@takaro/gameserver 0.0.1

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Files changed (78) hide show
  1. package/README.md +36 -0
  2. package/dist/TakaroEmitter.d.ts +26 -0
  3. package/dist/TakaroEmitter.js +97 -0
  4. package/dist/TakaroEmitter.js.map +1 -0
  5. package/dist/gameservers/7d2d/apiResponses.d.ts +193 -0
  6. package/dist/gameservers/7d2d/apiResponses.js +2 -0
  7. package/dist/gameservers/7d2d/apiResponses.js.map +1 -0
  8. package/dist/gameservers/7d2d/connectionInfo.d.ts +32 -0
  9. package/dist/gameservers/7d2d/connectionInfo.js +58 -0
  10. package/dist/gameservers/7d2d/connectionInfo.js.map +1 -0
  11. package/dist/gameservers/7d2d/emitter.d.ts +30 -0
  12. package/dist/gameservers/7d2d/emitter.js +261 -0
  13. package/dist/gameservers/7d2d/emitter.js.map +1 -0
  14. package/dist/gameservers/7d2d/index.d.ts +28 -0
  15. package/dist/gameservers/7d2d/index.js +267 -0
  16. package/dist/gameservers/7d2d/index.js.map +1 -0
  17. package/dist/gameservers/7d2d/itemWorker.d.ts +1 -0
  18. package/dist/gameservers/7d2d/itemWorker.js +31 -0
  19. package/dist/gameservers/7d2d/itemWorker.js.map +1 -0
  20. package/dist/gameservers/7d2d/items-7d2d.json +17705 -0
  21. package/dist/gameservers/7d2d/sdtdAPIClient.d.ts +14 -0
  22. package/dist/gameservers/7d2d/sdtdAPIClient.js +60 -0
  23. package/dist/gameservers/7d2d/sdtdAPIClient.js.map +1 -0
  24. package/dist/gameservers/mock/connectionInfo.d.ts +20 -0
  25. package/dist/gameservers/mock/connectionInfo.js +37 -0
  26. package/dist/gameservers/mock/connectionInfo.js.map +1 -0
  27. package/dist/gameservers/mock/emitter.d.ts +12 -0
  28. package/dist/gameservers/mock/emitter.js +33 -0
  29. package/dist/gameservers/mock/emitter.js.map +1 -0
  30. package/dist/gameservers/mock/index.d.ts +31 -0
  31. package/dist/gameservers/mock/index.js +135 -0
  32. package/dist/gameservers/mock/index.js.map +1 -0
  33. package/dist/gameservers/rust/connectionInfo.d.ts +28 -0
  34. package/dist/gameservers/rust/connectionInfo.js +51 -0
  35. package/dist/gameservers/rust/connectionInfo.js.map +1 -0
  36. package/dist/gameservers/rust/emitter.d.ts +30 -0
  37. package/dist/gameservers/rust/emitter.js +160 -0
  38. package/dist/gameservers/rust/emitter.js.map +1 -0
  39. package/dist/gameservers/rust/index.d.ts +29 -0
  40. package/dist/gameservers/rust/index.js +189 -0
  41. package/dist/gameservers/rust/index.js.map +1 -0
  42. package/dist/gameservers/rust/items-rust.json +20771 -0
  43. package/dist/getGame.d.ts +8 -0
  44. package/dist/getGame.js +26 -0
  45. package/dist/getGame.js.map +1 -0
  46. package/dist/interfaces/GameServer.d.ts +57 -0
  47. package/dist/interfaces/GameServer.js +95 -0
  48. package/dist/interfaces/GameServer.js.map +1 -0
  49. package/dist/main.d.ts +9 -0
  50. package/dist/main.js +10 -0
  51. package/dist/main.js.map +1 -0
  52. package/package.json +26 -0
  53. package/src/TakaroEmitter.ts +138 -0
  54. package/src/TakaroEmitter.unit.test.ts +125 -0
  55. package/src/__tests__/gameEventEmitter.test.ts +36 -0
  56. package/src/gameservers/7d2d/__tests__/7d2dActions.unit.test.ts +91 -0
  57. package/src/gameservers/7d2d/__tests__/7d2dEventDetection.unit.test.ts +324 -0
  58. package/src/gameservers/7d2d/apiResponses.ts +214 -0
  59. package/src/gameservers/7d2d/connectionInfo.ts +40 -0
  60. package/src/gameservers/7d2d/emitter.ts +325 -0
  61. package/src/gameservers/7d2d/index.ts +318 -0
  62. package/src/gameservers/7d2d/itemWorker.ts +34 -0
  63. package/src/gameservers/7d2d/items-7d2d.json +17705 -0
  64. package/src/gameservers/7d2d/sdtdAPIClient.ts +82 -0
  65. package/src/gameservers/mock/connectionInfo.ts +25 -0
  66. package/src/gameservers/mock/emitter.ts +37 -0
  67. package/src/gameservers/mock/index.ts +156 -0
  68. package/src/gameservers/rust/__tests__/rustActions.unit.test.ts +140 -0
  69. package/src/gameservers/rust/connectionInfo.ts +35 -0
  70. package/src/gameservers/rust/emitter.ts +198 -0
  71. package/src/gameservers/rust/index.ts +230 -0
  72. package/src/gameservers/rust/items-rust.json +20771 -0
  73. package/src/getGame.ts +32 -0
  74. package/src/interfaces/GameServer.ts +95 -0
  75. package/src/main.ts +14 -0
  76. package/tsconfig.build.json +9 -0
  77. package/tsconfig.json +9 -0
  78. package/typedoc.json +3 -0
package/src/getGame.ts ADDED
@@ -0,0 +1,32 @@
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+ import { errors } from '@takaro/util';
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+ import { GameServerOutputDTOTypeEnum, Settings } from '@takaro/apiclient';
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+ import { SdtdConnectionInfo } from './gameservers/7d2d/connectionInfo.js';
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+ import { SevenDaysToDie } from './gameservers/7d2d/index.js';
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+ import { MockConnectionInfo } from './gameservers/mock/connectionInfo.js';
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+ import { Mock } from './gameservers/mock/index.js';
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+ import { RustConnectionInfo } from './gameservers/rust/connectionInfo.js';
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+ import { Rust } from './gameservers/rust/index.js';
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+ import { IGameServer } from './interfaces/GameServer.js';
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+
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+ export enum GAME_SERVER_TYPE {
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+ 'MOCK' = 'MOCK',
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+ 'SEVENDAYSTODIE' = 'SEVENDAYSTODIE',
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+ 'RUST' = 'RUST',
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+ }
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+
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+ export async function getGame(
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+ type: GAME_SERVER_TYPE | GameServerOutputDTOTypeEnum,
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+ connectionInfo: Record<string, unknown>,
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+ settings: Partial<Settings>
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+ ): Promise<IGameServer> {
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+ switch (type) {
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+ case GAME_SERVER_TYPE.SEVENDAYSTODIE:
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+ return new SevenDaysToDie(new SdtdConnectionInfo(connectionInfo), settings);
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+ case GAME_SERVER_TYPE.RUST:
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+ return new Rust(new RustConnectionInfo(connectionInfo), settings);
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+ case GAME_SERVER_TYPE.MOCK:
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+ return new Mock(new MockConnectionInfo(connectionInfo), settings);
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+ default:
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+ throw new errors.NotImplementedError();
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+ }
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+ }
@@ -0,0 +1,95 @@
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+ import { TakaroEmitter } from '../TakaroEmitter.js';
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+ import { IGamePlayer, IPosition } from '@takaro/modules';
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+ import { TakaroDTO } from '@takaro/util';
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+ import { IsBoolean, IsISO8601, IsNumber, IsOptional, IsString, ValidateNested } from 'class-validator';
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+ import { Type } from 'class-transformer';
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+
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+ export class CommandOutput extends TakaroDTO<CommandOutput> {
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+ @IsString()
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+ rawResult: string;
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+ @IsBoolean()
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+ success: boolean;
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+ @IsOptional()
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+ @IsString()
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+ errorMessage?: string;
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+ }
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+ export class TestReachabilityOutputDTO extends TakaroDTO<TestReachabilityOutputDTO> {
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+ @IsBoolean()
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+ connectable: boolean;
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+
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+ @IsString()
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+ @IsOptional()
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+ reason?: string;
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+ }
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+
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+ /**
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+ * This is used whenever we want to target a specific player
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+ * We only allow a subset of IGamePlayer here because to work across gameservers we need to be generic
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+ * Eg, if we allow users to reference players by Steam ID, that wont work for all gameservers. Not all gameservers have Steam integration
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+ */
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+ export class IPlayerReferenceDTO extends TakaroDTO<IPlayerReferenceDTO> {
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+ @IsString()
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+ gameId: string;
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+ }
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+
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+ export class IItemDTO extends TakaroDTO<IItemDTO> {
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+ @IsString()
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+ name: string;
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+ @IsString()
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+ code: string;
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+ @IsString()
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+ @IsOptional()
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+ description: string;
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+ @IsNumber()
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+ @IsOptional()
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+ amount?: number;
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+ }
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+
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+ export class IMessageOptsDTO extends TakaroDTO<IMessageOptsDTO> {
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+ @Type(() => IPlayerReferenceDTO)
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+ @ValidateNested()
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+ /** When specified, will send a DM to this player instead of a global message */
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+ recipient?: IPlayerReferenceDTO;
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+ }
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+
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+ export class BanDTO extends TakaroDTO<BanDTO> {
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+ @Type(() => IPlayerReferenceDTO)
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+ @ValidateNested()
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+ player: IPlayerReferenceDTO;
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+
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+ @IsString()
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+ reason: string;
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+
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+ @IsISO8601()
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+ @IsOptional()
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+ expiresAt: string | null;
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+ }
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+
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+ export interface IGameServer {
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+ connectionInfo: unknown;
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+ getEventEmitter(): TakaroEmitter;
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+
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+ getPlayer(player: IPlayerReferenceDTO): Promise<IGamePlayer | null>;
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+ getPlayers(): Promise<IGamePlayer[]>;
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+ getPlayerLocation(player: IPlayerReferenceDTO): Promise<IPosition | null>;
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+ getPlayerInventory(player: IPlayerReferenceDTO): Promise<IItemDTO[]>;
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+
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+ giveItem(player: IPlayerReferenceDTO, item: string, amount: number): Promise<void>;
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+ listItems(): Promise<IItemDTO[]>;
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+
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+ executeConsoleCommand(rawCommand: string): Promise<CommandOutput>;
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+ sendMessage(message: string, opts: IMessageOptsDTO): Promise<void>;
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+ teleportPlayer(player: IPlayerReferenceDTO, x: number, y: number, z: number): Promise<void>;
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+
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+ /**
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+ * Try and connect to the gameserver
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+ * If anything goes wrong, this function will report a detailed reason
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+ */
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+ testReachability(): Promise<TestReachabilityOutputDTO>;
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+
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+ kickPlayer(player: IPlayerReferenceDTO, reason: string): Promise<void>;
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+
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+ banPlayer(options: BanDTO): Promise<void>;
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+ unbanPlayer(player: IPlayerReferenceDTO): Promise<void>;
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+ listBans(): Promise<BanDTO[]>;
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+ }
package/src/main.ts ADDED
@@ -0,0 +1,14 @@
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+ export * from './interfaces/GameServer.js';
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+
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+ export { TakaroEmitter } from './TakaroEmitter.js';
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+
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+ export { Mock } from './gameservers/mock/index.js';
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+ export { MockConnectionInfo, mockJsonSchema } from './gameservers/mock/connectionInfo.js';
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+
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+ export { SevenDaysToDie } from './gameservers/7d2d/index.js';
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+ export { SdtdConnectionInfo, sdtdJsonSchema } from './gameservers/7d2d/connectionInfo.js';
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+
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+ export { Rust } from './gameservers/rust/index.js';
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+ export { RustConnectionInfo, rustJsonSchema } from './gameservers/rust/connectionInfo.js';
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+
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+ export { getGame, GAME_SERVER_TYPE } from './getGame.js';
@@ -0,0 +1,9 @@
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+ {
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+ "extends": "./tsconfig.json",
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+ "compilerOptions": {
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+ "rootDir": "./src",
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+ "outDir": "dist"
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+ },
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+ "include": ["src/**/*"],
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+ "exclude": ["src/**/*.test.ts"]
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+ }
package/tsconfig.json ADDED
@@ -0,0 +1,9 @@
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+ {
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+ "extends": "../../tsconfig.esm.json",
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+ "compilerOptions": {
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+ "rootDir": "src",
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+ "outDir": "dist"
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+ },
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+ "include": ["src/**/*"],
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+ "exclude": ["dist"]
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+ }
package/typedoc.json ADDED
@@ -0,0 +1,3 @@
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+ {
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+ "entryPoints": ["src/main.ts"]
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+ }