@supersoniks/concorde 4.9.98-visual-stack.1 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1055) hide show
  1. package/README.md +17 -34
  2. package/build-infos.json +1 -1
  3. package/concorde-core.bundle.js +311 -293
  4. package/concorde-core.es.js +5195 -5129
  5. package/dist/concorde-core.bundle.js +311 -293
  6. package/dist/concorde-core.es.js +5195 -5129
  7. package/dist/docs-mock-api-sw.js +5 -1
  8. package/dist/docs-mock-api-sw.js.map +2 -2
  9. package/package.json +384 -1826
  10. package/public/docs-mock-api-sw.js +5 -1
  11. package/public/docs-mock-api-sw.js.map +2 -2
  12. package/scripts/post-build.mjs +10 -116
  13. package/scripts/pre-build.mjs +36 -119
  14. package/scripts/pre-publish.mjs +54 -76
  15. package/src/core/components/functional/jsonata/jsonata.md +2 -4
  16. package/src/core/components/functional/sdui/sdui.md +2 -2
  17. package/src/core/components/functional/sdui/sdui.ts +29 -40
  18. package/src/core/components/ui/button/button.ts +1 -2
  19. package/src/core/components/ui/form/checkbox/checkbox.md +1 -1
  20. package/src/core/components/ui/form/checkbox/checkbox.ts +4 -20
  21. package/src/core/components/ui/form/input/input.ts +7 -13
  22. package/src/core/components/ui/form/input-autocomplete/input-autocomplete.md +14 -118
  23. package/src/core/components/ui/form/input-autocomplete/input-autocomplete.ts +419 -187
  24. package/src/core/components/ui/form/radio/radio.ts +1 -1
  25. package/src/core/components/ui/form/select/select.ts +3 -6
  26. package/src/core/components/ui/form/textarea/textarea.ts +1 -2
  27. package/src/core/components/ui/pop/pop.ts +9 -0
  28. package/src/core/components/ui/toast/render-content.ts +13 -0
  29. package/src/core/components/ui/toast/toast-item.ts +40 -12
  30. package/src/core/components/ui/toast/toast.ts +54 -14
  31. package/src/core/components/ui/toast/types.ts +14 -2
  32. package/src/core/decorators/subscriber/derive.ts +3 -3
  33. package/src/core/mixins/Fetcher.ts +1 -1
  34. package/src/core/mixins/FormCheckable.ts +1 -8
  35. package/src/core/mixins/FormElement.ts +74 -76
  36. package/src/core/utils/HTML.ts +74 -107
  37. package/src/core/utils/PublisherProxy.ts +6 -29
  38. package/src/core/utils/jsonataHelpers.ts +0 -36
  39. package/src/docs/_core-concept/dataFlow.md +1 -3
  40. package/src/docs/_getting-started/create-a-component.md +1 -1
  41. package/src/docs/_misc/formelement-subscriber-removal.md +115 -0
  42. package/src/docs/_misc/html-integration.md +2 -0
  43. package/src/docs/components/docs-demo-sources.ts +75 -377
  44. package/src/docs/docs.ts +1 -9
  45. package/src/docs/example/docs-input-autocomplete-demos.ts +110 -0
  46. package/src/docs/mock-api/router.ts +17 -1
  47. package/src/docs/navigation/navigation.ts +4 -25
  48. package/src/docs/search/docs-search.json +864 -2584
  49. package/src/tsconfig.json +313 -517
  50. package/src/tsconfig.tsbuildinfo +1 -1
  51. package/vite/config.js +30 -42
  52. package/vite.config.mts +12 -51
  53. package/dist/concorde-3d.bundle.js +0 -3960
  54. package/dist/concorde-3d.es.js +0 -33433
  55. package/dist/concorde-hugging-face-infer.bundle.js +0 -32
  56. package/dist/concorde-hugging-face-infer.es.js +0 -2952
  57. package/dist/concorde-shader.bundle.js +0 -116
  58. package/dist/concorde-shader.es.js +0 -8353
  59. package/dist/concorde-webgpu.bundle.js +0 -307
  60. package/dist/concorde-webgpu.es.js +0 -8627
  61. package/dist/docs/hf-samples/beach.jpg +0 -0
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  63. package/dist/docs/hf-samples/corgi.jpg +0 -0
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  70. package/dist/docs/shader-samples/video.webm +0 -0
  71. package/dist/js/addons/3d.js +0 -6
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  73. package/dist/js/addons/hugging-face-infer.js +0 -8
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  79. package/dist/js/components.js +0 -12
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  81. package/dist/js/concorde-loaded.js +0 -5
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@@ -1,495 +0,0 @@
1
- /**
2
- * Post-traitement ShaderToy dans le contexte Three de sonic-3d
3
- * (RenderTarget scène + DepthTexture → passes A–D → image).
4
- */
5
- import * as THREE from "three";
6
- import { isFrameSource, } from "@supersoniks/concorde/core/utils/mediaRef";
7
- import { buildThreeFragmentSource, THREE_FULLSCREEN_VERTEX, } from "../shader/shadertoy-prelude";
8
- import { clampPostScale, } from "./post-channels";
9
- export class PostFxCompileError extends Error {
10
- constructor(message, pass, infoLog = "") {
11
- super(message);
12
- this.name = "PostFxCompileError";
13
- this.pass = pass;
14
- this.infoLog = infoLog;
15
- }
16
- }
17
- const PASS_ORDER = [
18
- "bufferA",
19
- "bufferB",
20
- "bufferC",
21
- "bufferD",
22
- "image",
23
- ];
24
- const BLACK = (() => {
25
- const d = new Uint8Array([0, 0, 0, 255]);
26
- const t = new THREE.DataTexture(d, 1, 1);
27
- t.needsUpdate = true;
28
- t.colorSpace = THREE.NoColorSpace;
29
- return t;
30
- })();
31
- function makeRT(w, h, withDepth) {
32
- if (withDepth) {
33
- const depth = new THREE.DepthTexture(w, h);
34
- depth.format = THREE.DepthFormat;
35
- depth.type = THREE.UnsignedIntType;
36
- // LinearFilter sur DepthTexture → sampling invalide / noir sur plusieurs GPU.
37
- depth.minFilter = THREE.NearestFilter;
38
- depth.magFilter = THREE.NearestFilter;
39
- const rt = new THREE.WebGLRenderTarget(w, h, {
40
- minFilter: THREE.LinearFilter,
41
- magFilter: THREE.LinearFilter,
42
- format: THREE.RGBAFormat,
43
- type: THREE.UnsignedByteType,
44
- depthTexture: depth,
45
- });
46
- rt.texture.colorSpace = THREE.NoColorSpace;
47
- rt.texture.generateMipmaps = false;
48
- return rt;
49
- }
50
- const rt = new THREE.WebGLRenderTarget(w, h, {
51
- minFilter: THREE.LinearFilter,
52
- magFilter: THREE.LinearFilter,
53
- format: THREE.RGBAFormat,
54
- type: THREE.UnsignedByteType,
55
- depthBuffer: false,
56
- stencilBuffer: false,
57
- });
58
- rt.texture.colorSpace = THREE.NoColorSpace;
59
- rt.texture.generateMipmaps = false;
60
- return rt;
61
- }
62
- function makePingPong(w, h) {
63
- return {
64
- targets: [makeRT(w, h, false), makeRT(w, h, false)],
65
- index: 0,
66
- };
67
- }
68
- function disposeRT(rt) {
69
- rt.depthTexture?.dispose();
70
- rt.dispose();
71
- }
72
- /**
73
- * Pipeline post FX attaché à un WebGLRenderer Three.
74
- */
75
- export class PostFxPipeline {
76
- constructor(renderer) {
77
- this.sceneRT = null;
78
- this.buffers = new Map();
79
- this.passes = new Map();
80
- this.channels = new Map();
81
- this.activePasses = [];
82
- this.quadScene = new THREE.Scene();
83
- this.quadCam = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
84
- this.width = 0;
85
- this.height = 0;
86
- this.scale = 1;
87
- this.urlTextures = new Map();
88
- this.loader = new THREE.TextureLoader();
89
- this.elementResolver = null;
90
- this.elementTextures = new Map();
91
- this.elementLastSeq = new Map();
92
- this.enabled = false;
93
- this.renderer = renderer;
94
- const geo = new THREE.PlaneGeometry(2, 2);
95
- this.quadMesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial());
96
- this.quadScene.add(this.quadMesh);
97
- // PlaneGeometry face +Z ; ortho à z=0 regarde -Z → face arrière culée → noir.
98
- this.quadCam.position.set(0, 0, 1);
99
- this.quadCam.lookAt(0, 0, 0);
100
- }
101
- get isEnabled() {
102
- return this.enabled;
103
- }
104
- setElementResolver(fn) {
105
- this.elementResolver = fn;
106
- }
107
- /**
108
- * Compile / (re)configure. `image` vide → désactive (rendu direct).
109
- * Lève `PostFxCompileError` si une passe échoue.
110
- */
111
- setConfig(config) {
112
- this.clearPasses();
113
- if (!config?.sources.image.trim()) {
114
- this.enabled = false;
115
- this.disposeTargets();
116
- return;
117
- }
118
- this.scale = clampPostScale(config.scale);
119
- this.channels = config.channels;
120
- const sources = config.sources;
121
- for (const pass of PASS_ORDER) {
122
- const code = pass === "image"
123
- ? sources.image
124
- : pass === "bufferA"
125
- ? sources.bufferA
126
- : pass === "bufferB"
127
- ? sources.bufferB
128
- : pass === "bufferC"
129
- ? sources.bufferC
130
- : sources.bufferD;
131
- if (!code.trim())
132
- continue;
133
- try {
134
- this.passes.set(pass, this.compilePass(sources.common, code, pass));
135
- this.activePasses.push(pass);
136
- }
137
- catch (err) {
138
- this.clearPasses();
139
- this.enabled = false;
140
- this.disposeTargets();
141
- if (err instanceof PostFxCompileError)
142
- throw err;
143
- throw new PostFxCompileError(err instanceof Error ? err.message : String(err), pass);
144
- }
145
- }
146
- this.enabled = this.activePasses.includes("image");
147
- if (!this.enabled) {
148
- this.clearPasses();
149
- this.disposeTargets();
150
- }
151
- else if (this.width > 0 && this.height > 0) {
152
- this.ensureTargets(this.width, this.height);
153
- }
154
- }
155
- resize(pixelW, pixelH) {
156
- const w = Math.max(1, Math.round(pixelW * this.scale));
157
- const h = Math.max(1, Math.round(pixelH * this.scale));
158
- if (w === this.width && h === this.height && this.sceneRT)
159
- return;
160
- if (this.enabled)
161
- this.ensureTargets(w, h);
162
- else {
163
- this.width = w;
164
- this.height = h;
165
- }
166
- }
167
- /**
168
- * Rend la scène 3D dans le RT, puis les passes post vers le canvas.
169
- */
170
- render(scene, camera, frame) {
171
- if (this.enabled && !this.sceneRT) {
172
- const size = new THREE.Vector2();
173
- this.renderer.getDrawingBufferSize(size);
174
- if (size.x >= 1 && size.y >= 1)
175
- this.ensureTargets(size.x, size.y);
176
- }
177
- if (!this.enabled || !this.sceneRT || this.width < 1 || this.height < 1) {
178
- this.renderer.setRenderTarget(null);
179
- this.renderer.render(scene, camera);
180
- return;
181
- }
182
- this.renderer.setRenderTarget(this.sceneRT);
183
- this.renderer.clear();
184
- this.renderer.render(scene, camera);
185
- this.updateElementTextures();
186
- for (const pass of this.activePasses) {
187
- if (pass === "image")
188
- continue;
189
- this.drawPass(pass, frame, false);
190
- }
191
- this.drawPass("image", frame, true);
192
- }
193
- dispose() {
194
- this.clearPasses();
195
- this.disposeTargets();
196
- for (const t of this.urlTextures.values())
197
- t.dispose();
198
- this.urlTextures.clear();
199
- for (const t of this.elementTextures.values())
200
- t.dispose();
201
- this.elementTextures.clear();
202
- this.quadMesh.geometry.dispose();
203
- this.quadMesh.material.dispose();
204
- }
205
- compilePass(common, userCode, pass) {
206
- const fragmentShader = buildThreeFragmentSource(common, userCode);
207
- const uniforms = {
208
- iResolution: { value: new THREE.Vector3(1, 1, 1) },
209
- iTime: { value: 0 },
210
- iTimeDelta: { value: 0 },
211
- iFrameRate: { value: 60 },
212
- iFrame: { value: 0 },
213
- iChannelTime: { value: new Float32Array(4) },
214
- iChannelResolution: { value: new Float32Array(12) },
215
- iMouse: { value: new THREE.Vector4() },
216
- iDate: { value: new THREE.Vector4() },
217
- iSampleRate: { value: 44100 },
218
- iChannel0: { value: BLACK },
219
- iChannel1: { value: BLACK },
220
- iChannel2: { value: BLACK },
221
- iChannel3: { value: BLACK },
222
- uParam0: { value: 0 },
223
- uParam1: { value: 0 },
224
- uParam2: { value: 0 },
225
- uParam3: { value: 0 },
226
- uNear: { value: 0 },
227
- uFar: { value: 0 },
228
- };
229
- const material = new THREE.RawShaderMaterial({
230
- glslVersion: THREE.GLSL3,
231
- vertexShader: THREE_FULLSCREEN_VERTEX,
232
- fragmentShader,
233
- uniforms,
234
- depthTest: false,
235
- depthWrite: false,
236
- toneMapped: false,
237
- side: THREE.DoubleSide,
238
- });
239
- const log = this.validateGlsl(fragmentShader, pass);
240
- if (log) {
241
- material.dispose();
242
- throw new PostFxCompileError(`Compile error (${pass}): ${log}`, pass, log);
243
- }
244
- return { material, uniforms };
245
- }
246
- validateGlsl(fragmentBody, pass) {
247
- void pass;
248
- const gl = this.renderer.getContext();
249
- if (!gl)
250
- return null;
251
- const vs = gl.createShader(gl.VERTEX_SHADER);
252
- const fs = gl.createShader(gl.FRAGMENT_SHADER);
253
- if (!vs || !fs)
254
- return "Unable to create shader";
255
- gl.shaderSource(vs, `#version 300 es\n${THREE_FULLSCREEN_VERTEX}`);
256
- gl.shaderSource(fs, `#version 300 es\n${fragmentBody}`);
257
- gl.compileShader(vs);
258
- gl.compileShader(fs);
259
- let log = "";
260
- if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
261
- log += gl.getShaderInfoLog(vs) || "vertex compile failed";
262
- }
263
- if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
264
- log += gl.getShaderInfoLog(fs) || "fragment compile failed";
265
- }
266
- gl.deleteShader(vs);
267
- gl.deleteShader(fs);
268
- const trimmed = log.trim();
269
- return trimmed || null;
270
- }
271
- ensureTargets(w, h) {
272
- const ww = Math.max(1, Math.round(w));
273
- const hh = Math.max(1, Math.round(h));
274
- this.disposeTargets();
275
- this.sceneRT = makeRT(ww, hh, true);
276
- for (const pass of this.activePasses) {
277
- if (pass === "image")
278
- continue;
279
- this.buffers.set(pass, makePingPong(ww, hh));
280
- }
281
- // disposeTargets remettait width/height à 0 → iResolution nul → écran noir.
282
- this.width = ww;
283
- this.height = hh;
284
- }
285
- disposeTargets() {
286
- if (this.sceneRT) {
287
- disposeRT(this.sceneRT);
288
- this.sceneRT = null;
289
- }
290
- for (const pp of this.buffers.values()) {
291
- disposeRT(pp.targets[0]);
292
- disposeRT(pp.targets[1]);
293
- }
294
- this.buffers.clear();
295
- }
296
- clearPasses() {
297
- for (const p of this.passes.values())
298
- p.material.dispose();
299
- this.passes.clear();
300
- this.activePasses = [];
301
- }
302
- drawPass(pass, frame, toScreen) {
303
- const pm = this.passes.get(pass);
304
- if (!pm)
305
- return;
306
- const channels = this.channels.get(pass) ||
307
- [
308
- { kind: "scene" },
309
- { kind: "none" },
310
- { kind: "none" },
311
- { kind: "none" },
312
- ];
313
- const res = pm.uniforms.iChannelResolution.value;
314
- for (let i = 0; i < 4; i++) {
315
- const tex = this.resolveChannel(pass, channels[i]);
316
- const u = pm.uniforms[`iChannel${i}`];
317
- u.value = tex;
318
- const img = tex.image;
319
- const tw = tex
320
- .image?.width ||
321
- img?.width ||
322
- this.width ||
323
- 1;
324
- const th = tex
325
- .image?.height ||
326
- img?.height ||
327
- this.height ||
328
- 1;
329
- // RenderTargets expose width/height on the target, not texture.image
330
- let rw = tw;
331
- let rh = th;
332
- if (tex === this.sceneRT?.texture) {
333
- rw = this.width;
334
- rh = this.height;
335
- }
336
- else if (tex === this.sceneRT?.depthTexture) {
337
- rw = this.width;
338
- rh = this.height;
339
- }
340
- else {
341
- for (const [id, pp] of this.buffers) {
342
- void id;
343
- if (tex === pp.targets[0].texture || tex === pp.targets[1].texture) {
344
- rw = this.width;
345
- rh = this.height;
346
- break;
347
- }
348
- }
349
- }
350
- res[i * 3] = rw;
351
- res[i * 3 + 1] = rh;
352
- res[i * 3 + 2] = 1;
353
- }
354
- pm.uniforms.iResolution.value.set(this.width, this.height, 1);
355
- pm.uniforms.iTime.value = frame.time;
356
- pm.uniforms.iTimeDelta.value = frame.timeDelta;
357
- pm.uniforms.iFrameRate.value =
358
- frame.timeDelta > 0 ? 1 / frame.timeDelta : 60;
359
- pm.uniforms.iFrame.value = frame.frame;
360
- pm.uniforms.iMouse.value.set(frame.mouse[0], frame.mouse[1], frame.mouse[2], frame.mouse[3]);
361
- const d = new Date();
362
- pm.uniforms.iDate.value.set(d.getFullYear(), d.getMonth(), d.getDate(), d.getHours() * 3600 +
363
- d.getMinutes() * 60 +
364
- d.getSeconds() +
365
- d.getMilliseconds() * 0.001);
366
- pm.uniforms.uParam0.value = frame.params[0];
367
- pm.uniforms.uParam1.value = frame.params[1];
368
- pm.uniforms.uParam2.value = frame.params[2];
369
- pm.uniforms.uParam3.value = frame.params[3];
370
- pm.uniforms.uNear.value = frame.near;
371
- pm.uniforms.uFar.value = frame.far;
372
- this.quadMesh.material = pm.material;
373
- if (toScreen) {
374
- this.renderer.setRenderTarget(null);
375
- }
376
- else {
377
- const pp = this.buffers.get(pass);
378
- if (!pp)
379
- return;
380
- const write = 1 - pp.index;
381
- this.renderer.setRenderTarget(pp.targets[write]);
382
- this.renderer.clear();
383
- }
384
- this.renderer.render(this.quadScene, this.quadCam);
385
- if (!toScreen) {
386
- const pp = this.buffers.get(pass);
387
- if (pp)
388
- pp.index = 1 - pp.index;
389
- }
390
- }
391
- resolveChannel(pass, source) {
392
- if (source.kind === "none")
393
- return BLACK;
394
- if (source.kind === "scene") {
395
- return this.sceneRT?.texture ?? BLACK;
396
- }
397
- if (source.kind === "depth") {
398
- return this.sceneRT?.depthTexture ?? BLACK;
399
- }
400
- if (source.kind === "url") {
401
- return this.getUrlTexture(source.url);
402
- }
403
- if (source.kind === "element") {
404
- return this.getElementTexture(source.key) ?? BLACK;
405
- }
406
- const bufferId = source.kind === "self"
407
- ? pass === "image"
408
- ? null
409
- : pass
410
- : source.buffer;
411
- if (!bufferId)
412
- return BLACK;
413
- const pp = this.buffers.get(bufferId);
414
- if (!pp)
415
- return BLACK;
416
- return pp.targets[pp.index].texture;
417
- }
418
- getUrlTexture(url) {
419
- let t = this.urlTextures.get(url);
420
- if (t)
421
- return t;
422
- t = this.loader.load(url);
423
- t.colorSpace = THREE.NoColorSpace;
424
- t.flipY = true;
425
- this.urlTextures.set(url, t);
426
- return t;
427
- }
428
- getElementTexture(key) {
429
- const el = this.elementResolver?.(key) ?? null;
430
- if (!el)
431
- return null;
432
- let canvas = null;
433
- let seq = -1;
434
- if (isFrameSource(el)) {
435
- canvas = el.getFrameCanvas();
436
- seq = el.frameSeq;
437
- }
438
- else if (el instanceof HTMLCanvasElement) {
439
- canvas = el;
440
- seq = (this.elementLastSeq.get(key) ?? 0) + 1;
441
- }
442
- else if (el instanceof HTMLVideoElement) {
443
- if (el.readyState < 2)
444
- return this.elementTextures.get(key) ?? null;
445
- // CanvasTexture from video via temporary — use VideoTexture
446
- let vt = this.elementTextures.get(key);
447
- if (!vt) {
448
- vt = new THREE.VideoTexture(el);
449
- vt.colorSpace = THREE.NoColorSpace;
450
- this.elementTextures.set(key, vt);
451
- }
452
- vt.needsUpdate = true;
453
- return vt;
454
- }
455
- else if (el instanceof HTMLImageElement) {
456
- let it = this.urlTextures.get(key);
457
- if (!it && el.complete && el.naturalWidth > 0) {
458
- it = new THREE.Texture(el);
459
- it.needsUpdate = true;
460
- it.colorSpace = THREE.NoColorSpace;
461
- it.flipY = true;
462
- this.urlTextures.set(key, it);
463
- }
464
- return it ?? null;
465
- }
466
- if (!canvas || canvas.width < 1)
467
- return this.elementTextures.get(key) ?? null;
468
- let ct = this.elementTextures.get(key);
469
- if (!ct) {
470
- ct = new THREE.CanvasTexture(canvas);
471
- ct.colorSpace = THREE.NoColorSpace;
472
- ct.flipY = false;
473
- this.elementTextures.set(key, ct);
474
- }
475
- else if (ct.image !== canvas) {
476
- ct.image = canvas;
477
- }
478
- const last = this.elementLastSeq.get(key);
479
- if (last !== seq) {
480
- ct.needsUpdate = true;
481
- this.elementLastSeq.set(key, seq);
482
- }
483
- return ct;
484
- }
485
- updateElementTextures() {
486
- for (const [key, tex] of this.elementTextures) {
487
- if (tex instanceof THREE.VideoTexture) {
488
- tex.needsUpdate = true;
489
- continue;
490
- }
491
- void this.getElementTexture(key);
492
- }
493
- }
494
- }
495
- //# sourceMappingURL=post-fx.js.map
@@ -1 +0,0 @@
1
- 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