@synapticon/motion-master-client 6.0.0-alpha.61 → 6.0.0-alpha.62

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@@ -89,6 +89,16 @@ export interface GameLoopHealth {
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  * @example false
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  */
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  memLocked: boolean;
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+ /**
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+ * Core the real-time thread was configured to pin to (gameLoop.cpuAffinity), or -1 when unpinned. Pointing this at an isolcpus core is what gives the RT thread a core to itself; only that thread is pinned, so the HTTP, WebSocket and monitoring threads stay on the remaining cores.
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+ * @example -1
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+ */
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+ cpuAffinity: number;
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+ /**
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+ * Whether the pin took. Always false when cpuAffinity is -1 (nothing was asked for); false while cpuAffinity is >= 0 means the request failed and the thread is running unpinned.
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+ * @example false
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+ */
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+ cpuPinned: boolean;
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  /**
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  * Server wall-clock timestamp (epoch microseconds) when sampled
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  * @format int64
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@synapticon/motion-master-client",
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- "version": "6.0.0-alpha.61",
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+ "version": "6.0.0-alpha.62",
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  "description": "Isomorphic TypeScript client for Motion Master: the generated HTTP API client, the WebSocket connection, and helpers.",
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  "license": "MIT",
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  "repository": {