@supersoniks/concorde 4.9.96 → 4.9.97-visual-stack.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1014) hide show
  1. package/README.md +34 -17
  2. package/build-infos.json +1 -1
  3. package/concorde-3d.bundle.js +3911 -0
  4. package/concorde-3d.es.js +32635 -0
  5. package/concorde-core.bundle.js +147 -147
  6. package/concorde-core.es.js +4375 -4282
  7. package/concorde-hugging-face-infer.bundle.js +32 -0
  8. package/concorde-hugging-face-infer.es.js +2952 -0
  9. package/concorde-shader.bundle.js +105 -0
  10. package/concorde-shader.es.js +7982 -0
  11. package/concorde-webgpu.bundle.js +296 -0
  12. package/concorde-webgpu.es.js +8268 -0
  13. package/dist/concorde-3d.bundle.js +3911 -0
  14. package/dist/concorde-3d.es.js +32635 -0
  15. package/dist/concorde-core.bundle.js +147 -147
  16. package/dist/concorde-core.es.js +4375 -4282
  17. package/dist/concorde-hugging-face-infer.bundle.js +32 -0
  18. package/dist/concorde-hugging-face-infer.es.js +2952 -0
  19. package/dist/concorde-shader.bundle.js +105 -0
  20. package/dist/concorde-shader.es.js +7982 -0
  21. package/dist/concorde-webgpu.bundle.js +296 -0
  22. package/dist/concorde-webgpu.es.js +8268 -0
  23. package/dist/docs/hf-samples/beach.jpg +0 -0
  24. package/dist/docs/hf-samples/cats.jpg +0 -0
  25. package/dist/docs/hf-samples/corgi.jpg +0 -0
  26. package/dist/docs/hf-samples/portrait.jpg +0 -0
  27. package/dist/docs/hf-samples/scene.jpg +0 -0
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  31. package/dist/docs/shader-samples/impact.jpg +0 -0
  32. package/dist/docs/shader-samples/video.webm +0 -0
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  35. package/dist/js/addons/hugging-face-infer.js +8 -0
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  41. package/dist/js/components.js +12 -0
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@@ -0,0 +1,782 @@
1
+ import { buildFragmentSource, FULLSCREEN_VERTEX } from "./shadertoy-prelude";
2
+ import {
3
+ ChannelSource,
4
+ PassChannels,
5
+ ReadRectResult,
6
+ ShaderCompileError,
7
+ ShaderPassId,
8
+ ShaderSources,
9
+ } from "./types";
10
+
11
+ const PASS_ORDER: ShaderPassId[] = [
12
+ "bufferA",
13
+ "bufferB",
14
+ "bufferC",
15
+ "bufferD",
16
+ "image",
17
+ ];
18
+
19
+ const BUFFER_PASSES: Exclude<ShaderPassId, "image">[] = [
20
+ "bufferA",
21
+ "bufferB",
22
+ "bufferC",
23
+ "bufferD",
24
+ ];
25
+
26
+ type GLProgram = {
27
+ program: WebGLProgram;
28
+ uniforms: UniformLocs;
29
+ };
30
+
31
+ type UniformLocs = {
32
+ iResolution: WebGLUniformLocation | null;
33
+ iTime: WebGLUniformLocation | null;
34
+ iTimeDelta: WebGLUniformLocation | null;
35
+ iFrameRate: WebGLUniformLocation | null;
36
+ iFrame: WebGLUniformLocation | null;
37
+ iMouse: WebGLUniformLocation | null;
38
+ iDate: WebGLUniformLocation | null;
39
+ iSampleRate: WebGLUniformLocation | null;
40
+ iChannelTime: WebGLUniformLocation | null;
41
+ iChannelResolution: WebGLUniformLocation | null;
42
+ iChannel: (WebGLUniformLocation | null)[];
43
+ uParam: (WebGLUniformLocation | null)[];
44
+ };
45
+
46
+ type PingPong = {
47
+ textures: [WebGLTexture, WebGLTexture];
48
+ framebuffers: [WebGLFramebuffer, WebGLFramebuffer];
49
+ index: number;
50
+ };
51
+
52
+ type ExternalTexture = {
53
+ texture: WebGLTexture;
54
+ width: number;
55
+ height: number;
56
+ url: string;
57
+ video?: HTMLVideoElement;
58
+ };
59
+
60
+ export type FrameUniforms = {
61
+ time: number;
62
+ timeDelta: number;
63
+ frame: number;
64
+ mouse: [number, number, number, number];
65
+ params: [number, number, number, number];
66
+ };
67
+
68
+ function isVideoUrl(url: string): boolean {
69
+ return /\.(webm|mp4|ogg|mov)(\?|#|$)/i.test(url);
70
+ }
71
+
72
+ function compileShader(
73
+ gl: WebGL2RenderingContext,
74
+ type: number,
75
+ source: string,
76
+ pass: ShaderPassId | "vertex",
77
+ ): WebGLShader {
78
+ const shader = gl.createShader(type);
79
+ if (!shader) {
80
+ throw new ShaderCompileError("Unable to create shader", pass, "");
81
+ }
82
+ gl.shaderSource(shader, source);
83
+ gl.compileShader(shader);
84
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
85
+ const infoLog = gl.getShaderInfoLog(shader) || "";
86
+ gl.deleteShader(shader);
87
+ throw new ShaderCompileError(
88
+ `Compile error (${pass}): ${infoLog}`,
89
+ pass,
90
+ infoLog,
91
+ );
92
+ }
93
+ return shader;
94
+ }
95
+
96
+ function linkProgram(
97
+ gl: WebGL2RenderingContext,
98
+ vs: WebGLShader,
99
+ fs: WebGLShader,
100
+ pass: ShaderPassId,
101
+ ): WebGLProgram {
102
+ const program = gl.createProgram();
103
+ if (!program) {
104
+ throw new ShaderCompileError("Unable to create program", "link", "");
105
+ }
106
+ gl.attachShader(program, vs);
107
+ gl.attachShader(program, fs);
108
+ gl.linkProgram(program);
109
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
110
+ const infoLog = gl.getProgramInfoLog(program) || "";
111
+ gl.deleteProgram(program);
112
+ throw new ShaderCompileError(
113
+ `Link error (${pass}): ${infoLog}`,
114
+ "link",
115
+ infoLog,
116
+ );
117
+ }
118
+ return program;
119
+ }
120
+
121
+ function getUniforms(
122
+ gl: WebGL2RenderingContext,
123
+ program: WebGLProgram,
124
+ ): UniformLocs {
125
+ return {
126
+ iResolution: gl.getUniformLocation(program, "iResolution"),
127
+ iTime: gl.getUniformLocation(program, "iTime"),
128
+ iTimeDelta: gl.getUniformLocation(program, "iTimeDelta"),
129
+ iFrameRate: gl.getUniformLocation(program, "iFrameRate"),
130
+ iFrame: gl.getUniformLocation(program, "iFrame"),
131
+ iMouse: gl.getUniformLocation(program, "iMouse"),
132
+ iDate: gl.getUniformLocation(program, "iDate"),
133
+ iSampleRate: gl.getUniformLocation(program, "iSampleRate"),
134
+ iChannelTime:
135
+ gl.getUniformLocation(program, "iChannelTime[0]") ||
136
+ gl.getUniformLocation(program, "iChannelTime"),
137
+ iChannelResolution:
138
+ gl.getUniformLocation(program, "iChannelResolution[0]") ||
139
+ gl.getUniformLocation(program, "iChannelResolution"),
140
+ iChannel: [0, 1, 2, 3].map((i) =>
141
+ gl.getUniformLocation(program, `iChannel${i}`),
142
+ ),
143
+ uParam: [0, 1, 2, 3].map((i) =>
144
+ gl.getUniformLocation(program, `uParam${i}`),
145
+ ),
146
+ };
147
+ }
148
+
149
+ function createEmptyTexture(
150
+ gl: WebGL2RenderingContext,
151
+ width: number,
152
+ height: number,
153
+ ): WebGLTexture {
154
+ const tex = gl.createTexture();
155
+ if (!tex) throw new Error("Unable to create texture");
156
+ gl.bindTexture(gl.TEXTURE_2D, tex);
157
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
158
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
159
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
160
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
161
+ gl.texImage2D(
162
+ gl.TEXTURE_2D,
163
+ 0,
164
+ gl.RGBA8,
165
+ width,
166
+ height,
167
+ 0,
168
+ gl.RGBA,
169
+ gl.UNSIGNED_BYTE,
170
+ null,
171
+ );
172
+ return tex;
173
+ }
174
+
175
+ function createFramebuffer(
176
+ gl: WebGL2RenderingContext,
177
+ texture: WebGLTexture,
178
+ ): WebGLFramebuffer {
179
+ const fb = gl.createFramebuffer();
180
+ if (!fb) throw new Error("Unable to create framebuffer");
181
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
182
+ gl.framebufferTexture2D(
183
+ gl.FRAMEBUFFER,
184
+ gl.COLOR_ATTACHMENT0,
185
+ gl.TEXTURE_2D,
186
+ texture,
187
+ 0,
188
+ );
189
+ const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
190
+ if (status !== gl.FRAMEBUFFER_COMPLETE) {
191
+ throw new Error(`Incomplete framebuffer: ${status}`);
192
+ }
193
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
194
+ return fb;
195
+ }
196
+
197
+ function createPingPong(
198
+ gl: WebGL2RenderingContext,
199
+ width: number,
200
+ height: number,
201
+ ): PingPong {
202
+ const textures: [WebGLTexture, WebGLTexture] = [
203
+ createEmptyTexture(gl, width, height),
204
+ createEmptyTexture(gl, width, height),
205
+ ];
206
+ const framebuffers: [WebGLFramebuffer, WebGLFramebuffer] = [
207
+ createFramebuffer(gl, textures[0]),
208
+ createFramebuffer(gl, textures[1]),
209
+ ];
210
+ return { textures, framebuffers, index: 0 };
211
+ }
212
+
213
+ function destroyPingPong(gl: WebGL2RenderingContext, pp: PingPong) {
214
+ for (const t of pp.textures) gl.deleteTexture(t);
215
+ for (const f of pp.framebuffers) gl.deleteFramebuffer(f);
216
+ }
217
+
218
+ export function parseChannelSource(
219
+ value: string | undefined | null,
220
+ fallbackUrl: string,
221
+ ): ChannelSource {
222
+ const v = (value ?? "").trim();
223
+ if (!v) {
224
+ return fallbackUrl
225
+ ? { kind: "url", url: fallbackUrl }
226
+ : { kind: "none" };
227
+ }
228
+ const lower = v.toLowerCase();
229
+ if (lower === "self") return { kind: "self" };
230
+ if (lower === "buffer-a" || lower === "buffera" || lower === "a") {
231
+ return { kind: "buffer", buffer: "bufferA" };
232
+ }
233
+ if (lower === "buffer-b" || lower === "bufferb" || lower === "b") {
234
+ return { kind: "buffer", buffer: "bufferB" };
235
+ }
236
+ if (lower === "buffer-c" || lower === "bufferc" || lower === "c") {
237
+ return { kind: "buffer", buffer: "bufferC" };
238
+ }
239
+ if (lower === "buffer-d" || lower === "bufferd" || lower === "d") {
240
+ return { kind: "buffer", buffer: "bufferD" };
241
+ }
242
+ if (lower === "none" || lower === "null") return { kind: "none" };
243
+ return { kind: "url", url: v };
244
+ }
245
+
246
+ export class ShaderToyRuntime {
247
+ private gl: WebGL2RenderingContext;
248
+ private canvas: HTMLCanvasElement;
249
+ private vao: WebGLVertexArrayObject | null = null;
250
+ private vertexShader: WebGLShader | null = null;
251
+ private programs = new Map<ShaderPassId, GLProgram>();
252
+ private buffers = new Map<Exclude<ShaderPassId, "image">, PingPong>();
253
+ private external = new Map<string, ExternalTexture>();
254
+ private width = 0;
255
+ private height = 0;
256
+ private passChannels = new Map<ShaderPassId, PassChannels>();
257
+ private activePasses: ShaderPassId[] = [];
258
+ private blackTexture: WebGLTexture | null = null;
259
+
260
+ constructor(canvas: HTMLCanvasElement) {
261
+ const gl = canvas.getContext("webgl2", {
262
+ antialias: false,
263
+ alpha: true,
264
+ premultipliedAlpha: false,
265
+ // true : readPixels (sample / extract) fiable après draw
266
+ preserveDrawingBuffer: true,
267
+ powerPreference: "default",
268
+ });
269
+ if (!gl || gl.isContextLost()) {
270
+ throw new Error("WebGL2 not available");
271
+ }
272
+ this.canvas = canvas;
273
+ this.gl = gl;
274
+ this.initGeometry();
275
+ this.blackTexture = createEmptyTexture(gl, 1, 1);
276
+ gl.bindTexture(gl.TEXTURE_2D, this.blackTexture);
277
+ gl.texImage2D(
278
+ gl.TEXTURE_2D,
279
+ 0,
280
+ gl.RGBA8,
281
+ 1,
282
+ 1,
283
+ 0,
284
+ gl.RGBA,
285
+ gl.UNSIGNED_BYTE,
286
+ new Uint8Array([0, 0, 0, 255]),
287
+ );
288
+ }
289
+
290
+ /** True si le contexte a été perdu / déjà disposé. */
291
+ get isLost(): boolean {
292
+ return this.gl.isContextLost();
293
+ }
294
+
295
+ private initGeometry() {
296
+ const gl = this.gl;
297
+ const vao = gl.createVertexArray();
298
+ if (!vao) throw new Error("Unable to create VAO");
299
+ this.vao = vao;
300
+ gl.bindVertexArray(vao);
301
+ const buf = gl.createBuffer();
302
+ gl.bindBuffer(gl.ARRAY_BUFFER, buf);
303
+ // Fullscreen triangle
304
+ gl.bufferData(
305
+ gl.ARRAY_BUFFER,
306
+ new Float32Array([-1, -1, 3, -1, -1, 3]),
307
+ gl.STATIC_DRAW,
308
+ );
309
+ gl.enableVertexAttribArray(0);
310
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
311
+ gl.bindVertexArray(null);
312
+ }
313
+
314
+ resize(width: number, height: number) {
315
+ const w = Math.max(1, Math.floor(width));
316
+ const h = Math.max(1, Math.floor(height));
317
+ if (w === this.width && h === this.height) return;
318
+ this.width = w;
319
+ this.height = h;
320
+ this.canvas.width = w;
321
+ this.canvas.height = h;
322
+ for (const id of BUFFER_PASSES) {
323
+ const existing = this.buffers.get(id);
324
+ if (existing) destroyPingPong(this.gl, existing);
325
+ if (this.programs.has(id)) {
326
+ this.buffers.set(id, createPingPong(this.gl, w, h));
327
+ }
328
+ }
329
+ }
330
+
331
+ setSources(sources: ShaderSources, channels: Map<ShaderPassId, PassChannels>) {
332
+ if (this.gl.isContextLost()) {
333
+ throw new Error("WebGL context lost");
334
+ }
335
+ this.disposePrograms();
336
+ this.passChannels = channels;
337
+ this.activePasses = [];
338
+ this.vertexShader = compileShader(
339
+ this.gl,
340
+ this.gl.VERTEX_SHADER,
341
+ FULLSCREEN_VERTEX,
342
+ "vertex",
343
+ );
344
+
345
+ for (const pass of PASS_ORDER) {
346
+ const code =
347
+ pass === "image"
348
+ ? sources.image
349
+ : sources[pass as keyof ShaderSources];
350
+ if (!code?.trim()) continue;
351
+ const fsSource = buildFragmentSource(sources.common || "", code);
352
+ const fs = compileShader(
353
+ this.gl,
354
+ this.gl.FRAGMENT_SHADER,
355
+ fsSource,
356
+ pass,
357
+ );
358
+ const program = linkProgram(this.gl, this.vertexShader, fs, pass);
359
+ this.gl.deleteShader(fs);
360
+ this.programs.set(pass, {
361
+ program,
362
+ uniforms: getUniforms(this.gl, program),
363
+ });
364
+ this.activePasses.push(pass);
365
+ if (pass !== "image" && this.width > 0) {
366
+ const prev = this.buffers.get(pass);
367
+ if (prev) destroyPingPong(this.gl, prev);
368
+ this.buffers.set(pass, createPingPong(this.gl, this.width, this.height));
369
+ }
370
+ }
371
+
372
+ if (!this.programs.has("image")) {
373
+ throw new ShaderCompileError(
374
+ "image pass is required",
375
+ "image",
376
+ "Missing image shader source",
377
+ );
378
+ }
379
+ }
380
+
381
+ async ensureTextures(urls: string[]) {
382
+ const unique = [...new Set(urls.filter(Boolean))];
383
+ await Promise.all(unique.map((url) => this.loadTexture(url)));
384
+ }
385
+
386
+ /** Upload the current video frame for any channel backed by a video element. */
387
+ updateVideoTextures() {
388
+ const gl = this.gl;
389
+ for (const ext of this.external.values()) {
390
+ const video = ext.video;
391
+ if (!video || video.readyState < 2) continue;
392
+ gl.bindTexture(gl.TEXTURE_2D, ext.texture);
393
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
394
+ gl.texImage2D(
395
+ gl.TEXTURE_2D,
396
+ 0,
397
+ gl.RGBA8,
398
+ gl.RGBA,
399
+ gl.UNSIGNED_BYTE,
400
+ video,
401
+ );
402
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
403
+ ext.width = video.videoWidth || ext.width;
404
+ ext.height = video.videoHeight || ext.height;
405
+ }
406
+ }
407
+
408
+ setVideosPlaying(playing: boolean) {
409
+ for (const ext of this.external.values()) {
410
+ if (!ext.video) continue;
411
+ if (playing) {
412
+ void ext.video.play().catch(() => {});
413
+ } else {
414
+ ext.video.pause();
415
+ }
416
+ }
417
+ }
418
+
419
+ /** Size of a loaded external texture/video, if any. */
420
+ getTextureSize(url: string): { width: number; height: number } | null {
421
+ const ext = this.external.get(url);
422
+ if (!ext || ext.width < 1 || ext.height < 1) return null;
423
+ return { width: ext.width, height: ext.height };
424
+ }
425
+
426
+ private loadTexture(url: string): Promise<void> {
427
+ const existing = this.external.get(url);
428
+ if (existing) return Promise.resolve();
429
+ if (isVideoUrl(url)) return this.loadVideoTexture(url);
430
+ return new Promise((resolve, reject) => {
431
+ const img = new Image();
432
+ img.crossOrigin = "anonymous";
433
+ img.onload = () => {
434
+ const gl = this.gl;
435
+ const tex = gl.createTexture();
436
+ if (!tex) {
437
+ reject(new Error("Unable to create texture"));
438
+ return;
439
+ }
440
+ gl.bindTexture(gl.TEXTURE_2D, tex);
441
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
442
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
443
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
444
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
445
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
446
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, img);
447
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
448
+ this.external.set(url, {
449
+ texture: tex,
450
+ width: img.naturalWidth || img.width,
451
+ height: img.naturalHeight || img.height,
452
+ url,
453
+ });
454
+ resolve();
455
+ };
456
+ img.onerror = () => reject(new Error(`Failed to load texture: ${url}`));
457
+ img.src = url;
458
+ });
459
+ }
460
+
461
+ private loadVideoTexture(url: string): Promise<void> {
462
+ return new Promise((resolve, reject) => {
463
+ const video = document.createElement("video");
464
+ video.crossOrigin = "anonymous";
465
+ video.muted = true;
466
+ video.loop = true;
467
+ video.playsInline = true;
468
+ video.preload = "auto";
469
+ let settled = false;
470
+ const fail = () => {
471
+ if (settled) return;
472
+ settled = true;
473
+ reject(new Error(`Failed to load video: ${url}`));
474
+ };
475
+ const ready = () => {
476
+ if (settled) return;
477
+ if (!video.videoWidth) return;
478
+ settled = true;
479
+ const gl = this.gl;
480
+ const tex = gl.createTexture();
481
+ if (!tex) {
482
+ reject(new Error("Unable to create texture"));
483
+ return;
484
+ }
485
+ gl.bindTexture(gl.TEXTURE_2D, tex);
486
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
487
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
488
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
489
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
490
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
491
+ gl.texImage2D(
492
+ gl.TEXTURE_2D,
493
+ 0,
494
+ gl.RGBA8,
495
+ gl.RGBA,
496
+ gl.UNSIGNED_BYTE,
497
+ video,
498
+ );
499
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
500
+ this.external.set(url, {
501
+ texture: tex,
502
+ width: video.videoWidth,
503
+ height: video.videoHeight,
504
+ url,
505
+ video,
506
+ });
507
+ void video.play().catch(() => {});
508
+ resolve();
509
+ };
510
+ video.addEventListener("loadeddata", ready);
511
+ video.addEventListener("error", fail);
512
+ video.src = url;
513
+ video.load();
514
+ });
515
+ }
516
+
517
+ private resolveChannel(
518
+ pass: ShaderPassId,
519
+ source: ChannelSource,
520
+ ): { texture: WebGLTexture; width: number; height: number } {
521
+ const black = {
522
+ texture: this.blackTexture!,
523
+ width: 1,
524
+ height: 1,
525
+ };
526
+ if (source.kind === "none") return black;
527
+ if (source.kind === "url") {
528
+ const ext = this.external.get(source.url);
529
+ return ext
530
+ ? { texture: ext.texture, width: ext.width, height: ext.height }
531
+ : black;
532
+ }
533
+ const bufferId =
534
+ source.kind === "self"
535
+ ? pass === "image"
536
+ ? null
537
+ : pass
538
+ : source.buffer;
539
+ if (!bufferId) return black;
540
+ const pp = this.buffers.get(bufferId);
541
+ if (!pp) return black;
542
+ // pp.index is the last completed write. During a self-feedback pass it
543
+ // still points at the previous frame until after drawArrays.
544
+ return {
545
+ texture: pp.textures[pp.index],
546
+ width: this.width,
547
+ height: this.height,
548
+ };
549
+ }
550
+
551
+ private bindChannels(pass: ShaderPassId, uniforms: UniformLocs) {
552
+ const gl = this.gl;
553
+ const channels =
554
+ this.passChannels.get(pass) ||
555
+ ([
556
+ { kind: "none" },
557
+ { kind: "none" },
558
+ { kind: "none" },
559
+ { kind: "none" },
560
+ ] as PassChannels);
561
+ const resolutions: number[] = [];
562
+ for (let i = 0; i < 4; i++) {
563
+ const resolved = this.resolveChannel(pass, channels[i]);
564
+ gl.activeTexture(gl.TEXTURE0 + i);
565
+ gl.bindTexture(gl.TEXTURE_2D, resolved.texture);
566
+ if (uniforms.iChannel[i]) {
567
+ gl.uniform1i(uniforms.iChannel[i], i);
568
+ }
569
+ resolutions.push(resolved.width, resolved.height, 1);
570
+ }
571
+ if (uniforms.iChannelResolution) {
572
+ gl.uniform3fv(uniforms.iChannelResolution, resolutions);
573
+ }
574
+ if (uniforms.iChannelTime) {
575
+ gl.uniform1fv(uniforms.iChannelTime, [0, 0, 0, 0]);
576
+ }
577
+ }
578
+
579
+ private setCommonUniforms(uniforms: UniformLocs, frame: FrameUniforms) {
580
+ const gl = this.gl;
581
+ const w = this.width;
582
+ const h = this.height;
583
+ if (uniforms.iResolution) gl.uniform3f(uniforms.iResolution, w, h, 1);
584
+ if (uniforms.iTime) gl.uniform1f(uniforms.iTime, frame.time);
585
+ if (uniforms.iTimeDelta) gl.uniform1f(uniforms.iTimeDelta, frame.timeDelta);
586
+ if (uniforms.iFrameRate) {
587
+ gl.uniform1f(
588
+ uniforms.iFrameRate,
589
+ frame.timeDelta > 0 ? 1 / frame.timeDelta : 60,
590
+ );
591
+ }
592
+ if (uniforms.iFrame) gl.uniform1i(uniforms.iFrame, frame.frame);
593
+ if (uniforms.iMouse) {
594
+ gl.uniform4f(
595
+ uniforms.iMouse,
596
+ frame.mouse[0],
597
+ frame.mouse[1],
598
+ frame.mouse[2],
599
+ frame.mouse[3],
600
+ );
601
+ }
602
+ if (uniforms.iDate) {
603
+ const d = new Date();
604
+ gl.uniform4f(
605
+ uniforms.iDate,
606
+ d.getFullYear(),
607
+ d.getMonth(),
608
+ d.getDate(),
609
+ d.getHours() * 3600 +
610
+ d.getMinutes() * 60 +
611
+ d.getSeconds() +
612
+ d.getMilliseconds() * 0.001,
613
+ );
614
+ }
615
+ if (uniforms.iSampleRate) gl.uniform1f(uniforms.iSampleRate, 44100);
616
+ for (let i = 0; i < 4; i++) {
617
+ if (uniforms.uParam[i]) {
618
+ gl.uniform1f(uniforms.uParam[i], frame.params[i]);
619
+ }
620
+ }
621
+ }
622
+
623
+ render(frame: FrameUniforms) {
624
+ const gl = this.gl;
625
+ if (!this.vao || this.width < 1 || this.height < 1) return;
626
+ this.updateVideoTextures();
627
+ gl.bindVertexArray(this.vao);
628
+ gl.viewport(0, 0, this.width, this.height);
629
+ gl.disable(gl.DEPTH_TEST);
630
+ gl.disable(gl.BLEND);
631
+
632
+ for (const pass of this.activePasses) {
633
+ if (pass === "image") continue;
634
+ const gp = this.programs.get(pass);
635
+ const pp = this.buffers.get(pass);
636
+ if (!gp || !pp) continue;
637
+ const writeIndex = 1 - pp.index;
638
+ gl.bindFramebuffer(gl.FRAMEBUFFER, pp.framebuffers[writeIndex]);
639
+ gl.viewport(0, 0, this.width, this.height);
640
+ gl.useProgram(gp.program);
641
+ this.setCommonUniforms(gp.uniforms, frame);
642
+ this.bindChannels(pass, gp.uniforms);
643
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
644
+ pp.index = writeIndex;
645
+ }
646
+
647
+ const image = this.programs.get("image");
648
+ if (!image) return;
649
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
650
+ gl.viewport(0, 0, this.width, this.height);
651
+ gl.useProgram(image.program);
652
+ this.setCommonUniforms(image.uniforms, frame);
653
+ this.bindChannels("image", image.uniforms);
654
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
655
+ gl.bindVertexArray(null);
656
+ }
657
+
658
+ /**
659
+ * Lit un rectangle du framebuffer Image (origine bas-gauche, coords drawing buffer).
660
+ * À appeler juste après `render`.
661
+ */
662
+ readRect(x: number, y: number, w: number, h: number): ReadRectResult | null {
663
+ return this.readFramebufferRect(null, x, y, w, h);
664
+ }
665
+
666
+ /**
667
+ * Lit un rectangle d’un buffer ping-pong (dernier write) ou de l’Image (`pass === "image"`).
668
+ */
669
+ readBufferRect(
670
+ pass: ShaderPassId,
671
+ x: number,
672
+ y: number,
673
+ w: number,
674
+ h: number,
675
+ ): ReadRectResult | null {
676
+ if (pass === "image") return this.readRect(x, y, w, h);
677
+ const pp = this.buffers.get(pass);
678
+ if (!pp) return null;
679
+ return this.readFramebufferRect(pp.framebuffers[pp.index], x, y, w, h);
680
+ }
681
+
682
+ /**
683
+ * Lit 1 px du framebuffer Image (origine bas-gauche, coords drawing buffer).
684
+ * À appeler juste après `render`.
685
+ */
686
+ readPixel(x: number, y: number): [number, number, number, number] {
687
+ const rect = this.readRect(Math.floor(x), Math.floor(y), 1, 1);
688
+ if (!rect || rect.data.length < 4) return [0, 0, 0, 0];
689
+ return [rect.data[0], rect.data[1], rect.data[2], rect.data[3]];
690
+ }
691
+
692
+ private readFramebufferRect(
693
+ framebuffer: WebGLFramebuffer | null,
694
+ x: number,
695
+ y: number,
696
+ w: number,
697
+ h: number,
698
+ ): ReadRectResult | null {
699
+ const gl = this.gl;
700
+ if (gl.isContextLost() || this.width < 1 || this.height < 1) return null;
701
+ let px = Math.floor(x);
702
+ let py = Math.floor(y);
703
+ let pw = Math.floor(w);
704
+ let ph = Math.floor(h);
705
+ if (pw < 1 || ph < 1) return null;
706
+ if (px < 0) {
707
+ pw += px;
708
+ px = 0;
709
+ }
710
+ if (py < 0) {
711
+ ph += py;
712
+ py = 0;
713
+ }
714
+ if (px + pw > this.width) pw = this.width - px;
715
+ if (py + ph > this.height) ph = this.height - py;
716
+ if (pw < 1 || ph < 1) return null;
717
+ const data = new Uint8Array(pw * ph * 4);
718
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
719
+ gl.readPixels(px, py, pw, ph, gl.RGBA, gl.UNSIGNED_BYTE, data);
720
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
721
+ return { x: px, y: py, width: pw, height: ph, data };
722
+ }
723
+
724
+ get size(): { width: number; height: number } {
725
+ return { width: this.width, height: this.height };
726
+ }
727
+
728
+ disposePrograms() {
729
+ for (const gp of this.programs.values()) {
730
+ this.gl.deleteProgram(gp.program);
731
+ }
732
+ this.programs.clear();
733
+ this.activePasses = [];
734
+ if (this.vertexShader) {
735
+ this.gl.deleteShader(this.vertexShader);
736
+ this.vertexShader = null;
737
+ }
738
+ }
739
+
740
+ /**
741
+ * Libère les ressources GPU.
742
+ * @param loseContext - si true, libère aussi le slot navigateur (~8–16 max).
743
+ * Après lose, il faut un **nouveau** canvas (ou restoreContext) pour réutiliser.
744
+ */
745
+ dispose(loseContext = true) {
746
+ if (!this.gl.isContextLost()) {
747
+ this.disposePrograms();
748
+ for (const pp of this.buffers.values()) {
749
+ destroyPingPong(this.gl, pp);
750
+ }
751
+ this.buffers.clear();
752
+ for (const ext of this.external.values()) {
753
+ if (ext.video) {
754
+ ext.video.pause();
755
+ ext.video.removeAttribute("src");
756
+ ext.video.load();
757
+ }
758
+ this.gl.deleteTexture(ext.texture);
759
+ }
760
+ this.external.clear();
761
+ if (this.blackTexture) {
762
+ this.gl.deleteTexture(this.blackTexture);
763
+ this.blackTexture = null;
764
+ }
765
+ if (this.vao) {
766
+ this.gl.deleteVertexArray(this.vao);
767
+ this.vao = null;
768
+ }
769
+ if (loseContext) {
770
+ const lose = this.gl.getExtension("WEBGL_lose_context");
771
+ lose?.loseContext();
772
+ }
773
+ } else {
774
+ this.programs.clear();
775
+ this.buffers.clear();
776
+ this.external.clear();
777
+ this.blackTexture = null;
778
+ this.vao = null;
779
+ this.vertexShader = null;
780
+ }
781
+ }
782
+ }