@supersoniks/concorde 4.9.98-visual-stack.0 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1045) hide show
  1. package/README.md +17 -34
  2. package/build-infos.json +1 -1
  3. package/concorde-3d.bundle.js +201 -152
  4. package/concorde-3d.es.js +14687 -13905
  5. package/concorde-core.bundle.js +311 -293
  6. package/concorde-core.es.js +5195 -5129
  7. package/concorde-hugging-face-infer.bundle.js +1 -1
  8. package/concorde-hugging-face-infer.es.js +1 -1
  9. package/concorde-shader.bundle.js +31 -20
  10. package/concorde-shader.es.js +2773 -2547
  11. package/concorde-webgpu.bundle.js +43 -32
  12. package/concorde-webgpu.es.js +1819 -1553
  13. package/dist/concorde-core.bundle.js +311 -293
  14. package/dist/concorde-core.es.js +5195 -5129
  15. package/dist/docs-mock-api-sw.js +5 -1
  16. package/dist/docs-mock-api-sw.js.map +2 -2
  17. package/package.json +384 -1790
  18. package/public/docs-mock-api-sw.js +5 -1
  19. package/public/docs-mock-api-sw.js.map +2 -2
  20. package/scripts/post-build.mjs +10 -116
  21. package/scripts/pre-build.mjs +36 -119
  22. package/scripts/pre-publish.mjs +54 -76
  23. package/src/core/components/functional/jsonata/jsonata.md +2 -4
  24. package/src/core/components/functional/sdui/sdui.md +2 -2
  25. package/src/core/components/functional/sdui/sdui.ts +29 -40
  26. package/src/core/components/ui/button/button.ts +1 -2
  27. package/src/core/components/ui/form/checkbox/checkbox.md +1 -1
  28. package/src/core/components/ui/form/checkbox/checkbox.ts +4 -20
  29. package/src/core/components/ui/form/input/input.ts +7 -13
  30. package/src/core/components/ui/form/input-autocomplete/input-autocomplete.md +14 -118
  31. package/src/core/components/ui/form/input-autocomplete/input-autocomplete.ts +419 -187
  32. package/src/core/components/ui/form/radio/radio.ts +1 -1
  33. package/src/core/components/ui/form/select/select.ts +3 -6
  34. package/src/core/components/ui/form/textarea/textarea.ts +1 -2
  35. package/src/core/components/ui/pop/pop.ts +9 -0
  36. package/src/core/components/ui/toast/render-content.ts +13 -0
  37. package/src/core/components/ui/toast/toast-item.ts +40 -12
  38. package/src/core/components/ui/toast/toast.ts +54 -14
  39. package/src/core/components/ui/toast/types.ts +14 -2
  40. package/src/core/decorators/subscriber/derive.ts +3 -3
  41. package/src/core/mixins/Fetcher.ts +1 -1
  42. package/src/core/mixins/FormCheckable.ts +1 -8
  43. package/src/core/mixins/FormElement.ts +74 -76
  44. package/src/core/utils/HTML.ts +74 -107
  45. package/src/core/utils/PublisherProxy.ts +6 -29
  46. package/src/core/utils/jsonataHelpers.ts +0 -36
  47. package/src/docs/_core-concept/dataFlow.md +1 -3
  48. package/src/docs/_getting-started/create-a-component.md +1 -1
  49. package/src/docs/_misc/formelement-subscriber-removal.md +115 -0
  50. package/src/docs/_misc/html-integration.md +2 -0
  51. package/src/docs/components/docs-demo-sources.ts +79 -353
  52. package/src/docs/docs.ts +1 -7
  53. package/src/docs/example/docs-input-autocomplete-demos.ts +110 -0
  54. package/src/docs/mock-api/router.ts +17 -1
  55. package/src/docs/navigation/navigation.ts +4 -25
  56. package/src/docs/search/docs-search.json +884 -2354
  57. package/src/tsconfig.json +313 -490
  58. package/src/tsconfig.tsbuildinfo +1 -1
  59. package/vite/config.js +30 -42
  60. package/vite.config.mts +12 -51
  61. package/dist/concorde-3d.bundle.js +0 -3911
  62. package/dist/concorde-3d.es.js +0 -32651
  63. package/dist/concorde-hugging-face-infer.bundle.js +0 -32
  64. package/dist/concorde-hugging-face-infer.es.js +0 -2952
  65. package/dist/concorde-shader.bundle.js +0 -105
  66. package/dist/concorde-shader.es.js +0 -8127
  67. package/dist/concorde-webgpu.bundle.js +0 -296
  68. package/dist/concorde-webgpu.es.js +0 -8361
  69. package/dist/docs/hf-samples/beach.jpg +0 -0
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  71. package/dist/docs/hf-samples/corgi.jpg +0 -0
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  73. package/dist/docs/hf-samples/scene.jpg +0 -0
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  75. package/dist/docs/shader-samples/color.jpg +0 -0
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  77. package/dist/docs/shader-samples/impact.jpg +0 -0
  78. package/dist/docs/shader-samples/video.webm +0 -0
  79. package/dist/js/addons/3d.js +0 -6
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  81. package/dist/js/addons/hugging-face-infer.js +0 -8
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  83. package/dist/js/addons/shader.js +0 -6
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  87. package/dist/js/components.js +0 -12
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  89. package/dist/js/concorde-loaded.js +0 -5
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  105. package/dist/js/core/components/functional/3d/demo-content.js +0 -38
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  115. package/dist/js/core/components/functional/3d/frame-capture.js +0 -108
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  117. package/dist/js/core/components/functional/3d/frame-source.js +0 -22
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  119. package/dist/js/core/components/functional/3d/gl.js +0 -34
  120. package/dist/js/core/components/functional/3d/gl.js.map +0 -1
  121. package/dist/js/core/components/functional/3d/life.js +0 -55
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  143. package/dist/js/core/components/functional/3d/publisher-listen.js +0 -6
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@@ -1,135 +0,0 @@
1
- import { parseChannelSource, ShaderToyRuntime, } from "../shader/gl-runtime";
2
- /** GLSL image pass — même dialecte ShaderToy que sonic-shader. */
3
- const FALLBACK_IMAGE = `
4
- void mainImage(out vec4 fragColor, in vec2 fragCoord) {
5
- vec2 uv = fragCoord / iResolution.xy;
6
- vec4 c = texture(iChannel0, uv);
7
- float has = step(0.001, c.a + c.r + c.g + c.b);
8
- // Souris en UV (origine bas-gauche, comme fragCoord)
9
- vec2 muv = iMouse.xy / max(iResolution.xy, vec2(1.0));
10
- float m = length(uv - muv);
11
- // Halo souris toujours visible + mix global via uParam0
12
- float glow = exp(-m * 8.0) * (0.35 + 0.65 * uParam0);
13
- vec4 tint = vec4(0.15, 0.45, 0.95, 1.0);
14
- vec4 mixed = mix(c, tint, clamp(uParam0 * 0.35 + glow, 0.0, 1.0));
15
- float g = 0.15 + 0.25 * uv.y;
16
- vec4 grad = vec4(g, g * 0.85 + 0.08 * uParam0, 0.35 + 0.4 * uv.x, 1.0);
17
- fragColor = mix(grad, mixed, has);
18
- }
19
- `;
20
- const EMPTY_SOURCES = {
21
- common: "",
22
- image: FALLBACK_IMAGE,
23
- bufferA: "",
24
- bufferB: "",
25
- bufferC: "",
26
- bufferD: "",
27
- };
28
- /**
29
- * Fallback WebGL2 = wrapper de `ShaderToyRuntime` (même stack que sonic-shader).
30
- */
31
- export class WebGl2FallbackRuntime {
32
- constructor(canvas, toy) {
33
- this.backend = "webgl2";
34
- this.channelUrls = ["", "", "", ""];
35
- this.lastTime = 0;
36
- this.disposed = false;
37
- this.channelQueue = Promise.resolve();
38
- this.canvas = canvas;
39
- this.toy = toy;
40
- this.applySources();
41
- }
42
- static create(canvas) {
43
- const toy = new ShaderToyRuntime(canvas);
44
- return new WebGl2FallbackRuntime(canvas, toy);
45
- }
46
- /** WGSL ignoré — effet GLSL fixe (canaux / params OK). */
47
- async setShader(_userBody) {
48
- this.assertAlive();
49
- }
50
- async setChannel(index, url) {
51
- // sérialisé : évite applySources / ensureTextures en parallèle (rebuild Promise.all)
52
- this.channelQueue = this.channelQueue.then(() => this.setChannelNow(index, url));
53
- return this.channelQueue;
54
- }
55
- async setChannelNow(index, url) {
56
- this.assertAlive();
57
- const trimmed = url.trim();
58
- if (this.channelUrls[index] === trimmed) {
59
- // Même URL : s’assurer que la texture est bien chargée
60
- if (trimmed && !this.toy.getTextureSize(trimmed)) {
61
- await this.toy.ensureTextures([trimmed]);
62
- }
63
- return;
64
- }
65
- this.channelUrls[index] = trimmed;
66
- this.applySources();
67
- const urls = this.channelUrls.filter(Boolean);
68
- if (urls.length)
69
- await this.toy.ensureTextures(urls);
70
- }
71
- /** Applique les 4 canaux d’un coup (préféré au boot). */
72
- async setChannels(urls) {
73
- this.channelQueue = this.channelQueue.then(async () => {
74
- this.assertAlive();
75
- this.channelUrls = [
76
- urls[0].trim(),
77
- urls[1].trim(),
78
- urls[2].trim(),
79
- urls[3].trim(),
80
- ];
81
- this.applySources();
82
- const list = this.channelUrls.filter(Boolean);
83
- if (list.length)
84
- await this.toy.ensureTextures(list);
85
- });
86
- return this.channelQueue;
87
- }
88
- getTextureSize(url) {
89
- return this.toy.getTextureSize(url.trim());
90
- }
91
- resize(width, height) {
92
- this.assertAlive();
93
- this.toy.resize(width, height);
94
- }
95
- draw(state) {
96
- this.assertAlive();
97
- if (this.toy.isLost)
98
- return;
99
- const timeDelta = this.lastTime > 0 ? Math.max(0, state.time - this.lastTime) : 0;
100
- this.lastTime = state.time;
101
- const frame = {
102
- time: state.time,
103
- timeDelta,
104
- frame: Math.floor(state.frame),
105
- mouse: state.mouse,
106
- params: state.params,
107
- };
108
- this.toy.render(frame);
109
- }
110
- dispose(loseContext = true) {
111
- if (this.disposed)
112
- return;
113
- this.disposed = true;
114
- this.toy.dispose(loseContext);
115
- }
116
- applySources() {
117
- const channels = new Map([
118
- [
119
- "image",
120
- [
121
- parseChannelSource(this.channelUrls[0], ""),
122
- parseChannelSource(this.channelUrls[1], ""),
123
- parseChannelSource(this.channelUrls[2], ""),
124
- parseChannelSource(this.channelUrls[3], ""),
125
- ],
126
- ],
127
- ]);
128
- this.toy.setSources(EMPTY_SOURCES, channels);
129
- }
130
- assertAlive() {
131
- if (this.disposed)
132
- throw new Error("WebGL2 fallback disposed");
133
- }
134
- }
135
- //# sourceMappingURL=gl-fallback.js.map
@@ -1 +0,0 @@
1
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@@ -1,305 +0,0 @@
1
- /// <reference types="@webgpu/types" />
2
- import { WebGpuCompileError } from "./types";
3
- import { buildWgslSource } from "./wgsl-prelude";
4
- const UNIFORM_BYTES = 64; // resolution+time+frame+mouse+params + pad
5
- const CHANNEL_COUNT = 4;
6
- /** Adapter WebGPU : high-performance → low-power → défaut. */
7
- export async function requestBestAdapter(gpu = navigator.gpu) {
8
- return ((await gpu.requestAdapter({ powerPreference: "high-performance" })) ??
9
- (await gpu.requestAdapter({ powerPreference: "low-power" })) ??
10
- (await gpu.requestAdapter()));
11
- }
12
- async function createPlaceholderTexture(device) {
13
- const texture = device.createTexture({
14
- size: [1, 1],
15
- format: "rgba8unorm",
16
- usage: GPUTextureUsage.TEXTURE_BINDING |
17
- GPUTextureUsage.COPY_DST |
18
- GPUTextureUsage.RENDER_ATTACHMENT,
19
- });
20
- device.queue.writeTexture({ texture }, new Uint8Array([0, 0, 0, 0]), { bytesPerRow: 4 }, [1, 1]);
21
- return texture;
22
- }
23
- /**
24
- * Runtime WebGPU minimal : 1 passe fullscreen + 4 textures + uniforms.
25
- */
26
- export class WebGpuRuntime {
27
- constructor(canvas, device, context, format) {
28
- this.backend = "webgpu";
29
- this.pipeline = null;
30
- this.channelTextures = [
31
- null,
32
- null,
33
- null,
34
- null,
35
- ];
36
- this.channelViews = [
37
- null,
38
- null,
39
- null,
40
- null,
41
- ];
42
- this.channelSizes = [
43
- null,
44
- null,
45
- null,
46
- null,
47
- ];
48
- this.channelUrls = ["", "", "", ""];
49
- this.placeholder = null;
50
- this.placeholderView = null;
51
- this.bindGroup = null;
52
- this.disposed = false;
53
- /** Un token par canal — un token global annulait Promise.all(setChannel×4). */
54
- this.channelLoadTokens = [0, 0, 0, 0];
55
- this.canvas = canvas;
56
- this.device = device;
57
- this.context = context;
58
- this.format = format;
59
- this.uniformBuffer = device.createBuffer({
60
- size: UNIFORM_BYTES,
61
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
62
- });
63
- this.sampler = device.createSampler({
64
- magFilter: "linear",
65
- minFilter: "linear",
66
- addressModeU: "clamp-to-edge",
67
- addressModeV: "clamp-to-edge",
68
- });
69
- }
70
- /**
71
- * Teste WebGPU sans toucher au canvas (évite de le verrouiller si échec).
72
- * @returns `null` si OK, sinon raison courte.
73
- */
74
- static async probe() {
75
- const gpu = navigator.gpu;
76
- if (!gpu)
77
- return "WebGPU indisponible (pas de navigator.gpu)";
78
- try {
79
- const adapter = await requestBestAdapter(gpu);
80
- if (!adapter)
81
- return "WebGPU adapter indisponible";
82
- const device = await adapter.requestDevice();
83
- device.destroy();
84
- return null;
85
- }
86
- catch (e) {
87
- return e instanceof Error ? e.message : String(e);
88
- }
89
- }
90
- static async create(canvas) {
91
- const gpu = navigator.gpu;
92
- if (!gpu) {
93
- throw new Error("WebGPU indisponible (pas de navigator.gpu)");
94
- }
95
- const adapter = await requestBestAdapter(gpu);
96
- if (!adapter) {
97
- throw new Error("WebGPU adapter indisponible");
98
- }
99
- const device = await adapter.requestDevice();
100
- const context = canvas.getContext("webgpu");
101
- if (!context) {
102
- device.destroy();
103
- throw new Error("WebGPU canvas context indisponible");
104
- }
105
- const format = navigator.gpu.getPreferredCanvasFormat();
106
- context.configure({
107
- device,
108
- format,
109
- alphaMode: "premultiplied",
110
- });
111
- const runtime = new WebGpuRuntime(canvas, device, context, format);
112
- runtime.placeholder = await createPlaceholderTexture(device);
113
- runtime.placeholderView = runtime.placeholder.createView();
114
- return runtime;
115
- }
116
- async setShader(userBody) {
117
- this.assertAlive();
118
- let source;
119
- try {
120
- source = buildWgslSource(userBody);
121
- }
122
- catch (e) {
123
- const message = e instanceof Error ? e.message : String(e);
124
- throw new WebGpuCompileError(message);
125
- }
126
- const module = this.device.createShaderModule({ code: source });
127
- const info = await module.getCompilationInfo();
128
- const errors = info.messages.filter((m) => m.type === "error");
129
- if (errors.length) {
130
- throw new WebGpuCompileError("WGSL compile error", errors.map((m) => m.message).join("\n"));
131
- }
132
- this.pipeline = this.device.createRenderPipeline({
133
- layout: "auto",
134
- vertex: { module, entryPoint: "vs_main" },
135
- fragment: {
136
- module,
137
- entryPoint: "fs_main",
138
- targets: [{ format: this.format }],
139
- },
140
- primitive: { topology: "triangle-list" },
141
- });
142
- this.bindGroup = null;
143
- }
144
- async setChannel(index, url) {
145
- this.assertAlive();
146
- const trimmed = url.trim();
147
- if (this.channelUrls[index] === trimmed && this.channelTextures[index]) {
148
- return;
149
- }
150
- this.channelUrls[index] = trimmed;
151
- const token = ++this.channelLoadTokens[index];
152
- if (!trimmed) {
153
- this.destroyChannel(index);
154
- this.bindGroup = null;
155
- return;
156
- }
157
- const img = await loadImage(trimmed);
158
- if (token !== this.channelLoadTokens[index] || this.disposed)
159
- return;
160
- const texture = this.device.createTexture({
161
- size: [img.width, img.height],
162
- format: "rgba8unorm",
163
- usage: GPUTextureUsage.TEXTURE_BINDING |
164
- GPUTextureUsage.COPY_DST |
165
- GPUTextureUsage.RENDER_ATTACHMENT,
166
- });
167
- this.device.queue.copyExternalImageToTexture({ source: img }, { texture }, [img.width, img.height]);
168
- this.destroyChannel(index);
169
- this.channelTextures[index] = texture;
170
- this.channelViews[index] = texture.createView();
171
- this.channelSizes[index] = { width: img.width, height: img.height };
172
- this.bindGroup = null;
173
- }
174
- getTextureSize(url) {
175
- const i = this.channelUrls.indexOf(url.trim());
176
- if (i < 0)
177
- return null;
178
- return this.channelSizes[i];
179
- }
180
- resize(width, height) {
181
- this.assertAlive();
182
- const w = Math.max(1, Math.floor(width));
183
- const h = Math.max(1, Math.floor(height));
184
- if (this.canvas.width === w && this.canvas.height === h)
185
- return;
186
- this.canvas.width = w;
187
- this.canvas.height = h;
188
- this.context.configure({
189
- device: this.device,
190
- format: this.format,
191
- alphaMode: "premultiplied",
192
- });
193
- }
194
- draw(state) {
195
- this.assertAlive();
196
- if (!this.pipeline || !this.placeholderView)
197
- return;
198
- this.writeUniforms(state);
199
- if (!this.bindGroup) {
200
- this.bindGroup = this.device.createBindGroup({
201
- layout: this.pipeline.getBindGroupLayout(0),
202
- entries: [
203
- { binding: 0, resource: { buffer: this.uniformBuffer } },
204
- {
205
- binding: 1,
206
- resource: this.channelViews[0] ?? this.placeholderView,
207
- },
208
- {
209
- binding: 2,
210
- resource: this.channelViews[1] ?? this.placeholderView,
211
- },
212
- {
213
- binding: 3,
214
- resource: this.channelViews[2] ?? this.placeholderView,
215
- },
216
- {
217
- binding: 4,
218
- resource: this.channelViews[3] ?? this.placeholderView,
219
- },
220
- { binding: 5, resource: this.sampler },
221
- ],
222
- });
223
- }
224
- const encoder = this.device.createCommandEncoder();
225
- const pass = encoder.beginRenderPass({
226
- colorAttachments: [
227
- {
228
- view: this.context.getCurrentTexture().createView(),
229
- clearValue: { r: 0, g: 0, b: 0, a: 1 },
230
- loadOp: "clear",
231
- storeOp: "store",
232
- },
233
- ],
234
- });
235
- pass.setPipeline(this.pipeline);
236
- pass.setBindGroup(0, this.bindGroup);
237
- pass.draw(3);
238
- pass.end();
239
- this.device.queue.submit([encoder.finish()]);
240
- }
241
- dispose(destroyDevice = false) {
242
- if (this.disposed)
243
- return;
244
- this.disposed = true;
245
- for (let i = 0; i < CHANNEL_COUNT; i++) {
246
- this.channelLoadTokens[i]++;
247
- this.destroyChannel(i);
248
- }
249
- this.placeholder?.destroy();
250
- this.placeholder = null;
251
- this.placeholderView = null;
252
- this.uniformBuffer.destroy();
253
- this.pipeline = null;
254
- this.bindGroup = null;
255
- try {
256
- this.context.unconfigure();
257
- }
258
- catch {
259
- /* ignore */
260
- }
261
- if (destroyDevice) {
262
- try {
263
- this.device.destroy();
264
- }
265
- catch {
266
- /* ignore */
267
- }
268
- }
269
- }
270
- writeUniforms(state) {
271
- const data = new ArrayBuffer(UNIFORM_BYTES);
272
- const f32 = new Float32Array(data);
273
- f32[0] = state.width;
274
- f32[1] = state.height;
275
- f32[2] = state.time;
276
- f32[3] = state.frame;
277
- f32[4] = state.mouse[0];
278
- f32[5] = state.mouse[1];
279
- f32[6] = state.mouse[2];
280
- f32[7] = state.mouse[3];
281
- f32[8] = state.params[0];
282
- f32[9] = state.params[1];
283
- f32[10] = state.params[2];
284
- f32[11] = state.params[3];
285
- this.device.queue.writeBuffer(this.uniformBuffer, 0, data);
286
- }
287
- destroyChannel(index) {
288
- this.channelTextures[index]?.destroy();
289
- this.channelTextures[index] = null;
290
- this.channelViews[index] = null;
291
- this.channelSizes[index] = null;
292
- }
293
- assertAlive() {
294
- if (this.disposed)
295
- throw new Error("WebGPU runtime disposed");
296
- }
297
- }
298
- async function loadImage(url) {
299
- const res = await fetch(url);
300
- if (!res.ok)
301
- throw new Error(`Failed to load texture: ${url}`);
302
- const blob = await res.blob();
303
- return createImageBitmap(blob);
304
- }
305
- //# sourceMappingURL=gpu-runtime.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,44 +0,0 @@
1
- import { toMediaUrl } from "@supersoniks/concorde/core/utils/mediaRef";
2
- export const LOG_PREFIX = "[sonic-webgpu]";
3
- export const OUT_META_KEYS = [
4
- "time",
5
- "frame",
6
- "mouseX",
7
- "mouseY",
8
- "hovering",
9
- ];
10
- export const OUT_PARAM_KEYS = ["param0", "param1", "param2", "param3"];
11
- export const CHANNEL_FORM_KEYS = [
12
- "channel0",
13
- "channel1",
14
- "channel2",
15
- "channel3",
16
- ];
17
- export const FRAME_OUT_KEYS = ["frameUrl", "snapshot"];
18
- export function prefersReducedMotion() {
19
- return (typeof matchMedia === "function" &&
20
- matchMedia("(prefers-reduced-motion: reduce)").matches);
21
- }
22
- export function toNum(v, fallback) {
23
- if (typeof v === "number" && Number.isFinite(v))
24
- return v;
25
- if (typeof v === "string" && v.trim() !== "") {
26
- const n = Number(v);
27
- if (Number.isFinite(n))
28
- return n;
29
- }
30
- return fallback;
31
- }
32
- export function channelFormValue(value) {
33
- if (value === null || value === "")
34
- return "";
35
- if (typeof value === "string")
36
- return value.trim();
37
- const url = toMediaUrl(value);
38
- if (url)
39
- return url;
40
- if (value && typeof value === "object")
41
- return undefined;
42
- return "";
43
- }
44
- //# sourceMappingURL=helpers.js.map
@@ -1 +0,0 @@
1
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@@ -1,117 +0,0 @@
1
- import { revokeMediaUrls } from "@supersoniks/concorde/core/utils/mediaRef";
2
- import { formBind } from "./form-bind";
3
- import { FRAME_OUT_KEYS, OUT_META_KEYS, OUT_PARAM_KEYS, } from "./helpers";
4
- function hasOutConsumer(host) {
5
- if (host.outEventListeners > 0)
6
- return true;
7
- // Même contrat que sonic-3d : frame-out force la pub même sans listener proxy.
8
- if (host.frameOut && host.outPublisher)
9
- return true;
10
- const pub = host.outPublisher;
11
- if (!pub?._proxies_)
12
- return false;
13
- for (const key of [...OUT_META_KEYS, ...FRAME_OUT_KEYS]) {
14
- const p = pub._proxies_.get(key);
15
- if (p?.hasListener?.())
16
- return true;
17
- }
18
- return false;
19
- }
20
- function maybePublishOut(host, now, time) {
21
- if (!hasOutConsumer(host))
22
- return;
23
- if (now - host.lastOutAt < host.outInterval)
24
- return;
25
- host.lastOutAt = now;
26
- const payload = {
27
- time,
28
- frame: host.frame,
29
- mouseX: host.mouseVec[0],
30
- mouseY: host.mouseVec[1],
31
- hovering: host.hovering,
32
- param0: host.param0,
33
- param1: host.param1,
34
- param2: host.param2,
35
- param3: host.param3,
36
- backend: host.runtime?.backend,
37
- };
38
- host.dispatchEvent(new CustomEvent("out", {
39
- detail: payload,
40
- bubbles: true,
41
- composed: true,
42
- }));
43
- const pub = host.outPublisher;
44
- if (pub) {
45
- const sharedForm = formBind.resolveFormProviderId(host) ===
46
- (host.outDataProvider?.trim() || formBind.resolveFormProviderId(host));
47
- const patch = {
48
- time: payload.time,
49
- frame: payload.frame,
50
- mouseX: payload.mouseX,
51
- mouseY: payload.mouseY,
52
- hovering: payload.hovering,
53
- };
54
- if (!sharedForm) {
55
- for (const k of OUT_PARAM_KEYS)
56
- patch[k] = payload[k];
57
- }
58
- pub.set(patch);
59
- }
60
- if (host.frameOut)
61
- void publishFrameSnapshot(host);
62
- }
63
- async function publishFrameSnapshot(host) {
64
- if (host.frameOutBusy || !host.runtime)
65
- return;
66
- const canvas = host.runtime.canvas;
67
- if (canvas.width < 1 || canvas.height < 1)
68
- return;
69
- host.frameOutBusy = true;
70
- const seq = ++host.frameOutSeq;
71
- const width = canvas.width;
72
- const height = canvas.height;
73
- try {
74
- const blob = await new Promise((resolve) => {
75
- try {
76
- canvas.toBlob((b) => resolve(b), "image/png");
77
- }
78
- catch {
79
- resolve(null);
80
- }
81
- });
82
- if (seq !== host.frameOutSeq) {
83
- return;
84
- }
85
- if (!blob || !host.outPublisher)
86
- return;
87
- const url = URL.createObjectURL(blob);
88
- revokeFrameUrl(host);
89
- host.lastFrameUrl = url;
90
- host.outPublisher.set({
91
- frameUrl: url,
92
- snapshot: {
93
- url,
94
- width,
95
- height,
96
- mime: "image/png",
97
- },
98
- });
99
- }
100
- finally {
101
- if (seq === host.frameOutSeq)
102
- host.frameOutBusy = false;
103
- }
104
- }
105
- function revokeFrameUrl(host) {
106
- if (!host.lastFrameUrl)
107
- return;
108
- revokeMediaUrls([host.lastFrameUrl]);
109
- host.lastFrameUrl = "";
110
- }
111
- export const outFrame = {
112
- hasOutConsumer,
113
- maybePublishOut,
114
- publishFrameSnapshot,
115
- revokeFrameUrl,
116
- };
117
- //# sourceMappingURL=out-frame.js.map
@@ -1 +0,0 @@
1
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