@supalosa/chronodivide-bot 0.3.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.template +5 -0
- package/README.md +57 -39
- package/dist/bot/bot.js +27 -37
- package/dist/bot/bot.js.map +1 -1
- package/dist/bot/logic/awareness.js +13 -8
- package/dist/bot/logic/awareness.js.map +1 -1
- package/dist/bot/logic/awarenessImpl.js +132 -0
- package/dist/bot/logic/awarenessImpl.js.map +1 -0
- package/dist/bot/logic/building/ArtilleryUnit.js +2 -29
- package/dist/bot/logic/building/ArtilleryUnit.js.map +1 -0
- package/dist/bot/logic/building/antiAirStaticDefence.js +43 -0
- package/dist/bot/logic/building/antiAirStaticDefence.js.map +1 -0
- package/dist/bot/logic/building/antiGroundStaticDefence.js +8 -5
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
- package/dist/bot/logic/building/basicAirUnit.js +2 -23
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -1
- package/dist/bot/logic/building/basicBuilding.js +3 -2
- package/dist/bot/logic/building/basicBuilding.js.map +1 -1
- package/dist/bot/logic/building/basicGroundUnit.js +2 -43
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -1
- package/dist/bot/logic/building/building.js +55 -11
- package/dist/bot/logic/building/building.js.map +1 -0
- package/dist/bot/logic/building/buildingRules.js +62 -50
- package/dist/bot/logic/building/buildingRules.js.map +1 -1
- package/dist/bot/logic/building/common.js +19 -0
- package/dist/bot/logic/building/common.js.map +1 -0
- package/dist/bot/logic/building/harvester.js +2 -1
- package/dist/bot/logic/building/harvester.js.map +1 -1
- package/dist/bot/logic/building/queueController.js +73 -41
- package/dist/bot/logic/building/queueController.js.map +1 -1
- package/dist/bot/logic/common/utils.js +35 -0
- package/dist/bot/logic/common/utils.js.map +1 -1
- package/dist/bot/logic/composition/alliedCompositions.js +13 -0
- package/dist/bot/logic/composition/alliedCompositions.js.map +1 -0
- package/dist/bot/logic/composition/common.js +2 -0
- package/dist/bot/logic/composition/common.js.map +1 -0
- package/dist/bot/logic/composition/sovietCompositions.js +13 -0
- package/dist/bot/logic/composition/sovietCompositions.js.map +1 -0
- package/dist/bot/logic/mission/actionBatcher.js +92 -0
- package/dist/bot/logic/mission/actionBatcher.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/combatSquad.js +124 -0
- package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/common.js +58 -0
- package/dist/bot/logic/mission/behaviours/common.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/engineerSquad.js +39 -0
- package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/expansionSquad.js +46 -0
- package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/retreatSquad.js +31 -0
- package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +1 -0
- package/{src/bot/logic/squad/behaviours/scoutingSquad.ts → dist/bot/logic/mission/behaviours/scoutingSquad.js} +29 -47
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +1 -0
- package/dist/bot/logic/mission/mission.js +91 -19
- package/dist/bot/logic/mission/mission.js.map +1 -1
- package/dist/bot/logic/mission/missionController.js +262 -21
- package/dist/bot/logic/mission/missionController.js.map +1 -1
- package/dist/bot/logic/mission/missions/attackMission.js +159 -52
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/basicMission.js +13 -0
- package/dist/bot/logic/mission/missions/basicMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/defenceMission.js +43 -28
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/engineerMission.js +37 -7
- package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/expansionMission.js +42 -6
- package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/missionBehaviour.js +2 -0
- package/dist/bot/logic/mission/missions/missionBehaviour.js.map +1 -0
- package/dist/bot/logic/mission/missions/retreatMission.js +31 -5
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/scoutingMission.js +103 -6
- package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/squads/combatSquad.js +116 -0
- package/dist/bot/logic/mission/missions/squads/combatSquad.js.map +1 -0
- package/dist/bot/logic/mission/missions/squads/common.js +58 -0
- package/dist/bot/logic/mission/missions/squads/common.js.map +1 -0
- package/dist/bot/logic/mission/missions/squads/squad.js +2 -0
- package/dist/bot/logic/mission/missions/squads/squad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/attackSquad.js +63 -56
- package/dist/bot/logic/squad/behaviours/combatSquad.js +19 -18
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/common.js +2 -19
- package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/defenceSquad.js +15 -2
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +17 -21
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
- package/dist/bot/logic/squad/squad.js +8 -5
- package/dist/bot/logic/squad/squad.js.map +1 -1
- package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
- package/dist/bot/logic/squad/squadController.js +3 -2
- package/dist/bot/logic/squad/squadController.js.map +1 -1
- package/dist/bot/logic/threat/threatCalculator.js +5 -5
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
- package/dist/exampleBot.js +53 -16
- package/dist/exampleBot.js.map +1 -1
- package/package.json +5 -4
- package/src/bot/bot.ts +38 -53
- package/src/bot/logic/awareness.ts +34 -22
- package/src/bot/logic/building/antiAirStaticDefence.ts +64 -0
- package/src/bot/logic/building/antiGroundStaticDefence.ts +7 -20
- package/src/bot/logic/building/artilleryUnit.ts +2 -28
- package/src/bot/logic/building/basicAirUnit.ts +2 -33
- package/src/bot/logic/building/basicBuilding.ts +8 -6
- package/src/bot/logic/building/basicGroundUnit.ts +2 -46
- package/src/bot/logic/building/buildingRules.ts +73 -57
- package/src/bot/logic/building/common.ts +23 -0
- package/src/bot/logic/building/harvester.ts +2 -1
- package/src/bot/logic/building/queueController.ts +105 -42
- package/src/bot/logic/common/utils.ts +47 -0
- package/src/bot/logic/composition/alliedCompositions.ts +22 -0
- package/src/bot/logic/composition/common.ts +3 -0
- package/src/bot/logic/composition/sovietCompositions.ts +21 -0
- package/src/bot/logic/mission/actionBatcher.ts +124 -0
- package/src/bot/logic/mission/mission.ts +186 -37
- package/src/bot/logic/mission/missionController.ts +340 -31
- package/src/bot/logic/mission/missionFactories.ts +3 -3
- package/src/bot/logic/mission/missions/attackMission.ts +234 -56
- package/src/bot/logic/mission/missions/defenceMission.ts +72 -45
- package/src/bot/logic/mission/missions/engineerMission.ts +67 -15
- package/src/bot/logic/mission/missions/expansionMission.ts +67 -14
- package/src/bot/logic/mission/missions/retreatMission.ts +50 -6
- package/src/bot/logic/mission/missions/scoutingMission.ts +138 -14
- package/src/bot/logic/mission/missions/squads/combatSquad.ts +160 -0
- package/src/bot/logic/{squad/behaviours → mission/missions/squads}/common.ts +14 -20
- package/src/bot/logic/mission/missions/squads/squad.ts +19 -0
- package/src/bot/logic/threat/threat.ts +15 -15
- package/src/bot/logic/threat/threatCalculator.ts +10 -10
- package/src/exampleBot.ts +59 -19
- package/.prettierrc +0 -5
- package/TODO.md +0 -18
- package/dist/bot/logic/building/artilleryUnit.js.map +0 -1
- package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
- package/dist/bot/logic/building/queues.js +0 -19
- package/dist/bot/logic/knowledge.js +0 -1
- package/dist/bot/logic/mission/basicMission.js +0 -26
- package/dist/bot/logic/mission/expansionMission.js +0 -32
- package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
- package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
- package/rules.ini +0 -23126
- package/src/bot/logic/mission/missions/oneTimeMission.ts +0 -33
- package/src/bot/logic/squad/behaviours/combatSquad.ts +0 -127
- package/src/bot/logic/squad/behaviours/engineerSquad.ts +0 -53
- package/src/bot/logic/squad/behaviours/expansionSquad.ts +0 -59
- package/src/bot/logic/squad/behaviours/retreatSquad.ts +0 -44
- package/src/bot/logic/squad/squad.ts +0 -159
- package/src/bot/logic/squad/squadBehaviour.ts +0 -62
- package/src/bot/logic/squad/squadBehaviours.ts +0 -8
- package/src/bot/logic/squad/squadController.ts +0 -254
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import { GameMath, MovementZone, } from "@chronodivide/game-api";
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import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
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import { isOwnedByNeutral, maxBy, minBy } from "../../../common/utils.js";
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import { noop } from "../../mission.js";
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const TARGET_UPDATE_INTERVAL_TICKS = 10;
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// Units must be in a certain radius of the center of mass before attacking.
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// This scales for number of units in the squad though.
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const MIN_GATHER_RADIUS = 5;
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// If the radius expands beyond this amount then we should switch back to gathering mode.
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const MAX_GATHER_RADIUS = 15;
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const GATHER_RATIO = 10;
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const ATTACK_SCAN_AREA = 15;
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var SquadState;
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(function (SquadState) {
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SquadState[SquadState["Gathering"] = 0] = "Gathering";
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SquadState[SquadState["Attacking"] = 1] = "Attacking";
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})(SquadState || (SquadState = {}));
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export class CombatSquad {
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/**
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*
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* @param rallyArea the initial location to grab combatants
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* @param targetArea
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* @param radius
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*/
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constructor(rallyArea, targetArea, radius) {
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this.rallyArea = rallyArea;
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this.targetArea = targetArea;
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this.radius = radius;
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this.lastCommand = null;
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this.state = SquadState.Gathering;
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this.lastOrderGiven = {};
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}
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getGlobalDebugText() {
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return this.debugLastTarget ?? "<none>";
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}
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setAttackArea(targetArea) {
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this.targetArea = targetArea;
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}
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onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness, logger) {
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if (mission.getUnitIds().length > 0 &&
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(!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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this.lastCommand = gameApi.getCurrentTick();
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const centerOfMass = mission.getCenterOfMass();
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const maxDistance = mission.getMaxDistanceToCenterOfMass();
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const units = mission.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
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// Only use ground units for center of mass.
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const groundUnits = mission.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant &&
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(r.rules.movementZone === MovementZone.Infantry ||
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r.rules.movementZone === MovementZone.Normal ||
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r.rules.movementZone === MovementZone.InfantryDestroyer));
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if (this.state === SquadState.Gathering) {
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const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
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if (centerOfMass &&
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maxDistance &&
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gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
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maxDistance > requiredGatherRadius) {
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units.forEach((unit) => {
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this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, centerOfMass));
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});
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}
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else {
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logger(`CombatSquad ${mission.getUniqueName()} switching back to attack mode (${maxDistance})`);
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this.state = SquadState.Attacking;
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}
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}
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else {
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const targetPoint = this.targetArea || playerData.startLocation;
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const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
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if (centerOfMass &&
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maxDistance &&
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gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
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maxDistance > requiredGatherRadius) {
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// Switch back to gather mode
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logger(`CombatSquad ${mission.getUniqueName()} switching back to gather (${maxDistance})`);
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this.state = SquadState.Gathering;
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return noop();
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}
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// The unit with the shortest range chooses the target. Otherwise, a base range of 5 is chosen.
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const getRangeForUnit = (unit) => unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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const attackLeader = minBy(units, getRangeForUnit);
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if (!attackLeader) {
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return noop();
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}
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// Find units within double the range of the leader.
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const nearbyHostiles = matchAwareness
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.getHostilesNearPoint(attackLeader.tile.rx, attackLeader.tile.ry, ATTACK_SCAN_AREA)
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.map(({ unitId }) => gameApi.getUnitData(unitId))
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.filter((unit) => !isOwnedByNeutral(unit));
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for (const unit of units) {
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const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
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if (bestUnit) {
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this.submitActionIfNew(actionBatcher, manageAttackMicro(unit, bestUnit));
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this.debugLastTarget = `Unit ${bestUnit.id.toString()}`;
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}
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else {
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this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, targetPoint));
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this.debugLastTarget = `@${targetPoint.x},${targetPoint.y}`;
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}
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}
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}
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}
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return noop();
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}
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/**
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* Sends an action to the acitonBatcher if and only if the action is different from the last action we submitted to it.
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* Prevents spamming redundant orders, which affects performance and can also ccause the unit to sit around doing nothing.
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*/
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submitActionIfNew(actionBatcher, action) {
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const lastAction = this.lastOrderGiven[action.unitId];
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if (!lastAction || !lastAction.isSameAs(action)) {
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actionBatcher.push(action);
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this.lastOrderGiven[action.unitId] = action;
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}
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}
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}
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//# sourceMappingURL=combatSquad.js.map
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{"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../../src/bot/logic/mission/missions/squads/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,QAAQ,EACR,YAAY,GAIf,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,gBAAgB,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AAGvF,OAAO,EAA0C,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAEhF,MAAM,4BAA4B,GAAG,EAAE,CAAC;AAExC,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,MAAM,gBAAgB,GAAG,EAAE,CAAC;AAE5B,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAQpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAhBlB,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;QAI7B,mBAAc,GAA0C,EAAE,CAAC;IAYhE,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAqB,EACrB,cAA8B,EAC9B,MAAmB;QAEnB,IACI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC/B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC/C,MAAM,WAAW,GAAG,OAAO,CAAC,4BAA4B,EAAE,CAAC;YAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEtF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,OAAO,CAAC,gBAAgB,CACxC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC/E,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBAChG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBAC3F,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,+FAA+F;gBAC/F,MAAM,eAAe,GAAG,CAAC,IAAc,EAAE,EAAE,CACvC,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;gBACxE,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;gBACnD,IAAI,CAAC,YAAY,EAAE;oBACf,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,oDAAoD;gBACpD,MAAM,cAAc,GAAG,cAAc;qBAChC,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,gBAAgB,CAAC;qBAClF,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;qBAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAe,CAAC;gBAE7D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACzE,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBAC1E,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,aAA4B,EAAE,MAAuB;QAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC7C,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;SAC/C;IACL,CAAC;CACJ"}
|
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@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType } from "@chronodivide/game-api";
|
|
2
|
+
import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../../map/map.js";
|
|
3
|
+
import { BatchableAction } from "../../actionBatcher.js";
|
|
4
|
+
const NONCE_GI_DEPLOY = 0;
|
|
5
|
+
const NONCE_GI_UNDEPLOY = 1;
|
|
6
|
+
// Micro methods
|
|
7
|
+
export function manageMoveMicro(attacker, attackPoint) {
|
|
8
|
+
if (attacker.name === "E1") {
|
|
9
|
+
const isDeployed = attacker.stance === StanceType.Deployed;
|
|
10
|
+
if (isDeployed) {
|
|
11
|
+
return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
return BatchableAction.toPoint(attacker.id, OrderType.AttackMove, attackPoint);
|
|
15
|
+
}
|
|
16
|
+
export function manageAttackMicro(attacker, target) {
|
|
17
|
+
const distance = getDistanceBetweenUnits(attacker, target);
|
|
18
|
+
if (attacker.name === "E1") {
|
|
19
|
+
// Para (deployed weapon) range is 5.
|
|
20
|
+
const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
|
|
21
|
+
const isDeployed = attacker.stance === StanceType.Deployed;
|
|
22
|
+
if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
|
|
23
|
+
return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_DEPLOY);
|
|
24
|
+
}
|
|
25
|
+
else if (isDeployed && distance > deployedWeaponRange) {
|
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26
|
+
return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
let targetData = target;
|
|
30
|
+
let orderType = OrderType.Attack;
|
|
31
|
+
const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
|
|
32
|
+
if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
|
|
33
|
+
orderType = OrderType.Attack;
|
|
34
|
+
}
|
|
35
|
+
else if (targetData?.rules.canDisguise) {
|
|
36
|
+
// Special case for mirage tank/spy as otherwise they just sit next to it.
|
|
37
|
+
orderType = OrderType.Attack;
|
|
38
|
+
}
|
|
39
|
+
return BatchableAction.toTargetId(attacker.id, orderType, target.id);
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
*
|
|
43
|
+
* @param attacker
|
|
44
|
+
* @param target
|
|
45
|
+
* @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
|
|
46
|
+
*/
|
|
47
|
+
export function getAttackWeight(attacker, target) {
|
|
48
|
+
const { rx: x, ry: y } = attacker.tile;
|
|
49
|
+
const { rx: hX, ry: hY } = target.tile;
|
|
50
|
+
if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
|
|
51
|
+
return null;
|
|
52
|
+
}
|
|
53
|
+
if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
|
|
54
|
+
return null;
|
|
55
|
+
}
|
|
56
|
+
return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
|
|
57
|
+
}
|
|
58
|
+
//# sourceMappingURL=common.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../../src/bot/logic/mission/missions/squads/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAY,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACrH,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,qBAAqB,CAAC;AACxF,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAEzD,MAAM,eAAe,GAAG,CAAC,CAAC;AAC1B,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,WAAoB;IACpE,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7F;KACJ;IAED,OAAO,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,QAAkB,EAAE,MAAgB;IAClE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAC3F;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7F;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,OAAO,eAAe,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squad.js","sourceRoot":"","sources":["../../../../../../src/bot/logic/mission/missions/squads/squad.ts"],"names":[],"mappings":""}
|
|
@@ -1,75 +1,45 @@
|
|
|
1
1
|
import _ from "lodash";
|
|
2
|
-
import {
|
|
2
|
+
import { ObjectType, OrderType, } from "@chronodivide/game-api";
|
|
3
3
|
import { grabCombatants, noop } from "../squadBehaviour.js";
|
|
4
|
-
import { getDistanceBetweenPoints } from "../../map/map.js";
|
|
5
|
-
|
|
6
|
-
const
|
|
4
|
+
import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
|
|
5
|
+
// If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
|
|
6
|
+
const IDLE_CHECK_RADIUS_RATIO = 2;
|
|
7
|
+
const IDLE_COOLDOWN_TICKS = 15 * 30;
|
|
8
|
+
const TARGET_UPDATE_INTERVAL_TICKS = 4;
|
|
7
9
|
const GRAB_INTERVAL_TICKS = 10;
|
|
8
10
|
const GRAB_RADIUS = 30;
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
const MIN_GATHER_RADIUS = 5;
|
|
12
|
-
const GATHER_RATIO = 10;
|
|
13
|
-
var SquadState;
|
|
14
|
-
(function (SquadState) {
|
|
15
|
-
SquadState[SquadState["Gathering"] = 0] = "Gathering";
|
|
16
|
-
SquadState[SquadState["Attacking"] = 1] = "Attacking";
|
|
17
|
-
})(SquadState || (SquadState = {}));
|
|
18
|
-
export class AttackOrDefenceSquad {
|
|
19
|
-
constructor(rallyArea, targetArea, radius) {
|
|
11
|
+
export class AttackSquad {
|
|
12
|
+
constructor(rallyArea, attackArea, radius) {
|
|
20
13
|
this.rallyArea = rallyArea;
|
|
21
|
-
this.
|
|
14
|
+
this.attackArea = attackArea;
|
|
22
15
|
this.radius = radius;
|
|
16
|
+
this.lastIdleCheck = null;
|
|
23
17
|
this.lastGrab = null;
|
|
24
18
|
this.lastCommand = null;
|
|
25
|
-
this.state = SquadState.Gathering;
|
|
26
19
|
}
|
|
27
|
-
setAttackArea(
|
|
28
|
-
this.
|
|
20
|
+
setAttackArea(attackArea) {
|
|
21
|
+
this.attackArea = attackArea;
|
|
29
22
|
}
|
|
30
23
|
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
31
24
|
if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
|
|
32
|
-
this.lastCommand = gameApi.getCurrentTick();
|
|
33
|
-
const centerOfMass = squad.getCenterOfMass();
|
|
34
|
-
const maxDistance = squad.getMaxDistanceToCenterOfMass();
|
|
35
25
|
const units = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
manageMoveMicro(actionsApi,
|
|
49
|
-
});
|
|
50
|
-
}
|
|
51
|
-
else {
|
|
52
|
-
this.state = SquadState.Attacking;
|
|
53
|
-
}
|
|
54
|
-
}
|
|
55
|
-
else {
|
|
56
|
-
const targetPoint = this.targetArea || playerData.startLocation;
|
|
57
|
-
for (const unit of units) {
|
|
58
|
-
if (unit.isIdle) {
|
|
59
|
-
const { rx: x, ry: y } = unit.tile;
|
|
60
|
-
const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
|
|
61
|
-
const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
|
|
62
|
-
const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
|
|
63
|
-
const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
|
|
64
|
-
if (closestUnit) {
|
|
65
|
-
manageAttackMicro(actionsApi, unit, closestUnit);
|
|
66
|
-
}
|
|
67
|
-
else {
|
|
68
|
-
manageMoveMicro(actionsApi, unit, targetPoint);
|
|
69
|
-
}
|
|
26
|
+
const attackPoint = this.attackArea || playerData.startLocation;
|
|
27
|
+
for (const attacker of units) {
|
|
28
|
+
if (attacker.isIdle) {
|
|
29
|
+
const { rx: x, ry: y } = attacker.tile;
|
|
30
|
+
const range = attacker.primaryWeapon?.maxRange ?? attacker.secondaryWeapon?.maxRange ?? 5;
|
|
31
|
+
const nearbyHostiles = matchAwareness.getHostilesInRadius2(x, y, range * 2);
|
|
32
|
+
const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
|
|
33
|
+
const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
|
|
34
|
+
if (closestUnit) {
|
|
35
|
+
this.manageAttackMicro(actionsApi, attacker, closestUnit);
|
|
36
|
+
}
|
|
37
|
+
else {
|
|
38
|
+
this.manageMoveMicro(actionsApi, attacker, attackPoint);
|
|
70
39
|
}
|
|
71
40
|
}
|
|
72
41
|
}
|
|
42
|
+
this.lastCommand = gameApi.getCurrentTick();
|
|
73
43
|
}
|
|
74
44
|
if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
|
|
75
45
|
this.lastGrab = gameApi.getCurrentTick();
|
|
@@ -79,4 +49,41 @@ export class AttackOrDefenceSquad {
|
|
|
79
49
|
return noop();
|
|
80
50
|
}
|
|
81
51
|
}
|
|
52
|
+
// Micro methods
|
|
53
|
+
manageMoveMicro(actionsApi, attacker, attackPoint) {
|
|
54
|
+
if (attacker.name === "E1") {
|
|
55
|
+
if (attacker.canMove === false) {
|
|
56
|
+
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
actionsApi.orderUnits([attacker.id], OrderType.AttackMove, attackPoint.x, attackPoint.y);
|
|
60
|
+
}
|
|
61
|
+
manageAttackMicro(actionsApi, attacker, target) {
|
|
62
|
+
const distance = getDistanceBetweenUnits(attacker, target);
|
|
63
|
+
if (attacker.name === "E1") {
|
|
64
|
+
// Para (deployed weapon) range is 5.
|
|
65
|
+
const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
|
|
66
|
+
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
67
|
+
//console.dir({distance, attacker: attacker.name, canMove: attacker.canMove, primaryMaxRange: attacker.primaryWeapon?.maxRange, secondaryMaxRange: attacker.secondaryWeapon?.maxRange})
|
|
68
|
+
if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
|
|
69
|
+
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
else if (!attacker.canMove && distance > deployedWeaponRange) {
|
|
73
|
+
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
74
|
+
return;
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
let targetData = target;
|
|
78
|
+
let orderType = OrderType.AttackMove;
|
|
79
|
+
const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
|
|
80
|
+
if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
|
|
81
|
+
orderType = OrderType.Attack;
|
|
82
|
+
}
|
|
83
|
+
else if (targetData?.rules.canDisguise) {
|
|
84
|
+
// Special case for mirage tank/spy as otherwise they just sit next to it.
|
|
85
|
+
orderType = OrderType.Attack;
|
|
86
|
+
}
|
|
87
|
+
actionsApi.orderUnits([attacker.id], orderType, target.id);
|
|
88
|
+
}
|
|
82
89
|
}
|
|
@@ -1,7 +1,8 @@
|
|
|
1
|
-
import
|
|
1
|
+
import _ from "lodash";
|
|
2
|
+
import { MovementZone } from "@chronodivide/game-api";
|
|
2
3
|
import { grabCombatants, noop } from "../squadBehaviour.js";
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
4
|
+
import { getDistanceBetweenPoints } from "../../map/map.js";
|
|
5
|
+
import { manageAttackMicro, manageMoveMicro } from "./common.js";
|
|
5
6
|
const TARGET_UPDATE_INTERVAL_TICKS = 10;
|
|
6
7
|
const GRAB_INTERVAL_TICKS = 10;
|
|
7
8
|
const GRAB_RADIUS = 20;
|
|
@@ -35,8 +36,7 @@ export class CombatSquad {
|
|
|
35
36
|
this.targetArea = targetArea;
|
|
36
37
|
}
|
|
37
38
|
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
|
|
38
|
-
if (squad.getUnitIds().length > 0 &&
|
|
39
|
-
(!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
|
|
39
|
+
if (squad.getUnitIds().length > 0 && (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
|
|
40
40
|
this.lastCommand = gameApi.getCurrentTick();
|
|
41
41
|
const centerOfMass = squad.getCenterOfMass();
|
|
42
42
|
const maxDistance = squad.getMaxDistanceToCenterOfMass();
|
|
@@ -47,7 +47,7 @@ export class CombatSquad {
|
|
|
47
47
|
r.rules.movementZone === MovementZone.Normal ||
|
|
48
48
|
r.rules.movementZone === MovementZone.InfantryDestroyer));
|
|
49
49
|
if (this.state === SquadState.Gathering) {
|
|
50
|
-
const requiredGatherRadius =
|
|
50
|
+
const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
|
|
51
51
|
if (centerOfMass &&
|
|
52
52
|
maxDistance &&
|
|
53
53
|
gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
|
|
@@ -63,7 +63,7 @@ export class CombatSquad {
|
|
|
63
63
|
}
|
|
64
64
|
else {
|
|
65
65
|
const targetPoint = this.targetArea || playerData.startLocation;
|
|
66
|
-
const requiredGatherRadius =
|
|
66
|
+
const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
|
|
67
67
|
if (centerOfMass &&
|
|
68
68
|
maxDistance &&
|
|
69
69
|
gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
|
|
@@ -74,17 +74,18 @@ export class CombatSquad {
|
|
|
74
74
|
return noop();
|
|
75
75
|
}
|
|
76
76
|
for (const unit of units) {
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
.getHostilesNearPoint(x, y, range * 2)
|
|
81
|
-
.
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
77
|
+
if (unit.isIdle) {
|
|
78
|
+
const { rx: x, ry: y } = unit.tile;
|
|
79
|
+
const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
|
|
80
|
+
const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
|
|
81
|
+
const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
|
|
82
|
+
const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
|
|
83
|
+
if (closestUnit) {
|
|
84
|
+
manageAttackMicro(actionsApi, unit, closestUnit);
|
|
85
|
+
}
|
|
86
|
+
else {
|
|
87
|
+
manageMoveMicro(actionsApi, unit, targetPoint);
|
|
88
|
+
}
|
|
88
89
|
}
|
|
89
90
|
}
|
|
90
91
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAuB,YAAY,EAAuB,MAAM,wBAAwB,CAAC;AAEhG,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEzF,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAGjE,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAKpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAblB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAYlC,CAAC;IAEG,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EAAE;YACpI,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAA;oBACvF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAA;oBAClF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,IAAI,IAAI,CAAC,MAAM,EAAE;wBACb,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;wBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;wBAClF,MAAM,cAAc,GAAG,cAAc,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC5E,MAAM,OAAO,GAAG,CAAC,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CACzD,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CACvD,CAAC;wBACF,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;wBACjF,IAAI,WAAW,EAAE;4BACb,iBAAiB,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpD;6BAAM;4BACH,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBAClD;qBACJ;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { AttackState, ObjectType, OrderType, StanceType
|
|
2
|
-
import {
|
|
1
|
+
import { AttackState, ObjectType, OrderType, StanceType } from "@chronodivide/game-api";
|
|
2
|
+
import { getDistanceBetweenUnits } from "../../map/map.js";
|
|
3
3
|
// Micro methods
|
|
4
4
|
export function manageMoveMicro(actionsApi, attacker, attackPoint) {
|
|
5
5
|
if (attacker.name === "E1") {
|
|
@@ -37,21 +37,4 @@ export function manageAttackMicro(actionsApi, attacker, target) {
|
|
|
37
37
|
}
|
|
38
38
|
actionsApi.orderUnits([attacker.id], orderType, target.id);
|
|
39
39
|
}
|
|
40
|
-
/**
|
|
41
|
-
*
|
|
42
|
-
* @param attacker
|
|
43
|
-
* @param target
|
|
44
|
-
* @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
|
|
45
|
-
*/
|
|
46
|
-
export function getAttackWeight(attacker, target) {
|
|
47
|
-
const { rx: x, ry: y } = attacker.tile;
|
|
48
|
-
const { rx: hX, ry: hY } = target.tile;
|
|
49
|
-
if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
|
|
50
|
-
return null;
|
|
51
|
-
}
|
|
52
|
-
if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
|
|
53
|
-
return null;
|
|
54
|
-
}
|
|
55
|
-
return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
|
|
56
|
-
}
|
|
57
40
|
//# sourceMappingURL=common.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,WAAW,EAAE,UAAU,EAAE,SAAS,EAAW,UAAU,EAAY,MAAM,wBAAwB,CAAC;AACvH,OAAO,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAE3D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC"}
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@@ -1,7 +1,7 @@
|
|
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1
1
|
import _ from "lodash";
|
|
2
|
+
import { OrderType, } from "@chronodivide/game-api";
|
|
2
3
|
import { disband, grabCombatants } from "../squadBehaviour.js";
|
|
3
4
|
import { getDistanceBetween, getDistanceBetweenUnits } from "../../map/map.js";
|
|
4
|
-
import { manageAttackMicro } from "./common.js";
|
|
5
5
|
// If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
|
|
6
6
|
const IDLE_CHECK_RADIUS_RATIO = 2;
|
|
7
7
|
const IDLE_COOLDOWN_TICKS = 15 * 30;
|
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@@ -39,10 +39,23 @@ export class DefenceSquad {
|
|
|
39
39
|
distance: getDistanceBetweenUnits(defender, enemy),
|
|
40
40
|
})), "distance");
|
|
41
41
|
if (closestEnemy) {
|
|
42
|
-
|
|
42
|
+
this.manageMicro(actionsApi, defender, closestEnemy.enemy, closestEnemy.distance);
|
|
43
43
|
}
|
|
44
44
|
}
|
|
45
45
|
});
|
|
46
46
|
return grabCombatants(this.defenceArea, this.radius * GRAB_RADIUS);
|
|
47
47
|
}
|
|
48
|
+
// Micro methods
|
|
49
|
+
manageMicro(actionsApi, defender, closestEnemy, distance) {
|
|
50
|
+
if (defender.name === "E1") {
|
|
51
|
+
// Para (deployed weapon) range is 5.
|
|
52
|
+
if (defender.canMove && distance <= 4) {
|
|
53
|
+
actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
|
|
54
|
+
}
|
|
55
|
+
else if (!defender.canMove && distance >= 5) {
|
|
56
|
+
actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
actionsApi.orderUnits([defender.id], OrderType.AttackMove, closestEnemy.tile.rx, closestEnemy.tile.ry);
|
|
60
|
+
}
|
|
48
61
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,
|
|
1
|
+
{"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { OrderType } from "@chronodivide/game-api";
|
|
2
2
|
import { disband, noop, requestUnits } from "../squadBehaviour.js";
|
|
3
|
-
import
|
|
3
|
+
import _ from "lodash";
|
|
4
|
+
import { getDistanceBetweenPoints } from "../../map/map.js";
|
|
4
5
|
const SCOUT_MOVE_COOLDOWN_TICKS = 30;
|
|
5
6
|
// Max units to spend on a particular scout target.
|
|
6
7
|
const MAX_ATTEMPTS_PER_TARGET = 5;
|
|
@@ -13,7 +14,6 @@ export class ScoutingSquad {
|
|
|
13
14
|
this.attemptsOnCurrentTarget = 0;
|
|
14
15
|
this.scoutTargetRefreshedAt = 0;
|
|
15
16
|
this.lastMoveCommandTick = 0;
|
|
16
|
-
this.scoutTargetIsPermanent = false;
|
|
17
17
|
this.hadUnit = false;
|
|
18
18
|
}
|
|
19
19
|
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
|
|
@@ -32,17 +32,15 @@ export class ScoutingSquad {
|
|
|
32
32
|
}
|
|
33
33
|
else if (this.scoutTarget) {
|
|
34
34
|
this.hadUnit = true;
|
|
35
|
-
if (
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
return noop();
|
|
45
|
-
}
|
|
35
|
+
if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
|
|
36
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
|
|
37
|
+
this.setScoutTarget(null, 0);
|
|
38
|
+
return noop();
|
|
39
|
+
}
|
|
40
|
+
if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
|
|
41
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
|
|
42
|
+
this.setScoutTarget(null, 0);
|
|
43
|
+
return noop();
|
|
46
44
|
}
|
|
47
45
|
const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
|
|
48
46
|
if (!targetTile) {
|
|
@@ -56,8 +54,7 @@ export class ScoutingSquad {
|
|
|
56
54
|
}
|
|
57
55
|
});
|
|
58
56
|
// Check that a scout is actually moving closer to the target.
|
|
59
|
-
const
|
|
60
|
-
const newMinDistance = Math.min(...distances);
|
|
57
|
+
const newMinDistance = _.min(scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget)));
|
|
61
58
|
if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
|
|
62
59
|
logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
|
|
63
60
|
this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
|
|
@@ -70,21 +67,20 @@ export class ScoutingSquad {
|
|
|
70
67
|
}
|
|
71
68
|
}
|
|
72
69
|
else {
|
|
73
|
-
const
|
|
74
|
-
if (!
|
|
70
|
+
const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
|
|
71
|
+
if (!candidatePoint) {
|
|
75
72
|
logger(`No more scouting targets available, disbanding.`);
|
|
76
73
|
return disband();
|
|
77
74
|
}
|
|
78
|
-
this.setScoutTarget(
|
|
75
|
+
this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
|
|
79
76
|
}
|
|
80
77
|
return noop();
|
|
81
78
|
}
|
|
82
|
-
setScoutTarget(
|
|
79
|
+
setScoutTarget(point, currentTick) {
|
|
83
80
|
this.attemptsOnCurrentTarget = 0;
|
|
84
81
|
this.scoutTargetRefreshedAt = currentTick;
|
|
85
|
-
this.scoutTarget =
|
|
82
|
+
this.scoutTarget = point;
|
|
86
83
|
this.scoutMinDistance = undefined;
|
|
87
|
-
this.scoutTargetIsPermanent = target?.isPermanent ?? false;
|
|
88
84
|
}
|
|
89
85
|
}
|
|
90
86
|
//# sourceMappingURL=scoutingSquad.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,
|
|
1
|
+
{"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAKhG,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAE,wBAAwB,EAA2B,MAAM,kBAAkB,CAAC;AAErF,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAoFrC,CAAC;IAlFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,cAAc,GAAG,CAAC,CAAC,GAAG,CACxB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CACH,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
|