@super-hands/connect 0.1.1 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -1
- package/client.mjs +93 -6
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -6,9 +6,13 @@ Connect the coding agents on this machine to your team's
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Superhands setup generates the command for you, credential included:
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```
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-
SUPERHANDS_MCP_TOKEN="…"
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+
SUPERHANDS_MCP_TOKEN="…" npx -y @super-hands/connect@latest
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```
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It connects to `https://app.superhands.ai/api/mcp` unless `SUPERHANDS_MCP_URL`
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says otherwise — a command from a preview or local deployment carries that
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variable too.
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## What it does
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- **Cursor** — merges the `superhands` server into `~/.cursor/mcp.json`.
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package/client.mjs
CHANGED
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@@ -10,7 +10,7 @@
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// carries arrived in its own environment. Read on — it is not minified.
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// lib/connect-client-entry.ts
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-
import { execFileSync } from "node:child_process";
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import { execFileSync, spawnSync } from "node:child_process";
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import { existsSync, mkdirSync, readFileSync, writeFileSync } from "node:fs";
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import { homedir } from "node:os";
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import { dirname, join } from "node:path";
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@@ -21,6 +21,7 @@ var MCP_ACCESS_TOKEN_TTL_SECONDS = 30 * 24 * 60 * 60;
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// lib/mcp-clients.ts
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var CONNECT_TOKEN_ENV = "SUPERHANDS_MCP_TOKEN";
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var CONNECT_URL_ENV = "SUPERHANDS_MCP_URL";
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var CONNECT_DEFAULT_MCP_URL = "https://app.superhands.ai/api/mcp";
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var CONNECT_CLIENT_PACKAGE = "@super-hands/connect";
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var CONNECT_CLIENT_SPEC = `${CONNECT_CLIENT_PACKAGE}@latest`;
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var MCP_SERVER_KEY = "superhands";
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@@ -35,6 +36,54 @@ function codexConfigBlock(args) {
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].join("\n");
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}
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// lib/connect-skill.ts
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var CONNECT_SKILL_VERSION = 2;
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var CONNECT_SKILL_DIR = MCP_SERVER_KEY;
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var CONNECT_SKILL_FILENAME = "SKILL.md";
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var VERSION_MARKER = `[//]: # (superhands-skill-version: ${CONNECT_SKILL_VERSION})`;
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var CONNECT_SKILL_DESCRIPTION = `Build UI the way this team has decided it should be built. Use BEFORE building, changing, or restyling any page, screen, view, form, or component \u2014 "build a page", "add a screen", "create a form", "make a dashboard", "redesign this", "new landing page" \u2014 and when asked how this product should look or behave. Reads the team's written product decisions from their Superhands MCP server.`;
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var CONNECT_SKILL_CONTENT = `---
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name: ${CONNECT_SKILL_DIR}
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description: ${CONNECT_SKILL_DESCRIPTION}
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---
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${VERSION_MARKER}
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# Superhands
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This machine is connected to the team's Superhands server over MCP (server
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key \`${MCP_SERVER_KEY}\`). It holds the decisions the team has written down
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about how their product should look and behave \u2014 the same decisions their
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engineers' pull requests are reviewed against.
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Before you build, change, or restyle any UI:
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1. Call the \`superhands_get_guidance\` MCP tool with \`intent\` set to what
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you have been asked to build, in plain language \u2014 for example "a sign-in
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page with email and password and an error state". The decisions that govern
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that work come back in full, ahead of the rest.
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2. Build to what comes back. Where a decision names a case it deliberately
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does not govern, your own judgment resumes there.
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3. When you have finished \u2014 not part-way through \u2014 send the files you wrote or
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changed with \`superhands_report_completed_build\`, naming the \`route\` if
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you know it. The team looks at what their agents build there; it records
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and does not review, so a failed report costs the work nothing.
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4. When you finish, say you followed the team's guidance \u2014 never that your
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work passes it or was checked. Reading guidance is not a review, reporting
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a build is not a review, and nothing has looked at what you built.
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If the tool answers \`no-guidance\`, carry on with what you were asked for and
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mention that the team writes its guidance on the Superhands Guidance page.
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If the \`${MCP_SERVER_KEY}\` MCP server is not reachable in this session, say
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so rather than guessing at the team's decisions \u2014 it is configured on this
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machine, so a missing connection is worth telling the person about.
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`;
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function installedSkillVersion(contents) {
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const match = contents.match(/superhands-skill-version:\s*(\d+)/);
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return match ? Number.parseInt(match[1], 10) : 0;
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}
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// lib/connect-client-entry.ts
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function say(line) {
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process.stdout.write(`superhands: ${line}
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@@ -78,6 +127,23 @@ function appendedCodexConfig(existing, args) {
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return { text: `${existing}${sep}${codexConfigBlock(args)}
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`, alreadyPresent: false };
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}
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function writeSkill(clientDir) {
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const skillPath = join(clientDir, "skills", CONNECT_SKILL_DIR, CONNECT_SKILL_FILENAME);
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try {
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let existing = "";
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try {
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existing = readFileSync(skillPath, "utf8");
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} catch {
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existing = "";
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}
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if (existing !== "" && installedSkillVersion(existing) >= CONNECT_SKILL_VERSION) return;
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mkdirSync(dirname(skillPath), { recursive: true });
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writeFileSync(skillPath, CONNECT_SKILL_CONTENT);
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say(` Wrote the ${CONNECT_SKILL_DIR} skill to ${skillPath} \u2014 it routes UI work through the team's guidance.`);
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} catch {
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say(` Could not write the ${CONNECT_SKILL_DIR} skill at ${skillPath}. The connection works without it.`);
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}
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}
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function hasCli(bin) {
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try {
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execFileSync(bin, ["--version"], { stdio: "ignore" });
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return false;
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}
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}
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function openCursor() {
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const attempts = process.platform === "darwin" ? [
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["cursor", []],
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["open", ["-a", "Cursor"]]
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] : [["cursor", []]];
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for (const [bin, args] of attempts) {
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const result = spawnSync(bin, args, { stdio: "ignore" });
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if (!result.error && result.status === 0) return true;
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}
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return false;
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}
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async function main() {
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const token = process.env[CONNECT_TOKEN_ENV]?.trim();
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const endpoint = process.env[CONNECT_URL_ENV]?.trim();
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if (!token
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const endpoint = process.env[CONNECT_URL_ENV]?.trim() || CONNECT_DEFAULT_MCP_URL;
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if (!token) {
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stop(
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`this command needs ${CONNECT_TOKEN_ENV}
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`this command needs ${CONNECT_TOKEN_ENV} set on the same line. Copy the whole command from Superhands setup and run it unchanged.`
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);
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}
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const flags = new Set(process.argv.slice(2));
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say(
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merged.replaced ? `Cursor \u2014 updated the ${MCP_SERVER_KEY} server in ${configPath}.` : `Cursor \u2014 added the ${MCP_SERVER_KEY} server to ${configPath}.`
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);
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if (openCursor()) {
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say(
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` Cursor is opening \u2014 enable ${MCP_SERVER_KEY} under Settings \u2192 MCP. If it was already running, restart it first.`
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);
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} else {
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say(` Open Cursor (restart it if it was running), then enable ${MCP_SERVER_KEY} under Settings \u2192 MCP.`);
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}
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writeSkill(cursorDir);
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connected += 1;
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} catch {
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say(`Cursor \u2014 ${configPath} is not valid JSON, so it was left untouched.`);
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@@ -152,6 +236,7 @@ async function main() {
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);
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say(`Claude Code \u2014 added the ${MCP_SERVER_KEY} server (user scope).`);
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say(" Open a new claude session and it connects on start.");
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writeSkill(join(homedir(), ".claude"));
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connected += 1;
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} catch {
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say("Claude Code \u2014 `claude mcp add` failed. Run it by hand from the Superhands MCP page.");
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if (result.alreadyPresent) {
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say(`Codex \u2014 ${configPath} already names a ${MCP_SERVER_KEY} server, so it was left as it is.`);
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say(" If that connection is stale, update bearer_token there by hand.");
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writeSkill(codexDir);
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connected += 1;
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} else {
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mkdirSync(dirname(configPath), { recursive: true });
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writeFileSync(configPath, result.text);
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say(`Codex \u2014 added the ${MCP_SERVER_KEY} server to ${configPath}.`);
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say("
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say(" The app and the CLI both read this config \u2014 open either and it connects when a session starts.");
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writeSkill(codexDir);
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connected += 1;
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}
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}
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package/package.json
CHANGED
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{
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"name": "@super-hands/connect",
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"version": "0.1.
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"version": "0.1.4",
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"description": "Connect the coding agents on this machine to your team's Superhands MCP server. Writes each client's own config; reads no repository, uploads nothing.",
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"bin": {
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"superhands-connect": "client.mjs"
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