@takaro/gameserver 0.0.30 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/TakaroEmitter.d.ts +2 -1
  2. package/dist/TakaroEmitter.d.ts.map +1 -1
  3. package/dist/TakaroEmitter.js.map +1 -1
  4. package/dist/config.d.ts +9 -0
  5. package/dist/config.d.ts.map +1 -0
  6. package/dist/config.js +13 -0
  7. package/dist/config.js.map +1 -0
  8. package/dist/gameservers/7d2d/index.d.ts +5 -3
  9. package/dist/gameservers/7d2d/index.d.ts.map +1 -1
  10. package/dist/gameservers/7d2d/index.js +11 -6
  11. package/dist/gameservers/7d2d/index.js.map +1 -1
  12. package/dist/gameservers/7d2d/sdtdAPIClient.d.ts +1 -1
  13. package/dist/gameservers/7d2d/sdtdAPIClient.d.ts.map +1 -1
  14. package/dist/gameservers/7d2d/sdtdAPIClient.js +2 -1
  15. package/dist/gameservers/7d2d/sdtdAPIClient.js.map +1 -1
  16. package/dist/gameservers/generic/connectionInfo.d.ts +16 -0
  17. package/dist/gameservers/generic/connectionInfo.d.ts.map +1 -0
  18. package/dist/gameservers/{mock → generic}/connectionInfo.js +6 -14
  19. package/dist/gameservers/generic/connectionInfo.js.map +1 -0
  20. package/dist/gameservers/generic/connectorClient.d.ts +7 -0
  21. package/dist/gameservers/generic/connectorClient.d.ts.map +1 -0
  22. package/dist/gameservers/generic/connectorClient.js +84 -0
  23. package/dist/gameservers/generic/connectorClient.js.map +1 -0
  24. package/dist/gameservers/generic/emitter.d.ts +13 -0
  25. package/dist/gameservers/generic/emitter.d.ts.map +1 -0
  26. package/dist/gameservers/generic/emitter.js +31 -0
  27. package/dist/gameservers/generic/emitter.js.map +1 -0
  28. package/dist/gameservers/generic/index.d.ts +36 -0
  29. package/dist/gameservers/generic/index.d.ts.map +1 -0
  30. package/dist/gameservers/generic/index.js +170 -0
  31. package/dist/gameservers/generic/index.js.map +1 -0
  32. package/dist/gameservers/rust/index.d.ts +5 -3
  33. package/dist/gameservers/rust/index.d.ts.map +1 -1
  34. package/dist/gameservers/rust/index.js +12 -5
  35. package/dist/gameservers/rust/index.js.map +1 -1
  36. package/dist/getGame.d.ts +4 -3
  37. package/dist/getGame.d.ts.map +1 -1
  38. package/dist/getGame.js +7 -6
  39. package/dist/getGame.js.map +1 -1
  40. package/dist/interfaces/GameServer.d.ts +28 -2
  41. package/dist/interfaces/GameServer.d.ts.map +1 -1
  42. package/dist/interfaces/GameServer.js +97 -2
  43. package/dist/interfaces/GameServer.js.map +1 -1
  44. package/dist/main.d.ts +4 -2
  45. package/dist/main.d.ts.map +1 -1
  46. package/dist/main.js +4 -2
  47. package/dist/main.js.map +1 -1
  48. package/package.json +1 -1
  49. package/src/TakaroEmitter.ts +2 -1
  50. package/src/__tests__/gameEventEmitter.test.ts +4 -9
  51. package/src/config.ts +20 -0
  52. package/src/gameservers/7d2d/__tests__/7d2dEventDetection.unit.test.ts +0 -1
  53. package/src/gameservers/7d2d/index.ts +14 -5
  54. package/src/gameservers/7d2d/sdtdAPIClient.ts +3 -2
  55. package/src/gameservers/generic/connectionInfo.ts +19 -0
  56. package/src/gameservers/generic/connectorClient.ts +107 -0
  57. package/src/gameservers/generic/emitter.ts +36 -0
  58. package/src/gameservers/generic/index.ts +193 -0
  59. package/src/gameservers/rust/index.ts +16 -5
  60. package/src/getGame.ts +7 -5
  61. package/src/interfaces/GameServer.ts +91 -3
  62. package/src/main.ts +5 -3
  63. package/dist/gameservers/mock/connectionInfo.d.ts +0 -21
  64. package/dist/gameservers/mock/connectionInfo.d.ts.map +0 -1
  65. package/dist/gameservers/mock/connectionInfo.js.map +0 -1
  66. package/dist/gameservers/mock/emitter.d.ts +0 -13
  67. package/dist/gameservers/mock/emitter.d.ts.map +0 -1
  68. package/dist/gameservers/mock/emitter.js +0 -34
  69. package/dist/gameservers/mock/emitter.js.map +0 -1
  70. package/dist/gameservers/mock/index.d.ts +0 -35
  71. package/dist/gameservers/mock/index.d.ts.map +0 -1
  72. package/dist/gameservers/mock/index.js +0 -154
  73. package/dist/gameservers/mock/index.js.map +0 -1
  74. package/src/gameservers/mock/connectionInfo.ts +0 -25
  75. package/src/gameservers/mock/emitter.ts +0 -41
  76. package/src/gameservers/mock/index.ts +0 -182
@@ -1,182 +0,0 @@
1
- import { logger, traceableClass } from '@takaro/util';
2
- import { IGamePlayer, IPosition } from '@takaro/modules';
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- import {
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- BanDTO,
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- CommandOutput,
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- IGameServer,
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- IItemDTO,
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- IMessageOptsDTO,
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- IPlayerReferenceDTO,
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- MapInfoDTO,
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- TestReachabilityOutputDTO,
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- } from '../../interfaces/GameServer.js';
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- import { MockEmitter } from './emitter.js';
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- import { Socket, io } from 'socket.io-client';
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- import assert from 'assert';
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- import { MockConnectionInfo } from './connectionInfo.js';
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- import { Settings } from '@takaro/apiclient';
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-
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- @traceableClass('game:mock')
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- export class Mock implements IGameServer {
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- private logger = logger('Mock');
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- connectionInfo: MockConnectionInfo;
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- emitter: MockEmitter;
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- io: Socket;
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-
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- constructor(
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- config: MockConnectionInfo,
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- private settings: Partial<Settings> = {},
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- ) {
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- this.connectionInfo = config;
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- if (!this.connectionInfo.name) this.connectionInfo.name = 'default';
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- this.io = io(this.connectionInfo.host, {
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- query: {
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- name: config.name,
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- },
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- });
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- this.emitter = new MockEmitter(this.connectionInfo, this.io);
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- }
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-
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- getEventEmitter() {
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- return this.emitter;
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- }
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-
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- private async getClient(timeout = 2500): Promise<Socket> {
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- if (this.io.connected) {
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- return this.io;
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- }
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-
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- return Promise.race([
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- new Promise<Socket>((resolve, reject) => {
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- const onConnect = () => {
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- this.io.off('connect_error', onConnectError);
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- resolve(this.io);
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- };
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-
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- const onConnectError = (err: Error) => {
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- this.io.off('connect', onConnect);
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- reject(err);
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- };
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-
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- this.io.on('connect', onConnect);
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- this.io.on('connect_error', onConnectError);
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- }),
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- new Promise<Socket>((_, reject) => {
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- setTimeout(() => {
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- this.io.off('connect');
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- this.io.off('connect_error');
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- reject(new Error(`Connection timed out after ${timeout}ms`));
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- }, timeout);
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- }),
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- ]);
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- }
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-
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- private async requestFromServer(event: string, ...args: any[]) {
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- const client = await this.getClient();
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- return client.timeout(30000).emitWithAck(event, this.connectionInfo.name, ...args);
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- }
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-
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- async getPlayer(player: IPlayerReferenceDTO): Promise<IGamePlayer | null> {
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- return this.requestFromServer('getPlayer', player);
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- }
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-
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- async getPlayers(): Promise<IGamePlayer[]> {
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- return this.requestFromServer('getPlayers');
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- }
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-
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- async getPlayerLocation(player: IPlayerReferenceDTO): Promise<IPosition | null> {
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- return this.requestFromServer('getPlayerLocation', player);
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- }
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-
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- async testReachability(): Promise<TestReachabilityOutputDTO> {
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- const start = Date.now();
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- try {
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- const data = await this.requestFromServer('ping');
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- assert(data === 'pong');
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- } catch (error) {
97
- if (!error || !(error instanceof Error)) {
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- return new TestReachabilityOutputDTO({
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- connectable: false,
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- reason: `Unknown error: ${error}`,
101
- });
102
- }
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-
104
- if (error.name === 'AssertionError') {
105
- return new TestReachabilityOutputDTO({
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- connectable: false,
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- reason: 'Server responded with invalid data',
108
- });
109
- }
110
-
111
- return new TestReachabilityOutputDTO({
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- connectable: false,
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- reason: `Unable to connect to server: ${error.message}`,
114
- });
115
- }
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-
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- const end = Date.now();
118
- return new TestReachabilityOutputDTO({
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- connectable: true,
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- latency: end - start,
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- });
122
- }
123
-
124
- async executeConsoleCommand(rawCommand: string): Promise<CommandOutput> {
125
- return this.requestFromServer('executeConsoleCommand', rawCommand);
126
- }
127
-
128
- async sendMessage(message: string, opts: IMessageOptsDTO) {
129
- return this.requestFromServer('sendMessage', message, opts);
130
- }
131
-
132
- async teleportPlayer(player: IGamePlayer, x: number, y: number, z: number) {
133
- return this.requestFromServer('teleportPlayer', player, x, y, z);
134
- }
135
-
136
- async kickPlayer(player: IGamePlayer, reason: string) {
137
- return this.requestFromServer('kickPlayer', player, reason);
138
- }
139
-
140
- async banPlayer(options: BanDTO) {
141
- return this.requestFromServer('banPlayer', options);
142
- }
143
-
144
- async unbanPlayer(player: IGamePlayer) {
145
- return this.requestFromServer('unbanPlayer', player);
146
- }
147
-
148
- async listBans(): Promise<BanDTO[]> {
149
- return this.requestFromServer('listBans');
150
- }
151
-
152
- async giveItem(player: IPlayerReferenceDTO, item: string, amount: number, quality: string): Promise<void> {
153
- return this.requestFromServer('giveItem', player, item, amount, quality);
154
- }
155
-
156
- async listItems(): Promise<IItemDTO[]> {
157
- return this.requestFromServer('listItems');
158
- }
159
-
160
- async getPlayerInventory(player: IPlayerReferenceDTO): Promise<IItemDTO[]> {
161
- return this.requestFromServer('getPlayerInventory', player);
162
- }
163
-
164
- async shutdown(): Promise<void> {
165
- return this.requestFromServer('shutdown');
166
- }
167
-
168
- async getMapInfo(): Promise<MapInfoDTO> {
169
- return new MapInfoDTO({
170
- enabled: false,
171
- mapBlockSize: 0,
172
- maxZoom: 0,
173
- mapSizeX: 0,
174
- mapSizeY: 0,
175
- mapSizeZ: 0,
176
- });
177
- }
178
-
179
- async getMapTile(_x: number, _y: number, _z: number): Promise<Buffer> {
180
- throw new Error('Not implemented');
181
- }
182
- }