@takaro/apiclient 0.0.0-dev.1127424 → 0.0.0-dev.11609ce

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -168,6 +168,23 @@ export const CommandSearchInputDTOSortDirectionEnum = {
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  Asc: 'asc',
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  Desc: 'desc',
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  };
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+ export const ConnectorMigrationClaimOutputDTOOutcomeEnum = {
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+ Claimed: 'claimed',
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+ Refused: 'refused',
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+ None: 'none',
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+ };
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+ export const ConnectorMigrationOutputDTOStatusEnum = {
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+ Pending: 'pending',
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+ Completed: 'completed',
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+ Cancelled: 'cancelled',
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+ Reverted: 'reverted',
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+ };
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+ export const ConnectorMigrationOutputDTOLegacyTypeEnum = {
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+ Sevendaystodie: 'SEVENDAYSTODIE',
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+ Rust: 'RUST',
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+ Generic: 'GENERIC',
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+ Mock: 'MOCK',
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+ };
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  export const CronJobSearchInputDTOExtendEnum = {
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  Module: 'module',
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  GameServer: 'gameServer',
@@ -286,6 +303,11 @@ export const EventCreateDTOEventNameEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  PlayerConnected: 'player-connected',
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  PlayerDisconnected: 'player-disconnected',
@@ -340,6 +362,11 @@ export const EventExploreFiltersDTOEventNameEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  PlayerConnected: 'player-connected',
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  PlayerDisconnected: 'player-disconnected',
@@ -394,6 +421,11 @@ export const EventOutputDTOEventNameEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  PlayerConnected: 'player-connected',
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  PlayerDisconnected: 'player-disconnected',
@@ -448,6 +480,11 @@ export const EventSearchInputAllowedFiltersEventNameEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  PlayerConnected: 'player-connected',
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  PlayerDisconnected: 'player-disconnected',
@@ -545,6 +582,8 @@ export const GetJobInputDTOTypeEnum = {
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  EmitRateLimitSummary: 'emitRateLimitSummary',
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  CleanRevokedApiKeys: 'cleanRevokedApiKeys',
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  CleanExecutionClaims: 'cleanExecutionClaims',
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+ DeleteClickHouseEvents: 'deleteClickHouseEvents',
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+ CleanConnectorMigrations: 'cleanConnectorMigrations',
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  };
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  export const GetSettingsInputKeysEnum = {
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  CommandPrefix: 'commandPrefix',
@@ -623,6 +662,11 @@ export const HookCreateDTOEventTypeEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  };
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  export const HookOutputDTOEventTypeEnum = {
@@ -679,6 +723,11 @@ export const HookOutputDTOEventTypeEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  };
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  export const HookSearchInputAllowedFiltersEventTypeEnum = {
@@ -735,6 +784,11 @@ export const HookSearchInputAllowedFiltersEventTypeEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  };
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  export const HookSearchInputDTOExtendEnum = {
@@ -799,6 +853,11 @@ export const HookTriggerDTOEventTypeEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  };
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  export const HookUpdateDTOEventTypeEnum = {
@@ -855,6 +914,11 @@ export const HookUpdateDTOEventTypeEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  };
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  export const IEntityDTOTypeEnum = {
@@ -916,6 +980,11 @@ export const IHookEventTypeEnum = {
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  DomainCreated: 'domain-created',
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  DomainRegistrationTokenRegenerated: 'domain-registration-token-regenerated',
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  DomainPlanChanged: 'domain-plan-changed',
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+ ConnectorMigrationStarted: 'connector-migration-started',
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+ ConnectorMigrationCompleted: 'connector-migration-completed',
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+ ConnectorMigrationCancelled: 'connector-migration-cancelled',
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+ ConnectorMigrationReverted: 'connector-migration-reverted',
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+ DiscordGuildEnabled: 'discord-guild-enabled',
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  ItemsGiven: 'items-given',
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  };
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  export const ITakaroQuerySortDirectionEnum = {
@@ -991,6 +1060,8 @@ export const LoginQueryParamsLocaleEnum = {
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  Ja: 'ja',
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  It: 'it',
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  Tr: 'tr',
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+ He: 'he',
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+ Ar: 'ar',
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  };
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  export const ManagementDomainOutputDTOStateEnum = {
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  Active: 'ACTIVE',
@@ -1287,6 +1358,12 @@ export const TakaroAiUsageOutputDTOStatusEnum = {
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  NoAllowance: 'noAllowance',
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  NeedsGameServer: 'needsGameServer',
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  };
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+ export const TakaroEventDomainCreatedOriginEnum = {
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+ Distributor: 'distributor',
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+ Staff: 'staff',
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+ Subscription: 'subscription',
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+ AdminSecret: 'admin_secret',
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+ };
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  export const TakaroEventItemsGivenLineResultEnum = {
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  Delivered: 'DELIVERED',
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  Failed: 'FAILED',
@@ -5864,6 +5941,8 @@ export const AuthControllerLoginLocaleEnum = {
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  Ja: 'ja',
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  It: 'it',
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  Tr: 'tr',
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+ He: 'he',
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+ Ar: 'ar',
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  };
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  /**
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  * CommandApi - axios parameter creator
@@ -9622,6 +9701,102 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
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  options: localVarRequestOptions,
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  };
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  },
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+ /**
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+ * Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
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+ * @summary Cancel connector migration
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+ * @param {string} id
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+ * @param {*} [options] Override http request option.
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+ * @throws {RequiredError}
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+ */
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+ gameServerControllerCancelConnectorMigration: async (id, options = {}) => {
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+ // verify required parameter 'id' is not null or undefined
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+ assertParamExists('gameServerControllerCancelConnectorMigration', 'id', id);
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+ const localVarPath = `/gameserver/{id}/connector-migration/cancel`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
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+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
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+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
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+ let baseOptions;
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+ if (configuration) {
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+ baseOptions = configuration.baseOptions;
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+ }
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+ const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
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+ const localVarHeaderParameter = {};
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+ const localVarQueryParameter = {};
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+ // authentication bearerAuth required
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+ // http bearer authentication required
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+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
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+ // authentication domainAuth required
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+ setSearchParams(localVarUrlObj, localVarQueryParameter);
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+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
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+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
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+ return {
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+ url: toPathString(localVarUrlObj),
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+ options: localVarRequestOptions,
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+ };
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+ },
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+ /**
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+ * Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
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+ * @summary Claim connector migration
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+ * @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
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+ * @param {*} [options] Override http request option.
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+ * @throws {RequiredError}
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+ */
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+ gameServerControllerClaimConnectorMigration: async (connectorMigrationClaimInputDTO, options = {}) => {
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+ const localVarPath = `/gameserver/connector-migration/claim`;
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+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
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+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
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+ let baseOptions;
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+ if (configuration) {
9749
+ baseOptions = configuration.baseOptions;
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+ }
9751
+ const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
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+ const localVarHeaderParameter = {};
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+ const localVarQueryParameter = {};
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+ // authentication bearerAuth required
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+ // http bearer authentication required
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+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
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+ // authentication domainAuth required
9758
+ localVarHeaderParameter['Content-Type'] = 'application/json';
9759
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
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+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
9761
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
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+ localVarRequestOptions.data = serializeDataIfNeeded(connectorMigrationClaimInputDTO, localVarRequestOptions, configuration);
9763
+ return {
9764
+ url: toPathString(localVarUrlObj),
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+ options: localVarRequestOptions,
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+ };
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+ },
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+ /**
9769
+ * Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
9770
+ * @summary Connector migration report
9771
+ * @param {string} id
9772
+ * @param {*} [options] Override http request option.
9773
+ * @throws {RequiredError}
9774
+ */
9775
+ gameServerControllerConnectorMigrationReport: async (id, options = {}) => {
9776
+ // verify required parameter 'id' is not null or undefined
9777
+ assertParamExists('gameServerControllerConnectorMigrationReport', 'id', id);
9778
+ const localVarPath = `/gameserver/{id}/connector-migration/report`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
9779
+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
9780
+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
9781
+ let baseOptions;
9782
+ if (configuration) {
9783
+ baseOptions = configuration.baseOptions;
9784
+ }
9785
+ const localVarRequestOptions = { method: 'GET', ...baseOptions, ...options };
9786
+ const localVarHeaderParameter = {};
9787
+ const localVarQueryParameter = {};
9788
+ // authentication bearerAuth required
9789
+ // http bearer authentication required
9790
+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
9791
+ // authentication domainAuth required
9792
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
9793
+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
9794
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
9795
+ return {
9796
+ url: toPathString(localVarUrlObj),
9797
+ options: localVarRequestOptions,
9798
+ };
9799
+ },
9625
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  /**
9626
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  * Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
9627
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  * @summary Create
@@ -10428,6 +10603,38 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
10428
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  options: localVarRequestOptions,
10429
10604
  };
10430
10605
  },
10606
+ /**
10607
+ * Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
10608
+ * @summary Revert connector migration
10609
+ * @param {string} id
10610
+ * @param {*} [options] Override http request option.
10611
+ * @throws {RequiredError}
10612
+ */
10613
+ gameServerControllerRevertConnectorMigration: async (id, options = {}) => {
10614
+ // verify required parameter 'id' is not null or undefined
10615
+ assertParamExists('gameServerControllerRevertConnectorMigration', 'id', id);
10616
+ const localVarPath = `/gameserver/{id}/connector-migration/revert`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
10617
+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
10618
+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
10619
+ let baseOptions;
10620
+ if (configuration) {
10621
+ baseOptions = configuration.baseOptions;
10622
+ }
10623
+ const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
10624
+ const localVarHeaderParameter = {};
10625
+ const localVarQueryParameter = {};
10626
+ // authentication bearerAuth required
10627
+ // http bearer authentication required
10628
+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
10629
+ // authentication domainAuth required
10630
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
10631
+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
10632
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
10633
+ return {
10634
+ url: toPathString(localVarUrlObj),
10635
+ options: localVarRequestOptions,
10636
+ };
10637
+ },
10431
10638
  /**
10432
10639
  * Fetch gameservers<br> OperationId: `GameServerControllerSearch`
10433
10640
  * @summary Search
@@ -10530,6 +10737,41 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
10530
10737
  options: localVarRequestOptions,
10531
10738
  };
10532
10739
  },
10740
+ /**
10741
+ * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
10742
+ * @summary Set game
10743
+ * @param {string} id
10744
+ * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
10745
+ * @param {*} [options] Override http request option.
10746
+ * @throws {RequiredError}
10747
+ */
10748
+ gameServerControllerSetGame: async (id, gameServerGameInputDTO, options = {}) => {
10749
+ // verify required parameter 'id' is not null or undefined
10750
+ assertParamExists('gameServerControllerSetGame', 'id', id);
10751
+ const localVarPath = `/gameserver/{id}/game`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
10752
+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
10753
+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
10754
+ let baseOptions;
10755
+ if (configuration) {
10756
+ baseOptions = configuration.baseOptions;
10757
+ }
10758
+ const localVarRequestOptions = { method: 'PUT', ...baseOptions, ...options };
10759
+ const localVarHeaderParameter = {};
10760
+ const localVarQueryParameter = {};
10761
+ // authentication bearerAuth required
10762
+ // http bearer authentication required
10763
+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
10764
+ // authentication domainAuth required
10765
+ localVarHeaderParameter['Content-Type'] = 'application/json';
10766
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
10767
+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
10768
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
10769
+ localVarRequestOptions.data = serializeDataIfNeeded(gameServerGameInputDTO, localVarRequestOptions, configuration);
10770
+ return {
10771
+ url: toPathString(localVarUrlObj),
10772
+ options: localVarRequestOptions,
10773
+ };
10774
+ },
10533
10775
  /**
10534
10776
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
10535
10777
  * @summary Shutdown
@@ -10562,6 +10804,38 @@ export const GameServerApiAxiosParamCreator = function (configuration) {
10562
10804
  options: localVarRequestOptions,
10563
10805
  };
10564
10806
  },
10807
+ /**
10808
+ * Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
10809
+ * @summary Start connector migration
10810
+ * @param {string} id
10811
+ * @param {*} [options] Override http request option.
10812
+ * @throws {RequiredError}
10813
+ */
10814
+ gameServerControllerStartConnectorMigration: async (id, options = {}) => {
10815
+ // verify required parameter 'id' is not null or undefined
10816
+ assertParamExists('gameServerControllerStartConnectorMigration', 'id', id);
10817
+ const localVarPath = `/gameserver/{id}/connector-migration`.replace(`{${'id'}}`, encodeURIComponent(String(id)));
10818
+ // use dummy base URL string because the URL constructor only accepts absolute URLs.
10819
+ const localVarUrlObj = new URL(localVarPath, DUMMY_BASE_URL);
10820
+ let baseOptions;
10821
+ if (configuration) {
10822
+ baseOptions = configuration.baseOptions;
10823
+ }
10824
+ const localVarRequestOptions = { method: 'POST', ...baseOptions, ...options };
10825
+ const localVarHeaderParameter = {};
10826
+ const localVarQueryParameter = {};
10827
+ // authentication bearerAuth required
10828
+ // http bearer authentication required
10829
+ await setBearerAuthToObject(localVarHeaderParameter, configuration);
10830
+ // authentication domainAuth required
10831
+ setSearchParams(localVarUrlObj, localVarQueryParameter);
10832
+ let headersFromBaseOptions = baseOptions && baseOptions.headers ? baseOptions.headers : {};
10833
+ localVarRequestOptions.headers = { ...localVarHeaderParameter, ...headersFromBaseOptions, ...options.headers };
10834
+ return {
10835
+ url: toPathString(localVarUrlObj),
10836
+ options: localVarRequestOptions,
10837
+ };
10838
+ },
10565
10839
  /**
10566
10840
  * Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
10567
10841
  * @summary Teleport player
@@ -10841,6 +11115,48 @@ export const GameServerApiFp = function (configuration) {
10841
11115
  const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerBanPlayer']?.[localVarOperationServerIndex]?.url;
10842
11116
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
10843
11117
  },
11118
+ /**
11119
+ * Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
11120
+ * @summary Cancel connector migration
11121
+ * @param {string} id
11122
+ * @param {*} [options] Override http request option.
11123
+ * @throws {RequiredError}
11124
+ */
11125
+ async gameServerControllerCancelConnectorMigration(id, options) {
11126
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerCancelConnectorMigration(id, options);
11127
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11128
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerCancelConnectorMigration']?.[localVarOperationServerIndex]
11129
+ ?.url;
11130
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11131
+ },
11132
+ /**
11133
+ * Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
11134
+ * @summary Claim connector migration
11135
+ * @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
11136
+ * @param {*} [options] Override http request option.
11137
+ * @throws {RequiredError}
11138
+ */
11139
+ async gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options) {
11140
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options);
11141
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11142
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerClaimConnectorMigration']?.[localVarOperationServerIndex]
11143
+ ?.url;
11144
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11145
+ },
11146
+ /**
11147
+ * Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
11148
+ * @summary Connector migration report
11149
+ * @param {string} id
11150
+ * @param {*} [options] Override http request option.
11151
+ * @throws {RequiredError}
11152
+ */
11153
+ async gameServerControllerConnectorMigrationReport(id, options) {
11154
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerConnectorMigrationReport(id, options);
11155
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11156
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerConnectorMigrationReport']?.[localVarOperationServerIndex]
11157
+ ?.url;
11158
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11159
+ },
10844
11160
  /**
10845
11161
  * Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
10846
11162
  * @summary Create
@@ -11159,6 +11475,20 @@ export const GameServerApiFp = function (configuration) {
11159
11475
  const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerResetCurrency']?.[localVarOperationServerIndex]?.url;
11160
11476
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11161
11477
  },
11478
+ /**
11479
+ * Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
11480
+ * @summary Revert connector migration
11481
+ * @param {string} id
11482
+ * @param {*} [options] Override http request option.
11483
+ * @throws {RequiredError}
11484
+ */
11485
+ async gameServerControllerRevertConnectorMigration(id, options) {
11486
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerRevertConnectorMigration(id, options);
11487
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11488
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerRevertConnectorMigration']?.[localVarOperationServerIndex]
11489
+ ?.url;
11490
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11491
+ },
11162
11492
  /**
11163
11493
  * Fetch gameservers<br> OperationId: `GameServerControllerSearch`
11164
11494
  * @summary Search
@@ -11200,6 +11530,20 @@ export const GameServerApiFp = function (configuration) {
11200
11530
  const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerSetCapabilities']?.[localVarOperationServerIndex]?.url;
11201
11531
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11202
11532
  },
11533
+ /**
11534
+ * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
11535
+ * @summary Set game
11536
+ * @param {string} id
11537
+ * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
11538
+ * @param {*} [options] Override http request option.
11539
+ * @throws {RequiredError}
11540
+ */
11541
+ async gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
11542
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerSetGame(id, gameServerGameInputDTO, options);
11543
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11544
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerSetGame']?.[localVarOperationServerIndex]?.url;
11545
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11546
+ },
11203
11547
  /**
11204
11548
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
11205
11549
  * @summary Shutdown
@@ -11213,6 +11557,20 @@ export const GameServerApiFp = function (configuration) {
11213
11557
  const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerShutdown']?.[localVarOperationServerIndex]?.url;
11214
11558
  return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11215
11559
  },
11560
+ /**
11561
+ * Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
11562
+ * @summary Start connector migration
11563
+ * @param {string} id
11564
+ * @param {*} [options] Override http request option.
11565
+ * @throws {RequiredError}
11566
+ */
11567
+ async gameServerControllerStartConnectorMigration(id, options) {
11568
+ const localVarAxiosArgs = await localVarAxiosParamCreator.gameServerControllerStartConnectorMigration(id, options);
11569
+ const localVarOperationServerIndex = configuration?.serverIndex ?? 0;
11570
+ const localVarOperationServerBasePath = operationServerMap['GameServerApi.gameServerControllerStartConnectorMigration']?.[localVarOperationServerIndex]
11571
+ ?.url;
11572
+ return (axios, basePath) => createRequestFunction(localVarAxiosArgs, globalAxios, BASE_PATH, configuration)(axios, localVarOperationServerBasePath || basePath);
11573
+ },
11216
11574
  /**
11217
11575
  * Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
11218
11576
  * @summary Teleport player
@@ -11337,6 +11695,42 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
11337
11695
  .gameServerControllerBanPlayer(gameServerId, playerId, banPlayerInputDTO, options)
11338
11696
  .then((request) => request(axios, basePath));
11339
11697
  },
11698
+ /**
11699
+ * Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
11700
+ * @summary Cancel connector migration
11701
+ * @param {string} id
11702
+ * @param {*} [options] Override http request option.
11703
+ * @throws {RequiredError}
11704
+ */
11705
+ gameServerControllerCancelConnectorMigration(id, options) {
11706
+ return localVarFp
11707
+ .gameServerControllerCancelConnectorMigration(id, options)
11708
+ .then((request) => request(axios, basePath));
11709
+ },
11710
+ /**
11711
+ * Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
11712
+ * @summary Claim connector migration
11713
+ * @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
11714
+ * @param {*} [options] Override http request option.
11715
+ * @throws {RequiredError}
11716
+ */
11717
+ gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options) {
11718
+ return localVarFp
11719
+ .gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options)
11720
+ .then((request) => request(axios, basePath));
11721
+ },
11722
+ /**
11723
+ * Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
11724
+ * @summary Connector migration report
11725
+ * @param {string} id
11726
+ * @param {*} [options] Override http request option.
11727
+ * @throws {RequiredError}
11728
+ */
11729
+ gameServerControllerConnectorMigrationReport(id, options) {
11730
+ return localVarFp
11731
+ .gameServerControllerConnectorMigrationReport(id, options)
11732
+ .then((request) => request(axios, basePath));
11733
+ },
11340
11734
  /**
11341
11735
  * Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
11342
11736
  * @summary Create
@@ -11605,6 +11999,18 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
11605
11999
  gameServerControllerResetCurrency(id, options) {
11606
12000
  return localVarFp.gameServerControllerResetCurrency(id, options).then((request) => request(axios, basePath));
11607
12001
  },
12002
+ /**
12003
+ * Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
12004
+ * @summary Revert connector migration
12005
+ * @param {string} id
12006
+ * @param {*} [options] Override http request option.
12007
+ * @throws {RequiredError}
12008
+ */
12009
+ gameServerControllerRevertConnectorMigration(id, options) {
12010
+ return localVarFp
12011
+ .gameServerControllerRevertConnectorMigration(id, options)
12012
+ .then((request) => request(axios, basePath));
12013
+ },
11608
12014
  /**
11609
12015
  * Fetch gameservers<br> OperationId: `GameServerControllerSearch`
11610
12016
  * @summary Search
@@ -11643,6 +12049,19 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
11643
12049
  .gameServerControllerSetCapabilities(id, gameServerCapabilitiesInputDTO, options)
11644
12050
  .then((request) => request(axios, basePath));
11645
12051
  },
12052
+ /**
12053
+ * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
12054
+ * @summary Set game
12055
+ * @param {string} id
12056
+ * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
12057
+ * @param {*} [options] Override http request option.
12058
+ * @throws {RequiredError}
12059
+ */
12060
+ gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
12061
+ return localVarFp
12062
+ .gameServerControllerSetGame(id, gameServerGameInputDTO, options)
12063
+ .then((request) => request(axios, basePath));
12064
+ },
11646
12065
  /**
11647
12066
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
11648
12067
  * @summary Shutdown
@@ -11653,6 +12072,18 @@ export const GameServerApiFactory = function (configuration, basePath, axios) {
11653
12072
  gameServerControllerShutdown(id, options) {
11654
12073
  return localVarFp.gameServerControllerShutdown(id, options).then((request) => request(axios, basePath));
11655
12074
  },
12075
+ /**
12076
+ * Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
12077
+ * @summary Start connector migration
12078
+ * @param {string} id
12079
+ * @param {*} [options] Override http request option.
12080
+ * @throws {RequiredError}
12081
+ */
12082
+ gameServerControllerStartConnectorMigration(id, options) {
12083
+ return localVarFp
12084
+ .gameServerControllerStartConnectorMigration(id, options)
12085
+ .then((request) => request(axios, basePath));
12086
+ },
11656
12087
  /**
11657
12088
  * Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
11658
12089
  * @summary Teleport player
@@ -11768,6 +12199,45 @@ export class GameServerApi extends BaseAPI {
11768
12199
  .gameServerControllerBanPlayer(gameServerId, playerId, banPlayerInputDTO, options)
11769
12200
  .then((request) => request(this.axios, this.basePath));
11770
12201
  }
12202
+ /**
12203
+ * Cancel a pending Connector Migration. Its identity token stops claiming the gameserver; the legacy connection was never changed. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCancelConnectorMigration`
12204
+ * @summary Cancel connector migration
12205
+ * @param {string} id
12206
+ * @param {*} [options] Override http request option.
12207
+ * @throws {RequiredError}
12208
+ * @memberof GameServerApi
12209
+ */
12210
+ gameServerControllerCancelConnectorMigration(id, options) {
12211
+ return GameServerApiFp(this.configuration)
12212
+ .gameServerControllerCancelConnectorMigration(id, options)
12213
+ .then((request) => request(this.axios, this.basePath));
12214
+ }
12215
+ /**
12216
+ * Claim the legacy gameserver whose pending Connector Migration issued this identity token. Written by the connector on handshake; users normally never call it. The outcome is claimed, refused (with the reason, also recorded on the gameserver) or none (no pending migration holds the token in this domain). Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerClaimConnectorMigration`
12217
+ * @summary Claim connector migration
12218
+ * @param {ConnectorMigrationClaimInputDTO} [connectorMigrationClaimInputDTO] ConnectorMigrationClaimInputDTO
12219
+ * @param {*} [options] Override http request option.
12220
+ * @throws {RequiredError}
12221
+ * @memberof GameServerApi
12222
+ */
12223
+ gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options) {
12224
+ return GameServerApiFp(this.configuration)
12225
+ .gameServerControllerClaimConnectorMigration(connectorMigrationClaimInputDTO, options)
12226
+ .then((request) => request(this.axios, this.basePath));
12227
+ }
12228
+ /**
12229
+ * Report of a completed Connector Migration: players seen since the switch that matched existing ones vs. newly created, and item rows reused vs. newly added. A high playersNew count suggests reverting.<br> OperationId: `GameServerControllerConnectorMigrationReport`
12230
+ * @summary Connector migration report
12231
+ * @param {string} id
12232
+ * @param {*} [options] Override http request option.
12233
+ * @throws {RequiredError}
12234
+ * @memberof GameServerApi
12235
+ */
12236
+ gameServerControllerConnectorMigrationReport(id, options) {
12237
+ return GameServerApiFp(this.configuration)
12238
+ .gameServerControllerConnectorMigrationReport(id, options)
12239
+ .then((request) => request(this.axios, this.basePath));
12240
+ }
11771
12241
  /**
11772
12242
  * Create a gameserver Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerCreate`
11773
12243
  * @summary Create
@@ -12085,6 +12555,19 @@ export class GameServerApi extends BaseAPI {
12085
12555
  .gameServerControllerResetCurrency(id, options)
12086
12556
  .then((request) => request(this.axios, this.basePath));
12087
12557
  }
12558
+ /**
12559
+ * Revert a completed Connector Migration within 14 days of completion. Restores the legacy type and connection, retires the identity token and drops the connector connection. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerRevertConnectorMigration`
12560
+ * @summary Revert connector migration
12561
+ * @param {string} id
12562
+ * @param {*} [options] Override http request option.
12563
+ * @throws {RequiredError}
12564
+ * @memberof GameServerApi
12565
+ */
12566
+ gameServerControllerRevertConnectorMigration(id, options) {
12567
+ return GameServerApiFp(this.configuration)
12568
+ .gameServerControllerRevertConnectorMigration(id, options)
12569
+ .then((request) => request(this.axios, this.basePath));
12570
+ }
12088
12571
  /**
12089
12572
  * Fetch gameservers<br> OperationId: `GameServerControllerSearch`
12090
12573
  * @summary Search
@@ -12126,6 +12609,20 @@ export class GameServerApi extends BaseAPI {
12126
12609
  .gameServerControllerSetCapabilities(id, gameServerCapabilitiesInputDTO, options)
12127
12610
  .then((request) => request(this.axios, this.basePath));
12128
12611
  }
12612
+ /**
12613
+ * Records the game a connector-based game server reported at identify (e.g. \"7d2d\"). Written by the connector on handshake; users normally never call it. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerSetGame`
12614
+ * @summary Set game
12615
+ * @param {string} id
12616
+ * @param {GameServerGameInputDTO} [gameServerGameInputDTO] GameServerGameInputDTO
12617
+ * @param {*} [options] Override http request option.
12618
+ * @throws {RequiredError}
12619
+ * @memberof GameServerApi
12620
+ */
12621
+ gameServerControllerSetGame(id, gameServerGameInputDTO, options) {
12622
+ return GameServerApiFp(this.configuration)
12623
+ .gameServerControllerSetGame(id, gameServerGameInputDTO, options)
12624
+ .then((request) => request(this.axios, this.basePath));
12625
+ }
12129
12626
  /**
12130
12627
  * Shuts down the gameserver. This is a \'soft\' shutdown, meaning the gameserver will be stopped gracefully. If the gameserver is not reachable, this will have no effect. Note that most hosting providers will automatically restart the gameserver after a shutdown, which makes this operation act as a \'restart\' instead. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerShutdown`
12131
12628
  * @summary Shutdown
@@ -12139,6 +12636,19 @@ export class GameServerApi extends BaseAPI {
12139
12636
  .gameServerControllerShutdown(id, options)
12140
12637
  .then((request) => request(this.axios, this.basePath));
12141
12638
  }
12639
+ /**
12640
+ * Start a Connector Migration of a legacy gameserver, or return the pending one. Put the returned identity token and registration token in the connector config; the gameserver keeps its legacy connection until that connector first connects. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerStartConnectorMigration`
12641
+ * @summary Start connector migration
12642
+ * @param {string} id
12643
+ * @param {*} [options] Override http request option.
12644
+ * @throws {RequiredError}
12645
+ * @memberof GameServerApi
12646
+ */
12647
+ gameServerControllerStartConnectorMigration(id, options) {
12648
+ return GameServerApiFp(this.configuration)
12649
+ .gameServerControllerStartConnectorMigration(id, options)
12650
+ .then((request) => request(this.axios, this.basePath));
12651
+ }
12142
12652
  /**
12143
12653
  * Teleport a player to a location. Requires gameserver to be online and reachable. Required permissions: `MANAGE_GAMESERVERS`<br> OperationId: `GameServerControllerTeleportPlayer`
12144
12654
  * @summary Teleport player