@takaro/apiclient 0.0.0-dev.eae51e8 → 0.0.0-dev.ec22120
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/.source-hash +1 -1
- package/dist/generated/api.d.ts +632 -2
- package/dist/generated/api.d.ts.map +1 -1
- package/dist/generated/api.js +489 -0
- package/dist/generated/api.js.map +1 -1
- package/dist/generated-management/api.d.ts +305 -2
- package/dist/generated-management/api.d.ts.map +1 -1
- package/dist/generated-management/api.js +41 -0
- package/dist/generated-management/api.js.map +1 -1
- package/package.json +1 -1
package/dist/generated/api.js
CHANGED
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@@ -168,6 +168,23 @@ export const CommandSearchInputDTOSortDirectionEnum = {
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168
168
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Asc: 'asc',
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169
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Desc: 'desc',
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170
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};
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171
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+
export const ConnectorMigrationClaimOutputDTOOutcomeEnum = {
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Claimed: 'claimed',
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Refused: 'refused',
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None: 'none',
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};
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export const ConnectorMigrationOutputDTOStatusEnum = {
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Pending: 'pending',
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Completed: 'completed',
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Cancelled: 'cancelled',
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180
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Reverted: 'reverted',
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};
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export const ConnectorMigrationOutputDTOLegacyTypeEnum = {
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Sevendaystodie: 'SEVENDAYSTODIE',
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184
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Rust: 'RUST',
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185
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Generic: 'GENERIC',
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Mock: 'MOCK',
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};
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export const CronJobSearchInputDTOExtendEnum = {
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Module: 'module',
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GameServer: 'gameServer',
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@@ -286,6 +303,10 @@ export const EventCreateDTOEventNameEnum = {
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DomainCreated: 'domain-created',
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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DomainPlanChanged: 'domain-plan-changed',
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+
ConnectorMigrationStarted: 'connector-migration-started',
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307
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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308
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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309
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ConnectorMigrationReverted: 'connector-migration-reverted',
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DiscordGuildEnabled: 'discord-guild-enabled',
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ItemsGiven: 'items-given',
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PlayerConnected: 'player-connected',
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@@ -341,6 +362,10 @@ export const EventExploreFiltersDTOEventNameEnum = {
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DomainCreated: 'domain-created',
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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DomainPlanChanged: 'domain-plan-changed',
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365
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+
ConnectorMigrationStarted: 'connector-migration-started',
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366
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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367
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ConnectorMigrationCancelled: 'connector-migration-cancelled',
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368
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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DiscordGuildEnabled: 'discord-guild-enabled',
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ItemsGiven: 'items-given',
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PlayerConnected: 'player-connected',
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@@ -396,6 +421,10 @@ export const EventOutputDTOEventNameEnum = {
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DomainCreated: 'domain-created',
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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DomainPlanChanged: 'domain-plan-changed',
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ConnectorMigrationStarted: 'connector-migration-started',
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ConnectorMigrationCompleted: 'connector-migration-completed',
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ConnectorMigrationCancelled: 'connector-migration-cancelled',
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427
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ConnectorMigrationReverted: 'connector-migration-reverted',
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399
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DiscordGuildEnabled: 'discord-guild-enabled',
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ItemsGiven: 'items-given',
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PlayerConnected: 'player-connected',
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@@ -451,6 +480,10 @@ export const EventSearchInputAllowedFiltersEventNameEnum = {
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DomainCreated: 'domain-created',
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452
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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453
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DomainPlanChanged: 'domain-plan-changed',
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483
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+
ConnectorMigrationStarted: 'connector-migration-started',
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484
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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485
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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486
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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454
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DiscordGuildEnabled: 'discord-guild-enabled',
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455
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ItemsGiven: 'items-given',
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456
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PlayerConnected: 'player-connected',
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@@ -549,6 +582,7 @@ export const GetJobInputDTOTypeEnum = {
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549
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EmitRateLimitSummary: 'emitRateLimitSummary',
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550
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CleanRevokedApiKeys: 'cleanRevokedApiKeys',
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CleanExecutionClaims: 'cleanExecutionClaims',
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585
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+
CleanConnectorMigrations: 'cleanConnectorMigrations',
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};
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553
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export const GetSettingsInputKeysEnum = {
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CommandPrefix: 'commandPrefix',
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@@ -627,6 +661,10 @@ export const HookCreateDTOEventTypeEnum = {
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DomainCreated: 'domain-created',
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628
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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629
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DomainPlanChanged: 'domain-plan-changed',
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664
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+
ConnectorMigrationStarted: 'connector-migration-started',
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665
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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666
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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667
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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630
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DiscordGuildEnabled: 'discord-guild-enabled',
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631
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ItemsGiven: 'items-given',
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632
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};
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@@ -684,6 +722,10 @@ export const HookOutputDTOEventTypeEnum = {
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684
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DomainCreated: 'domain-created',
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685
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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686
724
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DomainPlanChanged: 'domain-plan-changed',
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725
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+
ConnectorMigrationStarted: 'connector-migration-started',
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726
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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727
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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728
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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687
729
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DiscordGuildEnabled: 'discord-guild-enabled',
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688
730
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ItemsGiven: 'items-given',
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689
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};
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@@ -741,6 +783,10 @@ export const HookSearchInputAllowedFiltersEventTypeEnum = {
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741
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DomainCreated: 'domain-created',
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742
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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743
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DomainPlanChanged: 'domain-plan-changed',
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786
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+
ConnectorMigrationStarted: 'connector-migration-started',
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787
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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788
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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789
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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744
790
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DiscordGuildEnabled: 'discord-guild-enabled',
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745
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ItemsGiven: 'items-given',
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746
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};
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@@ -806,6 +852,10 @@ export const HookTriggerDTOEventTypeEnum = {
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806
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DomainCreated: 'domain-created',
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807
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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808
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DomainPlanChanged: 'domain-plan-changed',
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855
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+
ConnectorMigrationStarted: 'connector-migration-started',
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856
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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857
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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858
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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809
859
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DiscordGuildEnabled: 'discord-guild-enabled',
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810
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ItemsGiven: 'items-given',
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811
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};
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@@ -863,6 +913,10 @@ export const HookUpdateDTOEventTypeEnum = {
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863
913
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DomainCreated: 'domain-created',
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864
914
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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865
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DomainPlanChanged: 'domain-plan-changed',
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916
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+
ConnectorMigrationStarted: 'connector-migration-started',
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917
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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918
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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919
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ConnectorMigrationReverted: 'connector-migration-reverted',
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866
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DiscordGuildEnabled: 'discord-guild-enabled',
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867
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ItemsGiven: 'items-given',
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868
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};
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@@ -925,6 +979,10 @@ export const IHookEventTypeEnum = {
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925
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DomainCreated: 'domain-created',
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926
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DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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927
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DomainPlanChanged: 'domain-plan-changed',
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982
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+
ConnectorMigrationStarted: 'connector-migration-started',
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983
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+
ConnectorMigrationCompleted: 'connector-migration-completed',
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984
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+
ConnectorMigrationCancelled: 'connector-migration-cancelled',
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985
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+
ConnectorMigrationReverted: 'connector-migration-reverted',
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928
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DiscordGuildEnabled: 'discord-guild-enabled',
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929
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ItemsGiven: 'items-given',
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930
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};
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@@ -9642,6 +9700,102 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
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9642
9700
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options: localVarRequestOptions,
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9643
9701
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};
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9644
9702
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},
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9703
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+
/**
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9704
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+
* Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
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9705
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+
* @summary Cancel connector migration
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9706
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+
* @param {string} id
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9707
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+
* @param {*} [options] Override http request option.
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9708
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+
* @throws {RequiredError}
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9709
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+
*/
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9710
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+
gameServerControllerCancelConnectorMigration: async (id, options = {}) => {
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9711
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+
// verify required parameter 'id' is not null or undefined
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9712
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+
assertParamExists('gameServerControllerCancelConnectorMigration', 'id', id);
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9713
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+
const localVarPath = `/gameserver/{id}/connector-migration/cancel`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
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9714
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+
// use dummy base URL string because the URL constructor only accepts absolute URLs.
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9715
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+
const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
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9716
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+
let baseOptions;
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9717
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+
if (configuration) {
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9718
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+
baseOptions = configuration.baseOptions;
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9719
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+
}
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9720
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+
const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
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9721
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+
const localVarHeaderParameter = {};
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9722
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+
const localVarQueryParameter = {};
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9723
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+
// authentication bearerAuth required
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9724
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+
// http bearer authentication required
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9725
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+
await setBearerAuthToObject(localVarHeaderParameter, configuration);
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9726
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+
// authentication domainAuth required
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9727
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+
setSearchParams(localVarUrlObj, localVarQueryParameter);
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9728
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+
let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
|
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9729
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+
localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
|
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9730
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+
return {
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9731
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+
url: toPathString(localVarUrlObj),
|
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9732
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+
options: localVarRequestOptions,
|
|
9733
|
+
};
|
|
9734
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+
},
|
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9735
|
+
/**
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9736
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+
* Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
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|
9737
|
+
* @summary Claim connector migration
|
|
9738
|
+
* @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
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|
9739
|
+
* @param {*} [options] Override http request option.
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|
9740
|
+
* @throws {RequiredError}
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|
9741
|
+
*/
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9742
|
+
gameServerControllerClaimConnectorMigration: async (connectorMigrationClaimInputDTO, options = {}) => {
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9743
|
+
const localVarPath = `/gameserver/connector-migration/claim`;
|
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9744
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+
// use dummy base URL string because the URL constructor only accepts absolute URLs.
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9745
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+
const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
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9746
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+
let baseOptions;
|
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9747
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+
if (configuration) {
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|
9748
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+
baseOptions = configuration.baseOptions;
|
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9749
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+
}
|
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9750
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+
const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
|
|
9751
|
+
const localVarHeaderParameter = {};
|
|
9752
|
+
const localVarQueryParameter = {};
|
|
9753
|
+
// authentication bearerAuth required
|
|
9754
|
+
// http bearer authentication required
|
|
9755
|
+
await setBearerAuthToObject(localVarHeaderParameter, configuration);
|
|
9756
|
+
// authentication domainAuth required
|
|
9757
|
+
localVarHeaderParameter['Content-Type'] = 'application/json';
|
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9758
|
+
setSearchParams(localVarUrlObj, localVarQueryParameter);
|
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9759
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+
let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
|
|
9760
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+
localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
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9761
|
+
localVarRequestOptions.data = serializeDataIfNeeded(connectorMigrationClaimInputDTO, localVarRequestOptions, configuration);
|
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9762
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+
return {
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9763
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+
url: toPathString(localVarUrlObj),
|
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9764
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+
options: localVarRequestOptions,
|
|
9765
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+
};
|
|
9766
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+
},
|
|
9767
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+
/**
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9768
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+
* Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
|
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9769
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+
* @summary Connector migration report
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9770
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+
* @param {string} id
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9771
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+
* @param {*} [options] Override http request option.
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9772
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+
* @throws {RequiredError}
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9773
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+
*/
|
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9774
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+
gameServerControllerConnectorMigrationReport: async (id, options = {}) => {
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9775
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+
// verify required parameter 'id' is not null or undefined
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9776
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+
assertParamExists('gameServerControllerConnectorMigrationReport', 'id', id);
|
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9777
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+
const localVarPath = `/gameserver/{id}/connector-migration/report`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
|
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9778
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+
// use dummy base URL string because the URL constructor only accepts absolute URLs.
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9779
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+
const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
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9780
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+
let baseOptions;
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9781
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+
if (configuration) {
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9782
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+
baseOptions = configuration.baseOptions;
|
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9783
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+
}
|
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9784
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+
const localVarRequestOptions = { method: 'GET', ...baseOptions, ...options };
|
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9785
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+
const localVarHeaderParameter = {};
|
|
9786
|
+
const localVarQueryParameter = {};
|
|
9787
|
+
// authentication bearerAuth required
|
|
9788
|
+
// http bearer authentication required
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|
9789
|
+
await setBearerAuthToObject(localVarHeaderParameter, configuration);
|
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9790
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+
// authentication domainAuth required
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9791
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+
setSearchParams(localVarUrlObj, localVarQueryParameter);
|
|
9792
|
+
let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
|
|
9793
|
+
localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
|
|
9794
|
+
return {
|
|
9795
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+
url: toPathString(localVarUrlObj),
|
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9796
|
+
options: localVarRequestOptions,
|
|
9797
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+
};
|
|
9798
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+
},
|
|
9645
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|
/**
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|
9646
9800
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* Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
|
|
9647
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* @summary Create
|
|
@@ -10448,6 +10602,38 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
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|
|
10448
10602
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options: localVarRequestOptions,
|
|
10449
10603
|
};
|
|
10450
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},
|
|
10605
|
+
/**
|
|
10606
|
+
* Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
|
|
10607
|
+
* @summary Revert connector migration
|
|
10608
|
+
* @param {string} id
|
|
10609
|
+
* @param {*} [options] Override http request option.
|
|
10610
|
+
* @throws {RequiredError}
|
|
10611
|
+
*/
|
|
10612
|
+
gameServerControllerRevertConnectorMigration: async (id, options = {}) => {
|
|
10613
|
+
// verify required parameter 'id' is not null or undefined
|
|
10614
|
+
assertParamExists('gameServerControllerRevertConnectorMigration', 'id', id);
|
|
10615
|
+
const localVarPath = `/gameserver/{id}/connector-migration/revert`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
|
|
10616
|
+
// use dummy base URL string because the URL constructor only accepts absolute URLs.
|
|
10617
|
+
const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
|
|
10618
|
+
let baseOptions;
|
|
10619
|
+
if (configuration) {
|
|
10620
|
+
baseOptions = configuration.baseOptions;
|
|
10621
|
+
}
|
|
10622
|
+
const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
|
|
10623
|
+
const localVarHeaderParameter = {};
|
|
10624
|
+
const localVarQueryParameter = {};
|
|
10625
|
+
// authentication bearerAuth required
|
|
10626
|
+
// http bearer authentication required
|
|
10627
|
+
await setBearerAuthToObject(localVarHeaderParameter, configuration);
|
|
10628
|
+
// authentication domainAuth required
|
|
10629
|
+
setSearchParams(localVarUrlObj, localVarQueryParameter);
|
|
10630
|
+
let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
|
|
10631
|
+
localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
|
|
10632
|
+
return {
|
|
10633
|
+
url: toPathString(localVarUrlObj),
|
|
10634
|
+
options: localVarRequestOptions,
|
|
10635
|
+
};
|
|
10636
|
+
},
|
|
10451
10637
|
/**
|
|
10452
10638
|
* Fetch gameservers<br> OperationId: `GameServerControllerSearch`
|
|
10453
10639
|
* @summary Search
|
|
@@ -10550,6 +10736,41 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
|
|
|
10550
10736
|
options: localVarRequestOptions,
|
|
10551
10737
|
};
|
|
10552
10738
|
},
|
|
10739
|
+
/**
|
|
10740
|
+
* Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
|
|
10741
|
+
* @summary Set game
|
|
10742
|
+
* @param {string} id
|
|
10743
|
+
* @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
|
|
10744
|
+
* @param {*} [options] Override http request option.
|
|
10745
|
+
* @throws {RequiredError}
|
|
10746
|
+
*/
|
|
10747
|
+
gameServerControllerSetGame: async (id, gameServerGameInputDTO, options = {}) => {
|
|
10748
|
+
// verify required parameter 'id' is not null or undefined
|
|
10749
|
+
assertParamExists('gameServerControllerSetGame', 'id', id);
|
|
10750
|
+
const localVarPath = `/gameserver/{id}/game`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
|
|
10751
|
+
// use dummy base URL string because the URL constructor only accepts absolute URLs.
|
|
10752
|
+
const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
|
|
10753
|
+
let baseOptions;
|
|
10754
|
+
if (configuration) {
|
|
10755
|
+
baseOptions = configuration.baseOptions;
|
|
10756
|
+
}
|
|
10757
|
+
const localVarRequestOptions = { method: 'PUT', ...baseOptions, ...options };
|
|
10758
|
+
const localVarHeaderParameter = {};
|
|
10759
|
+
const localVarQueryParameter = {};
|
|
10760
|
+
// authentication bearerAuth required
|
|
10761
|
+
// http bearer authentication required
|
|
10762
|
+
await setBearerAuthToObject(localVarHeaderParameter, configuration);
|
|
10763
|
+
// authentication domainAuth required
|
|
10764
|
+
localVarHeaderParameter['Content-Type'] = 'application/json';
|
|
10765
|
+
setSearchParams(localVarUrlObj, localVarQueryParameter);
|
|
10766
|
+
let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
|
|
10767
|
+
localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
|
|
10768
|
+
localVarRequestOptions.data = serializeDataIfNeeded(gameServerGameInputDTO, localVarRequestOptions, configuration);
|
|
10769
|
+
return {
|
|
10770
|
+
url: toPathString(localVarUrlObj),
|
|
10771
|
+
options: localVarRequestOptions,
|
|
10772
|
+
};
|
|
10773
|
+
},
|
|
10553
10774
|
/**
|
|
10554
10775
|
* Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
|
|
10555
10776
|
* @summary Shutdown
|
|
@@ -10582,6 +10803,38 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
|
|
|
10582
10803
|
options: localVarRequestOptions,
|
|
10583
10804
|
};
|
|
10584
10805
|
},
|
|
10806
|
+
/**
|
|
10807
|
+
* Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
|
|
10808
|
+
* @summary Start connector migration
|
|
10809
|
+
* @param {string} id
|
|
10810
|
+
* @param {*} [options] Override http request option.
|
|
10811
|
+
* @throws {RequiredError}
|
|
10812
|
+
*/
|
|
10813
|
+
gameServerControllerStartConnectorMigration: async (id, options = {}) => {
|
|
10814
|
+
// verify required parameter 'id' is not null or undefined
|
|
10815
|
+
assertParamExists('gameServerControllerStartConnectorMigration', 'id', id);
|
|
10816
|
+
const localVarPath = `/gameserver/{id}/connector-migration`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
|
|
10817
|
+
// use dummy base URL string because the URL constructor only accepts absolute URLs.
|
|
10818
|
+
const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
|
|
10819
|
+
let baseOptions;
|
|
10820
|
+
if (configuration) {
|
|
10821
|
+
baseOptions = configuration.baseOptions;
|
|
10822
|
+
}
|
|
10823
|
+
const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
|
|
10824
|
+
const localVarHeaderParameter = {};
|
|
10825
|
+
const localVarQueryParameter = {};
|
|
10826
|
+
// authentication bearerAuth required
|
|
10827
|
+
// http bearer authentication required
|
|
10828
|
+
await setBearerAuthToObject(localVarHeaderParameter, configuration);
|
|
10829
|
+
// authentication domainAuth required
|
|
10830
|
+
setSearchParams(localVarUrlObj, localVarQueryParameter);
|
|
10831
|
+
let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
|
|
10832
|
+
localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
|
|
10833
|
+
return {
|
|
10834
|
+
url: toPathString(localVarUrlObj),
|
|
10835
|
+
options: localVarRequestOptions,
|
|
10836
|
+
};
|
|
10837
|
+
},
|
|
10585
10838
|
/**
|
|
10586
10839
|
* Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
|
|
10587
10840
|
* @summary Teleport player
|
|
@@ -10861,6 +11114,48 @@ export const GameServerApiFp = function (configuration) {
|
|
|
10861
11114
|
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerBanPlayer']?.[localVarOperationServerIndex]?.url;
|
|
10862
11115
|
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
10863
11116
|
},
|
|
11117
|
+
/**
|
|
11118
|
+
* Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
|
|
11119
|
+
* @summary Cancel connector migration
|
|
11120
|
+
* @param {string} id
|
|
11121
|
+
* @param {*} [options] Override http request option.
|
|
11122
|
+
* @throws {RequiredError}
|
|
11123
|
+
*/
|
|
11124
|
+
async gameServerControllerCancelConnectorMigration(id, options) {
|
|
11125
|
+
const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerCancelConnectorMigration(id, options);
|
|
11126
|
+
const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
|
|
11127
|
+
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerCancelConnectorMigration']?.[localVarOperationServerIndex]
|
|
11128
|
+
?.url;
|
|
11129
|
+
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11130
|
+
},
|
|
11131
|
+
/**
|
|
11132
|
+
* Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
|
|
11133
|
+
* @summary Claim connector migration
|
|
11134
|
+
* @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
|
|
11135
|
+
* @param {*} [options] Override http request option.
|
|
11136
|
+
* @throws {RequiredError}
|
|
11137
|
+
*/
|
|
11138
|
+
async gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options) {
|
|
11139
|
+
const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options);
|
|
11140
|
+
const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
|
|
11141
|
+
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerClaimConnectorMigration']?.[localVarOperationServerIndex]
|
|
11142
|
+
?.url;
|
|
11143
|
+
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11144
|
+
},
|
|
11145
|
+
/**
|
|
11146
|
+
* Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
|
|
11147
|
+
* @summary Connector migration report
|
|
11148
|
+
* @param {string} id
|
|
11149
|
+
* @param {*} [options] Override http request option.
|
|
11150
|
+
* @throws {RequiredError}
|
|
11151
|
+
*/
|
|
11152
|
+
async gameServerControllerConnectorMigrationReport(id, options) {
|
|
11153
|
+
const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerConnectorMigrationReport(id, options);
|
|
11154
|
+
const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
|
|
11155
|
+
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerConnectorMigrationReport']?.[localVarOperationServerIndex]
|
|
11156
|
+
?.url;
|
|
11157
|
+
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11158
|
+
},
|
|
10864
11159
|
/**
|
|
10865
11160
|
* Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
|
|
10866
11161
|
* @summary Create
|
|
@@ -11179,6 +11474,20 @@ export const GameServerApiFp = function (configuration) {
|
|
|
11179
11474
|
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerResetCurrency']?.[localVarOperationServerIndex]?.url;
|
|
11180
11475
|
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11181
11476
|
},
|
|
11477
|
+
/**
|
|
11478
|
+
* Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
|
|
11479
|
+
* @summary Revert connector migration
|
|
11480
|
+
* @param {string} id
|
|
11481
|
+
* @param {*} [options] Override http request option.
|
|
11482
|
+
* @throws {RequiredError}
|
|
11483
|
+
*/
|
|
11484
|
+
async gameServerControllerRevertConnectorMigration(id, options) {
|
|
11485
|
+
const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerRevertConnectorMigration(id, options);
|
|
11486
|
+
const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
|
|
11487
|
+
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerRevertConnectorMigration']?.[localVarOperationServerIndex]
|
|
11488
|
+
?.url;
|
|
11489
|
+
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11490
|
+
},
|
|
11182
11491
|
/**
|
|
11183
11492
|
* Fetch gameservers<br> OperationId: `GameServerControllerSearch`
|
|
11184
11493
|
* @summary Search
|
|
@@ -11220,6 +11529,20 @@ export const GameServerApiFp = function (configuration) {
|
|
|
11220
11529
|
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerSetCapabilities']?.[localVarOperationServerIndex]?.url;
|
|
11221
11530
|
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11222
11531
|
},
|
|
11532
|
+
/**
|
|
11533
|
+
* Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
|
|
11534
|
+
* @summary Set game
|
|
11535
|
+
* @param {string} id
|
|
11536
|
+
* @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
|
|
11537
|
+
* @param {*} [options] Override http request option.
|
|
11538
|
+
* @throws {RequiredError}
|
|
11539
|
+
*/
|
|
11540
|
+
async gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
|
|
11541
|
+
const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerSetGame(id, gameServerGameInputDTO, options);
|
|
11542
|
+
const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
|
|
11543
|
+
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerSetGame']?.[localVarOperationServerIndex]?.url;
|
|
11544
|
+
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11545
|
+
},
|
|
11223
11546
|
/**
|
|
11224
11547
|
* Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
|
|
11225
11548
|
* @summary Shutdown
|
|
@@ -11233,6 +11556,20 @@ export const GameServerApiFp = function (configuration) {
|
|
|
11233
11556
|
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerShutdown']?.[localVarOperationServerIndex]?.url;
|
|
11234
11557
|
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11235
11558
|
},
|
|
11559
|
+
/**
|
|
11560
|
+
* Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
|
|
11561
|
+
* @summary Start connector migration
|
|
11562
|
+
* @param {string} id
|
|
11563
|
+
* @param {*} [options] Override http request option.
|
|
11564
|
+
* @throws {RequiredError}
|
|
11565
|
+
*/
|
|
11566
|
+
async gameServerControllerStartConnectorMigration(id, options) {
|
|
11567
|
+
const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerStartConnectorMigration(id, options);
|
|
11568
|
+
const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
|
|
11569
|
+
const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerStartConnectorMigration']?.[localVarOperationServerIndex]
|
|
11570
|
+
?.url;
|
|
11571
|
+
return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
|
|
11572
|
+
},
|
|
11236
11573
|
/**
|
|
11237
11574
|
* Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
|
|
11238
11575
|
* @summary Teleport player
|
|
@@ -11357,6 +11694,42 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
|
|
|
11357
11694
|
.gameServerControllerBanPlayer(gameServerId, playerId, banPlayerInputDTO, options)
|
|
11358
11695
|
.then((request) => request(axios, basePath));
|
|
11359
11696
|
},
|
|
11697
|
+
/**
|
|
11698
|
+
* Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
|
|
11699
|
+
* @summary Cancel connector migration
|
|
11700
|
+
* @param {string} id
|
|
11701
|
+
* @param {*} [options] Override http request option.
|
|
11702
|
+
* @throws {RequiredError}
|
|
11703
|
+
*/
|
|
11704
|
+
gameServerControllerCancelConnectorMigration(id, options) {
|
|
11705
|
+
return localVarFp
|
|
11706
|
+
.gameServerControllerCancelConnectorMigration(id, options)
|
|
11707
|
+
.then((request) => request(axios, basePath));
|
|
11708
|
+
},
|
|
11709
|
+
/**
|
|
11710
|
+
* Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
|
|
11711
|
+
* @summary Claim connector migration
|
|
11712
|
+
* @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
|
|
11713
|
+
* @param {*} [options] Override http request option.
|
|
11714
|
+
* @throws {RequiredError}
|
|
11715
|
+
*/
|
|
11716
|
+
gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options) {
|
|
11717
|
+
return localVarFp
|
|
11718
|
+
.gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options)
|
|
11719
|
+
.then((request) => request(axios, basePath));
|
|
11720
|
+
},
|
|
11721
|
+
/**
|
|
11722
|
+
* Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
|
|
11723
|
+
* @summary Connector migration report
|
|
11724
|
+
* @param {string} id
|
|
11725
|
+
* @param {*} [options] Override http request option.
|
|
11726
|
+
* @throws {RequiredError}
|
|
11727
|
+
*/
|
|
11728
|
+
gameServerControllerConnectorMigrationReport(id, options) {
|
|
11729
|
+
return localVarFp
|
|
11730
|
+
.gameServerControllerConnectorMigrationReport(id, options)
|
|
11731
|
+
.then((request) => request(axios, basePath));
|
|
11732
|
+
},
|
|
11360
11733
|
/**
|
|
11361
11734
|
* Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
|
|
11362
11735
|
* @summary Create
|
|
@@ -11625,6 +11998,18 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
|
|
|
11625
11998
|
gameServerControllerResetCurrency(id, options) {
|
|
11626
11999
|
return localVarFp.gameServerControllerResetCurrency(id, options).then((request) => request(axios, basePath));
|
|
11627
12000
|
},
|
|
12001
|
+
/**
|
|
12002
|
+
* Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
|
|
12003
|
+
* @summary Revert connector migration
|
|
12004
|
+
* @param {string} id
|
|
12005
|
+
* @param {*} [options] Override http request option.
|
|
12006
|
+
* @throws {RequiredError}
|
|
12007
|
+
*/
|
|
12008
|
+
gameServerControllerRevertConnectorMigration(id, options) {
|
|
12009
|
+
return localVarFp
|
|
12010
|
+
.gameServerControllerRevertConnectorMigration(id, options)
|
|
12011
|
+
.then((request) => request(axios, basePath));
|
|
12012
|
+
},
|
|
11628
12013
|
/**
|
|
11629
12014
|
* Fetch gameservers<br> OperationId: `GameServerControllerSearch`
|
|
11630
12015
|
* @summary Search
|
|
@@ -11663,6 +12048,19 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
|
|
|
11663
12048
|
.gameServerControllerSetCapabilities(id, gameServerCapabilitiesInputDTO, options)
|
|
11664
12049
|
.then((request) => request(axios, basePath));
|
|
11665
12050
|
},
|
|
12051
|
+
/**
|
|
12052
|
+
* Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
|
|
12053
|
+
* @summary Set game
|
|
12054
|
+
* @param {string} id
|
|
12055
|
+
* @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
|
|
12056
|
+
* @param {*} [options] Override http request option.
|
|
12057
|
+
* @throws {RequiredError}
|
|
12058
|
+
*/
|
|
12059
|
+
gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
|
|
12060
|
+
return localVarFp
|
|
12061
|
+
.gameServerControllerSetGame(id, gameServerGameInputDTO, options)
|
|
12062
|
+
.then((request) => request(axios, basePath));
|
|
12063
|
+
},
|
|
11666
12064
|
/**
|
|
11667
12065
|
* Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
|
|
11668
12066
|
* @summary Shutdown
|
|
@@ -11673,6 +12071,18 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
|
|
|
11673
12071
|
gameServerControllerShutdown(id, options) {
|
|
11674
12072
|
return localVarFp.gameServerControllerShutdown(id, options).then((request) => request(axios, basePath));
|
|
11675
12073
|
},
|
|
12074
|
+
/**
|
|
12075
|
+
* Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
|
|
12076
|
+
* @summary Start connector migration
|
|
12077
|
+
* @param {string} id
|
|
12078
|
+
* @param {*} [options] Override http request option.
|
|
12079
|
+
* @throws {RequiredError}
|
|
12080
|
+
*/
|
|
12081
|
+
gameServerControllerStartConnectorMigration(id, options) {
|
|
12082
|
+
return localVarFp
|
|
12083
|
+
.gameServerControllerStartConnectorMigration(id, options)
|
|
12084
|
+
.then((request) => request(axios, basePath));
|
|
12085
|
+
},
|
|
11676
12086
|
/**
|
|
11677
12087
|
* Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
|
|
11678
12088
|
* @summary Teleport player
|
|
@@ -11788,6 +12198,45 @@ export class GameServerApi extends BaseAPI {
|
|
|
11788
12198
|
.gameServerControllerBanPlayer(gameServerId, playerId, banPlayerInputDTO, options)
|
|
11789
12199
|
.then((request) => request(this.axios, this.basePath));
|
|
11790
12200
|
}
|
|
12201
|
+
/**
|
|
12202
|
+
* Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
|
|
12203
|
+
* @summary Cancel connector migration
|
|
12204
|
+
* @param {string} id
|
|
12205
|
+
* @param {*} [options] Override http request option.
|
|
12206
|
+
* @throws {RequiredError}
|
|
12207
|
+
* @memberof GameServerApi
|
|
12208
|
+
*/
|
|
12209
|
+
gameServerControllerCancelConnectorMigration(id, options) {
|
|
12210
|
+
return GameServerApiFp(this.configuration)
|
|
12211
|
+
.gameServerControllerCancelConnectorMigration(id, options)
|
|
12212
|
+
.then((request) => request(this.axios, this.basePath));
|
|
12213
|
+
}
|
|
12214
|
+
/**
|
|
12215
|
+
* Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
|
|
12216
|
+
* @summary Claim connector migration
|
|
12217
|
+
* @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
|
|
12218
|
+
* @param {*} [options] Override http request option.
|
|
12219
|
+
* @throws {RequiredError}
|
|
12220
|
+
* @memberof GameServerApi
|
|
12221
|
+
*/
|
|
12222
|
+
gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options) {
|
|
12223
|
+
return GameServerApiFp(this.configuration)
|
|
12224
|
+
.gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options)
|
|
12225
|
+
.then((request) => request(this.axios, this.basePath));
|
|
12226
|
+
}
|
|
12227
|
+
/**
|
|
12228
|
+
* Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
|
|
12229
|
+
* @summary Connector migration report
|
|
12230
|
+
* @param {string} id
|
|
12231
|
+
* @param {*} [options] Override http request option.
|
|
12232
|
+
* @throws {RequiredError}
|
|
12233
|
+
* @memberof GameServerApi
|
|
12234
|
+
*/
|
|
12235
|
+
gameServerControllerConnectorMigrationReport(id, options) {
|
|
12236
|
+
return GameServerApiFp(this.configuration)
|
|
12237
|
+
.gameServerControllerConnectorMigrationReport(id, options)
|
|
12238
|
+
.then((request) => request(this.axios, this.basePath));
|
|
12239
|
+
}
|
|
11791
12240
|
/**
|
|
11792
12241
|
* Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
|
|
11793
12242
|
* @summary Create
|
|
@@ -12105,6 +12554,19 @@ export class GameServerApi extends BaseAPI {
|
|
|
12105
12554
|
.gameServerControllerResetCurrency(id, options)
|
|
12106
12555
|
.then((request) => request(this.axios, this.basePath));
|
|
12107
12556
|
}
|
|
12557
|
+
/**
|
|
12558
|
+
* Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
|
|
12559
|
+
* @summary Revert connector migration
|
|
12560
|
+
* @param {string} id
|
|
12561
|
+
* @param {*} [options] Override http request option.
|
|
12562
|
+
* @throws {RequiredError}
|
|
12563
|
+
* @memberof GameServerApi
|
|
12564
|
+
*/
|
|
12565
|
+
gameServerControllerRevertConnectorMigration(id, options) {
|
|
12566
|
+
return GameServerApiFp(this.configuration)
|
|
12567
|
+
.gameServerControllerRevertConnectorMigration(id, options)
|
|
12568
|
+
.then((request) => request(this.axios, this.basePath));
|
|
12569
|
+
}
|
|
12108
12570
|
/**
|
|
12109
12571
|
* Fetch gameservers<br> OperationId: `GameServerControllerSearch`
|
|
12110
12572
|
* @summary Search
|
|
@@ -12146,6 +12608,20 @@ export class GameServerApi extends BaseAPI {
|
|
|
12146
12608
|
.gameServerControllerSetCapabilities(id, gameServerCapabilitiesInputDTO, options)
|
|
12147
12609
|
.then((request) => request(this.axios, this.basePath));
|
|
12148
12610
|
}
|
|
12611
|
+
/**
|
|
12612
|
+
* Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
|
|
12613
|
+
* @summary Set game
|
|
12614
|
+
* @param {string} id
|
|
12615
|
+
* @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
|
|
12616
|
+
* @param {*} [options] Override http request option.
|
|
12617
|
+
* @throws {RequiredError}
|
|
12618
|
+
* @memberof GameServerApi
|
|
12619
|
+
*/
|
|
12620
|
+
gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
|
|
12621
|
+
return GameServerApiFp(this.configuration)
|
|
12622
|
+
.gameServerControllerSetGame(id, gameServerGameInputDTO, options)
|
|
12623
|
+
.then((request) => request(this.axios, this.basePath));
|
|
12624
|
+
}
|
|
12149
12625
|
/**
|
|
12150
12626
|
* Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
|
|
12151
12627
|
* @summary Shutdown
|
|
@@ -12159,6 +12635,19 @@ export class GameServerApi extends BaseAPI {
|
|
|
12159
12635
|
.gameServerControllerShutdown(id, options)
|
|
12160
12636
|
.then((request) => request(this.axios, this.basePath));
|
|
12161
12637
|
}
|
|
12638
|
+
/**
|
|
12639
|
+
* Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
|
|
12640
|
+
* @summary Start connector migration
|
|
12641
|
+
* @param {string} id
|
|
12642
|
+
* @param {*} [options] Override http request option.
|
|
12643
|
+
* @throws {RequiredError}
|
|
12644
|
+
* @memberof GameServerApi
|
|
12645
|
+
*/
|
|
12646
|
+
gameServerControllerStartConnectorMigration(id, options) {
|
|
12647
|
+
return GameServerApiFp(this.configuration)
|
|
12648
|
+
.gameServerControllerStartConnectorMigration(id, options)
|
|
12649
|
+
.then((request) => request(this.axios, this.basePath));
|
|
12650
|
+
}
|
|
12162
12651
|
/**
|
|
12163
12652
|
* Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
|
|
12164
12653
|
* @summary Teleport player
|