@syntrologie/adapt-chatbot 2.41.3 → 2.43.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AdaptiveChatBar.js +1 -1
- package/dist/AdaptiveChatTrail.d.ts +19 -0
- package/dist/AdaptiveChatTrail.d.ts.map +1 -1
- package/dist/AdaptiveChatTrail.js +1 -1
- package/dist/AdaptiveChipsStrip.d.ts +12 -12
- package/dist/AdaptiveChipsStrip.d.ts.map +1 -1
- package/dist/AdaptiveChipsStrip.js +2 -2
- package/dist/ChatAssistantLit.js +2 -2
- package/dist/ChatTransport.d.ts +26 -0
- package/dist/ChatTransport.d.ts.map +1 -1
- package/dist/LeaveAMessage.leadconnector.integration.test.d.ts +2 -0
- package/dist/LeaveAMessage.leadconnector.integration.test.d.ts.map +1 -0
- package/dist/{chunk-KBU4BUOE.js → chunk-3JCJDTHS.js} +2 -2
- package/dist/{chunk-3Z52KSYZ.js → chunk-EKGGGUI2.js} +82 -33
- package/dist/chunk-EKGGGUI2.js.map +7 -0
- package/dist/{chunk-X7N6ZRAX.js → chunk-NWVTKK75.js} +2 -2
- package/dist/{chunk-5TFBPUYA.js → chunk-Q6K4TUQO.js} +141 -5
- package/dist/chunk-Q6K4TUQO.js.map +7 -0
- package/dist/observer/__tests__/detector-observation-contract.test.d.ts +25 -0
- package/dist/observer/__tests__/detector-observation-contract.test.d.ts.map +1 -0
- package/dist/observer/allowlist.d.ts +2 -0
- package/dist/observer/allowlist.d.ts.map +1 -1
- package/dist/runtime.js +411 -159
- package/dist/runtime.js.map +4 -4
- package/dist/schema.d.ts +66 -40
- package/dist/schema.d.ts.map +1 -1
- package/dist/schema.js +106 -6
- package/dist/schema.js.map +3 -3
- package/dist/support-chat/__tests__/lc-fetch-stub.d.ts +27 -0
- package/dist/support-chat/__tests__/lc-fetch-stub.d.ts.map +1 -0
- package/dist/support-chat/boot.d.ts +3 -0
- package/dist/support-chat/boot.d.ts.map +1 -1
- package/dist/support-chat/leadconnector.d.ts +13 -0
- package/dist/support-chat/leadconnector.d.ts.map +1 -0
- package/dist/support-chat/leadconnector.test.d.ts +2 -0
- package/dist/support-chat/leadconnector.test.d.ts.map +1 -0
- package/dist/support-chat/schema-widgetid.test.d.ts +2 -0
- package/dist/support-chat/schema-widgetid.test.d.ts.map +1 -0
- package/package.json +1 -1
- package/dist/chunk-3Z52KSYZ.js.map +0 -7
- package/dist/chunk-5TFBPUYA.js.map +0 -7
- /package/dist/{chunk-KBU4BUOE.js.map → chunk-3JCJDTHS.js.map} +0 -0
- /package/dist/{chunk-X7N6ZRAX.js.map → chunk-NWVTKK75.js.map} +0 -0
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{
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"version": 3,
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"sources": ["../src/AdaptiveChatTrail.ts"],
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"sourcesContent": ["/**\n * AdaptiveChatTrail \u2014 the \"bubble-up\" message column that sits above the\n * chat bar in the canvas lid.\n *\n * Messages appear immediately above the chat bar and drift upward as\n * newer ones arrive. Each stack position carries an opacity + blur\n * falloff so older messages read as fading from the page. Beyond a\n * `visibleCount` cap (default 3) the trail collapses into an \"N more \u00B7\n * expand\" affordance \u2014 clicking emits `trail-expand`.\n *\n * Shadow DOM (default Lit open root) so chip styles, markdown reset\n * rules, and animation @keyframes are scoped to this element's tree.\n * Theme CSS variables (--sc-tile-text-color, --sc-content-bubble-*,\n * etc.) inherit through the shadow boundary, so canvas-level theming\n * still reaches the chips. The earlier light-DOM render-root override\n * silently broke @keyframes lookup once the trail was hosted inside\n * any shadow root (sc-mount, velvet-mobile, etc.) \u2014 keyframes injected\n * into `document.head` aren't visible from another tree scope.\n *\n * See PRD \u00A74.3 (chat trail) for the canonical motion + falloff spec.\n */\n\nimport { renderMarkdown } from '@syntrologie/chat';\nimport { css, html, LitElement, nothing } from 'lit';\nimport { styleMap } from 'lit/directives/style-map.js';\nimport { unsafeHTML } from 'lit/directives/unsafe-html.js';\n\nexport interface TrailToolCall {\n id: string;\n name: string;\n status: 'args-streaming' | 'pending' | 'running' | 'done' | 'error';\n /**\n * Parsed tool-call arguments, when available. Threaded through from\n * the AG-UI `ToolCall.args` so the trail can render argument-derived\n * affordances WITHOUT a new transport: an activity receipt for a\n * `primary_response_action` mount (derives type + label from\n * `template_id` / `content.title`) and inline reply chips for a\n * `suggest_replies` call (reads the `replies` array). Undefined while\n * args are still streaming or for tools whose args we don't surface.\n */\n args?: Record<string, unknown>;\n}\n\nexport interface TrailMessage {\n /** Stable identity for keyed rendering (must be unique within the trail). */\n id: number | string;\n role: 'user' | 'assistant' | 'system';\n text: string;\n /** Streaming \u2192 assistant text still arriving from backend. Complete \u2192 final. Error \u2192 fatal during stream. */\n status?: 'streaming' | 'complete' | 'error';\n /** Tool calls attached to an assistant message (rendered as compact chips). */\n toolCalls?: TrailToolCall[];\n}\n\nexport type TileReceipt =\n | {\n kind: 'tile';\n instanceId: string;\n title: string;\n dismissed: boolean;\n turnId?: string;\n toolCallId?: string;\n /** Tiny product thumbnail for the chip's leading slot (COI-037).\n * Absent \u2192 the decorative stack glyph renders instead. */\n imageUrl?: string;\n }\n | { kind: 'alert'; instanceId: string; title: string; turnId?: string; toolCallId?: string };\n\n/**\n * A widget the backend wants rendered INLINE IN THE CHAT TRAIL (in the\n * conversation flow, like a rich message) \u2014 currently the reco carousel.\n * Sourced from `ElementInstanceStore.listInlineWidgets()` (backend\n * `chat-inline` slot mounts) and forwarded by AdaptiveChatBar.\n *\n * The trail mounts `tag` by name via `document.createElement` and assigns\n * the payload as one `props` object property (`el.props = props`, the\n * standard tile-widget mount contract) \u2014 it never imports the widget package (the\n * element self-defines when its own bundle loads; on demos both bundles\n * are present). If `tag` is not a defined custom element, the trail\n * renders NOTHING for it (no broken box).\n */\nexport interface InlineTrailWidget {\n instanceId: string;\n /**\n * The mount identifier for the widget. For self-defining, server-mounted\n * widgets this IS the custom-element tag (e.g. `syntro-product-reco-carousel`)\n * and the trail creates it directly. For admin-template widgets it is the\n * runtime widget-id (e.g. `adaptive-product:card`, `adaptive-faq:accordion`),\n * which is NOT a valid custom-element tag \u2014 those mount through the runtime\n * widget registry via {@link InlineWidgetMounter}, which resolves the id to\n * its real element exactly like the deck `SyntroTileCard` path.\n */\n tag: string;\n props: Record<string, unknown>;\n /**\n * `mounted_by.turn_id` of the element \u2014 the id of the user message that\n * triggered the mounting turn. Lets the trail restore the widget to its\n * original transcript position after a reload (see `_anchorFromTurn`).\n */\n turnId?: string;\n /**\n * `tool_call_id` of the mount call that created the element \u2014 pins the\n * restored widget to the exact transcript message hosting that call\n * (see `_anchorFromToolCall`); `turnId` is the coarser fallback.\n */\n toolCallId?: string;\n}\n\n/**\n * Mounts a registry-registered widget (by its runtime widget-id) into\n * `container` and returns the created element plus an unmount cleanup.\n * Injected from the chat-bar mountable, bound to `runtime.widgets`. Lets the\n * trail render inline tiles whose widget-id is not their custom-element tag\n * (product card, comparison, FAQ accordion) \u2014 the registry owns the\n * id \u2192 element resolution. Returns `null` when the id is not registered.\n */\nexport type InlineWidgetMounter = (\n widgetId: string,\n container: HTMLElement,\n props: Record<string, unknown>\n) => { element: HTMLElement; cleanup: () => void } | null;\n\n/**\n * A cached inline widget: the node inserted into the trail block, the element\n * that receives `props` patches, and (for registry-mounted widgets) the\n * registry unmount so the mount is released when the widget leaves the trail.\n */\ninterface InlineElementEntry {\n node: HTMLElement;\n propsTarget: HTMLElement;\n cleanup?: () => void;\n}\n\n/** PRD \u00A74.3 constants. */\nconst DEFAULT_VISIBLE = 3;\n/**\n * Shared max-width for EVERY message bubble in the trail (user,\n * assistant, streaming, pending, error). Single source of truth so\n * bubbles never drift to different widths across rendering paths \u2014 the\n * user reported chat tiles at inconsistent widths. Paired with\n * `width: fit-content` in `chipStyles`, short replies stay tight while\n * long ones cap here.\n */\nconst TRAIL_MAX_WIDTH = '88%';\nconst OPACITY_STEP = 0.22;\nconst OPACITY_FLOOR = 0.18;\nconst Y_DRIFT_PX = -2;\n/**\n * Height of the absolute blur veil at the top of the trail's scroll\n * area. Pixel-based, NOT message-count-based: with the old per-chip\n * `filter: blur(pos * step)` model, a single long markdown response\n * at pos=1 would have its entire body uniformly blurred \u2014 including\n * the chunk visually adjacent to the crisp newest message \u2014 because\n * blur is a property of the chip element, not of pixels. Switching\n * to a fixed-height backdrop-blur veil keeps the bottom of the\n * visible area (newest content) crisp regardless of message length.\n */\nconst TRAIL_BLUR_VEIL_PX = 72;\n/** Max blur applied at the very top of the veil; tapers to 0 at the bottom edge. */\nconst TRAIL_BLUR_MAX_PX = 5;\n\nexport class AdaptiveChatTrail extends LitElement {\n // Trail-local styles. The chat-trail used to render into light DOM\n // (`createRenderRoot() { return this }`) and inject these rules into\n // `document.head` so chip + markdown styles could find their selectors.\n // That broke the moment the trail was hosted inside any shadow root\n // (sc-mount \u2192 custom-canvas \u2192 velvet-mobile \u2192 sc-mount \u2192 chat-bar \u2192\n // chat-trail is the production chain): CSS animations require the\n // @keyframes rule to be in the SAME TreeScope as the element using\n // it, and document-level keyframes don't cross a shadow boundary.\n // Result was silent \u2014 `animation-name` parsed fine, the property got\n // the right resolved value, but the browser never instantiated an\n // Animation object because no matching keyframe was visible from\n // inside the shadow tree. `getAnimations()` returned `[]`, dots sat\n // frozen at base scale, the typing indicator looked dead.\n //\n // Shadow DOM with `static styles` is the right architecture here.\n // CSS custom properties (--sc-tile-text-color, --sc-content-bubble-*,\n // etc.) inherit through shadow boundaries by default, so the canvas\n // theme cascade still reaches the chips without the light-DOM\n // workaround. As a bonus the markdown reset rules can't leak out\n // onto the host page, and the keyframes are owned by the trail's\n // own tree scope where the chip + dot elements live.\n static override styles = css`\n /* Bottom-anchor for CONVERSATIONS only: a short message list hugs the\n composer instead of floating at the top. The :not() gate matters \u2014\n unscoped, the auto margin also grabbed the empty-state hero's first\n child (the icon disc), ate all free space above it, and pinned the\n greeting to the bottom of a maximized panel, silently defeating the\n hero's own justify-content: center. */\n [data-syntro-chat-trail]:not([data-state=\"empty\"]) > :first-child {\n margin-top: auto;\n }\n [data-trail-chip] > p:first-child {\n margin-top: 0;\n }\n [data-trail-chip] > p:last-child {\n margin-bottom: 0;\n }\n [data-trail-chip] p {\n margin: 4px 0;\n }\n [data-trail-chip] br + br {\n display: none;\n }\n [data-trail-chip] ul,\n [data-trail-chip] ol {\n margin: 4px 0;\n padding-left: 1.1em;\n }\n [data-trail-chip] li {\n margin: 0;\n }\n [data-trail-chip] li + li {\n margin-top: 1px;\n }\n [data-trail-chip] pre {\n margin: 6px 0;\n padding: 6px 8px;\n background: var(--sc-content-code-background-block, rgba(0, 0, 0, 0.35));\n border-radius: 6px;\n overflow-x: auto;\n font-size: 11px;\n }\n [data-trail-chip] code {\n font-family: ui-monospace, SF Mono, Menlo, monospace;\n font-size: 11px;\n background: var(--sc-content-code-background, rgba(0, 0, 0, 0.25));\n padding: 1px 4px;\n border-radius: 3px;\n }\n [data-trail-chip] pre code {\n background: transparent;\n padding: 0;\n }\n [data-trail-chip] a {\n color: var(--sc-content-link-color, var(--sc-color-primary, #b72e2a));\n text-decoration: underline;\n }\n [data-trail-chip] strong {\n font-weight: 600;\n }\n /* Streaming-caret blink for in-progress assistant chips. */\n @keyframes syntro-trail-caret {\n 0% {\n opacity: 1;\n }\n 50% {\n opacity: 0;\n }\n 100% {\n opacity: 1;\n }\n }\n /* Thinking-dot scale + opacity pulse. The naked-dots redesign\n relies entirely on this motion to signal \"alive\" \u2014 there's no\n chip frame around the dots, so a subtle animation reads as\n broken. 0.4 \u2192 1.0 scale with 0.25 \u2192 1.0 opacity gives an\n unmistakable breathing cue. */\n @keyframes syntro-trail-thinking-pulse {\n 0%,\n 100% {\n transform: scale(0.4);\n opacity: 0.25;\n }\n 45% {\n transform: scale(1);\n opacity: 1;\n }\n }\n /* Chip entrance \u2014 fades a freshly-mounted chip up from below\n so the thinking \u2192 first-streaming-chip handoff feels like one\n continuous motion instead of an element swap. */\n @keyframes syntro-trail-chip-enter {\n from {\n opacity: 0;\n transform: translateY(6px) scale(0.97);\n }\n to {\n opacity: 1;\n transform: translateY(0) scale(1);\n }\n }\n `;\n\n static override properties = {\n messages: { attribute: false },\n visibleCount: { type: Number },\n expanded: { type: Boolean },\n greeting: { type: String },\n /** When true: trail renders fully expanded AND the\n * expand/collapse affordance is hidden. Used by hosts that mount\n * the chat in a full-screen surface (the mobile panel) where\n * collapse makes no sense \u2014 there's nothing to collapse INTO. */\n forceExpanded: { type: Boolean },\n /**\n * BUG (found 2026-08-13, reported live as a stray horizontal rule\n * floating above the transcript with nothing above it): the\n * expanded/forceExpanded scroll container always paints a\n * `borderTop` to mark \"the panel's top edge\". That reads correctly\n * in `AdaptiveChatBar`, which ALWAYS renders `renderHeader(...)`\n * immediately above the trail when `forceExpanded` is true (see\n * `AdaptiveChatBar.ts`'s `${this.forceExpanded ? renderHeader(...)\n * : nothing}`) \u2014 the border separates header from transcript.\n * `LeaveAMessageLit` mounts this element directly with no header\n * above it, so the same border renders as an orphaned rule sitting\n * in blank card padding. Default `false` preserves the existing\n * `AdaptiveChatBar` look exactly; hosts with no header above the\n * trail set this `true` to suppress it. */\n hideTopBorder: { type: Boolean },\n /**\n * Mirrors `chatSession.inFlight` \u2014 true between `send()` and the\n * assistant's first `receiveStart`/`receiveDelta`, OR while a\n * stream is in progress. Drives the \"thinking\" indicator that\n * fills the gap between the user's just-sent message and the\n * first assistant token. Wired through AdaptiveChatBar (it owns\n * the chatSession subscription and forwards inFlight as a prop).\n */\n inFlight: { type: Boolean },\n /**\n * Live reasoning narration streamed from the model via AG-UI\n * `THINKING_TEXT_MESSAGE_CONTENT`. When non-empty, the thinking\n * chip renders this in place of the bouncing dots so the visitor\n * sees what the model is actually doing instead of staring at\n * silent loading state during a tool-call gap.\n */\n thinkingText: { attribute: false },\n personaName: { attribute: false },\n personaAvatarSm: { attribute: false },\n /**\n * Pre-conversation suggestion chip. When the visitor opens the\n * chat and `messages` is empty, the trail renders this as a\n * button beneath the greeting. Clicking it dispatches a\n * `trail-intro-suggestion` event with the configured prompt \u2014\n * the parent (chat-bar) forwards that to chatSession.send().\n * Disappears the moment the first message lands.\n */\n introSuggestion: { attribute: false },\n /**\n * Tappable tile-receipt chips rendered once at the end of the\n * trail. Produced from the store by Task 3 (AdaptiveChatBar).\n * Each chip emits `tile-receipt-activate` with its instanceId.\n */\n tileReceipts: { attribute: false },\n /**\n * Widgets rendered INLINE in the trail (reco carousel etc.),\n * anchored to a message position like receipts. Sourced from the\n * store's `chat-inline` slot mounts via AdaptiveChatBar.\n */\n inlineWidgets: { attribute: false },\n /**\n * Registry-backed mounter for inline widgets whose id is not their\n * custom-element tag. Injected from the chat-bar mountable.\n */\n mountInlineWidget: { attribute: false },\n _messagesBelow: { state: true },\n };\n\n messages: TrailMessage[] = [];\n tileReceipts: TileReceipt[] = [];\n inlineWidgets: InlineTrailWidget[] = [];\n mountInlineWidget: InlineWidgetMounter | undefined = undefined;\n visibleCount = DEFAULT_VISIBLE;\n expanded = false;\n forceExpanded = false;\n hideTopBorder = false;\n inFlight = false;\n thinkingText = '';\n /** Persona identity (FEAT-1784917430) \u2014 name + small avatar for assistant\n * turn-start chips and the thinking indicator. Empty = legacy rendering. */\n personaName = '';\n personaAvatarSm = '';\n\n /** True when `m` opens an assistant run (previous visible message is not\n * assistant) \u2014 the persona byline renders once per turn, not per chip. */\n private _isAssistantTurnStart(m: TrailMessage): boolean {\n if (m.role !== 'assistant') return false;\n const i = this.messages.findIndex((x) => x.id === m.id);\n if (i <= 0) return true;\n return this.messages[i - 1]!.role !== 'assistant';\n }\n introSuggestion: { label: string; prompt: string } | undefined = undefined;\n /**\n * Pre-conversation phantom assistant message. Rendered only when\n * `messages` is empty. NOT injected into chatSession state \u2014 the\n * greeting is configuration, not conversation, so it disappears\n * automatically when the first real message arrives.\n */\n greeting: string | undefined = undefined;\n\n // \u2500\u2500 Anchor-scroll model (FEAT-1783535427, shared contract with\n // <syntro-chat>) \u2014 applies to the SCROLLABLE modes (expanded /\n // forceExpanded). The ambient peek strip keeps its bottom pin: it is\n // overflow-hidden (not user-scrollable) and the pin is what keeps the\n // latest line visible under the blur veil.\n\n /** Follow the bottom on content growth. On by default (history\n * browsing); off from a new user message until the visitor opts back in\n * (pill tap or a user-gesture scroll that reaches the bottom). */\n private _stickToBottom = true;\n /** The user message the current turn is anchored to. */\n private _anchorMsgId: TrailMessage['id'] | null = null;\n /** Whether a turn anchor is live (drives expand-mid-turn landing). */\n private _anchorActive = false;\n /** Keep enforcing chip-at-top on updates (late geometry, mode flips)\n * until the user scrolls or opts into following. */\n private _anchorHold = false;\n /** Number of messages whose BOTTOM edge is still below the viewport \u2014\n * messages the visitor hasn't scrolled past yet. Drives the\n * \"\u2304 N messages\" pill and stays accurate as they scroll (one long\n * streaming reply counts as 1 until its end has been read). Reactive. */\n private _messagesBelow = 0;\n /** Timestamp of the last user scroll gesture (wheel/touch): scroll\n * events outside this window are programmatic (our own pin/anchor) and\n * must not re-engage following \u2014 anchoring the newest message clamps AT\n * the bottom in any longer conversation. */\n private _lastUserScrollIntentTs = 0;\n\n private static readonly _AT_BOTTOM_EPSILON_PX = 50;\n private static readonly _USER_SCROLL_INTENT_WINDOW_MS = 1200;\n\n private get _scrollable(): boolean {\n return this.expanded || this.forceExpanded;\n }\n\n private _trailContainer(): HTMLElement | null {\n return this.renderRoot.querySelector<HTMLElement>('[data-syntro-chat-trail]');\n }\n\n private _isAtBottom(container: HTMLElement): boolean {\n return (\n container.scrollHeight - container.scrollTop - container.clientHeight <=\n AdaptiveChatTrail._AT_BOTTOM_EPSILON_PX\n );\n }\n\n /** Count chips whose bottom edge hasn't entered the viewport yet. */\n private _countMessagesBelow(container: HTMLElement): number {\n const viewportBottom = container.getBoundingClientRect().top + container.clientHeight;\n let count = 0;\n for (const chip of this.renderRoot.querySelectorAll('[data-trail-chip]')) {\n if (chip.getBoundingClientRect().bottom > viewportBottom + 4) count += 1;\n }\n // Content can extend below without chip geometry mid-render; never\n // show a bare pill with \"0\".\n return count > 0 ? count : 1;\n }\n\n private _syncContentBelow(): void {\n const container = this._trailContainer();\n if (!container) return;\n this._messagesBelow =\n this._scrollable && !this._isAtBottom(container) ? this._countMessagesBelow(container) : 0;\n }\n\n private _markUserScrollIntent = (): void => {\n this._lastUserScrollIntentTs = Date.now();\n };\n\n private _onTrailScroll = (): void => {\n const container = this._trailContainer();\n if (!container) return;\n const atBottom = this._isAtBottom(container);\n this._messagesBelow = this._scrollable && !atBottom ? this._countMessagesBelow(container) : 0;\n const isUserDriven =\n Date.now() - this._lastUserScrollIntentTs < AdaptiveChatTrail._USER_SCROLL_INTENT_WINDOW_MS;\n if (isUserDriven) {\n // The visitor took over: stop enforcing the anchor; follow iff they\n // brought the view to the bottom themselves.\n this._anchorHold = false;\n this._stickToBottom = atBottom;\n if (atBottom) this._anchorActive = false;\n }\n };\n\n /** Pill tap: jump to the newest content and follow for the rest of the turn. */\n private _onScrollToRecent = (): void => {\n this._stickToBottom = true;\n this._anchorHold = false;\n this._anchorActive = false;\n requestAnimationFrame(() => {\n const container = this._trailContainer();\n if (!container) return;\n container.scrollTop = container.scrollHeight;\n this._syncContentBelow();\n });\n };\n\n /** Scroll so the anchored user chip sits at the top of the trail\n * viewport. Idempotent \u2014 safe to re-apply on every update while the\n * hold is live (content grows BELOW the anchor, so the target is\n * stable; re-applying also covers late geometry, e.g. expanding\n * mid-turn from the ambient strip). */\n private _applyAnchor(): void {\n requestAnimationFrame(() => {\n const container = this._trailContainer();\n if (!container || this._anchorMsgId === null) return;\n const chip = this.renderRoot.querySelector<HTMLElement>(\n `[data-trail-chip-id=\"${String(this._anchorMsgId)}\"]`\n );\n if (!chip) return;\n const top =\n chip.getBoundingClientRect().top -\n container.getBoundingClientRect().top +\n container.scrollTop;\n container.scrollTop = top;\n this._syncContentBelow();\n });\n }\n\n private _pinToBottom(): void {\n requestAnimationFrame(() => {\n const container = this._trailContainer();\n if (!container) return;\n container.scrollTop = container.scrollHeight;\n this._syncContentBelow();\n });\n }\n\n // No `createRenderRoot()` override \u2192 default open shadow root. CSS\n // custom properties (--sc-tile-text-color, --sc-content-bubble-*,\n // etc.) inherit through the shadow boundary, so canvas-level theming\n // continues to cascade into the chips without the light-DOM hack.\n // See the `static styles` block above for the in-shadow stylesheet.\n\n private _onExpand = (): void => {\n // Self-manage: clicking the inline link expands the trail in place.\n // We still dispatch the event so any parent that wants to react\n // (telemetry, mirror state to a side panel, etc.) can listen.\n this.expanded = true;\n this.dispatchEvent(new CustomEvent('trail-expand', { bubbles: true, composed: true }));\n };\n\n /**\n * Approve a pending client tool call. The trail emits a generic\n * event so the host can decide whether to forward to chatSession\n * (the common path) or override. Keeps the trail itself free of\n * direct chatSession coupling \u2014 it's a pure view component.\n */\n private _onToolCallClick = (tc: TrailToolCall): void => {\n if (tc.status !== 'pending') return;\n this.dispatchEvent(\n new CustomEvent<{ toolCallId: string; approved: boolean }>('trail-toolcall-approved', {\n detail: { toolCallId: tc.id, approved: true },\n bubbles: true,\n composed: true,\n })\n );\n };\n\n private _onCollapse = (): void => {\n // Mirror of _onExpand for the minimize affordance shown while\n // expanded. Self-manages + dispatches `trail-collapse` for parent\n // observers (telemetry, side-panel mirrors).\n this.expanded = false;\n this.dispatchEvent(new CustomEvent('trail-collapse', { bubbles: true, composed: true }));\n };\n\n /**\n * Whether to render the thinking-dots chip after the last message.\n * True iff a request is in flight AND the assistant hasn't started\n * streaming a reply yet \u2014 once the first delta lands, the streaming\n * chip's caret takes over and the thinking indicator hides so the\n * visitor isn't shown both at once. Also hidden when the last\n * message is an error/system message, because the request that\n * \"errored\" is already over from the user's perspective.\n */\n private _shouldShowThinking(): boolean {\n if (!this.inFlight) return false;\n const last = this.messages[this.messages.length - 1];\n if (!last) return true;\n // A streaming assistant message with no text yet is a PLACEHOLDER\n // (time-to-first-token window, or a tool phase before the first token).\n // It is not rendered as a bubble (see the `renderable` filter below) \u2014\n // keep the in-place thinking indicator showing until the first real\n // token lands, then hand off to the streaming chip. Without this the\n // indicator vanished at message-start and the visitor saw a blank bubble.\n if (last.role === 'assistant' && last.status === 'streaming') {\n return (last.text ?? '').trim().length === 0;\n }\n if (last.role === 'system' || last.status === 'error') return false;\n return true;\n }\n\n /**\n * instanceId \u2192 id of the message that was newest when the receipt first\n * appeared. This is what makes a receipt read like a chat bubble: it renders\n * inline right after its anchor message, so newer messages push it up into\n * history instead of it staying pinned below everything. Assigned once per\n * instanceId (in willUpdate, the only place that sees both `messages` and\n * `tileReceipts` at the moment a tile mounts) and never re-homed \u2014 a\n * dismiss/bring-back keeps the chip where it was created. `null` = the tile\n * mounted before the first chat message (canvas replay); those fall to the\n * tail strip (see render).\n */\n private readonly _receiptAnchors = new Map<string, TrailMessage['id'] | null>();\n\n /**\n * instanceId \u2192 anchor message id for inline widgets \u2014 same mechanism as\n * `_receiptAnchors`. The inline carousel renders right after the message\n * that was newest when it mounted, so it reads like a rich reply and\n * drifts up into history as later messages append.\n */\n private readonly _inlineAnchors = new Map<string, TrailMessage['id'] | null>();\n\n /**\n * instanceId \u2192 the cached inline widget entry (render node + props target +\n * optional registry cleanup). Cached so a prop patch (same instanceId, new\n * props) updates the EXISTING element instead of tearing it down and\n * re-creating it \u2014 which would reset the carousel's scroll position +\n * internal state. Created lazily the first time we see the widget:\n * `document.createElement(tag)` for a defined tag, or a registry mount for a\n * widget-id. An unresolvable widget caches `null` so the fail-safe renders\n * nothing without re-checking the registry.\n */\n private readonly _inlineElements = new Map<string, InlineElementEntry | null>();\n\n override disconnectedCallback(): void {\n super.disconnectedCallback();\n // Drain the inline element cache on full trail teardown (canvas close,\n // host-page chat unmount). The willUpdate reconcile below only releases a\n // registry mount when its widget leaves the list while the trail is still\n // connected \u2014 a teardown never triggers that pass, so without this every\n // live registry mount stayed in WidgetRegistry.mountedWidgets and leaked\n // across repeated open/close cycles. Same semantics as the willUpdate\n // cleanup: invoke each cached entry's cleanup, then drop the entry.\n for (const entry of this._inlineElements.values()) {\n entry?.cleanup?.();\n }\n this._inlineElements.clear();\n }\n\n /**\n * The id of the newest message the render will actually PAINT \u2014 the only\n * valid anchor target. Anchoring to the raw last message is wrong-by-\n * construction for tool-call turns: mid-turn the newest message is often a\n * whitespace-only assistant shell (some providers emit whitespace text\n * deltas around tool calls) that the empty-bubble filter drops, so an\n * anchor recorded on it can never be in the painted set and the receipt\n * falls to the tail strip forever \u2014 resurrecting BUG-1783015943 (seen live\n * on vela desktop, BUG-1783630187). `isSuggestionHost=false` here: a\n * message whose ONLY content is reply chips is too ephemeral to anchor on\n * (the chips clear when the visitor answers), so walk past it too.\n */\n private _newestRenderableMessageId(): TrailMessage['id'] | null {\n for (let i = this.messages.length - 1; i >= 0; i--) {\n const m = this.messages[i]!;\n if (m.role !== 'assistant' || assistantChipRendersContent(m, [])) return m.id;\n }\n return null;\n }\n\n /**\n * Server-authoritative anchor for a restored element: `turnId` is the\n * persisted `mounted_by.turn_id` \u2014 the id of the user message that\n * triggered the mounting turn. The element anchors to the first\n * content-bearing assistant message of that turn (where it appeared live:\n * intro text, then the mount, then any follow-up), falling back to the\n * turn's user message when the assistant hasn't produced renderable text.\n * Returns null when `turnId` is absent or not in the transcript (nudge\n * mounts carry a runId) \u2014 the caller then uses the legacy\n * newest-renderable anchor. Without this, a reload assigned every element\n * to the newest message of the fully restored transcript, dumping all\n * inline views below the last message (the arrival-timing bug).\n */\n /**\n * Exact restore anchor: `toolCallId` is the persisted id of the tool call\n * that mounted the element, and the transcript message hosting that call\n * carries it in `toolCalls`. Anchor to the host message itself when it\n * renders content, else walk BACK to the nearest renderable message \u2014 a\n * standalone tool-call message persists with empty content and must not\n * strand the element. This survives every turn shape (text\u2192mount,\n * text\u2192text\u2192mount, mount\u2192text); `_anchorFromTurn` is the coarser fallback\n * for elements persisted before tool_call_id existed.\n */\n private _anchorFromToolCall(\n toolCallId: string | undefined,\n turnId: string | undefined\n ): TrailMessage['id'] | null {\n if (!toolCallId) return null;\n // Index-style provider ids (\"call_0\") repeat per request, so a raw\n // transcript-wide search can hit an EARLIER turn's call. When the\n // element's turn resolves, scope the search to that turn's window; a\n // miss inside the window returns null so the caller falls through to\n // the turn-level anchor rather than trusting a cross-turn id match.\n let start = 0;\n let end = this.messages.length;\n const turnIdx = turnId ? this.messages.findIndex((m) => String(m.id) === turnId) : -1;\n if (turnIdx >= 0) {\n start = turnIdx + 1;\n end = this.messages.findIndex((m, i) => i > turnIdx && m.role === 'user');\n if (end < 0) end = this.messages.length;\n }\n let idx = -1;\n for (let i = start; i < end; i++) {\n if ((this.messages[i]!.toolCalls ?? []).some((tc) => tc.id === toolCallId)) {\n idx = i;\n break;\n }\n }\n if (idx < 0) return null;\n for (let i = idx; i >= 0; i--) {\n const m = this.messages[i]!;\n if (m.role !== 'assistant' || assistantChipRendersContent(m, [])) return m.id;\n }\n return null;\n }\n\n private _anchorFromTurn(turnId: string | undefined): TrailMessage['id'] | null {\n if (!turnId) return null;\n const idx = this.messages.findIndex((m) => String(m.id) === turnId);\n if (idx < 0) return null;\n for (let i = idx + 1; i < this.messages.length; i++) {\n const m = this.messages[i]!;\n if (m.role === 'user') break; // next turn \u2014 stop\n if (m.role === 'assistant' && assistantChipRendersContent(m, [])) return m.id;\n }\n return this.messages[idx]!.id;\n }\n\n override willUpdate(changed: Map<string, unknown>): void {\n // A NULL anchor is a placeholder, not a home: it means the receipt (or\n // inline widget) arrived while nothing renderable existed to anchor to.\n // Live sessions never hit that; the reload race does \u2014 the\n // mounted-elements rehydrate replays TILE_MOUNTED before the async\n // /session snapshot hydration lands (FEAT-1783701440; the localStorage\n // era restored synchronously so this race was unloseable). Upgrade null\n // anchors ONCE when a renderable message appears; real anchors are\n // never re-homed (that invariant is what lets receipts scroll up into\n // history as newer messages append).\n if (changed.has('messages')) {\n const lastId = this._newestRenderableMessageId();\n if (lastId !== null) {\n // Prefer the element's persisted turn anchor over \"newest now\" \u2014 on\n // the reload race \"newest now\" is the tail of the restored\n // transcript, not where the element mounted.\n const receiptTurns = new Map(this.tileReceipts.map((r) => [r.instanceId, r.turnId]));\n const widgetTurns = new Map(this.inlineWidgets.map((w) => [w.instanceId, w.turnId]));\n const receiptCalls = new Map(this.tileReceipts.map((r) => [r.instanceId, r.toolCallId]));\n const widgetCalls = new Map(this.inlineWidgets.map((w) => [w.instanceId, w.toolCallId]));\n for (const [key, anchor] of this._receiptAnchors) {\n if (anchor === null) {\n this._receiptAnchors.set(\n key,\n this._anchorFromToolCall(receiptCalls.get(key), receiptTurns.get(key)) ??\n this._anchorFromTurn(receiptTurns.get(key)) ??\n lastId\n );\n }\n }\n for (const [key, anchor] of this._inlineAnchors) {\n if (anchor === null) {\n this._inlineAnchors.set(\n key,\n this._anchorFromToolCall(widgetCalls.get(key), widgetTurns.get(key)) ??\n this._anchorFromTurn(widgetTurns.get(key)) ??\n lastId\n );\n }\n }\n }\n }\n // Only (re)compute anchors when the receipt set itself changes. A plain\n // message update must NOT re-home existing receipts \u2014 that's exactly how\n // they scroll up: their anchor stays put while new messages append below.\n if (changed.has('tileReceipts')) {\n const lastId = this._newestRenderableMessageId();\n const live = new Set<string>();\n for (const r of this.tileReceipts) {\n live.add(r.instanceId);\n if (!this._receiptAnchors.has(r.instanceId)) {\n this._receiptAnchors.set(\n r.instanceId,\n this._anchorFromToolCall(r.toolCallId, r.turnId) ??\n this._anchorFromTurn(r.turnId) ??\n lastId\n );\n }\n }\n // Drop anchors for receipts that are gone (unmounted/expired) so the map\n // stays bounded over a long session.\n for (const key of this._receiptAnchors.keys()) {\n if (!live.has(key)) this._receiptAnchors.delete(key);\n }\n }\n // Same anchoring pass for inline widgets. Also reconcile the element\n // cache: create/refresh the element for each live widget, drop cached\n // elements + anchors for widgets that are gone.\n if (changed.has('inlineWidgets')) {\n const lastId = this._newestRenderableMessageId();\n const live = new Set<string>();\n for (const w of this.inlineWidgets) {\n live.add(w.instanceId);\n if (!this._inlineAnchors.has(w.instanceId)) {\n this._inlineAnchors.set(\n w.instanceId,\n this._anchorFromToolCall(w.toolCallId, w.turnId) ??\n this._anchorFromTurn(w.turnId) ??\n lastId\n );\n }\n this._ensureInlineElement(w);\n }\n for (const key of this._inlineAnchors.keys()) {\n if (!live.has(key)) this._inlineAnchors.delete(key);\n }\n for (const key of this._inlineElements.keys()) {\n if (!live.has(key)) {\n // Release any registry mount so it doesn't leak in the widget\n // registry's mountedWidgets map once the widget leaves the trail.\n this._inlineElements.get(key)?.cleanup?.();\n this._inlineElements.delete(key);\n }\n }\n }\n }\n\n /**\n * Create (once) or refresh the cached element for an inline widget.\n *\n * Two mount paths, both keeping the chat bundle free of any widget-package\n * import:\n * - Direct tag (self-defining, server-mounted widgets like the reco\n * carousel whose declared `widget` IS its custom-element tag):\n * `document.createElement(tag)`.\n * - Widget-id (admin-template widgets like `adaptive-product:card` or\n * `adaptive-faq:accordion`, whose `widget` is a runtime widget-id, NOT a\n * valid custom-element tag): mount through the runtime widget registry\n * via {@link mountInlineWidget}, which resolves the id to its real\n * element exactly like the deck `SyntroTileCard` path. Without this,\n * `createElement('adaptive-product:card')` yields an inert unknown\n * element and the tile renders permanently blank (the \"inline mode\n * shows nothing but the reco\" bug).\n *\n * Fail-safe: an id that resolves to neither a defined tag nor a registered\n * widget caches `null` and renders nothing (no broken box).\n */\n private _ensureInlineElement(w: InlineTrailWidget): void {\n let entry = this._inlineElements.get(w.instanceId);\n if (entry === undefined) {\n if (customElements.get(w.tag)) {\n const el = document.createElement(w.tag);\n el.setAttribute('data-inline-widget-el', '');\n entry = { node: el, propsTarget: el };\n } else if (this.mountInlineWidget) {\n const container = document.createElement('div');\n container.setAttribute('data-inline-widget-el', '');\n const mounted = this.mountInlineWidget(w.tag, container, w.props);\n // The registry mount appends the real element into `container`; we\n // render the container and patch props on the element it created.\n entry = mounted\n ? { node: container, propsTarget: mounted.element, cleanup: mounted.cleanup }\n : null;\n } else {\n entry = null;\n }\n this._inlineElements.set(w.instanceId, entry);\n }\n if (!entry) return; // unresolved id \u2192 nothing to update\n // Assign the whole payload as ONE `props` object property \u2014 the mount\n // contract every tile widget implements (see adaptive-product runtime.ts\n // `el.props = widgetProps` and ProductRecoCarouselLit's\n // `props: { attribute: false }`). Spreading entries as individual\n // properties (`el.heading = \u2026`, `el.items = \u2026`) never touches `props`,\n // so the widget's safeParse saw undefined and the mounted carousel\n // rendered permanently blank (BUG-1783408976).\n (entry.propsTarget as unknown as { props: unknown }).props = w.props;\n }\n\n override updated(changed: Map<string, unknown>): void {\n // Anchor-scroll contract (FEAT-1783535427):\n //\n // AMBIENT (collapsed) \u2014 always pin to the bottom. The peek strip is\n // overflow-hidden (not user-scrollable); the pin is what keeps the\n // latest line visible under the blur veil. Unchanged behavior.\n //\n // SCROLLABLE (expanded / forceExpanded) \u2014 a NEW user message anchors\n // the view with that chip at the TOP (read the reply top-down);\n // streaming never re-pins while anchored; the \"scroll to most\n // recent\" pill (rendered below) is the opt-in back to following.\n // Without a live anchor, follow the bottom as before \u2014 unless the\n // user scrolled up (stick flag, user-gesture-gated in\n // _onTrailScroll).\n if (!changed.has('expanded') && !changed.has('forceExpanded') && !changed.has('messages')) {\n return;\n }\n\n if (changed.has('messages')) {\n // Detect a NEW user message that starts a LIVE turn: it is the last\n // message, or followed only by still-streaming assistant output. A\n // restored/bulk-loaded history ends with COMPLETED replies and must\n // NOT anchor \u2014 that's browsing, which keeps the bottom pin.\n // (manual reverse scan \u2014 findLastIndex needs a newer lib target)\n let lastUserIdx = -1;\n for (let i = this.messages.length - 1; i >= 0; i--) {\n if (this.messages[i].role === 'user') {\n lastUserIdx = i;\n break;\n }\n }\n const lastUser = lastUserIdx >= 0 ? this.messages[lastUserIdx] : undefined;\n const isLiveTurn =\n lastUser !== undefined &&\n this.messages\n .slice(lastUserIdx + 1)\n .every((m) => m.role !== 'user' && m.status === 'streaming');\n if (lastUser && isLiveTurn && lastUser.id !== this._anchorMsgId) {\n this._anchorMsgId = lastUser.id;\n this._anchorActive = true;\n this._anchorHold = true;\n this._stickToBottom = false;\n }\n }\n\n if (!this._scrollable) {\n // Ambient peek strip: keep the latest line visible. Anchor\n // bookkeeping above still ran, so expanding mid-turn lands on the\n // user's message.\n this._pinToBottom();\n return;\n }\n\n if (this._anchorActive && this._anchorHold) {\n this._applyAnchor();\n } else if (this._stickToBottom) {\n this._pinToBottom();\n } else {\n requestAnimationFrame(() => this._syncContentBelow());\n }\n }\n\n private _onTileReceiptClick = (instanceId: string): void => {\n this.dispatchEvent(\n new CustomEvent('tile-receipt-activate', {\n detail: { instanceId },\n bubbles: true,\n composed: true,\n })\n );\n };\n\n private _onAlertReceiptClick = (instanceId: string): void => {\n this.dispatchEvent(\n new CustomEvent('alert-receipt-activate', {\n detail: { instanceId },\n bubbles: true,\n composed: true,\n })\n );\n };\n\n /** Render a set of inline widgets (reco carousel etc.) as\n * `[data-trail-widget]` blocks, anchored to a message position like\n * receipts. Each block hosts the cached custom element for that\n * instanceId \u2014 a defined tag mounts inline; an undefined tag renders\n * nothing (fail-safe). Rendered at every trail site (inline per anchor,\n * tail, empty-state) so placement can't diverge. */\n private _renderInlineWidgetStrip(list: InlineTrailWidget[]) {\n if (list.length === 0) return nothing;\n const blocks = list\n .map((w) => {\n const entry = this._inlineElements.get(w.instanceId);\n if (!entry) return nothing; // unresolved id / not yet created \u2192 nothing\n // Key the block by instanceId so Lit re-uses the same wrapper (and\n // therefore the same cached element child) across patches.\n return html`<div\n data-trail-widget\n data-instance-id=${w.instanceId}\n style=${styleMap(inlineWidgetBlockStyles())}\n >${entry.node}</div>`;\n })\n .filter((b) => b !== nothing);\n if (blocks.length === 0) return nothing;\n return html`${blocks}`;\n }\n\n /** A row of receipt chips, used at every trail render site (inline per\n * anchor message, the tail fallback, and the empty-state branches) so the\n * markup + styling can never diverge. Returns `nothing` for an empty list. */\n private _renderReceiptStrip(list: TileReceipt[]) {\n if (list.length === 0) return nothing;\n return html`<div data-trail-tile-receipts style=${styleMap(tileReceiptStripStyles())}>\n ${list.map((tr) => this._renderReceiptChip(tr))}\n </div>`;\n }\n\n /** One receipt chip \u2014 a single, unified, single-line design for both kinds\n * (nav \"alert\" + mounted \"tile\"). Same container/title/action style so they\n * read as one chip family; the icon + action label carry the kind. No\n * subtitle: the old \"Brought up earlier\" line was hardcoded (wrong for\n * same-turn mounts) and made the chip taller \u2014 dropping it is the \"shorter\"\n * chip. Rendered at every trail site so the kinds can't diverge. */\n private _renderReceiptChip(tr: TileReceipt) {\n if (tr.kind === 'alert') {\n return html`<button\n type=\"button\"\n data-trail-alert-receipt\n data-instance-id=${tr.instanceId}\n @click=${() => this._onAlertReceiptClick(tr.instanceId)}\n style=${styleMap(tileReceiptChipStyles())}\n >\n <span style=${styleMap(alertReceiptIconStyles())} aria-hidden=\"true\">\u26A1</span>\n <span style=${styleMap(receiptChipTitleStyles('alert'))}>${tr.title}</span>\n <span style=${styleMap(tileReceiptActionStyles(false))}>Go \u2192</span>\n </button>`;\n }\n return html`<button\n type=\"button\"\n data-trail-tile-receipt\n data-instance-id=${tr.instanceId}\n @click=${() => this._onTileReceiptClick(tr.instanceId)}\n style=${styleMap(tileReceiptChipStyles())}\n >\n <span style=${styleMap(tileReceiptGlyphStyles())} aria-hidden=\"true\"\n >${\n tr.imageUrl\n ? // COI-037: a tiny product thumbnail \u2014 the decorative stack glyph\n // read as a BROKEN image next to a product name (tester report).\n html`<img\n src=${tr.imageUrl}\n alt=\"\"\n loading=\"lazy\"\n style=${styleMap(tileReceiptThumbStyles())}\n />`\n : html`<i style=${styleMap(tileReceiptGlyphLayerStyles(0))}></i\n ><i style=${styleMap(tileReceiptGlyphLayerStyles(1))}></i>`\n }</span\n >\n <span style=${styleMap(receiptChipTitleStyles('tile'))}>${tr.title}</span>\n <span style=${styleMap(tileReceiptActionStyles(tr.dismissed))}\n >${tr.dismissed ? 'Bring back \u21BA' : 'View \u25B8'}</span\n >\n </button>`;\n }\n\n private _onIntroSuggestionClick = (): void => {\n const s = this.introSuggestion;\n if (!s) return;\n this.dispatchEvent(\n new CustomEvent<{ prompt: string }>('trail-intro-suggestion', {\n detail: { prompt: s.prompt },\n bubbles: true,\n composed: true,\n })\n );\n };\n\n /**\n * Visitor tapped a `suggest_replies` inline chip. Emit\n * `trail-suggested-reply` carrying the chip text \u2014 the parent\n * (AdaptiveChatBar) re-dispatches it as `chat-message-sent`, the\n * SAME channel the input row uses, so the reply rides the existing\n * send path (mountable \u2192 chatSession.send \u2192 transport). No fabricated\n * AG-UI events; this is exactly what typing the text and hitting\n * Enter would do. The chips clear on their own once the reply lands\n * and a newer assistant message becomes the latest.\n */\n private _onSuggestedReplyClick = (text: string): void => {\n const trimmed = text.trim();\n if (!trimmed) return;\n this.dispatchEvent(\n new CustomEvent<{ text: string }>('trail-suggested-reply', {\n detail: { text: trimmed },\n bubbles: true,\n composed: true,\n })\n );\n };\n\n override render() {\n if (\n this.messages.length === 0 &&\n !this.greeting &&\n !this.introSuggestion &&\n this.tileReceipts.length === 0 &&\n this.inlineWidgets.length === 0\n )\n return nothing;\n if (this.messages.length === 0 && (this.greeting || this.introSuggestion)) {\n // Empty-state hero. Mirrors the platform chats' empty-state\n // pattern (icon disc + title + pill button) instead of pretending\n // the greeting is an assistant message \u2014 that reads as a chat\n // bubble the visitor must reply to. A centered hero reads as\n // configured page chrome: \"this is how the surface starts.\"\n //\n // Receipt strip is appended AFTER the hero so tile chips render\n // even when the message list is still empty (e.g. canvas replay\n // delivers TILE_MOUNTED before the first chat turn).\n return html`<div data-syntro-chat-trail data-state=\"empty\" style=${styleMap({\n display: 'flex',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n textAlign: 'center',\n gap: '12px',\n flex: '1 1 auto',\n width: '100%',\n padding: '24px 16px',\n pointerEvents: 'auto',\n })}>\n <div data-trail-empty-icon style=${styleMap(emptyIconStyles())} aria-hidden=\"true\">\n ${\n this.personaAvatarSm\n ? html`<img\n data-trail-empty-avatar\n src=${this.personaAvatarSm}\n alt=\"\"\n style=\"width:44px;height:44px;border-radius:9999px;object-fit:cover;display:block;\"\n />`\n : '\u2726'\n }\n </div>\n ${\n this.greeting\n ? html`<h2\n data-trail-empty-title\n style=${styleMap(emptyTitleStyles())}\n >${unsafeHTML(renderMarkdown(stripTrailingWhitespace(this.greeting)))}</h2>`\n : nothing\n }\n ${\n this.introSuggestion\n ? html`<button\n type=\"button\"\n data-trail-intro-suggestion\n @click=${this._onIntroSuggestionClick}\n style=${styleMap(introSuggestionStyles())}\n >${this.introSuggestion.label}</button>`\n : nothing\n }\n ${this._renderReceiptStrip(this.tileReceipts)}\n ${this._renderInlineWidgetStrip(this.inlineWidgets)}\n </div>`;\n }\n if (\n this.messages.length === 0 &&\n (this.tileReceipts.length > 0 || this.inlineWidgets.length > 0)\n ) {\n // No greeting, no intro suggestion, but receipts exist (e.g. canvas\n // replay before the visitor sends a first message). Render just the\n // receipt strip so chips are always visible when tiles are mounted.\n return html`<div data-syntro-chat-trail data-state=\"empty\" style=${styleMap({\n display: 'flex',\n flexDirection: 'column',\n alignItems: 'flex-start',\n gap: '6px',\n width: '100%',\n padding: '8px 0',\n pointerEvents: 'auto',\n })}>\n ${this._renderReceiptStrip(this.tileReceipts)}\n ${this._renderInlineWidgetStrip(this.inlineWidgets)}\n </div>`;\n }\n\n // Inline reply chips (suggest_replies) for the CURRENT agent turn.\n // Two scans over the trailing assistant run (both stop at a `user`\n // message \u2014 the visitor already answered, so stale chips clear):\n //\n // 1. `turnReplies` \u2014 the replies themselves, from the first assistant\n // message (scanning back) that carries a suggest_replies call.\n // 2. `suggestionHostId` \u2014 WHERE they render: the LAST assistant message\n // of the turn that paints anything. The chips are the visitor's\n // invitation to act, so nothing may render below them \u2014 if the agent\n // kept talking after offering chips (or a mount retry re-ordered the\n // wire, BUG-1783979818), the chips move DOWN to the end of the turn\n // rather than stranding narration underneath them.\n //\n // BUG-1782968219: chips were once gated on the absolute-latest assistant\n // message, so a trailing turn orphaned them entirely. Splitting \"which\n // replies\" from \"which message hosts them\" keeps that fix AND pins the\n // chips to the turn's bottom.\n let turnReplies: string[] = [];\n for (let i = this.messages.length - 1; i >= 0; i--) {\n const m = this.messages[i]!;\n if (m.role === 'user') break;\n if (m.role === 'assistant') {\n const replies = extractSuggestedReplies(m.toolCalls);\n if (replies.length > 0) {\n turnReplies = replies;\n break;\n }\n }\n }\n let suggestionHostId: TrailMessage['id'] | null = null;\n if (turnReplies.length > 0) {\n for (let i = this.messages.length - 1; i >= 0; i--) {\n const m = this.messages[i]!;\n if (m.role === 'user') break;\n if (\n m.role === 'assistant' &&\n (assistantChipRendersContent(m, []) || extractSuggestedReplies(m.toolCalls).length > 0)\n ) {\n suggestionHostId = m.id;\n break;\n }\n }\n }\n\n // NEVER render an empty assistant bubble. An assistant message paints a\n // chip ONLY if it produces something the visitor can see \u2014 actual text,\n // a pending tool call (needs a tap), an activity receipt (a mount that\n // landed), or inline reply chips. A name-based allowlist was wrong: it\n // kept `primary_response_action`/`suggest_replies` turns whose receipt/\n // chips hadn't derived yet (mid-stream, or args without a title),\n // painting a blank bubble (sometimes with a lone \u2713). The guard now\n // mirrors EXACTLY what the render below would draw, computed by the\n // single source of truth `assistantChipRendersContent`. User and system\n // messages always render. See AdaptiveChatTrail.test.ts \"never renders\n // an empty assistant bubble\".\n const renderable = this.messages.filter(\n (m) =>\n m.role !== 'assistant' ||\n assistantChipRendersContent(m, m.id === suggestionHostId ? turnReplies : [])\n );\n // Choose the slice we actually paint. Newest are at the END of the\n // array (closest to the chat bar). When not expanded, take the last\n // `visibleCount`; when expanded, take all.\n const visible =\n this.expanded || this.forceExpanded ? renderable : renderable.slice(-this.visibleCount);\n const hidden = renderable.length - visible.length;\n\n // Partition receipts by their anchor message so each renders INLINE right\n // after the message it mounted on (see `_receiptAnchors`). Receipts whose\n // anchor is null (mounted pre-chat) or whose anchor message isn't in the\n // painted slice (scrolled out of the collapsed ambient view, or an\n // empty/filtered assistant turn) fall to a tail strip at the bottom \u2014 the\n // old always-pinned position \u2014 so a receipt is never dropped.\n const visibleIds = new Set<TrailMessage['id']>(visible.map((m) => m.id));\n const receiptsByAnchor = new Map<TrailMessage['id'], TileReceipt[]>();\n const tailReceipts: TileReceipt[] = [];\n for (const r of this.tileReceipts) {\n const anchor = this._receiptAnchors.get(r.instanceId) ?? null;\n if (anchor !== null && visibleIds.has(anchor)) {\n const list = receiptsByAnchor.get(anchor);\n if (list) list.push(r);\n else receiptsByAnchor.set(anchor, [r]);\n } else {\n tailReceipts.push(r);\n }\n }\n\n // Same partition for inline widgets \u2014 anchored right after their host\n // message; those with no in-slice anchor fall to the tail strip.\n const inlineByAnchor = new Map<TrailMessage['id'], InlineTrailWidget[]>();\n const tailInlineWidgets: InlineTrailWidget[] = [];\n for (const w of this.inlineWidgets) {\n const anchor = this._inlineAnchors.get(w.instanceId) ?? null;\n if (anchor !== null && visibleIds.has(anchor)) {\n const list = inlineByAnchor.get(anchor);\n if (list) list.push(w);\n else inlineByAnchor.set(anchor, [w]);\n } else {\n tailInlineWidgets.push(w);\n }\n }\n\n const baseStyles: Record<string, string> = {\n display: 'flex',\n flexDirection: 'column',\n gap: '6px',\n // NO `justifyContent: flex-end` here \u2014 combined with `overflow: auto`\n // it's a known cross-browser bug: oversized flex children get\n // pushed ABOVE the container without contributing to scrollHeight,\n // so the scrollbar never appears. We rely on `:first-child {\n // margin-top: auto }` (injected as global CSS) to push short\n // content to the bottom of the box while leaving overflow handling\n // to the native scroll container.\n width: '100%',\n // The trail itself has no chrome \u2014 chips sit on the host page bg.\n padding: '0',\n pointerEvents: 'auto',\n };\n\n // Expanded mode: cap height, scroll, and add a visible top border so\n // the panel reads as a bounded region. NO background tint or shadow\n // \u2014 the ambient (collapsed) treatment is fine and we don't want to\n // suddenly introduce panel chrome that wasn't there before. The\n // border alone marks the panel's top edge.\n // Falloff is turned off per-chip below \u2014 readability wins once the\n // user has explicitly asked for history. See PRD \u00A74.3.\n // Collapsed mode also gets a (looser) cap + scroll so a single long\n // markdown chip doesn't blow the chat-bar off-screen with no\n // scroll affordance. Tighter than expanded so the bubble-up trail\n // doesn't dominate the surface visually.\n const modeStyles: Record<string, string> = this.forceExpanded\n ? {\n // Full-screen host: fill all available vertical space and\n // scroll the overflow. ``flex: 1 1 auto`` (basis AUTO, not 0) \u2014\n // in a DEFINITE-height parent (full-screen panel) grow:1 still\n // fills all free space and margin-top:auto bottom-anchors, so\n // fill behavior is unchanged; but basis auto also lets the trail\n // report its CONTENT height as its natural size, so in an\n // INDEFINITE-height parent (velvet's shrink-wrap bottom sheet)\n // the trail contributes real content height instead of collapsing\n // to 0 \u2014 which is what lets the sheet hug its content with no void.\n // shrink:1 + min-height:0 still lets the trail shrink first when\n // the parent runs out of room; the input row is absolute-pinned\n // (never pushed off) and the header shrinks after the trail.\n flex: '1 1 auto',\n minHeight: '0',\n overflowY: 'auto',\n // ``contain`` prevents scroll from bubbling out to the host\n // page when the trail hits top or bottom. Required for the\n // panel-scroll-leak regression test in\n // SyntroBottomSheet.test.ts.\n overscrollBehavior: 'contain',\n paddingTop: '8px',\n ...(this.hideTopBorder\n ? {}\n : {\n borderTop: 'var(--sc-content-bubble-border, 1px solid rgba(255, 255, 255, 0.18))',\n }),\n scrollBehavior: 'smooth',\n scrollbarWidth: 'thin',\n }\n : this.expanded\n ? {\n maxHeight: 'min(320px, 40vh)',\n overflowY: 'auto',\n paddingTop: '8px',\n ...(this.hideTopBorder\n ? {}\n : {\n borderTop: 'var(--sc-content-bubble-border, 1px solid rgba(255, 255, 255, 0.18))',\n }),\n scrollBehavior: 'smooth',\n scrollbarWidth: 'thin',\n }\n : {\n // Collapsed mode = ambient peek surface. Never a scrollbar:\n // long messages slide up behind the blur veil instead of\n // exposing a scrollbar. The \"\u2191 N more \u00B7 expand\" affordance\n // is the only entry into history; clicking it switches to\n // expanded mode where scroll IS allowed.\n // Height kept short so the trail reads as a peek strip above\n // the chat bar, not a panel \u2014 long single replies fade into\n // the blur veil at the top, user expands to read the rest.\n maxHeight: 'min(140px, 22vh)',\n overflow: 'hidden',\n };\n\n const containerStyles = { ...baseStyles, ...modeStyles };\n\n // (suggestionHostId computed above, before the empty-message filter.)\n\n // Wrap the scroll container in a positioning frame so the absolute\n // blur veil (rendered at the top) anchors to the scroll viewport's\n // top edge \u2014 NOT to a chip that scrolls under it. Pixel-anchored\n // blur means: the top TRAIL_BLUR_VEIL_PX of the visible area is\n // veiled regardless of how many messages occupy those pixels.\n // The frame wraps the scroll container so the absolute blur veil\n // anchors to the scroll viewport's top edge. In ``forceExpanded``\n // mode it ALSO has to participate in the flex column laid out by\n // the trail host \u2014 otherwise the scroll container's ``flex: 1 1\n // 0`` has no flex context, falls back to content height, and the\n // trail's overflow:hidden clips at the TOP of the scroll\n // (showing oldest messages, hiding the newest at the bottom).\n const frameStyles: Record<string, string> = this.forceExpanded\n ? {\n position: 'relative',\n width: '100%',\n display: 'flex',\n flexDirection: 'column',\n // basis AUTO (see the scroller's modeStyles note): fills a definite\n // parent, contributes content height in an indefinite one (velvet\n // shrink-wrap). Every fill layer in the chain must be basis-auto or\n // the min-content of a basis-0 layer collapses the whole chain to 0.\n flex: '1 1 auto',\n minHeight: '0',\n }\n : {\n position: 'relative',\n width: '100%',\n };\n\n return html`\n ${\n // Single toggle button above the frame. Same DOM node morphs:\n // collapsed \u2192 \"\u2191 N more \u00B7 expand\" / \"\u2191 expand\" (calls _onExpand)\n // expanded \u2192 \"\u2304 minimize\" (calls _onCollapse)\n // Lives OUTSIDE the frame so the absolute blur veil (top:0,\n // z-index:2 inside the frame) doesn't cover it. Shown whenever\n // there's anything in the trail \u2014 the user expects this affordance\n // available regardless of how many chips are on screen.\n // When ``forceExpanded`` is set by the host (full-screen panel,\n // etc.), there's nowhere to collapse INTO and the affordance\n // would just confuse the user \u2014 suppress it entirely.\n this.messages.length === 0 || this.forceExpanded\n ? nothing\n : this.expanded\n ? html`<button\n type=\"button\"\n data-trail-toggle\n data-trail-collapse\n @click=${this._onCollapse}\n style=${styleMap(moreStyles())}\n >\u2304 minimize</button>`\n : html`<button\n type=\"button\"\n data-trail-toggle\n data-trail-more\n @click=${this._onExpand}\n style=${styleMap(moreStyles())}\n >${hidden > 0 ? html`\u2191 ${hidden} more \u00B7 expand` : html`\u2191 expand`}</button>`\n }\n <div data-syntro-chat-trail-frame style=${styleMap(frameStyles)}>\n <div\n data-syntro-chat-trail\n style=${styleMap(containerStyles)}\n @scroll=${this._onTrailScroll}\n @wheel=${this._markUserScrollIntent}\n @touchmove=${this._markUserScrollIntent}\n >\n ${visible.map((m, i) => {\n // Stack position from the bar: 0 = closest, N-1 = oldest.\n // visible[last] is closest, so reverse the index from the\n // tail of the visible slice. When expanded, the ambient\n // falloff is suppressed (pos = 0) so every chip reads at\n // full opacity \u2014 explicit history view, not ambient trail.\n const pos = this.expanded || this.forceExpanded ? 0 : visible.length - 1 - i;\n const state = chipVisualState(m);\n const isStreaming = state.kind === 'streaming';\n // The chip body's artifacts \u2014 pending tool calls (need a visitor\n // tap; running/done/error are internal mechanics, never painted),\n // activity receipts (\"Added <type> \u00B7 <label>\" for mounts that\n // landed), and inline reply chips (latest turn only). Computed by\n // the SAME `computeAssistantChipParts` the empty-message filter\n // uses, so what we paint here and what the filter considers\n // \"non-empty\" can never drift. (`toolCalls` keeps its name below.)\n const {\n pendingToolCalls: toolCalls,\n receipts,\n replyChips,\n } = computeAssistantChipParts(m, m.id === suggestionHostId ? turnReplies : []);\n // Assistant text is markdown-formatted by the agent (lists,\n // code, bold, links). renderMarkdown sanitizes via DOMPurify,\n // then unsafeHTML injects the safe HTML. User + system chips\n // stay plain text \u2014 no markdown risk + no expansion attack\n // surface on user-typed input.\n const renderedText =\n m.role === 'assistant'\n ? // Never paint a degenerate serialized-response dump, even if the\n // turn also carries a legit part (receipt/chip) that keeps it in\n // the renderable set. Mirrors the filter's drop signal.\n looksLikeSerializedModelResponse(m.text ?? '')\n ? nothing\n : html`${unsafeHTML(renderMarkdown(stripTrailingWhitespace(m.text)))}`\n : html`${m.text}`;\n // Entrance animation on streaming chips only. Lit mounts the\n // chip element once per message id, so the animation fires\n // when the streaming chip first appears (replacing the\n // thinking chip in the same visual slot) and does NOT fire\n // again on subsequent token deltas \u2014 those just update the\n // text inside the already-mounted element. User messages\n // and settled history don't get an entrance: the user just\n // tapped Send so they expect immediate feedback, and old\n // history doesn't need re-attention every refresh.\n const chipStyle = isStreaming\n ? {\n ...chipStyles(state, pos),\n animation: 'syntro-trail-chip-enter 220ms cubic-bezier(0.22, 1, 0.36, 1) both',\n }\n : chipStyles(state, pos);\n const personaByline =\n this.personaName && this._isAssistantTurnStart(m)\n ? html`<div data-trail-persona-byline style=${styleMap(personaBylineStyles())}>\n ${\n this.personaAvatarSm\n ? html`<img\n data-trail-persona-avatar\n src=${this.personaAvatarSm}\n alt=\"\"\n style=${styleMap(personaAvatarStyles())}\n />`\n : nothing\n }<span>${this.personaName}</span>\n </div>`\n : nothing;\n return html`<div\n data-trail-chip\n data-trail-chip-id=${String(m.id)}\n data-role=${m.role}\n data-status=${m.status ?? 'complete'}\n style=${styleMap(chipStyle)}\n >${personaByline}${renderedText}${\n isStreaming\n ? html`<span\n data-trail-caret\n aria-hidden=\"true\"\n style=${styleMap(caretStyles())}\n ></span>`\n : nothing\n }${\n toolCalls.length > 0\n ? html`<div data-trail-toolcalls style=${styleMap(toolCallStripStyles())}>\n ${toolCalls.map(\n (tc) => html`<button\n type=\"button\"\n data-trail-toolcall\n data-tool-id=${tc.id}\n data-tool-status=${tc.status}\n @click=${() => this._onToolCallClick(tc)}\n style=${styleMap(pendingToolCallChipStyles())}\n title=\"${tc.name} \u00B7 ${tc.status}\"\n >? ${tc.name}</button>`\n )}\n </div>`\n : nothing\n }${\n receipts.length > 0\n ? html`<div data-trail-receipts style=${styleMap(receiptStripStyles())}>\n ${receipts.map(\n (r) => html`<div\n data-trail-receipt\n data-receipt-type=${r.type}\n style=${styleMap(receiptStyles())}\n ><span aria-hidden=\"true\" style=${styleMap(receiptIconStyles())}>\u2713</span\n ><span>${receiptText(r)}</span></div>`\n )}\n </div>`\n : nothing\n }${\n replyChips.length > 0\n ? html`<div data-trail-reply-chips style=${styleMap(replyChipStripStyles())}>\n ${replyChips.map(\n (reply) => html`<button\n type=\"button\"\n data-trail-reply-chip\n @click=${() => this._onSuggestedReplyClick(reply)}\n style=${styleMap(replyChipStyles())}\n >${reply}</button>`\n )}\n </div>`\n : nothing\n }</div>${\n // Receipt chips that mounted while THIS message was newest render\n // inline right here, so they read as part of the flow and drift up\n // as later messages append below them.\n this._renderReceiptStrip(receiptsByAnchor.get(m.id) ?? [])\n }${\n // Inline widgets (reco carousel) anchored to this message render\n // right here in the conversation flow \u2014 the whole point of the\n // chat-inline slot: visible in the trail, not behind the panel.\n this._renderInlineWidgetStrip(inlineByAnchor.get(m.id) ?? [])\n }`;\n })}\n ${\n // Thinking indicator \u2014 fills the gap between the user's\n // most recent message and the assistant's first token.\n // Shows when chatSession.inFlight is true AND the last\n // message is NOT a streaming assistant message (the\n // assistant's own caret takes over once tokens arrive).\n // Styled as an assistant chip with three bouncing dots\n // instead of text, so the thread reads naturally \u2014 the\n // visitor sees an \"assistant\" bubble that's clearly busy.\n this._shouldShowThinking()\n ? html`<div\n data-trail-thinking\n data-role=\"assistant\"\n data-status=\"thinking\"\n aria-label=${\n this.thinkingText\n ? `${this.personaName || 'Assistant'} is thinking: ${this.thinkingText}`\n : `${this.personaName || 'Assistant'} is thinking`\n }\n style=${styleMap(thinkingSlotStyles())}\n >\n ${\n this.personaName\n ? html`<span data-trail-thinking-persona style=${styleMap(personaBylineStyles())}>\n ${\n this.personaAvatarSm\n ? html`<img\n data-trail-persona-avatar\n src=${this.personaAvatarSm}\n alt=\"\"\n style=${styleMap(personaAvatarStyles())}\n />`\n : nothing\n }<span>${this.personaName} is typing\u2026</span>\n </span>`\n : nothing\n }\n ${\n // When the backend has streamed reasoning narration into\n // `thinkingText`, render the tail of it as a small italic\n // line \u2014 the model's own intent (\"Let me check what we have\n // for student athletes\u2026\") narrates the gap better than\n // silent dots. Falls back to the bouncing-dot pulse when\n // no narration has arrived yet.\n this.thinkingText\n ? html`<span\n data-trail-thinking-text\n style=${styleMap(thinkingTextStyles())}\n >${truncateThinkingTail(this.thinkingText)}</span\n >`\n : html`<span data-trail-thinking-dots style=${styleMap(thinkingDotsStyles())}>\n <span style=${styleMap(thinkingDotStyles(0))}></span>\n <span style=${styleMap(thinkingDotStyles(1))}></span>\n <span style=${styleMap(thinkingDotStyles(2))}></span>\n </span>`\n }\n </div>`\n : nothing\n }\n ${\n // Tail strip: receipts with no in-slice anchor (mounted pre-chat, or\n // their anchor message scrolled out of the ambient view). Keeps them\n // reachable at the bottom \u2014 the old always-pinned position \u2014 rather\n // than dropping them. In expanded/maximized mode every message is\n // painted, so this is usually empty and receipts sit inline instead.\n this._renderReceiptStrip(tailReceipts)\n }\n ${\n // Inline widgets with no in-slice anchor (mounted pre-chat, or their\n // anchor scrolled out of the ambient view) render at the tail.\n this._renderInlineWidgetStrip(tailInlineWidgets)\n }\n </div>\n ${\n // The blur veil only fires in collapsed (ambient) mode.\n // Expanded = the user explicitly asked for history; blurring\n // the top of the panel would hide content (including the\n // minimize button just above the trail's top edge) the user\n // came here to see.\n this.expanded || this.forceExpanded\n ? nothing\n : html`<div\n data-trail-blur-veil\n aria-hidden=\"true\"\n style=${styleMap(blurVeilStyles())}\n ></div>`\n }\n ${\n // \"Scroll to most recent\" pill (FEAT-1783535427): shown only in\n // the scrollable modes when content extends below the viewport \u2014\n // the visitor is reading the reply top-down and this is the\n // one-tap opt-in back to the newest content. Absolute inside the\n // positioning frame so it floats over the scroller's bottom edge.\n this._scrollable && this._messagesBelow > 0\n ? html`<button\n type=\"button\"\n data-trail-scroll-recent\n aria-label=\"Scroll to most recent \u2014 ${this._messagesBelow} ${\n this._messagesBelow === 1 ? 'message' : 'messages'\n } below\"\n @click=${this._onScrollToRecent}\n style=${styleMap(scrollRecentPillStyles())}\n ><span aria-hidden=\"true\" style=\"font-size:11px;line-height:1;\">\u2304</span><span>${\n this._messagesBelow\n } ${this._messagesBelow === 1 ? 'message' : 'messages'}</span></button>`\n : nothing\n }\n </div>\n `;\n }\n}\n\n/** Compact floating pill above the trail's bottom edge (inside the\n * positioning frame). Token-driven so canvas theming cascades. */\nfunction scrollRecentPillStyles(): Record<string, string> {\n return {\n position: 'absolute',\n bottom: '8px',\n left: '50%',\n transform: 'translateX(-50%)',\n display: 'flex',\n alignItems: 'center',\n gap: '5px',\n height: '26px',\n padding: '0 10px',\n borderRadius: '9999px',\n border: 'var(--sc-content-bubble-border, 1px solid rgba(255, 255, 255, 0.18))',\n background: 'var(--sc-content-bubble-bg, rgba(20, 22, 28, 0.85))',\n color: 'var(--sc-tile-text-color, rgba(255, 255, 255, 0.92))',\n fontSize: '12px',\n fontWeight: '500',\n lineHeight: '1',\n whiteSpace: 'nowrap',\n cursor: 'pointer',\n boxShadow: '0 2px 8px rgba(0, 0, 0, 0.25)',\n zIndex: '3',\n };\n}\n\n/**\n * Absolute blur veil at the top of the scroll viewport. Uses\n * `backdrop-filter: blur(...)` so whatever pixels sit beneath the veil\n * (top of the scroll content) become blurred, regardless of which chip\n * those pixels belong to. A linear mask fades the blur effect from full\n * at the top to zero at the bottom of the veil \u2014 newest content stays\n * crisp because it lives below the veil's height.\n *\n * Note: `mask-image` controls where the BACKDROP-FILTER applies (via\n * masking the veil element), so the bottom edge of the veil naturally\n * dissolves into the unblurred scroll area below.\n */\nfunction blurVeilStyles(): Record<string, string> {\n const mask = 'linear-gradient(to bottom, black 0%, black 40%, transparent 100%)';\n return {\n position: 'absolute',\n top: '0',\n left: '0',\n right: '0',\n height: `${TRAIL_BLUR_VEIL_PX}px`,\n pointerEvents: 'none',\n backdropFilter: `blur(${TRAIL_BLUR_MAX_PX}px)`,\n WebkitBackdropFilter: `blur(${TRAIL_BLUR_MAX_PX}px)`,\n maskImage: mask,\n WebkitMaskImage: mask,\n zIndex: '2',\n };\n}\n\n/**\n * Discriminated visual state for a chip. Replaces the older\n * `(role, { isStreaming, isError })` triple whose interaction order\n * could produce nonsense combinations (e.g. an assistant chip\n * accidentally reading as a user bubble because `isStreaming` was\n * checked before role). Each kind below is a real conversational\n * state with a single visual identity:\n *\n * - `settled` \u2014 a complete message; the user-vs-assistant\n * identity comes from `role`\n * - `streaming` \u2014 the assistant chip currently receiving tokens;\n * keeps assistant identity (the blinking caret\n * inside the chip carries \"in progress\")\n * - `pending` \u2014 the thinking chip shown between the user's\n * just-sent message and the assistant's first\n * token; assistant identity (the bouncing dots\n * inside carry \"in progress\")\n * - `error` \u2014 a chip whose stream failed mid-flight, OR any\n * system-role message (system messages render\n * with the error identity by convention)\n *\n * Bug history: an earlier branch-ladder design checked `isStreaming`\n * before `role`, so the `pending`/thinking chip inherited the user\n * bubble border. On hosts whose chat panel sits over a light surface\n * that read as a \"white div\" pasted into the assistant slot. The\n * discriminated state prevents that combination from being expressible.\n */\nexport type ChipVisualState =\n | { kind: 'settled'; role: 'user' | 'assistant' | 'system' }\n | { kind: 'streaming' }\n | { kind: 'pending' }\n | { kind: 'notice'; role: 'user' | 'assistant' | 'system' };\n\n/**\n * Map a trail message + the trail's `inFlight` flag onto its visual\n * state. The thinking chip is rendered separately at the render-tree\n * level \u2014 this helper covers settled / streaming / error messages and\n * leaves the `pending` state to the dedicated thinking-chip render\n * path.\n */\nfunction chipVisualState(m: TrailMessage): ChipVisualState {\n // SYSTEM messages (connection notices, \"didn't go through\" copy) render\n // as a calm NOTICE \u2014 muted, neutral, non-alarming. The old treatment\n // painted them alarm-red, which read as \"the product is broken\" for\n // what is usually a transient mobile network blip (user directive\n // 2026-07-09: no red error bubbles for end users).\n if (m.role === 'system') {\n return { kind: 'notice', role: m.role };\n }\n // An assistant message whose stream was CUT keeps its settled look \u2014\n // the partial text is real content the visitor was reading; the system\n // notice below it explains what happened. Only the notice changes tone.\n if (m.role === 'assistant' && m.status === 'error') {\n return { kind: 'settled', role: m.role };\n }\n if (m.status === 'error') {\n return { kind: 'notice', role: m.role };\n }\n if (m.role === 'assistant' && m.status === 'streaming') {\n return { kind: 'streaming' };\n }\n return { kind: 'settled', role: m.role };\n}\n\nfunction chipStyles(state: ChipVisualState, pos: number): Record<string, string> {\n const opacity = Math.max(OPACITY_FLOOR, 1 - pos * OPACITY_STEP);\n const yPx = pos * Y_DRIFT_PX;\n\n // Per-state visual tokens. Fallbacks are conservative neutrals so\n // the chip still renders sensibly on a host page that hasn't set\n // its design-system tokens yet. The contract: changing one state's\n // border MUST NOT silently affect another state's border.\n let border: string;\n let background: string;\n let color: string;\n let alignSelf: 'flex-start' | 'flex-end';\n\n switch (state.kind) {\n case 'settled':\n if (state.role === 'user') {\n border = 'var(--sc-content-bubble-border-user, 1px solid rgba(255, 255, 255, 0.28))';\n background = 'var(--sc-content-bubble-background-user, rgba(255, 255, 255, 0.10))';\n alignSelf = 'flex-end';\n } else {\n border = 'var(--sc-content-bubble-border, 1px solid rgba(255, 255, 255, 0.18))';\n background = 'var(--sc-content-bubble-background, rgba(20, 22, 24, 0.35))';\n alignSelf = 'flex-start';\n }\n color = 'var(--sc-tile-title-color, inherit)';\n break;\n case 'streaming':\n case 'pending':\n // Assistant identity. The caret (streaming) or bouncing dots\n // (pending) inside the chip carry the in-progress signal \u2014 the\n // chip's outer identity stays consistent with the assistant's\n // settled reply, so the visitor sees the SAME entity speaking\n // throughout the response lifecycle. This is the bug fix: prior\n // versions borrowed the user border for these states and broke\n // identity continuity.\n border = 'var(--sc-content-bubble-border, 1px solid rgba(255, 255, 255, 0.18))';\n background = 'var(--sc-content-bubble-background, rgba(20, 22, 24, 0.35))';\n color = 'var(--sc-tile-title-color, inherit)';\n alignSelf = 'flex-start';\n break;\n case 'notice':\n // Calm, muted notice \u2014 connection blips and retry prompts. Tokens\n // keep the -error names for backward compatibility with themes that\n // already set them, but the DEFAULTS are neutral, not red.\n border = 'var(--sc-content-bubble-border-error, 1px solid rgba(255, 255, 255, 0.22))';\n background = 'var(--sc-content-bubble-background-error, rgba(20, 22, 24, 0.28))';\n color = 'var(--sc-content-bubble-text-error, rgba(255, 255, 255, 0.75))';\n // Notices keep their originating role's alignment so a failed\n // user-side send still sits on the right where the user expects\n // their message to land.\n alignSelf = state.role === 'user' ? 'flex-end' : 'flex-start';\n break;\n }\n\n return {\n alignSelf,\n // Single shared width policy for EVERY bubble (user / assistant /\n // streaming / pending / error). Short and long replies now read as a\n // consistent column: `fit-content` sizes each bubble to its text, and\n // `TRAIL_MAX_WIDTH` caps the wide ones at the same ceiling \u2014 no more\n // per-role or per-path width drift (user feedback: chat tiles had\n // differing widths).\n maxWidth: TRAIL_MAX_WIDTH,\n width: 'fit-content',\n // Bumped from 11px \u2192 13px after the chat lid in production read as\n // cramped at the smaller size \u2014 body chat copy needs to be visitor-\n // legible on a phone without zoom, and 11px reads as a footnote\n // rather than the primary conversation surface. Code blocks inside\n // chip body scale proportionally (10px \u2192 11px) below.\n fontSize: '13px',\n lineHeight: '1.45',\n padding: '5px 11px',\n borderRadius: '10px',\n border,\n background,\n // Frosted-glass bubbles are OPT-IN via the `--sc-content-bubble-blur`\n // knob (a host that wants glass sets e.g. `blur(8px)` deliberately); the\n // DEFAULT is `none`. A backdrop-filter on the bubble composites its OWN\n // text onto a GPU layer (grayscale AA + the blurred backdrop bleeding\n // under thin glyphs) \u2014 the resting-state compositing contract's\n // \"backdrop-filter behind text\" case: soft rasterization everywhere and\n // fully BLANKED text on some Android GPUs. Glass-by-default shipped that\n // hazard to every non-velvet surface, so the default flipped to `none`\n // (GPU/compositing hazard audit, Fix 3). Gate:\n // AdaptiveChatTrail.compositing.test.ts.\n backdropFilter: 'var(--sc-content-bubble-blur, none)',\n WebkitBackdropFilter: 'var(--sc-content-bubble-blur, none)',\n color,\n transition:\n 'opacity 240ms cubic-bezier(0.22, 1, 0.36, 1), transform 240ms cubic-bezier(0.22, 1, 0.36, 1)',\n // Per-position opacity + y-drift falloff is still per-chip \u2014 those\n // operate naturally per element. Blur is NOT per-chip anymore: it's\n // applied via an absolute-positioned veil at the top of the scroll\n // viewport (TRAIL_BLUR_VEIL_PX above), so a single long message\n // doesn't get uniformly blurred across its full body.\n opacity: String(toFixedTrim(opacity)),\n transform: `translateY(${yPx}px)`,\n // User messages render as raw text (`html` template); pre-wrap preserves\n // newlines the visitor typed. Assistant messages render as markdown HTML\n // (`<p>` tags from marked); pre-wrap there would make marked's inter-tag\n // text nodes (the `\\n` between/after `<p>` tags) visible, producing the\n // trailing/inter-paragraph blank lines visitors reported. Markdown's own\n // structure carries the paragraph breaks, so assistant chips use the\n // default `normal` whitespace handling.\n whiteSpace:\n (state.kind === 'settled' || state.kind === 'notice') && state.role === 'user'\n ? 'pre-wrap'\n : 'normal',\n wordBreak: 'break-word',\n };\n}\n\nfunction toolCallStripStyles(): Record<string, string> {\n return {\n display: 'flex',\n flexWrap: 'wrap',\n gap: '4px',\n marginTop: '4px',\n paddingTop: '4px',\n borderTop: '1px dashed var(--sc-content-divider-color, rgba(255, 255, 255, 0.12))',\n };\n}\n\nfunction pendingToolCallChipStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n gap: '4px',\n padding: '2px 7px',\n border: 'var(--sc-content-bubble-border-user, 1px solid rgba(255, 255, 255, 0.28))',\n background: 'var(--sc-content-bubble-background-user, rgba(255, 255, 255, 0.10))',\n color: 'var(--sc-tile-text-color, inherit)',\n borderRadius: '999px',\n fontSize: '10px',\n fontWeight: '500',\n fontFamily: 'ui-monospace, SF Mono, Menlo, monospace',\n cursor: 'pointer',\n opacity: '1',\n };\n}\n\n/**\n * A parsed activity receipt \u2014 what the agent just put on the page.\n * Derived from a `primary_response_action` tool call's args.\n */\ninterface ActivityReceipt {\n /** Friendly element category for the receipt copy (\"card\", \"FAQ\", \u2026). */\n type: string;\n /** Human label \u2014 the mounted thing's title, or the template id. */\n label: string;\n}\n\n/**\n * Map a tool call onto an activity receipt, or null when it isn't a\n * mount we surface. Only `primary_response_action` (the mount tool)\n * produces a receipt: it's THE channel for putting something on the\n * page, so its appearance is what the visitor needs acknowledged.\n *\n * Type is derived from `template_id` with cheap substring heuristics \u2014\n * template ids are admin-authored and workspace-specific, so we match\n * on stable kind-words (\"card\", \"faq\", \"chart\", \"alert\"/\"navigation\")\n * rather than an enum that would drift. Label prefers\n * `content.title`, falling back to the template id so the receipt is\n * never blank.\n */\nfunction deriveActivityReceipt(tc: TrailToolCall): ActivityReceipt | null {\n if (tc.name !== 'primary_response_action') return null;\n const args = tc.args;\n if (!args || typeof args !== 'object') return null;\n const templateId = typeof args.template_id === 'string' ? args.template_id : '';\n const content = (args.content ?? null) as Record<string, unknown> | null;\n const title =\n content && typeof content.title === 'string' && content.title.trim()\n ? content.title.trim()\n : '';\n const id = templateId.toLowerCase();\n let type: string;\n if (id.includes('faq')) type = 'FAQ';\n else if (id.includes('chart') || id.includes('graph')) type = 'chart';\n else if (id.includes('card') || id.includes('product')) type = 'card';\n else if (id.includes('alert') || id.includes('navigation') || id.includes('nav')) type = 'alert';\n else type = 'added to your view';\n const label = title || templateId || 'something';\n return { type, label };\n}\n\n/**\n * User-facing receipt copy. Frames what the assistant did FOR the visitor\n * (\"Pulled up the FAQ for you\") rather than the mechanical system action\n * (\"Added alert \u00B7 Read the FAQ\"). Phrased to read naturally with the\n * admin-authored labels (which are often imperative CTAs like \"Read the FAQ\").\n */\nfunction receiptText(r: ActivityReceipt): string {\n switch (r.type) {\n case 'FAQ':\n return 'Opened the FAQ for you';\n case 'chart':\n return `Put together ${r.label} for you`;\n case 'card':\n // Product cards: the only label available is the mount's `title`, which\n // is a marketing eyebrow (\"Sharper thinking, backed by Lion's Mane\"), not\n // the product NAME (that's pinned in the template's default_widget_props,\n // which the receipt can't see). Echoing the eyebrow reads wrong, so use a\n // clean generic instead of `Pulled up <eyebrow> for you`.\n return 'Pulled up the product for you';\n case 'alert':\n // Navigation shortcuts only \u2014 the label is the CTA destination.\n return `Here's a shortcut: ${r.label}`;\n default:\n // Unknown template kinds ('added to your view'): a safe generic \u2014 never\n // mislabel a content mount as a navigation shortcut.\n return `Pulled up ${r.label} for you`;\n }\n}\n\n/**\n * Pull the candidate reply strings out of a message's `suggest_replies`\n * tool call. Returns [] when there's no such call or its `replies` arg\n * is missing / malformed. Caps at four (mirrors the backend tool) and\n * drops blanks so a sloppy args payload can't render empty chips.\n */\nfunction extractSuggestedReplies(toolCalls: TrailToolCall[] | undefined): string[] {\n if (!toolCalls) return [];\n for (const tc of toolCalls) {\n if (tc.name !== 'suggest_replies') continue;\n const replies = tc.args?.replies;\n if (!Array.isArray(replies)) return [];\n return replies\n .filter((r): r is string => typeof r === 'string' && r.trim().length > 0)\n .map((r) => r.trim())\n .slice(0, 4);\n }\n return [];\n}\n\n/**\n * The artifacts an assistant chip's body can paint, beyond its text. This is\n * THE single computation of \"what shows\" \u2014 BOTH the empty-message filter and\n * the per-message render read it, so \"is this bubble empty?\" and \"what do we\n * draw?\" can never disagree. That drift (two places each guessing what renders)\n * is what let blank bubbles regress repeatedly. To add a new visible artifact,\n * add it here once; the filter and render both honor it automatically.\n */\ninterface AssistantChipParts {\n /** Tool calls that need a visitor tap. running/done/error are internal\n * mechanics and are deliberately never painted. */\n pendingToolCalls: TrailToolCall[];\n /** \"Added <type> \u00B7 <label>\" lines for mounts that landed this turn. */\n receipts: ActivityReceipt[];\n /** Tappable suggested answers \u2014 only on the suggestion-host turn (the\n * current turn's suggest_replies message, until the visitor replies). */\n replyChips: string[];\n}\n\nfunction computeAssistantChipParts(m: TrailMessage, hostReplies: string[]): AssistantChipParts {\n const toolCalls = m.toolCalls ?? [];\n return {\n pendingToolCalls: toolCalls.filter((tc) => tc.status === 'pending'),\n receipts: toolCalls.map(deriveActivityReceipt).filter((r): r is ActivityReceipt => r !== null),\n // Threaded in by the render (empty for non-hosts): under pills-last the\n // hosting message can differ from the message that carried the tool call.\n replyChips: hostReplies,\n };\n}\n\n/**\n * A misbehaving model can emit a raw SERIALIZED response payload as plain TEXT\n * on a spurious trailing turn \u2014 e.g.\n * `(Empty response: {'content': [{'type': 'thinking', \u2026}], 'stop_reason': \u2026})`.\n * Backstop for model degeneration (Kimi); the prompt (S-14) also asks for one\n * brief closing, but copy can't be trusted on the very turn that degenerates.\n *\n * Detection avoids false positives (which are WORSE than the dump \u2014 the visitor\n * would see nothing): a turn is dropped only if it OPENS with the literal\n * \"(Empty response\" marker, OR it carries \u22652 serialization tokens at once. A\n * single token (a product about a \"signature blend\", the agent quoting one JSON\n * key) never trips it; a real response dump carries all of them.\n */\nexport function looksLikeSerializedModelResponse(text: string): boolean {\n const t = text.trimStart();\n if (t.startsWith('(Empty response')) return true;\n let hits = 0;\n if (/['\"]stop_reason['\"]\\s*:/.test(t)) hits++;\n if (/['\"]signature['\"]\\s*:/.test(t)) hits++;\n if (/['\"]type['\"]\\s*:\\s*['\"]thinking['\"]/.test(t)) hits++;\n if (/['\"]content['\"]\\s*:\\s*\\[/.test(t)) hits++;\n return hits >= 2;\n}\n\n/**\n * Does this assistant chip paint anything the visitor can see? Derived from the\n * SAME parts the render draws (computeAssistantChipParts) plus the text, so the\n * empty-message filter and the render are guaranteed to agree and a bubble is\n * NEVER rendered blank. See AdaptiveChatTrail.test.ts \"never renders an empty\n * assistant bubble\".\n */\nfunction assistantChipRendersContent(m: TrailMessage, hostReplies: string[]): boolean {\n const text = (m.text ?? '').trim();\n // A degenerate serialized-response dump has text but must never be shown \u2014\n // treat it as no content so the chip is filtered out, like an empty turn.\n if (text.length > 0 && !looksLikeSerializedModelResponse(text)) return true;\n const { pendingToolCalls, receipts, replyChips } = computeAssistantChipParts(m, hostReplies);\n return pendingToolCalls.length > 0 || receipts.length > 0 || replyChips.length > 0;\n}\n\n/**\n * Wrapper for an inline widget block (reco carousel). Full trail width so\n * the horizontally-scrollable carousel fits the conversation column; the\n * widget inherits the chat theme tokens through the shadow boundary (CSS\n * custom properties cascade in). `minWidth: 0` lets the carousel's own\n * `overflow-x` scroll instead of forcing the trail wider. `contain` keeps\n * the carousel's internal scroll from leaking into the trail scroll.\n */\nfunction inlineWidgetBlockStyles(): Record<string, string> {\n return {\n alignSelf: 'stretch',\n width: '100%',\n minWidth: '0',\n marginTop: '6px',\n contain: 'layout',\n };\n}\n\nfunction receiptStripStyles(): Record<string, string> {\n return {\n display: 'flex',\n flexDirection: 'column',\n gap: '2px',\n marginTop: '4px',\n };\n}\n\nfunction receiptStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n gap: '5px',\n alignSelf: 'flex-start',\n fontSize: '11px',\n lineHeight: '1.3',\n fontWeight: '500',\n letterSpacing: '0.01em',\n // Inherit the chip's OWN resolved text color (muted via opacity), so the\n // receipt is legible on every theme by construction. The old\n // `--sc-content-muted-color` fallback was rgba(255,255,255,\u2026) \u2014 white \u2014\n // invisible on light canvases; a `--sc-tile-text-color` token can likewise\n // be unset/mismatched on dark canvases. `currentColor` always matches the\n // chip text the visitor is already reading.\n color: 'currentColor',\n opacity: '0.7',\n };\n}\n\nfunction receiptIconStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n justifyContent: 'center',\n width: '14px',\n height: '14px',\n borderRadius: '50%',\n fontSize: '9px',\n fontWeight: '700',\n color: '#fff',\n background: 'hsl(var(--sc-accent-color, 145 40% 45%) / 0.7)',\n };\n}\n\nfunction replyChipStripStyles(): Record<string, string> {\n return {\n display: 'flex',\n flexWrap: 'wrap',\n gap: '6px',\n marginTop: '6px',\n alignSelf: 'flex-start',\n };\n}\n\n/**\n * Container style for the tile-RECEIPT strip (distinct from the reply-pill\n * strip above). Receipt chips carry `width:100%` (tileReceiptChipStyles), but a\n * percentage width only resolves against a container that actually spans the\n * trail. The reply-pill strip shrink-wraps its content (`alignSelf:flex-start`,\n * no width) \u2014 correct for pills, WRONG for receipts: a short FAQ title\n * (\"Quick answers for runners\") collapsed the strip so its chip rendered\n * visibly narrower than a long-titled product chip (user report). Stretch the\n * strip to the full trail width and stack chips vertically so every receipt\n * chip \u2014 regardless of title length or tile kind \u2014 spans the same width.\n */\nfunction tileReceiptStripStyles(): Record<string, string> {\n return {\n display: 'flex',\n flexDirection: 'column',\n gap: '6px',\n marginTop: '6px',\n width: '100%',\n alignSelf: 'stretch',\n };\n}\n\nfunction replyChipStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n padding: '5px 12px',\n border: '1px solid hsl(var(--sc-accent-color, 145 40% 45%) / 0.40)',\n borderRadius: '9999px',\n background: 'hsl(var(--sc-accent-color, 145 40% 45%) / 0.12)',\n color: 'var(--sc-tile-text-color, currentColor)',\n font: 'inherit',\n fontSize: '12px',\n fontWeight: '500',\n lineHeight: '1.2',\n cursor: 'pointer',\n backdropFilter: 'var(--sc-content-bubble-blur, none)',\n WebkitBackdropFilter: 'var(--sc-content-bubble-blur, none)',\n transition: 'background 150ms ease, transform 120ms ease',\n };\n}\n\nfunction alertReceiptIconStyles(): Record<string, string> {\n return {\n flex: '0 0 auto',\n width: '26px',\n height: '26px',\n borderRadius: '8px',\n display: 'grid',\n placeItems: 'center',\n background: 'hsl(var(--sc-accent-color))',\n color: 'var(--sc-accent-foreground, #fff)',\n fontSize: '14px',\n };\n}\nfunction tileReceiptChipStyles(): Record<string, string> {\n return {\n display: 'flex',\n alignItems: 'center',\n gap: '10px',\n width: '100%',\n textAlign: 'left',\n cursor: 'pointer',\n padding: '9px 10px 9px 11px',\n borderRadius: '12px',\n border: '1px solid hsl(var(--sc-accent-color) / 0.28)',\n background: 'hsl(var(--sc-accent-color) / 0.06)',\n };\n}\nfunction tileReceiptGlyphStyles(): Record<string, string> {\n return { position: 'relative', flex: '0 0 auto', width: '28px', height: '28px' };\n}\nfunction tileReceiptThumbStyles(): Record<string, string> {\n return {\n position: 'absolute',\n inset: '0',\n width: '100%',\n height: '100%',\n objectFit: 'cover',\n borderRadius: '7px',\n // Same hairline the glyph layers carry, so the thumb sits in the chip\n // with identical weight.\n boxShadow: 'inset 0 0 0 1px hsl(var(--sc-accent-color) / 0.4)',\n };\n}\nfunction tileReceiptGlyphLayerStyles(i: 0 | 1): Record<string, string> {\n return {\n position: 'absolute',\n inset: '0',\n borderRadius: '7px',\n background: 'hsl(var(--sc-accent-color) / 0.22)',\n boxShadow: 'inset 0 0 0 1px hsl(var(--sc-accent-color) / 0.4)',\n ...(i === 0 ? { transform: 'translate(3px,-3px) rotate(6deg)', opacity: '0.5' } : {}),\n };\n}\nfunction receiptChipTitleStyles(_kind: 'alert' | 'tile'): Record<string, string> {\n return {\n // Grows to fill the space between the icon and the action pill, truncating\n // long product names on one line (the chip is now single-line).\n flex: '1',\n minWidth: '0',\n fontSize: '13px',\n fontWeight: '650',\n lineHeight: '1.2',\n color: 'var(--sc-content-text-color, #0f172a)',\n whiteSpace: 'nowrap',\n overflow: 'hidden',\n textOverflow: 'ellipsis',\n };\n}\nfunction tileReceiptActionStyles(dismissed: boolean): Record<string, string> {\n return {\n flex: '0 0 auto',\n fontSize: '11px',\n fontWeight: '700',\n borderRadius: '999px',\n padding: '4px 10px',\n ...(dismissed\n ? { background: 'hsl(var(--sc-accent-color) / 0.14)', color: 'hsl(var(--sc-accent-color))' }\n : {\n background: 'hsl(var(--sc-accent-color) / 0.9)',\n color: 'var(--sc-accent-foreground, #fff)',\n }),\n };\n}\n\nfunction caretStyles(): Record<string, string> {\n return {\n display: 'inline-block',\n width: '6px',\n height: '12px',\n marginLeft: '3px',\n verticalAlign: '-1px',\n background: 'hsl(var(--sc-accent-color) / 0.85)',\n borderRadius: '1px',\n animation: 'syntro-trail-caret 1s steps(2, end) infinite',\n };\n}\n\n/**\n * Layout slot for the naked thinking indicator. No bubble \u2014 no\n * background, no border, no padding, no backdrop blur. The chip\n * decoration around an \"empty assistant message\" was reading as a\n * placeholder card on host themes that drew the chip background as a\n * solid color; stripping it lets the dots carry the entire signal.\n * What this style does keep:\n * - left alignment in the trail's flex column (assistant slot)\n * - the inherited chip text color, which the dots' `currentColor`\n * fill picks up so they tint with the assistant identity\n * - a fade-up entrance so the indicator arrives, not pops, into\n * view next to the user's just-sent message\n * - a small inset so the dots sit at the same baseline a text chip\n * would, preventing a vertical jump when the first token arrives\n * and the slot is replaced by the streaming chip\n */\nfunction thinkingSlotStyles(): Record<string, string> {\n return {\n alignSelf: 'flex-start',\n color: 'var(--sc-tile-title-color, inherit)',\n padding: '4px 4px',\n animation: 'syntro-trail-chip-enter 220ms cubic-bezier(0.22, 1, 0.36, 1) both',\n };\n}\n\nfunction thinkingDotsStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n gap: '6px',\n // Line height matches what a single-line text chip would compute\n // to, so swapping out the slot for the streaming chip doesn't\n // shift the next chip up or down by a couple of pixels.\n lineHeight: '14px',\n };\n}\n\nfunction thinkingDotStyles(index: number): Record<string, string> {\n return {\n display: 'inline-block',\n width: '7px',\n height: '7px',\n borderRadius: '50%',\n background: 'currentColor',\n // The dots are now the entire visual \u2014 no bubble framing them \u2014\n // so the pulse has to do all the work the chip used to do. Scale\n // 0.4 \u2192 1.0 with opacity 0.25 \u2192 1.0 gives an unmistakable\n // breathing motion: at the trough each dot reads like a faint\n // ghost, at the peak like a solid dot. 940ms cycle is a touch\n // faster than the original 1.05s; without the chip frame the\n // shorter cycle feels purposeful instead of agitated. Stagger\n // 130ms = clear rolling cadence across all three.\n transformOrigin: 'center',\n animation: `syntro-trail-thinking-pulse 940ms cubic-bezier(0.4, 0, 0.6, 1) ${index * 0.13}s infinite both`,\n };\n}\n\nfunction moreStyles(): Record<string, string> {\n return {\n // Center horizontally regardless of the parent's display model.\n // ``alignSelf: center`` only works when the parent is a flex/grid\n // container with cross-axis alignment; the chat-bar's flex column\n // stretches us full-width instead. ``display: block`` + auto inline\n // margins centers the auto-sized button without needing the parent\n // to opt in.\n display: 'block',\n marginLeft: 'auto',\n marginRight: 'auto',\n marginBottom: '6px',\n fontSize: '10px',\n fontWeight: '500',\n letterSpacing: '0.06em',\n padding: '4px 10px',\n border: '1px solid hsl(var(--sc-accent-color) / 0.32)',\n borderRadius: '999px',\n background: 'hsl(var(--sc-accent-color) / 0.10)',\n color: 'var(--sc-tile-text-color, currentColor)',\n cursor: 'pointer',\n opacity: '0.85',\n backdropFilter: 'var(--sc-content-bubble-blur, none)',\n WebkitBackdropFilter: 'var(--sc-content-bubble-blur, none)',\n transition: 'opacity 150ms ease, background 150ms ease',\n };\n}\n\n// The trail used to inject these rules into `document.head` via a\n// helper. With the move to shadow DOM (see `static styles` on\n// AdaptiveChatTrail above), the rules are owned by Lit and scoped to\n// the trail's own tree. document.head injection is the wrong choice\n// from inside a shadow-rooted hierarchy \u2014 see the static-styles\n// comment for the failure mode.\n\n/**\n * Pre-process LLM markdown before rendering. Three common artifacts:\n *\n * 1. Trailing \" \" (two spaces = markdown hard-break) sprinkled at\n * end-of-line, even inside list items where it just leaks\n * invisible whitespace into the DOM.\n * 2. Runs of 3+ blank lines used as visual separators. Markdown\n * treats any number of blank lines as a single paragraph break,\n * so the extras add nothing semantically \u2014 but combined with\n * paragraph margins they create huge gaps in the tiny chip layout.\n * 3. Leading / trailing newlines on the whole message. Trailing\n * `\\n\\n` is the common one \u2014 marked turns it into a final empty\n * <p> that still occupies a full line-height of vertical space,\n * leaving a visible gap between the last text and the chat bar.\n *\n * Collapsing all three keeps the rendered HTML tight without changing\n * the agent's semantic intent.\n */\nfunction stripTrailingWhitespace(text: string): string {\n return text\n .replace(/[ \\t]+$/gm, '') // trailing whitespace per line\n .replace(/\\n{3,}/g, '\\n\\n') // collapse runs of blank lines\n .trim(); // drop leading/trailing whitespace+newlines on the whole message\n}\n\n/** Two-decimal trim that avoids trailing zeros (\".50\" \u2192 \".5\"). */\nfunction toFixedTrim(n: number): string {\n const s = n.toFixed(2);\n return s.replace(/\\.?0+$/, '') || '0';\n}\n\nconst THINKING_TAIL_MAX = 120;\n\n/**\n * Render the tail end of a streaming thinking buffer \u2014 the model's\n * narration grows monotonically as it reasons, but we only ever want\n * to display the last sentence (or so) to keep the chip compact while\n * still feeling alive as new content lands. Returns the input verbatim\n * if it's already short; otherwise prepends an ellipsis to signal the\n * head was trimmed.\n */\nfunction truncateThinkingTail(text: string): string {\n const flat = text.replace(/\\s+/g, ' ').trim();\n if (flat.length <= THINKING_TAIL_MAX) return flat;\n return `\u2026${flat.slice(-THINKING_TAIL_MAX)}`;\n}\n\nfunction thinkingTextStyles(): Record<string, string> {\n return {\n fontStyle: 'italic',\n opacity: '0.75',\n fontSize: '13px',\n lineHeight: '18px',\n maxWidth: '32ch',\n overflow: 'hidden',\n textOverflow: 'ellipsis',\n whiteSpace: 'nowrap',\n };\n}\n\nfunction introSuggestionStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n gap: '6px',\n marginTop: '4px',\n padding: '10px 18px',\n borderRadius: '9999px',\n border: '0',\n background:\n 'linear-gradient(135deg, var(--sc-color-primary, #5faf7d) 0%, var(--sc-color-primary-hover, #3d8a5e) 100%)',\n color: '#fff',\n cursor: 'pointer',\n font: 'inherit',\n fontSize: '14px',\n fontWeight: '600',\n transition: 'transform 120ms ease, filter 160ms ease',\n };\n}\n\nfunction emptyIconStyles(): Record<string, string> {\n return {\n display: 'inline-flex',\n alignItems: 'center',\n justifyContent: 'center',\n width: '48px',\n height: '48px',\n borderRadius: '9999px',\n background:\n 'var(--sc-tile-icon-background, linear-gradient(135deg, var(--sc-color-primary, #5faf7d) 0%, var(--sc-color-primary-hover, #3d8a5e) 100%))',\n color: '#fff',\n fontSize: '22px',\n };\n}\n\nfunction emptyTitleStyles(): Record<string, string> {\n return {\n margin: '0',\n fontSize: '15px',\n fontWeight: '600',\n lineHeight: '1.35',\n color: 'var(--sc-content-text-color, inherit)',\n maxWidth: '32ch',\n };\n}\n\nif (!customElements.get('adaptive-chat-trail')) {\n customElements.define('adaptive-chat-trail', AdaptiveChatTrail);\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'adaptive-chat-trail': AdaptiveChatTrail;\n }\n}\n\n/** Persona byline row (FEAT-1784917430) \u2014 tiny avatar + name, once per\n * assistant turn and on the thinking indicator. Muted so the message text\n * stays the loudest element. */\nfunction personaBylineStyles(): Record<string, string> {\n return {\n display: 'flex',\n alignItems: 'center',\n gap: '5px',\n fontSize: '0.68rem',\n fontWeight: '600',\n opacity: '0.65',\n marginBottom: '3px',\n lineHeight: '1',\n };\n}\n\nfunction personaAvatarStyles(): Record<string, string> {\n return {\n width: '16px',\n height: '16px',\n borderRadius: '9999px',\n objectFit: 'cover',\n flexShrink: '0',\n };\n}\n"],
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"sources": ["../../../sdk-contracts/dist/mount-plumbing.js", "../../../sdk-contracts/dist/schemas.js", "../../../../node_modules/@lit/context/src/lib/create-context.ts", "../../../sdk-contracts/dist/canvas-context.js", "../../../sdk-contracts/dist/dive-deeper.js", "../../../sdk-contracts/dist/routes.js", "../../../sdk-contracts/dist/tile-lifecycle.js"],
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"sourcesContent": ["/**\n * Mount contract types and helper for adaptive widget mountables.\n *\n * The `WidgetRegistry` in `@syntrologie/runtime-sdk` delivers props to each\n * mountable as `{ ...tile.props, instanceId, runtime, tileId? }` spread flat\n * (see `MountableContract.test.ts` in runtime-sdk for the end-to-end lockdown).\n *\n * Adaptives that strip plumbing manually maintain private blacklists that\n * silently drift when the contract grows (PR #2234 and #2238 documented this).\n * `stripMountPlumbing` centralizes the list so adding a new plumbing key in\n * the future is a one-line change here that every adaptive picks up automatically.\n *\n * Adaptives whose widget schemas use Zod `.strict()` MUST call this before\n * validating, or strict-mode will reject the runtime-injected keys and the\n * widget will silently render its empty/error state.\n */\nexport const MOUNT_PLUMBING_KEYS = ['instanceId', 'runtime', 'tileId'];\nexport function stripMountPlumbing(config) {\n if (!config || typeof config !== 'object') {\n return {};\n }\n const out = { ...config };\n for (const key of MOUNT_PLUMBING_KEYS) {\n delete out[key];\n }\n return out;\n}\n", "/**\n * Shared Zod schemas for decision strategies, conditions, and event scoping.\n *\n * These are the canonical definitions \u2014 runtime-sdk and all adaptive packages\n * should import from here instead of duplicating.\n */\nimport { z } from 'zod';\n// =============================================================================\n// ANCHOR ID SCHEMA\n// =============================================================================\n// A selector containing \"{\" or \"}\" can never match a real DOM element via\n// querySelectorAll \u2014 those characters are exclusively CSS rule delimiters,\n// not valid selector syntax. They ARE, however, exactly what\n// content:hideBySelector's executor needs to escape the single CSS rule it\n// injects as raw text into a live <style> element\n// (`${selector} { ${prop}: ${value} !important; }` \u2014 see\n// executeHideBySelector in adaptive-content/src/runtime.ts): a selector\n// containing `}` closes that rule early and lets the rest of the string\n// splice in arbitrary attacker-controlled CSS anywhere on the host page\n// (defacement, CSS-based data exfiltration via attribute selectors,\n// clickjacking overlays). This constraint lives on THIS canonical AnchorIdZ\n// (not a hideBySelector-only variant, and not a second copy in a\n// downstream package) so that every action kind in every package \u2014 core\n// and adaptive \u2014 inherits it automatically: there is exactly one\n// `AnchorIdZ`, and every consumer imports it from here (SEC-067,\n// BUG-1786764688). No legitimate selector for any action kind needs a\n// literal brace.\nexport const NO_CSS_BREAKOUT_PATTERN = /^[^{}]*$/;\nexport const AnchorIdZ = z\n .object({\n selector: z\n .string()\n .regex(NO_CSS_BREAKOUT_PATTERN, {\n message: 'selector must not contain \"{\" or \"}\" \u2014 not valid CSS selector syntax, and content:hideBySelector injects this value directly into a <style> element where these characters would break out of the generated rule.',\n })\n .describe('CSS selector for the target element'),\n route: z\n .union([z.string(), z.array(z.string())])\n .describe('URL path(s) where this element exists'),\n})\n .strict()\n .describe('DOM element target. selector = CSS selector, route = URL path(s) where the element exists.');\n// =============================================================================\n// AUTHORING FIELDS \u2014 id / title / description / validation\n//\n// Shared fields every action carries. `id` is the action identifier the\n// runtime uses to dispatch, dedupe, and drop/replace actions \u2014 it is NOT\n// stripped before serving. `title` / `description` / `validation` are\n// authoring-only metadata stripped server-side in `to_runtime_config`\n// (platform/backend/app/domains/experiments/helpers.py).\n//\n// They all appear in the JSON Schema (and therefore in the tactician's\n// prompt) because the LLM needs to know they are valid action properties \u2014\n// otherwise schema validation would reject what the prompt commands.\n//\n// Each action variant should `.extend(AuthoringFieldsZ)` alongside any\n// triggerWhen/condition extensions.\n// =============================================================================\nexport const AuthoringFieldsZ = {\n id: z.string().optional().describe('Stable action identifier (e.g. \"act_3db6a14d2ab0\").'),\n title: z\n .string()\n .max(200)\n .optional()\n .describe('Authoring-only: short label shown on the action plan dashboard. Stripped before serving to the runtime SDK.'),\n description: z\n .string()\n .max(1000)\n .optional()\n .describe('Authoring-only: one-sentence explanation of what this action does and why. Stripped before serving to the runtime SDK.'),\n validation: z\n .array(z.string().max(500))\n .max(10)\n .optional()\n .describe('Authoring-only: ordered steps a reviewer can follow to trigger this action and visually confirm it works. Each entry is one step. Stripped before serving to the runtime SDK.'),\n};\n// =============================================================================\n// TRIGGER VOCABULARY \u2014 canonical lists of valid event names, metric keys, etc.\n// These flow through to the JSON schema as enums and are used by the LLM prompt.\n// =============================================================================\n/** Events that can be counted in event_count conditions.\n *\n * Every value here must be an event the runtime actually emits \u2014 either a\n * PostHog-autocapture normalization (ui.click/scroll/input/change/submit) or\n * an event-processor detector (ui.hover/idle/scroll_thrash/focus_bounce/\n * hesitate/rage_click). Do not add aspirational names; a trigger counting an\n * event nothing emits never fires.\n */\nexport const COUNTABLE_EVENTS = [\n // User interactions (from PostHog autocapture normalization)\n 'ui.click',\n 'ui.scroll',\n 'ui.input',\n 'ui.change',\n 'ui.submit',\n // Behavioral detectors (from event-processor)\n 'ui.hover',\n 'ui.idle',\n 'ui.scroll_thrash',\n 'ui.focus_bounce',\n 'ui.hesitate',\n 'ui.rage_click',\n // Navigation\n 'nav.page_view',\n 'nav.page_leave',\n];\nexport const CountableEventZ = z\n .enum(COUNTABLE_EVENTS)\n .describe('Event name to count. ui.* = user interactions and behavioral detectors (hesitate, rage_click, scroll_thrash, focus_bounce, idle, hover); nav.* = page navigation.');\n/** Valid session metric keys. */\nexport const SESSION_METRIC_KEYS = ['time_on_page', 'page_views', 'scroll_depth'];\nexport const SessionMetricKeyZ = z\n .enum(SESSION_METRIC_KEYS)\n .describe('Session metric key. time_on_page = seconds on current page, page_views = pages visited this session, scroll_depth = 0-100 percentage.');\n/** Element chain match field prefixes for counter filters. */\nexport const ELEMENT_MATCH_FIELDS = ['tag_name', '$el_text'];\n// Note: attr__* is a dynamic prefix (attr__data-id, attr__class, attr__href, etc.)\n// and cannot be enumerated. The match key is either one of ELEMENT_MATCH_FIELDS\n// or starts with \"attr__\".\n// =============================================================================\n// CONDITION SCHEMAS\n// =============================================================================\nexport const PageUrlConditionZ = z\n .object({\n type: z.literal('page_url'),\n url: z.string().describe('URL path to match (e.g. \"/pricing\", \"/dashboard\")'),\n})\n .describe('Fires when the current page URL matches. Use for page-specific actions. ' +\n 'Example: {\"type\": \"page_url\", \"url\": \"/pricing\"}');\nexport const RouteConditionZ = z\n .object({\n type: z.literal('route'),\n routeId: z.string().describe('Named route ID from the route filter'),\n})\n .describe('Fires when the current route matches a named route ID.');\nexport const AnchorVisibleConditionZ = z\n .object({\n type: z.literal('anchor_visible'),\n anchorId: z.string().describe('CSS selector of the anchor element'),\n state: z\n .enum(['visible', 'present', 'absent'])\n .describe('\"visible\" = in viewport, \"present\" = in DOM, \"absent\" = not in DOM'),\n})\n .describe(\"Fires based on a DOM element's visibility state. \" +\n 'Example: {\"type\": \"anchor_visible\", \"anchorId\": \"#cta-button\", \"state\": \"visible\"}');\nexport const EventOccurredConditionZ = z\n .object({\n type: z.literal('event_occurred'),\n eventName: z.string().describe('Event name (e.g. \"ui.click\", \"$pageview\")'),\n withinMs: z.number().optional().describe('Time window in ms. Omit = any time this session.'),\n})\n .describe('Fires when a specific event has occurred during this session. ' +\n 'Example: {\"type\": \"event_occurred\", \"eventName\": \"ui.click\", \"withinMs\": 5000}');\nexport const StateEqualsConditionZ = z\n .object({\n type: z.literal('state_equals'),\n key: z\n .string()\n .describe('Key in the SDK persistent state store (localStorage). Only valid for keys the host app explicitly sets via syntro.state.set().'),\n value: z.unknown().describe('Expected value to match against'),\n})\n .describe('Checks the SDK persistent state store (localStorage). ONLY for host-app state set via syntro.state.set() \u2014 ' +\n 'NOT for user attributes like region, device, or UTM params (those are handled by segment targeting). ' +\n 'Do NOT use this for targeting. If you do not know the valid state keys, do not use this condition type.');\nexport const ViewportConditionZ = z\n .object({\n type: z.literal('viewport'),\n minWidth: z.number().optional().describe('Minimum viewport width in pixels'),\n maxWidth: z.number().optional().describe('Maximum viewport width in pixels'),\n minHeight: z.number().optional().describe('Minimum viewport height in pixels'),\n maxHeight: z.number().optional().describe('Maximum viewport height in pixels'),\n})\n .describe('Fires based on viewport (screen) size. Use for responsive behavior. ' +\n 'Example: {\"type\": \"viewport\", \"minWidth\": 768} \u2014 fires on tablet and larger.');\nexport const SessionMetricConditionZ = z\n .object({\n type: z.literal('session_metric'),\n key: SessionMetricKeyZ,\n operator: z.enum(['gte', 'lte', 'eq', 'gt', 'lt']),\n threshold: z.number().describe('Numeric threshold to compare against'),\n})\n .describe('Fires when a session metric crosses a threshold. Valid keys: \"time_on_page\" (seconds), ' +\n '\"page_views\" (count), \"scroll_depth\" (0-100). ' +\n 'Example: {\"type\": \"session_metric\", \"key\": \"time_on_page\", \"operator\": \"gte\", \"threshold\": 30}');\nexport const DismissedConditionZ = z\n .object({\n type: z.literal('dismissed'),\n key: z.string().describe('Dismissal key (usually a tile or action ID)'),\n inverted: z\n .boolean()\n .optional()\n .describe('When true, fires if NOT dismissed (default behavior)'),\n})\n .describe('Checks if an item has been dismissed by the user. Use with inverted: true to show only if not dismissed.');\nexport const CooldownActiveConditionZ = z\n .object({\n type: z.literal('cooldown_active'),\n key: z.string().describe('Cooldown key'),\n inverted: z.boolean().optional().describe('When true, fires if cooldown is NOT active'),\n})\n .describe('Checks if a cooldown timer is currently active. Use to prevent showing the same intervention too frequently.');\nexport const FrequencyLimitConditionZ = z\n .object({\n type: z.literal('frequency_limit'),\n key: z.string().describe('Frequency counter key'),\n limit: z.number().describe('Maximum allowed count'),\n inverted: z.boolean().optional().describe('When true, fires if limit NOT reached'),\n})\n .describe('Checks if a frequency limit has been reached. Use to cap how many times an action fires per session.');\nexport const MatchOpZ = z\n .object({\n equals: z.union([z.string(), z.number(), z.boolean()]).optional(),\n contains: z.string().optional(),\n})\n .refine((operator) => Number(operator.equals !== undefined) + Number(operator.contains !== undefined) === 1, {\n message: 'Exactly one of equals or contains must be specified.',\n})\n .describe('Match operator for counter filters. Exactly one of equals or contains must be specified.');\nexport const CounterDefZ = z\n .object({\n events: z\n .array(CountableEventZ)\n .min(1)\n .describe('Event names to count. Use values from the countable events enum.'),\n match: z\n .record(z.string(), MatchOpZ)\n .optional()\n .describe('Property filters. Keys are event prop names or element-chain fields ' +\n '(tag_name, $el_text, attr__*). All entries AND together.'),\n})\n .describe('Defines what events to count. Registered as an accumulator predicate at config-load time.');\nexport const EventCountConditionZ = z\n .object({\n type: z.literal('event_count'),\n key: z.string().describe('Unique key for this counter (used for accumulator registration)'),\n operator: z.enum(['gte', 'lte', 'eq', 'gt', 'lt']),\n count: z.number().int().min(0).describe('Target count threshold'),\n withinMs: z\n .number()\n .positive()\n .optional()\n .describe('Time window in ms. Omit = count across entire session.'),\n counter: CounterDefZ.optional().describe('Inline counter definition. Defines what events to count.'),\n})\n .describe('Fires when accumulated event count crosses a threshold. Most powerful trigger type. ' +\n 'Example: {\"type\": \"event_count\", \"key\": \"pricing-clicks\", \"operator\": \"gte\", \"count\": 3, ' +\n '\"counter\": {\"events\": [\"ui.click\"], \"match\": {\"attr__data-cta\": {\"contains\": \"pricing\"}}}}');\nexport const ConditionZ = z.discriminatedUnion('type', [\n PageUrlConditionZ,\n RouteConditionZ,\n AnchorVisibleConditionZ,\n EventOccurredConditionZ,\n StateEqualsConditionZ,\n ViewportConditionZ,\n SessionMetricConditionZ,\n DismissedConditionZ,\n CooldownActiveConditionZ,\n FrequencyLimitConditionZ,\n EventCountConditionZ,\n]);\n// =============================================================================\n// STRATEGY SCHEMAS\n// =============================================================================\nexport const RuleZ = z\n .object({\n conditions: z\n .array(ConditionZ)\n .describe('Array of conditions \u2014 ALL must match (AND logic) for this rule to fire.'),\n value: z\n .unknown()\n .describe('Value returned when all conditions match. For triggerWhen: true = fire the action.'),\n})\n .describe('A single rule. ALL conditions must match (AND logic). Rules in a strategy are evaluated ' +\n 'top-to-bottom \u2014 first rule where all conditions match wins and returns its value.');\nexport const RuleStrategyZ = z\n .object({\n type: z.literal('rules'),\n rules: z\n .array(RuleZ)\n .describe('Ordered list of rules. Evaluated top-to-bottom \u2014 first match wins.'),\n default: z\n .unknown()\n .describe('Fallback value when no rule matches. For triggerWhen: false = do not fire by default.'),\n})\n .describe('Rule-based strategy. Evaluates rules top-to-bottom. First rule where ALL conditions match ' +\n 'returns its value. If no rule matches, returns default. ' +\n 'For triggerWhen: set value=true on matching rules, default=false.');\nexport const ScoreStrategyZ = z\n .object({\n type: z.literal('score'),\n field: z.string(),\n threshold: z.number(),\n above: z.unknown(),\n below: z.unknown(),\n})\n .describe('Score-based strategy. Compares a field value against a threshold.');\nexport const ModelStrategyZ = z\n .object({\n type: z.literal('model'),\n modelId: z.string(),\n inputs: z.array(z.string()),\n outputMapping: z.record(z.string(), z.unknown()),\n default: z.unknown(),\n})\n .describe('ML model strategy. Sends inputs to a model and maps outputs.');\nexport const ExternalStrategyZ = z\n .object({\n type: z.literal('external'),\n endpoint: z.string(),\n method: z.enum(['GET', 'POST']).optional(),\n default: z.unknown(),\n timeoutMs: z.number().optional(),\n})\n .describe('External API strategy. Calls an endpoint to determine the value.');\nexport const DecisionStrategyZ = z.discriminatedUnion('type', [\n RuleStrategyZ,\n ScoreStrategyZ,\n ModelStrategyZ,\n ExternalStrategyZ,\n]);\n/** Canonical Zod schema for the optional triggerWhen field on actions and adaptive items. */\nexport const TriggerWhenZ = DecisionStrategyZ.nullable().optional();\n// =============================================================================\n// TRIGGER DOCUMENTATION \u2014 examples and match field docs\n// Exported as constants so the schema generator can inject them into the\n// JSON schema. The Python prompt builder reads them from the schema.\n// =============================================================================\n/** Complete triggerWhen examples showing the full rules wrapper structure. */\nexport const TRIGGER_EXAMPLES = [\n {\n name: 'Click count on a specific element',\n description: 'Fire when user clicks an element with data-id=\"hero-cta\" 2+ times',\n triggerWhen: {\n type: 'rules',\n rules: [\n {\n conditions: [\n {\n type: 'event_count',\n key: 'cta-clicks',\n operator: 'gte',\n count: 2,\n counter: {\n events: ['ui.click'],\n match: { 'attr__data-id': { equals: 'hero-cta' } },\n },\n },\n ],\n value: true,\n },\n ],\n default: false,\n },\n },\n {\n name: 'Time on page threshold',\n description: 'Fire after user spends 30+ seconds on the page',\n triggerWhen: {\n type: 'rules',\n rules: [\n {\n conditions: [\n {\n type: 'session_metric',\n key: 'time_on_page',\n operator: 'gte',\n threshold: 30,\n },\n ],\n value: true,\n },\n ],\n default: false,\n },\n },\n {\n name: 'Element visible in viewport',\n description: 'Fire when a DOM element becomes visible',\n triggerWhen: {\n type: 'rules',\n rules: [\n {\n conditions: [\n {\n type: 'anchor_visible',\n anchorId: '#pricing-section',\n state: 'visible',\n },\n ],\n value: true,\n },\n ],\n default: false,\n },\n },\n {\n name: 'No trigger (fire immediately)',\n description: 'Action fires as soon as the segment matches \u2014 no in-session condition needed',\n triggerWhen: null,\n },\n];\n/** Documentation for counter.match field keys. */\nexport const MATCH_FIELD_DOCS = {\n tag_name: 'HTML tag name (e.g. \"button\", \"a\", \"input\")',\n $el_text: 'Visible text content of the element',\n 'attr__*': 'HTML attribute prefixed with attr__. Example: attr__data-id matches the data-id attribute, ' +\n 'attr__class matches the class attribute, attr__href matches the href attribute.',\n};\n// =============================================================================\n// EVENT SCOPE SCHEMA\n// =============================================================================\n/** Scopes a widget to specific events/URLs. */\nexport const EventScopeZ = z.object({\n events: z.array(z.string()),\n urlContains: z.string().optional(),\n props: z.record(z.union([z.string(), z.number(), z.boolean()])).optional(),\n});\n// =============================================================================\n// NOTIFY SCHEMA\n// =============================================================================\n/** Toast notification config for triggerWhen transitions. */\nexport const NotifyZ = z\n .object({\n title: z.string().optional().describe('Notification title'),\n body: z.string().optional().describe('Notification body text'),\n icon: z.string().optional().describe('Notification icon (emoji or URL)'),\n})\n .describe('Optional toast notification shown when this action triggers.')\n .nullable()\n .optional();\n", "/**\n * @license\n * Copyright 2021 Google LLC\n * SPDX-License-Identifier: BSD-3-Clause\n */\n\n/**\n * The Context type defines a type brand to associate a key value with the context value type\n */\nexport type Context<KeyType, ValueType> = KeyType & {__context__: ValueType};\n\n/**\n * @deprecated use Context instead\n */\nexport type ContextKey<KeyType, ValueType> = Context<KeyType, ValueType>;\n\n/**\n * A helper type which can extract a Context value type from a Context type\n */\nexport type ContextType<Key extends Context<unknown, unknown>> =\n Key extends Context<unknown, infer ValueType> ? ValueType : never;\n\n/**\n * Creates a typed Context.\n *\n * Contexts are compared with strict equality.\n *\n * If you want two separate `createContext()` calls to referer to the same\n * context, then use a key that will by equal under strict equality like a\n * string for `Symbol.for()`:\n *\n * ```ts\n * // true\n * createContext('my-context') === createContext('my-context')\n * // true\n * createContext(Symbol.for('my-context')) === createContext(Symbol.for('my-context'))\n * ```\n *\n * If you want a context to be unique so that it's guaranteed to not collide\n * with other contexts, use a key that's unique under strict equality, like\n * a `Symbol()` or object.:\n *\n * ```\n * // false\n * createContext({}) === createContext({})\n * // false\n * createContext(Symbol('my-context')) === createContext(Symbol('my-context'))\n * ```\n *\n * @param key a context key value\n * @template ValueType the type of value that can be provided by this context.\n * @returns the context key value cast to `Context<K, ValueType>`\n */\nexport function createContext<ValueType, K = unknown>(key: K) {\n return key as Context<K, ValueType>;\n}\n", "/**\n * Canvas runtime context \u2014 the shared @lit/context symbol both\n * runtime-sdk (the provider) and canvas-sdk / canvas authors (the\n * consumers) use to thread a narrow runtime handle through the canvas\n * element tree.\n *\n * Living here keeps the symbol identity stable across both packages.\n * If canvas-sdk created its own symbol with `createContext(...)`, it\n * would never match the one runtime-sdk publishes, and `<sc-mount>`\n * would silently see `undefined` instead of the widget registry.\n *\n * The shape declared here is a NARROW VIEW of `SmartCanvasRuntime`.\n * Canvas-side code reads only this subset. The runtime-sdk's\n * `SmartCanvasRuntime` type is a structural superset.\n */\nimport { createContext } from '@lit/context';\n/**\n * The @lit/context symbol. Both runtime-sdk's ContextProvider and\n * canvas-sdk's ContextConsumer must import THIS exact symbol \u2014 not a\n * symbol with the same string name \u2014 for context propagation to work.\n */\nexport const canvasRuntimeContext = createContext('syntrologie:canvas-runtime');\n", "/**\n * \"Dive deeper\" contract \u2014 the ONE canonical way a space-constrained tile\n * (FAQ, comparison, \u2026) hands its content context back to the chat conversation\n * as a deep-dive turn.\n *\n * A tile that can only show a shallow slice of its content (a comparison matrix\n * capped to a few rows, an FAQ answer clamped to a few lines) renders a \"Dive\n * deeper\" affordance. Tapping it dispatches a `window` CustomEvent carrying the\n * tile's content summary; the chat-bar mountable listens for exactly this event\n * and turns it into a user-visible chat turn so the agent can help \u2014 no\n * re-scrolling the cramped tile.\n *\n * THE PROMPT STATES AN UNMET NEED. IT NEVER ASKS A QUESTION (BUG-1784153527).\n * Emitters used to author `Tell me more \u2014 how do A vs B compare?` / `Tell me\n * more about: <question>` \u2014 direct imperatives, in the visitor's own voice. The\n * agent dutifully answered them and never asked what was actually missing,\n * which is catastrophic exactly when the tile is the problem: a live\n * \"VelaLift Sports Bra vs RunCloud Quarter Sock Pack\" comparison (two products\n * with no decision between them) got a straight-faced answer that had to\n * conclude \"the real question isn't which is better\u2026\".\n *\n * A question demands an answer; a complaint invites a question. The tap means\n * \"this tile didn't land\", so the turn says only that \u2014 the specifics (product\n * names, the question text, what's on screen) ride in `title` / `context` and\n * the turn-origin envelope, where they ground the agent WITHOUT putting an\n * answerable question in the visitor's mouth.\n *\n * This lives in the neutral `@syntrologie/sdk-contracts` (not in any single\n * adaptive) so BOTH the emitters (adaptive-product comparison, adaptive-faq)\n * and the listener (adaptive-chatbot chat bar) share one wire shape without\n * depending on each other. The event is canvas-agnostic \u2014 it never references a\n * deck, a slot, or a specific host canvas.\n */\n/** The `window` CustomEvent name carrying a {@link DiveDeeperDetail}. */\nexport const DIVE_DEEPER_EVENT = 'syntro:chat:dive-deeper';\n/**\n * Dispatch a {@link DIVE_DEEPER_EVENT} on `window`. Safe in non-DOM contexts\n * (SSR / tests without a window) \u2014 it no-ops. Emitters call this; they never\n * reach into the chat session directly, keeping the adaptive side decoupled\n * from the chat implementation.\n */\nexport function dispatchDiveDeeper(detail) {\n if (typeof window === 'undefined')\n return;\n window.dispatchEvent(new CustomEvent(DIVE_DEEPER_EVENT, { detail }));\n}\n", "/**\n * Canonical route normalization. See `routes.md` for rules and\n * `normalize-route.cases.json` for the parity corpus shared with the\n * Python implementation in syntrologie_common/sdk/routing.py.\n *\n * Two exports \u2014 `normalizeRoute` for literal paths, `normalizeRoutePattern`\n * for activation patterns containing `*`, `**`, `:param`. Today they share\n * an implementation because the rules happen to be wildcard-safe (no\n * lowercase, unreserved-only decode, slash collapse preserves `**`).\n * The seam is preserved as separate exports so the API can diverge\n * without consumer churn if rules change.\n */\n// RFC 3986 reserved characters (gen-delims + sub-delims). When a `%XX`\n// sequence decodes to one of these bytes, we keep the percent-encoded\n// form \u2014 decoding would re-segment the path or change its meaning.\nconst RESERVED_BYTES = new Set([\n 0x21, // !\n 0x23, // #\n 0x24, // $\n 0x26, // &\n 0x27, // '\n 0x28, // (\n 0x29, // )\n 0x2a, // *\n 0x2b, // +\n 0x2c, // ,\n 0x2f, // /\n 0x3a, // :\n 0x3b, // ;\n 0x3d, // =\n 0x3f, // ?\n 0x40, // @\n 0x5b, // [\n 0x5d, // ]\n]);\nconst utf8Decoder = new TextDecoder('utf-8', { fatal: false });\n/** Decode `%XX` sequences for unreserved bytes only. Collapses\n * adjacent `%XX` runs into a UTF-8 decode so `%C3%A9` \u2192 `\u00E9`. */\nfunction decodeUnreservedOnly(input) {\n let out = '';\n let pending = [];\n const flushPending = () => {\n if (pending.length === 0)\n return;\n const bytes = new Uint8Array(pending);\n out += utf8Decoder.decode(bytes);\n pending = [];\n };\n let i = 0;\n while (i < input.length) {\n const ch = input[i];\n if (ch === '%' && i + 2 < input.length && isHex(input[i + 1]) && isHex(input[i + 2])) {\n const byte = parseInt(input.slice(i + 1, i + 3), 16);\n if (RESERVED_BYTES.has(byte)) {\n flushPending();\n // Keep raw, but normalize hex case to uppercase so the\n // canonical form is stable across input casing.\n out += `%${input.slice(i + 1, i + 3).toUpperCase()}`;\n i += 3;\n }\n else {\n pending.push(byte);\n i += 3;\n }\n }\n else {\n flushPending();\n out += ch;\n i += 1;\n }\n }\n flushPending();\n return out;\n}\nfunction isHex(c) {\n return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');\n}\n/** Strip query string and hash fragment. */\nfunction stripQueryAndHash(s) {\n const q = s.indexOf('?');\n if (q !== -1)\n s = s.slice(0, q);\n const h = s.indexOf('#');\n if (h !== -1)\n s = s.slice(0, h);\n return s;\n}\n/**\n * Normalize a literal path (e.g. `window.location.pathname`, an\n * action's `route` field, a wiki route key).\n *\n * Throws `TypeError` if the input is not an absolute path. Callers\n * that want a soft API should use {@link normalizeRouteWithChange}.\n */\nexport function normalizeRoute(path) {\n if (typeof path !== 'string' || path.length === 0) {\n throw new TypeError('normalizeRoute: input must be a non-empty string');\n }\n if (!path.startsWith('/')) {\n throw new TypeError(`normalizeRoute: input must be absolute (start with '/'); got ${JSON.stringify(path)}`);\n }\n let s = stripQueryAndHash(path);\n s = decodeUnreservedOnly(s);\n s = s.replace(/\\/+/g, '/');\n if (s.length > 1 && s.endsWith('/'))\n s = s.slice(0, -1);\n return s;\n}\n/**\n * Normalize an activation route pattern. Preserves `*`, `**`,\n * `:param` exactly. Today equivalent to {@link normalizeRoute} \u2014 kept\n * as a separate export so rules can diverge later without API churn.\n */\nexport function normalizeRoutePattern(pattern) {\n return normalizeRoute(pattern);\n}\n/**\n * Normalize a route and report whether the input was already\n * canonical. Used by authoring tools to decide whether to emit a\n * warning to the LLM.\n */\nexport function normalizeRouteWithChange(path) {\n const canonical = normalizeRoute(path);\n return { canonical, changed: canonical !== path };\n}\n/** Pattern-side counterpart of {@link normalizeRouteWithChange}. */\nexport function normalizeRoutePatternWithChange(pattern) {\n const canonical = normalizeRoutePattern(pattern);\n return { canonical, changed: canonical !== pattern };\n}\n/**\n * Case-insensitive comparison of two already-canonical paths. Use\n * this anywhere two routes are compared for equality (wiki lookups,\n * non-pattern action route gates) \u2014 preserves casing in the inputs\n * while honoring case-insensitive routing on the customer's site.\n */\nexport function routesMatch(a, b) {\n return a.toLowerCase() === b.toLowerCase();\n}\n", "/**\n * Shared event contract for LLM-mounted tile lifecycle.\n *\n * Producer: `adaptive-chatbot`'s `TileHandler` publishes one of three\n * events whenever the LLM mounts/patches/unmounts a tile.\n *\n * Consumer: `runtime-sdk`'s `SmartCanvasElementLit` subscribes and\n * merges the resulting tiles into its slot-routing pipeline.\n *\n * Replay: `runtime-sdk` publishes `TILE_REPLAY_REQUEST_EVENT` whenever\n * it (re)subscribes; `adaptive-chatbot`'s ElementInstanceStore catches\n * that and re-publishes `TILE_MOUNTED_EVENT` for every active tile.\n *\n * This module is the single source of truth for the event names AND\n * the payload shapes. Both packages import the constants and the\n * `parseTile{Mounted,Patched,Unmounted}EventProps` helpers. Renaming a\n * field here is a TypeScript error on both sides \u2014 no silent drift.\n */\nexport const TILE_MOUNTED_EVENT = 'element.tile_mounted';\nexport const TILE_PATCHED_EVENT = 'element.tile_patched';\nexport const TILE_UNMOUNTED_EVENT = 'element.tile_unmounted';\nexport const TILE_REPLAY_REQUEST_EVENT = 'element.tile_replay_request';\n/**\n * Defensive parser for the event payload. Returns null on missing /\n * malformed fields rather than throwing. Subscribers MUST run the\n * incoming `event.props` through this so a contract drift surfaces as\n * a no-op log line, not a render crash.\n */\nexport function parseTileMountedEventProps(raw) {\n if (!raw || typeof raw !== 'object')\n return null;\n const r = raw;\n const slot = typeof r.slot === 'string' ? r.slot : '';\n const instance_id = typeof r.instance_id === 'string' ? r.instance_id : '';\n const widget = typeof r.widget === 'string' ? r.widget : '';\n if (!slot || !instance_id || !widget)\n return null;\n const props = r.props && typeof r.props === 'object' ? r.props : {};\n return { slot, instance_id, widget, props };\n}\nexport function parseTileUnmountedEventProps(raw) {\n if (!raw || typeof raw !== 'object')\n return null;\n const r = raw;\n const slot = typeof r.slot === 'string' ? r.slot : '';\n const instance_id = typeof r.instance_id === 'string' ? r.instance_id : '';\n if (!instance_id)\n return null;\n return { slot, instance_id };\n}\n"],
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|
|
6
|
-
"names": ["createContext", "key"]
|
|
7
|
-
}
|
|
File without changes
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File without changes
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