@supalosa/chronodivide-bot 0.2.2-b → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/TODO.md +0 -2
- package/dist/bot/bot.js +2 -2
- package/dist/bot/bot.js.map +1 -1
- package/dist/bot/logic/awareness.js +7 -6
- package/dist/bot/logic/awareness.js.map +1 -1
- package/dist/bot/logic/building/ArtilleryUnit.js +6 -5
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
- package/dist/bot/logic/building/artilleryUnit.js.map +1 -1
- package/dist/bot/logic/building/basicAirUnit.js +2 -1
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -1
- package/dist/bot/logic/building/basicGroundUnit.js +3 -2
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -1
- package/dist/bot/logic/building/buildingRules.js +4 -10
- package/dist/bot/logic/building/buildingRules.js.map +1 -1
- package/dist/bot/logic/building/harvester.js.map +1 -1
- package/dist/bot/logic/building/resourceCollectionBuilding.js +5 -3
- package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -1
- package/dist/bot/logic/common/scout.js +49 -32
- package/dist/bot/logic/common/scout.js.map +1 -1
- package/dist/bot/logic/map/map.js +17 -19
- package/dist/bot/logic/map/map.js.map +1 -1
- package/dist/bot/logic/map/sector.js +10 -13
- package/dist/bot/logic/map/sector.js.map +1 -1
- package/dist/bot/logic/mission/missions/attackMission.js +2 -2
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/defenceMission.js +2 -1
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/combatSquad.js +3 -3
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/common.js +2 -2
- package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +21 -17
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
- package/dist/bot/logic/squad/squad.js +4 -6
- package/dist/bot/logic/squad/squad.js.map +1 -1
- package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
- package/dist/bot/logic/squad/squadController.js +35 -23
- package/dist/bot/logic/squad/squadController.js.map +1 -1
- package/dist/bot/logic/threat/threatCalculator.js +4 -3
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
- package/dist/exampleBot.js +1 -1
- package/package.json +3 -3
- package/src/bot/bot.ts +4 -5
- package/src/bot/logic/awareness.ts +12 -12
- package/src/bot/logic/building/antiGroundStaticDefence.ts +11 -7
- package/src/bot/logic/building/artilleryUnit.ts +14 -17
- package/src/bot/logic/building/basicAirUnit.ts +9 -7
- package/src/bot/logic/building/basicGroundUnit.ts +3 -3
- package/src/bot/logic/building/buildingRules.ts +11 -13
- package/src/bot/logic/building/harvester.ts +7 -4
- package/src/bot/logic/building/resourceCollectionBuilding.ts +8 -12
- package/src/bot/logic/common/scout.ts +83 -38
- package/src/bot/logic/map/map.ts +26 -30
- package/src/bot/logic/map/sector.ts +17 -21
- package/src/bot/logic/mission/missions/attackMission.ts +5 -5
- package/src/bot/logic/mission/missions/defenceMission.ts +3 -3
- package/src/bot/logic/mission/missions/retreatMission.ts +2 -2
- package/src/bot/logic/squad/behaviours/combatSquad.ts +6 -6
- package/src/bot/logic/squad/behaviours/common.ts +3 -3
- package/src/bot/logic/squad/behaviours/retreatSquad.ts +2 -2
- package/src/bot/logic/squad/behaviours/scoutingSquad.ts +25 -22
- package/src/bot/logic/squad/squad.ts +6 -10
- package/src/bot/logic/squad/squadBehaviour.ts +9 -10
- package/src/bot/logic/squad/squadController.ts +0 -1
- package/src/bot/logic/threat/threatCalculator.ts +100 -99
- package/src/exampleBot.ts +1 -1
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|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { MovementZone, ObjectType } from "@chronodivide/game-api";
|
|
1
|
+
import { GameMath, MovementZone, ObjectType } from "@chronodivide/game-api";
|
|
2
2
|
import { GlobalThreat } from "./threat.js";
|
|
3
3
|
export function calculateGlobalThreat(game, playerData, visibleAreaPercent) {
|
|
4
4
|
let groundUnits = game.getVisibleUnits(playerData.name, "hostile", (r) => r.type == ObjectType.Vehicle || r.type == ObjectType.Infantry);
|
|
@@ -49,13 +49,14 @@ function calculateFirepowerForUnit(unitData) {
|
|
|
49
49
|
if (unitData.primaryWeapon) {
|
|
50
50
|
threat +=
|
|
51
51
|
(hpRatio *
|
|
52
|
-
((unitData.primaryWeapon.rules.damage + 1) *
|
|
52
|
+
((unitData.primaryWeapon.rules.damage + 1) * GameMath.sqrt(unitData.primaryWeapon.rules.range + 1))) /
|
|
53
53
|
Math.max(unitData.primaryWeapon.cooldownTicks, 1);
|
|
54
54
|
}
|
|
55
55
|
if (unitData.secondaryWeapon) {
|
|
56
56
|
threat +=
|
|
57
57
|
(hpRatio *
|
|
58
|
-
((unitData.secondaryWeapon.rules.damage + 1) *
|
|
58
|
+
((unitData.secondaryWeapon.rules.damage + 1) *
|
|
59
|
+
GameMath.sqrt(unitData.secondaryWeapon.rules.range + 1))) /
|
|
59
60
|
Math.max(unitData.secondaryWeapon.cooldownTicks, 1);
|
|
60
61
|
}
|
|
61
62
|
return Math.min(800, threat);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"threatCalculator.js","sourceRoot":"","sources":["../../../../src/bot/logic/threat/threatCalculator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,YAAY,EAAE,UAAU,EAAwB,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"threatCalculator.js","sourceRoot":"","sources":["../../../../src/bot/logic/threat/threatCalculator.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,QAAQ,EAAE,YAAY,EAAE,UAAU,EAAwB,MAAM,wBAAwB,CAAC;AAC3G,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,MAAM,UAAU,qBAAqB,CAAC,IAAa,EAAE,UAAsB,EAAE,kBAA0B;IACnG,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,SAAS,EACT,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CACvE,CAAC;IACF,IAAI,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAI,YAAY,CAAC,GAAG,CAAC,CAAC;IAC3G,IAAI,aAAa,GAAG,IAAI;SACnB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SACjF,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,YAAY,GAAG,IAAI;SAClB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SACjF,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IAEjD,IAAI,kBAAkB,GAAG,IAAI;SACxB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,CAAC;SACxE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,eAAe,GAAG,IAAI;SACrB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,CAAC;SACxE,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACjD,IAAI,gBAAgB,GAAG,IAAI;SACtB,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,UAAU,CAAC,QAAQ,CAAC;SAC9E,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;IACpD,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAClC,UAAU,CAAC,IAAI,EACf,MAAM,EACN,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAI,YAAY,CAAC,GAAG,IAAI,CAAC,CAAC,qBAAqB,CACvE,CAAC;IAEF,IAAI,oBAAoB,GAAG,0BAA0B,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IACzE,IAAI,iBAAiB,GAAG,0BAA0B,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACnE,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAC3E,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAE5E,IAAI,kBAAkB,GAAG,0BAA0B,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;IAC9E,IAAI,eAAe,GAAG,0BAA0B,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxE,IAAI,WAAW,GAAG,0BAA0B,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IAChE,IAAI,qBAAqB,GAAG,0BAA0B,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;IAE/E,OAAO,IAAI,YAAY,CACnB,kBAAkB,EAClB,oBAAoB,EACpB,iBAAiB,EACjB,qBAAqB,EACrB,qBAAqB,GAAG,IAAI,EAC5B,qBAAqB,GAAG,IAAI,EAC5B,kBAAkB,EAClB,eAAe,EACf,WAAW,CACd,CAAC;AACN,CAAC;AAED,SAAS,YAAY,CAAC,OAAgB,EAAE,MAAc;IAClD,IAAI,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,CAAC;KAC1D;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,SAAS,CAAC,OAAgB,EAAE,MAAc;IAC/C,IAAI,IAAI,GAAG,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,IAAI,IAAI,IAAI,CAAC,aAAa,EAAE;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,SAAS,CAAC;KACvD;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,yBAAyB,CAAC,QAAkB;IACjD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,OAAO,GAAG,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;IACtE,IAAI,QAAQ,CAAC,aAAa,EAAE;QACxB,MAAM;YACF,CAAC,OAAO;gBACJ,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBACxG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;KACzD;IACD,IAAI,QAAQ,CAAC,eAAe,EAAE;QAC1B,MAAM;YACF,CAAC,OAAO;gBACJ,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,eAAe,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;KAC3D;IACD,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;AACjC,CAAC;AAED,SAAS,0BAA0B,CAAC,IAAa,EAAE,OAAiB;IAChE,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;QACvB,IAAI,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACxC,IAAI,QAAQ,EAAE;YACV,MAAM,IAAI,yBAAyB,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC,CAAC,CAAC;IACH,OAAO,MAAM,CAAC;AAClB,CAAC"}
|
package/dist/exampleBot.js
CHANGED
|
@@ -15,7 +15,7 @@ async function main() {
|
|
|
15
15
|
Other maps:
|
|
16
16
|
mp03t4 large map, no oil derricks
|
|
17
17
|
*/
|
|
18
|
-
const mapName = "
|
|
18
|
+
const mapName = "mp10s4.map";
|
|
19
19
|
// Bot names must be unique in online mode
|
|
20
20
|
const botName = `Joe${String(Date.now()).substr(-6)}`;
|
|
21
21
|
const otherBotName = `Bob${String(Date.now() + 1).substr(-6)}`;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@supalosa/chronodivide-bot",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.3.0",
|
|
4
4
|
"description": "Example bot for Chrono Divide",
|
|
5
5
|
"repository": "https://github.com/Supalosa/supalosa-chronodivide-bot",
|
|
6
6
|
"main": "dist/exampleBot.js",
|
|
@@ -13,13 +13,13 @@
|
|
|
13
13
|
},
|
|
14
14
|
"license": "UNLICENSED",
|
|
15
15
|
"devDependencies": {
|
|
16
|
-
"@chronodivide/game-api": "^0.
|
|
16
|
+
"@chronodivide/game-api": "^0.46.0",
|
|
17
17
|
"@types/node": "^14.17.32",
|
|
18
18
|
"prettier": "3.0.3",
|
|
19
19
|
"typescript": "^4.3.5"
|
|
20
20
|
},
|
|
21
21
|
"peerDependencies": {
|
|
22
|
-
"@chronodivide/game-api": "^0.
|
|
22
|
+
"@chronodivide/game-api": "^0.46.0"
|
|
23
23
|
},
|
|
24
24
|
"dependencies": {
|
|
25
25
|
"@datastructures-js/priority-queue": "^6.3.0",
|
package/src/bot/bot.ts
CHANGED
|
@@ -1,13 +1,12 @@
|
|
|
1
1
|
import {
|
|
2
|
-
OrderType,
|
|
3
2
|
ApiEventType,
|
|
4
3
|
Bot,
|
|
5
4
|
GameApi,
|
|
6
5
|
ApiEvent,
|
|
7
6
|
QueueStatus,
|
|
8
|
-
Point2D,
|
|
9
7
|
ObjectType,
|
|
10
8
|
FactoryType,
|
|
9
|
+
Size,
|
|
11
10
|
} from "@chronodivide/game-api";
|
|
12
11
|
|
|
13
12
|
import { determineMapBounds } from "./logic/map/map.js";
|
|
@@ -22,11 +21,11 @@ const DEBUG_TIMESTAMP_OUTPUT_INTERVAL_SECONDS = 60;
|
|
|
22
21
|
|
|
23
22
|
// Number of ticks per second at the base speed.
|
|
24
23
|
const NATURAL_TICK_RATE = 15;
|
|
25
|
-
const BOT_AUTO_SURRENDER_TIME_SECONDS = 7200; // 7200
|
|
24
|
+
const BOT_AUTO_SURRENDER_TIME_SECONDS = 7200; // 7200 = 2 hours (approx 30 mins in real time, given a game speed of 4)
|
|
26
25
|
|
|
27
26
|
export class SupalosaBot extends Bot {
|
|
28
27
|
private tickRatio?: number;
|
|
29
|
-
private knownMapBounds:
|
|
28
|
+
private knownMapBounds: Size | undefined;
|
|
30
29
|
private missionController: MissionController;
|
|
31
30
|
private squadController: SquadController;
|
|
32
31
|
private queueController: QueueController;
|
|
@@ -61,7 +60,7 @@ export class SupalosaBot extends Bot {
|
|
|
61
60
|
);
|
|
62
61
|
this.matchAwareness.onGameStart(game, myPlayer);
|
|
63
62
|
|
|
64
|
-
this.logBotStatus(`Map bounds: ${this.knownMapBounds.
|
|
63
|
+
this.logBotStatus(`Map bounds: ${this.knownMapBounds.width}, ${this.knownMapBounds.height}`);
|
|
65
64
|
}
|
|
66
65
|
|
|
67
66
|
override onGameTick(game: GameApi) {
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { GameApi, ObjectType, PlayerData,
|
|
1
|
+
import { GameApi, ObjectType, PlayerData, UnitData, Vector2 } from "@chronodivide/game-api";
|
|
2
2
|
import { SectorCache } from "./map/sector";
|
|
3
3
|
import { GlobalThreat } from "./threat/threat";
|
|
4
4
|
import { calculateGlobalThreat } from "./threat/threatCalculator.js";
|
|
@@ -25,14 +25,14 @@ export interface MatchAwareness {
|
|
|
25
25
|
/**
|
|
26
26
|
* Returns the enemy unit IDs in a certain radius of a point
|
|
27
27
|
*/
|
|
28
|
-
getHostilesNearPoint2d(point:
|
|
28
|
+
getHostilesNearPoint2d(point: Vector2, radius: number): UnitPositionQuery[];
|
|
29
29
|
|
|
30
30
|
getHostilesNearPoint(x: number, y: number, radius: number): UnitPositionQuery[];
|
|
31
31
|
|
|
32
32
|
/**
|
|
33
33
|
* Returns the main rally point for the AI, which updates every few ticks.
|
|
34
34
|
*/
|
|
35
|
-
getMainRallyPoint():
|
|
35
|
+
getMainRallyPoint(): Vector2;
|
|
36
36
|
|
|
37
37
|
onGameStart(gameApi: GameApi, playerData: PlayerData): void;
|
|
38
38
|
|
|
@@ -53,7 +53,7 @@ export interface MatchAwareness {
|
|
|
53
53
|
|
|
54
54
|
const SECTORS_TO_UPDATE_PER_CYCLE = 8;
|
|
55
55
|
|
|
56
|
-
const RALLY_POINT_UPDATE_INTERVAL_TICKS =
|
|
56
|
+
const RALLY_POINT_UPDATE_INTERVAL_TICKS = 90;
|
|
57
57
|
|
|
58
58
|
const THREAT_UPDATE_INTERVAL_TICKS = 30;
|
|
59
59
|
|
|
@@ -75,15 +75,15 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
75
75
|
constructor(
|
|
76
76
|
private threatCache: GlobalThreat | null,
|
|
77
77
|
private sectorCache: SectorCache,
|
|
78
|
-
private mainRallyPoint:
|
|
78
|
+
private mainRallyPoint: Vector2,
|
|
79
79
|
private logger: (message: string, sayInGame?: boolean) => void,
|
|
80
80
|
) {
|
|
81
|
-
const {
|
|
81
|
+
const { width, height } = sectorCache.getMapBounds();
|
|
82
82
|
this.hostileQuadTree = new Quadtree({ width, height });
|
|
83
83
|
this.scoutingManager = new ScoutingManager(logger);
|
|
84
84
|
}
|
|
85
85
|
|
|
86
|
-
getHostilesNearPoint2d(point:
|
|
86
|
+
getHostilesNearPoint2d(point: Vector2, radius: number): UnitPositionQuery[] {
|
|
87
87
|
return this.getHostilesNearPoint(point.x, point.y, radius);
|
|
88
88
|
}
|
|
89
89
|
|
|
@@ -91,7 +91,7 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
91
91
|
const intersections = this.hostileQuadTree.retrieve(new Circle({ x: searchX, y: searchY, r: radius }));
|
|
92
92
|
return intersections
|
|
93
93
|
.map(({ x, y, data: unitId }) => ({ x, y, unitId: unitId! }))
|
|
94
|
-
.filter(({ x, y }) => getDistanceBetweenPoints(
|
|
94
|
+
.filter(({ x, y }) => getDistanceBetweenPoints(new Vector2(x, y), new Vector2(searchX, searchY)) <= radius)
|
|
95
95
|
.filter(({ unitId }) => !!unitId);
|
|
96
96
|
}
|
|
97
97
|
|
|
@@ -101,7 +101,7 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
101
101
|
getSectorCache(): SectorCache {
|
|
102
102
|
return this.sectorCache;
|
|
103
103
|
}
|
|
104
|
-
getMainRallyPoint():
|
|
104
|
+
getMainRallyPoint(): Vector2 {
|
|
105
105
|
return this.mainRallyPoint;
|
|
106
106
|
}
|
|
107
107
|
getScoutingManager(): ScoutingManager {
|
|
@@ -113,11 +113,11 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
113
113
|
}
|
|
114
114
|
|
|
115
115
|
private checkShouldAttack(threatCache: GlobalThreat, threatFactor: number) {
|
|
116
|
-
let scaledGroundPower =
|
|
116
|
+
let scaledGroundPower = threatCache.totalAvailableAntiGroundFirepower * 1.1;
|
|
117
117
|
let scaledGroundThreat =
|
|
118
118
|
(threatFactor * threatCache.totalOffensiveLandThreat + threatCache.totalDefensiveThreat) * 1.1;
|
|
119
119
|
|
|
120
|
-
let scaledAirPower =
|
|
120
|
+
let scaledAirPower = threatCache.totalAvailableAirPower * 1.1;
|
|
121
121
|
let scaledAirThreat =
|
|
122
122
|
(threatFactor * threatCache.totalOffensiveAntiAirThreat + threatCache.totalDefensiveThreat) * 1.1;
|
|
123
123
|
|
|
@@ -141,7 +141,7 @@ export class MatchAwarenessImpl implements MatchAwareness {
|
|
|
141
141
|
|
|
142
142
|
sectorCache.updateSectors(game.getCurrentTick(), SECTORS_TO_UPDATE_PER_CYCLE, game.mapApi, playerData);
|
|
143
143
|
|
|
144
|
-
this.scoutingManager.onAiUpdate(game, playerData);
|
|
144
|
+
this.scoutingManager.onAiUpdate(game, playerData, sectorCache);
|
|
145
145
|
|
|
146
146
|
let updateRatio = sectorCache?.getSectorUpdateRatio(game.getCurrentTick() - game.getTickRate() * 60);
|
|
147
147
|
if (updateRatio && updateRatio < 1.0) {
|
|
@@ -1,20 +1,24 @@
|
|
|
1
|
-
import { GameApi, PlayerData,
|
|
1
|
+
import { GameApi, PlayerData, TechnoRules, Vector2 } from "@chronodivide/game-api";
|
|
2
2
|
import { getPointTowardsOtherPoint } from "../map/map.js";
|
|
3
3
|
import { GlobalThreat } from "../threat/threat.js";
|
|
4
4
|
import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
|
|
5
5
|
|
|
6
6
|
export class AntiGroundStaticDefence implements AiBuildingRules {
|
|
7
|
-
constructor(
|
|
7
|
+
constructor(
|
|
8
|
+
private basePriority: number,
|
|
9
|
+
private baseAmount: number,
|
|
10
|
+
private strength: number,
|
|
11
|
+
) {}
|
|
8
12
|
|
|
9
13
|
getPlacementLocation(
|
|
10
14
|
game: GameApi,
|
|
11
15
|
playerData: PlayerData,
|
|
12
|
-
technoRules: TechnoRules
|
|
16
|
+
technoRules: TechnoRules,
|
|
13
17
|
): { rx: number; ry: number } | undefined {
|
|
14
18
|
// Prefer front towards enemy.
|
|
15
19
|
let startLocation = playerData.startLocation;
|
|
16
20
|
let players = game.getPlayers();
|
|
17
|
-
let enemyFacingLocationCandidates:
|
|
21
|
+
let enemyFacingLocationCandidates: Vector2[] = [];
|
|
18
22
|
for (let i = 0; i < players.length; ++i) {
|
|
19
23
|
let playerName = players[i];
|
|
20
24
|
if (playerName == playerData.name) {
|
|
@@ -22,7 +26,7 @@ export class AntiGroundStaticDefence implements AiBuildingRules {
|
|
|
22
26
|
}
|
|
23
27
|
let enemyPlayer = game.getPlayerData(playerName);
|
|
24
28
|
enemyFacingLocationCandidates.push(
|
|
25
|
-
getPointTowardsOtherPoint(game, startLocation, enemyPlayer.startLocation, 4, 16, 1.5)
|
|
29
|
+
getPointTowardsOtherPoint(game, startLocation, enemyPlayer.startLocation, 4, 16, 1.5),
|
|
26
30
|
);
|
|
27
31
|
}
|
|
28
32
|
let selectedLocation =
|
|
@@ -34,7 +38,7 @@ export class AntiGroundStaticDefence implements AiBuildingRules {
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game: GameApi,
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playerData: PlayerData,
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technoRules: TechnoRules,
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threatCache: GlobalThreat | null
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threatCache: GlobalThreat | null,
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): number {
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// If the enemy's ground power is increasing we should try to keep up.
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if (threatCache) {
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@@ -53,7 +57,7 @@ export class AntiGroundStaticDefence implements AiBuildingRules {
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game: GameApi,
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playerData: PlayerData,
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technoRules: TechnoRules,
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threatCache: GlobalThreat | null
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+
threatCache: GlobalThreat | null,
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): number | null {
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return null;
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}
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@@ -1,17 +1,19 @@
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1
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-
import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
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+
import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
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import { GlobalThreat } from "../threat/threat.js";
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-
import { AiBuildingRules,
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+
import { AiBuildingRules, numBuildingsOwnedOfType } from "./buildingRules.js";
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export class ArtilleryUnit implements AiBuildingRules {
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constructor(
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+
constructor(
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+
private basePriority: number,
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private artilleryPower: number,
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private antiGroundPower: number,
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private baseAmount: number
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private baseAmount: number,
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) {}
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getPlacementLocation(
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game: GameApi,
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playerData: PlayerData,
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-
technoRules: TechnoRules
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technoRules: TechnoRules,
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): { rx: number; ry: number } | undefined {
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return undefined;
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}
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@@ -20,16 +22,15 @@ export class ArtilleryUnit implements AiBuildingRules {
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game: GameApi,
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playerData: PlayerData,
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technoRules: TechnoRules,
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threatCache: GlobalThreat | null
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+
threatCache: GlobalThreat | null,
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): number {
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const numOwned = numBuildingsOwnedOfType(game, playerData, technoRules);
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let priority = this.basePriority;
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// If the enemy's defensive power is increasing we will start to build these.
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if (threatCache && threatCache.totalDefensivePower > threatCache.totalAvailableAntiGroundFirepower) {
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-
priority +=
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+
priority +=
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this.artilleryPower *
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-
(threatCache.totalAvailableAntiGroundFirepower / Math.max(1, threatCache.totalDefensivePower))
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-
);
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+
(threatCache.totalAvailableAntiGroundFirepower / Math.max(1, threatCache.totalDefensivePower));
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}
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if (threatCache && this.antiGroundPower > 0) {
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// If the enemy's power is increasing we should try to keep up.
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@@ -37,19 +38,15 @@ export class ArtilleryUnit implements AiBuildingRules {
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priority +=
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this.antiGroundPower *
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this.basePriority *
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-
(threatCache.totalOffensiveLandThreat /
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-
Math.max(1, threatCache.totalAvailableAntiGroundFirepower));
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+
(threatCache.totalOffensiveLandThreat / Math.max(1, threatCache.totalAvailableAntiGroundFirepower));
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} else {
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// But also, if our power dwarfs the enemy, keep pressing the advantage.
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priority +=
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(this.antiGroundPower *
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this.basePriority *
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-
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+
GameMath.sqrt(
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threatCache.totalAvailableAntiGroundFirepower /
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-
Math.max(
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-
1,
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-
threatCache.totalOffensiveLandThreat + threatCache.totalDefensiveThreat,
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-
),
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+
Math.max(1, threatCache.totalOffensiveLandThreat + threatCache.totalDefensiveThreat),
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)) /
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(numOwned + 1);
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}
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@@ -61,7 +58,7 @@ export class ArtilleryUnit implements AiBuildingRules {
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game: GameApi,
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playerData: PlayerData,
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technoRules: TechnoRules,
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-
threatCache: GlobalThreat | null
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+
threatCache: GlobalThreat | null,
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): number | null {
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return null;
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}
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@@ -1,4 +1,4 @@
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1
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-
import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
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1
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+
import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
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2
2
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import { GlobalThreat } from "../threat/threat.js";
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3
3
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import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
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4
4
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@@ -7,13 +7,13 @@ export class BasicAirUnit implements AiBuildingRules {
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7
7
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private basePriority: number,
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8
8
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private baseAmount: number,
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9
9
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private antiGroundPower: number = 1, // boolean for now, but will eventually be used in weighting.
|
|
10
|
-
private antiAirPower: number = 0
|
|
10
|
+
private antiAirPower: number = 0,
|
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11
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) {}
|
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12
12
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13
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getPlacementLocation(
|
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game: GameApi,
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playerData: PlayerData,
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-
technoRules: TechnoRules
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+
technoRules: TechnoRules,
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17
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): { rx: number; ry: number } | undefined {
|
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18
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return undefined;
|
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19
19
|
}
|
|
@@ -22,7 +22,7 @@ export class BasicAirUnit implements AiBuildingRules {
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22
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game: GameApi,
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23
23
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playerData: PlayerData,
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24
24
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technoRules: TechnoRules,
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|
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-
threatCache: GlobalThreat | null
|
|
25
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+
threatCache: GlobalThreat | null,
|
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26
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|
): number {
|
|
27
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|
// If the enemy's anti-air power is low we might build more.
|
|
28
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|
if (threatCache) {
|
|
@@ -48,8 +48,10 @@ export class BasicAirUnit implements AiBuildingRules {
|
|
|
48
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1.0,
|
|
49
49
|
Math.max(
|
|
50
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1,
|
|
51
|
-
|
|
52
|
-
|
|
51
|
+
GameMath.sqrt(
|
|
52
|
+
threatCache.totalAvailableAirPower / Math.max(1, threatCache.totalOffensiveAntiAirThreat),
|
|
53
|
+
),
|
|
54
|
+
),
|
|
53
55
|
);
|
|
54
56
|
return this.baseAmount * priority;
|
|
55
57
|
}
|
|
@@ -61,7 +63,7 @@ export class BasicAirUnit implements AiBuildingRules {
|
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|
61
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game: GameApi,
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playerData: PlayerData,
|
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technoRules: TechnoRules,
|
|
64
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-
threatCache: GlobalThreat | null
|
|
66
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+
threatCache: GlobalThreat | null,
|
|
65
67
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): number | null {
|
|
66
68
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return null;
|
|
67
69
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}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
|
|
1
|
+
import { GameApi, GameMath, PlayerData, TechnoRules } from "@chronodivide/game-api";
|
|
2
2
|
import { GlobalThreat } from "../threat/threat.js";
|
|
3
3
|
import { AiBuildingRules, getDefaultPlacementLocation, numBuildingsOwnedOfType } from "./buildingRules.js";
|
|
4
4
|
|
|
@@ -40,7 +40,7 @@ export class BasicGroundUnit implements AiBuildingRules {
|
|
|
40
40
|
priority +=
|
|
41
41
|
(this.antiGroundPower *
|
|
42
42
|
this.basePriority *
|
|
43
|
-
|
|
43
|
+
GameMath.sqrt(
|
|
44
44
|
threatCache.totalAvailableAntiGroundFirepower /
|
|
45
45
|
Math.max(
|
|
46
46
|
1,
|
|
@@ -60,7 +60,7 @@ export class BasicGroundUnit implements AiBuildingRules {
|
|
|
60
60
|
priority +=
|
|
61
61
|
(this.antiAirPower *
|
|
62
62
|
this.basePriority *
|
|
63
|
-
|
|
63
|
+
GameMath.sqrt(
|
|
64
64
|
threatCache.totalAvailableAntiAirFirepower /
|
|
65
65
|
Math.max(1, threatCache.totalOffensiveAirThreat + threatCache.totalDefensiveThreat),
|
|
66
66
|
)) /
|
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
import {
|
|
2
2
|
BuildingPlacementData,
|
|
3
3
|
GameApi,
|
|
4
|
+
GameMath,
|
|
4
5
|
ObjectType,
|
|
5
6
|
PlayerData,
|
|
6
|
-
Point2D,
|
|
7
7
|
Size,
|
|
8
8
|
TechnoRules,
|
|
9
9
|
Tile,
|
|
10
|
+
Vector2,
|
|
10
11
|
} from "@chronodivide/game-api";
|
|
11
12
|
import { GlobalThreat } from "../threat/threat.js";
|
|
12
13
|
import { AntiGroundStaticDefence } from "./antiGroundStaticDefence.js";
|
|
@@ -59,7 +60,7 @@ export function numBuildingsOwnedOfName(game: GameApi, playerData: PlayerData, n
|
|
|
59
60
|
* @param adjacent Size of the outer rect.
|
|
60
61
|
* @returns
|
|
61
62
|
*/
|
|
62
|
-
function computeAdjacentRect(point:
|
|
63
|
+
function computeAdjacentRect(point: Vector2, t: Size, adjacent: number) {
|
|
63
64
|
return {
|
|
64
65
|
x: point.x - adjacent,
|
|
65
66
|
y: point.y - adjacent,
|
|
@@ -83,10 +84,7 @@ export function getAdjacencyTiles(
|
|
|
83
84
|
const building = game.getUnitData(buildingId);
|
|
84
85
|
if (building?.rules?.baseNormal) {
|
|
85
86
|
const { foundation, tile } = building;
|
|
86
|
-
const buildingBase =
|
|
87
|
-
x: tile.rx,
|
|
88
|
-
y: tile.ry,
|
|
89
|
-
};
|
|
87
|
+
const buildingBase = new Vector2(tile.rx, tile.ry);
|
|
90
88
|
const buildingSize = {
|
|
91
89
|
width: foundation?.width,
|
|
92
90
|
height: foundation?.height,
|
|
@@ -103,10 +101,10 @@ export function getAdjacencyTiles(
|
|
|
103
101
|
tiles.push(...adjacentTiles);
|
|
104
102
|
|
|
105
103
|
// Prevent placing the new building on tiles that would cause it to overlap with this building.
|
|
106
|
-
const modifiedBase =
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
104
|
+
const modifiedBase = new Vector2(
|
|
105
|
+
buildingBase.x - (newBuildingWidth - 1),
|
|
106
|
+
buildingBase.y - (newBuildingHeight - 1),
|
|
107
|
+
);
|
|
110
108
|
const modifiedSize = {
|
|
111
109
|
width: buildingSize.width + (newBuildingWidth - 1),
|
|
112
110
|
height: buildingSize.height + (newBuildingHeight - 1),
|
|
@@ -129,7 +127,7 @@ export function getAdjacencyTiles(
|
|
|
129
127
|
return withDuplicatesRemoved.filter((tile) => !removedTiles.has(tile.id));
|
|
130
128
|
}
|
|
131
129
|
|
|
132
|
-
function getTileDistances(startPoint:
|
|
130
|
+
function getTileDistances(startPoint: Vector2, tiles: Tile[]) {
|
|
133
131
|
return tiles
|
|
134
132
|
.map((tile) => ({
|
|
135
133
|
tile,
|
|
@@ -147,13 +145,13 @@ function distance(x1: number, y1: number, x2: number, y2: number) {
|
|
|
147
145
|
if (0 === tmp) {
|
|
148
146
|
return 0;
|
|
149
147
|
}
|
|
150
|
-
return
|
|
148
|
+
return GameMath.sqrt(tmp);
|
|
151
149
|
}
|
|
152
150
|
|
|
153
151
|
export function getDefaultPlacementLocation(
|
|
154
152
|
game: GameApi,
|
|
155
153
|
playerData: PlayerData,
|
|
156
|
-
startPoint:
|
|
154
|
+
startPoint: Vector2,
|
|
157
155
|
technoRules: TechnoRules,
|
|
158
156
|
minSpace: number = 1,
|
|
159
157
|
): { rx: number; ry: number } | undefined {
|
|
@@ -1,12 +1,15 @@
|
|
|
1
|
-
import { GameApi, PlayerData,
|
|
1
|
+
import { GameApi, PlayerData, TechnoRules } from "@chronodivide/game-api";
|
|
2
2
|
import { GlobalThreat } from "../threat/threat.js";
|
|
3
|
-
import { BasicBuilding } from "./basicBuilding.js";
|
|
4
3
|
import { BasicGroundUnit } from "./basicGroundUnit.js";
|
|
5
4
|
|
|
6
5
|
const IDEAL_HARVESTERS_PER_REFINERY = 2;
|
|
7
6
|
|
|
8
7
|
export class Harvester extends BasicGroundUnit {
|
|
9
|
-
constructor(
|
|
8
|
+
constructor(
|
|
9
|
+
basePriority: number,
|
|
10
|
+
baseAmount: number,
|
|
11
|
+
private minNeeded: number,
|
|
12
|
+
) {
|
|
10
13
|
super(basePriority, baseAmount, 0, 0);
|
|
11
14
|
}
|
|
12
15
|
|
|
@@ -15,7 +18,7 @@ export class Harvester extends BasicGroundUnit {
|
|
|
15
18
|
game: GameApi,
|
|
16
19
|
playerData: PlayerData,
|
|
17
20
|
technoRules: TechnoRules,
|
|
18
|
-
threatCache: GlobalThreat | null
|
|
21
|
+
threatCache: GlobalThreat | null,
|
|
19
22
|
): number {
|
|
20
23
|
const refineries = game.getVisibleUnits(playerData.name, "self", (r) => r.refinery).length;
|
|
21
24
|
const harvesters = game.getVisibleUnits(playerData.name, "self", (r) => r.harvester).length;
|
|
@@ -1,12 +1,8 @@
|
|
|
1
|
-
import { GameApi,
|
|
1
|
+
import { GameApi, GameMath, PlayerData, TechnoRules, Tile } from "@chronodivide/game-api";
|
|
2
2
|
import { GlobalThreat } from "../threat/threat.js";
|
|
3
3
|
import { BasicBuilding } from "./basicBuilding.js";
|
|
4
|
-
import {
|
|
5
|
-
|
|
6
|
-
getDefaultPlacementLocation,
|
|
7
|
-
numBuildingsOwnedOfName,
|
|
8
|
-
numBuildingsOwnedOfType,
|
|
9
|
-
} from "./buildingRules.js";
|
|
4
|
+
import { getDefaultPlacementLocation } from "./buildingRules.js";
|
|
5
|
+
import { Vector2 } from "three";
|
|
10
6
|
|
|
11
7
|
export class ResourceCollectionBuilding extends BasicBuilding {
|
|
12
8
|
constructor(basePriority: number, maxNeeded: number, onlyBuildWhenFloatingCreditsAmount?: number) {
|
|
@@ -16,7 +12,7 @@ export class ResourceCollectionBuilding extends BasicBuilding {
|
|
|
16
12
|
getPlacementLocation(
|
|
17
13
|
game: GameApi,
|
|
18
14
|
playerData: PlayerData,
|
|
19
|
-
technoRules: TechnoRules
|
|
15
|
+
technoRules: TechnoRules,
|
|
20
16
|
): { rx: number; ry: number } | undefined {
|
|
21
17
|
// Prefer spawning close to ore.
|
|
22
18
|
let selectedLocation = playerData.startLocation;
|
|
@@ -27,9 +23,9 @@ export class ResourceCollectionBuilding extends BasicBuilding {
|
|
|
27
23
|
for (let i = 0; i < allTileResourceData.length; ++i) {
|
|
28
24
|
let tileResourceData = allTileResourceData[i];
|
|
29
25
|
if (tileResourceData.spawnsOre) {
|
|
30
|
-
let dist =
|
|
26
|
+
let dist = GameMath.sqrt(
|
|
31
27
|
(selectedLocation.x - tileResourceData.tile.rx) ** 2 +
|
|
32
|
-
(selectedLocation.y - tileResourceData.tile.ry) ** 2
|
|
28
|
+
(selectedLocation.y - tileResourceData.tile.ry) ** 2,
|
|
33
29
|
);
|
|
34
30
|
if (closeOreDist == undefined || dist < closeOreDist) {
|
|
35
31
|
closeOreDist = dist;
|
|
@@ -38,7 +34,7 @@ export class ResourceCollectionBuilding extends BasicBuilding {
|
|
|
38
34
|
}
|
|
39
35
|
}
|
|
40
36
|
if (closeOre) {
|
|
41
|
-
selectedLocation =
|
|
37
|
+
selectedLocation = new Vector2(closeOre.rx, closeOre.ry);
|
|
42
38
|
}
|
|
43
39
|
return getDefaultPlacementLocation(game, playerData, selectedLocation, technoRules);
|
|
44
40
|
}
|
|
@@ -48,7 +44,7 @@ export class ResourceCollectionBuilding extends BasicBuilding {
|
|
|
48
44
|
game: GameApi,
|
|
49
45
|
playerData: PlayerData,
|
|
50
46
|
technoRules: TechnoRules,
|
|
51
|
-
threatCache: GlobalThreat | null
|
|
47
|
+
threatCache: GlobalThreat | null,
|
|
52
48
|
): number | null {
|
|
53
49
|
const harvesters = game.getVisibleUnits(playerData.name, "self", (r) => r.harvester).length;
|
|
54
50
|
return Math.max(1, harvesters * 2);
|