@takaro/gameserver 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +36 -0
- package/dist/TakaroEmitter.d.ts +26 -0
- package/dist/TakaroEmitter.js +97 -0
- package/dist/TakaroEmitter.js.map +1 -0
- package/dist/gameservers/7d2d/apiResponses.d.ts +193 -0
- package/dist/gameservers/7d2d/apiResponses.js +2 -0
- package/dist/gameservers/7d2d/apiResponses.js.map +1 -0
- package/dist/gameservers/7d2d/connectionInfo.d.ts +32 -0
- package/dist/gameservers/7d2d/connectionInfo.js +58 -0
- package/dist/gameservers/7d2d/connectionInfo.js.map +1 -0
- package/dist/gameservers/7d2d/emitter.d.ts +30 -0
- package/dist/gameservers/7d2d/emitter.js +261 -0
- package/dist/gameservers/7d2d/emitter.js.map +1 -0
- package/dist/gameservers/7d2d/index.d.ts +28 -0
- package/dist/gameservers/7d2d/index.js +267 -0
- package/dist/gameservers/7d2d/index.js.map +1 -0
- package/dist/gameservers/7d2d/itemWorker.d.ts +1 -0
- package/dist/gameservers/7d2d/itemWorker.js +31 -0
- package/dist/gameservers/7d2d/itemWorker.js.map +1 -0
- package/dist/gameservers/7d2d/items-7d2d.json +17705 -0
- package/dist/gameservers/7d2d/sdtdAPIClient.d.ts +14 -0
- package/dist/gameservers/7d2d/sdtdAPIClient.js +60 -0
- package/dist/gameservers/7d2d/sdtdAPIClient.js.map +1 -0
- package/dist/gameservers/mock/connectionInfo.d.ts +20 -0
- package/dist/gameservers/mock/connectionInfo.js +37 -0
- package/dist/gameservers/mock/connectionInfo.js.map +1 -0
- package/dist/gameservers/mock/emitter.d.ts +12 -0
- package/dist/gameservers/mock/emitter.js +33 -0
- package/dist/gameservers/mock/emitter.js.map +1 -0
- package/dist/gameservers/mock/index.d.ts +31 -0
- package/dist/gameservers/mock/index.js +135 -0
- package/dist/gameservers/mock/index.js.map +1 -0
- package/dist/gameservers/rust/connectionInfo.d.ts +28 -0
- package/dist/gameservers/rust/connectionInfo.js +51 -0
- package/dist/gameservers/rust/connectionInfo.js.map +1 -0
- package/dist/gameservers/rust/emitter.d.ts +30 -0
- package/dist/gameservers/rust/emitter.js +160 -0
- package/dist/gameservers/rust/emitter.js.map +1 -0
- package/dist/gameservers/rust/index.d.ts +29 -0
- package/dist/gameservers/rust/index.js +189 -0
- package/dist/gameservers/rust/index.js.map +1 -0
- package/dist/gameservers/rust/items-rust.json +20771 -0
- package/dist/getGame.d.ts +8 -0
- package/dist/getGame.js +26 -0
- package/dist/getGame.js.map +1 -0
- package/dist/interfaces/GameServer.d.ts +57 -0
- package/dist/interfaces/GameServer.js +95 -0
- package/dist/interfaces/GameServer.js.map +1 -0
- package/dist/main.d.ts +9 -0
- package/dist/main.js +10 -0
- package/dist/main.js.map +1 -0
- package/package.json +26 -0
- package/src/TakaroEmitter.ts +138 -0
- package/src/TakaroEmitter.unit.test.ts +125 -0
- package/src/__tests__/gameEventEmitter.test.ts +36 -0
- package/src/gameservers/7d2d/__tests__/7d2dActions.unit.test.ts +91 -0
- package/src/gameservers/7d2d/__tests__/7d2dEventDetection.unit.test.ts +324 -0
- package/src/gameservers/7d2d/apiResponses.ts +214 -0
- package/src/gameservers/7d2d/connectionInfo.ts +40 -0
- package/src/gameservers/7d2d/emitter.ts +325 -0
- package/src/gameservers/7d2d/index.ts +318 -0
- package/src/gameservers/7d2d/itemWorker.ts +34 -0
- package/src/gameservers/7d2d/items-7d2d.json +17705 -0
- package/src/gameservers/7d2d/sdtdAPIClient.ts +82 -0
- package/src/gameservers/mock/connectionInfo.ts +25 -0
- package/src/gameservers/mock/emitter.ts +37 -0
- package/src/gameservers/mock/index.ts +156 -0
- package/src/gameservers/rust/__tests__/rustActions.unit.test.ts +140 -0
- package/src/gameservers/rust/connectionInfo.ts +35 -0
- package/src/gameservers/rust/emitter.ts +198 -0
- package/src/gameservers/rust/index.ts +230 -0
- package/src/gameservers/rust/items-rust.json +20771 -0
- package/src/getGame.ts +32 -0
- package/src/interfaces/GameServer.ts +95 -0
- package/src/main.ts +14 -0
- package/tsconfig.build.json +9 -0
- package/tsconfig.json +9 -0
- package/typedoc.json +3 -0
package/src/getGame.ts
ADDED
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import { errors } from '@takaro/util';
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import { GameServerOutputDTOTypeEnum, Settings } from '@takaro/apiclient';
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import { SdtdConnectionInfo } from './gameservers/7d2d/connectionInfo.js';
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import { SevenDaysToDie } from './gameservers/7d2d/index.js';
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import { MockConnectionInfo } from './gameservers/mock/connectionInfo.js';
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import { Mock } from './gameservers/mock/index.js';
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import { RustConnectionInfo } from './gameservers/rust/connectionInfo.js';
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import { Rust } from './gameservers/rust/index.js';
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import { IGameServer } from './interfaces/GameServer.js';
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export enum GAME_SERVER_TYPE {
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'MOCK' = 'MOCK',
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'SEVENDAYSTODIE' = 'SEVENDAYSTODIE',
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'RUST' = 'RUST',
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}
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export async function getGame(
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type: GAME_SERVER_TYPE | GameServerOutputDTOTypeEnum,
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connectionInfo: Record<string, unknown>,
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settings: Partial<Settings>
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): Promise<IGameServer> {
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switch (type) {
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case GAME_SERVER_TYPE.SEVENDAYSTODIE:
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return new SevenDaysToDie(new SdtdConnectionInfo(connectionInfo), settings);
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case GAME_SERVER_TYPE.RUST:
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return new Rust(new RustConnectionInfo(connectionInfo), settings);
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case GAME_SERVER_TYPE.MOCK:
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return new Mock(new MockConnectionInfo(connectionInfo), settings);
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default:
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throw new errors.NotImplementedError();
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}
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}
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import { TakaroEmitter } from '../TakaroEmitter.js';
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import { IGamePlayer, IPosition } from '@takaro/modules';
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import { TakaroDTO } from '@takaro/util';
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import { IsBoolean, IsISO8601, IsNumber, IsOptional, IsString, ValidateNested } from 'class-validator';
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import { Type } from 'class-transformer';
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export class CommandOutput extends TakaroDTO<CommandOutput> {
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@IsString()
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rawResult: string;
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@IsBoolean()
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success: boolean;
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@IsOptional()
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@IsString()
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errorMessage?: string;
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}
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export class TestReachabilityOutputDTO extends TakaroDTO<TestReachabilityOutputDTO> {
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@IsBoolean()
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connectable: boolean;
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@IsString()
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@IsOptional()
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reason?: string;
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}
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/**
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* This is used whenever we want to target a specific player
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* We only allow a subset of IGamePlayer here because to work across gameservers we need to be generic
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* Eg, if we allow users to reference players by Steam ID, that wont work for all gameservers. Not all gameservers have Steam integration
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*/
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export class IPlayerReferenceDTO extends TakaroDTO<IPlayerReferenceDTO> {
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@IsString()
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gameId: string;
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}
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export class IItemDTO extends TakaroDTO<IItemDTO> {
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@IsString()
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name: string;
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@IsString()
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code: string;
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@IsString()
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@IsOptional()
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description: string;
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@IsNumber()
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@IsOptional()
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amount?: number;
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}
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export class IMessageOptsDTO extends TakaroDTO<IMessageOptsDTO> {
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@Type(() => IPlayerReferenceDTO)
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@ValidateNested()
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/** When specified, will send a DM to this player instead of a global message */
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recipient?: IPlayerReferenceDTO;
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}
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export class BanDTO extends TakaroDTO<BanDTO> {
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@Type(() => IPlayerReferenceDTO)
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@ValidateNested()
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player: IPlayerReferenceDTO;
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@IsString()
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reason: string;
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@IsISO8601()
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@IsOptional()
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expiresAt: string | null;
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}
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export interface IGameServer {
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connectionInfo: unknown;
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getEventEmitter(): TakaroEmitter;
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getPlayer(player: IPlayerReferenceDTO): Promise<IGamePlayer | null>;
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getPlayers(): Promise<IGamePlayer[]>;
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getPlayerLocation(player: IPlayerReferenceDTO): Promise<IPosition | null>;
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getPlayerInventory(player: IPlayerReferenceDTO): Promise<IItemDTO[]>;
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giveItem(player: IPlayerReferenceDTO, item: string, amount: number): Promise<void>;
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listItems(): Promise<IItemDTO[]>;
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executeConsoleCommand(rawCommand: string): Promise<CommandOutput>;
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sendMessage(message: string, opts: IMessageOptsDTO): Promise<void>;
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teleportPlayer(player: IPlayerReferenceDTO, x: number, y: number, z: number): Promise<void>;
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/**
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* Try and connect to the gameserver
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* If anything goes wrong, this function will report a detailed reason
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*/
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testReachability(): Promise<TestReachabilityOutputDTO>;
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kickPlayer(player: IPlayerReferenceDTO, reason: string): Promise<void>;
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banPlayer(options: BanDTO): Promise<void>;
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unbanPlayer(player: IPlayerReferenceDTO): Promise<void>;
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listBans(): Promise<BanDTO[]>;
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}
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package/src/main.ts
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export * from './interfaces/GameServer.js';
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export { TakaroEmitter } from './TakaroEmitter.js';
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export { Mock } from './gameservers/mock/index.js';
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export { MockConnectionInfo, mockJsonSchema } from './gameservers/mock/connectionInfo.js';
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export { SevenDaysToDie } from './gameservers/7d2d/index.js';
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export { SdtdConnectionInfo, sdtdJsonSchema } from './gameservers/7d2d/connectionInfo.js';
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export { Rust } from './gameservers/rust/index.js';
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export { RustConnectionInfo, rustJsonSchema } from './gameservers/rust/connectionInfo.js';
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export { getGame, GAME_SERVER_TYPE } from './getGame.js';
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package/tsconfig.json
ADDED
package/typedoc.json
ADDED