@supersoniks/concorde 4.9.96 → 4.9.98-visual-stack.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1020) hide show
  1. package/README.md +34 -17
  2. package/build-infos.json +1 -1
  3. package/concorde-3d.bundle.js +3911 -0
  4. package/concorde-3d.es.js +32651 -0
  5. package/concorde-core.bundle.js +147 -147
  6. package/concorde-core.es.js +4375 -4282
  7. package/concorde-hugging-face-infer.bundle.js +32 -0
  8. package/concorde-hugging-face-infer.es.js +2952 -0
  9. package/concorde-shader.bundle.js +105 -0
  10. package/concorde-shader.es.js +8127 -0
  11. package/concorde-webgpu.bundle.js +296 -0
  12. package/concorde-webgpu.es.js +8361 -0
  13. package/dist/concorde-3d.bundle.js +3911 -0
  14. package/dist/concorde-3d.es.js +32651 -0
  15. package/dist/concorde-core.bundle.js +147 -147
  16. package/dist/concorde-core.es.js +4375 -4282
  17. package/dist/concorde-hugging-face-infer.bundle.js +32 -0
  18. package/dist/concorde-hugging-face-infer.es.js +2952 -0
  19. package/dist/concorde-shader.bundle.js +105 -0
  20. package/dist/concorde-shader.es.js +8127 -0
  21. package/dist/concorde-webgpu.bundle.js +296 -0
  22. package/dist/concorde-webgpu.es.js +8361 -0
  23. package/dist/docs/hf-samples/beach.jpg +0 -0
  24. package/dist/docs/hf-samples/cats.jpg +0 -0
  25. package/dist/docs/hf-samples/corgi.jpg +0 -0
  26. package/dist/docs/hf-samples/portrait.jpg +0 -0
  27. package/dist/docs/hf-samples/scene.jpg +0 -0
  28. package/dist/docs/hf-samples/singer.jpg +0 -0
  29. package/dist/docs/shader-samples/color.jpg +0 -0
  30. package/dist/docs/shader-samples/depth.png +0 -0
  31. package/dist/docs/shader-samples/impact.jpg +0 -0
  32. package/dist/docs/shader-samples/video.webm +0 -0
  33. package/dist/js/addons/3d.js +6 -0
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  35. package/dist/js/addons/hugging-face-infer.js +8 -0
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  37. package/dist/js/addons/shader.js +6 -0
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  41. package/dist/js/components.js +12 -0
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  43. package/dist/js/concorde-loaded.js +5 -0
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  51. package/dist/js/core/components/functional/3d/3d.js +161 -0
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  59. package/dist/js/core/components/functional/3d/demo-content.js +38 -0
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@@ -0,0 +1,963 @@
1
+ import {
2
+ isFrameSource,
3
+ type SonicFrameSource,
4
+ } from "@supersoniks/concorde/core/utils/mediaRef";
5
+ import { buildFragmentSource, FULLSCREEN_VERTEX } from "./shadertoy-prelude";
6
+ import {
7
+ ChannelSource,
8
+ PassChannels,
9
+ ReadRectResult,
10
+ ShaderCompileError,
11
+ ShaderPassId,
12
+ ShaderSources,
13
+ } from "./types";
14
+
15
+ const PASS_ORDER: ShaderPassId[] = [
16
+ "bufferA",
17
+ "bufferB",
18
+ "bufferC",
19
+ "bufferD",
20
+ "image",
21
+ ];
22
+
23
+ const BUFFER_PASSES: Exclude<ShaderPassId, "image">[] = [
24
+ "bufferA",
25
+ "bufferB",
26
+ "bufferC",
27
+ "bufferD",
28
+ ];
29
+
30
+ type GLProgram = {
31
+ program: WebGLProgram;
32
+ uniforms: UniformLocs;
33
+ };
34
+
35
+ type UniformLocs = {
36
+ iResolution: WebGLUniformLocation | null;
37
+ iTime: WebGLUniformLocation | null;
38
+ iTimeDelta: WebGLUniformLocation | null;
39
+ iFrameRate: WebGLUniformLocation | null;
40
+ iFrame: WebGLUniformLocation | null;
41
+ iMouse: WebGLUniformLocation | null;
42
+ iDate: WebGLUniformLocation | null;
43
+ iSampleRate: WebGLUniformLocation | null;
44
+ iChannelTime: WebGLUniformLocation | null;
45
+ iChannelResolution: WebGLUniformLocation | null;
46
+ iChannel: (WebGLUniformLocation | null)[];
47
+ uParam: (WebGLUniformLocation | null)[];
48
+ };
49
+
50
+ type PingPong = {
51
+ textures: [WebGLTexture, WebGLTexture];
52
+ framebuffers: [WebGLFramebuffer, WebGLFramebuffer];
53
+ index: number;
54
+ };
55
+
56
+ type ExternalTexture = {
57
+ texture: WebGLTexture;
58
+ width: number;
59
+ height: number;
60
+ url: string;
61
+ video?: HTMLVideoElement;
62
+ /** Source live (`#élément`) — image / vidéo / canvas / SonicFrameSource. */
63
+ source?: TexImageSource | SonicFrameSource | null;
64
+ lastSeq: number;
65
+ lastSrc?: string;
66
+ };
67
+
68
+ export type FrameUniforms = {
69
+ time: number;
70
+ timeDelta: number;
71
+ frame: number;
72
+ mouse: [number, number, number, number];
73
+ params: [number, number, number, number];
74
+ };
75
+
76
+ /**
77
+ * Décide si un slot élément doit être re-uploadé cette frame.
78
+ * Exporté pour les tests unitaires (stratégie par type).
79
+ */
80
+ export function shouldUploadElementFrame(
81
+ source: unknown,
82
+ lastSeq: number,
83
+ lastSrc?: string,
84
+ ): { upload: boolean; texSource: TexImageSource | null; nextSrc?: string } {
85
+ if (!source) return { upload: false, texSource: null };
86
+ if (
87
+ typeof HTMLImageElement !== "undefined" &&
88
+ source instanceof HTMLImageElement
89
+ ) {
90
+ const src = source.currentSrc || source.src || "";
91
+ if (!src || !source.complete || source.naturalWidth < 1) {
92
+ return { upload: false, texSource: null };
93
+ }
94
+ if (lastSrc === src && lastSeq > 0) {
95
+ return { upload: false, texSource: null, nextSrc: src };
96
+ }
97
+ return { upload: true, texSource: source, nextSrc: src };
98
+ }
99
+ if (
100
+ typeof HTMLVideoElement !== "undefined" &&
101
+ source instanceof HTMLVideoElement
102
+ ) {
103
+ if (source.readyState < 2 || source.videoWidth < 1) {
104
+ return { upload: false, texSource: null };
105
+ }
106
+ return { upload: true, texSource: source };
107
+ }
108
+ if (
109
+ typeof HTMLCanvasElement !== "undefined" &&
110
+ source instanceof HTMLCanvasElement
111
+ ) {
112
+ if (source.width < 1 || source.height < 1) {
113
+ return { upload: false, texSource: null };
114
+ }
115
+ return { upload: true, texSource: source };
116
+ }
117
+ if (isFrameSource(source)) {
118
+ if (source.frameSeq === lastSeq) {
119
+ return { upload: false, texSource: null };
120
+ }
121
+ const canvas = source.getFrameCanvas();
122
+ if (!canvas || canvas.width < 1 || canvas.height < 1) {
123
+ return { upload: false, texSource: null };
124
+ }
125
+ return { upload: true, texSource: canvas };
126
+ }
127
+ return { upload: false, texSource: null };
128
+ }
129
+
130
+ function isVideoUrl(url: string): boolean {
131
+ return /\.(webm|mp4|ogg|mov)(\?|#|$)/i.test(url);
132
+ }
133
+
134
+ function texImageSourceSize(
135
+ src: TexImageSource,
136
+ ): { width: number; height: number } {
137
+ if (
138
+ typeof HTMLVideoElement !== "undefined" &&
139
+ src instanceof HTMLVideoElement
140
+ ) {
141
+ return { width: src.videoWidth || 1, height: src.videoHeight || 1 };
142
+ }
143
+ if (
144
+ typeof HTMLImageElement !== "undefined" &&
145
+ src instanceof HTMLImageElement
146
+ ) {
147
+ return {
148
+ width: src.naturalWidth || src.width || 1,
149
+ height: src.naturalHeight || src.height || 1,
150
+ };
151
+ }
152
+ if ("width" in src && "height" in src) {
153
+ return {
154
+ width: Math.max(1, Number(src.width) || 1),
155
+ height: Math.max(1, Number(src.height) || 1),
156
+ };
157
+ }
158
+ return { width: 1, height: 1 };
159
+ }
160
+
161
+ function compileShader(
162
+ gl: WebGL2RenderingContext,
163
+ type: number,
164
+ source: string,
165
+ pass: ShaderPassId | "vertex",
166
+ ): WebGLShader {
167
+ const shader = gl.createShader(type);
168
+ if (!shader) {
169
+ throw new ShaderCompileError("Unable to create shader", pass, "");
170
+ }
171
+ gl.shaderSource(shader, source);
172
+ gl.compileShader(shader);
173
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
174
+ const infoLog = gl.getShaderInfoLog(shader) || "";
175
+ gl.deleteShader(shader);
176
+ throw new ShaderCompileError(
177
+ `Compile error (${pass}): ${infoLog}`,
178
+ pass,
179
+ infoLog,
180
+ );
181
+ }
182
+ return shader;
183
+ }
184
+
185
+ function linkProgram(
186
+ gl: WebGL2RenderingContext,
187
+ vs: WebGLShader,
188
+ fs: WebGLShader,
189
+ pass: ShaderPassId,
190
+ ): WebGLProgram {
191
+ const program = gl.createProgram();
192
+ if (!program) {
193
+ throw new ShaderCompileError("Unable to create program", "link", "");
194
+ }
195
+ gl.attachShader(program, vs);
196
+ gl.attachShader(program, fs);
197
+ gl.linkProgram(program);
198
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
199
+ const infoLog = gl.getProgramInfoLog(program) || "";
200
+ gl.deleteProgram(program);
201
+ throw new ShaderCompileError(
202
+ `Link error (${pass}): ${infoLog}`,
203
+ "link",
204
+ infoLog,
205
+ );
206
+ }
207
+ return program;
208
+ }
209
+
210
+ function getUniforms(
211
+ gl: WebGL2RenderingContext,
212
+ program: WebGLProgram,
213
+ ): UniformLocs {
214
+ return {
215
+ iResolution: gl.getUniformLocation(program, "iResolution"),
216
+ iTime: gl.getUniformLocation(program, "iTime"),
217
+ iTimeDelta: gl.getUniformLocation(program, "iTimeDelta"),
218
+ iFrameRate: gl.getUniformLocation(program, "iFrameRate"),
219
+ iFrame: gl.getUniformLocation(program, "iFrame"),
220
+ iMouse: gl.getUniformLocation(program, "iMouse"),
221
+ iDate: gl.getUniformLocation(program, "iDate"),
222
+ iSampleRate: gl.getUniformLocation(program, "iSampleRate"),
223
+ iChannelTime:
224
+ gl.getUniformLocation(program, "iChannelTime[0]") ||
225
+ gl.getUniformLocation(program, "iChannelTime"),
226
+ iChannelResolution:
227
+ gl.getUniformLocation(program, "iChannelResolution[0]") ||
228
+ gl.getUniformLocation(program, "iChannelResolution"),
229
+ iChannel: [0, 1, 2, 3].map((i) =>
230
+ gl.getUniformLocation(program, `iChannel${i}`),
231
+ ),
232
+ uParam: [0, 1, 2, 3].map((i) =>
233
+ gl.getUniformLocation(program, `uParam${i}`),
234
+ ),
235
+ };
236
+ }
237
+
238
+ function createEmptyTexture(
239
+ gl: WebGL2RenderingContext,
240
+ width: number,
241
+ height: number,
242
+ ): WebGLTexture {
243
+ const tex = gl.createTexture();
244
+ if (!tex) throw new Error("Unable to create texture");
245
+ gl.bindTexture(gl.TEXTURE_2D, tex);
246
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
247
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
248
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
249
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
250
+ gl.texImage2D(
251
+ gl.TEXTURE_2D,
252
+ 0,
253
+ gl.RGBA8,
254
+ width,
255
+ height,
256
+ 0,
257
+ gl.RGBA,
258
+ gl.UNSIGNED_BYTE,
259
+ null,
260
+ );
261
+ return tex;
262
+ }
263
+
264
+ function createFramebuffer(
265
+ gl: WebGL2RenderingContext,
266
+ texture: WebGLTexture,
267
+ ): WebGLFramebuffer {
268
+ const fb = gl.createFramebuffer();
269
+ if (!fb) throw new Error("Unable to create framebuffer");
270
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
271
+ gl.framebufferTexture2D(
272
+ gl.FRAMEBUFFER,
273
+ gl.COLOR_ATTACHMENT0,
274
+ gl.TEXTURE_2D,
275
+ texture,
276
+ 0,
277
+ );
278
+ const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
279
+ if (status !== gl.FRAMEBUFFER_COMPLETE) {
280
+ throw new Error(`Incomplete framebuffer: ${status}`);
281
+ }
282
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
283
+ return fb;
284
+ }
285
+
286
+ function createPingPong(
287
+ gl: WebGL2RenderingContext,
288
+ width: number,
289
+ height: number,
290
+ ): PingPong {
291
+ const textures: [WebGLTexture, WebGLTexture] = [
292
+ createEmptyTexture(gl, width, height),
293
+ createEmptyTexture(gl, width, height),
294
+ ];
295
+ const framebuffers: [WebGLFramebuffer, WebGLFramebuffer] = [
296
+ createFramebuffer(gl, textures[0]),
297
+ createFramebuffer(gl, textures[1]),
298
+ ];
299
+ return { textures, framebuffers, index: 0 };
300
+ }
301
+
302
+ function destroyPingPong(gl: WebGL2RenderingContext, pp: PingPong) {
303
+ for (const t of pp.textures) gl.deleteTexture(t);
304
+ for (const f of pp.framebuffers) gl.deleteFramebuffer(f);
305
+ }
306
+
307
+ export function parseChannelSource(
308
+ value: string | undefined | null,
309
+ fallbackUrl: string,
310
+ ): ChannelSource {
311
+ const v = (value ?? "").trim();
312
+ if (!v) {
313
+ const fb = (fallbackUrl ?? "").trim();
314
+ if (fb.startsWith("#")) return { kind: "element", key: fb };
315
+ return fb ? { kind: "url", url: fb } : { kind: "none" };
316
+ }
317
+ if (v.startsWith("#")) {
318
+ return { kind: "element", key: v };
319
+ }
320
+ const lower = v.toLowerCase();
321
+ if (lower === "self") return { kind: "self" };
322
+ if (lower === "buffer-a" || lower === "buffera" || lower === "a") {
323
+ return { kind: "buffer", buffer: "bufferA" };
324
+ }
325
+ if (lower === "buffer-b" || lower === "bufferb" || lower === "b") {
326
+ return { kind: "buffer", buffer: "bufferB" };
327
+ }
328
+ if (lower === "buffer-c" || lower === "bufferc" || lower === "c") {
329
+ return { kind: "buffer", buffer: "bufferC" };
330
+ }
331
+ if (lower === "buffer-d" || lower === "bufferd" || lower === "d") {
332
+ return { kind: "buffer", buffer: "bufferD" };
333
+ }
334
+ if (lower === "none" || lower === "null") return { kind: "none" };
335
+ return { kind: "url", url: v };
336
+ }
337
+
338
+ export class ShaderToyRuntime {
339
+ private gl: WebGL2RenderingContext;
340
+ private canvas: HTMLCanvasElement;
341
+ private vao: WebGLVertexArrayObject | null = null;
342
+ private vertexShader: WebGLShader | null = null;
343
+ private programs = new Map<ShaderPassId, GLProgram>();
344
+ private buffers = new Map<Exclude<ShaderPassId, "image">, PingPong>();
345
+ private external = new Map<string, ExternalTexture>();
346
+ private width = 0;
347
+ private height = 0;
348
+ private passChannels = new Map<ShaderPassId, PassChannels>();
349
+ private activePasses: ShaderPassId[] = [];
350
+ private blackTexture: WebGLTexture | null = null;
351
+ private elementResolver: ((key: string) => Element | null) | null = null;
352
+
353
+ constructor(canvas: HTMLCanvasElement) {
354
+ const gl = canvas.getContext("webgl2", {
355
+ antialias: false,
356
+ alpha: true,
357
+ premultipliedAlpha: false,
358
+ // true : readPixels (sample / extract) fiable après draw
359
+ preserveDrawingBuffer: true,
360
+ powerPreference: "default",
361
+ });
362
+ if (!gl || gl.isContextLost()) {
363
+ throw new Error("WebGL2 not available");
364
+ }
365
+ this.canvas = canvas;
366
+ this.gl = gl;
367
+ this.initGeometry();
368
+ this.blackTexture = createEmptyTexture(gl, 1, 1);
369
+ gl.bindTexture(gl.TEXTURE_2D, this.blackTexture);
370
+ gl.texImage2D(
371
+ gl.TEXTURE_2D,
372
+ 0,
373
+ gl.RGBA8,
374
+ 1,
375
+ 1,
376
+ 0,
377
+ gl.RGBA,
378
+ gl.UNSIGNED_BYTE,
379
+ new Uint8Array([0, 0, 0, 255]),
380
+ );
381
+ }
382
+
383
+ /** True si le contexte a été perdu / déjà disposé. */
384
+ get isLost(): boolean {
385
+ return this.gl.isContextLost();
386
+ }
387
+
388
+ private initGeometry() {
389
+ const gl = this.gl;
390
+ const vao = gl.createVertexArray();
391
+ if (!vao) throw new Error("Unable to create VAO");
392
+ this.vao = vao;
393
+ gl.bindVertexArray(vao);
394
+ const buf = gl.createBuffer();
395
+ gl.bindBuffer(gl.ARRAY_BUFFER, buf);
396
+ // Fullscreen triangle
397
+ gl.bufferData(
398
+ gl.ARRAY_BUFFER,
399
+ new Float32Array([-1, -1, 3, -1, -1, 3]),
400
+ gl.STATIC_DRAW,
401
+ );
402
+ gl.enableVertexAttribArray(0);
403
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
404
+ gl.bindVertexArray(null);
405
+ }
406
+
407
+ resize(width: number, height: number) {
408
+ const w = Math.max(1, Math.floor(width));
409
+ const h = Math.max(1, Math.floor(height));
410
+ if (w === this.width && h === this.height) return;
411
+ this.width = w;
412
+ this.height = h;
413
+ this.canvas.width = w;
414
+ this.canvas.height = h;
415
+ for (const id of BUFFER_PASSES) {
416
+ const existing = this.buffers.get(id);
417
+ if (existing) destroyPingPong(this.gl, existing);
418
+ if (this.programs.has(id)) {
419
+ this.buffers.set(id, createPingPong(this.gl, w, h));
420
+ }
421
+ }
422
+ }
423
+
424
+ setSources(sources: ShaderSources, channels: Map<ShaderPassId, PassChannels>) {
425
+ if (this.gl.isContextLost()) {
426
+ throw new Error("WebGL context lost");
427
+ }
428
+ this.disposePrograms();
429
+ this.passChannels = channels;
430
+ this.activePasses = [];
431
+ this.vertexShader = compileShader(
432
+ this.gl,
433
+ this.gl.VERTEX_SHADER,
434
+ FULLSCREEN_VERTEX,
435
+ "vertex",
436
+ );
437
+
438
+ for (const pass of PASS_ORDER) {
439
+ const code =
440
+ pass === "image"
441
+ ? sources.image
442
+ : sources[pass as keyof ShaderSources];
443
+ if (!code?.trim()) continue;
444
+ const fsSource = buildFragmentSource(sources.common || "", code);
445
+ const fs = compileShader(
446
+ this.gl,
447
+ this.gl.FRAGMENT_SHADER,
448
+ fsSource,
449
+ pass,
450
+ );
451
+ const program = linkProgram(this.gl, this.vertexShader, fs, pass);
452
+ this.gl.deleteShader(fs);
453
+ this.programs.set(pass, {
454
+ program,
455
+ uniforms: getUniforms(this.gl, program),
456
+ });
457
+ this.activePasses.push(pass);
458
+ if (pass !== "image" && this.width > 0) {
459
+ const prev = this.buffers.get(pass);
460
+ if (prev) destroyPingPong(this.gl, prev);
461
+ this.buffers.set(pass, createPingPong(this.gl, this.width, this.height));
462
+ }
463
+ }
464
+
465
+ if (!this.programs.has("image")) {
466
+ throw new ShaderCompileError(
467
+ "image pass is required",
468
+ "image",
469
+ "Missing image shader source",
470
+ );
471
+ }
472
+ }
473
+
474
+ async ensureTextures(urls: string[]) {
475
+ const unique = [...new Set(urls.filter(Boolean))];
476
+ await Promise.all(unique.map((url) => this.loadTexture(url)));
477
+ }
478
+
479
+ /** Alloue un slot texture vide pour un canal `#élément` (upload live ensuite). */
480
+ ensureElementTexture(key: string) {
481
+ if (this.external.has(key)) return;
482
+ const gl = this.gl;
483
+ const tex = gl.createTexture();
484
+ if (!tex) return;
485
+ gl.bindTexture(gl.TEXTURE_2D, tex);
486
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
487
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
488
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
489
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
490
+ gl.texImage2D(
491
+ gl.TEXTURE_2D,
492
+ 0,
493
+ gl.RGBA8,
494
+ 1,
495
+ 1,
496
+ 0,
497
+ gl.RGBA,
498
+ gl.UNSIGNED_BYTE,
499
+ new Uint8Array([0, 0, 0, 255]),
500
+ );
501
+ this.external.set(key, {
502
+ texture: tex,
503
+ width: 1,
504
+ height: 1,
505
+ url: key,
506
+ lastSeq: 0,
507
+ });
508
+ }
509
+
510
+ /**
511
+ * Upload live des canaux élément / vidéo.
512
+ * `resolveEl(key)` fournit l’Element (résolution `#id` côté host).
513
+ */
514
+ updateElementTextures(resolveEl?: (key: string) => Element | null) {
515
+ const gl = this.gl;
516
+ for (const [key, ext] of this.external) {
517
+ let source: unknown = ext.video ?? ext.source ?? null;
518
+ // Canaux #id : re-résoudre chaque frame (élément peut apparaître / partir).
519
+ if (key.startsWith("#") && resolveEl) {
520
+ source = resolveEl(key);
521
+ ext.source = source as TexImageSource | SonicFrameSource | null;
522
+ }
523
+ if (
524
+ typeof HTMLVideoElement !== "undefined" &&
525
+ source instanceof HTMLVideoElement
526
+ ) {
527
+ ext.video = source;
528
+ }
529
+ const decision = shouldUploadElementFrame(
530
+ source,
531
+ ext.lastSeq,
532
+ ext.lastSrc,
533
+ );
534
+ if (!decision.upload || !decision.texSource) continue;
535
+ const size = texImageSourceSize(decision.texSource);
536
+ gl.bindTexture(gl.TEXTURE_2D, ext.texture);
537
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
538
+ if (ext.width === size.width && ext.height === size.height && ext.lastSeq > 0) {
539
+ gl.texSubImage2D(
540
+ gl.TEXTURE_2D,
541
+ 0,
542
+ 0,
543
+ 0,
544
+ gl.RGBA,
545
+ gl.UNSIGNED_BYTE,
546
+ decision.texSource,
547
+ );
548
+ } else {
549
+ gl.texImage2D(
550
+ gl.TEXTURE_2D,
551
+ 0,
552
+ gl.RGBA8,
553
+ gl.RGBA,
554
+ gl.UNSIGNED_BYTE,
555
+ decision.texSource,
556
+ );
557
+ ext.width = size.width;
558
+ ext.height = size.height;
559
+ }
560
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
561
+ if (isFrameSource(source)) {
562
+ ext.lastSeq = source.frameSeq;
563
+ } else {
564
+ ext.lastSeq = (ext.lastSeq || 0) + 1;
565
+ }
566
+ if (decision.nextSrc !== undefined) ext.lastSrc = decision.nextSrc;
567
+ }
568
+ }
569
+
570
+ /** @deprecated alias — préférer `updateElementTextures`. */
571
+ updateVideoTextures() {
572
+ this.updateElementTextures();
573
+ }
574
+
575
+ setVideosPlaying(playing: boolean) {
576
+ for (const ext of this.external.values()) {
577
+ const video =
578
+ ext.video ||
579
+ (typeof HTMLVideoElement !== "undefined" &&
580
+ ext.source instanceof HTMLVideoElement
581
+ ? ext.source
582
+ : null);
583
+ if (!video) continue;
584
+ if (playing) {
585
+ void video.play().catch(() => {});
586
+ } else {
587
+ video.pause();
588
+ }
589
+ }
590
+ }
591
+
592
+ /** Size of a loaded external texture/video, if any. */
593
+ getTextureSize(url: string): { width: number; height: number } | null {
594
+ const ext = this.external.get(url);
595
+ if (!ext || ext.width < 1 || ext.height < 1) return null;
596
+ return { width: ext.width, height: ext.height };
597
+ }
598
+
599
+ private loadTexture(url: string): Promise<void> {
600
+ const existing = this.external.get(url);
601
+ if (existing) return Promise.resolve();
602
+ if (isVideoUrl(url)) return this.loadVideoTexture(url);
603
+ return new Promise((resolve, reject) => {
604
+ const img = new Image();
605
+ img.crossOrigin = "anonymous";
606
+ img.onload = () => {
607
+ const gl = this.gl;
608
+ const tex = gl.createTexture();
609
+ if (!tex) {
610
+ reject(new Error("Unable to create texture"));
611
+ return;
612
+ }
613
+ gl.bindTexture(gl.TEXTURE_2D, tex);
614
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
615
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
616
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
617
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
618
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
619
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, img);
620
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
621
+ this.external.set(url, {
622
+ texture: tex,
623
+ width: img.naturalWidth || img.width,
624
+ height: img.naturalHeight || img.height,
625
+ url,
626
+ lastSeq: 0,
627
+ });
628
+ resolve();
629
+ };
630
+ img.onerror = () => reject(new Error(`Failed to load texture: ${url}`));
631
+ img.src = url;
632
+ });
633
+ }
634
+
635
+ private loadVideoTexture(url: string): Promise<void> {
636
+ return new Promise((resolve, reject) => {
637
+ const video = document.createElement("video");
638
+ video.crossOrigin = "anonymous";
639
+ video.muted = true;
640
+ video.loop = true;
641
+ video.playsInline = true;
642
+ video.preload = "auto";
643
+ let settled = false;
644
+ const fail = () => {
645
+ if (settled) return;
646
+ settled = true;
647
+ reject(new Error(`Failed to load video: ${url}`));
648
+ };
649
+ const ready = () => {
650
+ if (settled) return;
651
+ if (!video.videoWidth) return;
652
+ settled = true;
653
+ const gl = this.gl;
654
+ const tex = gl.createTexture();
655
+ if (!tex) {
656
+ reject(new Error("Unable to create texture"));
657
+ return;
658
+ }
659
+ gl.bindTexture(gl.TEXTURE_2D, tex);
660
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
661
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
662
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
663
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
664
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
665
+ gl.texImage2D(
666
+ gl.TEXTURE_2D,
667
+ 0,
668
+ gl.RGBA8,
669
+ gl.RGBA,
670
+ gl.UNSIGNED_BYTE,
671
+ video,
672
+ );
673
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
674
+ this.external.set(url, {
675
+ texture: tex,
676
+ width: video.videoWidth,
677
+ height: video.videoHeight,
678
+ url,
679
+ video,
680
+ lastSeq: 0,
681
+ });
682
+ void video.play().catch(() => {});
683
+ resolve();
684
+ };
685
+ video.addEventListener("loadeddata", ready);
686
+ video.addEventListener("error", fail);
687
+ video.src = url;
688
+ video.load();
689
+ });
690
+ }
691
+
692
+ private resolveChannel(
693
+ pass: ShaderPassId,
694
+ source: ChannelSource,
695
+ ): { texture: WebGLTexture; width: number; height: number } {
696
+ const black = {
697
+ texture: this.blackTexture!,
698
+ width: 1,
699
+ height: 1,
700
+ };
701
+ if (source.kind === "none") return black;
702
+ if (source.kind === "url" || source.kind === "element") {
703
+ const key = source.kind === "url" ? source.url : source.key;
704
+ const ext = this.external.get(key);
705
+ return ext
706
+ ? { texture: ext.texture, width: ext.width, height: ext.height }
707
+ : black;
708
+ }
709
+ const bufferId =
710
+ source.kind === "self"
711
+ ? pass === "image"
712
+ ? null
713
+ : pass
714
+ : source.buffer;
715
+ if (!bufferId) return black;
716
+ const pp = this.buffers.get(bufferId);
717
+ if (!pp) return black;
718
+ // pp.index is the last completed write. During a self-feedback pass it
719
+ // still points at the previous frame until after drawArrays.
720
+ return {
721
+ texture: pp.textures[pp.index],
722
+ width: this.width,
723
+ height: this.height,
724
+ };
725
+ }
726
+
727
+ private bindChannels(pass: ShaderPassId, uniforms: UniformLocs) {
728
+ const gl = this.gl;
729
+ const channels =
730
+ this.passChannels.get(pass) ||
731
+ ([
732
+ { kind: "none" },
733
+ { kind: "none" },
734
+ { kind: "none" },
735
+ { kind: "none" },
736
+ ] as PassChannels);
737
+ const resolutions: number[] = [];
738
+ for (let i = 0; i < 4; i++) {
739
+ const resolved = this.resolveChannel(pass, channels[i]);
740
+ gl.activeTexture(gl.TEXTURE0 + i);
741
+ gl.bindTexture(gl.TEXTURE_2D, resolved.texture);
742
+ if (uniforms.iChannel[i]) {
743
+ gl.uniform1i(uniforms.iChannel[i], i);
744
+ }
745
+ resolutions.push(resolved.width, resolved.height, 1);
746
+ }
747
+ if (uniforms.iChannelResolution) {
748
+ gl.uniform3fv(uniforms.iChannelResolution, resolutions);
749
+ }
750
+ if (uniforms.iChannelTime) {
751
+ gl.uniform1fv(uniforms.iChannelTime, [0, 0, 0, 0]);
752
+ }
753
+ }
754
+
755
+ private setCommonUniforms(uniforms: UniformLocs, frame: FrameUniforms) {
756
+ const gl = this.gl;
757
+ const w = this.width;
758
+ const h = this.height;
759
+ if (uniforms.iResolution) gl.uniform3f(uniforms.iResolution, w, h, 1);
760
+ if (uniforms.iTime) gl.uniform1f(uniforms.iTime, frame.time);
761
+ if (uniforms.iTimeDelta) gl.uniform1f(uniforms.iTimeDelta, frame.timeDelta);
762
+ if (uniforms.iFrameRate) {
763
+ gl.uniform1f(
764
+ uniforms.iFrameRate,
765
+ frame.timeDelta > 0 ? 1 / frame.timeDelta : 60,
766
+ );
767
+ }
768
+ if (uniforms.iFrame) gl.uniform1i(uniforms.iFrame, frame.frame);
769
+ if (uniforms.iMouse) {
770
+ gl.uniform4f(
771
+ uniforms.iMouse,
772
+ frame.mouse[0],
773
+ frame.mouse[1],
774
+ frame.mouse[2],
775
+ frame.mouse[3],
776
+ );
777
+ }
778
+ if (uniforms.iDate) {
779
+ const d = new Date();
780
+ gl.uniform4f(
781
+ uniforms.iDate,
782
+ d.getFullYear(),
783
+ d.getMonth(),
784
+ d.getDate(),
785
+ d.getHours() * 3600 +
786
+ d.getMinutes() * 60 +
787
+ d.getSeconds() +
788
+ d.getMilliseconds() * 0.001,
789
+ );
790
+ }
791
+ if (uniforms.iSampleRate) gl.uniform1f(uniforms.iSampleRate, 44100);
792
+ for (let i = 0; i < 4; i++) {
793
+ if (uniforms.uParam[i]) {
794
+ gl.uniform1f(uniforms.uParam[i], frame.params[i]);
795
+ }
796
+ }
797
+ }
798
+
799
+ /** Host fournit la résolution `#id` / live Element. */
800
+ setElementResolver(fn: ((key: string) => Element | null) | null) {
801
+ this.elementResolver = fn;
802
+ }
803
+
804
+ render(frame: FrameUniforms) {
805
+ const gl = this.gl;
806
+ if (!this.vao || this.width < 1 || this.height < 1) return;
807
+ this.updateElementTextures(this.elementResolver ?? undefined);
808
+ gl.bindVertexArray(this.vao);
809
+ gl.viewport(0, 0, this.width, this.height);
810
+ gl.disable(gl.DEPTH_TEST);
811
+ gl.disable(gl.BLEND);
812
+
813
+ for (const pass of this.activePasses) {
814
+ if (pass === "image") continue;
815
+ const gp = this.programs.get(pass);
816
+ const pp = this.buffers.get(pass);
817
+ if (!gp || !pp) continue;
818
+ const writeIndex = 1 - pp.index;
819
+ gl.bindFramebuffer(gl.FRAMEBUFFER, pp.framebuffers[writeIndex]);
820
+ gl.viewport(0, 0, this.width, this.height);
821
+ gl.useProgram(gp.program);
822
+ this.setCommonUniforms(gp.uniforms, frame);
823
+ this.bindChannels(pass, gp.uniforms);
824
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
825
+ pp.index = writeIndex;
826
+ }
827
+
828
+ const image = this.programs.get("image");
829
+ if (!image) return;
830
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
831
+ gl.viewport(0, 0, this.width, this.height);
832
+ gl.useProgram(image.program);
833
+ this.setCommonUniforms(image.uniforms, frame);
834
+ this.bindChannels("image", image.uniforms);
835
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
836
+ gl.bindVertexArray(null);
837
+ }
838
+
839
+ /**
840
+ * Lit un rectangle du framebuffer Image (origine bas-gauche, coords drawing buffer).
841
+ * À appeler juste après `render`.
842
+ */
843
+ readRect(x: number, y: number, w: number, h: number): ReadRectResult | null {
844
+ return this.readFramebufferRect(null, x, y, w, h);
845
+ }
846
+
847
+ /**
848
+ * Lit un rectangle d’un buffer ping-pong (dernier write) ou de l’Image (`pass === "image"`).
849
+ */
850
+ readBufferRect(
851
+ pass: ShaderPassId,
852
+ x: number,
853
+ y: number,
854
+ w: number,
855
+ h: number,
856
+ ): ReadRectResult | null {
857
+ if (pass === "image") return this.readRect(x, y, w, h);
858
+ const pp = this.buffers.get(pass);
859
+ if (!pp) return null;
860
+ return this.readFramebufferRect(pp.framebuffers[pp.index], x, y, w, h);
861
+ }
862
+
863
+ /**
864
+ * Lit 1 px du framebuffer Image (origine bas-gauche, coords drawing buffer).
865
+ * À appeler juste après `render`.
866
+ */
867
+ readPixel(x: number, y: number): [number, number, number, number] {
868
+ const rect = this.readRect(Math.floor(x), Math.floor(y), 1, 1);
869
+ if (!rect || rect.data.length < 4) return [0, 0, 0, 0];
870
+ return [rect.data[0], rect.data[1], rect.data[2], rect.data[3]];
871
+ }
872
+
873
+ private readFramebufferRect(
874
+ framebuffer: WebGLFramebuffer | null,
875
+ x: number,
876
+ y: number,
877
+ w: number,
878
+ h: number,
879
+ ): ReadRectResult | null {
880
+ const gl = this.gl;
881
+ if (gl.isContextLost() || this.width < 1 || this.height < 1) return null;
882
+ let px = Math.floor(x);
883
+ let py = Math.floor(y);
884
+ let pw = Math.floor(w);
885
+ let ph = Math.floor(h);
886
+ if (pw < 1 || ph < 1) return null;
887
+ if (px < 0) {
888
+ pw += px;
889
+ px = 0;
890
+ }
891
+ if (py < 0) {
892
+ ph += py;
893
+ py = 0;
894
+ }
895
+ if (px + pw > this.width) pw = this.width - px;
896
+ if (py + ph > this.height) ph = this.height - py;
897
+ if (pw < 1 || ph < 1) return null;
898
+ const data = new Uint8Array(pw * ph * 4);
899
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
900
+ gl.readPixels(px, py, pw, ph, gl.RGBA, gl.UNSIGNED_BYTE, data);
901
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
902
+ return { x: px, y: py, width: pw, height: ph, data };
903
+ }
904
+
905
+ get size(): { width: number; height: number } {
906
+ return { width: this.width, height: this.height };
907
+ }
908
+
909
+ disposePrograms() {
910
+ for (const gp of this.programs.values()) {
911
+ this.gl.deleteProgram(gp.program);
912
+ }
913
+ this.programs.clear();
914
+ this.activePasses = [];
915
+ if (this.vertexShader) {
916
+ this.gl.deleteShader(this.vertexShader);
917
+ this.vertexShader = null;
918
+ }
919
+ }
920
+
921
+ /**
922
+ * Libère les ressources GPU.
923
+ * @param loseContext - si true, libère aussi le slot navigateur (~8–16 max).
924
+ * Après lose, il faut un **nouveau** canvas (ou restoreContext) pour réutiliser.
925
+ */
926
+ dispose(loseContext = true) {
927
+ if (!this.gl.isContextLost()) {
928
+ this.disposePrograms();
929
+ for (const pp of this.buffers.values()) {
930
+ destroyPingPong(this.gl, pp);
931
+ }
932
+ this.buffers.clear();
933
+ for (const ext of this.external.values()) {
934
+ if (ext.video) {
935
+ ext.video.pause();
936
+ ext.video.removeAttribute("src");
937
+ ext.video.load();
938
+ }
939
+ this.gl.deleteTexture(ext.texture);
940
+ }
941
+ this.external.clear();
942
+ if (this.blackTexture) {
943
+ this.gl.deleteTexture(this.blackTexture);
944
+ this.blackTexture = null;
945
+ }
946
+ if (this.vao) {
947
+ this.gl.deleteVertexArray(this.vao);
948
+ this.vao = null;
949
+ }
950
+ if (loseContext) {
951
+ const lose = this.gl.getExtension("WEBGL_lose_context");
952
+ lose?.loseContext();
953
+ }
954
+ } else {
955
+ this.programs.clear();
956
+ this.buffers.clear();
957
+ this.external.clear();
958
+ this.blackTexture = null;
959
+ this.vao = null;
960
+ this.vertexShader = null;
961
+ }
962
+ }
963
+ }