@supalosa/chronodivide-bot 0.5.3 → 0.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/README.md +6 -0
  2. package/dist/bot/bot.js.map +1 -1
  3. package/dist/bot/logic/awarenessImpl.js +132 -0
  4. package/dist/bot/logic/awarenessImpl.js.map +1 -0
  5. package/dist/bot/logic/building/antiGroundStaticDefence.js +6 -2
  6. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  7. package/dist/bot/logic/building/building.js +55 -11
  8. package/dist/bot/logic/building/building.js.map +1 -0
  9. package/dist/bot/logic/building/buildingRules.js +15 -14
  10. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  11. package/dist/bot/logic/building/common.js +13 -12
  12. package/dist/bot/logic/building/common.js.map +1 -1
  13. package/dist/bot/logic/common/utils.js +12 -2
  14. package/dist/bot/logic/common/utils.js.map +1 -1
  15. package/dist/bot/logic/mission/behaviours/combatSquad.js +1 -1
  16. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -1
  17. package/dist/bot/logic/mission/behaviours/common.js +5 -3
  18. package/dist/bot/logic/mission/behaviours/common.js.map +1 -1
  19. package/dist/bot/logic/squad/behaviours/attackSquad.js +63 -56
  20. package/dist/bot/logic/squad/behaviours/combatSquad.js +21 -25
  21. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
  22. package/dist/bot/logic/squad/behaviours/common.js +11 -26
  23. package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
  24. package/dist/bot/logic/squad/behaviours/defenceSquad.js +15 -2
  25. package/dist/bot/logic/squad/behaviours/engineerSquad.js +2 -4
  26. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -1
  27. package/dist/bot/logic/squad/behaviours/expansionSquad.js +2 -4
  28. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -1
  29. package/dist/bot/logic/squad/behaviours/retreatSquad.js +1 -4
  30. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
  31. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +18 -25
  32. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
  33. package/dist/bot/logic/squad/squad.js +10 -10
  34. package/dist/bot/logic/squad/squad.js.map +1 -1
  35. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
  36. package/dist/bot/logic/squad/squadController.js +5 -21
  37. package/dist/bot/logic/squad/squadController.js.map +1 -1
  38. package/dist/exampleBot.js +10 -22
  39. package/dist/exampleBot.js.map +1 -1
  40. package/package.json +3 -3
  41. package/src/bot/bot.ts +2 -2
  42. package/src/bot/logic/building/antiGroundStaticDefence.ts +5 -1
  43. package/src/bot/logic/building/buildingRules.ts +19 -16
  44. package/src/bot/logic/building/common.ts +13 -15
  45. package/src/bot/logic/common/utils.ts +12 -4
  46. package/src/bot/logic/threat/threat.ts +15 -15
  47. package/src/exampleBot.ts +10 -23
  48. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  49. package/dist/bot/logic/building/queues.js +0 -19
  50. package/dist/bot/logic/knowledge.js +0 -1
  51. package/dist/bot/logic/mission/basicMission.js +0 -26
  52. package/dist/bot/logic/mission/expansionMission.js +0 -32
  53. package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
  54. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
  55. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  56. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
  57. /package/dist/bot/logic/building/{artilleryUnit.js.map → ArtilleryUnit.js.map} +0 -0
@@ -1,75 +1,45 @@
1
1
  import _ from "lodash";
2
- import { MovementZone } from "@chronodivide/game-api";
2
+ import { ObjectType, OrderType, } from "@chronodivide/game-api";
3
3
  import { grabCombatants, noop } from "../squadBehaviour.js";
4
- import { getDistanceBetweenPoints } from "../../map/map.js";
5
- import { manageAttackMicro, manageMoveMicro } from "./common.js";
6
- const TARGET_UPDATE_INTERVAL_TICKS = 10;
4
+ import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
5
+ // If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
6
+ const IDLE_CHECK_RADIUS_RATIO = 2;
7
+ const IDLE_COOLDOWN_TICKS = 15 * 30;
8
+ const TARGET_UPDATE_INTERVAL_TICKS = 4;
7
9
  const GRAB_INTERVAL_TICKS = 10;
8
10
  const GRAB_RADIUS = 30;
9
- // Units must be in a certain radius of the center of mass before attacking.
10
- // This scales for number of units in the squad though.
11
- const MIN_GATHER_RADIUS = 5;
12
- const GATHER_RATIO = 10;
13
- var SquadState;
14
- (function (SquadState) {
15
- SquadState[SquadState["Gathering"] = 0] = "Gathering";
16
- SquadState[SquadState["Attacking"] = 1] = "Attacking";
17
- })(SquadState || (SquadState = {}));
18
- export class AttackOrDefenceSquad {
19
- constructor(rallyArea, targetArea, radius) {
11
+ export class AttackSquad {
12
+ constructor(rallyArea, attackArea, radius) {
20
13
  this.rallyArea = rallyArea;
21
- this.targetArea = targetArea;
14
+ this.attackArea = attackArea;
22
15
  this.radius = radius;
16
+ this.lastIdleCheck = null;
23
17
  this.lastGrab = null;
24
18
  this.lastCommand = null;
25
- this.state = SquadState.Gathering;
26
19
  }
27
- setAttackArea(targetArea) {
28
- this.targetArea = targetArea;
20
+ setAttackArea(attackArea) {
21
+ this.attackArea = attackArea;
29
22
  }
30
23
  onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
31
24
  if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
32
- this.lastCommand = gameApi.getCurrentTick();
33
- const centerOfMass = squad.getCenterOfMass();
34
- const maxDistance = squad.getMaxDistanceToCenterOfMass();
35
25
  const units = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
36
- if (this.state === SquadState.Gathering) {
37
- // Only use ground units for center of mass.
38
- const groundUnits = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant &&
39
- (r.rules.movementZone === MovementZone.Infantry ||
40
- r.rules.movementZone === MovementZone.Normal ||
41
- r.rules.movementZone === MovementZone.InfantryDestroyer));
42
- const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
43
- if (centerOfMass &&
44
- maxDistance &&
45
- gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
46
- maxDistance > requiredGatherRadius) {
47
- units.forEach((unit) => {
48
- manageMoveMicro(actionsApi, unit, centerOfMass);
49
- });
50
- }
51
- else {
52
- this.state = SquadState.Attacking;
53
- }
54
- }
55
- else {
56
- const targetPoint = this.targetArea || playerData.startLocation;
57
- for (const unit of units) {
58
- if (unit.isIdle) {
59
- const { rx: x, ry: y } = unit.tile;
60
- const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
61
- const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
62
- const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
63
- const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
64
- if (closestUnit) {
65
- manageAttackMicro(actionsApi, unit, closestUnit);
66
- }
67
- else {
68
- manageMoveMicro(actionsApi, unit, targetPoint);
69
- }
26
+ const attackPoint = this.attackArea || playerData.startLocation;
27
+ for (const attacker of units) {
28
+ if (attacker.isIdle) {
29
+ const { rx: x, ry: y } = attacker.tile;
30
+ const range = attacker.primaryWeapon?.maxRange ?? attacker.secondaryWeapon?.maxRange ?? 5;
31
+ const nearbyHostiles = matchAwareness.getHostilesInRadius2(x, y, range * 2);
32
+ const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
33
+ const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
34
+ if (closestUnit) {
35
+ this.manageAttackMicro(actionsApi, attacker, closestUnit);
36
+ }
37
+ else {
38
+ this.manageMoveMicro(actionsApi, attacker, attackPoint);
70
39
  }
71
40
  }
72
41
  }
42
+ this.lastCommand = gameApi.getCurrentTick();
73
43
  }
74
44
  if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
75
45
  this.lastGrab = gameApi.getCurrentTick();
@@ -79,4 +49,41 @@ export class AttackOrDefenceSquad {
79
49
  return noop();
80
50
  }
81
51
  }
52
+ // Micro methods
53
+ manageMoveMicro(actionsApi, attacker, attackPoint) {
54
+ if (attacker.name === "E1") {
55
+ if (attacker.canMove === false) {
56
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
57
+ }
58
+ }
59
+ actionsApi.orderUnits([attacker.id], OrderType.AttackMove, attackPoint.x, attackPoint.y);
60
+ }
61
+ manageAttackMicro(actionsApi, attacker, target) {
62
+ const distance = getDistanceBetweenUnits(attacker, target);
63
+ if (attacker.name === "E1") {
64
+ // Para (deployed weapon) range is 5.
65
+ const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
66
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
67
+ //console.dir({distance, attacker: attacker.name, canMove: attacker.canMove, primaryMaxRange: attacker.primaryWeapon?.maxRange, secondaryMaxRange: attacker.secondaryWeapon?.maxRange})
68
+ if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
69
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
70
+ return;
71
+ }
72
+ else if (!attacker.canMove && distance > deployedWeaponRange) {
73
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
74
+ return;
75
+ }
76
+ }
77
+ let targetData = target;
78
+ let orderType = OrderType.AttackMove;
79
+ const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
80
+ if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
81
+ orderType = OrderType.Attack;
82
+ }
83
+ else if (targetData?.rules.canDisguise) {
84
+ // Special case for mirage tank/spy as otherwise they just sit next to it.
85
+ orderType = OrderType.Attack;
86
+ }
87
+ actionsApi.orderUnits([attacker.id], orderType, target.id);
88
+ }
82
89
  }
@@ -1,7 +1,8 @@
1
- import { GameMath, MovementZone } from "@chronodivide/game-api";
1
+ import _ from "lodash";
2
+ import { MovementZone } from "@chronodivide/game-api";
2
3
  import { grabCombatants, noop } from "../squadBehaviour.js";
3
- import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
4
- import { maxBy } from "../../common/utils.js";
4
+ import { getDistanceBetweenPoints } from "../../map/map.js";
5
+ import { manageAttackMicro, manageMoveMicro } from "./common.js";
5
6
  const TARGET_UPDATE_INTERVAL_TICKS = 10;
6
7
  const GRAB_INTERVAL_TICKS = 10;
7
8
  const GRAB_RADIUS = 20;
@@ -31,15 +32,11 @@ export class CombatSquad {
31
32
  this.lastCommand = null;
32
33
  this.state = SquadState.Gathering;
33
34
  }
34
- getGlobalDebugText() {
35
- return this.debugLastTarget ?? "<none>";
36
- }
37
35
  setAttackArea(targetArea) {
38
36
  this.targetArea = targetArea;
39
37
  }
40
- onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness, logger) {
41
- if (squad.getUnitIds().length > 0 &&
42
- (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
38
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
39
+ if (squad.getUnitIds().length > 0 && (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
43
40
  this.lastCommand = gameApi.getCurrentTick();
44
41
  const centerOfMass = squad.getCenterOfMass();
45
42
  const maxDistance = squad.getMaxDistanceToCenterOfMass();
@@ -50,13 +47,13 @@ export class CombatSquad {
50
47
  r.rules.movementZone === MovementZone.Normal ||
51
48
  r.rules.movementZone === MovementZone.InfantryDestroyer));
52
49
  if (this.state === SquadState.Gathering) {
53
- const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
50
+ const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
54
51
  if (centerOfMass &&
55
52
  maxDistance &&
56
53
  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
57
54
  maxDistance > requiredGatherRadius) {
58
55
  units.forEach((unit) => {
59
- actionBatcher.push(manageMoveMicro(unit, centerOfMass));
56
+ manageMoveMicro(actionsApi, unit, centerOfMass);
60
57
  });
61
58
  }
62
59
  else {
@@ -66,7 +63,7 @@ export class CombatSquad {
66
63
  }
67
64
  else {
68
65
  const targetPoint = this.targetArea || playerData.startLocation;
69
- const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
66
+ const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
70
67
  if (centerOfMass &&
71
68
  maxDistance &&
72
69
  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
@@ -77,19 +74,18 @@ export class CombatSquad {
77
74
  return noop();
78
75
  }
79
76
  for (const unit of units) {
80
- const { rx: x, ry: y } = unit.tile;
81
- const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
82
- const nearbyHostiles = matchAwareness
83
- .getHostilesNearPoint(x, y, range * 2)
84
- .map(({ unitId }) => gameApi.getUnitData(unitId));
85
- const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
86
- if (bestUnit) {
87
- actionBatcher.push(manageAttackMicro(unit, bestUnit));
88
- this.debugLastTarget = `Unit ${bestUnit.id.toString()}`;
89
- }
90
- else {
91
- actionBatcher.push(manageMoveMicro(unit, targetPoint));
92
- this.debugLastTarget = `@${targetPoint.x},${targetPoint.y}`;
77
+ if (unit.isIdle) {
78
+ const { rx: x, ry: y } = unit.tile;
79
+ const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
80
+ const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
81
+ const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
82
+ const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
83
+ if (closestUnit) {
84
+ manageAttackMicro(actionsApi, unit, closestUnit);
85
+ }
86
+ else {
87
+ manageMoveMicro(actionsApi, unit, targetPoint);
88
+ }
93
89
  }
94
90
  }
95
91
  }
@@ -1 +1 @@
1
- {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,QAAQ,EAAE,YAAY,EAAiC,MAAM,wBAAwB,CAAC;AAEpH,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEzF,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAG3D,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAOpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAflB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAclC,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IACI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC7B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC5D,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBACxF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBACnF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;oBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;oBAClF,MAAM,cAAc,GAAG,cAAc;yBAChC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC;yBACrC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAe,CAAC;oBACpE,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,aAAa,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACtD,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBACvD,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
1
+ {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAuB,YAAY,EAAuB,MAAM,wBAAwB,CAAC;AAEhG,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEzF,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAGjE,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAKpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAblB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAYlC,CAAC;IAEG,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EAAE;YACpI,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAA;oBACvF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAA;oBAClF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,IAAI,IAAI,CAAC,MAAM,EAAE;wBACb,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;wBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;wBAClF,MAAM,cAAc,GAAG,cAAc,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC5E,MAAM,OAAO,GAAG,CAAC,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CACzD,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CACvD,CAAC;wBACF,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;wBACjF,IAAI,WAAW,EAAE;4BACb,iBAAiB,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpD;6BAAM;4BACH,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBAClD;qBACJ;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
@@ -1,26 +1,28 @@
1
- import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType, } from "@chronodivide/game-api";
2
- import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
1
+ import { AttackState, ObjectType, OrderType, StanceType } from "@chronodivide/game-api";
2
+ import { getDistanceBetweenUnits } from "../../map/map.js";
3
3
  // Micro methods
4
- export function manageMoveMicro(attacker, attackPoint) {
4
+ export function manageMoveMicro(actionsApi, attacker, attackPoint) {
5
5
  if (attacker.name === "E1") {
6
6
  const isDeployed = attacker.stance === StanceType.Deployed;
7
7
  if (isDeployed) {
8
- return { unitId: attacker.id, orderType: OrderType.DeploySelected };
8
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
9
9
  }
10
10
  }
11
- return { unitId: attacker.id, orderType: OrderType.Move, point: attackPoint };
11
+ actionsApi.orderUnits([attacker.id], OrderType.Move, attackPoint.x, attackPoint.y);
12
12
  }
13
- export function manageAttackMicro(attacker, target) {
13
+ export function manageAttackMicro(actionsApi, attacker, target) {
14
14
  const distance = getDistanceBetweenUnits(attacker, target);
15
15
  if (attacker.name === "E1") {
16
16
  // Para (deployed weapon) range is 5.
17
17
  const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
18
18
  const isDeployed = attacker.stance === StanceType.Deployed;
19
19
  if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
20
- return { unitId: attacker.id, orderType: OrderType.DeploySelected };
20
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
21
+ return;
21
22
  }
22
23
  else if (isDeployed && distance > deployedWeaponRange) {
23
- return { unitId: attacker.id, orderType: OrderType.DeploySelected };
24
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
25
+ return;
24
26
  }
25
27
  }
26
28
  let targetData = target;
@@ -33,23 +35,6 @@ export function manageAttackMicro(attacker, target) {
33
35
  // Special case for mirage tank/spy as otherwise they just sit next to it.
34
36
  orderType = OrderType.Attack;
35
37
  }
36
- return { unitId: attacker.id, orderType, targetId: target.id };
37
- }
38
- /**
39
- *
40
- * @param attacker
41
- * @param target
42
- * @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
43
- */
44
- export function getAttackWeight(attacker, target) {
45
- const { rx: x, ry: y } = attacker.tile;
46
- const { rx: hX, ry: hY } = target.tile;
47
- if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
48
- return null;
49
- }
50
- if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
51
- return null;
52
- }
53
- return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
38
+ actionsApi.orderUnits([attacker.id], orderType, target.id);
54
39
  }
55
40
  //# sourceMappingURL=common.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAEH,WAAW,EACX,UAAU,EACV,SAAS,EACT,UAAU,EAEV,OAAO,EACP,QAAQ,GACX,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAGrF,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,WAAoB;IACpE,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;SACvE;KACJ;IAED,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,WAAW,EAAE,CAAC;AAClF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,QAAkB,EAAE,MAAgB;IAClE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;SACvE;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,cAAc,EAAE,CAAC;SACvE;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC;AACnE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,CAAC"}
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,WAAW,EAAE,UAAU,EAAE,SAAS,EAAW,UAAU,EAAY,MAAM,wBAAwB,CAAC;AACvH,OAAO,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAE3D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import _ from "lodash";
2
+ import { OrderType, } from "@chronodivide/game-api";
2
3
  import { disband, grabCombatants } from "../squadBehaviour.js";
3
4
  import { getDistanceBetween, getDistanceBetweenUnits } from "../../map/map.js";
4
- import { manageAttackMicro } from "./common.js";
5
5
  // If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
6
6
  const IDLE_CHECK_RADIUS_RATIO = 2;
7
7
  const IDLE_COOLDOWN_TICKS = 15 * 30;
@@ -39,10 +39,23 @@ export class DefenceSquad {
39
39
  distance: getDistanceBetweenUnits(defender, enemy),
40
40
  })), "distance");
41
41
  if (closestEnemy) {
42
- manageAttackMicro(actionsApi, defender, closestEnemy.enemy);
42
+ this.manageMicro(actionsApi, defender, closestEnemy.enemy, closestEnemy.distance);
43
43
  }
44
44
  }
45
45
  });
46
46
  return grabCombatants(this.defenceArea, this.radius * GRAB_RADIUS);
47
47
  }
48
+ // Micro methods
49
+ manageMicro(actionsApi, defender, closestEnemy, distance) {
50
+ if (defender.name === "E1") {
51
+ // Para (deployed weapon) range is 5.
52
+ if (defender.canMove && distance <= 4) {
53
+ actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
54
+ }
55
+ else if (!defender.canMove && distance >= 5) {
56
+ actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
57
+ }
58
+ }
59
+ actionsApi.orderUnits([defender.id], OrderType.AttackMove, closestEnemy.tile.rx, closestEnemy.tile.ry);
60
+ }
48
61
  }
@@ -10,7 +10,8 @@ export class EngineerSquad {
10
10
  this.captureTarget = captureTarget;
11
11
  this.hasAttemptedCaptureWith = null;
12
12
  }
13
- onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness) {
13
+ ;
14
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
14
15
  const engineerTypes = ["ENGINEER", "SENGINEER"];
15
16
  const engineers = squad.getUnitsOfTypes(gameApi, ...engineerTypes);
16
17
  if (engineers.length === 0) {
@@ -31,8 +32,5 @@ export class EngineerSquad {
31
32
  }
32
33
  return noop();
33
34
  }
34
- getGlobalDebugText() {
35
- return undefined;
36
- }
37
35
  }
38
36
  //# sourceMappingURL=engineerSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAItH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAK4B,CAAC;IAEtC,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
1
+ {"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAMhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
@@ -11,7 +11,8 @@ export class ExpansionSquad {
11
11
  this.selectedMcv = selectedMcv;
12
12
  this.hasAttemptedDeployWith = null;
13
13
  }
14
- onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness) {
14
+ ;
15
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
15
16
  const mcvTypes = ["AMCV", "SMCV"];
16
17
  const mcvs = squad.getUnitsOfTypes(gameApi, ...mcvTypes);
17
18
  if (mcvs.length === 0) {
@@ -38,8 +39,5 @@ export class ExpansionSquad {
38
39
  }
39
40
  return noop();
40
41
  }
41
- getGlobalDebugText() {
42
- return undefined;
43
- }
44
42
  }
45
43
  //# sourceMappingURL=expansionSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAItH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAMiC,CAAC;IAE3C,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
1
+ {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
@@ -7,7 +7,7 @@ export class RetreatSquad {
7
7
  this.retreatToPoint = retreatToPoint;
8
8
  this.createdAt = null;
9
9
  }
10
- onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness) {
10
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
11
11
  if (!this.createdAt) {
12
12
  this.createdAt = gameApi.getCurrentTick();
13
13
  }
@@ -24,8 +24,5 @@ export class RetreatSquad {
24
24
  return requestSpecificUnits(this.unitIds, 1000);
25
25
  }
26
26
  }
27
- getGlobalDebugText() {
28
- return undefined;
29
- }
30
27
  }
31
28
  //# sourceMappingURL=retreatSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAG7F,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAItH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
1
+ {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
@@ -1,6 +1,7 @@
1
1
  import { OrderType } from "@chronodivide/game-api";
2
2
  import { disband, noop, requestUnits } from "../squadBehaviour.js";
3
- import { getDistanceBetweenTileAndPoint } from "../../map/map.js";
3
+ import _ from "lodash";
4
+ import { getDistanceBetweenPoints } from "../../map/map.js";
4
5
  const SCOUT_MOVE_COOLDOWN_TICKS = 30;
5
6
  // Max units to spend on a particular scout target.
6
7
  const MAX_ATTEMPTS_PER_TARGET = 5;
@@ -13,10 +14,9 @@ export class ScoutingSquad {
13
14
  this.attemptsOnCurrentTarget = 0;
14
15
  this.scoutTargetRefreshedAt = 0;
15
16
  this.lastMoveCommandTick = 0;
16
- this.scoutTargetIsPermanent = false;
17
17
  this.hadUnit = false;
18
18
  }
19
- onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, squad, matchAwareness, logger) {
19
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
20
20
  const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
21
21
  const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
22
22
  if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
@@ -32,17 +32,15 @@ export class ScoutingSquad {
32
32
  }
33
33
  else if (this.scoutTarget) {
34
34
  this.hadUnit = true;
35
- if (!this.scoutTargetIsPermanent) {
36
- if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
37
- logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
38
- this.setScoutTarget(null, 0);
39
- return noop();
40
- }
41
- if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
42
- logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
43
- this.setScoutTarget(null, 0);
44
- return noop();
45
- }
35
+ if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
36
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
37
+ this.setScoutTarget(null, 0);
38
+ return noop();
39
+ }
40
+ if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
41
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
42
+ this.setScoutTarget(null, 0);
43
+ return noop();
46
44
  }
47
45
  const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
48
46
  if (!targetTile) {
@@ -56,8 +54,7 @@ export class ScoutingSquad {
56
54
  }
57
55
  });
58
56
  // Check that a scout is actually moving closer to the target.
59
- const distances = scouts.map((unit) => getDistanceBetweenTileAndPoint(unit.tile, this.scoutTarget));
60
- const newMinDistance = Math.min(...distances);
57
+ const newMinDistance = _.min(scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget)));
61
58
  if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
62
59
  logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
63
60
  this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
@@ -70,24 +67,20 @@ export class ScoutingSquad {
70
67
  }
71
68
  }
72
69
  else {
73
- const nextScoutTarget = matchAwareness.getScoutingManager().getNewScoutTarget();
74
- if (!nextScoutTarget) {
70
+ const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
71
+ if (!candidatePoint) {
75
72
  logger(`No more scouting targets available, disbanding.`);
76
73
  return disband();
77
74
  }
78
- this.setScoutTarget(nextScoutTarget, gameApi.getCurrentTick());
75
+ this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
79
76
  }
80
77
  return noop();
81
78
  }
82
- setScoutTarget(target, currentTick) {
79
+ setScoutTarget(point, currentTick) {
83
80
  this.attemptsOnCurrentTarget = 0;
84
81
  this.scoutTargetRefreshedAt = currentTick;
85
- this.scoutTarget = target?.asVector2() ?? null;
82
+ this.scoutTarget = point;
86
83
  this.scoutMinDistance = undefined;
87
- this.scoutTargetIsPermanent = target?.isPermanent ?? false;
88
- }
89
- getGlobalDebugText() {
90
- return undefined;
91
84
  }
92
85
  }
93
86
  //# sourceMappingURL=scoutingSquad.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAE7F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGhG,OAAO,EAAE,8BAA8B,EAAE,MAAM,kBAAkB,CAAC;AAIlE,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAChC,2BAAsB,GAAY,KAAK,CAAC;QAKxC,YAAO,GAAY,KAAK,CAAC;IAyFrC,CAAC;IAvFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;gBAC9B,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;oBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;oBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;oBAC7B,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;oBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;oBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;oBAC7B,OAAO,IAAI,EAAE,CAAC;iBACjB;aACJ;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAY,CAAC,CAAC,CAAC;gBACrG,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBAC9C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,eAAe,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,CAAC;YAChF,IAAI,CAAC,eAAe,EAAE;gBAClB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,MAAqC,EAAE,WAAmB;QACrE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,MAAM,EAAE,SAAS,EAAE,IAAI,IAAI,CAAC;QAC/C,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;QAClC,IAAI,CAAC,sBAAsB,GAAG,MAAM,EAAE,WAAW,IAAI,KAAK,CAAC;IAC/D,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
1
+ {"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAKhG,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAE,wBAAwB,EAA2B,MAAM,kBAAkB,CAAC;AAErF,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAoFrC,CAAC;IAlFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,cAAc,GAAG,CAAC,CAAC,GAAG,CACxB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CACH,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
@@ -1,6 +1,6 @@
1
- import { Vector2 } from "@chronodivide/game-api";
2
1
  import { disband } from "./squadBehaviour.js";
3
- import { getDistanceBetweenTileAndPoint } from "../map/map.js";
2
+ import { getDistanceBetweenPoints } from "../map/map.js";
3
+ import _ from "lodash";
4
4
  export var SquadLiveness;
5
5
  (function (SquadLiveness) {
6
6
  SquadLiveness[SquadLiveness["SquadDead"] = 0] = "SquadDead";
@@ -17,10 +17,13 @@ const calculateCenterOfMass = (unitTiles) => {
17
17
  y: y + (tile?.ry || 0),
18
18
  };
19
19
  }, { x: 0, y: 0 });
20
- const centerOfMass = new Vector2(Math.round(sums.x / unitTiles.length), Math.round(sums.y / unitTiles.length));
20
+ const centerOfMass = {
21
+ x: Math.round(sums.x / unitTiles.length),
22
+ y: Math.round(sums.y / unitTiles.length),
23
+ };
21
24
  // max distance of units to the center of mass
22
- const distances = unitTiles.map((tile) => getDistanceBetweenTileAndPoint(tile, centerOfMass));
23
- const maxDistance = Math.max(...distances);
25
+ const distances = unitTiles.map((tile) => getDistanceBetweenPoints({ x: tile.rx, y: tile.ry }, centerOfMass));
26
+ const maxDistance = _.max(distances);
24
27
  return { centerOfMass, maxDistance };
25
28
  };
26
29
  export class Squad {
@@ -44,7 +47,7 @@ export class Squad {
44
47
  getMaxDistanceToCenterOfMass() {
45
48
  return this.maxDistanceToCenterOfMass;
46
49
  }
47
- onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, matchAwareness, logger) {
50
+ onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
48
51
  this.updateLiveness(gameApi);
49
52
  const movableUnitTiles = this.unitIds
50
53
  .map((unitId) => gameApi.getUnitData(unitId))
@@ -69,7 +72,7 @@ export class Squad {
69
72
  else if (!this.mission) {
70
73
  return disband();
71
74
  }
72
- return this.behaviour.onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, this, matchAwareness, logger);
75
+ return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
73
76
  }
74
77
  getMission() {
75
78
  return this.mission;
@@ -119,8 +122,5 @@ export class Squad {
119
122
  getLiveness() {
120
123
  return this.liveness;
121
124
  }
122
- getGlobalDebugText() {
123
- return this.behaviour.getGlobalDebugText();
124
- }
125
125
  }
126
126
  //# sourceMappingURL=squad.js.map