@sylphx/flow 2.1.2 → 2.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +23 -0
- package/README.md +44 -0
- package/package.json +79 -73
- package/src/commands/flow/execute-v2.ts +39 -30
- package/src/commands/flow/index.ts +2 -4
- package/src/commands/flow/prompt.ts +5 -3
- package/src/commands/flow/types.ts +0 -9
- package/src/commands/flow-command.ts +20 -13
- package/src/commands/hook-command.ts +1 -3
- package/src/commands/settings-command.ts +36 -33
- package/src/config/ai-config.ts +60 -41
- package/src/core/agent-loader.ts +11 -6
- package/src/core/attach-manager.ts +92 -84
- package/src/core/backup-manager.ts +35 -29
- package/src/core/cleanup-handler.ts +11 -8
- package/src/core/error-handling.ts +23 -30
- package/src/core/flow-executor.ts +58 -76
- package/src/core/formatting/bytes.ts +2 -4
- package/src/core/functional/async.ts +5 -4
- package/src/core/functional/error-handler.ts +2 -2
- package/src/core/git-stash-manager.ts +21 -10
- package/src/core/installers/file-installer.ts +0 -1
- package/src/core/installers/mcp-installer.ts +0 -1
- package/src/core/project-manager.ts +24 -18
- package/src/core/secrets-manager.ts +54 -73
- package/src/core/session-manager.ts +20 -22
- package/src/core/state-detector.ts +139 -80
- package/src/core/template-loader.ts +13 -31
- package/src/core/upgrade-manager.ts +122 -69
- package/src/index.ts +8 -5
- package/src/services/auto-upgrade.ts +1 -1
- package/src/services/config-service.ts +41 -29
- package/src/services/global-config.ts +2 -2
- package/src/services/target-installer.ts +9 -7
- package/src/targets/claude-code.ts +28 -15
- package/src/targets/opencode.ts +17 -6
- package/src/types/cli.types.ts +2 -2
- package/src/types/provider.types.ts +1 -7
- package/src/types/session.types.ts +11 -11
- package/src/types/target.types.ts +3 -1
- package/src/types/todo.types.ts +1 -1
- package/src/types.ts +1 -1
- package/src/utils/__tests__/package-manager-detector.test.ts +6 -6
- package/src/utils/agent-enhancer.ts +111 -3
- package/src/utils/config/paths.ts +3 -1
- package/src/utils/config/target-utils.ts +2 -2
- package/src/utils/display/banner.ts +2 -2
- package/src/utils/display/notifications.ts +58 -45
- package/src/utils/display/status.ts +29 -12
- package/src/utils/files/file-operations.ts +1 -1
- package/src/utils/files/sync-utils.ts +38 -41
- package/src/utils/index.ts +19 -27
- package/src/utils/package-manager-detector.ts +15 -5
- package/src/utils/security/security.ts +8 -4
- package/src/utils/target-selection.ts +5 -2
- package/src/utils/version.ts +4 -2
- package/src/commands/flow/execute.ts +0 -453
- package/src/commands/flow/setup.ts +0 -312
- package/src/commands/flow-orchestrator.ts +0 -328
- package/src/commands/init-command.ts +0 -92
- package/src/commands/init-core.ts +0 -331
- package/src/commands/run-command.ts +0 -126
- package/src/core/agent-manager.ts +0 -174
- package/src/core/loop-controller.ts +0 -200
- package/src/core/rule-loader.ts +0 -147
- package/src/core/rule-manager.ts +0 -240
- package/src/services/claude-config-service.ts +0 -252
- package/src/services/first-run-setup.ts +0 -220
- package/src/services/smart-config-service.ts +0 -269
- package/src/types/api.types.ts +0 -9
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/**
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* Agent Manager
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* Manages agent state and operations
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*/
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import type { Agent } from '../types/agent.types.js';
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import { loadAllAgents } from './agent-loader.js';
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import { DEFAULT_AGENT_ID } from './builtin-agents.js';
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/**
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* Agent manager state
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*/
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interface AgentManagerState {
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agents: Map<string, Agent>;
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cwd: string;
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}
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let state: AgentManagerState | null = null;
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/**
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* Get the app store (lazy import to avoid circular dependencies)
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*/
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let getAppStore: (() => any) | null = null;
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/**
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* Fallback agent when state is not initialized
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*/
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const FALLBACK_AGENT: Agent = {
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id: DEFAULT_AGENT_ID,
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metadata: {
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name: 'Coder',
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description: 'Fallback agent (agent manager not initialized)',
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},
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systemPrompt: 'You are a helpful coding assistant.',
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isBuiltin: true,
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};
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/**
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* Set the app store getter (called during initialization)
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*/
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export function setAppStoreGetter(getter: () => any): void {
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getAppStore = getter;
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}
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/**
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* Initialize agent manager
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*/
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export async function initializeAgentManager(cwd: string): Promise<void> {
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const allAgents = await loadAllAgents(cwd);
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const agentMap = new Map<string, Agent>();
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for (const agent of allAgents) {
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agentMap.set(agent.id, agent);
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}
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state = {
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agents: agentMap,
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cwd,
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};
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// Initialize store with default agent if store is available
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if (getAppStore) {
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const store = getAppStore();
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if (store.getState) {
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const currentAgentId = store.getState().currentAgentId || DEFAULT_AGENT_ID;
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// Ensure the current agent exists, fallback to default if not
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if (!agentMap.has(currentAgentId)) {
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store.getState().setCurrentAgentId(DEFAULT_AGENT_ID);
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}
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}
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}
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}
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/**
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* Get all available agents
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*/
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export function getAllAgents(): Agent[] {
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if (!state) {
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return [FALLBACK_AGENT];
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}
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return Array.from(state.agents.values());
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}
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/**
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* Get agent by ID
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*/
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export function getAgentById(id: string): Agent | null {
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if (!state) {
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return id === DEFAULT_AGENT_ID ? FALLBACK_AGENT : null;
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}
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return state.agents.get(id) || null;
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}
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/**
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* Get current agent
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*/
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export function getCurrentAgent(): Agent {
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const currentAgentId = getCurrentAgentId();
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if (!state) {
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return FALLBACK_AGENT;
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}
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return state.agents.get(currentAgentId) || FALLBACK_AGENT;
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}
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/**
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* Get current agent ID
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*/
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export function getCurrentAgentId(): string {
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// Try to get from store first
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if (getAppStore) {
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const store = getAppStore();
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if (store.getState) {
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return store.getState().currentAgentId || DEFAULT_AGENT_ID;
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}
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}
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// Fallback to default
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return DEFAULT_AGENT_ID;
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}
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/**
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* Switch to a different agent
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export function switchAgent(agentId: string): boolean {
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return false;
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}
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const agent = state.agents.get(agentId);
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if (!agent) {
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return false;
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}
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// Update store if available (this triggers reactive updates)
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if (getAppStore) {
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const store = getAppStore();
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if (store.getState) {
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store.getState().setCurrentAgentId(agentId);
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}
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}
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return true;
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}
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/**
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* Reload agents from disk
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*/
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export async function reloadAgents(): Promise<void> {
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return;
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}
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const cwd = state.cwd;
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const currentAgentId = getCurrentAgentId();
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await initializeAgentManager(cwd);
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// Restore current agent if it still exists, otherwise reset to default
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if (state && !state.agents.has(currentAgentId)) {
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if (getAppStore) {
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const store = getAppStore();
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if (store.getState) {
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store.getState().setCurrentAgentId(DEFAULT_AGENT_ID);
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}
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}
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}
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}
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/**
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* Loop Controller - Simple continuous execution
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* Core concept: Keep executing the same task with context persistence
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* - First run: Fresh start
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* - Subsequent runs: Auto-continue (builds on previous work)
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* - Stop: Manual (Ctrl+C) or max-runs limit
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*
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* Use case: "Keep working on X until I stop you"
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*/
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import chalk from 'chalk';
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import type { FlowOptions } from '../commands/flow/types.js';
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export interface LoopOptions {
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enabled: boolean;
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interval: number; // Wait time in seconds between runs (0 = no wait)
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maxRuns?: number; // Optional max iterations (default: infinite)
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}
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export interface LoopResult {
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exitCode: number;
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error?: Error;
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}
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export interface LoopState {
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iteration: number;
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startTime: Date;
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successCount: number;
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errorCount: number;
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}
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export class LoopController {
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private shouldStop: boolean = false;
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constructor() {
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this.state = {
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iteration: 0,
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startTime: new Date(),
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successCount: 0,
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errorCount: 0,
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};
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}
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async run(
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executor: () => Promise<LoopResult>,
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options: LoopOptions
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): Promise<void> {
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console.log(chalk.dim(` Wait time: ${options.interval}s`));
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console.log(chalk.dim(` Max runs: ${options.maxRuns || '∞'}`));
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console.log(chalk.dim(` Stop: Ctrl+C or max-runs limit\n`));
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while (this.shouldContinue(options)) {
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try {
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}
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private async executeIteration(
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options: LoopOptions
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private handleError(error: Error): void {
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console.error(chalk.yellow('\n⚠️ Error occurred - continuing to next iteration'));
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console.error(chalk.dim(`Error: ${error.message}\n`));
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}
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private async waitForNextRun(options: LoopOptions): Promise<void> {
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const progress = `${this.state.iteration}/${maxDisplay}`;
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console.log(
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chalk.dim(
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|
129
|
-
`\n⏳ Waiting ${options.interval}s until next run... (completed: ${progress})`
|
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130
|
-
)
|
|
131
|
-
);
|
|
132
|
-
|
|
133
|
-
// Countdown display (optional, can be removed if too verbose)
|
|
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|
-
const startTime = Date.now();
|
|
135
|
-
const endTime = startTime + options.interval * 1000;
|
|
136
|
-
|
|
137
|
-
while (Date.now() < endTime && !this.shouldStop) {
|
|
138
|
-
await this.sleep(1000);
|
|
139
|
-
|
|
140
|
-
const remaining = Math.ceil((endTime - Date.now()) / 1000);
|
|
141
|
-
if (remaining > 0 && remaining % 10 === 0) {
|
|
142
|
-
process.stdout.write(chalk.dim(`\r⏳ ${remaining}s remaining...`));
|
|
143
|
-
}
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
if (!this.shouldStop) {
|
|
147
|
-
process.stdout.write('\r' + ' '.repeat(50) + '\r'); // Clear line
|
|
148
|
-
}
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
/**
|
|
152
|
-
* Check if should continue looping
|
|
153
|
-
* Simple: Stop only on manual interrupt or max-runs
|
|
154
|
-
*/
|
|
155
|
-
private shouldContinue(options: LoopOptions): boolean {
|
|
156
|
-
if (this.shouldStop) return false;
|
|
157
|
-
if (options.maxRuns && this.state.iteration >= options.maxRuns) return false;
|
|
158
|
-
return true;
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
/**
|
|
162
|
-
* Print execution summary
|
|
163
|
-
*/
|
|
164
|
-
private printSummary(): void {
|
|
165
|
-
const duration = Date.now() - this.state.startTime.getTime();
|
|
166
|
-
const minutes = Math.floor(duration / 60000);
|
|
167
|
-
const seconds = Math.floor((duration % 60000) / 1000);
|
|
168
|
-
|
|
169
|
-
console.log(chalk.cyan.bold('\n━━━ 🏁 Loop Summary\n'));
|
|
170
|
-
console.log(` Total iterations: ${this.state.iteration}`);
|
|
171
|
-
console.log(
|
|
172
|
-
` Successful: ${chalk.green(this.state.successCount.toString())}`
|
|
173
|
-
);
|
|
174
|
-
console.log(` Errors: ${chalk.red(this.state.errorCount.toString())}`);
|
|
175
|
-
console.log(` Duration: ${minutes}m ${seconds}s`);
|
|
176
|
-
console.log();
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
/**
|
|
180
|
-
* Setup signal handlers for graceful shutdown
|
|
181
|
-
*/
|
|
182
|
-
private setupSignalHandlers(): void {
|
|
183
|
-
const handler = () => {
|
|
184
|
-
console.log(
|
|
185
|
-
chalk.yellow('\n\n⚠️ Interrupt received - finishing current iteration...')
|
|
186
|
-
);
|
|
187
|
-
this.shouldStop = true;
|
|
188
|
-
};
|
|
189
|
-
|
|
190
|
-
process.on('SIGINT', handler);
|
|
191
|
-
process.on('SIGTERM', handler);
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
/**
|
|
195
|
-
* Sleep helper
|
|
196
|
-
*/
|
|
197
|
-
private sleep(ms: number): Promise<void> {
|
|
198
|
-
return new Promise((resolve) => setTimeout(resolve, ms));
|
|
199
|
-
}
|
|
200
|
-
}
|
package/src/core/rule-loader.ts
DELETED
|
@@ -1,147 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Rule Loader
|
|
3
|
-
* Loads rule definitions from markdown files with front matter
|
|
4
|
-
*/
|
|
5
|
-
|
|
6
|
-
import { readFile, readdir, access } from 'node:fs/promises';
|
|
7
|
-
import { join, parse, relative, dirname } from 'node:path';
|
|
8
|
-
import { homedir } from 'node:os';
|
|
9
|
-
import { fileURLToPath } from 'node:url';
|
|
10
|
-
import matter from 'gray-matter';
|
|
11
|
-
import type { Rule, RuleMetadata } from '../types/rule.types.js';
|
|
12
|
-
|
|
13
|
-
/**
|
|
14
|
-
* Load a single rule from a markdown file
|
|
15
|
-
*/
|
|
16
|
-
export async function loadRuleFromFile(
|
|
17
|
-
filePath: string,
|
|
18
|
-
isBuiltin: boolean = false,
|
|
19
|
-
ruleId?: string
|
|
20
|
-
): Promise<Rule | null> {
|
|
21
|
-
try {
|
|
22
|
-
const fileContent = await readFile(filePath, 'utf-8');
|
|
23
|
-
const { data, content } = matter(fileContent);
|
|
24
|
-
|
|
25
|
-
// Validate front matter
|
|
26
|
-
if (!data.name || typeof data.name !== 'string') {
|
|
27
|
-
console.error(`Rule file ${filePath} missing required 'name' field`);
|
|
28
|
-
return null;
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
const metadata: RuleMetadata = {
|
|
32
|
-
name: data.name,
|
|
33
|
-
description: data.description || '',
|
|
34
|
-
enabled: data.enabled !== undefined ? Boolean(data.enabled) : true,
|
|
35
|
-
};
|
|
36
|
-
|
|
37
|
-
// Get rule ID from parameter or filename
|
|
38
|
-
const id = ruleId || parse(filePath).name;
|
|
39
|
-
|
|
40
|
-
return {
|
|
41
|
-
id,
|
|
42
|
-
metadata,
|
|
43
|
-
content: content.trim(),
|
|
44
|
-
isBuiltin,
|
|
45
|
-
filePath,
|
|
46
|
-
};
|
|
47
|
-
} catch (error) {
|
|
48
|
-
console.error(`Failed to load rule from ${filePath}:`, error);
|
|
49
|
-
return null;
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
/**
|
|
54
|
-
* Load all rules from a directory (recursively)
|
|
55
|
-
*/
|
|
56
|
-
export async function loadRulesFromDirectory(dirPath: string, isBuiltin: boolean = false): Promise<Rule[]> {
|
|
57
|
-
try {
|
|
58
|
-
// Read directory recursively to support subdirectories
|
|
59
|
-
const files = await readdir(dirPath, { recursive: true, withFileTypes: true });
|
|
60
|
-
|
|
61
|
-
// Filter for .md files and calculate rule IDs from relative paths
|
|
62
|
-
const ruleFiles = files
|
|
63
|
-
.filter((f) => f.isFile() && f.name.endsWith('.md'))
|
|
64
|
-
.map((f) => {
|
|
65
|
-
const fullPath = join(f.parentPath || f.path, f.name);
|
|
66
|
-
// Calculate relative path from dirPath and remove .md extension
|
|
67
|
-
const relativePath = relative(dirPath, fullPath).replace(/\.md$/, '');
|
|
68
|
-
return { fullPath, ruleId: relativePath };
|
|
69
|
-
});
|
|
70
|
-
|
|
71
|
-
const rules = await Promise.all(
|
|
72
|
-
ruleFiles.map(({ fullPath, ruleId }) => loadRuleFromFile(fullPath, isBuiltin, ruleId))
|
|
73
|
-
);
|
|
74
|
-
|
|
75
|
-
return rules.filter((rule): rule is Rule => rule !== null);
|
|
76
|
-
} catch (error) {
|
|
77
|
-
// Directory doesn't exist or can't be read
|
|
78
|
-
return [];
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
/**
|
|
83
|
-
* Get system rules path (bundled with the app)
|
|
84
|
-
*/
|
|
85
|
-
export async function getSystemRulesPath(): Promise<string> {
|
|
86
|
-
// Get the directory of the current module (cross-platform)
|
|
87
|
-
const currentFile = fileURLToPath(import.meta.url);
|
|
88
|
-
const currentDir = dirname(currentFile);
|
|
89
|
-
|
|
90
|
-
// In production (dist), assets are at dist/assets/rules
|
|
91
|
-
// In development (src), go up to project root: src/core -> project root
|
|
92
|
-
const distPath = join(currentDir, '..', 'assets', 'rules');
|
|
93
|
-
const devPath = join(currentDir, '..', '..', 'assets', 'rules');
|
|
94
|
-
|
|
95
|
-
// Check which one exists (try dist first, then dev)
|
|
96
|
-
try {
|
|
97
|
-
await access(distPath);
|
|
98
|
-
return distPath;
|
|
99
|
-
} catch {
|
|
100
|
-
return devPath;
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
/**
|
|
105
|
-
* Get all rule search paths
|
|
106
|
-
*/
|
|
107
|
-
export function getRuleSearchPaths(cwd: string): string[] {
|
|
108
|
-
const globalPath = join(homedir(), '.sylphx-flow', 'rules');
|
|
109
|
-
const projectPath = join(cwd, '.sylphx-flow', 'rules');
|
|
110
|
-
|
|
111
|
-
return [globalPath, projectPath];
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
/**
|
|
115
|
-
* Load all available rules from all sources
|
|
116
|
-
*/
|
|
117
|
-
export async function loadAllRules(cwd: string): Promise<Rule[]> {
|
|
118
|
-
const systemPath = await getSystemRulesPath();
|
|
119
|
-
const [globalPath, projectPath] = getRuleSearchPaths(cwd);
|
|
120
|
-
|
|
121
|
-
const [systemRules, globalRules, projectRules] = await Promise.all([
|
|
122
|
-
loadRulesFromDirectory(systemPath, true), // System rules are marked as builtin
|
|
123
|
-
loadRulesFromDirectory(globalPath, false),
|
|
124
|
-
loadRulesFromDirectory(projectPath, false),
|
|
125
|
-
]);
|
|
126
|
-
|
|
127
|
-
// Priority: system < global < project
|
|
128
|
-
// Use Map to deduplicate by ID (later entries override earlier ones)
|
|
129
|
-
const ruleMap = new Map<string, Rule>();
|
|
130
|
-
|
|
131
|
-
// Add system rules first (lowest priority)
|
|
132
|
-
for (const rule of systemRules) {
|
|
133
|
-
ruleMap.set(rule.id, rule);
|
|
134
|
-
}
|
|
135
|
-
|
|
136
|
-
// Add global rules (override system)
|
|
137
|
-
for (const rule of globalRules) {
|
|
138
|
-
ruleMap.set(rule.id, rule);
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
// Add project rules (override globals and system)
|
|
142
|
-
for (const rule of projectRules) {
|
|
143
|
-
ruleMap.set(rule.id, rule);
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
return Array.from(ruleMap.values());
|
|
147
|
-
}
|