@supalosa/chronodivide-bot 0.4.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.template +5 -0
- package/README.md +54 -47
- package/dist/bot/bot.js +14 -35
- package/dist/bot/bot.js.map +1 -1
- package/dist/bot/logic/awareness.js +13 -8
- package/dist/bot/logic/awareness.js.map +1 -1
- package/dist/bot/logic/building/ArtilleryUnit.js +2 -29
- package/dist/bot/logic/building/antiAirStaticDefence.js +43 -0
- package/dist/bot/logic/building/antiAirStaticDefence.js.map +1 -0
- package/dist/bot/logic/building/antiGroundStaticDefence.js +10 -20
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
- package/dist/bot/logic/building/artilleryUnit.js.map +1 -1
- package/dist/bot/logic/building/basicAirUnit.js +2 -23
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -1
- package/dist/bot/logic/building/basicBuilding.js +3 -2
- package/dist/bot/logic/building/basicBuilding.js.map +1 -1
- package/dist/bot/logic/building/basicGroundUnit.js +2 -43
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -1
- package/dist/bot/logic/building/buildingRules.js +15 -9
- package/dist/bot/logic/building/buildingRules.js.map +1 -1
- package/dist/bot/logic/building/common.js +19 -0
- package/dist/bot/logic/building/common.js.map +1 -0
- package/dist/bot/logic/building/harvester.js +2 -1
- package/dist/bot/logic/building/harvester.js.map +1 -1
- package/dist/bot/logic/building/queueController.js +69 -42
- package/dist/bot/logic/building/queueController.js.map +1 -1
- package/dist/bot/logic/common/utils.js +21 -0
- package/dist/bot/logic/common/utils.js.map +1 -1
- package/dist/bot/logic/composition/alliedCompositions.js +13 -0
- package/dist/bot/logic/composition/alliedCompositions.js.map +1 -0
- package/dist/bot/logic/composition/common.js +2 -0
- package/dist/bot/logic/composition/common.js.map +1 -0
- package/dist/bot/logic/composition/sovietCompositions.js +13 -0
- package/dist/bot/logic/composition/sovietCompositions.js.map +1 -0
- package/dist/bot/logic/mission/actionBatcher.js +92 -0
- package/dist/bot/logic/mission/actionBatcher.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/combatSquad.js +124 -0
- package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/common.js +56 -0
- package/dist/bot/logic/mission/behaviours/common.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/engineerSquad.js +39 -0
- package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/expansionSquad.js +46 -0
- package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/retreatSquad.js +31 -0
- package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +1 -0
- package/{src/bot/logic/squad/behaviours/scoutingSquad.ts → dist/bot/logic/mission/behaviours/scoutingSquad.js} +27 -51
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +1 -0
- package/dist/bot/logic/mission/mission.js +91 -19
- package/dist/bot/logic/mission/mission.js.map +1 -1
- package/dist/bot/logic/mission/missionController.js +262 -21
- package/dist/bot/logic/mission/missionController.js.map +1 -1
- package/dist/bot/logic/mission/missions/attackMission.js +113 -39
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/basicMission.js +13 -0
- package/dist/bot/logic/mission/missions/basicMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/defenceMission.js +43 -28
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/engineerMission.js +37 -7
- package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/expansionMission.js +42 -6
- package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/missionBehaviour.js +2 -0
- package/dist/bot/logic/mission/missions/missionBehaviour.js.map +1 -0
- package/dist/bot/logic/mission/missions/retreatMission.js +31 -5
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/scoutingMission.js +103 -6
- package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/squads/combatSquad.js +116 -0
- package/dist/bot/logic/mission/missions/squads/combatSquad.js.map +1 -0
- package/dist/bot/logic/mission/missions/squads/common.js +58 -0
- package/dist/bot/logic/mission/missions/squads/common.js.map +1 -0
- package/dist/bot/logic/mission/missions/squads/squad.js +2 -0
- package/dist/bot/logic/mission/missions/squads/squad.js.map +1 -0
- package/dist/bot/logic/squad/squadController.js +6 -2
- package/dist/bot/logic/squad/squadController.js.map +1 -1
- package/dist/bot/logic/threat/threatCalculator.js +9 -9
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
- package/dist/exampleBot.js +50 -18
- package/dist/exampleBot.js.map +1 -1
- package/package.json +5 -4
- package/src/bot/bot.ts +19 -51
- package/src/bot/logic/awareness.ts +34 -22
- package/src/bot/logic/building/antiAirStaticDefence.ts +64 -0
- package/src/bot/logic/building/antiGroundStaticDefence.ts +7 -20
- package/src/bot/logic/building/artilleryUnit.ts +2 -28
- package/src/bot/logic/building/basicAirUnit.ts +2 -33
- package/src/bot/logic/building/basicBuilding.ts +8 -6
- package/src/bot/logic/building/basicGroundUnit.ts +2 -46
- package/src/bot/logic/building/buildingRules.ts +15 -9
- package/src/bot/logic/building/common.ts +23 -0
- package/src/bot/logic/building/harvester.ts +2 -1
- package/src/bot/logic/building/queueController.ts +98 -43
- package/src/bot/logic/common/utils.ts +28 -0
- package/src/bot/logic/composition/alliedCompositions.ts +22 -0
- package/src/bot/logic/composition/common.ts +3 -0
- package/src/bot/logic/composition/sovietCompositions.ts +21 -0
- package/src/bot/logic/{squad/behaviours → mission}/actionBatcher.ts +66 -7
- package/src/bot/logic/mission/mission.ts +186 -37
- package/src/bot/logic/mission/missionController.ts +340 -31
- package/src/bot/logic/mission/missionFactories.ts +3 -3
- package/src/bot/logic/mission/missions/attackMission.ts +181 -44
- package/src/bot/logic/mission/missions/defenceMission.ts +72 -45
- package/src/bot/logic/mission/missions/engineerMission.ts +67 -15
- package/src/bot/logic/mission/missions/expansionMission.ts +67 -14
- package/src/bot/logic/mission/missions/retreatMission.ts +50 -6
- package/src/bot/logic/mission/missions/scoutingMission.ts +138 -14
- package/src/bot/logic/{squad/behaviours → mission/missions/squads}/combatSquad.ts +56 -33
- package/src/bot/logic/{squad/behaviours → mission/missions/squads}/common.ts +11 -17
- package/src/bot/logic/mission/missions/squads/squad.ts +19 -0
- package/src/bot/logic/threat/threatCalculator.ts +10 -10
- package/src/exampleBot.ts +56 -24
- package/.prettierrc +0 -5
- package/TODO.md +0 -15
- package/rules.ini +0 -23126
- package/src/bot/logic/mission/missions/oneTimeMission.ts +0 -33
- package/src/bot/logic/squad/behaviours/engineerSquad.ts +0 -58
- package/src/bot/logic/squad/behaviours/expansionSquad.ts +0 -64
- package/src/bot/logic/squad/behaviours/retreatSquad.ts +0 -50
- package/src/bot/logic/squad/squad.ts +0 -165
- package/src/bot/logic/squad/squadBehaviour.ts +0 -66
- package/src/bot/logic/squad/squadBehaviours.ts +0 -8
- package/src/bot/logic/squad/squadController.ts +0 -271
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import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType } from "@chronodivide/game-api";
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import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../../map/map.js";
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import { BatchableAction } from "../../actionBatcher.js";
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const NONCE_GI_DEPLOY = 0;
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const NONCE_GI_UNDEPLOY = 1;
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// Micro methods
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export function manageMoveMicro(attacker, attackPoint) {
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if (attacker.name === "E1") {
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const isDeployed = attacker.stance === StanceType.Deployed;
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if (isDeployed) {
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return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
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}
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}
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return BatchableAction.toPoint(attacker.id, OrderType.AttackMove, attackPoint);
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}
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export function manageAttackMicro(attacker, target) {
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const distance = getDistanceBetweenUnits(attacker, target);
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if (attacker.name === "E1") {
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// Para (deployed weapon) range is 5.
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const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
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const isDeployed = attacker.stance === StanceType.Deployed;
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if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
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return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_DEPLOY);
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}
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else if (isDeployed && distance > deployedWeaponRange) {
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return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
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}
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}
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let targetData = target;
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let orderType = OrderType.Attack;
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const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
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if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
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orderType = OrderType.Attack;
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}
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else if (targetData?.rules.canDisguise) {
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// Special case for mirage tank/spy as otherwise they just sit next to it.
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orderType = OrderType.Attack;
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}
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return BatchableAction.toTargetId(attacker.id, orderType, target.id);
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}
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/**
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*
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* @param attacker
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* @param target
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* @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
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*/
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export function getAttackWeight(attacker, target) {
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const { rx: x, ry: y } = attacker.tile;
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const { rx: hX, ry: hY } = target.tile;
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if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
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return null;
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}
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if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
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return null;
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}
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return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
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}
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//# sourceMappingURL=common.js.map
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{"version":3,"file":"squad.js","sourceRoot":"","sources":["../../../../../../src/bot/logic/mission/missions/squads/squad.ts"],"names":[],"mappings":""}
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this.squads.push(squad);
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}
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// return text to display for global debug
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getGlobalDebugText(gameApi) {
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const unitsInSquad = (unitIds) => countBy(unitIds, (unitId) => gameApi.getUnitData(unitId)?.name);
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let globalDebugText = "";
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this.squads.forEach((squad) => {
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this.logger(`Squad ${squad.getName()}: ${Object.entries(unitsInSquad(squad.getUnitIds()))
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.map(([unitName, count]) => `${unitName} x ${count}`)
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.join(", ")}`);
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squad.getUnitIds().forEach((unitId) => actionsApi.setUnitDebugText(unitId, squad.getName()));
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const squadDebugText = squad.getGlobalDebugText();
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if (squadDebugText) {
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globalDebugText += squad.getName() + ": " + squadDebugText + "\n";
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});
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return globalDebugText;
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}
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updateDebugText(actionsApi) {
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this.squads.forEach((squad) => {
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squad.getUnitIds().forEach((unitId) => actionsApi.setUnitDebugText(unitId, squad.getName()));
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});
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}
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}
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//# sourceMappingURL=squadController.js.map
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+
{"version":3,"file":"squadController.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadController.ts"],"names":[],"mappings":"AAAA,sDAAsD;AAGtD,OAAO,EAAS,aAAa,EAAE,MAAM,YAAY,CAAC;AAUlD,OAAO,EAAE,kBAAkB,EAAE,MAAM,eAAe,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAO9D,MAAM,OAAO,eAAe;IAIxB,YAAoB,MAAsD;QAAtD,WAAM,GAAN,MAAM,CAAgD;QAHlE,WAAM,GAAY,EAAE,CAAC;QACrB,kBAAa,GAAuB,IAAI,GAAG,EAAE,CAAC;IAEuB,CAAC;IAEvE,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,cAA8B;QAE9B,yDAAyD;QACzD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,WAAW,EAAE,KAAK,aAAa,CAAC,SAAS,CAAC,CAAC;QAC7F,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAEnE,6DAA6D;QAC7D,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1B,KAAK,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBAClC,IAAI,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE;oBAChC,IAAI,CAAC,MAAM,CAAC,iBAAiB,MAAM,uCAAuC,CAAC,CAAC;iBAC/E;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;iBACzC;YACL,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,iEAAiE;QACjE,MAAM,aAAa,GAAG,IAAI,aAAa,EAAE,CAAC;QAE1C,MAAM,YAAY,GAAmC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YAC3E,OAAO;gBACH,KAAK;gBACL,MAAM,EAAE,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,UAAU,EAAE,cAAc,EAAE,IAAI,CAAC,MAAM,CAAC;aACxG,CAAC;QACN,CAAC,CAAC,CAAC;QAEH,8BAA8B;QAC9B,MAAM,SAAS,GAAG,CAAC,CAAc,EAA2B,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,SAAS,CAAC;QACpF,MAAM,OAAO,GAAG,CAAC,CAAc,EAA6B,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC;QACtF,IAAI,eAAe,GAAgB,IAAI,GAAG,EAAE,CAAC;QAC7C,YAAY;aACP,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;aAClC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACX,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,2BAA2B,CAAC,CAAC;YACnE,CAAC,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE,WAAW,EAAE,CAAC;YACpC,CAAC,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACpC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAClC,UAAU,CAAC,gBAAgB,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YACnD,CAAC,CAAC,CAAC;YACH,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;QACP,YAAY;aACP,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;aAChC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACX,IAAI,SAAS,GAAG,CAAC,CAAC,MAA8B,CAAC;YACjD,IAAI,eAAe,CAAC,GAAG,CAAC,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,EAAE;gBACpD,IAAI,CAAC,MAAM,CACP,SAAS,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,wCAAwC,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,eAAe,CACjH,CAAC;gBACF,OAAO;aACV;YACD,CAAC,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;YAC9E,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;QACP,sCAAsC;QACtC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAEnF,+BAA+B;QAC/B,MAAM,iBAAiB,GAAG,CAAC,CAAc,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,iBAAiB,CAAC;QAC3E,MAAM,sBAAsB,GAAG,YAAY;aACtC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;aAC1C,MAAM,CACH,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE;YACR,MAAM,eAAe,GAAG,CAAqD,CAAC;YAC9E,MAAM,EAAE,OAAO,EAAE,GAAG,eAAe,CAAC,MAAM,CAAC;YAC3C,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACvB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,EAAE;oBAC7B,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,QAAQ,EAAE;wBAC7D,IAAI,CAAC,MAAM,CAAC,GAAG,eAAe,CAAC;qBAClC;iBACJ;qBAAM;oBACH,IAAI,CAAC,MAAM,CAAC,GAAG,eAAe,CAAC;iBAClC;YACL,CAAC,CAAC,CAAC;YACH,OAAO,IAAI,CAAC;QAChB,CAAC,EACD,EAAsE,CACzE,CAAC;QAEN,yCAAyC;QACzC,MAAM,mBAAmB,GAAG,MAAM,CAAC,OAAO,CAAC,sBAAsB,CAAC;aAC7D,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE;YACvB,MAAM,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YACzC,MAAM,EAAE,KAAK,EAAE,eAAe,EAAE,GAAG,OAAO,CAAC;YAC3C,MAAM,WAAW,GAAG,eAAe,CAAC,UAAU,EAAE,EAAE,aAAa,EAAE,CAAC;YAClE,IAAI,CAAC,IAAI,EAAE;gBACP,IAAI,CAAC,MAAM,CAAC,WAAW,WAAW,gCAAgC,MAAM,EAAE,CAAC,CAAC;gBAC5E,OAAO,EAAE,CAAC;aACb;YACD,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE;gBACjC,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,IAAI,CAAC,CAAC;gBAC3C,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC;aACvE;YACD,OAAO,EAAE,CAAC;QACd,CAAC,CAAC;aACD,MAAM,CACH,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE;YACV,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;gBAClB,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;aACxB;YACD,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBACjC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;aACtC;YACD,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACpE,OAAO,GAAG,CAAC;QACf,CAAC,EACD,EAA4C,CAC/C,CAAC;QACN,MAAM,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,WAAW,CAAC,EAAE,EAAE;YACjE,IAAI,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@@ -1,22 +1,22 @@
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1
1
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import { GameMath, MovementZone, ObjectType } from "@chronodivide/game-api";
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2
2
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import { GlobalThreat } from "./threat.js";
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3
3
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export function calculateGlobalThreat(game, playerData, visibleAreaPercent) {
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4
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-
let groundUnits = game.getVisibleUnits(playerData.name, "
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5
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-
let airUnits = game.getVisibleUnits(playerData.name, "
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4
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+
let groundUnits = game.getVisibleUnits(playerData.name, "enemy", (r) => r.type == ObjectType.Vehicle || r.type == ObjectType.Infantry);
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5
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+
let airUnits = game.getVisibleUnits(playerData.name, "enemy", (r) => r.movementZone == MovementZone.Fly);
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6
6
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let groundDefence = game
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7
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-
.getVisibleUnits(playerData.name, "
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7
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+
.getVisibleUnits(playerData.name, "enemy", (r) => r.type == ObjectType.Building)
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8
8
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.filter((unitId) => isAntiGround(game, unitId));
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9
9
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let antiAirPower = game
|
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10
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-
.getVisibleUnits(playerData.name, "
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10
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+
.getVisibleUnits(playerData.name, "enemy", (r) => r.type != ObjectType.Building)
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11
11
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.filter((unitId) => isAntiAir(game, unitId));
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12
12
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let ourAntiGroundUnits = game
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13
13
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.getVisibleUnits(playerData.name, "self", (r) => r.isSelectableCombatant)
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14
14
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.filter((unitId) => isAntiGround(game, unitId));
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15
15
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let ourAntiAirUnits = game
|
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16
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-
.getVisibleUnits(playerData.name, "self", (r) => r.isSelectableCombatant)
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16
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+
.getVisibleUnits(playerData.name, "self", (r) => r.isSelectableCombatant || r.type === ObjectType.Building)
|
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17
17
|
.filter((unitId) => isAntiAir(game, unitId));
|
|
18
18
|
let ourGroundDefence = game
|
|
19
|
-
.getVisibleUnits(playerData.name, "self", (r) => r.type
|
|
19
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+
.getVisibleUnits(playerData.name, "self", (r) => r.type === ObjectType.Building)
|
|
20
20
|
.filter((unitId) => isAntiGround(game, unitId));
|
|
21
21
|
let ourAirUnits = game.getVisibleUnits(playerData.name, "self", (r) => r.movementZone == MovementZone.Fly && r.isSelectableCombatant);
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|
22
22
|
let observedGroundThreat = calculateFirepowerForUnits(game, groundUnits);
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@@ -27,7 +27,7 @@ export function calculateGlobalThreat(game, playerData, visibleAreaPercent) {
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|
|
27
27
|
let ourAntiAirPower = calculateFirepowerForUnits(game, ourAntiAirUnits);
|
|
28
28
|
let ourAirPower = calculateFirepowerForUnits(game, ourAirUnits);
|
|
29
29
|
let ourGroundDefencePower = calculateFirepowerForUnits(game, ourGroundDefence);
|
|
30
|
-
return new GlobalThreat(visibleAreaPercent, observedGroundThreat, observedAirThreat, observedAntiAirThreat, observedGroundDefence
|
|
30
|
+
return new GlobalThreat(visibleAreaPercent, observedGroundThreat, observedAirThreat, observedAntiAirThreat, observedGroundDefence, ourGroundDefencePower, ourAntiGroundPower, ourAntiAirPower, ourAirPower);
|
|
31
31
|
}
|
|
32
32
|
function isAntiGround(gameApi, unitId) {
|
|
33
33
|
let unit = gameApi.getUnitData(unitId);
|
|
@@ -50,14 +50,14 @@ function calculateFirepowerForUnit(unitData) {
|
|
|
50
50
|
threat +=
|
|
51
51
|
(hpRatio *
|
|
52
52
|
((unitData.primaryWeapon.rules.damage + 1) * GameMath.sqrt(unitData.primaryWeapon.rules.range + 1))) /
|
|
53
|
-
Math.max(unitData.primaryWeapon.
|
|
53
|
+
Math.max(unitData.primaryWeapon.rules.rof, 1);
|
|
54
54
|
}
|
|
55
55
|
if (unitData.secondaryWeapon) {
|
|
56
56
|
threat +=
|
|
57
57
|
(hpRatio *
|
|
58
58
|
((unitData.secondaryWeapon.rules.damage + 1) *
|
|
59
59
|
GameMath.sqrt(unitData.secondaryWeapon.rules.range + 1))) /
|
|
60
|
-
Math.max(unitData.secondaryWeapon.
|
|
60
|
+
Math.max(unitData.secondaryWeapon.rules.rof, 1);
|
|
61
61
|
}
|
|
62
62
|
return Math.min(800, threat);
|
|
63
63
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"threatCalculator.js","sourceRoot":"","sources":["../../../../src/bot/logic/threat/threatCalculator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAwB,MAAM,wBAAwB,CAAC;AAC3G,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,UAAU,qBAAqB,CAAC,IAAa,EAAE,UAAsB,EAAE,kBAA0B;IACnG,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,
|
|
1
|
+
{"version":3,"file":"threatCalculator.js","sourceRoot":"","sources":["../../../../src/bot/logic/threat/threatCalculator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAwB,MAAM,wBAAwB,CAAC;AAC3G,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,UAAU,qBAAqB,CAAC,IAAa,EAAE,UAAsB,EAAE,kBAA0B;IACnG,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CACvE,CAAC;IACF,IAAI,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAI,YAAY,CAAC,GAAG,CAAC,CAAC;IACzG,IAAI,aAAa,GAAG,IAAI;SACnB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,YAAY,GAAG,IAAI;SAClB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IAEjD,IAAI,kBAAkB,GAAG,IAAI;SACxB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,CAAC;SACxE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,eAAe,GAAG,IAAI;SACrB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC;SAC1G,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD,IAAI,gBAAgB,GAAG,IAAI;SACtB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,QAAQ,CAAC;SAC/E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,MAAM,EACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAI,YAAY,CAAC,GAAG,IAAI,CAAC,CAAC,qBAAqB,CACvE,CAAC;IAEF,IAAI,oBAAoB,GAAG,0BAA0B,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IACzE,IAAI,iBAAiB,GAAG,0BAA0B,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACnE,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAC3E,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAE5E,IAAI,kBAAkB,GAAG,0BAA0B,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;IAC9E,IAAI,eAAe,GAAG,0BAA0B,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxE,IAAI,WAAW,GAAG,0BAA0B,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IAChE,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;IAE/E,OAAO,IAAI,YAAY,CACnB,kBAAkB,EAClB,oBAAoB,EACpB,iBAAiB,EACjB,qBAAqB,EACrB,qBAAqB,EACrB,qBAAqB,EACrB,kBAAkB,EAClB,eAAe,EACf,WAAW,CACd,CAAC;AACN,CAAC;AAED,SAAS,YAAY,CAAC,OAAgB,EAAE,MAAc;IAClD,IAAI,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,CAAC;KAC1D;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,SAAS,CAAC,OAAgB,EAAE,MAAc;IAC/C,IAAI,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,CAAC;KACvD;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,yBAAyB,CAAC,QAAkB;IACjD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,OAAO,GAAG,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;IACtE,IAAI,QAAQ,CAAC,aAAa,EAAE;QACxB,MAAM;YACF,CAAC,OAAO;gBACJ,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;KACrD;IACD,IAAI,QAAQ,CAAC,eAAe,EAAE;QAC1B,MAAM;YACF,CAAC,OAAO;gBACJ,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;KACvD;IACD,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;AACjC,CAAC;AAED,SAAS,0BAA0B,CAAC,IAAa,EAAE,OAAiB;IAChE,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QACvB,IAAI,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACxC,IAAI,QAAQ,EAAE;YACV,MAAM,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC,CAAC,CAAC;IACH,OAAO,MAAM,CAAC;AAClB,CAAC"}
|
package/dist/exampleBot.js
CHANGED
|
@@ -1,5 +1,7 @@
|
|
|
1
|
+
import "dotenv/config";
|
|
1
2
|
import { cdapi } from "@chronodivide/game-api";
|
|
2
3
|
import { SupalosaBot } from "./bot/bot.js";
|
|
4
|
+
const BOT_AUTO_SURRENDER_TIME_SECONDS = 360; // 7200; // 7200 = 2 hours (approx 30 mins in real time, given a game speed of 4)
|
|
3
5
|
async function main() {
|
|
4
6
|
/*
|
|
5
7
|
Ladder maps:
|
|
@@ -14,6 +16,19 @@ async function main() {
|
|
|
14
16
|
|
|
15
17
|
Other maps:
|
|
16
18
|
mp03t4 large map, no oil derricks
|
|
19
|
+
mp02t2.map,mp06t2.map,mp11t2.map,mp08t2.map,mp21s2.map,mp14t2.map,mp29u2.map,mp31s2.map,mp18s3.map,mp09t3.map,mp01t4.map,mp03t4.map,mp05t4.map,mp10s4.map,mp12s4.map,mp13s4.map,mp19t4.map,
|
|
20
|
+
mp15s4.map,mp16s4.map,mp23t4.map,mp33u4.map,mp34u4.map,mp17t6.map,mp20t6.map,mp25t6.map,mp26s6.map,mp30s6.map,mp22s8.map,mp27t8.map,mp32s8.map,mp06mw.map,mp08mw.map,mp14mw.map,mp29mw.map,
|
|
21
|
+
mp05mw.map,mp13mw.map,mp15mw.map,mp16mw.map,mp23mw.map,mp17mw.map,mp25mw.map,mp30mw.map,mp22mw.map,mp27mw.map,mp32mw.map,mp09du.map,mp01du.map,mp05du.map,mp13du.map,mp15du.map,mp18du.map,
|
|
22
|
+
mp24du.map,mp17du.map,mp25du.map,mp27du.map,mp32du.map,c1m1a.map,c1m1b.map,c1m1c.map,c1m2a.map,c1m2b.map,c1m2c.map,c1m3a.map,c1m3b.map,c1m3c.map,c1m4a.map,c1m4b.map,c1m4c.map,c1m5a.map,
|
|
23
|
+
c1m5b.map,c1m5c.map,c2m1a.map,c2m1b.map,c2m1c.map,c2m2a.map,c2m2b.map,c2m2c.map,c2m3a.map,c2m3b.map,c2m3c.map,c2m4a.map,c2m4b.map,c2m4c.map,c2m5a.map,c2m5b.map,c2m5c.map,c3m1a.map,c3m1b.map,
|
|
24
|
+
c3m1c.map,c3m2a.map,c3m2b.map,c3m2c.map,c3m3a.map,c3m3b.map,c3m3c.map,c3m4a.map,c3m4b.map,c3m4c.map,c3m5a.map,c3m5b.map,c3m5c.map,c4m1a.map,c4m1b.map,c4m1c.map,c4m2a.map,c4m2b.map,c4m2c.map,
|
|
25
|
+
c4m3a.map,c4m3b.map,c4m3c.map,c4m4a.map,c4m4b.map,c4m4c.map,c4m5a.map,c4m5b.map,c4m5c.map,c5m1a.map,c5m1b.map,c5m1c.map,c5m2a.map,c5m2b.map,c5m2c.map,c5m3a.map,c5m3b.map,c5m3c.map,c5m4a.map,
|
|
26
|
+
c5m4b.map,c5m4c.map,c5m5a.map,c5m5b.map,c5m5c.map,tn01t2.map,tn01mw.map,tn04t2.map,tn04mw.map,tn02s4.map,tn02mw.map,amazon01.map,eb1.map,eb2.map,eb3.map,eb4.map,eb5.map,invasion.map,arena.map,
|
|
27
|
+
barrel.map,bayopigs.map,bermuda.map,break.map,carville.map,deadman.map,death.map,disaster.map,dustbowl.map,goldst.map,grinder.map,hailmary.map,hills.map,kaliforn.map,killer.map,lostlake.map,
|
|
28
|
+
newhghts.map,oceansid.map,pacific.map,potomac.map,powdrkeg.map,rockets.map,roulette.map,round.map,seaofiso.map,shrapnel.map,tanyas.map,tower.map,tsunami.map,valley.map,xmas.map,yuriplot.map,
|
|
29
|
+
cavernsofsiberia.map,countryswingfixed.map,4_country_swing_le_v2.map,dorado_descent_yr_port.mpr,dryheat.map,dunepatrolremake.map,heckbvb.map,heckcorners.map,heckgolden.mpr,heckcorners_b.map,
|
|
30
|
+
heckcorners_b_golden.map,hecklvl.map,heckrvr.map,hecktvt.map,isleland.map,jungleofvietnam.map,2_malibu_cliffs_le.map,mojosprt.map,4_montana_dmz_le.map,6_near_ore_far.map,8_near_ore_far.map,
|
|
31
|
+
offensedefense.map,ore2_startfixed.map,rekoool_fast_6players.mpr,rekoool_fast_8players.mpr,riverram.map,tourofegypt.map,unrepent.map,sinkswim_yr_port.map
|
|
17
32
|
*/
|
|
18
33
|
const mapName = "mp03t4.map";
|
|
19
34
|
// Bot names must be unique in online mode
|
|
@@ -38,36 +53,53 @@ async function main() {
|
|
|
38
53
|
7=Confederation -> Cuba
|
|
39
54
|
8=Russians
|
|
40
55
|
*/
|
|
56
|
+
const baseSettings = {
|
|
57
|
+
buildOffAlly: false,
|
|
58
|
+
cratesAppear: false,
|
|
59
|
+
credits: 10000,
|
|
60
|
+
gameMode: cdapi.getAvailableGameModes(mapName)[0],
|
|
61
|
+
gameSpeed: 6,
|
|
62
|
+
mapName,
|
|
63
|
+
mcvRepacks: true,
|
|
64
|
+
shortGame: true,
|
|
65
|
+
superWeapons: false,
|
|
66
|
+
unitCount: 0,
|
|
67
|
+
};
|
|
41
68
|
const onlineSettings = {
|
|
69
|
+
...baseSettings,
|
|
42
70
|
online: true,
|
|
43
71
|
serverUrl: process.env.SERVER_URL,
|
|
44
72
|
clientUrl: process.env.CLIENT_URL,
|
|
45
|
-
agents: [
|
|
73
|
+
agents: [
|
|
74
|
+
new SupalosaBot(process.env.ONLINE_BOT_NAME ?? firstBotName, "Americans"),
|
|
75
|
+
{ name: process.env.PLAYER_NAME ?? secondBotName, country: "French" },
|
|
76
|
+
],
|
|
77
|
+
botPassword: process.env.ONLINE_BOT_PASSWORD ?? "default",
|
|
46
78
|
};
|
|
47
|
-
const
|
|
48
|
-
|
|
49
|
-
|
|
79
|
+
const offlineSettings1v1 = {
|
|
80
|
+
...baseSettings,
|
|
81
|
+
online: false,
|
|
82
|
+
agents: [
|
|
83
|
+
new SupalosaBot(firstBotName, "French", [], true).setDebugMode(true),
|
|
84
|
+
new SupalosaBot(secondBotName, "Russians", [], false),
|
|
85
|
+
],
|
|
86
|
+
};
|
|
87
|
+
const offlineSettings2v2 = {
|
|
88
|
+
...baseSettings,
|
|
89
|
+
online: false,
|
|
50
90
|
agents: [
|
|
51
91
|
new SupalosaBot(firstBotName, "French", [firstBotName], false),
|
|
52
|
-
|
|
92
|
+
new SupalosaBot(secondBotName, "Russians", [firstBotName], true).setDebugMode(true),
|
|
53
93
|
new SupalosaBot(thirdBotName, "Russians", [fourthBotName], false),
|
|
54
94
|
new SupalosaBot(fourthBotName, "French", [thirdBotName], false),
|
|
55
95
|
],
|
|
56
96
|
};
|
|
57
|
-
const game = await cdapi.createGame(
|
|
58
|
-
...offlineSettings,
|
|
59
|
-
buildOffAlly: false,
|
|
60
|
-
cratesAppear: false,
|
|
61
|
-
credits: 10000,
|
|
62
|
-
gameMode: cdapi.getAvailableGameModes(mapName)[0],
|
|
63
|
-
gameSpeed: 6,
|
|
64
|
-
mapName,
|
|
65
|
-
mcvRepacks: true,
|
|
66
|
-
shortGame: true,
|
|
67
|
-
superWeapons: false,
|
|
68
|
-
unitCount: 0,
|
|
69
|
-
});
|
|
97
|
+
const game = await cdapi.createGame(process.env.ONLINE_MATCH ? onlineSettings : offlineSettings1v1);
|
|
70
98
|
while (!game.isFinished()) {
|
|
99
|
+
if (game.getCurrentTick() / 15 > BOT_AUTO_SURRENDER_TIME_SECONDS) {
|
|
100
|
+
console.log(`Game forced to end due to timeout`);
|
|
101
|
+
break;
|
|
102
|
+
}
|
|
71
103
|
await game.update();
|
|
72
104
|
}
|
|
73
105
|
game.saveReplay();
|
package/dist/exampleBot.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"exampleBot.js","sourceRoot":"","sources":["../src/exampleBot.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"exampleBot.js","sourceRoot":"","sources":["../src/exampleBot.ts"],"names":[],"mappings":"AAAA,OAAO,eAAe,CAAC;AACvB,OAAO,EAAmE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAChH,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAE3C,MAAM,+BAA+B,GAAG,GAAG,CAAC,CAAC,iFAAiF;AAE9H,KAAK,UAAU,IAAI;IACf;;;;;;;;;;;;;;;;;;;;;;;;;;MA0BE;IACF,MAAM,OAAO,GAAG,YAAY,CAAC;IAC7B,0CAA0C;IAC1C,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAChD,MAAM,YAAY,GAAG,MAAM,SAAS,EAAE,CAAC;IACvC,MAAM,aAAa,GAAG,MAAM,SAAS,EAAE,CAAC;IACxC,MAAM,YAAY,GAAG,OAAO,SAAS,EAAE,CAAC;IACxC,MAAM,aAAa,GAAG,UAAU,SAAS,EAAE,CAAC;IAE5C,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,IAAI,IAAI,CAAC,CAAC;IAE9C,OAAO,CAAC,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,UAAW,CAAC,CAAC;IACtD,OAAO,CAAC,GAAG,CAAC,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,UAAW,CAAC,CAAC;IAEtD;;;;;;;;;;;;MAYE;IAEF,MAAM,YAAY,GAAmB;QACjC,YAAY,EAAE,KAAK;QACnB,YAAY,EAAE,KAAK;QACnB,OAAO,EAAE,KAAK;QACd,QAAQ,EAAE,KAAK,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,SAAS,EAAE,CAAC;QACZ,OAAO;QACP,UAAU,EAAE,IAAI;QAChB,SAAS,EAAE,IAAI;QACf,YAAY,EAAE,KAAK;QACnB,SAAS,EAAE,CAAC;KACf,CAAC;IAEF,MAAM,cAAc,GAAqB;QACrC,GAAG,YAAY;QACf,MAAM,EAAE,IAAI;QACZ,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,UAAW;QAClC,SAAS,EAAE,OAAO,CAAC,GAAG,CAAC,UAAW;QAClC,MAAM,EAAE;YACJ,IAAI,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,eAAe,IAAI,YAAY,EAAE,WAAW,CAAC;YACzE,EAAE,IAAI,EAAE,OAAO,CAAC,GAAG,CAAC,WAAW,IAAI,aAAa,EAAE,OAAO,EAAE,QAAQ,EAAE;SACnD;QACtB,WAAW,EAAE,OAAO,CAAC,GAAG,CAAC,mBAAmB,IAAI,SAAS;KAC5D,CAAC;IAEF,MAAM,kBAAkB,GAAsB;QAC1C,GAAG,YAAY;QACf,MAAM,EAAE,KAAK;QACb,MAAM,EAAE;YACJ,IAAI,WAAW,CAAC,YAAY,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;YACpE,IAAI,WAAW,CAAC,aAAa,EAAE,UAAU,EAAE,EAAE,EAAE,KAAK,CAAC;SACxD;KACJ,CAAC;IAEF,MAAM,kBAAkB,GAAsB;QAC1C,GAAG,YAAY;QACf,MAAM,EAAE,KAAK;QACb,MAAM,EAAE;YACJ,IAAI,WAAW,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC;YAC9D,IAAI,WAAW,CAAC,aAAa,EAAE,UAAU,EAAE,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC;YACnF,IAAI,WAAW,CAAC,YAAY,EAAE,UAAU,EAAE,CAAC,aAAa,CAAC,EAAE,KAAK,CAAC;YACjE,IAAI,WAAW,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC;SAClE;KACJ,CAAC;IAEF,MAAM,IAAI,GAAG,MAAM,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC;IACpG,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;QACvB,IAAI,IAAI,CAAC,cAAc,EAAE,GAAG,EAAE,GAAG,+BAA+B,EAAE;YAC9D,OAAO,CAAC,GAAG,CAAC,mCAAmC,CAAC,CAAC;YACjD,MAAM;SACT;QACD,MAAM,IAAI,CAAC,MAAM,EAAE,CAAC;KACvB;IAED,IAAI,CAAC,UAAU,EAAE,CAAC;IAClB,IAAI,CAAC,OAAO,EAAE,CAAC;AACnB,CAAC;AAED,IAAI,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE;IACf,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACjB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AACpB,CAAC,CAAC,CAAC"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@supalosa/chronodivide-bot",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.5.2",
|
|
4
4
|
"description": "Example bot for Chrono Divide",
|
|
5
5
|
"repository": "https://github.com/Supalosa/supalosa-chronodivide-bot",
|
|
6
6
|
"main": "dist/exampleBot.js",
|
|
@@ -13,16 +13,17 @@
|
|
|
13
13
|
},
|
|
14
14
|
"license": "UNLICENSED",
|
|
15
15
|
"devDependencies": {
|
|
16
|
-
"@chronodivide/game-api": "^0.
|
|
16
|
+
"@chronodivide/game-api": "^0.50.1",
|
|
17
17
|
"@types/node": "^14.17.32",
|
|
18
18
|
"prettier": "3.0.3",
|
|
19
19
|
"typescript": "^4.3.5"
|
|
20
20
|
},
|
|
21
21
|
"peerDependencies": {
|
|
22
|
-
"@chronodivide/game-api": "^0.
|
|
22
|
+
"@chronodivide/game-api": "^0.50.1"
|
|
23
23
|
},
|
|
24
24
|
"dependencies": {
|
|
25
25
|
"@datastructures-js/priority-queue": "^6.3.0",
|
|
26
|
-
"@timohausmann/quadtree-ts": "2.2.2"
|
|
26
|
+
"@timohausmann/quadtree-ts": "2.2.2",
|
|
27
|
+
"dotenv": "^16.3.1"
|
|
27
28
|
}
|
|
28
29
|
}
|
package/src/bot/bot.ts
CHANGED
|
@@ -1,19 +1,9 @@
|
|
|
1
|
-
import {
|
|
2
|
-
ApiEventType,
|
|
3
|
-
Bot,
|
|
4
|
-
GameApi,
|
|
5
|
-
ApiEvent,
|
|
6
|
-
QueueStatus,
|
|
7
|
-
ObjectType,
|
|
8
|
-
FactoryType,
|
|
9
|
-
Size,
|
|
10
|
-
} from "@chronodivide/game-api";
|
|
1
|
+
import { ApiEventType, Bot, GameApi, ApiEvent, ObjectType, FactoryType, Size } from "@chronodivide/game-api";
|
|
11
2
|
|
|
12
3
|
import { determineMapBounds } from "./logic/map/map.js";
|
|
13
4
|
import { SectorCache } from "./logic/map/sector.js";
|
|
14
5
|
import { MissionController } from "./logic/mission/missionController.js";
|
|
15
|
-
import {
|
|
16
|
-
import { QUEUES, QueueController, queueTypeToName } from "./logic/building/queueController.js";
|
|
6
|
+
import { QueueController } from "./logic/building/queueController.js";
|
|
17
7
|
import { MatchAwareness, MatchAwarenessImpl } from "./logic/awareness.js";
|
|
18
8
|
import { formatTimeDuration } from "./logic/common/utils.js";
|
|
19
9
|
|
|
@@ -21,13 +11,11 @@ const DEBUG_STATE_UPDATE_INTERVAL_SECONDS = 6;
|
|
|
21
11
|
|
|
22
12
|
// Number of ticks per second at the base speed.
|
|
23
13
|
const NATURAL_TICK_RATE = 15;
|
|
24
|
-
const BOT_AUTO_SURRENDER_TIME_SECONDS = 7200; // 7200 = 2 hours (approx 30 mins in real time, given a game speed of 4)
|
|
25
14
|
|
|
26
15
|
export class SupalosaBot extends Bot {
|
|
27
16
|
private tickRatio?: number;
|
|
28
17
|
private knownMapBounds: Size | undefined;
|
|
29
18
|
private missionController: MissionController;
|
|
30
|
-
private squadController: SquadController;
|
|
31
19
|
private queueController: QueueController;
|
|
32
20
|
private tickOfLastAttackOrder: number = 0;
|
|
33
21
|
|
|
@@ -41,7 +29,6 @@ export class SupalosaBot extends Bot {
|
|
|
41
29
|
) {
|
|
42
30
|
super(name, country);
|
|
43
31
|
this.missionController = new MissionController((message, sayInGame) => this.logBotStatus(message, sayInGame));
|
|
44
|
-
this.squadController = new SquadController((message, sayInGame) => this.logBotStatus(message, sayInGame));
|
|
45
32
|
this.queueController = new QueueController();
|
|
46
33
|
}
|
|
47
34
|
|
|
@@ -83,11 +70,6 @@ export class SupalosaBot extends Bot {
|
|
|
83
70
|
|
|
84
71
|
this.matchAwareness.onAiUpdate(game, myPlayer);
|
|
85
72
|
|
|
86
|
-
if (game.getCurrentTick() / NATURAL_TICK_RATE > BOT_AUTO_SURRENDER_TIME_SECONDS) {
|
|
87
|
-
this.logBotStatus(`Auto-surrendering after ${BOT_AUTO_SURRENDER_TIME_SECONDS} seconds.`);
|
|
88
|
-
this.actionsApi.quitGame();
|
|
89
|
-
}
|
|
90
|
-
|
|
91
73
|
// hacky resign condition
|
|
92
74
|
const armyUnits = game.getVisibleUnits(this.name, "self", (r) => r.isSelectableCombatant);
|
|
93
75
|
const mcvUnits = game.getVisibleUnits(
|
|
@@ -105,6 +87,13 @@ export class SupalosaBot extends Bot {
|
|
|
105
87
|
this.actionsApi.quitGame();
|
|
106
88
|
}
|
|
107
89
|
|
|
90
|
+
// Mission logic every 3 ticks
|
|
91
|
+
if (this.gameApi.getCurrentTick() % 3 === 0) {
|
|
92
|
+
this.missionController.onAiUpdate(game, this.actionsApi, myPlayer, this.matchAwareness);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
const unitTypeRequests = this.missionController.getRequestedUnitTypes();
|
|
96
|
+
|
|
108
97
|
// Build logic.
|
|
109
98
|
this.queueController.onAiUpdate(
|
|
110
99
|
game,
|
|
@@ -112,18 +101,9 @@ export class SupalosaBot extends Bot {
|
|
|
112
101
|
this.actionsApi,
|
|
113
102
|
myPlayer,
|
|
114
103
|
threatCache,
|
|
104
|
+
unitTypeRequests,
|
|
115
105
|
(message) => this.logBotStatus(message),
|
|
116
106
|
);
|
|
117
|
-
|
|
118
|
-
// Mission logic every 6 ticks
|
|
119
|
-
if (this.gameApi.getCurrentTick() % 6 === 0) {
|
|
120
|
-
this.missionController.onAiUpdate(game, myPlayer, this.matchAwareness, this.squadController);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
// Squad logic every 3 ticks
|
|
124
|
-
if (this.gameApi.getCurrentTick() % 3 === 0) {
|
|
125
|
-
this.squadController.onAiUpdate(game, this.actionsApi, myPlayer, this.matchAwareness);
|
|
126
|
-
}
|
|
127
107
|
}
|
|
128
108
|
}
|
|
129
109
|
|
|
@@ -146,31 +126,19 @@ export class SupalosaBot extends Bot {
|
|
|
146
126
|
if (!this.getDebugMode()) {
|
|
147
127
|
return;
|
|
148
128
|
}
|
|
149
|
-
|
|
129
|
+
// Update the global debug text.
|
|
150
130
|
const myPlayer = game.getPlayerData(this.name);
|
|
151
|
-
const queueState = QUEUES.reduce((prev, queueType) => {
|
|
152
|
-
if (this.productionApi.getQueueData(queueType).size === 0) {
|
|
153
|
-
return prev;
|
|
154
|
-
}
|
|
155
|
-
const paused = this.productionApi.getQueueData(queueType).status === QueueStatus.OnHold;
|
|
156
|
-
return (
|
|
157
|
-
prev +
|
|
158
|
-
" [" +
|
|
159
|
-
queueTypeToName(queueType) +
|
|
160
|
-
(paused ? " PAUSED" : "") +
|
|
161
|
-
": " +
|
|
162
|
-
this.productionApi.getQueueData(queueType).items.map((item) => item.rules.name + "x" + item.quantity) +
|
|
163
|
-
"]"
|
|
164
|
-
);
|
|
165
|
-
}, "");
|
|
166
|
-
let globalDebugText = `Cash: ${myPlayer.credits} | Queues: ${queueState}\n`;
|
|
167
131
|
const harvesters = game.getVisibleUnits(this.name, "self", (r) => r.harvester).length;
|
|
168
|
-
|
|
169
|
-
globalDebugText
|
|
170
|
-
this.
|
|
132
|
+
|
|
133
|
+
let globalDebugText = `Cash: ${myPlayer.credits} | Harvesters: ${harvesters}\n`;
|
|
134
|
+
globalDebugText += this.queueController.getGlobalDebugText(this.gameApi, this.productionApi);
|
|
135
|
+
globalDebugText += this.missionController.getGlobalDebugText(this.gameApi);
|
|
136
|
+
globalDebugText += this.matchAwareness?.getGlobalDebugText();
|
|
137
|
+
|
|
138
|
+
this.missionController.updateDebugText(this.actionsApi);
|
|
171
139
|
|
|
172
140
|
// Tag enemy units with IDs
|
|
173
|
-
game.getVisibleUnits(this.name, "
|
|
141
|
+
game.getVisibleUnits(this.name, "enemy").forEach((unitId) => {
|
|
174
142
|
this.actionsApi.setUnitDebugText(unitId, unitId.toString());
|
|
175
143
|
});
|
|
176
144
|
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { GameApi, ObjectType, PlayerData, UnitData, Vector2 } from "@chronodivide/game-api";
|
|
1
|
+
import { GameApi, GameObjectData, ObjectType, PlayerData, UnitData, Vector2 } from "@chronodivide/game-api";
|
|
2
2
|
import { SectorCache } from "./map/sector";
|
|
3
3
|
import { GlobalThreat } from "./threat/threat";
|
|
4
4
|
import { calculateGlobalThreat } from "./threat/threatCalculator.js";
|
|
@@ -23,10 +23,15 @@ export interface MatchAwareness {
|
|
|
23
23
|
getSectorCache(): SectorCache;
|
|
24
24
|
|
|
25
25
|
/**
|
|
26
|
-
* Returns the enemy unit IDs in a certain radius of a point
|
|
26
|
+
* Returns the enemy unit IDs in a certain radius of a point.
|
|
27
|
+
* Warning: this may return non-combatant hostiles, such as neutral units.
|
|
27
28
|
*/
|
|
28
29
|
getHostilesNearPoint2d(point: Vector2, radius: number): UnitPositionQuery[];
|
|
29
30
|
|
|
31
|
+
/**
|
|
32
|
+
* Returns the enemy unit IDs in a certain radius of a point.
|
|
33
|
+
* Warning: this may return non-combatant hostiles, such as neutral units.
|
|
34
|
+
*/
|
|
30
35
|
getHostilesNearPoint(x: number, y: number, radius: number): UnitPositionQuery[];
|
|
31
36
|
|
|
32
37
|
/**
|
|
@@ -49,6 +54,8 @@ export interface MatchAwareness {
|
|
|
49
54
|
shouldAttack(): boolean;
|
|
50
55
|
|
|
51
56
|
getScoutingManager(): ScoutingManager;
|
|
57
|
+
|
|
58
|
+
getGlobalDebugText(): string | undefined;
|
|
52
59
|
}
|
|
53
60
|
|
|
54
61
|
const SECTORS_TO_UPDATE_PER_CYCLE = 8;
|
|
@@ -59,7 +66,7 @@ const THREAT_UPDATE_INTERVAL_TICKS = 30;
|
|
|
59
66
|
|
|
60
67
|
type QTUnit = Circle<number>;
|
|
61
68
|
|
|
62
|
-
const rebuildQuadtree = (quadtree: Quadtree<QTUnit>, units:
|
|
69
|
+
const rebuildQuadtree = (quadtree: Quadtree<QTUnit>, units: GameObjectData[]) => {
|
|
63
70
|
quadtree.clear();
|
|
64
71
|
units.forEach((unit) => {
|
|
65
72
|
quadtree.insert(new Circle<number>({ x: unit.tile.rx, y: unit.tile.ry, r: 1, data: unit.id }));
|
|
@@ -91,7 +98,7 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
91
98
|
const intersections = this.hostileQuadTree.retrieve(new Circle({ x: searchX, y: searchY, r: radius }));
|
|
92
99
|
return intersections
|
|
93
100
|
.map(({ x, y, data: unitId }) => ({ x, y, unitId: unitId! }))
|
|
94
|
-
.filter(({ x, y }) =>
|
|
101
|
+
.filter(({ x, y }) => new Vector2(x, y).distanceTo(new Vector2(searchX, searchY)) <= radius)
|
|
95
102
|
.filter(({ unitId }) => !!unitId);
|
|
96
103
|
}
|
|
97
104
|
|
|
@@ -160,11 +167,14 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
160
167
|
.map((other) => other.name);
|
|
161
168
|
|
|
162
169
|
// Build the quadtree, if this is too slow we should consider doing this periodically.
|
|
163
|
-
const hostileUnitIds = game.getVisibleUnits(playerData.name, "
|
|
170
|
+
const hostileUnitIds = game.getVisibleUnits(playerData.name, "enemy");
|
|
164
171
|
try {
|
|
165
172
|
const hostileUnits = hostileUnitIds
|
|
166
|
-
.map((id) => game.
|
|
167
|
-
.filter(
|
|
173
|
+
.map((id) => game.getGameObjectData(id))
|
|
174
|
+
.filter(
|
|
175
|
+
(gameObjectData: GameObjectData | undefined): gameObjectData is GameObjectData =>
|
|
176
|
+
gameObjectData !== undefined,
|
|
177
|
+
);
|
|
168
178
|
|
|
169
179
|
rebuildQuadtree(this.hostileQuadTree, hostileUnits);
|
|
170
180
|
} catch (err) {
|
|
@@ -178,21 +188,6 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
178
188
|
this.logger(`${Math.round(visibility * 1000.0) / 10}% of tiles visible. Calculating threat.`);
|
|
179
189
|
// Update the global threat cache
|
|
180
190
|
this.threatCache = calculateGlobalThreat(game, playerData, visibility);
|
|
181
|
-
this.logger(
|
|
182
|
-
`Threat LAND: Them ${Math.round(this.threatCache.totalOffensiveLandThreat)}, us: ${Math.round(
|
|
183
|
-
this.threatCache.totalAvailableAntiGroundFirepower,
|
|
184
|
-
)}.`,
|
|
185
|
-
);
|
|
186
|
-
this.logger(
|
|
187
|
-
`Threat DEFENSIVE: Them ${Math.round(this.threatCache.totalDefensiveThreat)}, us: ${Math.round(
|
|
188
|
-
this.threatCache.totalDefensivePower,
|
|
189
|
-
)}.`,
|
|
190
|
-
);
|
|
191
|
-
this.logger(
|
|
192
|
-
`Threat AIR: Them ${Math.round(this.threatCache.totalOffensiveAirThreat)}, us: ${Math.round(
|
|
193
|
-
this.threatCache.totalAvailableAntiAirFirepower,
|
|
194
|
-
)}.`,
|
|
195
|
-
);
|
|
196
191
|
|
|
197
192
|
// As the game approaches 2 hours, be more willing to attack. (15 ticks per second)
|
|
198
193
|
const gameLengthFactor = Math.max(0, 1.0 - game.getCurrentTick() / (15 * 7200.0));
|
|
@@ -230,4 +225,21 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
230
225
|
);
|
|
231
226
|
}
|
|
232
227
|
}
|
|
228
|
+
|
|
229
|
+
public getGlobalDebugText(): string | undefined {
|
|
230
|
+
if (!this.threatCache) {
|
|
231
|
+
return undefined;
|
|
232
|
+
}
|
|
233
|
+
return (
|
|
234
|
+
`Threat LAND: Them ${Math.round(this.threatCache.totalOffensiveLandThreat)}, us: ${Math.round(
|
|
235
|
+
this.threatCache.totalAvailableAntiGroundFirepower,
|
|
236
|
+
)}.\n` +
|
|
237
|
+
`Threat DEFENSIVE: Them ${Math.round(this.threatCache.totalDefensiveThreat)}, us: ${Math.round(
|
|
238
|
+
this.threatCache.totalDefensivePower,
|
|
239
|
+
)}.\n` +
|
|
240
|
+
`Threat AIR: Them ${Math.round(this.threatCache.totalOffensiveAirThreat)}, us: ${Math.round(
|
|
241
|
+
this.threatCache.totalAvailableAntiAirFirepower,
|
|
242
|
+
)}.`
|
|
243
|
+
);
|
|
244
|
+
}
|
|
233
245
|
}
|