
434
- } = this, r = this.projectionMatrix ?? e.projectionMatrix;
435
- s.value == null ? s.value = new W().copy(r) : s.value.copy(t.value), t.value.copy(r);
434
+ } = this, n = this.projectionMatrix ?? e.projectionMatrix;
435
+ s.value == null ? s.value = new W().copy(n) : s.value.copy(t.value), t.value.copy(n);
436
436
  }
437
437
  // Executed once per object before rendering:
438
438
  updateBefore({ object: e, camera: t }) {
@@ -440,13 +440,13 @@ class ns extends E {
440
440
  return;
441
441
  const {
442
442
  currentModelViewMatrix: s,
443
- previousModelViewMatrix: r,
444
- objectModelViewMatrices: n
443
+ previousModelViewMatrix: n,
444
+ objectModelViewMatrices: r
445
445
  } = this;
446
446
  s.value.multiplyMatrices(
447
447
  t.matrixWorldInverse,
448
448
  e.matrixWorld
449
- ), r.value = n.get(e) ?? s.value;
449
+ ), n.value = r.get(e) ?? s.value;
450
450
  }
451
451
  // Executed once per object after rendering:
452
452
  updateAfter({ object: e }) {
@@ -456,15 +456,15 @@ class ns extends E {
456
456
  currentModelViewMatrix: t,
457
457
  objectModelViewMatrices: s
458
458
  } = this;
459
- let r = s.get(e);
460
- r == null && (r = new W(), s.set(e, r)), r.copy(t.value);
459
+ let n = s.get(e);
460
+ n == null && (n = new W(), s.set(e, n)), n.copy(t.value);
461
461
  }
462
462
  setup(e) {
463
- const t = this.currentProjectionMatrix.mul(this.currentModelViewMatrix).mul(it).toVertexStage(), s = this.previousProjectionMatrix.mul(this.previousModelViewMatrix).mul(at).toVertexStage(), r = t.xyz.div(t.w), n = s.xyz.div(s.w);
464
- return k(r, n);
463
+ const t = this.currentProjectionMatrix.mul(this.currentModelViewMatrix).mul(rt).toVertexStage(), s = this.previousProjectionMatrix.mul(this.previousModelViewMatrix).mul(it).toVertexStage(), n = t.xyz.div(t.w), r = s.xyz.div(s.w);
464
+ return k(n, r);
465
465
  }
466
466
  }
467
- const to = /* @__PURE__ */ nt(ns);
467
+ const to = /* @__PURE__ */ at(rs);
468
468
  class is extends ae {
469
469
  static get type() {
470
470
  return "KawaseBlurNode";
@@ -474,10 +474,10 @@ class is extends ae {
474
474
  }
475
475
  setupDownsampleNode(e) {
476
476
  const { inputNode: t, inputTexelSize: s } = this;
477
- f(t != null);
478
- const r = B(), n = w(1, 1, -1, -1).mul(s.xyxy.mul(0.5)).add(r.xyxy), i = n.zy.toVertexStage(), u = n.xy.toVertexStage(), a = n.xw.toVertexStage(), h = n.zw.toVertexStage();
479
- return S(
480
- t.sample(r).mul(4),
477
+ x(t != null);
478
+ const n = V(), r = w(1, 1, -1, -1).mul(s.xyxy.mul(0.5)).add(n.xyxy).toVertexStage(), i = r.zy, u = r.xy, a = r.xw, h = r.zw;
479
+ return N(
480
+ t.sample(n).mul(4),
481
481
  t.sample(i),
482
482
  t.sample(u),
483
483
  t.sample(a),
@@ -486,16 +486,16 @@ class is extends ae {
486
486
  }
487
487
  setupUpsampleNode(e) {
488
488
  const { inputNode: t, inputTexelSize: s } = this;
489
- f(t != null);
490
- const r = B(), n = w(1, 1, -1, -1).mul(s.xyxy.mul(0.5)).add(r.xyxy), i = n.zy.toVertexStage(), u = n.xy.toVertexStage(), a = n.xw.toVertexStage(), h = n.zw.toVertexStage(), c = p(n.z, r.y).toVertexStage(), l = p(n.x, r.y).toVertexStage(), d = p(r.x, n.y).toVertexStage(), m = p(r.x, n.w).toVertexStage();
491
- return S(
492
- S(
489
+ x(t != null);
490
+ const n = V(), r = w(1, 1, -1, -1).mul(s.xyxy.mul(0.5)).add(n.xyxy).toVertexStage(), i = r.zy, u = r.xy, a = r.xw, h = r.zw, c = p(r.z, n.y), l = p(r.x, n.y), d = p(n.x, r.y), m = p(n.x, r.w);
491
+ return N(
492
+ N(
493
493
  t.sample(i),
494
494
  t.sample(u),
495
495
  t.sample(a),
496
496
  t.sample(h)
497
497
  ).mul(1 / 12),
498
- S(
498
+ N(
499
499
  t.sample(c),
500
500
  t.sample(l),
501
501
  t.sample(d),
@@ -514,8 +514,8 @@ class as extends E {
514
514
  }
515
515
  setup(e) {
516
516
  const { inputNode: t, intensity: s } = this;
517
- f(t != null);
518
- const r = K({
517
+ x(t != null);
518
+ const n = K({
519
519
  name: "sampleGhost",
520
520
  type: "vec3",
521
521
  inputs: [
@@ -525,19 +525,19 @@ class as extends E {
525
525
  { name: "offset", type: "float" }
526
526
  ]
527
527
  })(([a, h, c, l]) => {
528
- const d = h.mul(l).add(a.oneMinus()).saturate(), m = t.sample(d).rgb.mul(c), g = k(0.5, d).length().mul(1 / (Math.SQRT2 / 4)).saturate();
529
- return m.mulAssign(g.oneMinus().pow(3)), m;
530
- }), n = B(), i = n.sub(0.5);
531
- return S(
532
- r(n, i, y(0.8, 0.8, 1), -5),
533
- r(n, i, y(1, 0.8, 0.4), -1.5),
534
- r(n, i, y(0.9, 1, 0.8), -0.4),
535
- r(n, i, y(1, 0.8, 0.4), -0.2),
536
- r(n, i, y(0.9, 0.7, 0.7), -0.1),
537
- r(n, i, y(0.5, 1, 0.4), 0.7),
538
- r(n, i, y(0.5, 0.5, 0.5), 1),
539
- r(n, i, y(1, 1, 0.6), 2.5),
540
- r(n, i, y(0.5, 0.8, 1), 10)
528
+ const d = h.mul(l).add(a.oneMinus()).saturate(), m = t.sample(d).rgb.mul(c), f = k(0.5, d).length().mul(1 / (Math.SQRT2 / 4)).saturate();
529
+ return m.mulAssign(f.oneMinus().pow(3)), m;
530
+ }), r = V(), i = r.sub(0.5);
531
+ return N(
532
+ n(r, i, y(0.8, 0.8, 1), -5),
533
+ n(r, i, y(1, 0.8, 0.4), -1.5),
534
+ n(r, i, y(0.9, 1, 0.8), -0.4),
535
+ n(r, i, y(1, 0.8, 0.4), -0.2),
536
+ n(r, i, y(0.9, 0.7, 0.7), -0.1),
537
+ n(r, i, y(0.5, 1, 0.4), 0.7),
538
+ n(r, i, y(0.5, 0.5, 0.5), 1),
539
+ n(r, i, y(1, 1, 0.6), 2.5),
540
+ n(r, i, y(0.5, 0.8, 1), 10)
541
541
  ).mul(s);
542
542
  }
543
543
  }
@@ -554,14 +554,14 @@ const hs = /* @__PURE__ */ new It();
554
554
  class Ge extends se {
555
555
  constructor(e, t) {
556
556
  const s = cs();
557
- super(s.texture, t ?? B()), this.resolutionScale = 1, this.material = new P(), this.mesh = new q(this.material), this.node = e, this.renderTarget = s, this.updateBeforeType = A.FRAME;
557
+ super(s.texture, t ?? V()), this.resolutionScale = 1, this.material = new P(), this.mesh = new q(this.material), this.node = e, this.renderTarget = s, this.updateBeforeType = A.FRAME;
558
558
  }
559
559
  static get type() {
560
560
  return "RTTextureNode";
561
561
  }
562
562
  setSize(e, t) {
563
- const { resolutionScale: s } = this, r = Math.max(Math.round(e * s), 1), n = Math.max(Math.round(t * s), 1);
564
- return this.renderTarget.setSize(r, n), this;
563
+ const { resolutionScale: s } = this, n = Math.max(Math.round(e * s), 1), r = Math.max(Math.round(t * s), 1);
564
+ return this.renderTarget.setSize(n, r), this;
565
565
  }
566
566
  updateBefore({ renderer: e }) {
567
567
  if (e == null)
@@ -586,15 +586,15 @@ const ds = (...o) => new Ge(...o), Le = (o, e) => {
586
586
  let t;
587
587
  return o.isTextureNode === !0 || o.isSampleNode === !0 ? t = o : o.getTextureNode != null ? t = o.getTextureNode() : (t = new Ge(o), e != null && (t.value.name = e)), t;
588
588
  }, { resetRendererState: ps, restoreRendererState: ms } = O;
589
- function gs() {
589
+ function fs() {
590
590
  const s = document.createElement("canvas");
591
591
  s.width = 256, s.height = 32;
592
- const r = s.getContext("2d");
593
- f(r != null), r.beginPath(), r.moveTo(0, 32 / 2), r.lineTo(256 / 2, 5), r.lineTo(256, 32 / 2), r.lineTo(256 / 2, 27), r.closePath();
594
- const n = r.createLinearGradient(0, 0, 256, 0);
595
- return n.addColorStop(0, "#000000"), n.addColorStop(0.5, "#ffffff"), n.addColorStop(1, "#000000"), r.fillStyle = n, r.fill(), new Xe(s);
592
+ const n = s.getContext("2d");
593
+ x(n != null), n.beginPath(), n.moveTo(0, 32 / 2), n.lineTo(256 / 2, 5), n.lineTo(256, 32 / 2), n.lineTo(256 / 2, 27), n.closePath();
594
+ const r = n.createLinearGradient(0, 0, 256, 0);
595
+ return r.addColorStop(0, "#000000"), r.addColorStop(0.5, "#ffffff"), r.addColorStop(1, "#000000"), n.fillStyle = r, n.fill(), new Xe(s);
596
596
  }
597
- const xe = /* @__PURE__ */ oe({
597
+ const ge = /* @__PURE__ */ oe({
598
598
  color: "vec3",
599
599
  luminance: "float",
600
600
  position: "vec2",
@@ -602,37 +602,37 @@ const xe = /* @__PURE__ */ oe({
602
602
  sin: "float",
603
603
  cos: "float"
604
604
  });
605
- class xs extends _ {
605
+ class gs extends _ {
606
606
  constructor(e) {
607
- super(e), this.spikePairCount = 6, this.wireframe = !1, this.intensity = v(1e-5), this.sizeScale = v(new V(1.5, 0.01)), this.luminanceThreshold = v(100), this.counterBuffer = new Ot(1, 1), this.instanceBuffer = ue(1, xe), this.renderTarget = this.createRenderTarget(), this.material = new Gt({
607
+ super(e), this.spikePairCount = 6, this.wireframe = !1, this.intensity = v(1e-5), this.sizeScale = v(new z(1.5, 0.01)), this.luminanceThreshold = v(100), this.counterBuffer = new Ot(1, 1), this.instanceBuffer = ue(1, ge), this.renderTarget = this.createRenderTarget(), this.material = new Gt({
608
608
  depthTest: !1,
609
609
  depthWrite: !1,
610
610
  transparent: !0,
611
611
  blending: Ke
612
- }), this.mesh = new J(new Je(1, 1), this.material), this.camera = new Ye(), this.inputTexelSize = v(new V()), this.outputTexelSize = v(new V()), this.geometryRatio = v(new V()), this.inputNode = e, this.resolutionScale = 0.5, this.outputTexture = this.renderTarget.texture;
612
+ }), this.mesh = new J(new Je(1, 1), this.material), this.camera = new Ye(), this.inputTexelSize = v(new z()), this.outputTexelSize = v(new z()), this.geometryRatio = v(new z()), this.inputNode = e, this.resolutionScale = 0.5, this.outputTexture = this.renderTarget.texture;
613
613
  }
614
614
  customCacheKey() {
615
615
  return Ie(this.spikePairCount, +this.wireframe);
616
616
  }
617
617
  setSize(e, t) {
618
- const { resolutionScale: s } = this, r = Math.max(Math.round(e * s), 1), n = Math.max(Math.round(t * s), 1);
619
- this.renderTarget.setSize(r, n);
620
- const i = Math.floor(r / 2), u = Math.floor(n / 2), a = i * u;
621
- return this.instanceBuffer.bufferCount < a && (this.instanceBuffer.dispose(), this.instanceBuffer = ue(a, xe), this.setupCompute(i, u), this.setupMaterial()), this;
618
+ const { resolutionScale: s } = this, n = Math.max(Math.round(e * s), 1), r = Math.max(Math.round(t * s), 1);
619
+ this.renderTarget.setSize(n, r);
620
+ const i = Math.floor(n / 2), u = Math.floor(r / 2), a = i * u;
621
+ return this.instanceBuffer.bufferCount < a && (this.instanceBuffer.dispose(), this.instanceBuffer = ue(a, ge), this.setupCompute(i, u), this.setupMaterial()), this;
622
622
  }
623
623
  updateBefore({ renderer: e }) {
624
624
  if (e == null)
625
625
  return;
626
626
  const { inputNode: t } = this;
627
- f(t != null);
628
- const { width: s, height: r } = t.value;
629
- this.setSize(s, r);
630
- const { computeNode: n, counterBuffer: i, renderTarget: u } = this;
631
- f(n != null), this.inputTexelSize.value.set(1 / s, 1 / r);
632
- const a = s / r;
627
+ x(t != null);
628
+ const { width: s, height: n } = t.value;
629
+ this.setSize(s, n);
630
+ const { computeNode: r, counterBuffer: i, renderTarget: u } = this;
631
+ x(r != null), this.inputTexelSize.value.set(1 / s, 1 / n);
632
+ const a = s / n;
633
633
  a > 1 ? this.geometryRatio.value.set(1 / a, 1) : this.geometryRatio.value.set(1, a);
634
634
  const { width: h, height: c } = u;
635
- this.outputTexelSize.value.set(1 / h, 1 / c), i.array[0] = 0, i.needsUpdate = !0, e.compute(n), e.getArrayBufferAsync(i).then((l) => {
635
+ this.outputTexelSize.value.set(1 / h, 1 / c), i.array[0] = 0, i.needsUpdate = !0, e.compute(r), e.getArrayBufferAsync(i).then((l) => {
636
636
  this.mesh.count = new Uint32Array(l)[0];
637
637
  }).catch((l) => {
638
638
  console.error(l);
@@ -641,30 +641,30 @@ class xs extends _ {
641
641
  setupCompute(e, t) {
642
642
  const {
643
643
  spikePairCount: s,
644
- inputNode: r,
645
- counterBuffer: n,
644
+ inputNode: n,
645
+ counterBuffer: r,
646
646
  instanceBuffer: i,
647
647
  outputTexelSize: u
648
648
  } = this;
649
- f(r != null);
649
+ x(n != null);
650
650
  const a = ut(
651
- n,
651
+ r,
652
652
  "uint",
653
- n.count
653
+ r.count
654
654
  ).toAtomic();
655
655
  this.computeNode = C(() => {
656
656
  const h = Ce(e, t);
657
657
  F(X.xy.greaterThanEqual(h).any(), () => {
658
658
  lt();
659
659
  });
660
- const c = p(X.xy).mul(u).mul(2), l = r.sample(c), d = l.a;
660
+ const c = p(X.xy).mul(u).mul(2), l = n.sample(c), d = l.a;
661
661
  F(d.greaterThan(0.1), () => {
662
662
  const m = ct(a.element(0), s);
663
- for (let g = 0; g < s; ++g) {
664
- const x = i.element(m.add(g));
665
- x.get("color").assign(l.rgb), x.get("luminance").assign(d), x.get("position").assign(X.xy), x.get("scale").assign(g % 2 === 0 ? 1 : 0.5);
666
- const R = Math.PI * (3 - Math.sqrt(5)), N = Math.PI / s * g + R;
667
- x.get("sin").assign(Math.sin(N)), x.get("cos").assign(Math.cos(N));
663
+ for (let f = 0; f < s; ++f) {
664
+ const g = i.element(m.add(f));
665
+ g.get("color").assign(l.rgb), g.get("luminance").assign(d), g.get("position").assign(X.xy), g.get("scale").assign(f % 2 === 0 ? 1 : 0.5);
666
+ const R = Math.PI * (3 - Math.sqrt(5)), S = Math.PI / s * f + R;
667
+ g.get("sin").assign(Math.sin(S)), g.get("cos").assign(Math.cos(S));
668
668
  }
669
669
  });
670
670
  })().compute(
@@ -678,27 +678,27 @@ class xs extends _ {
678
678
  inputNode: e,
679
679
  spikeNode: t,
680
680
  instanceBuffer: s,
681
- luminanceThreshold: r,
682
- intensity: n,
681
+ luminanceThreshold: n,
682
+ intensity: r,
683
683
  sizeScale: i,
684
684
  outputTexelSize: u,
685
685
  geometryRatio: a
686
686
  } = this;
687
- f(e != null), f(t != null);
687
+ x(e != null), x(t != null);
688
688
  const h = s.element(ht);
689
- this.material.colorNode = this.wireframe ? w(1) : t.mul(h.get("color").mul(n)), this.material.vertexNode = C(() => {
690
- const c = h.get("sin"), l = h.get("cos"), d = Pe(l, c, 0, c.negate(), l, 0, 0, 0, 1), g = h.get("position").mul(u).mul(2), x = g.flipY().mul(2).sub(1), N = h.get("luminance").div(r).saturate(), z = p(N, 1).mul(
689
+ this.material.colorNode = this.wireframe ? w(1) : t.mul(h.get("color").mul(r)), this.material.vertexNode = C(() => {
690
+ const c = h.get("sin"), l = h.get("cos"), d = Pe(l, c, 0, c.negate(), l, 0, 0, 0, 1), f = h.get("position").mul(u).mul(2), g = f.flipY().mul(2).sub(1), S = h.get("luminance").div(n).saturate(), B = p(S, 1).mul(
691
691
  h.get("scale"),
692
692
  i,
693
693
  // Make the spike to shrink at screen borders:
694
- g.sub(0.5).length().mul(2).oneMinus().mul(0.5).add(0.5)
695
- ), L = d.mul(be.mul(w(z, 1, 1))).mul(a).add(y(x, 0));
694
+ f.sub(0.5).length().mul(2).oneMinus().mul(0.5).add(0.5)
695
+ ), L = d.mul(be.mul(w(B, 1, 1))).mul(a).add(y(g, 0));
696
696
  return w(L, 1);
697
697
  })(), this.material.wireframe = this.wireframe, this.material.needsUpdate = !0;
698
698
  }
699
699
  setup(e) {
700
700
  if (this.spikeNode == null) {
701
- const t = gs();
701
+ const t = fs();
702
702
  t.colorSpace = _e, this.spikeNode = I(t);
703
703
  }
704
704
  return this.setupMaterial(), super.setup(e);
@@ -707,7 +707,7 @@ class xs extends _ {
707
707
  this.renderTarget.dispose(), this.material.dispose(), this.mesh.geometry.dispose(), super.dispose();
708
708
  }
709
709
  }
710
- const fs = /* @__PURE__ */ new V();
710
+ const xs = /* @__PURE__ */ new z();
711
711
  class vs extends E {
712
712
  constructor(e) {
713
713
  super("vec3"), this.intensity = v(1e-5), this.chromaticAberration = v(5e-3), this.aspectRatio = v(0), this.inputNode = e, this.updateBeforeType = A.FRAME;
@@ -718,12 +718,12 @@ class vs extends E {
718
718
  updateBefore({ renderer: e }) {
719
719
  if (e == null)
720
720
  return;
721
- const { width: t, height: s } = e.getDrawingBufferSize(fs);
721
+ const { width: t, height: s } = e.getDrawingBufferSize(xs);
722
722
  this.aspectRatio.value = t / s;
723
723
  }
724
724
  setup(e) {
725
- const { inputNode: t, intensity: s, chromaticAberration: r, aspectRatio: n } = this;
726
- f(t != null);
725
+ const { inputNode: t, intensity: s, chromaticAberration: n, aspectRatio: r } = this;
726
+ x(t != null);
727
727
  const i = K({
728
728
  name: "cubicRingMask",
729
729
  type: "float",
@@ -733,7 +733,7 @@ class vs extends E {
733
733
  { name: "thickness", type: "float" }
734
734
  ]
735
735
  })(([c, l, d]) => {
736
- const m = dt(Be(c.sub(l)).div(d), 1);
736
+ const m = dt(Ve(c.sub(l)).div(d), 1);
737
737
  return pt(m, m, k(3, m.mul(2))).oneMinus();
738
738
  }), u = K({
739
739
  name: "sampleHalo",
@@ -743,13 +743,13 @@ class vs extends E {
743
743
  { name: "radius", type: "float" }
744
744
  ]
745
745
  })(([c, l]) => {
746
- const d = p(n, 1), m = c.sub(0.5).mul(d).normalize().div(d), g = y(r).mul(y(-1, 0, 1)), x = mt(m.mul(l).add(c.oneMinus())), R = y(
747
- t.sample(m.mul(g.r).add(x)).r,
748
- t.sample(m.mul(g.g).add(x)).g,
749
- t.sample(m.mul(g.b).add(x)).b
750
- ), N = c.sub(p(0.5, 0)).mul(d).add(p(0.5, 0)), z = gt(N, p(0.5)).saturate();
751
- return R.mulAssign(i(z, 0.45, 0.25)), R;
752
- }), a = B();
746
+ const d = p(r, 1), m = c.sub(0.5).mul(d).normalize().div(d), f = y(n).mul(y(-1, 0, 1)), g = mt(m.mul(l).add(c.oneMinus())), R = y(
747
+ t.sample(m.mul(f.r).add(g)).r,
748
+ t.sample(m.mul(f.g).add(g)).g,
749
+ t.sample(m.mul(f.b).add(g)).b
750
+ ), S = c.sub(p(0.5, 0)).mul(d).add(p(0.5, 0)), B = ft(S, p(0.5)).saturate();
751
+ return R.mulAssign(i(B, 0.45, 0.25)), R;
752
+ }), a = V();
753
753
  return u(a, 0.3).mul(s);
754
754
  }
755
755
  }
@@ -763,8 +763,8 @@ class We extends ae {
763
763
  }
764
764
  setupDownsampleNode(e) {
765
765
  const { inputNode: t, inputTexelSize: s } = this;
766
- return f(t != null), C(() => {
767
- const r = B(), n = w(1, 1, -1, -1).mul(s.xyxy).add(r.xyxy), i = w(2, 2, -2, -2).mul(s.xyxy).add(r.xyxy), u = n.zy.toVertexStage(), a = n.xy.toVertexStage(), h = n.zw.toVertexStage(), c = n.xw.toVertexStage(), l = i.zy.toVertexStage(), d = i.xy.toVertexStage(), m = i.zw.toVertexStage(), g = i.xw.toVertexStage(), x = p(r.x, i.y).toVertexStage(), R = p(i.z, r.y).toVertexStage(), N = p(i.x, r.y).toVertexStage(), z = p(r.x, i.w).toVertexStage(), L = 1 / 4 / 2, j = 1 / 9 / 2, U = t.sample(r).mul(j);
766
+ return x(t != null), C(() => {
767
+ const n = V(), r = w(1, 1, -1, -1).mul(s.xyxy).add(n.xyxy).toVertexStage(), i = w(2, 2, -2, -2).mul(s.xyxy).add(n.xyxy).toVertexStage(), u = r.zy, a = r.xy, h = r.zw, c = r.xw, l = i.zy, d = i.xy, m = i.zw, f = i.xw, g = p(n.x, i.y), R = p(i.z, n.y), S = p(i.x, n.y), B = p(n.x, i.w), L = 1 / 4 / 2, j = 1 / 9 / 2, U = t.sample(n).mul(j);
768
768
  let M;
769
769
  return M = w(
770
770
  b(u),
@@ -780,44 +780,44 @@ class We extends ae {
780
780
  b(l),
781
781
  b(d),
782
782
  b(m),
783
- b(g)
783
+ b(f)
784
784
  ).mul(j), U.addAssign(
785
785
  t.sample(l).mul(M.x),
786
786
  t.sample(d).mul(M.y),
787
787
  t.sample(m).mul(M.z),
788
- t.sample(g).mul(M.w)
788
+ t.sample(f).mul(M.w)
789
789
  ), M = w(
790
- b(x),
790
+ b(g),
791
791
  b(R),
792
- b(N),
793
- b(z)
792
+ b(S),
793
+ b(B)
794
794
  ).mul(j), U.addAssign(
795
- t.sample(x).mul(M.x),
795
+ t.sample(g).mul(M.x),
796
796
  t.sample(R).mul(M.y),
797
- t.sample(N).mul(M.z),
798
- t.sample(z).mul(M.w)
797
+ t.sample(S).mul(M.z),
798
+ t.sample(B).mul(M.w)
799
799
  ), U;
800
800
  })();
801
801
  }
802
802
  setupUpsampleNode(e) {
803
- const { inputNode: t, inputTexelSize: s, downsampleNode: r } = this;
804
- f(t != null);
805
- const n = B(), i = w(1, 1, -1, -1).mul(s.xyxy).add(n.xyxy), u = p(n.x, i.y).toVertexStage(), a = p(i.z, n.y).toVertexStage(), h = p(i.x, n.y).toVertexStage(), c = p(n.x, i.w).toVertexStage(), l = i.zy.toVertexStage(), d = i.xy.toVertexStage(), m = i.zw.toVertexStage(), g = i.xw.toVertexStage(), x = S(
806
- t.sample(n).mul(1 / 4),
807
- S(
803
+ const { inputNode: t, inputTexelSize: s, downsampleNode: n } = this;
804
+ x(t != null);
805
+ const r = V(), i = w(1, 1, -1, -1).mul(s.xyxy).add(r.xyxy).toVertexStage(), u = p(r.x, i.y), a = p(i.z, r.y), h = p(i.x, r.y), c = p(r.x, i.w), l = i.zy, d = i.xy, m = i.zw, f = i.xw, g = N(
806
+ t.sample(r).mul(1 / 4),
807
+ N(
808
808
  t.sample(u),
809
809
  t.sample(a),
810
810
  t.sample(h),
811
811
  t.sample(c)
812
812
  ).mul(1 / 8),
813
- S(
813
+ N(
814
814
  t.sample(l),
815
815
  t.sample(d),
816
816
  t.sample(m),
817
- t.sample(g)
817
+ t.sample(f)
818
818
  ).mul(1 / 16)
819
819
  );
820
- return te(r.sample(n), x, this.blendAmount);
820
+ return te(n.sample(r), g, this.blendAmount);
821
821
  }
822
822
  }
823
823
  const oo = (...o) => new We(...o);
@@ -826,7 +826,7 @@ function He(o) {
826
826
  }
827
827
  class ys extends E {
828
828
  constructor(e) {
829
- super("vec4"), this.bloomIntensity = v(0.05), this.inputNode = e, this.thresholdNode = new Ee(), this.blurNode = new Oe(), this.ghostNode = new as(), this.haloNode = new vs(), this.bloomNode = new We(null, 8), this.glareNode = new xs(), this.featuresNode = ds(S(this.ghostNode, this.haloNode)), this.featuresNode.value.name = "LensFlareNode.Features", this.featuresNode.resolutionScale = 0.5, this.blurNode.resolutionScale = 1, this.bloomNode.resolutionScale = 1, this.glareNode.resolutionScale = 1;
829
+ super("vec4"), this.bloomIntensity = v(0.05), this.inputNode = e, this.thresholdNode = new Ee(), this.blurNode = new Oe(), this.ghostNode = new as(), this.haloNode = new vs(), this.bloomNode = new We(null, 8), this.glareNode = new gs(), this.featuresNode = ds(N(this.ghostNode, this.haloNode)), this.featuresNode.value.name = "LensFlareNode.Features", this.featuresNode.resolutionScale = 0.5, this.blurNode.resolutionScale = 1, this.bloomNode.resolutionScale = 1, this.glareNode.resolutionScale = 1;
830
830
  }
831
831
  static get type() {
832
832
  return "LensFlareNode";
@@ -835,34 +835,34 @@ class ys extends E {
835
835
  const {
836
836
  inputNode: t,
837
837
  thresholdNode: s,
838
- blurNode: r,
839
- ghostNode: n,
838
+ blurNode: n,
839
+ ghostNode: r,
840
840
  haloNode: i,
841
841
  bloomNode: u,
842
842
  featuresNode: a,
843
843
  glareNode: h
844
844
  } = this;
845
- f(t != null);
846
- const c = s.getTextureNode(), l = r.getTextureNode();
847
- s.inputNode = t, r.inputNode = c, n.inputNode = l, i.inputNode = l, u.inputNode = c, h.inputNode = c;
845
+ x(t != null);
846
+ const c = s.getTextureNode(), l = n.getTextureNode();
847
+ s.inputNode = t, n.inputNode = c, r.inputNode = l, i.inputNode = l, u.inputNode = c, h.inputNode = c;
848
848
  const d = u.getTextureNode().mul(this.bloomIntensity), m = h.getTextureNode();
849
849
  return C(() => {
850
- const g = t;
851
- return g.addAssign(d), He(e) && g.addAssign(m), g.add(a);
850
+ const f = t;
851
+ return f.addAssign(d), He(e) && f.addAssign(m), f.add(a);
852
852
  })();
853
853
  }
854
854
  dispose() {
855
855
  this.thresholdNode.dispose(), this.blurNode.dispose(), this.ghostNode.dispose(), this.haloNode.dispose(), this.bloomNode.dispose(), this.glareNode.dispose(), this.featuresNode.dispose(), super.dispose();
856
856
  }
857
857
  }
858
- const ro = (o) => new ys(
858
+ const no = (o) => new ys(
859
859
  o != null ? Le(o, "LensFlareNode.Input") : null
860
- ), no = /* @__PURE__ */ G(
860
+ ), ro = /* @__PURE__ */ G(
861
861
  (o, e, t, s) => {
862
- const r = o.sub(t), n = Q(e, r), i = Q(r, r).sub(s.pow2()), u = n.pow2().sub(i).toVar(), a = p(-1);
862
+ const n = o.sub(t), r = Q(e, n), i = Q(n, n).sub(s.pow2()), u = r.pow2().sub(i).toVar(), a = p(-1);
863
863
  return F(u.greaterThanEqual(0), () => {
864
864
  const h = Y(u);
865
- a.assign(p(n.negate().sub(h), n.negate().add(h)));
865
+ a.assign(p(r.negate().sub(h), r.negate().add(h)));
866
866
  }), a;
867
867
  }
868
868
  ), ws = /* @__PURE__ */ oe(
@@ -870,24 +870,24 @@ const ro = (o) => new ys(
870
870
  "raySpheresIntersections"
871
871
  ), io = /* @__PURE__ */ G(
872
872
  (o, e, t, s) => {
873
- const r = o.sub(t), n = Q(e, r), i = Q(r, r).sub(s.pow2()), u = n.pow2().sub(i).toVar(), a = w(-1), h = w(-1);
873
+ const n = o.sub(t), r = Q(e, n), i = Q(n, n).sub(s.pow2()), u = r.pow2().sub(i).toVar(), a = w(-1), h = w(-1);
874
874
  return F(u.greaterThanEqual(0), () => {
875
875
  const c = Y(u);
876
- a.assign(n.negate().sub(c)), h.assign(n.negate().add(c));
876
+ a.assign(r.negate().sub(c)), h.assign(r.negate().add(c));
877
877
  }), ws(a, h);
878
878
  }
879
879
  ), ao = /* @__PURE__ */ G(
880
880
  (o, e, t) => {
881
- const s = o.div(t), r = e.div(t), n = r.dot(r), i = s.dot(r), u = s.dot(s), a = i.pow2().sub(n.mul(u.sub(1))).toVar(), h = p(-1);
881
+ const s = o.div(t), n = e.div(t), r = n.dot(n), i = s.dot(n), u = s.dot(s), a = i.pow2().sub(r.mul(u.sub(1))).toVar(), h = p(-1);
882
882
  return F(a.greaterThanEqual(0), () => {
883
883
  const c = Y(a);
884
- h.assign(p(i.negate().sub(c), i.negate().add(c)).div(n));
884
+ h.assign(p(i.negate().sub(c), i.negate().add(c)).div(r));
885
885
  }), h;
886
886
  }
887
887
  ), Ts = {
888
- float: re,
888
+ float: ne,
889
889
  int: H,
890
- uint: Vt,
890
+ uint: zt,
891
891
  bool: bt,
892
892
  vec2: p,
893
893
  ivec2: T,
@@ -895,21 +895,21 @@ const ro = (o) => new ys(
895
895
  bvec2: Rt,
896
896
  vec3: y,
897
897
  ivec3: Mt,
898
- uvec3: Nt,
899
- bvec3: St,
898
+ uvec3: St,
899
+ bvec3: Nt,
900
900
  vec4: w,
901
901
  ivec4: Tt,
902
902
  uvec4: wt,
903
903
  bvec4: yt,
904
904
  mat2: vt,
905
905
  mat3: Pe,
906
- mat4: ft,
907
- color: xt
906
+ mat4: xt,
907
+ color: gt
908
908
  }, uo = Wt;
909
909
  function lo(o) {
910
910
  return Ts[o];
911
911
  }
912
- class Ss extends Ht {
912
+ class Ns extends Ht {
913
913
  static get type() {
914
914
  return "OutputTexture3DNode";
915
915
  }
@@ -923,23 +923,23 @@ class Ss extends Ht {
923
923
  return new this.constructor(this.owner, this.value);
924
924
  }
925
925
  }
926
- const co = (...o) => new Ss(...o), ho = /* @__PURE__ */ G(
926
+ const co = (...o) => new Ns(...o), ho = /* @__PURE__ */ G(
927
927
  (o, e) => {
928
- const t = p(Ae(o)), s = t.reciprocal(), r = e.mul(t), n = r.sub(0.5).floor().add(0.5), i = r.sub(n), u = i.mul(i.mul(i.mul(0.5).oneMinus()).sub(0.5)), a = i.mul(i).mul(i.mul(1.5).sub(2.5)).add(1), h = i.mul(i.mul(k(2, i.mul(1.5))).add(0.5)), c = i.mul(i).mul(i.mul(0.5).sub(0.5)), l = a.add(h), d = h.div(a.add(h)), m = n.sub(1).mul(s), g = n.add(2).mul(s), x = n.add(d).mul(s);
929
- return S(
928
+ const t = p(Ae(o)), s = t.reciprocal(), n = e.mul(t), r = n.sub(0.5).floor().add(0.5), i = n.sub(r), u = i.mul(i.mul(i.mul(0.5).oneMinus()).sub(0.5)), a = i.mul(i).mul(i.mul(1.5).sub(2.5)).add(1), h = i.mul(i.mul(k(2, i.mul(1.5))).add(0.5)), c = i.mul(i).mul(i.mul(0.5).sub(0.5)), l = a.add(h), d = h.div(a.add(h)), m = r.sub(1).mul(s), f = r.add(2).mul(s), g = r.add(d).mul(s);
929
+ return N(
930
930
  o.sample(p(m.x, m.y)).mul(u.x).mul(u.y),
931
- o.sample(p(x.x, m.y)).mul(l.x).mul(u.y),
932
- o.sample(p(g.x, m.y)).mul(c.x).mul(u.y),
933
- o.sample(p(m.x, x.y)).mul(u.x).mul(l.y),
934
- o.sample(p(x.x, x.y)).mul(l.x).mul(l.y),
935
- o.sample(p(g.x, x.y)).mul(c.x).mul(l.y),
936
- o.sample(p(m.x, g.y)).mul(u.x).mul(c.y),
937
- o.sample(p(x.x, g.y)).mul(l.x).mul(c.y),
938
- o.sample(p(g.x, g.y)).mul(c.x).mul(c.y)
931
+ o.sample(p(g.x, m.y)).mul(l.x).mul(u.y),
932
+ o.sample(p(f.x, m.y)).mul(c.x).mul(u.y),
933
+ o.sample(p(m.x, g.y)).mul(u.x).mul(l.y),
934
+ o.sample(p(g.x, g.y)).mul(l.x).mul(l.y),
935
+ o.sample(p(f.x, g.y)).mul(c.x).mul(l.y),
936
+ o.sample(p(m.x, f.y)).mul(u.x).mul(c.y),
937
+ o.sample(p(g.x, f.y)).mul(l.x).mul(c.y),
938
+ o.sample(p(f.x, f.y)).mul(c.x).mul(c.y)
939
939
  );
940
940
  }
941
941
  );
942
- function fe(o, e) {
942
+ function xe(o, e) {
943
943
  let t = 1, s = 0;
944
944
  for (; o > 0; )
945
945
  t /= e, s += t * (o % e), o = Math.floor(o / e);
@@ -947,16 +947,16 @@ function fe(o, e) {
947
947
  }
948
948
  const ve = /* @__PURE__ */ Array.from(
949
949
  { length: 16 },
950
- (o, e) => new V(fe(e + 1, 2), fe(e + 1, 3))
951
- ), Ns = (o, e, t, { perspective: s = !0, logarithmic: r = !1 } = {}) => r ? Fe(o, e, t) : s ? De(o, e, t) : zt(o, e, t), ye = (o, e, t) => {
952
- const s = Fe(o, e, t);
953
- return Bt(s, e, t);
954
- }, po = (o, e, t) => {
950
+ (o, e) => new z(xe(e + 1, 2), xe(e + 1, 3))
951
+ ), Ss = (o, e, t, { perspective: s = !0, logarithmic: n = !1 } = {}) => n ? De(o, e, t) : s ? je(o, e, t) : Bt(o, e, t), ye = (o, e, t) => {
955
952
  const s = De(o, e, t);
956
- return je(s, e, t);
957
- }, mo = (o, e, t, s, r) => {
958
- const n = s.element(H(2)).element(H(3)), i = s.element(H(3)).element(H(3)), a = w(y(o.flipY(), e).mul(2).sub(1), 1).mul(t.mul(n).add(i));
959
- return r.mul(a).xyz;
953
+ return Pt(s, e, t);
954
+ }, po = (o, e, t) => {
955
+ const s = je(o, e, t);
956
+ return Fe(s, e, t);
957
+ }, mo = (o, e, t, s, n) => {
958
+ const r = s.element(H(2)).element(H(3)), i = s.element(H(3)).element(H(3)), a = w(y(o.flipY(), e).mul(2).sub(1), 1).mul(t.mul(r).add(i));
959
+ return n.mul(a).xyz;
960
960
  }, we = [
961
961
  /* @__PURE__ */ y(58.1375, 2.7747, 26.8183),
962
962
  /* @__PURE__ */ y(-150.5666, 4.2109, -88.5066),
@@ -964,17 +964,17 @@ const ve = /* @__PURE__ */ Array.from(
964
964
  /* @__PURE__ */ y(-42.3277, 4.8052, -60.1097),
965
965
  /* @__PURE__ */ y(4.5974, 2.1856, 12.5925),
966
966
  /* @__PURE__ */ y(0.1357, 0.0914, 0.1067)
967
- ], Ms = (o) => we.slice(1).reduce((e, t) => t.add(o.mul(e)), we[0]), go = (o, e, t, s) => {
968
- const r = Ns(o, e, t, s);
969
- return Ms(je(r, e, t));
970
- }, xo = (o) => {
971
- const e = k(0.5, o.x).mul(Ct), t = k(o.y, 0.5).mul(Pt), s = le(t);
967
+ ], Ms = (o) => we.slice(1).reduce((e, t) => t.add(o.mul(e)), we[0]), fo = (o, e, t, s) => {
968
+ const n = Ss(o, e, t, s);
969
+ return Ms(Fe(n, e, t));
970
+ }, go = (o) => {
971
+ const e = k(0.5, o.x).mul(Vt), t = k(o.y, 0.5).mul(Ct), s = le(t);
972
972
  return y(s.mul(le(e)), ce(t), s.mul(ce(e)));
973
973
  }, { resetRendererState: Rs, restoreRendererState: bs } = O;
974
- function Vs(o) {
974
+ function zs(o) {
975
975
  return o.isPerspectiveCamera === !0 || o.isOrthographicCamera === !0 || "updateProjectionMatrix" in o && "setViewOffset" in o && "clearViewOffset" in o;
976
976
  }
977
- const zs = /* @__PURE__ */ K({
977
+ const Bs = /* @__PURE__ */ K({
978
978
  name: "clipAABB",
979
979
  type: "vec4",
980
980
  inputs: [
@@ -984,10 +984,10 @@ const zs = /* @__PURE__ */ K({
984
984
  { name: "maxColor", type: "vec4" }
985
985
  ]
986
986
  })(([o, e, t, s]) => {
987
- const r = s.rgb.add(t.rgb).mul(0.5), n = s.rgb.sub(t.rgb).mul(0.5).add(1e-7), i = e.sub(w(r, o.a)), a = i.xyz.div(n).abs(), h = Ue(a.x, a.y, a.z);
987
+ const n = s.rgb.add(t.rgb).mul(0.5), r = s.rgb.sub(t.rgb).mul(0.5).add(1e-7), i = e.sub(w(n, o.a)), a = i.xyz.div(r).abs(), h = Ue(a.x, a.y, a.z);
988
988
  return Ut(
989
989
  h.greaterThan(1),
990
- w(r, o.a).add(i.div(h)),
990
+ w(n, o.a).add(i.div(h)),
991
991
  e
992
992
  );
993
993
  }), Te = [
@@ -999,15 +999,15 @@ const zs = /* @__PURE__ */ K({
999
999
  /* @__PURE__ */ T(0, -1),
1000
1000
  /* @__PURE__ */ T(0, 1),
1001
1001
  /* @__PURE__ */ T(-1, 0)
1002
- ], Bs = /* @__PURE__ */ G(
1003
- (o, e, t, s, r) => {
1004
- const n = t.toVar(), i = t.pow2().toVar();
1002
+ ], Vs = /* @__PURE__ */ G(
1003
+ (o, e, t, s, n) => {
1004
+ const r = t.toVar(), i = t.pow2().toVar();
1005
1005
  for (const d of Te) {
1006
1006
  const m = o.load(e.add(d));
1007
- n.addAssign(m), i.addAssign(m.pow2());
1007
+ r.addAssign(m), i.addAssign(m.pow2());
1008
1008
  }
1009
- const u = re(Te.length + 1), a = n.div(u), h = Y(i.div(u).sub(a.pow2()).max(0)).mul(r), c = a.sub(h), l = a.add(h);
1010
- return zs(a.clamp(c, l), s, c, l);
1009
+ const u = ne(Te.length + 1), a = r.div(u), h = Y(i.div(u).sub(a.pow2()).max(0)).mul(n), c = a.sub(h), l = a.add(h);
1010
+ return Bs(a.clamp(c, l), s, c, l);
1011
1011
  }
1012
1012
  ), Cs = [
1013
1013
  /* @__PURE__ */ T(-1, -1),
@@ -1024,21 +1024,21 @@ const zs = /* @__PURE__ */ K({
1024
1024
  depth: "float"
1025
1025
  }), As = /* @__PURE__ */ G(
1026
1026
  (o, e) => {
1027
- const t = re(1), s = T(0);
1028
- for (const r of Cs) {
1029
- const n = e.add(r).toVar(), i = o.load(n).toVar();
1027
+ const t = ne(1), s = T(0);
1028
+ for (const n of Cs) {
1029
+ const r = e.add(n).toVar(), i = o.load(r).toVar();
1030
1030
  F(i.r.lessThan(t), () => {
1031
- s.assign(n), t.assign(i.r);
1031
+ s.assign(r), t.assign(i.r);
1032
1032
  });
1033
1033
  }
1034
1034
  return Ps(s, t);
1035
1035
  }
1036
- ), Se = /* @__PURE__ */ new V(), Fs = /* @__PURE__ */ new et(1, 1);
1036
+ ), Ne = /* @__PURE__ */ new z(), Fs = /* @__PURE__ */ new et(1, 1);
1037
1037
  class Ds extends E {
1038
- constructor(e, t, s, r, n) {
1039
- if (super("vec4"), this.temporalAlpha = v(0.05), this.varianceGamma = v(1), this.velocityThreshold = v(0.1), this.depthError = v(1e-3), this.debugShowRejection = !1, this.resolveRT = this.createRenderTarget("Resolve"), this.historyRT = this.createRenderTarget("History"), this.resolveMaterial = new P(), this.copyMaterial = new P(), this.mesh = new q(), this.needsSyncPostProcessing = !1, this.needsClearHistory = !1, this.resolveNode = I(this.resolveRT.texture), this.historyNode = I(this.historyRT.texture), this.previousDepthNode = I(Fs), this.originalProjectionMatrix = new W(), this.jitterIndex = 0, this.velocityNodeImmutable = e, this.inputNode = t, this.depthNode = s, this.velocityNode = r, !Vs(n))
1038
+ constructor(e, t, s, n, r) {
1039
+ if (super("vec4"), this.temporalAlpha = v(0.05), this.varianceGamma = v(1), this.velocityThreshold = v(0.1), this.depthError = v(1e-3), this.debugShowRejection = !1, this.resolveRT = this.createRenderTarget("Resolve"), this.historyRT = this.createRenderTarget("History"), this.resolveMaterial = new P(), this.copyMaterial = new P(), this.mesh = new q(), this.needsSyncPostProcessing = !1, this.needsClearHistory = !1, this.resolveNode = I(this.resolveRT.texture), this.historyNode = I(this.historyRT.texture), this.previousDepthNode = I(Fs), this.originalProjectionMatrix = new W(), this.jitterIndex = 0, this.velocityNodeImmutable = e, this.inputNode = t, this.depthNode = s, this.velocityNode = n, !zs(r))
1040
1040
  throw new Error("The provided camera is not supported.");
1041
- this.camera = n, this.textureNode = ke(this, this.resolveRT.texture), this.updateBeforeType = A.FRAME;
1041
+ this.camera = r, this.textureNode = ke(this, this.resolveRT.texture), this.updateBeforeType = A.FRAME;
1042
1042
  }
1043
1043
  static get type() {
1044
1044
  return "TemporalAntialiasNode";
@@ -1047,14 +1047,14 @@ class Ds extends E {
1047
1047
  return Ie(this.camera.id, +this.debugShowRejection);
1048
1048
  }
1049
1049
  createRenderTarget(e) {
1050
- const t = new Ne(1, 1, {
1050
+ const t = new Se(1, 1, {
1051
1051
  depthBuffer: !1,
1052
1052
  type: Re,
1053
1053
  format: Me
1054
1054
  }), s = t.texture;
1055
1055
  s.minFilter = Z, s.magFilter = Z, s.generateMipmaps = !1;
1056
- const r = this.constructor.type;
1057
- return s.name = e != null ? `${r}.${e}` : r, t;
1056
+ const n = this.constructor.type;
1057
+ return s.name = e != null ? `${n}.${e}` : n, t;
1058
1058
  }
1059
1059
  getTextureNode() {
1060
1060
  return this.textureNode;
@@ -1064,8 +1064,8 @@ class Ds extends E {
1064
1064
  t != null && (t.projectionMatrix = e);
1065
1065
  }
1066
1066
  setSize(e, t) {
1067
- const { resolveRT: s, historyRT: r } = this;
1068
- return (e !== r.width || t !== r.height) && (s.setSize(e, t), r.setSize(e, t), this.needsClearHistory = !0), this;
1067
+ const { resolveRT: s, historyRT: n } = this;
1068
+ return (e !== n.width || t !== n.height) && (s.setSize(e, t), n.setSize(e, t), this.needsClearHistory = !0), this;
1069
1069
  }
1070
1070
  clearHistory(e) {
1071
1071
  e.setRenderTarget(this.resolveRT), e.clear(), e.setRenderTarget(this.historyRT), e.clear(), e.setRenderTarget(this.historyRT), this.mesh.material = this.copyMaterial, this.mesh.render(e), this.needsClearHistory = !1;
@@ -1073,8 +1073,8 @@ class Ds extends E {
1073
1073
  setViewOffset(e, t) {
1074
1074
  const { camera: s } = this;
1075
1075
  s.updateProjectionMatrix(), this.originalProjectionMatrix.copy(s.projectionMatrix), this.setProjectionMatrix(this.originalProjectionMatrix);
1076
- const r = ve[this.jitterIndex], n = r.x - 0.5, i = r.y - 0.5;
1077
- s.setViewOffset(e, t, n, i, e, t);
1076
+ const n = ve[this.jitterIndex], r = n.x - 0.5, i = n.y - 0.5;
1077
+ s.setViewOffset(e, t, r, i, e, t);
1078
1078
  }
1079
1079
  clearViewOffset() {
1080
1080
  this.camera.clearViewOffset(), this.setProjectionMatrix(null), this.jitterIndex = (this.jitterIndex + 1) % ve.length;
@@ -1090,84 +1090,84 @@ class Ds extends E {
1090
1090
  updateBefore({ renderer: e }) {
1091
1091
  if (e == null)
1092
1092
  return;
1093
- const t = e.getDrawingBufferSize(Se);
1093
+ const t = e.getDrawingBufferSize(Ne);
1094
1094
  this.setSize(t.x, t.y), this.rendererState = Rs(e, this.rendererState), this.needsClearHistory && this.clearHistory(e), e.setRenderTarget(this.resolveRT), this.mesh.material = this.resolveMaterial, this.mesh.render(e), bs(e, this.rendererState), He(e) && this.copyDepthTexture(e), this.swapBuffers(), this.needsSyncPostProcessing && this.clearViewOffset();
1095
1095
  }
1096
1096
  setupResolveNode({ renderer: e }) {
1097
1097
  const t = (s) => {
1098
- const { previousDepthNode: r } = this, n = r.load(T(s.mul(Ae(r)).sub(0.5))).toVar();
1098
+ const { previousDepthNode: n } = this, r = n.load(T(s.mul(Ae(n)).sub(0.5))).toVar();
1099
1099
  return e.logarithmicDepthBuffer ? ye(
1100
- n,
1100
+ r,
1101
1101
  de(this.camera),
1102
1102
  pe(this.camera)
1103
- ) : n;
1103
+ ) : r;
1104
1104
  };
1105
1105
  return C(() => {
1106
- const s = T(ze), r = At, n = this.inputNode.load(s), i = As(this.depthNode, s), u = i.get("coord"), a = this.velocityNode.load(u).xyz.mul(y(0.5, -0.5, 0.5)).toVar(), h = a.xy.length().div(this.velocityThreshold).oneMinus().saturate(), c = r.sub(a.xy).toVar(), l = t(c), d = e.logarithmicDepthBuffer ? ye(
1106
+ const s = T(Be), n = At, r = this.inputNode.load(s), i = As(this.depthNode, s), u = i.get("coord"), a = this.velocityNode.load(u).xyz.mul(y(0.5, -0.5, 0.5)).toVar(), h = a.xy.length().div(this.velocityThreshold).oneMinus().saturate(), c = n.sub(a.xy).toVar(), l = t(c), d = e.logarithmicDepthBuffer ? ye(
1107
1107
  i.get("depth"),
1108
1108
  de(this.camera),
1109
1109
  pe(this.camera)
1110
1110
  ) : i.get("depth"), m = Ft(
1111
1111
  d.add(a.z),
1112
1112
  l.add(this.depthError)
1113
- ), g = h.mul(m), x = Dt(
1113
+ ), f = h.mul(m), g = Dt(
1114
1114
  c.greaterThanEqual(0).all(),
1115
1115
  c.lessThanEqual(1).all()
1116
- ).toFloat(), R = i.get("depth").notEqual(1).toFloat(), N = w(0).toVar();
1117
- return F(x.mul(R).mul(g).greaterThan(0), () => {
1118
- const z = I(this.historyNode, c), L = Bs(
1116
+ ).toFloat(), R = i.get("depth").notEqual(1).toFloat(), S = w(0).toVar();
1117
+ return F(g.mul(R).mul(f).greaterThan(0), () => {
1118
+ const B = I(this.historyNode, c), L = Vs(
1119
1119
  this.inputNode,
1120
1120
  s,
1121
- n,
1122
- z,
1121
+ r,
1122
+ B,
1123
1123
  this.varianceGamma
1124
1124
  ), j = a.xy.abs().mul(jt), U = Ue(j.x, j.y).fract().mul(0.5), M = te(
1125
1125
  this.temporalAlpha,
1126
1126
  0.8,
1127
1127
  U
1128
1128
  ).saturate();
1129
- N.assign(te(L, n, M));
1129
+ S.assign(te(L, r, M));
1130
1130
  }).Else(() => {
1131
- N.assign(n), this.debugShowRejection && N.assign(y(1, 0, 0));
1132
- }), N;
1131
+ S.assign(r), this.debugShowRejection && S.assign(y(1, 0, 0));
1132
+ }), S;
1133
1133
  })();
1134
1134
  }
1135
1135
  setup(e) {
1136
1136
  const { context: t } = e.getContext().postProcessing ?? {};
1137
1137
  if (t != null) {
1138
- const { onBeforePostProcessing: n } = t;
1138
+ const { onBeforePostProcessing: r } = t;
1139
1139
  t.onBeforePostProcessing = () => {
1140
- n?.();
1141
- const i = e.renderer.getDrawingBufferSize(Se);
1140
+ r?.();
1141
+ const i = e.renderer.getDrawingBufferSize(Ne);
1142
1142
  this.setViewOffset(i.width, i.height);
1143
1143
  }, this.needsSyncPostProcessing = !0;
1144
1144
  }
1145
- const { resolveMaterial: s, copyMaterial: r } = this;
1146
- return s.fragmentNode = this.setupResolveNode(e), s.needsUpdate = !0, r.fragmentNode = this.inputNode, r.needsUpdate = !0, this.textureNode.uvNode = this.inputNode.uvNode, this.textureNode;
1145
+ const { resolveMaterial: s, copyMaterial: n } = this;
1146
+ return s.fragmentNode = this.setupResolveNode(e), s.needsUpdate = !0, n.fragmentNode = this.inputNode, n.needsUpdate = !0, this.textureNode.uvNode = this.inputNode.uvNode, this.textureNode;
1147
1147
  }
1148
1148
  dispose() {
1149
1149
  this.resolveRT.dispose(), this.historyRT.dispose(), this.previousDepthTexture?.dispose(), this.resolveMaterial.dispose(), this.copyMaterial.dispose(), this.mesh.geometry.dispose(), super.dispose();
1150
1150
  }
1151
1151
  }
1152
- const fo = (o) => (e, t, s, r) => new Ds(
1152
+ const xo = (o) => (e, t, s, n) => new Ds(
1153
1153
  o,
1154
1154
  Le(e, "TemporalAntialiasNode.Input"),
1155
1155
  t,
1156
1156
  s,
1157
- r
1157
+ n
1158
1158
  );
1159
1159
  export {
1160
1160
  Ee as DownsampleThresholdNode,
1161
1161
  K as FnLayout,
1162
1162
  G as FnVar,
1163
1163
  Oe as GaussianBlurNode,
1164
- ns as HighpVelocityNode,
1164
+ rs as HighpVelocityNode,
1165
1165
  is as KawaseBlurNode,
1166
1166
  ys as LensFlareNode,
1167
1167
  Jt as MipmapBlurNode,
1168
1168
  We as MipmapSurfaceBlurNode,
1169
1169
  uo as Node,
1170
- Ss as OutputTexture3DNode,
1170
+ Ns as OutputTexture3DNode,
1171
1171
  qt as OutputTextureNode,
1172
1172
  Ge as RTTextureNode,
1173
1173
  Ds as TemporalAntialiasNode,
@@ -1178,21 +1178,21 @@ export {
1178
1178
  qs as debugFragmentNode,
1179
1179
  Qs as debugNode,
1180
1180
  Zs as debugVertexNode,
1181
- go as depthToColor,
1182
- Ns as depthToViewZ,
1181
+ fo as depthToColor,
1182
+ Ss as depthToViewZ,
1183
1183
  Xs as dithering,
1184
1184
  Ys as downsampleThreshold,
1185
1185
  eo as equirectGrid,
1186
- xo as equirectToDirectionWorld,
1186
+ go as equirectToDirectionWorld,
1187
1187
  _s as gaussianBlur,
1188
1188
  to as highpVelocity,
1189
1189
  Ks as hookFunction,
1190
- rs as interleavedGradientNoise,
1190
+ ns as interleavedGradientNoise,
1191
1191
  Ls as inverseProjectionMatrix,
1192
1192
  Ws as inverseViewMatrix,
1193
1193
  He as isWebGPU,
1194
1194
  so as kawaseBlur,
1195
- ro as lensFlare,
1195
+ no as lensFlare,
1196
1196
  ye as logarithmicToPerspectiveDepth,
1197
1197
  Js as mipmapBlur,
1198
1198
  $e as mipmapBlurDownsample,
@@ -1204,12 +1204,12 @@ export {
1204
1204
  po as perspectiveToLogarithmicDepth,
1205
1205
  Os as projectionMatrix,
1206
1206
  ao as rayEllipsoidIntersection,
1207
- no as raySphereIntersection,
1207
+ ro as raySphereIntersection,
1208
1208
  io as raySpheresIntersections,
1209
1209
  ws as raySpheresIntersectionsStruct,
1210
1210
  ds as rtTexture,
1211
1211
  mo as screenToPositionView,
1212
- fo as temporalAntialias,
1212
+ xo as temporalAntialias,
1213
1213
  ho as textureCatmullRom,
1214
1214
  Ms as turbo,
1215
1215
  Gs as viewMatrix