@super-hands/connect 0.1.18 → 0.1.20

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Files changed (3) hide show
  1. package/README.md +27 -0
  2. package/client.mjs +105 -6
  3. package/package.json +2 -2
package/README.md CHANGED
@@ -21,6 +21,33 @@ It connects to `https://app.superhands.ai/api/mcp` unless `SUPERHANDS_MCP_URL`
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  says otherwise — a command from a preview or local deployment carries that
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  variable too.
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+ ## Starting without an account
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+
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+ If you have never used Superhands, you do not need a setup code, a browser or
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+ an account. This command works on its own:
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+
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+ ```
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+ npx -y @super-hands/connect@latest start --claude
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+ ```
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+
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+ It creates a Superhands team for this machine, with the baseline Instructions
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+ already in it, mints the credential, and writes the configs and the skill just
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+ as an install does. Nobody owns the team yet: after your agent's first
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+ Superhands tool call, its reply carries a link you can open to claim the team
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+ whenever you want it in the app. `--cursor` and `--codex` do the same for those
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+ clients; with no client flag it connects every client it finds.
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+
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+ Because this makes a team, it refuses to run twice by accident: on a machine
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+ that already holds a Superhands credential it stops and tells you to use
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+ `update`, or `install` with a setup code, instead. Pass `--new` if you really
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+ do want a separate team.
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+
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+ The homepage adds one more thing to this command — `--code shwatch_…`. That is
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+ a **watch handle**, not a credential and not a setup code. It buys exactly one
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+ thing: the page you copied the command from can show your agent arriving and
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+ list its first few calls. The team you get is identical without it, and every
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+ run carrying the same handle lands on one team rather than making several.
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+
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  ## What it does
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  - **Cursor** — merges the `superhands` server into `~/.cursor/mcp.json`.
package/client.mjs CHANGED
@@ -42,7 +42,7 @@ function codexConfigBlock(args) {
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  }
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  // lib/connect-skill.ts
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- var CONNECT_SKILL_VERSION = 12;
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+ var CONNECT_SKILL_VERSION = 13;
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  var CONNECT_SKILL_DIR = MCP_SERVER_KEY;
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  var CONNECT_SKILL_FILENAME = "SKILL.md";
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  var VERSION_MARKER = `[//]: # (superhands-skill-version: ${CONNECT_SKILL_VERSION})`;
@@ -71,6 +71,10 @@ Before you build, change, or restyle any UI:
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  \`skill_version: ${CONNECT_SKILL_VERSION}\` \u2014 the version of this file, so
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  the server can tell you when this file is out of date. The corpus comes
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  back narrowed to that work, with everything not chosen still named.
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+ - Keep the instruction activity visible in your working log as terse progress:
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+ say "Searching instructions" while this call runs, then replace it with the
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+ names selected when the answer arrives. Update that temporary status in
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+ place instead of posting a second conclusion.
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  - Pass \`paths\` too, when you already know which files this work touches \u2014
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  the handful you have open or are about to edit, repository-relative, for
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  example \`["app/marketing/pricing.tsx"]\`. The team writes down where
@@ -91,6 +95,8 @@ Before you build, change, or restyle any UI:
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  everything under it, so \`better-ui/*\` is a whole skill and
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  \`better-ui/SKILL#*\` is one file. It runs no selection and makes no model
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  call, so it is a plain, fast lookup and it returns exactly what you named.
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+ - In your working log, say "Checking: [part]", then replace that status with
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+ "[module] picked up" when the call returns. Keep it factual and brief.
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  - **Expect to make this call several times in one task.** A contact form is
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  not one part: it is the form, then its inputs, then its buttons, then its
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  validation errors, then its loading and empty states. One read at the
@@ -117,8 +123,15 @@ Before you build, change, or restyle any UI:
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  6. When you have finished \u2014 not part-way through \u2014 send the files you wrote or
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  changed with \`superhands_report_completed_build\`, naming the \`route\` if
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  you know it. The team looks at what their agents build there; it records
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- and does not review, so a failed report costs the work nothing.
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- 7. When you finish, say you followed the team's Instructions \u2014 never that your
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+ and does not review, so a failed report costs the work nothing. A successful
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+ response ends with the run's Instructions receipt; include it once in your
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+ final response so the person can see what was handed over up front, picked
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+ up during the work, or only named for later. It is context provenance, not
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+ proof that anything was applied.
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+ 7. In that final response, state the concrete output change each picked-up
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+ Instruction caused. If one caused no change, say so. This is your account of
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+ the work, not a Superhands review or verification.
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+ 8. When you finish, say you followed the team's Instructions \u2014 never that your
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  work was checked. Reading Instructions is not a check, reporting a build is
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  not a review, and nothing has looked at what you built.
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@@ -332,6 +345,12 @@ function connectReportUrl(endpoint) {
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  function connectExchangeUrl(endpoint) {
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  return `${connectReportUrl(endpoint)}/exchange`;
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  }
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+ function connectStartUrl(endpoint) {
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+ return `${connectReportUrl(endpoint)}/start`;
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+ }
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+ function appOrigin(endpoint) {
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+ return endpoint.replace(/\/api\/mcp\/?$/, "") || endpoint;
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+ }
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  function takeCodeArgument(argv) {
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  const rest = [];
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  let code = null;
@@ -382,6 +401,36 @@ async function exchangeSetupCode(args) {
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  `Superhands answered ${response.status} to the setup code. Try again in a moment, or get a fresh command from Superhands.`
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  );
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  }
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+ async function startTeam(args) {
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+ let response;
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+ try {
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+ response = await fetch(connectStartUrl(args.endpoint), {
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+ method: "POST",
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+ headers: { "content-type": "application/json" },
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+ body: JSON.stringify(args.code ? { code: args.code } : {}),
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+ signal: AbortSignal.timeout(1e4)
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+ });
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+ } catch {
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+ return stop(
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+ `Superhands at ${args.endpoint} could not be reached. Nothing was created. Check the connection and run this command again.`
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+ );
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+ }
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+ const body = await response.json().catch(() => null);
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+ if (response.ok && body?.ok && typeof body.token === "string" && body.token) {
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+ return body.token;
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+ }
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+ if (response.status === 429) {
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+ return stop(
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+ `Superhands has started too many teams from this network in the last hour. Nothing was created. Try again later, or create an account at ${appOrigin(args.endpoint)} and use the connect command from Setup.`
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+ );
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+ }
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+ if (response.status === 401) {
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+ return stop(
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+ `that watch code has expired or is not one Superhands issued. Run the same command without ${CONNECT_CODE_FLAG} \u2014 you get the same team, the homepage just will not show it arriving.`
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+ );
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+ }
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+ return stop("Superhands could not start a team just now. Nothing was created \u2014 try again in a moment.");
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+ }
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  async function reportSkillVersion(args) {
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  try {
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  await fetch(connectReportUrl(args.endpoint), {
@@ -486,15 +535,62 @@ async function main() {
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  const command = argv.find((arg) => !arg.startsWith("--")) ?? "install";
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  if (command === "uninstall") return uninstall(flags);
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  if (command === "update") return update(flags);
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+ if (command === "start") return start(flags, code);
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  if (command !== "install") {
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  stop(
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- `unknown command "${command}". This tool takes "install" (the default), "update" or "uninstall".`
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+ `unknown command "${command}". This tool takes "install" (the default), "start", "update" or "uninstall".`
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  );
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  }
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  return install(flags, code);
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  }
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+ function chosenEndpoint() {
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+ return process.env[CONNECT_URL_ENV]?.trim() || CONNECT_DEFAULT_MCP_URL;
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+ }
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+ async function start(flags, code) {
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+ const endpoint = chosenEndpoint();
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+ if (code === "") {
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+ stop(
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+ `${CONNECT_CODE_FLAG} needs the watch code after it. Copy the whole command from the Superhands homepage and run it unchanged, or drop ${CONNECT_CODE_FLAG} entirely \u2014 the command works without it.`
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+ );
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+ }
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+ const existing = existingConnections(endpoint);
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+ if (!code && existing.length > 0 && !flags.has("--new")) {
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+ stop(
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+ `this machine is already connected to Superhands at ${endpoint}. Run \`update\` to refresh it, add the client flag to \`install\` with a setup code from your Agents page to connect another client to the same team, or pass --new to start a separate team.`
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+ );
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+ }
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+ const token = await startTeam({ endpoint, code });
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+ await connectWithToken(flags, token, endpoint);
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+ if (existing.length === 0) {
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+ say(
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+ "A Superhands team was created for this machine, with the baseline Instructions already in it. Nobody owns it yet: your agent's first answer after calling a Superhands tool carries the link to claim it."
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+ );
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+ }
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+ }
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+ function existingConnections(endpoint) {
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+ const found = [];
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+ let cursorText = null;
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+ try {
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+ cursorText = readFileSync(join(homedir(), ".cursor", "mcp.json"), "utf8");
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+ } catch {
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+ cursorText = null;
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+ }
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+ const cursor = cursorConnection(cursorText);
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+ if (cursor) found.push(cursor);
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+ const claude = claudeRegistration().connection;
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+ if (claude) found.push(claude);
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+ let codexText = "";
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+ try {
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+ codexText = readFileSync(join(homedir(), ".codex", "config.toml"), "utf8");
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+ } catch {
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+ codexText = "";
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+ }
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+ const codex = codexConnection(codexText);
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+ if (codex) found.push(codex);
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+ return found.filter((connection) => connection.endpoint === endpoint);
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+ }
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  async function install(flags, code) {
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- const endpoint = process.env[CONNECT_URL_ENV]?.trim() || CONNECT_DEFAULT_MCP_URL;
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+ const endpoint = chosenEndpoint();
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  if (code === "") {
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  stop(
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  `${CONNECT_CODE_FLAG} needs the setup code after it. Copy the whole command from Superhands and run it unchanged.`
@@ -503,9 +599,12 @@ async function install(flags, code) {
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  const token = code ? await exchangeSetupCode({ endpoint, code }) : process.env[CONNECT_TOKEN_ENV]?.trim();
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  if (!token) {
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  stop(
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- `this command needs a setup code after ${CONNECT_CODE_FLAG}, or ${CONNECT_TOKEN_ENV} set on the same line. Copy the whole command from Superhands and run it unchanged.`
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+ `this command needs a setup code after ${CONNECT_CODE_FLAG}, or ${CONNECT_TOKEN_ENV} set on the same line. Copy the whole command from Superhands and run it unchanged. If you have no Superhands account yet, run \`start\` instead \u2014 it needs nothing.`
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  );
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  }
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+ return connectWithToken(flags, token, endpoint);
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+ }
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+ async function connectWithToken(flags, token, endpoint) {
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  const wanted = chosenClients(flags);
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  let connected = 0;
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  let attempted = 0;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@super-hands/connect",
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- "version": "0.1.18",
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- "description": "Connect the coding agents on this machine to your team's Superhands MCP server, refresh it later with `update` (no token needed), and take it back off again with `uninstall`. Writes each client's own config; reads no repository, uploads nothing.",
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+ "version": "0.1.20",
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+ "description": "Connect the coding agents on this machine to your team's Superhands MCP server with `start`, from a machine that has no Superhands account at all. Refresh it later with `update` (no token needed), and take it back off again with `uninstall`. Writes each client's own config; reads no repository, uploads nothing.",
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  "bin": {
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  "superhands-connect": "client.mjs"
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  },