@synergenius/flow-weaver 0.2.0

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Files changed (466) hide show
  1. package/LICENSE +122 -0
  2. package/README.md +315 -0
  3. package/dist/annotation-generator.d.ts +45 -0
  4. package/dist/annotation-generator.js +557 -0
  5. package/dist/api/builder.d.ts +223 -0
  6. package/dist/api/builder.js +345 -0
  7. package/dist/api/compile.d.ts +92 -0
  8. package/dist/api/compile.js +149 -0
  9. package/dist/api/extract-types.d.ts +29 -0
  10. package/dist/api/extract-types.js +57 -0
  11. package/dist/api/generate-in-place.d.ts +73 -0
  12. package/dist/api/generate-in-place.js +1353 -0
  13. package/dist/api/generate.d.ts +83 -0
  14. package/dist/api/generate.js +510 -0
  15. package/dist/api/helpers.d.ts +248 -0
  16. package/dist/api/helpers.js +285 -0
  17. package/dist/api/index.d.ts +46 -0
  18. package/dist/api/index.js +45 -0
  19. package/dist/api/inline-runtime.d.ts +27 -0
  20. package/dist/api/inline-runtime.js +551 -0
  21. package/dist/api/manipulation/connections.d.ts +79 -0
  22. package/dist/api/manipulation/connections.js +151 -0
  23. package/dist/api/manipulation/index.d.ts +34 -0
  24. package/dist/api/manipulation/index.js +41 -0
  25. package/dist/api/manipulation/node-types.d.ts +123 -0
  26. package/dist/api/manipulation/node-types.js +200 -0
  27. package/dist/api/manipulation/nodes.d.ts +144 -0
  28. package/dist/api/manipulation/nodes.js +333 -0
  29. package/dist/api/manipulation/ports.d.ts +59 -0
  30. package/dist/api/manipulation/ports.js +228 -0
  31. package/dist/api/manipulation/scopes.d.ts +52 -0
  32. package/dist/api/manipulation/scopes.js +156 -0
  33. package/dist/api/manipulation/validation.d.ts +6 -0
  34. package/dist/api/manipulation/validation.js +6 -0
  35. package/dist/api/manipulation/workflow.d.ts +81 -0
  36. package/dist/api/manipulation/workflow.js +116 -0
  37. package/dist/api/manipulation.d.ts +8 -0
  38. package/dist/api/manipulation.js +8 -0
  39. package/dist/api/parse.d.ts +48 -0
  40. package/dist/api/parse.js +110 -0
  41. package/dist/api/patterns.d.ts +112 -0
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  43. package/dist/api/query.d.ts +429 -0
  44. package/dist/api/query.js +816 -0
  45. package/dist/api/templates.d.ts +98 -0
  46. package/dist/api/templates.js +117 -0
  47. package/dist/api/transform.d.ts +31 -0
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  49. package/dist/api/validate.d.ts +25 -0
  50. package/dist/api/validate.js +39 -0
  51. package/dist/api/workflow-file-operations.d.ts +29 -0
  52. package/dist/api/workflow-file-operations.js +180 -0
  53. package/dist/ast/builder.d.ts +210 -0
  54. package/dist/ast/builder.js +395 -0
  55. package/dist/ast/index.d.ts +5 -0
  56. package/dist/ast/index.js +5 -0
  57. package/dist/ast/serialization-node.d.ts +6 -0
  58. package/dist/ast/serialization-node.js +30 -0
  59. package/dist/ast/serialization.d.ts +43 -0
  60. package/dist/ast/serialization.js +134 -0
  61. package/dist/ast/types.d.ts +852 -0
  62. package/dist/ast/types.js +2 -0
  63. package/dist/ast/workflow-utils.d.ts +54 -0
  64. package/dist/ast/workflow-utils.js +114 -0
  65. package/dist/body-generator.d.ts +31 -0
  66. package/dist/body-generator.js +35 -0
  67. package/dist/built-in-nodes/delay.d.ts +11 -0
  68. package/dist/built-in-nodes/delay.js +29 -0
  69. package/dist/built-in-nodes/index.d.ts +5 -0
  70. package/dist/built-in-nodes/index.js +4 -0
  71. package/dist/built-in-nodes/invoke-workflow.d.ts +13 -0
  72. package/dist/built-in-nodes/invoke-workflow.js +25 -0
  73. package/dist/built-in-nodes/mock-types.d.ts +18 -0
  74. package/dist/built-in-nodes/mock-types.js +12 -0
  75. package/dist/built-in-nodes/wait-for-event.d.ts +13 -0
  76. package/dist/built-in-nodes/wait-for-event.js +25 -0
  77. package/dist/chevrotain-parser/connect-parser.d.ts +24 -0
  78. package/dist/chevrotain-parser/connect-parser.js +98 -0
  79. package/dist/chevrotain-parser/grammar-diagrams.d.ts +29 -0
  80. package/dist/chevrotain-parser/grammar-diagrams.js +264 -0
  81. package/dist/chevrotain-parser/index.d.ts +25 -0
  82. package/dist/chevrotain-parser/index.js +27 -0
  83. package/dist/chevrotain-parser/map-parser.d.ts +33 -0
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  85. package/dist/chevrotain-parser/node-parser.d.ts +36 -0
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  87. package/dist/chevrotain-parser/path-parser.d.ts +28 -0
  88. package/dist/chevrotain-parser/path-parser.js +118 -0
  89. package/dist/chevrotain-parser/port-parser.d.ts +36 -0
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  91. package/dist/chevrotain-parser/position-parser.d.ts +20 -0
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  95. package/dist/chevrotain-parser/tokens.d.ts +78 -0
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  99. package/dist/cli/commands/changelog.d.ts +13 -0
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  101. package/dist/cli/commands/compile.d.ts +64 -0
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  111. package/dist/cli/commands/diff.d.ts +11 -0
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  113. package/dist/cli/commands/doctor.d.ts +57 -0
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  117. package/dist/cli/commands/grammar.d.ts +9 -0
  118. package/dist/cli/commands/grammar.js +39 -0
  119. package/dist/cli/commands/init.d.ts +59 -0
  120. package/dist/cli/commands/init.js +435 -0
  121. package/dist/cli/commands/listen.d.ts +16 -0
  122. package/dist/cli/commands/listen.js +39 -0
  123. package/dist/cli/commands/market.d.ts +52 -0
  124. package/dist/cli/commands/market.js +436 -0
  125. package/dist/cli/commands/migrate.d.ts +13 -0
  126. package/dist/cli/commands/migrate.js +89 -0
  127. package/dist/cli/commands/openapi.d.ts +37 -0
  128. package/dist/cli/commands/openapi.js +67 -0
  129. package/dist/cli/commands/pattern.d.ts +34 -0
  130. package/dist/cli/commands/pattern.js +185 -0
  131. package/dist/cli/commands/plugin.d.ts +16 -0
  132. package/dist/cli/commands/plugin.js +176 -0
  133. package/dist/cli/commands/run.d.ts +49 -0
  134. package/dist/cli/commands/run.js +191 -0
  135. package/dist/cli/commands/serve.d.ts +45 -0
  136. package/dist/cli/commands/serve.js +81 -0
  137. package/dist/cli/commands/templates.d.ts +8 -0
  138. package/dist/cli/commands/templates.js +54 -0
  139. package/dist/cli/commands/ui.d.ts +16 -0
  140. package/dist/cli/commands/ui.js +130 -0
  141. package/dist/cli/commands/validate.d.ts +12 -0
  142. package/dist/cli/commands/validate.js +247 -0
  143. package/dist/cli/commands/watch.d.ts +9 -0
  144. package/dist/cli/commands/watch.js +70 -0
  145. package/dist/cli/flow-weaver.mjs +92924 -0
  146. package/dist/cli/index.d.ts +9 -0
  147. package/dist/cli/index.js +742 -0
  148. package/dist/cli/templates/ai/mock-provider.d.ts +7 -0
  149. package/dist/cli/templates/ai/mock-provider.js +64 -0
  150. package/dist/cli/templates/ai/types.d.ts +47 -0
  151. package/dist/cli/templates/ai/types.js +5 -0
  152. package/dist/cli/templates/approvals/index.d.ts +15 -0
  153. package/dist/cli/templates/approvals/index.js +241 -0
  154. package/dist/cli/templates/index.d.ts +102 -0
  155. package/dist/cli/templates/index.js +101 -0
  156. package/dist/cli/templates/nodes/agent-router.d.ts +3 -0
  157. package/dist/cli/templates/nodes/agent-router.js +114 -0
  158. package/dist/cli/templates/nodes/aggregator.d.ts +7 -0
  159. package/dist/cli/templates/nodes/aggregator.js +63 -0
  160. package/dist/cli/templates/nodes/conversation-memory.d.ts +3 -0
  161. package/dist/cli/templates/nodes/conversation-memory.js +85 -0
  162. package/dist/cli/templates/nodes/http.d.ts +7 -0
  163. package/dist/cli/templates/nodes/http.js +80 -0
  164. package/dist/cli/templates/nodes/human-approval.d.ts +3 -0
  165. package/dist/cli/templates/nodes/human-approval.js +110 -0
  166. package/dist/cli/templates/nodes/json-extractor.d.ts +3 -0
  167. package/dist/cli/templates/nodes/json-extractor.js +119 -0
  168. package/dist/cli/templates/nodes/llm-call.d.ts +3 -0
  169. package/dist/cli/templates/nodes/llm-call.js +106 -0
  170. package/dist/cli/templates/nodes/prompt-template.d.ts +3 -0
  171. package/dist/cli/templates/nodes/prompt-template.js +52 -0
  172. package/dist/cli/templates/nodes/rag-retriever.d.ts +3 -0
  173. package/dist/cli/templates/nodes/rag-retriever.js +128 -0
  174. package/dist/cli/templates/nodes/tool-executor.d.ts +3 -0
  175. package/dist/cli/templates/nodes/tool-executor.js +108 -0
  176. package/dist/cli/templates/nodes/transformer.d.ts +7 -0
  177. package/dist/cli/templates/nodes/transformer.js +68 -0
  178. package/dist/cli/templates/nodes/validator.d.ts +7 -0
  179. package/dist/cli/templates/nodes/validator.js +62 -0
  180. package/dist/cli/templates/providers/index.d.ts +14 -0
  181. package/dist/cli/templates/providers/index.js +239 -0
  182. package/dist/cli/templates/shared/approval-types.d.ts +9 -0
  183. package/dist/cli/templates/shared/approval-types.js +31 -0
  184. package/dist/cli/templates/shared/llm-types.d.ts +15 -0
  185. package/dist/cli/templates/shared/llm-types.js +104 -0
  186. package/dist/cli/templates/workflows/aggregator.d.ts +7 -0
  187. package/dist/cli/templates/workflows/aggregator.js +104 -0
  188. package/dist/cli/templates/workflows/ai-agent-durable.d.ts +8 -0
  189. package/dist/cli/templates/workflows/ai-agent-durable.js +338 -0
  190. package/dist/cli/templates/workflows/ai-agent.d.ts +31 -0
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  192. package/dist/cli/templates/workflows/ai-chat.d.ts +7 -0
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  196. package/dist/cli/templates/workflows/ai-rag.d.ts +7 -0
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  466. package/package.json +109 -0
@@ -0,0 +1,568 @@
1
+ /**
2
+ * Orthogonal connection router for SVG diagram rendering.
3
+ *
4
+ * Ported from the original React-based editor's orthogonalRouter.ts.
5
+ * Removed gl-matrix dependency — uses plain [number, number] tuples.
6
+ *
7
+ * Features:
8
+ * - L-shape and S-shape routing with rounded corners
9
+ * - Node collision avoidance via inflated bounding boxes
10
+ * - Track allocator prevents parallel connections from overlapping
11
+ * - Crossing minimization (evaluates up to 11 candidates per allocation)
12
+ * - Per-port-index stub spacing
13
+ * - Waypoint simplification (collinear removal, jog collapse)
14
+ * - Backward/self connection escape routing
15
+ */
16
+ // Minimum spacing between parallel horizontal segments (px)
17
+ const TRACK_SPACING = 15;
18
+ // Clearance from inflated box edges when routing around nodes (px).
19
+ const EDGE_OFFSET = 5;
20
+ // ─── Track allocator ───
21
+ // Maximum free candidates to evaluate in each direction for crossing minimization.
22
+ const MAX_CANDIDATES = 5;
23
+ export class TrackAllocator {
24
+ claims = [];
25
+ verticalClaims = [];
26
+ /** Check if a Y value is too close to any claimed segment whose X range overlaps. */
27
+ isOccupied(xMin, xMax, y) {
28
+ for (const c of this.claims) {
29
+ if (c.xMin < xMax && c.xMax > xMin && Math.abs(c.y - y) < TRACK_SPACING) {
30
+ return true;
31
+ }
32
+ }
33
+ return false;
34
+ }
35
+ /** Check if an X value is too close to any claimed vertical segment whose Y range overlaps. */
36
+ isOccupiedVertical(yMin, yMax, x) {
37
+ for (const c of this.verticalClaims) {
38
+ if (c.yMin < yMax && c.yMax > yMin && Math.abs(c.x - x) < TRACK_SPACING) {
39
+ return true;
40
+ }
41
+ }
42
+ return false;
43
+ }
44
+ /** Check if a horizontal segment at Y passes through any inflated node box. */
45
+ isBlockedByNode(xMin, xMax, y, boxes) {
46
+ for (const box of boxes) {
47
+ if (xMin < box.right && xMax > box.left && y >= box.top && y <= box.bottom) {
48
+ return true;
49
+ }
50
+ }
51
+ return false;
52
+ }
53
+ /** Check if a vertical segment at X passes through any inflated node box. */
54
+ isBlockedByNodeVertical(yMin, yMax, x, boxes) {
55
+ for (const box of boxes) {
56
+ if (x >= box.left && x <= box.right && yMin < box.bottom && yMax > box.top) {
57
+ return true;
58
+ }
59
+ }
60
+ return false;
61
+ }
62
+ /** Count claimed vertical segments that a horizontal segment at Y would cross. */
63
+ countHorizontalCrossings(xMin, xMax, y) {
64
+ let count = 0;
65
+ for (const c of this.verticalClaims) {
66
+ if (c.x > xMin && c.x < xMax && y >= c.yMin && y <= c.yMax) {
67
+ count++;
68
+ }
69
+ }
70
+ return count;
71
+ }
72
+ /** Count claimed horizontal segments that a vertical segment at X would cross. */
73
+ countVerticalCrossings(yMin, yMax, x) {
74
+ let count = 0;
75
+ for (const c of this.claims) {
76
+ if (c.y > yMin && c.y < yMax && x >= c.xMin && x <= c.xMax) {
77
+ count++;
78
+ }
79
+ }
80
+ return count;
81
+ }
82
+ /**
83
+ * Find the nearest free Y to candidateY in the given X range, preferring fewer crossings.
84
+ * When nodeBoxes is provided, candidates inside inflated node boxes are rejected (hard constraint).
85
+ */
86
+ findFreeY(xMin, xMax, candidateY, nodeBoxes) {
87
+ const isFree = (y) => !this.isOccupied(xMin, xMax, y) &&
88
+ (!nodeBoxes || !this.isBlockedByNode(xMin, xMax, y, nodeBoxes));
89
+ if (isFree(candidateY))
90
+ return candidateY;
91
+ const candidates = [];
92
+ for (let offset = TRACK_SPACING; offset < 800 && candidates.length < MAX_CANDIDATES * 2; offset += TRACK_SPACING) {
93
+ const above = candidateY - offset;
94
+ if (isFree(above)) {
95
+ candidates.push({ y: above, dist: offset });
96
+ }
97
+ const below = candidateY + offset;
98
+ if (isFree(below)) {
99
+ candidates.push({ y: below, dist: offset });
100
+ }
101
+ }
102
+ if (candidates.length === 0)
103
+ return candidateY;
104
+ let bestY = candidates[0].y;
105
+ let bestCrossings = this.countHorizontalCrossings(xMin, xMax, candidates[0].y);
106
+ let bestDist = candidates[0].dist;
107
+ for (let i = 1; i < candidates.length; i++) {
108
+ const c = candidates[i];
109
+ const crossings = this.countHorizontalCrossings(xMin, xMax, c.y);
110
+ if (crossings < bestCrossings || (crossings === bestCrossings && c.dist < bestDist)) {
111
+ bestY = c.y;
112
+ bestCrossings = crossings;
113
+ bestDist = c.dist;
114
+ }
115
+ }
116
+ return bestY;
117
+ }
118
+ /**
119
+ * Find the nearest free X to candidateX in the given Y range, preferring fewer crossings.
120
+ * When nodeBoxes is provided, candidates inside inflated node boxes are rejected (hard constraint).
121
+ */
122
+ findFreeX(yMin, yMax, candidateX, nodeBoxes) {
123
+ const isFree = (x) => !this.isOccupiedVertical(yMin, yMax, x) &&
124
+ (!nodeBoxes || !this.isBlockedByNodeVertical(yMin, yMax, x, nodeBoxes));
125
+ if (isFree(candidateX))
126
+ return candidateX;
127
+ const candidates = [];
128
+ for (let offset = TRACK_SPACING; offset < 800 && candidates.length < MAX_CANDIDATES * 2; offset += TRACK_SPACING) {
129
+ const left = candidateX - offset;
130
+ if (isFree(left)) {
131
+ candidates.push({ x: left, dist: offset });
132
+ }
133
+ const right = candidateX + offset;
134
+ if (isFree(right)) {
135
+ candidates.push({ x: right, dist: offset });
136
+ }
137
+ }
138
+ if (candidates.length === 0)
139
+ return candidateX;
140
+ let bestX = candidates[0].x;
141
+ let bestCrossings = this.countVerticalCrossings(yMin, yMax, candidates[0].x);
142
+ let bestDist = candidates[0].dist;
143
+ for (let i = 1; i < candidates.length; i++) {
144
+ const c = candidates[i];
145
+ const crossings = this.countVerticalCrossings(yMin, yMax, c.x);
146
+ if (crossings < bestCrossings || (crossings === bestCrossings && c.dist < bestDist)) {
147
+ bestX = c.x;
148
+ bestCrossings = crossings;
149
+ bestDist = c.dist;
150
+ }
151
+ }
152
+ return bestX;
153
+ }
154
+ /** Claim a horizontal segment so later connections avoid it. */
155
+ claim(xMin, xMax, y) {
156
+ this.claims.push({ xMin, xMax, y });
157
+ }
158
+ /** Claim a vertical segment so later connections avoid it. */
159
+ claimVertical(yMin, yMax, x) {
160
+ this.verticalClaims.push({ yMin, yMax, x });
161
+ }
162
+ }
163
+ // ─── Node avoidance helpers ───
164
+ function inflateBox(box, padding) {
165
+ return {
166
+ left: box.x - padding,
167
+ right: box.x + box.width + padding,
168
+ top: box.y - padding,
169
+ bottom: box.y + box.height + padding,
170
+ };
171
+ }
172
+ function segmentOverlapsBox(xMin, xMax, y, box) {
173
+ return xMin < box.right && xMax > box.left && y >= box.top && y <= box.bottom;
174
+ }
175
+ /** Check if a vertical segment at a given X is clear of all inflated boxes. */
176
+ function verticalSegmentClear(x, yMin, yMax, boxes) {
177
+ return !boxes.some((box) => x >= box.left && x <= box.right && yMin < box.bottom && yMax > box.top);
178
+ }
179
+ /**
180
+ * Find a Y clear of node boxes for a horizontal segment spanning [xMin, xMax].
181
+ */
182
+ function findClearY(xMin, xMax, candidateY, boxes) {
183
+ const isBlocked = (y) => boxes.some((box) => segmentOverlapsBox(xMin, xMax, y, box));
184
+ if (!isBlocked(candidateY))
185
+ return candidateY;
186
+ const edges = [];
187
+ for (const box of boxes) {
188
+ if (xMin < box.right && xMax > box.left) {
189
+ edges.push(box.top);
190
+ edges.push(box.bottom);
191
+ }
192
+ }
193
+ if (edges.length === 0)
194
+ return candidateY;
195
+ edges.sort((a, b) => a - b);
196
+ let bestY = candidateY;
197
+ let bestDist = Infinity;
198
+ for (const edge of edges) {
199
+ for (const y of [edge - EDGE_OFFSET, edge + EDGE_OFFSET]) {
200
+ if (!isBlocked(y)) {
201
+ const dist = Math.abs(y - candidateY);
202
+ if (dist < bestDist) {
203
+ bestDist = dist;
204
+ bestY = y;
205
+ }
206
+ }
207
+ }
208
+ }
209
+ if (bestDist === Infinity) {
210
+ const allMin = Math.min(...edges) - EDGE_OFFSET * 2;
211
+ const allMax = Math.max(...edges) + EDGE_OFFSET * 2;
212
+ bestY = Math.abs(allMin - candidateY) <= Math.abs(allMax - candidateY) ? allMin : allMax;
213
+ if (isBlocked(bestY)) {
214
+ for (let offset = TRACK_SPACING; offset < 800; offset += TRACK_SPACING) {
215
+ if (!isBlocked(bestY - offset)) {
216
+ bestY -= offset;
217
+ break;
218
+ }
219
+ if (!isBlocked(bestY + offset)) {
220
+ bestY += offset;
221
+ break;
222
+ }
223
+ }
224
+ }
225
+ }
226
+ return bestY;
227
+ }
228
+ /**
229
+ * Find an X clear of node boxes for a vertical segment spanning [yMin, yMax].
230
+ */
231
+ function findClearX(yMin, yMax, candidateX, boxes) {
232
+ const isBlocked = (x) => boxes.some((box) => x >= box.left && x <= box.right && yMin < box.bottom && yMax > box.top);
233
+ if (!isBlocked(candidateX))
234
+ return candidateX;
235
+ const edges = [];
236
+ for (const box of boxes) {
237
+ if (yMin < box.bottom && yMax > box.top) {
238
+ edges.push(box.left);
239
+ edges.push(box.right);
240
+ }
241
+ }
242
+ if (edges.length === 0)
243
+ return candidateX;
244
+ edges.sort((a, b) => a - b);
245
+ let bestX = candidateX;
246
+ let bestDist = Infinity;
247
+ for (const edge of edges) {
248
+ for (const x of [edge - EDGE_OFFSET, edge + EDGE_OFFSET]) {
249
+ if (!isBlocked(x)) {
250
+ const dist = Math.abs(x - candidateX);
251
+ if (dist < bestDist) {
252
+ bestDist = dist;
253
+ bestX = x;
254
+ }
255
+ }
256
+ }
257
+ }
258
+ if (bestDist === Infinity) {
259
+ const allMin = Math.min(...edges) - EDGE_OFFSET * 2;
260
+ const allMax = Math.max(...edges) + EDGE_OFFSET * 2;
261
+ bestX = Math.abs(allMin - candidateX) <= Math.abs(allMax - candidateX) ? allMin : allMax;
262
+ if (isBlocked(bestX)) {
263
+ for (let offset = TRACK_SPACING; offset < 800; offset += TRACK_SPACING) {
264
+ if (!isBlocked(bestX - offset)) {
265
+ bestX -= offset;
266
+ break;
267
+ }
268
+ if (!isBlocked(bestX + offset)) {
269
+ bestX += offset;
270
+ break;
271
+ }
272
+ }
273
+ }
274
+ }
275
+ return bestX;
276
+ }
277
+ // ─── Waypoint utilities ───
278
+ const MIN_SEGMENT_LENGTH = 3;
279
+ const JOG_THRESHOLD = 10;
280
+ /** Remove collinear, duplicate, tiny-jog, and very-short-segment waypoints. */
281
+ function simplifyWaypoints(waypoints) {
282
+ if (waypoints.length <= 2)
283
+ return waypoints;
284
+ // Pass 1: Collapse small rectangular jogs.
285
+ let pts = waypoints;
286
+ let jogFound = true;
287
+ while (jogFound) {
288
+ jogFound = false;
289
+ for (let i = 0; i < pts.length - 3; i++) {
290
+ const a = pts[i], b = pts[i + 1], c = pts[i + 2], d = pts[i + 3];
291
+ // Small vertical jog
292
+ const jogH = Math.abs(b[1] - c[1]);
293
+ if (Math.abs(a[1] - b[1]) < 0.5 &&
294
+ Math.abs(b[0] - c[0]) < 0.5 &&
295
+ Math.abs(c[1] - d[1]) < 0.5 &&
296
+ jogH > 0.5 && jogH < JOG_THRESHOLD) {
297
+ const jogMid = (b[1] + c[1]) / 2;
298
+ const snapY = Math.abs(a[1] - jogMid) <= Math.abs(d[1] - jogMid) ? a[1] : d[1];
299
+ const newPts = pts.slice();
300
+ newPts[i + 1] = [b[0], snapY];
301
+ newPts[i + 2] = [c[0], snapY];
302
+ pts = newPts;
303
+ jogFound = true;
304
+ break;
305
+ }
306
+ // Small horizontal jog
307
+ const jogW = Math.abs(b[0] - c[0]);
308
+ if (Math.abs(a[0] - b[0]) < 0.5 &&
309
+ Math.abs(b[1] - c[1]) < 0.5 &&
310
+ Math.abs(c[0] - d[0]) < 0.5 &&
311
+ jogW > 0.5 && jogW < JOG_THRESHOLD) {
312
+ const jogMid = (b[0] + c[0]) / 2;
313
+ const snapX = Math.abs(a[0] - jogMid) <= Math.abs(d[0] - jogMid) ? a[0] : d[0];
314
+ const newPts = pts.slice();
315
+ newPts[i + 1] = [snapX, b[1]];
316
+ newPts[i + 2] = [snapX, c[1]];
317
+ pts = newPts;
318
+ jogFound = true;
319
+ break;
320
+ }
321
+ }
322
+ }
323
+ // Pass 2: Remove near-duplicates and collinear points
324
+ const result = [pts[0]];
325
+ for (let i = 1; i < pts.length - 1; i++) {
326
+ const prev = result[result.length - 1];
327
+ const curr = pts[i];
328
+ const next = pts[i + 1];
329
+ const distToPrev = Math.abs(prev[0] - curr[0]) + Math.abs(prev[1] - curr[1]);
330
+ if (distToPrev < MIN_SEGMENT_LENGTH)
331
+ continue;
332
+ const sameX = Math.abs(prev[0] - curr[0]) < 0.01 && Math.abs(curr[0] - next[0]) < 0.01;
333
+ const sameY = Math.abs(prev[1] - curr[1]) < 0.01 && Math.abs(curr[1] - next[1]) < 0.01;
334
+ if (!sameX && !sameY) {
335
+ result.push(curr);
336
+ }
337
+ }
338
+ result.push(pts[pts.length - 1]);
339
+ return result;
340
+ }
341
+ /** Convert waypoints to an SVG path with rounded corners. */
342
+ function waypointsToSvgPath(waypoints, cornerRadius) {
343
+ if (waypoints.length < 2)
344
+ return '';
345
+ if (waypoints.length === 2) {
346
+ return `M ${waypoints[0][0]},${waypoints[0][1]} L ${waypoints[1][0]},${waypoints[1][1]}`;
347
+ }
348
+ // Pre-compute arc radii so adjacent corners sharing a segment never overlap
349
+ const radii = new Array(waypoints.length).fill(0);
350
+ for (let i = 1; i < waypoints.length - 1; i++) {
351
+ const prev = waypoints[i - 1];
352
+ const curr = waypoints[i];
353
+ const next = waypoints[i + 1];
354
+ const lenPrev = Math.sqrt((prev[0] - curr[0]) ** 2 + (prev[1] - curr[1]) ** 2);
355
+ const lenNext = Math.sqrt((next[0] - curr[0]) ** 2 + (next[1] - curr[1]) ** 2);
356
+ radii[i] =
357
+ lenPrev < 0.01 || lenNext < 0.01 ? 0 : Math.min(cornerRadius, lenPrev / 2, lenNext / 2);
358
+ }
359
+ // Shrink radii so two corners sharing a segment together consume at most the full segment length
360
+ for (let i = 1; i < waypoints.length - 2; i++) {
361
+ const curr = waypoints[i];
362
+ const next = waypoints[i + 1];
363
+ const segLen = Math.sqrt((next[0] - curr[0]) ** 2 + (next[1] - curr[1]) ** 2);
364
+ const total = radii[i] + radii[i + 1];
365
+ if (total > segLen && total > 0) {
366
+ const scale = segLen / total;
367
+ radii[i] *= scale;
368
+ radii[i + 1] *= scale;
369
+ }
370
+ }
371
+ let path = `M ${waypoints[0][0]},${waypoints[0][1]}`;
372
+ for (let i = 1; i < waypoints.length - 1; i++) {
373
+ const prev = waypoints[i - 1];
374
+ const curr = waypoints[i];
375
+ const next = waypoints[i + 1];
376
+ const r = radii[i];
377
+ if (r < 2) {
378
+ path += ` L ${curr[0]},${curr[1]}`;
379
+ continue;
380
+ }
381
+ const dPrev = [prev[0] - curr[0], prev[1] - curr[1]];
382
+ const dNext = [next[0] - curr[0], next[1] - curr[1]];
383
+ const lenPrev = Math.sqrt(dPrev[0] * dPrev[0] + dPrev[1] * dPrev[1]);
384
+ const lenNext = Math.sqrt(dNext[0] * dNext[0] + dNext[1] * dNext[1]);
385
+ const uPrev = [dPrev[0] / lenPrev, dPrev[1] / lenPrev];
386
+ const uNext = [dNext[0] / lenNext, dNext[1] / lenNext];
387
+ const arcStart = [curr[0] + uPrev[0] * r, curr[1] + uPrev[1] * r];
388
+ const arcEnd = [curr[0] + uNext[0] * r, curr[1] + uNext[1] * r];
389
+ const cross = dPrev[0] * dNext[1] - dPrev[1] * dNext[0];
390
+ const sweep = cross > 0 ? 0 : 1;
391
+ path += ` L ${arcStart[0]},${arcStart[1]}`;
392
+ path += ` A ${r} ${r} 0 0 ${sweep} ${arcEnd[0]},${arcEnd[1]}`;
393
+ }
394
+ const last = waypoints[waypoints.length - 1];
395
+ path += ` L ${last[0]},${last[1]}`;
396
+ return path;
397
+ }
398
+ // ─── Waypoint computation ───
399
+ function computeWaypoints(from, to, nodeBoxes, sourceNodeId, targetNodeId, padding, exitStub, entryStub, allocator) {
400
+ const isSelfConnection = sourceNodeId === targetNodeId;
401
+ const inflatedBoxes = nodeBoxes
402
+ .filter((box) => (isSelfConnection ? true : box.id !== sourceNodeId && box.id !== targetNodeId))
403
+ .map((box) => inflateBox(box, padding));
404
+ const stubExit = [from[0] + exitStub, from[1]];
405
+ const stubEntry = [to[0] - entryStub, to[1]];
406
+ const xMin = Math.min(stubExit[0], stubEntry[0]);
407
+ const xMax = Math.max(stubExit[0], stubEntry[0]);
408
+ if (!isSelfConnection && to[0] > from[0]) {
409
+ // Forward connection
410
+ let candidateY = (from[1] + to[1]) / 2;
411
+ const intermediateBoxes = inflatedBoxes.filter((box) => box.left < xMax && box.right > xMin);
412
+ if (intermediateBoxes.length >= 2) {
413
+ const clusterTop = Math.min(...intermediateBoxes.map((b) => b.top));
414
+ const clusterBottom = Math.max(...intermediateBoxes.map((b) => b.bottom));
415
+ if (candidateY > clusterTop && candidateY < clusterBottom) {
416
+ const distToTop = candidateY - clusterTop;
417
+ const distToBottom = clusterBottom - candidateY;
418
+ candidateY = distToTop <= distToBottom
419
+ ? clusterTop - padding
420
+ : clusterBottom + padding;
421
+ }
422
+ }
423
+ let clearY = findClearY(xMin, xMax, candidateY, inflatedBoxes);
424
+ if (Math.abs(from[1] - to[1]) < JOG_THRESHOLD && Math.abs(clearY - from[1]) < JOG_THRESHOLD) {
425
+ return null; // Fall back to bezier
426
+ }
427
+ // Try center-corner: single vertical turn at the midpoint
428
+ const midX = (stubExit[0] + stubEntry[0]) / 2;
429
+ const yMin = Math.min(from[1], to[1]);
430
+ const yMax = Math.max(from[1], to[1]);
431
+ const clearMidX = findClearX(yMin, yMax, midX, inflatedBoxes);
432
+ const freeMidX = allocator.findFreeX(yMin, yMax, clearMidX, inflatedBoxes);
433
+ if (yMax - yMin >= JOG_THRESHOLD &&
434
+ freeMidX > stubExit[0] &&
435
+ freeMidX < stubEntry[0] &&
436
+ verticalSegmentClear(freeMidX, yMin, yMax, inflatedBoxes) &&
437
+ allocator.findFreeY(from[0], freeMidX, from[1], inflatedBoxes) === from[1] &&
438
+ allocator.findFreeY(freeMidX, to[0], to[1], inflatedBoxes) === to[1]) {
439
+ allocator.claim(from[0], freeMidX, from[1]);
440
+ allocator.claim(freeMidX, to[0], to[1]);
441
+ allocator.claimVertical(yMin, yMax, freeMidX);
442
+ return simplifyWaypoints([from, [freeMidX, from[1]], [freeMidX, to[1]], to]);
443
+ }
444
+ // S-shape with horizontal channel
445
+ clearY = allocator.findFreeY(xMin, xMax, clearY, inflatedBoxes);
446
+ if (Math.abs(clearY - from[1]) < JOG_THRESHOLD &&
447
+ !inflatedBoxes.some((box) => segmentOverlapsBox(xMin, xMax, from[1], box))) {
448
+ clearY = from[1];
449
+ }
450
+ else if (Math.abs(clearY - to[1]) < JOG_THRESHOLD &&
451
+ !inflatedBoxes.some((box) => segmentOverlapsBox(xMin, xMax, to[1], box))) {
452
+ clearY = to[1];
453
+ }
454
+ allocator.claim(xMin, xMax, clearY);
455
+ // Validate vertical segments
456
+ const exitYMin = Math.min(from[1], clearY);
457
+ const exitYMax = Math.max(from[1], clearY);
458
+ let exitX = findClearX(exitYMin, exitYMax, stubExit[0], inflatedBoxes);
459
+ exitX = allocator.findFreeX(exitYMin, exitYMax, exitX, inflatedBoxes);
460
+ if (exitX < from[0]) {
461
+ exitX = stubExit[0];
462
+ if (!verticalSegmentClear(exitX, exitYMin, exitYMax, inflatedBoxes)) {
463
+ exitX = findClearX(exitYMin, exitYMax, stubExit[0] + TRACK_SPACING, inflatedBoxes);
464
+ exitX = allocator.findFreeX(exitYMin, exitYMax, exitX, inflatedBoxes);
465
+ }
466
+ }
467
+ allocator.claimVertical(exitYMin, exitYMax, exitX);
468
+ const entryYMin = Math.min(to[1], clearY);
469
+ const entryYMax = Math.max(to[1], clearY);
470
+ let entryX = findClearX(entryYMin, entryYMax, stubEntry[0], inflatedBoxes);
471
+ entryX = allocator.findFreeX(entryYMin, entryYMax, entryX, inflatedBoxes);
472
+ if (entryX > to[0]) {
473
+ entryX = stubEntry[0];
474
+ if (!verticalSegmentClear(entryX, entryYMin, entryYMax, inflatedBoxes)) {
475
+ entryX = findClearX(entryYMin, entryYMax, stubEntry[0] - TRACK_SPACING, inflatedBoxes);
476
+ entryX = allocator.findFreeX(entryYMin, entryYMax, entryX, inflatedBoxes);
477
+ }
478
+ }
479
+ allocator.claimVertical(entryYMin, entryYMax, entryX);
480
+ return simplifyWaypoints([
481
+ from,
482
+ [exitX, from[1]],
483
+ [exitX, clearY],
484
+ [entryX, clearY],
485
+ [entryX, to[1]],
486
+ to,
487
+ ]);
488
+ }
489
+ else {
490
+ // Backward connection or self-connection — escape vertically, loop around
491
+ const sourceBox = nodeBoxes.find((b) => b.id === sourceNodeId);
492
+ const targetBox = nodeBoxes.find((b) => b.id === targetNodeId);
493
+ const corridorBoxes = inflatedBoxes.filter((box) => box.left < xMax && box.right > xMin);
494
+ const bottoms = corridorBoxes.map((b) => b.bottom);
495
+ const tops = corridorBoxes.map((b) => b.top);
496
+ if (sourceBox) {
497
+ bottoms.push(sourceBox.y + sourceBox.height + padding);
498
+ tops.push(sourceBox.y - padding);
499
+ }
500
+ if (targetBox) {
501
+ bottoms.push(targetBox.y + targetBox.height + padding);
502
+ tops.push(targetBox.y - padding);
503
+ }
504
+ const maxBottom = Math.max(...bottoms, from[1] + 50, to[1] + 50);
505
+ const minTop = Math.min(...tops, from[1] - 50, to[1] - 50);
506
+ const avgY = (from[1] + to[1]) / 2;
507
+ const escapeBelow = maxBottom + padding;
508
+ const escapeAbove = minTop - padding;
509
+ let escapeY = Math.abs(escapeAbove - avgY) <= Math.abs(escapeBelow - avgY) ? escapeAbove : escapeBelow;
510
+ escapeY = findClearY(xMin, xMax, escapeY, inflatedBoxes);
511
+ escapeY = allocator.findFreeY(xMin, xMax, escapeY, inflatedBoxes);
512
+ allocator.claim(xMin, xMax, escapeY);
513
+ const bwExitYMin = Math.min(from[1], escapeY);
514
+ const bwExitYMax = Math.max(from[1], escapeY);
515
+ let bwExitX = findClearX(bwExitYMin, bwExitYMax, stubExit[0], inflatedBoxes);
516
+ bwExitX = allocator.findFreeX(bwExitYMin, bwExitYMax, bwExitX, inflatedBoxes);
517
+ allocator.claimVertical(bwExitYMin, bwExitYMax, bwExitX);
518
+ const bwEntryYMin = Math.min(to[1], escapeY);
519
+ const bwEntryYMax = Math.max(to[1], escapeY);
520
+ let bwEntryX = findClearX(bwEntryYMin, bwEntryYMax, stubEntry[0], inflatedBoxes);
521
+ bwEntryX = allocator.findFreeX(bwEntryYMin, bwEntryYMax, bwEntryX, inflatedBoxes);
522
+ allocator.claimVertical(bwEntryYMin, bwEntryYMax, bwEntryX);
523
+ return simplifyWaypoints([
524
+ from,
525
+ [bwExitX, from[1]],
526
+ [bwExitX, escapeY],
527
+ [bwEntryX, escapeY],
528
+ [bwEntryX, to[1]],
529
+ to,
530
+ ]);
531
+ }
532
+ }
533
+ // ─── Public API ───
534
+ /**
535
+ * Calculate an orthogonal SVG path between two ports.
536
+ * Returns null if the path should fall back to bezier (e.g. nearly aligned ports).
537
+ */
538
+ export function calculateOrthogonalPath(from, to, nodeBoxes, sourceNodeId, targetNodeId, options, allocator) {
539
+ const cornerRadius = options?.cornerRadius ?? 10;
540
+ const padding = options?.padding ?? 15;
541
+ const stubLength = options?.stubLength ?? 20;
542
+ const stubSpacing = options?.stubSpacing ?? 12;
543
+ const maxStubLength = options?.maxStubLength ?? 80;
544
+ const fromPortIndex = options?.fromPortIndex ?? 0;
545
+ const toPortIndex = options?.toPortIndex ?? 0;
546
+ const exitStub = Math.min(stubLength + fromPortIndex * stubSpacing, maxStubLength);
547
+ const entryStub = Math.min(stubLength + toPortIndex * stubSpacing, maxStubLength);
548
+ const alloc = allocator ?? new TrackAllocator();
549
+ const waypoints = computeWaypoints(from, to, nodeBoxes, sourceNodeId, targetNodeId, padding, exitStub, entryStub, alloc);
550
+ if (!waypoints)
551
+ return null;
552
+ return waypointsToSvgPath(waypoints, cornerRadius);
553
+ }
554
+ /**
555
+ * Safe wrapper — returns null if routing fails, caller falls back to bezier.
556
+ */
557
+ export function calculateOrthogonalPathSafe(from, to, nodeBoxes, sourceNodeId, targetNodeId, options, allocator) {
558
+ try {
559
+ const path = calculateOrthogonalPath(from, to, nodeBoxes, sourceNodeId, targetNodeId, options, allocator);
560
+ if (!path || path.length < 5)
561
+ return null;
562
+ return path;
563
+ }
564
+ catch {
565
+ return null;
566
+ }
567
+ }
568
+ //# sourceMappingURL=orthogonal-router.js.map
@@ -0,0 +1,3 @@
1
+ import type { DiagramGraph, DiagramOptions } from './types.js';
2
+ export declare function renderSVG(graph: DiagramGraph, options?: DiagramOptions): string;
3
+ //# sourceMappingURL=renderer.d.ts.map