@takaro/apiclient 0.0.0-dev.d2d0db6 → 0.0.0-dev.d31c976

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Files changed (39) hide show
  1. package/dist/.source-hash +1 -1
  2. package/dist/generated/api.d.ts +1723 -1508
  3. package/dist/generated/api.d.ts.map +1 -1
  4. package/dist/generated/api.js +175 -81
  5. package/dist/generated/api.js.map +1 -1
  6. package/dist/generated/base.d.ts.map +1 -1
  7. package/dist/generated/base.js.map +1 -1
  8. package/dist/generated/common.d.ts.map +1 -1
  9. package/dist/generated/common.js.map +1 -1
  10. package/dist/generated/configuration.d.ts.map +1 -1
  11. package/dist/generated/configuration.js.map +1 -1
  12. package/dist/generated-management/api.d.ts +2759 -1306
  13. package/dist/generated-management/api.d.ts.map +1 -1
  14. package/dist/generated-management/api.js +1158 -143
  15. package/dist/generated-management/api.js.map +1 -1
  16. package/dist/generated-management/base.d.ts.map +1 -1
  17. package/dist/generated-management/base.js.map +1 -1
  18. package/dist/generated-management/common.d.ts.map +1 -1
  19. package/dist/generated-management/common.js.map +1 -1
  20. package/dist/generated-management/configuration.d.ts.map +1 -1
  21. package/dist/generated-management/configuration.js.map +1 -1
  22. package/dist/lib/adminClient.d.ts +3 -1
  23. package/dist/lib/adminClient.d.ts.map +1 -1
  24. package/dist/lib/adminClient.js +7 -1
  25. package/dist/lib/adminClient.js.map +1 -1
  26. package/dist/lib/baseClient.d.ts.map +1 -1
  27. package/dist/lib/client.d.ts.map +1 -1
  28. package/dist/lib/client.js +2 -2
  29. package/dist/lib/client.js.map +1 -1
  30. package/dist/lib/distributorClient.d.ts.map +1 -1
  31. package/dist/lib/staffClient.d.ts +3 -1
  32. package/dist/lib/staffClient.d.ts.map +1 -1
  33. package/dist/lib/staffClient.js +5 -1
  34. package/dist/lib/staffClient.js.map +1 -1
  35. package/dist/main.d.ts +2 -2
  36. package/dist/main.d.ts.map +1 -1
  37. package/dist/main.js +1 -1
  38. package/dist/main.js.map +1 -1
  39. package/package.json +4 -3
@@ -201,11 +201,6 @@ export const CsmmExportSectionParamsSectionEnum = {
201
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  CustomHooks: 'customHooks',
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  CronJobs: 'cronJobs',
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  };
204
- export const DistributorBackedDomainOutputDTOStateEnum = {
205
- Active: 'ACTIVE',
206
- Disabled: 'DISABLED',
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- Maintenance: 'MAINTENANCE',
208
- };
209
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  export const DomainCreateInputDTOStateEnum = {
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  Active: 'ACTIVE',
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  Disabled: 'DISABLED',
@@ -288,6 +283,7 @@ export const EventCreateDTOEventNameEnum = {
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  PlayerLinked: 'player-linked',
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  GameserverCreated: 'gameserver-created',
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  GameserverUpdated: 'gameserver-updated',
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+ GameserverVersionChanged: 'gameserver-version-changed',
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -347,6 +343,7 @@ export const EventExploreFiltersDTOEventNameEnum = {
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  PlayerLinked: 'player-linked',
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  GameserverCreated: 'gameserver-created',
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  GameserverUpdated: 'gameserver-updated',
346
+ GameserverVersionChanged: 'gameserver-version-changed',
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -406,6 +403,7 @@ export const EventOutputDTOEventNameEnum = {
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  PlayerLinked: 'player-linked',
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  GameserverCreated: 'gameserver-created',
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  GameserverUpdated: 'gameserver-updated',
406
+ GameserverVersionChanged: 'gameserver-version-changed',
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -465,6 +463,7 @@ export const EventSearchInputAllowedFiltersEventNameEnum = {
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  PlayerLinked: 'player-linked',
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  GameserverCreated: 'gameserver-created',
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  GameserverUpdated: 'gameserver-updated',
466
+ GameserverVersionChanged: 'gameserver-version-changed',
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -527,12 +526,24 @@ export const GameServerCreateDTOTypeEnum = {
527
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  Generic: 'GENERIC',
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  Mock: 'MOCK',
529
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  };
529
+ export const GameServerCreateDTONameSourceEnum = {
530
+ Connector: 'connector',
531
+ Operator: 'operator',
532
+ };
533
+ export const GameServerIdentifyInputDTOProtocolVersionEnum = {
534
+ NUMBER_0: 0,
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+ NUMBER_1: 1,
536
+ };
530
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  export const GameServerOutputDTOTypeEnum = {
531
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  Sevendaystodie: 'SEVENDAYSTODIE',
532
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  Rust: 'RUST',
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  Generic: 'GENERIC',
534
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  Mock: 'MOCK',
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  };
543
+ export const GameServerOutputDTONameSourceEnum = {
544
+ Connector: 'connector',
545
+ Operator: 'operator',
546
+ };
536
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  export const GameServerSearchInputAllowedFiltersTypeEnum = {
537
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  Sevendaystodie: 'SEVENDAYSTODIE',
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  Rust: 'RUST',
@@ -577,6 +588,7 @@ export const GetJobInputDTOTypeEnum = {
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  SyncBans: 'syncBans',
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  SyncMapImages: 'syncMapImages',
579
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  SyncMapUploads: 'syncMapUploads',
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+ SyncGameIcons: 'syncGameIcons',
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  SyncSteam: 'syncSteam',
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  SyncDiscordRoles: 'syncDiscordRoles',
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  EmitRateLimitSummary: 'emitRateLimitSummary',
@@ -647,6 +659,7 @@ export const HookCreateDTOEventTypeEnum = {
647
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  PlayerLinked: 'player-linked',
648
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  GameserverCreated: 'gameserver-created',
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  GameserverUpdated: 'gameserver-updated',
662
+ GameserverVersionChanged: 'gameserver-version-changed',
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -708,6 +721,7 @@ export const HookOutputDTOEventTypeEnum = {
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  PlayerLinked: 'player-linked',
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  GameserverCreated: 'gameserver-created',
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  GameserverUpdated: 'gameserver-updated',
724
+ GameserverVersionChanged: 'gameserver-version-changed',
711
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
713
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  PlayerUnbanned: 'player-unbanned',
@@ -769,6 +783,7 @@ export const HookSearchInputAllowedFiltersEventTypeEnum = {
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  PlayerLinked: 'player-linked',
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  GameserverCreated: 'gameserver-created',
771
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  GameserverUpdated: 'gameserver-updated',
786
+ GameserverVersionChanged: 'gameserver-version-changed',
772
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  GameserverDeleted: 'gameserver-deleted',
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -838,6 +853,7 @@ export const HookTriggerDTOEventTypeEnum = {
838
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  PlayerLinked: 'player-linked',
839
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  GameserverCreated: 'gameserver-created',
840
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  GameserverUpdated: 'gameserver-updated',
856
+ GameserverVersionChanged: 'gameserver-version-changed',
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  GameserverDeleted: 'gameserver-deleted',
842
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  PlayerBanned: 'player-banned',
843
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  PlayerUnbanned: 'player-unbanned',
@@ -899,6 +915,7 @@ export const HookUpdateDTOEventTypeEnum = {
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  PlayerLinked: 'player-linked',
900
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  GameserverCreated: 'gameserver-created',
901
917
  GameserverUpdated: 'gameserver-updated',
918
+ GameserverVersionChanged: 'gameserver-version-changed',
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919
  GameserverDeleted: 'gameserver-deleted',
903
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  PlayerBanned: 'player-banned',
904
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  PlayerUnbanned: 'player-unbanned',
@@ -965,6 +982,7 @@ export const IHookEventTypeEnum = {
965
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  PlayerLinked: 'player-linked',
966
983
  GameserverCreated: 'gameserver-created',
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984
  GameserverUpdated: 'gameserver-updated',
985
+ GameserverVersionChanged: 'gameserver-version-changed',
968
986
  GameserverDeleted: 'gameserver-deleted',
969
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  PlayerBanned: 'player-banned',
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  PlayerUnbanned: 'player-unbanned',
@@ -1520,6 +1538,7 @@ export const TriggerJobInputDTOTypeEnum = {
1520
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  SyncBans: 'syncBans',
1521
1539
  SyncMapImages: 'syncMapImages',
1522
1540
  SyncMapUploads: 'syncMapUploads',
1541
+ SyncGameIcons: 'syncGameIcons',
1523
1542
  SyncSteam: 'syncSteam',
1524
1543
  SyncDiscordRoles: 'syncDiscordRoles',
1525
1544
  };
@@ -9949,6 +9968,42 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
9949
9968
  options: localVarRequestOptions,
9950
9969
  };
9951
9970
  },
9971
+ /**
9972
+ * The game\'s icon from its Game Profile as a 128x128 WEBP image. 404 when the game server has no icon. When the optional query parameter v equals the stored revision (iconRevision on the game server) the response is cacheable for a day (immutable), otherwise for a minute.<br> OperationId: `GameServerControllerGetGameIcon`
9973
+ * @summary Get game icon
9974
+ * @param {string} id
9975
+ * @param {string} [v]
9976
+ * @param {*} [options] Override http request option.
9977
+ * @throws {RequiredError}
9978
+ */
9979
+ gameServerControllerGetGameIcon: async (id, v, options = {}) => {
9980
+ // verify required parameter 'id' is not null or undefined
9981
+ assertParamExists('gameServerControllerGetGameIcon', 'id', id);
9982
+ const localVarPath = `/gameserver/{id}/icon`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
9983
+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
9984
+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
9985
+ let baseOptions;
9986
+ if (configuration) {
9987
+ baseOptions = configuration.baseOptions;
9988
+ }
9989
+ const localVarRequestOptions = { method: 'GET', ...baseOptions, ...options };
9990
+ const localVarHeaderParameter = {};
9991
+ const localVarQueryParameter = {};
9992
+ // authentication bearerAuth required
9993
+ // http bearer authentication required
9994
+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
9995
+ // authentication domainAuth required
9996
+ if (v !== undefined) {
9997
+ localVarQueryParameter['v'] = v;
9998
+ }
9999
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
10000
+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
10001
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
10002
+ return {
10003
+ url: toPathString(localVarUrlObj),
10004
+ options: localVarRequestOptions,
10005
+ };
10006
+ },
9952
10007
  /**
9953
10008
  * Fetch status of an import from CSMM. Deprecated: use `GameServerController.getJob` with the import job type instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerGetImport`
9954
10009
  * @summary Get import
@@ -10473,6 +10528,41 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
10473
10528
  options: localVarRequestOptions,
10474
10529
  };
10475
10530
  },
10531
+ /**
10532
+ * Records what a connector-based game server reported when it identified: its Capability Manifest, game, connector and protocol version, and its name while the name follows the connector. Emits gameserver-version-changed when the connector, protocol version, game or game version changed, otherwise gameserver-updated when the name or Game Profile changed. Written by the connector; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRecordIdentify`
10533
+ * @summary Record identify
10534
+ * @param {string} id
10535
+ * @param {GameServerIdentifyInputDTO} [gameServerIdentifyInputDTO] GameServerIdentifyInputDTO
10536
+ * @param {*} [options] Override http request option.
10537
+ * @throws {RequiredError}
10538
+ */
10539
+ gameServerControllerRecordIdentify: async (id, gameServerIdentifyInputDTO, options = {}) => {
10540
+ // verify required parameter 'id' is not null or undefined
10541
+ assertParamExists('gameServerControllerRecordIdentify', 'id', id);
10542
+ const localVarPath = `/gameserver/{id}/identify`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
10543
+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
10544
+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
10545
+ let baseOptions;
10546
+ if (configuration) {
10547
+ baseOptions = configuration.baseOptions;
10548
+ }
10549
+ const localVarRequestOptions = { method: 'PUT', ...baseOptions, ...options };
10550
+ const localVarHeaderParameter = {};
10551
+ const localVarQueryParameter = {};
10552
+ // authentication bearerAuth required
10553
+ // http bearer authentication required
10554
+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
10555
+ // authentication domainAuth required
10556
+ localVarHeaderParameter['Content-Type'] = 'application/json';
10557
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
10558
+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
10559
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
10560
+ localVarRequestOptions.data = serializeDataIfNeeded(gameServerIdentifyInputDTO, localVarRequestOptions, configuration);
10561
+ return {
10562
+ url: toPathString(localVarUrlObj),
10563
+ options: localVarRequestOptions,
10564
+ };
10565
+ },
10476
10566
  /**
10477
10567
  * Regenerate the registration token for a gameserver. Careful, this will invalidate all existing connections. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRegenerateRegistrationToken`
10478
10568
  * @summary Regenerate registration token
@@ -10737,41 +10827,6 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
10737
10827
  options: localVarRequestOptions,
10738
10828
  };
10739
10829
  },
10740
- /**
10741
- * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
10742
- * @summary Set game
10743
- * @param {string} id
10744
- * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
10745
- * @param {*} [options] Override http request option.
10746
- * @throws {RequiredError}
10747
- */
10748
- gameServerControllerSetGame: async (id, gameServerGameInputDTO, options = {}) => {
10749
- // verify required parameter 'id' is not null or undefined
10750
- assertParamExists('gameServerControllerSetGame', 'id', id);
10751
- const localVarPath = `/gameserver/{id}/game`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
10752
- // use dummy base URL string because the URL constructor only accepts absolute URLs.
10753
- const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
10754
- let baseOptions;
10755
- if (configuration) {
10756
- baseOptions = configuration.baseOptions;
10757
- }
10758
- const localVarRequestOptions = { method: 'PUT', ...baseOptions, ...options };
10759
- const localVarHeaderParameter = {};
10760
- const localVarQueryParameter = {};
10761
- // authentication bearerAuth required
10762
- // http bearer authentication required
10763
- await setBearerAuthToObject(localVarHeaderParameter, configuration);
10764
- // authentication domainAuth required
10765
- localVarHeaderParameter['Content-Type'] = 'application/json';
10766
- setSearchParams(localVarUrlObj, localVarQueryParameter);
10767
- let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
10768
- localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
10769
- localVarRequestOptions.data = serializeDataIfNeeded(gameServerGameInputDTO, localVarRequestOptions, configuration);
10770
- return {
10771
- url: toPathString(localVarUrlObj),
10772
- options: localVarRequestOptions,
10773
- };
10774
- },
10775
10830
  /**
10776
10831
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
10777
10832
  * @summary Shutdown
@@ -11216,6 +11271,20 @@ export const GameServerApiFp = function (configuration) {
11216
11271
  ?.url;
11217
11272
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11218
11273
  },
11274
+ /**
11275
+ * The game\'s icon from its Game Profile as a 128x128 WEBP image. 404 when the game server has no icon. When the optional query parameter v equals the stored revision (iconRevision on the game server) the response is cacheable for a day (immutable), otherwise for a minute.<br> OperationId: `GameServerControllerGetGameIcon`
11276
+ * @summary Get game icon
11277
+ * @param {string} id
11278
+ * @param {string} [v]
11279
+ * @param {*} [options] Override http request option.
11280
+ * @throws {RequiredError}
11281
+ */
11282
+ async gameServerControllerGetGameIcon(id, v, options) {
11283
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerGetGameIcon(id, v, options);
11284
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11285
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerGetGameIcon']?.[localVarOperationServerIndex]?.url;
11286
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11287
+ },
11219
11288
  /**
11220
11289
  * Fetch status of an import from CSMM. Deprecated: use `GameServerController.getJob` with the import job type instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerGetImport`
11221
11290
  * @summary Get import
@@ -11423,6 +11492,20 @@ export const GameServerApiFp = function (configuration) {
11423
11492
  const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerPutMapUpload']?.[localVarOperationServerIndex]?.url;
11424
11493
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11425
11494
  },
11495
+ /**
11496
+ * Records what a connector-based game server reported when it identified: its Capability Manifest, game, connector and protocol version, and its name while the name follows the connector. Emits gameserver-version-changed when the connector, protocol version, game or game version changed, otherwise gameserver-updated when the name or Game Profile changed. Written by the connector; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRecordIdentify`
11497
+ * @summary Record identify
11498
+ * @param {string} id
11499
+ * @param {GameServerIdentifyInputDTO} [gameServerIdentifyInputDTO] GameServerIdentifyInputDTO
11500
+ * @param {*} [options] Override http request option.
11501
+ * @throws {RequiredError}
11502
+ */
11503
+ async gameServerControllerRecordIdentify(id, gameServerIdentifyInputDTO, options) {
11504
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerRecordIdentify(id, gameServerIdentifyInputDTO, options);
11505
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11506
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerRecordIdentify']?.[localVarOperationServerIndex]?.url;
11507
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11508
+ },
11426
11509
  /**
11427
11510
  * Regenerate the registration token for a gameserver. Careful, this will invalidate all existing connections. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRegenerateRegistrationToken`
11428
11511
  * @summary Regenerate registration token
@@ -11530,20 +11613,6 @@ export const GameServerApiFp = function (configuration) {
11530
11613
  const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerSetCapabilities']?.[localVarOperationServerIndex]?.url;
11531
11614
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11532
11615
  },
11533
- /**
11534
- * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
11535
- * @summary Set game
11536
- * @param {string} id
11537
- * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
11538
- * @param {*} [options] Override http request option.
11539
- * @throws {RequiredError}
11540
- */
11541
- async gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
11542
- const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerSetGame(id, gameServerGameInputDTO, options);
11543
- const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11544
- const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerSetGame']?.[localVarOperationServerIndex]?.url;
11545
- return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11546
- },
11547
11616
  /**
11548
11617
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
11549
11618
  * @summary Shutdown
@@ -11783,6 +11852,17 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
11783
11852
  .gameServerControllerGetDimensionMapTile(id, dimension, zoom, x, y, v, options)
11784
11853
  .then((request) => request(axios, basePath));
11785
11854
  },
11855
+ /**
11856
+ * The game\'s icon from its Game Profile as a 128x128 WEBP image. 404 when the game server has no icon. When the optional query parameter v equals the stored revision (iconRevision on the game server) the response is cacheable for a day (immutable), otherwise for a minute.<br> OperationId: `GameServerControllerGetGameIcon`
11857
+ * @summary Get game icon
11858
+ * @param {string} id
11859
+ * @param {string} [v]
11860
+ * @param {*} [options] Override http request option.
11861
+ * @throws {RequiredError}
11862
+ */
11863
+ gameServerControllerGetGameIcon(id, v, options) {
11864
+ return localVarFp.gameServerControllerGetGameIcon(id, v, options).then((request) => request(axios, basePath));
11865
+ },
11786
11866
  /**
11787
11867
  * Fetch status of an import from CSMM. Deprecated: use `GameServerController.getJob` with the import job type instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerGetImport`
11788
11868
  * @summary Get import
@@ -11955,6 +12035,19 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
11955
12035
  .gameServerControllerPutMapUpload(id, dimension, options)
11956
12036
  .then((request) => request(axios, basePath));
11957
12037
  },
12038
+ /**
12039
+ * Records what a connector-based game server reported when it identified: its Capability Manifest, game, connector and protocol version, and its name while the name follows the connector. Emits gameserver-version-changed when the connector, protocol version, game or game version changed, otherwise gameserver-updated when the name or Game Profile changed. Written by the connector; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRecordIdentify`
12040
+ * @summary Record identify
12041
+ * @param {string} id
12042
+ * @param {GameServerIdentifyInputDTO} [gameServerIdentifyInputDTO] GameServerIdentifyInputDTO
12043
+ * @param {*} [options] Override http request option.
12044
+ * @throws {RequiredError}
12045
+ */
12046
+ gameServerControllerRecordIdentify(id, gameServerIdentifyInputDTO, options) {
12047
+ return localVarFp
12048
+ .gameServerControllerRecordIdentify(id, gameServerIdentifyInputDTO, options)
12049
+ .then((request) => request(axios, basePath));
12050
+ },
11958
12051
  /**
11959
12052
  * Regenerate the registration token for a gameserver. Careful, this will invalidate all existing connections. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRegenerateRegistrationToken`
11960
12053
  * @summary Regenerate registration token
@@ -12049,19 +12142,6 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
12049
12142
  .gameServerControllerSetCapabilities(id, gameServerCapabilitiesInputDTO, options)
12050
12143
  .then((request) => request(axios, basePath));
12051
12144
  },
12052
- /**
12053
- * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
12054
- * @summary Set game
12055
- * @param {string} id
12056
- * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
12057
- * @param {*} [options] Override http request option.
12058
- * @throws {RequiredError}
12059
- */
12060
- gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
12061
- return localVarFp
12062
- .gameServerControllerSetGame(id, gameServerGameInputDTO, options)
12063
- .then((request) => request(axios, basePath));
12064
- },
12065
12145
  /**
12066
12146
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
12067
12147
  * @summary Shutdown
@@ -12296,6 +12376,20 @@ export class GameServerApi extends BaseAPI {
12296
12376
  .gameServerControllerGetDimensionMapTile(id, dimension, zoom, x, y, v, options)
12297
12377
  .then((request) => request(this.axios, this.basePath));
12298
12378
  }
12379
+ /**
12380
+ * The game\'s icon from its Game Profile as a 128x128 WEBP image. 404 when the game server has no icon. When the optional query parameter v equals the stored revision (iconRevision on the game server) the response is cacheable for a day (immutable), otherwise for a minute.<br> OperationId: `GameServerControllerGetGameIcon`
12381
+ * @summary Get game icon
12382
+ * @param {string} id
12383
+ * @param {string} [v]
12384
+ * @param {*} [options] Override http request option.
12385
+ * @throws {RequiredError}
12386
+ * @memberof GameServerApi
12387
+ */
12388
+ gameServerControllerGetGameIcon(id, v, options) {
12389
+ return GameServerApiFp(this.configuration)
12390
+ .gameServerControllerGetGameIcon(id, v, options)
12391
+ .then((request) => request(this.axios, this.basePath));
12392
+ }
12299
12393
  /**
12300
12394
  * Fetch status of an import from CSMM. Deprecated: use `GameServerController.getJob` with the import job type instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerGetImport`
12301
12395
  * @summary Get import
@@ -12503,6 +12597,20 @@ export class GameServerApi extends BaseAPI {
12503
12597
  .gameServerControllerPutMapUpload(id, dimension, options)
12504
12598
  .then((request) => request(this.axios, this.basePath));
12505
12599
  }
12600
+ /**
12601
+ * Records what a connector-based game server reported when it identified: its Capability Manifest, game, connector and protocol version, and its name while the name follows the connector. Emits gameserver-version-changed when the connector, protocol version, game or game version changed, otherwise gameserver-updated when the name or Game Profile changed. Written by the connector; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRecordIdentify`
12602
+ * @summary Record identify
12603
+ * @param {string} id
12604
+ * @param {GameServerIdentifyInputDTO} [gameServerIdentifyInputDTO] GameServerIdentifyInputDTO
12605
+ * @param {*} [options] Override http request option.
12606
+ * @throws {RequiredError}
12607
+ * @memberof GameServerApi
12608
+ */
12609
+ gameServerControllerRecordIdentify(id, gameServerIdentifyInputDTO, options) {
12610
+ return GameServerApiFp(this.configuration)
12611
+ .gameServerControllerRecordIdentify(id, gameServerIdentifyInputDTO, options)
12612
+ .then((request) => request(this.axios, this.basePath));
12613
+ }
12506
12614
  /**
12507
12615
  * Regenerate the registration token for a gameserver. Careful, this will invalidate all existing connections. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRegenerateRegistrationToken`
12508
12616
  * @summary Regenerate registration token
@@ -12609,20 +12717,6 @@ export class GameServerApi extends BaseAPI {
12609
12717
  .gameServerControllerSetCapabilities(id, gameServerCapabilitiesInputDTO, options)
12610
12718
  .then((request) => request(this.axios, this.basePath));
12611
12719
  }
12612
- /**
12613
- * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
12614
- * @summary Set game
12615
- * @param {string} id
12616
- * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
12617
- * @param {*} [options] Override http request option.
12618
- * @throws {RequiredError}
12619
- * @memberof GameServerApi
12620
- */
12621
- gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
12622
- return GameServerApiFp(this.configuration)
12623
- .gameServerControllerSetGame(id, gameServerGameInputDTO, options)
12624
- .then((request) => request(this.axios, this.basePath));
12625
- }
12626
12720
  /**
12627
12721
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
12628
12722
  * @summary Shutdown