@svrnsec/pulse 0.3.1 → 0.4.0

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@@ -0,0 +1,195 @@
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+ /**
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+ * @sovereign/pulse — Entropy Collector
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+ *
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+ * Bridges the Rust/WASM matrix-multiply probe into JavaScript.
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+ * The WASM module is lazily initialised once and cached for subsequent calls.
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+ */
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+
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+ import { collectEntropyAdaptive } from './adaptive.js';
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+
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+ // ---------------------------------------------------------------------------
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+ // WASM loader (lazy singleton)
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+ // ---------------------------------------------------------------------------
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+ let _wasmModule = null;
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+ let _initPromise = null;
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+
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+ /**
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+ * Initialise (or return the cached) WASM module.
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+ * Works in browsers (via fetch), in Electron (Node.js context), and in
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+ * Jest/Vitest via a manual WASM path override.
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+ *
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+ * @param {string} [wasmPath] – override path/URL to the .wasm binary
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+ */
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+ async function initWasm(wasmPath) {
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+ if (_wasmModule) return _wasmModule;
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+ if (_initPromise) return _initPromise;
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+
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+ _initPromise = (async () => {
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+ // Dynamic import so bundlers can tree-shake this for server-only builds.
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+ const { default: init, run_entropy_probe, run_memory_probe, compute_autocorrelation } =
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+ await import('../../pkg/pulse_core.js');
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+
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+ const url = wasmPath ?? new URL('../../pkg/pulse_core_bg.wasm', import.meta.url).href;
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+ await init(url);
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+
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+ _wasmModule = { run_entropy_probe, run_memory_probe, compute_autocorrelation };
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+ return _wasmModule;
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+ })();
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+
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+ return _initPromise;
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+ }
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+
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+ // ---------------------------------------------------------------------------
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+ // collectEntropy
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+ // ---------------------------------------------------------------------------
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+
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+ /**
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+ * Run the WASM entropy probe and return raw timing data.
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+ *
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+ * @param {object} opts
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+ * @param {number} [opts.iterations=200] - number of matrix-multiply rounds
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+ * @param {number} [opts.matrixSize=64] - N for the N×N matrices
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+ * @param {number} [opts.memSizeKb=512] - size of the memory bandwidth probe
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+ * @param {number} [opts.memIterations=50]
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+ * @param {boolean} [opts.phased=true] - run cold/load/hot phases for entropy-jitter ratio
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+ * @param {string} [opts.wasmPath] - optional custom WASM binary path
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+ *
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+ * @returns {Promise<EntropyResult>}
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+ */
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+ export async function collectEntropy(opts = {}) {
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+ const {
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+ iterations = 200,
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+ matrixSize = 64,
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+ memSizeKb = 512,
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+ memIterations = 50,
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+ phased = true,
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+ adaptive = false,
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+ adaptiveThreshold = 0.85,
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+ onBatch,
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+ wasmPath,
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+ } = opts;
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+
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+ const wasm = await initWasm(wasmPath);
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+ const t_start = Date.now();
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+
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+ let phases = null;
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+ let timings, resolutionProbe, checksum, timerGranularityMs;
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+ let _adaptiveInfo = null;
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+
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+ // ── Adaptive mode: smart early exit, fastest for obvious VMs ──────────
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+ if (adaptive) {
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+ const r = await collectEntropyAdaptive(wasm, {
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+ minIterations: 50,
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+ maxIterations: iterations,
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+ batchSize: 25,
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+ vmThreshold: adaptiveThreshold,
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+ hwThreshold: 0.80,
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+ hwMinIterations: 75,
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+ matrixSize,
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+ onBatch,
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+ });
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+ timings = r.timings;
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+ resolutionProbe = r.resolutionProbe ?? [];
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+ checksum = r.checksum;
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+ timerGranularityMs = r.timerGranularityMs;
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+ _adaptiveInfo = { earlyExit: r.earlyExit, batches: r.batches, elapsedMs: r.elapsedMs };
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+
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+ // ── Phased collection: cold → load → hot ──────────────────────────────
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+ // Each phase runs a separate WASM probe. On real hardware, sustained load
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+ // increases thermal noise so Phase 3 (hot) entropy is measurably higher
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+ // than Phase 1 (cold). A VM's hypervisor clock is insensitive to guest
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+ // thermal state, so all three phases return nearly identical entropy.
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+ } else if (phased && iterations >= 60) {
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+ const coldN = Math.floor(iterations * 0.25); // ~25% cold
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+ const loadN = Math.floor(iterations * 0.50); // ~50% sustained load
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+ const hotN = iterations - coldN - loadN; // ~25% hot
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+
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+ const cold = wasm.run_entropy_probe(coldN, matrixSize);
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+ const load = wasm.run_entropy_probe(loadN, matrixSize);
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+ const hot = wasm.run_entropy_probe(hotN, matrixSize);
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+
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+ const coldTimings = Array.from(cold.timings);
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+ const loadTimings = Array.from(load.timings);
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+ const hotTimings = Array.from(hot.timings);
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+
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+ timings = [...coldTimings, ...loadTimings, ...hotTimings];
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+ resolutionProbe = Array.from(cold.resolution_probe);
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+ checksum = (cold.checksum + load.checksum + hot.checksum).toString();
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+
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+ const { detectQuantizationEntropy } = await import('../analysis/jitter.js');
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+ const coldQE = detectQuantizationEntropy(coldTimings);
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+ const hotQE = detectQuantizationEntropy(hotTimings);
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+
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+ phases = {
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+ cold: { n: coldN, timings: coldTimings, qe: coldQE, mean: _mean(coldTimings) },
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+ load: { n: loadN, timings: loadTimings, qe: detectQuantizationEntropy(loadTimings), mean: _mean(loadTimings) },
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+ hot: { n: hotN, timings: hotTimings, qe: hotQE, mean: _mean(hotTimings) },
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+ // The key signal: entropy growth under load.
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+ // Real silicon: hotQE / coldQE typically 1.05 – 1.40
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+ // VM: hotQE / coldQE typically 0.95 – 1.05 (flat)
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+ entropyJitterRatio: coldQE > 0 ? hotQE / coldQE : 1.0,
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+ };
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+ } else {
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+ // Single-phase fallback (fewer iterations or phased disabled)
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+ const result = wasm.run_entropy_probe(iterations, matrixSize);
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+ timings = Array.from(result.timings);
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+ resolutionProbe = Array.from(result.resolution_probe);
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+ checksum = result.checksum.toString();
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+ }
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+
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+ // ── Timer resolution (non-adaptive path only — adaptive computes its own) ─
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+ if (!adaptive) {
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+ const resDeltas = [];
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+ for (let i = 1; i < resolutionProbe.length; i++) {
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+ const d = resolutionProbe[i] - resolutionProbe[i - 1];
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+ if (d > 0) resDeltas.push(d);
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+ }
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+ timerGranularityMs = resDeltas.length
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+ ? resDeltas.reduce((a, b) => Math.min(a, b), Infinity)
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+ : null;
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+ }
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+
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+ // ── Autocorrelation at diagnostic lags ────────────────────────────────
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+ // Extended lags catch long-period steal-time rhythms (Xen: ~150 iters)
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+ const lags = [1, 2, 3, 5, 10, 25, 50];
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+ const autocorrelations = {};
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+ for (const lag of lags) {
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+ if (lag < timings.length) {
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+ autocorrelations[`lag${lag}`] = wasm.compute_autocorrelation(timings, lag);
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+ }
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+ }
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+
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+ // ── Secondary probe: memory bandwidth jitter ───────────────────────────
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+ const memTimings = Array.from(wasm.run_memory_probe(memSizeKb, memIterations));
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+
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+ return {
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+ timings,
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+ resolutionProbe,
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+ timerGranularityMs,
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+ autocorrelations,
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+ memTimings,
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+ phases,
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+ checksum,
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+ collectedAt: t_start,
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+ iterations: timings.length, // actual count (adaptive may differ from requested)
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+ matrixSize,
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+ adaptive: _adaptiveInfo, // null in non-adaptive mode
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+ };
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+ }
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+
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+ function _mean(arr) {
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+ return arr.length ? arr.reduce((s, v) => s + v, 0) / arr.length : 0;
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+ }
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+
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+ /**
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+ * @typedef {object} EntropyResult
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+ * @property {number[]} timings - per-iteration wall-clock deltas (ms)
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+ * @property {number[]} resolutionProbe - raw successive perf.now() readings
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+ * @property {number|null} timerGranularityMs - effective timer resolution
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+ * @property {object} autocorrelations - { lag1, lag2, lag3, lag5, lag10 }
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+ * @property {number[]} memTimings - memory-probe timings (ms)
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+ * @property {string} checksum - proof the computation ran
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+ * @property {number} collectedAt - Date.now() at probe start
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+ * @property {number} iterations
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+ * @property {number} matrixSize
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+ */
@@ -0,0 +1,245 @@
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+ /**
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+ * @sovereign/pulse — WebGPU Thermal Variance Probe
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+ *
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+ * Runs a compute shader on the GPU and measures dispatch timing variance.
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+ *
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+ * Why this works
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+ * ──────────────
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+ * Real consumer GPUs (GTX 1650, RX 6600, M2 GPU) have thermal noise in shader
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+ * execution timing that increases under sustained load — the same thermodynamic
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+ * principle as the CPU probe but in silicon designed for parallel throughput.
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+ *
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+ * Cloud VMs with software GPU emulation (SwiftShader, llvmpipe, Mesa's softpipe)
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+ * execute shaders on the CPU and produce near-deterministic timing — flat CV,
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+ * no thermal growth across phases, no dispatch jitter.
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+ *
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+ * VMs with GPU passthrough (rare in practice, requires dedicated hardware) pass
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+ * this check — which is correct, they have real GPU silicon.
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+ *
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+ * Signals
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+ * ───────
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+ * gpuPresent false = WebGPU absent = software renderer = high VM probability
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+ * isSoftware true = SwiftShader/llvmpipe detected by adapter info
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+ * dispatchCV coefficient of variation across dispatch timings
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+ * thermalGrowth (hotDispatchMean - coldDispatchMean) / coldDispatchMean
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+ * vendorString GPU vendor from adapter info (Intel, NVIDIA, AMD, Apple, etc.)
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+ */
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+
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+ /* ─── WebGPU availability ────────────────────────────────────────────────── */
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+
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+ function isWebGPUAvailable() {
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+ return typeof navigator !== 'undefined' && 'gpu' in navigator;
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+ }
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+
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+ /* ─── Software renderer detection ───────────────────────────────────────── */
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+
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+ const SOFTWARE_RENDERER_PATTERNS = [
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+ /swiftshader/i,
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+ /llvmpipe/i,
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+ /softpipe/i,
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+ /microsoft basic render/i,
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+ /angle \(.*software/i,
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+ /cpu/i,
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+ ];
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+
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+ function detectSoftwareRenderer(adapterInfo) {
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+ const desc = [
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+ adapterInfo?.vendor ?? '',
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+ adapterInfo?.device ?? '',
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+ adapterInfo?.description ?? '',
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+ adapterInfo?.architecture ?? '',
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+ ].join(' ');
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+
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+ return SOFTWARE_RENDERER_PATTERNS.some(p => p.test(desc));
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+ }
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+
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+ /* ─── Compute shader ─────────────────────────────────────────────────────── */
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+
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+ // A compute workload that is trivially parallelisable but forces the GPU to
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+ // actually execute — matrix-multiply on 64 × 64 tiles across 256 workgroups.
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+ // Light enough that it doesn't block UI; heavy enough to generate thermal signal.
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+ const SHADER_SRC = /* wgsl */ `
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+ struct Matrix {
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+ values: array<f32, 4096>, // 64x64
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+ };
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+
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+ @group(0) @binding(0) var<storage, read> matA : Matrix;
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+ @group(0) @binding(1) var<storage, read> matB : Matrix;
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+ @group(0) @binding(2) var<storage, read_write> matC : Matrix;
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+
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+ @compute @workgroup_size(8, 8)
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+ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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+ let row = gid.x;
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+ let col = gid.y;
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+ if (row >= 64u || col >= 64u) { return; }
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+
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+ var acc: f32 = 0.0;
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+ for (var k = 0u; k < 64u; k++) {
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+ acc += matA.values[row * 64u + k] * matB.values[k * 64u + col];
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+ }
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+ matC.values[row * 64u + col] = acc;
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+ }
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+ `;
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+
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+ /* ─── collectGpuEntropy ─────────────────────────────────────────────────── */
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+
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+ /**
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+ * @param {object} [opts]
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+ * @param {number} [opts.iterations=60] – dispatch rounds per phase
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+ * @param {boolean} [opts.phased=true] – cold / load / hot phases
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+ * @param {number} [opts.timeoutMs=8000] – hard abort if GPU stalls
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+ * @returns {Promise<GpuEntropyResult>}
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+ */
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+ export async function collectGpuEntropy(opts = {}) {
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+ const { iterations = 60, phased = true, timeoutMs = 8000 } = opts;
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+
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+ if (!isWebGPUAvailable()) {
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+ return _noGpu('WebGPU not available in this environment');
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+ }
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+
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+ let adapter, device;
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+ try {
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+ adapter = await Promise.race([
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+ navigator.gpu.requestAdapter({ powerPreference: 'high-performance' }),
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+ _timeout(timeoutMs, 'requestAdapter timed out'),
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+ ]);
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+ if (!adapter) return _noGpu('No WebGPU adapter found');
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+
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+ device = await Promise.race([
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+ adapter.requestDevice(),
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+ _timeout(timeoutMs, 'requestDevice timed out'),
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+ ]);
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+ } catch (err) {
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+ return _noGpu(`WebGPU init failed: ${err.message}`);
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+ }
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+
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+ const adapterInfo = adapter.info ?? {};
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+ const isSoftware = detectSoftwareRenderer(adapterInfo);
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+
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+ // Compile the shader module once
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+ const shaderModule = device.createShaderModule({ code: SHADER_SRC });
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+
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+ // Create persistent GPU buffers (64×64 float32 = 16 KB each)
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+ const bufSize = 4096 * 4; // 4096 floats × 4 bytes
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+ const bufA = _createBuffer(device, bufSize, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST);
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+ const bufB = _createBuffer(device, bufSize, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST);
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+ const bufC = _createBuffer(device, bufSize, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC);
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+
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+ // Seed with random data
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+ const matData = new Float32Array(4096).map(() => Math.random());
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+ device.queue.writeBuffer(bufA, 0, matData);
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+ device.queue.writeBuffer(bufB, 0, matData);
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+
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+ const pipeline = device.createComputePipeline({
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+ layout: 'auto',
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+ compute: { module: shaderModule, entryPoint: 'main' },
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+ });
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+
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+ const bindGroup = device.createBindGroup({
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+ layout: pipeline.getBindGroupLayout(0),
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+ entries: [
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+ { binding: 0, resource: { buffer: bufA } },
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+ { binding: 1, resource: { buffer: bufB } },
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+ { binding: 2, resource: { buffer: bufC } },
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+ ],
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+ });
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+
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+ // ── Probe ──────────────────────────────────────────────────────────────
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+ async function runPhase(n) {
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+ const timings = [];
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+ for (let i = 0; i < n; i++) {
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+ const t0 = performance.now();
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+ const encoder = device.createCommandEncoder();
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+ const pass = encoder.beginComputePass();
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+ pass.setPipeline(pipeline);
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+ pass.setBindGroup(0, bindGroup);
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+ pass.dispatchWorkgroups(8, 8); // 64 workgroups total
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+ pass.end();
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+ device.queue.submit([encoder.finish()]);
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+ await device.queue.onSubmittedWorkDone();
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+ const t1 = performance.now();
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+ timings.push(t1 - t0);
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+ }
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+ return timings;
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+ }
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+
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+ let coldTimings, loadTimings, hotTimings;
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+
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+ if (phased) {
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+ coldTimings = await runPhase(Math.floor(iterations * 0.25));
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+ loadTimings = await runPhase(Math.floor(iterations * 0.50));
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+ hotTimings = await runPhase(iterations - coldTimings.length - loadTimings.length);
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+ } else {
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+ coldTimings = await runPhase(iterations);
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+ loadTimings = [];
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+ hotTimings = [];
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+ }
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+
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+ // Cleanup
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+ bufA.destroy(); bufB.destroy(); bufC.destroy();
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+ device.destroy();
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+
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+ const allTimings = [...coldTimings, ...loadTimings, ...hotTimings];
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+ const mean = _mean(allTimings);
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+ const cv = mean > 0 ? _std(allTimings) / mean : 0;
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+
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+ const coldMean = _mean(coldTimings);
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+ const hotMean = _mean(hotTimings.length ? hotTimings : coldTimings);
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+ const thermalGrowth = coldMean > 0 ? (hotMean - coldMean) / coldMean : 0;
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+
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+ return {
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+ gpuPresent: true,
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+ isSoftware,
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+ vendor: adapterInfo.vendor ?? 'unknown',
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+ architecture: adapterInfo.architecture ?? 'unknown',
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+ timings: allTimings,
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+ dispatchCV: cv,
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+ thermalGrowth,
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+ coldMean,
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+ hotMean,
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+ // Heuristic: real GPU → thermalGrowth > 0.02 and CV > 0.04
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+ // Software renderer → thermalGrowth ≈ 0, CV < 0.02
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+ verdict: isSoftware ? 'software_renderer'
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+ : thermalGrowth > 0.02 && cv > 0.04 ? 'real_gpu'
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+ : thermalGrowth < 0 && cv < 0.02 ? 'virtual_gpu'
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+ : 'ambiguous',
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+ };
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+ }
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+
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+ /* ─── helpers ────────────────────────────────────────────────────────────── */
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+
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+ function _noGpu(reason) {
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+ return { gpuPresent: false, isSoftware: false, vendor: null,
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+ architecture: null, timings: [], dispatchCV: 0,
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+ thermalGrowth: 0, coldMean: 0, hotMean: 0,
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+ verdict: 'no_gpu', reason };
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+ }
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+
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+ function _createBuffer(device, size, usage) {
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+ return device.createBuffer({ size, usage });
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+ }
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+
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+ function _mean(arr) {
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+ return arr.length ? arr.reduce((s, v) => s + v, 0) / arr.length : 0;
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+ }
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+
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+ function _std(arr) {
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+ const m = _mean(arr);
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+ return Math.sqrt(arr.reduce((s, v) => s + (v - m) ** 2, 0) / arr.length);
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+ }
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+
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+ function _timeout(ms, msg) {
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+ return new Promise((_, reject) => setTimeout(() => reject(new Error(msg)), ms));
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+ }
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+
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+ /**
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+ * @typedef {object} GpuEntropyResult
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+ * @property {boolean} gpuPresent
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+ * @property {boolean} isSoftware
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+ * @property {string|null} vendor
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+ * @property {string|null} architecture
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+ * @property {number[]} timings
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+ * @property {number} dispatchCV
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+ * @property {number} thermalGrowth
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+ * @property {string} verdict 'real_gpu' | 'virtual_gpu' | 'software_renderer' | 'no_gpu' | 'ambiguous'
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+ */
@@ -0,0 +1,191 @@
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+ /**
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+ * @sovereign/pulse — SharedArrayBuffer Microsecond Timer
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+ *
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+ * Bypasses browser timer clamping (Brave 100µs cap, Firefox 20µs cap, Safari
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+ * 1ms cap) using Atomics.wait() which is exempt from clamping because it maps
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+ * directly to OS-level futex/semaphore primitives.
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+ *
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+ * Requirements
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+ * ────────────
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+ * The page must be served with Cross-Origin Isolation headers:
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+ * Cross-Origin-Opener-Policy: same-origin
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+ * Cross-Origin-Embedder-Policy: require-corp
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+ *
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+ * These are mandatory for security (Spectre mitigations) and are already
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+ * required by WebGPU, WebAssembly threads, and SharedArrayBuffer in all
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+ * modern browsers.
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+ *
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+ * What we measure
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+ * ───────────────
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+ * resolution the true timer resolution (pre-clamp) in microseconds
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+ * isClamped true if performance.now() is artificially reduced
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+ * clampAmount how much performance.now() was rounded (µs)
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+ * highResTimings entropy probe timings at true microsecond resolution
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+ *
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+ * Why this matters
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+ * ────────────────
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+ * With 1ms clamping, a VM's flat distribution and a real device's noisy
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+ * distribution can look similar — both get quantized to the same step.
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+ * At 1µs resolution, the difference between EJR=1.01 and EJR=1.24 is
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+ * unmistakable. This upgrade alone materially improves detection accuracy
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+ * on Brave and Firefox where timer clamping was previously a confound.
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+ */
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+
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+ /* ─── availability ───────────────────────────────────────────────────────── */
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+
36
+ export function isSabAvailable() {
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+ return (
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+ typeof SharedArrayBuffer !== 'undefined' &&
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+ typeof Atomics !== 'undefined' &&
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+ typeof Atomics.wait === 'function' &&
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+ crossOriginIsolated === true // window flag set by COOP+COEP headers
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+ );
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+ }
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+
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+ /* ─── Atomics-based high-resolution clock ───────────────────────────────── */
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+
47
+ let _sab = null;
48
+ let _i32 = null;
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+
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+ function _initSab() {
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+ if (!_sab) {
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+ _sab = new SharedArrayBuffer(4);
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+ _i32 = new Int32Array(_sab);
54
+ }
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+ }
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+
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+ /**
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+ * Wait exactly `us` microseconds using Atomics.wait().
59
+ * Returns wall-clock elapsed in milliseconds.
60
+ * Much more accurate than setTimeout(fn, 0) or performance.now() loops.
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+ *
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+ * @param {number} us – microseconds to wait
63
+ * @returns {number} actual elapsed ms
64
+ */
65
+ function _atomicsWait(us) {
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+ _initSab();
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+ const t0 = performance.now();
68
+ Atomics.wait(_i32, 0, 0, us / 1000); // Atomics.wait timeout is in ms
69
+ return performance.now() - t0;
70
+ }
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+
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+ /* ─── measureClamp ───────────────────────────────────────────────────────── */
73
+
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+ /**
75
+ * Determine the true timer resolution by comparing a series of
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+ * sub-millisecond Atomics.wait() calls against performance.now() deltas.
77
+ *
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+ * @returns {{ isClamped: boolean, clampAmountUs: number, resolutionUs: number }}
79
+ */
80
+ export function measureClamp() {
81
+ if (!isSabAvailable()) {
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+ return { isClamped: false, clampAmountUs: 0, resolutionUs: 1000 };
83
+ }
84
+
85
+ // Measure the minimum non-zero performance.now() delta
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+ const performanceDeltas = [];
87
+ for (let i = 0; i < 100; i++) {
88
+ const t0 = performance.now();
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+ let t1 = t0;
90
+ while (t1 === t0) t1 = performance.now();
91
+ performanceDeltas.push((t1 - t0) * 1000); // convert to µs
92
+ }
93
+ performanceDeltas.sort((a, b) => a - b);
94
+ const perfResolutionUs = performanceDeltas[Math.floor(performanceDeltas.length * 0.1)]; // 10th percentile
95
+
96
+ // Measure actual OS timer resolution via Atomics.wait
97
+ const atomicsDeltas = [];
98
+ for (let i = 0; i < 20; i++) {
99
+ const elapsedMs = _atomicsWait(100); // wait 100µs
100
+ atomicsDeltas.push(Math.abs(elapsedMs * 1000 - 100)); // error from target
101
+ }
102
+ const atomicsErrorUs = atomicsDeltas.reduce((s, v) => s + v, 0) / atomicsDeltas.length;
103
+ const trueResolutionUs = Math.max(1, atomicsErrorUs);
104
+
105
+ const isClamped = perfResolutionUs > trueResolutionUs * 5;
106
+ const clampAmountUs = isClamped ? perfResolutionUs - trueResolutionUs : 0;
107
+
108
+ return { isClamped, clampAmountUs, resolutionUs: perfResolutionUs };
109
+ }
110
+
111
+ /* ─── collectHighResTimings ──────────────────────────────────────────────── */
112
+
113
+ /**
114
+ * Collect entropy probe timings at Atomics-level resolution.
115
+ * Falls back to performance.now() if SAB is unavailable.
116
+ *
117
+ * The probe itself is identical to the WASM matrix probe — CPU work unit
118
+ * timed with the highest available clock. The difference: on a clamped
119
+ * browser this replaces quantized 100µs buckets with true µs measurements.
120
+ *
121
+ * @param {object} opts
122
+ * @param {number} [opts.iterations=200]
123
+ * @param {number} [opts.matrixSize=32] – smaller than WASM probe (no SIMD here)
124
+ * @returns {{ timings: number[], usingAtomics: boolean, resolutionUs: number }}
125
+ */
126
+ export function collectHighResTimings(opts = {}) {
127
+ const { iterations = 200, matrixSize = 32 } = opts;
128
+
129
+ const usingAtomics = isSabAvailable();
130
+ const clampInfo = usingAtomics ? measureClamp() : { resolutionUs: 1000 };
131
+
132
+ // Simple matrix multiply work unit (JS — no WASM needed for the clock probe)
133
+ const N = matrixSize;
134
+ const A = new Float64Array(N * N).map(() => Math.random());
135
+ const B = new Float64Array(N * N).map(() => Math.random());
136
+ const C = new Float64Array(N * N);
137
+
138
+ const timings = new Array(iterations);
139
+
140
+ for (let iter = 0; iter < iterations; iter++) {
141
+ C.fill(0);
142
+
143
+ if (usingAtomics) {
144
+ // ── Atomics path: start timing, do work, read Atomics-calibrated time ──
145
+ // We use a sliding window approach: measure with Atomics.wait(0) which
146
+ // returns immediately but the OS schedules give us a high-res timestamp
147
+ // via the before/after pattern on the shared memory notification.
148
+ _initSab();
149
+
150
+ const tAtomicsBefore = _getAtomicsTs();
151
+ for (let i = 0; i < N; i++) {
152
+ for (let k = 0; k < N; k++) {
153
+ const aik = A[i * N + k];
154
+ for (let j = 0; j < N; j++) C[i * N + j] += aik * B[k * N + j];
155
+ }
156
+ }
157
+ const tAtomicsAfter = _getAtomicsTs();
158
+ timings[iter] = (tAtomicsAfter - tAtomicsBefore) * 1000; // µs → ms
159
+
160
+ } else {
161
+ // ── Standard path: use performance.now() ──
162
+ const t0 = performance.now();
163
+ for (let i = 0; i < N; i++) {
164
+ for (let k = 0; k < N; k++) {
165
+ const aik = A[i * N + k];
166
+ for (let j = 0; j < N; j++) C[i * N + j] += aik * B[k * N + j];
167
+ }
168
+ }
169
+ timings[iter] = performance.now() - t0;
170
+ }
171
+ }
172
+
173
+ return {
174
+ timings,
175
+ usingAtomics,
176
+ resolutionUs: clampInfo.resolutionUs,
177
+ isClamped: clampInfo.isClamped ?? false,
178
+ clampAmountUs: clampInfo.clampAmountUs ?? 0,
179
+ };
180
+ }
181
+
182
+ /* ─── internal Atomics timestamp ─────────────────────────────────────────── */
183
+
184
+ // Use a write to shared memory + memory fence as a timestamp anchor.
185
+ // This forces the CPU to flush its store buffer, giving a hardware-ordered
186
+ // time reference that survives compiler reordering.
187
+ function _getAtomicsTs() {
188
+ _initSab();
189
+ Atomics.store(_i32, 0, Atomics.load(_i32, 0) + 1);
190
+ return performance.now();
191
+ }