@super-hands/connect 0.1.14 → 0.1.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/client.mjs +31 -26
- package/package.json +1 -1
package/client.mjs
CHANGED
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@@ -41,11 +41,11 @@ function codexConfigBlock(args) {
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}
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// lib/connect-skill.ts
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var CONNECT_SKILL_VERSION =
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var CONNECT_SKILL_VERSION = 11;
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var CONNECT_SKILL_DIR = MCP_SERVER_KEY;
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var CONNECT_SKILL_FILENAME = "SKILL.md";
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var VERSION_MARKER = `[//]: # (superhands-skill-version: ${CONNECT_SKILL_VERSION})`;
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var CONNECT_SKILL_DESCRIPTION = `Build UI the way this team has decided it should be built. Use BEFORE building, changing, or restyling any page, screen, view, form, or component \u2014 "build a page", "add a screen", "create a form", "make a dashboard", "redesign this", "new landing page" \u2014 and when asked how this product should look or behave. Reads the team's
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var CONNECT_SKILL_DESCRIPTION = `Build UI the way this team has decided it should be built. Use BEFORE building, changing, or restyling any page, screen, view, form, or component \u2014 "build a page", "add a screen", "create a form", "make a dashboard", "redesign this", "new landing page" \u2014 and when asked how this product should look or behave. Reads the team's build-time Instructions from their Superhands MCP server.`;
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var CONNECT_SKILL_CONTENT = `---
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name: ${CONNECT_SKILL_DIR}
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description: ${CONNECT_SKILL_DESCRIPTION}
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@@ -56,11 +56,11 @@ ${VERSION_MARKER}
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# Superhands
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This machine is connected to the team's Superhands server over MCP (server
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key \`${MCP_SERVER_KEY}\`). It holds the team's **Instructions
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key \`${MCP_SERVER_KEY}\`). It holds the team's build-time **Instructions**:
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team-authored decisions, imported procedures, examples and conventions that all
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describe how agents should build in this product. Source labels tell you where
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an instruction came from and how to read it; they are not a choice about which
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half to follow.
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Before you build, change, or restyle any UI:
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@@ -68,18 +68,18 @@ Before you build, change, or restyle any UI:
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you have been asked to build, in plain language \u2014 for example "a sign-in
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page with email and password and an error state", and
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\`skill_version: ${CONNECT_SKILL_VERSION}\` \u2014 the version of this file, so
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the server can tell you when this file is out of date.
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the server can tell you when this file is out of date. The corpus comes
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back narrowed to that work, with everything not chosen still named.
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- Pass \`paths\` too, when you already know which files this work touches \u2014
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the handful you have open or are about to edit, repository-relative, for
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example \`["app/marketing/pricing.tsx"]\`. The team writes down where
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example \`["app/marketing/pricing.tsx"]\`. The team writes down where
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Instructions apply, and a path answers that far better than a description
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does. Leave it out if you do not know yet; it narrows nothing away.
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- If that tool is not available on this server, it is an older deployment:
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call \`superhands_get_guidance\` and \`superhands_get_skill\` instead,
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with the same \`intent\` \u2014 those two are older and take no \`paths\`.
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2. Plan against what comes back, and note which parts of your plan each set of
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keys covers. The
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keys covers. The first answer renders what to read first, then names
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under **Reachable** the modules judged to matter to parts you have not
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started \u2014 those keys are what the next step asks with \u2014 and ends with an
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index of the modules it did **not** choose, for anything the selection
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@@ -88,35 +88,40 @@ Before you build, change, or restyle any UI:
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defaults.
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3. As you start each part \u2014 the sidebar, then the table, then the form \u2014 call
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\`superhands_get_playbook_modules\` with the reachable keys covering the
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part you are starting now
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part you are starting now and \`part\` set to that part in a few words,
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for example \`"the form's validation errors"\`. A key ending in \`*\` takes
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everything under it, so \`better-ui/*\` is a whole skill and
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\`better-ui/SKILL#*\` is one file. It runs no selection and makes no model
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call, so it is a plain, fast lookup and it returns exactly what you named.
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- **Expect to make this call several times in one task.** A contact form is
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not one part: it is the form, then its inputs, then its buttons, then its
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validation errors, then its loading and empty states. One read at the
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start and nothing after it is the mistake this step exists to prevent.
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- Fetch each part's modules **when you reach that part**, not all of them at
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the start. These are instructions to follow, not facts to know, so modules
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for a part you are not building are a page of directions about the wrong
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thing sitting in your context while you work.
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- Team-authored decision entries from step 1 need no such loop. They are
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concise enough to stay in the opening brief, so one read at the start is
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the right read.
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- If that tool is not available on this server, it is an older deployment:
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build from what step 1 already returned and skip this step. Do not ask
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for the whole library instead \u2014 that is the wall of text step 1 avoided.
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4. Build to what comes back.
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4. Build to what comes back. Use the selected Instructions together. When two
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entries pull in different directions, prefer the more specific instruction,
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preserve explicit exceptions, and call out any conflict you cannot honestly
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resolve.
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5. When you have finished \u2014 not part-way through \u2014 send the files you wrote or
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changed with \`superhands_report_completed_build\`, naming the \`route\` if
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you know it. The team looks at what their agents build there; it records
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and does not review, so a failed report costs the work nothing.
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6. When you finish, say you followed the team's
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6. When you finish, say you followed the team's Instructions \u2014 never that your
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work was checked. Reading Instructions is not a check, reporting a build is
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not a review, and nothing has looked at what you built.
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If the tool answers \`no-instructions\` (or \`no-guidance\` from an older
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server), carry on with what you were asked for and mention that the team
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page.
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adds its Instructions on the Superhands Instructions page.
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If the \`${MCP_SERVER_KEY}\` MCP server is not reachable in this session, say
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so rather than guessing at the team's decisions \u2014 it is configured on this
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@super-hands/connect",
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"version": "0.1.
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"version": "0.1.16",
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"description": "Connect the coding agents on this machine to your team's Superhands MCP server, refresh it later with `update` (no token needed), and take it back off again with `uninstall`. Writes each client's own config; reads no repository, uploads nothing.",
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"bin": {
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"superhands-connect": "client.mjs"
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