@supalosa/chronodivide-bot 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/.prettierrc +5 -5
  2. package/README.md +11 -3
  3. package/dist/bot/bot.js +15 -7
  4. package/dist/bot/bot.js.map +1 -0
  5. package/dist/bot/logic/awareness.js +12 -2
  6. package/dist/bot/logic/awareness.js.map +1 -0
  7. package/dist/bot/logic/awarenessImpl.js +132 -0
  8. package/dist/bot/logic/awarenessImpl.js.map +1 -0
  9. package/dist/bot/logic/building/ArtilleryUnit.js +1 -0
  10. package/dist/bot/logic/building/ArtilleryUnit.js.map +1 -0
  11. package/dist/bot/logic/building/antiGroundStaticDefence.js +1 -0
  12. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -0
  13. package/dist/bot/logic/building/basicAirUnit.js +1 -0
  14. package/dist/bot/logic/building/basicAirUnit.js.map +1 -0
  15. package/dist/bot/logic/building/basicBuilding.js +1 -0
  16. package/dist/bot/logic/building/basicBuilding.js.map +1 -0
  17. package/dist/bot/logic/building/basicGroundUnit.js +1 -0
  18. package/dist/bot/logic/building/basicGroundUnit.js.map +1 -0
  19. package/dist/bot/logic/building/building.js +57 -11
  20. package/dist/bot/logic/building/building.js.map +1 -0
  21. package/dist/bot/logic/building/harvester.js +1 -0
  22. package/dist/bot/logic/building/harvester.js.map +1 -0
  23. package/dist/bot/logic/building/powerPlant.js +1 -0
  24. package/dist/bot/logic/building/powerPlant.js.map +1 -0
  25. package/dist/bot/logic/building/queueController.js +1 -0
  26. package/dist/bot/logic/building/queueController.js.map +1 -0
  27. package/dist/bot/logic/building/resourceCollectionBuilding.js +1 -0
  28. package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -0
  29. package/dist/bot/logic/common/scout.js +100 -0
  30. package/dist/bot/logic/common/scout.js.map +1 -0
  31. package/dist/bot/logic/common/utils.js +2 -0
  32. package/dist/bot/logic/common/utils.js.map +1 -0
  33. package/dist/bot/logic/map/map.js +9 -25
  34. package/dist/bot/logic/map/map.js.map +1 -0
  35. package/dist/bot/logic/map/sector.js +33 -1
  36. package/dist/bot/logic/map/sector.js.map +1 -0
  37. package/dist/bot/logic/mission/mission.js +3 -1
  38. package/dist/bot/logic/mission/mission.js.map +1 -0
  39. package/dist/bot/logic/mission/missionController.js +5 -4
  40. package/dist/bot/logic/mission/missionController.js.map +1 -0
  41. package/dist/bot/logic/mission/missionFactories.js +1 -0
  42. package/dist/bot/logic/mission/missionFactories.js.map +1 -0
  43. package/dist/bot/logic/mission/missions/attackMission.js +7 -8
  44. package/dist/bot/logic/mission/missions/attackMission.js.map +1 -0
  45. package/dist/bot/logic/mission/missions/defenceMission.js +12 -7
  46. package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -0
  47. package/dist/bot/logic/mission/missions/expansionMission.js +5 -4
  48. package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -0
  49. package/dist/bot/logic/mission/missions/oneTimeMission.js +3 -2
  50. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +1 -0
  51. package/dist/bot/logic/mission/missions/retreatMission.js +3 -2
  52. package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -0
  53. package/dist/bot/logic/mission/missions/scoutingMission.js +8 -9
  54. package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -0
  55. package/dist/bot/logic/squad/behaviours/attackSquad.js +63 -56
  56. package/dist/bot/logic/squad/behaviours/combatSquad.js +6 -3
  57. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -0
  58. package/dist/bot/logic/squad/behaviours/common.js +7 -4
  59. package/dist/bot/logic/squad/behaviours/common.js.map +1 -0
  60. package/dist/bot/logic/squad/behaviours/defenceSquad.js +15 -2
  61. package/dist/bot/logic/squad/behaviours/expansionSquad.js +1 -0
  62. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -0
  63. package/dist/bot/logic/squad/behaviours/retreatSquad.js +6 -10
  64. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -0
  65. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +66 -18
  66. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -0
  67. package/dist/bot/logic/squad/squad.js +3 -3
  68. package/dist/bot/logic/squad/squad.js.map +1 -0
  69. package/dist/bot/logic/squad/squadBehaviour.js +1 -0
  70. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -0
  71. package/dist/bot/logic/squad/squadBehaviours.js +1 -0
  72. package/dist/bot/logic/squad/squadBehaviours.js.map +1 -0
  73. package/dist/bot/logic/squad/squadController.js +73 -23
  74. package/dist/bot/logic/squad/squadController.js.map +1 -0
  75. package/dist/bot/logic/threat/threat.js +1 -0
  76. package/dist/bot/logic/threat/threat.js.map +1 -0
  77. package/dist/bot/logic/threat/threatCalculator.js +1 -0
  78. package/dist/bot/logic/threat/threatCalculator.js.map +1 -0
  79. package/dist/exampleBot.js +24 -7
  80. package/dist/exampleBot.js.map +1 -0
  81. package/package.json +9 -6
  82. package/src/bot/bot.ts +17 -11
  83. package/src/bot/logic/awareness.ts +22 -5
  84. package/src/bot/logic/building/ArtilleryUnit.ts +43 -43
  85. package/src/bot/logic/building/antiGroundStaticDefence.ts +60 -60
  86. package/src/bot/logic/building/basicAirUnit.ts +68 -68
  87. package/src/bot/logic/building/basicBuilding.ts +47 -47
  88. package/src/bot/logic/building/building.ts +72 -12
  89. package/src/bot/logic/building/powerPlant.ts +32 -32
  90. package/src/bot/logic/building/resourceCollectionBuilding.ts +56 -56
  91. package/src/bot/logic/common/scout.ts +127 -1
  92. package/src/bot/logic/common/utils.ts +1 -0
  93. package/src/bot/logic/map/map.ts +70 -84
  94. package/src/bot/logic/map/sector.ts +46 -4
  95. package/src/bot/logic/mission/mission.ts +2 -2
  96. package/src/bot/logic/mission/missionController.ts +7 -6
  97. package/src/bot/logic/mission/missionFactories.ts +3 -0
  98. package/src/bot/logic/mission/missions/attackMission.ts +19 -13
  99. package/src/bot/logic/mission/missions/defenceMission.ts +35 -15
  100. package/src/bot/logic/mission/missions/expansionMission.ts +6 -4
  101. package/src/bot/logic/mission/missions/oneTimeMission.ts +3 -2
  102. package/src/bot/logic/mission/missions/retreatMission.ts +3 -2
  103. package/src/bot/logic/mission/missions/scoutingMission.ts +9 -6
  104. package/src/bot/logic/squad/behaviours/combatSquad.ts +6 -2
  105. package/src/bot/logic/squad/behaviours/common.ts +6 -4
  106. package/src/bot/logic/squad/behaviours/retreatSquad.ts +10 -12
  107. package/src/bot/logic/squad/behaviours/scoutingSquad.ts +81 -23
  108. package/src/bot/logic/squad/squad.ts +3 -2
  109. package/src/bot/logic/squad/squadBehaviour.ts +3 -1
  110. package/src/bot/logic/squad/squadController.ts +136 -69
  111. package/src/bot/logic/threat/threat.ts +15 -15
  112. package/src/bot/logic/threat/threatCalculator.ts +99 -99
  113. package/src/exampleBot.ts +25 -6
  114. package/tsconfig.json +73 -73
  115. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  116. package/dist/bot/logic/building/queues.js +0 -19
  117. package/dist/bot/logic/knowledge.js +0 -1
  118. package/dist/bot/logic/mission/basicMission.js +0 -26
  119. package/dist/bot/logic/mission/expansionMission.js +0 -32
  120. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  121. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
@@ -1,75 +1,45 @@
1
1
  import _ from "lodash";
2
- import { MovementZone } from "@chronodivide/game-api";
2
+ import { ObjectType, OrderType, } from "@chronodivide/game-api";
3
3
  import { grabCombatants, noop } from "../squadBehaviour.js";
4
- import { getDistanceBetweenPoints } from "../../map/map.js";
5
- import { manageAttackMicro, manageMoveMicro } from "./common.js";
6
- const TARGET_UPDATE_INTERVAL_TICKS = 10;
4
+ import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
5
+ // If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
6
+ const IDLE_CHECK_RADIUS_RATIO = 2;
7
+ const IDLE_COOLDOWN_TICKS = 15 * 30;
8
+ const TARGET_UPDATE_INTERVAL_TICKS = 4;
7
9
  const GRAB_INTERVAL_TICKS = 10;
8
10
  const GRAB_RADIUS = 30;
9
- // Units must be in a certain radius of the center of mass before attacking.
10
- // This scales for number of units in the squad though.
11
- const MIN_GATHER_RADIUS = 5;
12
- const GATHER_RATIO = 10;
13
- var SquadState;
14
- (function (SquadState) {
15
- SquadState[SquadState["Gathering"] = 0] = "Gathering";
16
- SquadState[SquadState["Attacking"] = 1] = "Attacking";
17
- })(SquadState || (SquadState = {}));
18
- export class AttackOrDefenceSquad {
19
- constructor(rallyArea, targetArea, radius) {
11
+ export class AttackSquad {
12
+ constructor(rallyArea, attackArea, radius) {
20
13
  this.rallyArea = rallyArea;
21
- this.targetArea = targetArea;
14
+ this.attackArea = attackArea;
22
15
  this.radius = radius;
16
+ this.lastIdleCheck = null;
23
17
  this.lastGrab = null;
24
18
  this.lastCommand = null;
25
- this.state = SquadState.Gathering;
26
19
  }
27
- setAttackArea(targetArea) {
28
- this.targetArea = targetArea;
20
+ setAttackArea(attackArea) {
21
+ this.attackArea = attackArea;
29
22
  }
30
23
  onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
31
24
  if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
32
- this.lastCommand = gameApi.getCurrentTick();
33
- const centerOfMass = squad.getCenterOfMass();
34
- const maxDistance = squad.getMaxDistanceToCenterOfMass();
35
25
  const units = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
36
- if (this.state === SquadState.Gathering) {
37
- // Only use ground units for center of mass.
38
- const groundUnits = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant &&
39
- (r.rules.movementZone === MovementZone.Infantry ||
40
- r.rules.movementZone === MovementZone.Normal ||
41
- r.rules.movementZone === MovementZone.InfantryDestroyer));
42
- const requiredGatherRadius = Math.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
43
- if (centerOfMass &&
44
- maxDistance &&
45
- gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
46
- maxDistance > requiredGatherRadius) {
47
- units.forEach((unit) => {
48
- manageMoveMicro(actionsApi, unit, centerOfMass);
49
- });
50
- }
51
- else {
52
- this.state = SquadState.Attacking;
53
- }
54
- }
55
- else {
56
- const targetPoint = this.targetArea || playerData.startLocation;
57
- for (const unit of units) {
58
- if (unit.isIdle) {
59
- const { rx: x, ry: y } = unit.tile;
60
- const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
61
- const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
62
- const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
63
- const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
64
- if (closestUnit) {
65
- manageAttackMicro(actionsApi, unit, closestUnit);
66
- }
67
- else {
68
- manageMoveMicro(actionsApi, unit, targetPoint);
69
- }
26
+ const attackPoint = this.attackArea || playerData.startLocation;
27
+ for (const attacker of units) {
28
+ if (attacker.isIdle) {
29
+ const { rx: x, ry: y } = attacker.tile;
30
+ const range = attacker.primaryWeapon?.maxRange ?? attacker.secondaryWeapon?.maxRange ?? 5;
31
+ const nearbyHostiles = matchAwareness.getHostilesInRadius2(x, y, range * 2);
32
+ const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
33
+ const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
34
+ if (closestUnit) {
35
+ this.manageAttackMicro(actionsApi, attacker, closestUnit);
36
+ }
37
+ else {
38
+ this.manageMoveMicro(actionsApi, attacker, attackPoint);
70
39
  }
71
40
  }
72
41
  }
42
+ this.lastCommand = gameApi.getCurrentTick();
73
43
  }
74
44
  if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
75
45
  this.lastGrab = gameApi.getCurrentTick();
@@ -79,4 +49,41 @@ export class AttackOrDefenceSquad {
79
49
  return noop();
80
50
  }
81
51
  }
52
+ // Micro methods
53
+ manageMoveMicro(actionsApi, attacker, attackPoint) {
54
+ if (attacker.name === "E1") {
55
+ if (attacker.canMove === false) {
56
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
57
+ }
58
+ }
59
+ actionsApi.orderUnits([attacker.id], OrderType.AttackMove, attackPoint.x, attackPoint.y);
60
+ }
61
+ manageAttackMicro(actionsApi, attacker, target) {
62
+ const distance = getDistanceBetweenUnits(attacker, target);
63
+ if (attacker.name === "E1") {
64
+ // Para (deployed weapon) range is 5.
65
+ const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
66
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
67
+ //console.dir({distance, attacker: attacker.name, canMove: attacker.canMove, primaryMaxRange: attacker.primaryWeapon?.maxRange, secondaryMaxRange: attacker.secondaryWeapon?.maxRange})
68
+ if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
69
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
70
+ return;
71
+ }
72
+ else if (!attacker.canMove && distance > deployedWeaponRange) {
73
+ actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
74
+ return;
75
+ }
76
+ }
77
+ let targetData = target;
78
+ let orderType = OrderType.AttackMove;
79
+ const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
80
+ if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
81
+ orderType = OrderType.Attack;
82
+ }
83
+ else if (targetData?.rules.canDisguise) {
84
+ // Special case for mirage tank/spy as otherwise they just sit next to it.
85
+ orderType = OrderType.Attack;
86
+ }
87
+ actionsApi.orderUnits([attacker.id], orderType, target.id);
88
+ }
82
89
  }
@@ -35,8 +35,8 @@ export class CombatSquad {
35
35
  setAttackArea(targetArea) {
36
36
  this.targetArea = targetArea;
37
37
  }
38
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
39
- if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
38
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
39
+ if (squad.getUnitIds().length > 0 && (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
40
40
  this.lastCommand = gameApi.getCurrentTick();
41
41
  const centerOfMass = squad.getCenterOfMass();
42
42
  const maxDistance = squad.getMaxDistanceToCenterOfMass();
@@ -57,6 +57,7 @@ export class CombatSquad {
57
57
  });
58
58
  }
59
59
  else {
60
+ logger(`CombatSquad ${squad.getName()} switching back to attack mode (${maxDistance})`);
60
61
  this.state = SquadState.Attacking;
61
62
  }
62
63
  }
@@ -67,7 +68,8 @@ export class CombatSquad {
67
68
  maxDistance &&
68
69
  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
69
70
  maxDistance > requiredGatherRadius) {
70
- // Switch back to gather mode.
71
+ // Switch back to gather mode
72
+ logger(`CombatSquad ${squad.getName()} switching back to gather (${maxDistance})`);
71
73
  this.state = SquadState.Gathering;
72
74
  return noop();
73
75
  }
@@ -97,3 +99,4 @@ export class CombatSquad {
97
99
  }
98
100
  }
99
101
  }
102
+ //# sourceMappingURL=combatSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAuB,YAAY,EAAuB,MAAM,wBAAwB,CAAC;AAEhG,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEzF,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAGjE,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAKpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAblB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAYlC,CAAC;IAEG,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EAAE;YACpI,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAA;oBACvF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAA;oBAClF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,IAAI,IAAI,CAAC,MAAM,EAAE;wBACb,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;wBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;wBAClF,MAAM,cAAc,GAAG,cAAc,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC5E,MAAM,OAAO,GAAG,CAAC,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CACzD,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CACvD,CAAC;wBACF,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;wBACjF,IAAI,WAAW,EAAE;4BACb,iBAAiB,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpD;6BAAM;4BACH,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBAClD;qBACJ;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
@@ -1,9 +1,10 @@
1
- import { ObjectType, OrderType } from "@chronodivide/game-api";
1
+ import { AttackState, ObjectType, OrderType, StanceType } from "@chronodivide/game-api";
2
2
  import { getDistanceBetweenUnits } from "../../map/map.js";
3
3
  // Micro methods
4
4
  export function manageMoveMicro(actionsApi, attacker, attackPoint) {
5
5
  if (attacker.name === "E1") {
6
- if (!attacker.canMove) {
6
+ const isDeployed = attacker.stance === StanceType.Deployed;
7
+ if (isDeployed) {
7
8
  actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
8
9
  }
9
10
  }
@@ -14,11 +15,12 @@ export function manageAttackMicro(actionsApi, attacker, target) {
14
15
  if (attacker.name === "E1") {
15
16
  // Para (deployed weapon) range is 5.
16
17
  const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
17
- if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
18
+ const isDeployed = attacker.stance === StanceType.Deployed;
19
+ if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
18
20
  actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
19
21
  return;
20
22
  }
21
- else if (!attacker.canMove && distance > deployedWeaponRange) {
23
+ else if (isDeployed && distance > deployedWeaponRange) {
22
24
  actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
23
25
  return;
24
26
  }
@@ -35,3 +37,4 @@ export function manageAttackMicro(actionsApi, attacker, target) {
35
37
  }
36
38
  actionsApi.orderUnits([attacker.id], orderType, target.id);
37
39
  }
40
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,WAAW,EAAE,UAAU,EAAE,SAAS,EAAW,UAAU,EAAY,MAAM,wBAAwB,CAAC;AACvH,OAAO,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAE3D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import _ from "lodash";
2
+ import { OrderType, } from "@chronodivide/game-api";
2
3
  import { disband, grabCombatants } from "../squadBehaviour.js";
3
4
  import { getDistanceBetween, getDistanceBetweenUnits } from "../../map/map.js";
4
- import { manageAttackMicro } from "./common.js";
5
5
  // If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
6
6
  const IDLE_CHECK_RADIUS_RATIO = 2;
7
7
  const IDLE_COOLDOWN_TICKS = 15 * 30;
@@ -39,10 +39,23 @@ export class DefenceSquad {
39
39
  distance: getDistanceBetweenUnits(defender, enemy),
40
40
  })), "distance");
41
41
  if (closestEnemy) {
42
- manageAttackMicro(actionsApi, defender, closestEnemy.enemy);
42
+ this.manageMicro(actionsApi, defender, closestEnemy.enemy, closestEnemy.distance);
43
43
  }
44
44
  }
45
45
  });
46
46
  return grabCombatants(this.defenceArea, this.radius * GRAB_RADIUS);
47
47
  }
48
+ // Micro methods
49
+ manageMicro(actionsApi, defender, closestEnemy, distance) {
50
+ if (defender.name === "E1") {
51
+ // Para (deployed weapon) range is 5.
52
+ if (defender.canMove && distance <= 4) {
53
+ actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
54
+ }
55
+ else if (!defender.canMove && distance >= 5) {
56
+ actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
57
+ }
58
+ }
59
+ actionsApi.orderUnits([defender.id], OrderType.AttackMove, closestEnemy.tile.rx, closestEnemy.tile.ry);
60
+ }
48
61
  }
@@ -40,3 +40,4 @@ export class ExpansionSquad {
40
40
  return noop();
41
41
  }
42
42
  }
43
+ //# sourceMappingURL=expansionSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
@@ -5,8 +5,6 @@ export class RetreatSquad {
5
5
  constructor(unitIds, retreatToPoint) {
6
6
  this.unitIds = unitIds;
7
7
  this.retreatToPoint = retreatToPoint;
8
- this.hasRequestedUnits = false;
9
- this.moveOrderSentAt = null;
10
8
  this.createdAt = null;
11
9
  }
12
10
  onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
@@ -15,18 +13,16 @@ export class RetreatSquad {
15
13
  }
16
14
  if (squad.getUnitIds().length > 0) {
17
15
  // Only send the order once we have managed to claim some units.
18
- console.log(`Retreat squad ordered ${squad.getUnitIds()} to retreat`);
19
- actionsApi.orderUnits(squad.getUnitIds(), OrderType.Move, this.retreatToPoint.x, this.retreatToPoint.y);
20
- if (!this.moveOrderSentAt) {
21
- this.moveOrderSentAt = gameApi.getCurrentTick();
22
- }
16
+ actionsApi.orderUnits(squad.getUnitIds(), OrderType.AttackMove, this.retreatToPoint.x, this.retreatToPoint.y);
17
+ return disband();
23
18
  }
24
- if ((this.moveOrderSentAt && gameApi.getCurrentTick() > this.moveOrderSentAt + 60) ||
25
- (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240)) {
19
+ if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
20
+ // Disband automatically after 240 ticks in case we couldn't actually claim any units.
26
21
  return disband();
27
22
  }
28
23
  else {
29
- return requestSpecificUnits(this.unitIds, 100);
24
+ return requestSpecificUnits(this.unitIds, 1000);
30
25
  }
31
26
  }
32
27
  }
28
+ //# sourceMappingURL=retreatSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
@@ -1,38 +1,86 @@
1
1
  import { OrderType } from "@chronodivide/game-api";
2
2
  import { disband, noop, requestUnits } from "../squadBehaviour.js";
3
- import { getUnseenStartingLocations } from "../../common/scout.js";
3
+ import _ from "lodash";
4
+ import { getDistanceBetweenPoints } from "../../map/map.js";
4
5
  const SCOUT_MOVE_COOLDOWN_TICKS = 30;
6
+ // Max units to spend on a particular scout target.
7
+ const MAX_ATTEMPTS_PER_TARGET = 5;
8
+ // Maximum ticks to spend trying to scout a target *without making progress towards it*.
9
+ // Every time a unit gets closer to the target, the timer refreshes.
10
+ const MAX_TICKS_PER_TARGET = 600;
5
11
  export class ScoutingSquad {
6
12
  constructor() {
7
- this.scoutingWith = null;
13
+ this.scoutTarget = null;
14
+ this.attemptsOnCurrentTarget = 0;
15
+ this.scoutTargetRefreshedAt = 0;
16
+ this.lastMoveCommandTick = 0;
17
+ this.hadUnit = false;
8
18
  }
9
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
19
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
10
20
  const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
11
21
  const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
12
22
  if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
13
23
  return disband();
14
24
  }
15
25
  if (scouts.length === 0) {
16
- this.scoutingWith = null;
26
+ // Count the number of times the scout dies trying to uncover the current scoutTarget.
27
+ if (this.scoutTarget && this.hadUnit) {
28
+ this.attemptsOnCurrentTarget++;
29
+ this.hadUnit = false;
30
+ }
17
31
  return requestUnits(scoutNames, 100);
18
32
  }
19
- else if (!this.scoutingWith ||
20
- gameApi.getCurrentTick() > this.scoutingWith.gameTick + SCOUT_MOVE_COOLDOWN_TICKS) {
21
- const candidatePoints = getUnseenStartingLocations(gameApi, playerData);
22
- scouts.forEach((unit) => {
23
- if (candidatePoints.length > 0) {
24
- if (unit?.isIdle) {
25
- const scoutLocation = candidatePoints[Math.floor(gameApi.generateRandom() * candidatePoints.length)];
26
- actionsApi.orderUnits([unit.id], OrderType.AttackMove, scoutLocation.x, scoutLocation.y);
33
+ else if (this.scoutTarget) {
34
+ this.hadUnit = true;
35
+ if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
36
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
37
+ this.setScoutTarget(null, 0);
38
+ return noop();
39
+ }
40
+ if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
41
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
42
+ this.setScoutTarget(null, 0);
43
+ return noop();
44
+ }
45
+ const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
46
+ if (!targetTile) {
47
+ throw new Error(`target tile ${this.scoutTarget.x},${this.scoutTarget.y} does not exist`);
48
+ }
49
+ if (gameApi.getCurrentTick() > this.lastMoveCommandTick + SCOUT_MOVE_COOLDOWN_TICKS) {
50
+ this.lastMoveCommandTick = gameApi.getCurrentTick();
51
+ scouts.forEach((unit) => {
52
+ if (this.scoutTarget) {
53
+ actionsApi.orderUnits([unit.id], OrderType.AttackMove, this.scoutTarget.x, this.scoutTarget.y);
27
54
  }
55
+ });
56
+ // Check that a scout is actually moving closer to the target.
57
+ const newMinDistance = _.min(scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget)));
58
+ if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
59
+ logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
60
+ this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
61
+ this.scoutMinDistance = newMinDistance;
28
62
  }
29
- });
30
- // Add a cooldown to scout attempts.
31
- this.scoutingWith = {
32
- unitId: scouts[0].id,
33
- gameTick: gameApi.getCurrentTick(),
34
- };
63
+ }
64
+ if (gameApi.mapApi.isVisibleTile(targetTile, playerData.name)) {
65
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} successfully scouted, moving to next`);
66
+ this.setScoutTarget(null, gameApi.getCurrentTick());
67
+ }
68
+ }
69
+ else {
70
+ const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
71
+ if (!candidatePoint) {
72
+ logger(`No more scouting targets available, disbanding.`);
73
+ return disband();
74
+ }
75
+ this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
35
76
  }
36
77
  return noop();
37
78
  }
79
+ setScoutTarget(point, currentTick) {
80
+ this.attemptsOnCurrentTarget = 0;
81
+ this.scoutTargetRefreshedAt = currentTick;
82
+ this.scoutTarget = point;
83
+ this.scoutMinDistance = undefined;
84
+ }
38
85
  }
86
+ //# sourceMappingURL=scoutingSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAKhG,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAE,wBAAwB,EAA2B,MAAM,kBAAkB,CAAC;AAErF,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAoFrC,CAAC;IAlFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,cAAc,GAAG,CAAC,CAAC,GAAG,CACxB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CACH,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
@@ -47,7 +47,7 @@ export class Squad {
47
47
  getMaxDistanceToCenterOfMass() {
48
48
  return this.maxDistanceToCenterOfMass;
49
49
  }
50
- onAiUpdate(gameApi, actionsApi, playerData, matchAwareness) {
50
+ onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
51
51
  this.updateLiveness(gameApi);
52
52
  const movableUnitTiles = this.unitIds
53
53
  .map((unitId) => gameApi.getUnitData(unitId))
@@ -72,8 +72,7 @@ export class Squad {
72
72
  else if (!this.mission) {
73
73
  return disband();
74
74
  }
75
- let outcome = this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness);
76
- return outcome;
75
+ return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
77
76
  }
78
77
  getMission() {
79
78
  return this.mission;
@@ -124,3 +123,4 @@ export class Squad {
124
123
  return this.liveness;
125
124
  }
126
125
  }
126
+ //# sourceMappingURL=squad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"squad.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squad.ts"],"names":[],"mappings":"AAGA,OAAO,EAA+B,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAE3E,OAAO,EAAE,wBAAwB,EAAE,MAAM,eAAe,CAAC;AACzD,OAAO,CAAC,MAAM,QAAQ,CAAC;AAGvB,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,2DAAS,CAAA;IACT,+DAAW,CAAA;AACf,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAQD,MAAM,qBAAqB,GAGhB,CAAC,SAAS,EAAE,EAAE;IACrB,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IACD,wBAAwB;IACxB,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,CACzB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE;QACf,OAAO;YACH,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;YACtB,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAC;SACzB,CAAC;IACN,CAAC,EACD,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CACjB,CAAC;IACF,MAAM,YAAY,GAAG;QACjB,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;QACxC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,SAAS,CAAC,MAAM,CAAC;KAC3C,CAAC;IAEF,8CAA8C;IAC9C,MAAM,SAAS,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,EAAE,YAAY,CAAC,CAAC,CAAC;IAC9G,MAAM,WAAW,GAAG,CAAC,CAAC,GAAG,CAAC,SAAS,CAAE,CAAC;IACtC,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,CAAC;AACzC,CAAC,CAAC;AAEF,MAAM,OAAO,KAAK;IAOd,YACY,IAAY,EACZ,SAAyB,EACzB,OAA4B,EAC5B,WAAW,KAAK;QAHhB,SAAI,GAAJ,IAAI,CAAQ;QACZ,cAAS,GAAT,SAAS,CAAgB;QACzB,YAAO,GAAP,OAAO,CAAqB;QAC5B,aAAQ,GAAR,QAAQ,CAAQ;QAVpB,YAAO,GAAa,EAAE,CAAC;QACvB,aAAQ,GAAkB,aAAa,CAAC,WAAW,CAAC;QACpD,2BAAsB,GAAW,CAAC,CAAC;QACnC,iBAAY,GAAmB,IAAI,CAAC;QACpC,8BAAyB,GAAkB,IAAI,CAAC;IAOrD,CAAC;IAEG,OAAO;QACV,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEM,eAAe;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAEM,4BAA4B;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;QAC7B,MAAM,gBAAgB,GAAG,IAAI,CAAC,OAAO;aAChC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,OAAO,CAAC;aAC/B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,IAAI,CAAC;aACzB,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,CAAW,CAAC;QACxC,MAAM,WAAW,GAAG,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;QAC5D,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,YAAY,CAAC;YAC7C,IAAI,CAAC,yBAAyB,GAAG,WAAW,CAAC,WAAW,CAAC;SAC5D;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,KAAK,EAAE;YAClD,6CAA6C;YAC7C,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;YAC3B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACtB,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,CAAC;IACpG,CAAC;IACM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,UAAU,CAAC,OAAuB;QACrC,IAAI,IAAI,CAAC,OAAO,IAAI,SAAS,IAAI,IAAI,CAAC,OAAO,IAAI,OAAO,EAAE;YACtD,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;SAC9B;QACD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3B,CAAC;IAEM,UAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAEM,QAAQ,CAAC,OAAgB;QAC5B,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,IAAI,IAAI,CAAC;aAC9B,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,OAAgB,EAAE,GAAG,KAAe;QACvD,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrD,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,gBAAgB,CAAC,OAAgB,EAAE,MAAgC;QACtE,OAAO,IAAI,CAAC,OAAO;aACd,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;aAC5C,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;aACxC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAK,CAAC,CAAC;IAC9B,CAAC;IAEM,UAAU,CAAC,cAAsB;QACpC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,IAAI,cAAc,CAAC,CAAC;IAC7E,CAAC;IAEM,OAAO,CAAC,WAAmB;QAC9B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;IAEO,cAAc,CAAC,OAAgB;QACnC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;QACvD,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,EAAE;YAC3C,IAAI,IAAI,CAAC,QAAQ,IAAI,aAAa,CAAC,WAAW,EAAE;gBAC5C,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,SAAS,CAAC;aAC3C;SACJ;IACL,CAAC;IAEM,WAAW;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;CACJ"}
@@ -3,3 +3,4 @@ export const disband = () => ({ type: "disband" });
3
3
  export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
4
4
  export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
5
5
  export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
6
+ //# sourceMappingURL=squadBehaviour.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAsB,CAAA,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAyB,CAAA,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAA8B,CAAA,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAsC,CAAA,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAoC,CAAA,CAAC"}
@@ -4,3 +4,4 @@ export const ALL_SQUAD_BEHAVIOURS: SquadBehaviour[] = [
4
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  //new SquadScouters(),
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5
  new SquadExpansion(),
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  ];*/
7
+ //# sourceMappingURL=squadBehaviours.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"squadBehaviours.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviours.ts"],"names":[],"mappings":";AAGA;;;;IAII"}