@supalosa/chronodivide-bot 0.2.0 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.prettierrc +5 -5
- package/README.md +11 -3
- package/dist/bot/bot.js +15 -7
- package/dist/bot/bot.js.map +1 -0
- package/dist/bot/logic/awareness.js +12 -2
- package/dist/bot/logic/awareness.js.map +1 -0
- package/dist/bot/logic/awarenessImpl.js +132 -0
- package/dist/bot/logic/awarenessImpl.js.map +1 -0
- package/dist/bot/logic/building/ArtilleryUnit.js +1 -0
- package/dist/bot/logic/building/ArtilleryUnit.js.map +1 -0
- package/dist/bot/logic/building/antiGroundStaticDefence.js +1 -0
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -0
- package/dist/bot/logic/building/basicAirUnit.js +1 -0
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -0
- package/dist/bot/logic/building/basicBuilding.js +1 -0
- package/dist/bot/logic/building/basicBuilding.js.map +1 -0
- package/dist/bot/logic/building/basicGroundUnit.js +1 -0
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -0
- package/dist/bot/logic/building/building.js +57 -11
- package/dist/bot/logic/building/building.js.map +1 -0
- package/dist/bot/logic/building/harvester.js +1 -0
- package/dist/bot/logic/building/harvester.js.map +1 -0
- package/dist/bot/logic/building/powerPlant.js +1 -0
- package/dist/bot/logic/building/powerPlant.js.map +1 -0
- package/dist/bot/logic/building/queueController.js +1 -0
- package/dist/bot/logic/building/queueController.js.map +1 -0
- package/dist/bot/logic/building/resourceCollectionBuilding.js +1 -0
- package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -0
- package/dist/bot/logic/common/scout.js +100 -0
- package/dist/bot/logic/common/scout.js.map +1 -0
- package/dist/bot/logic/common/utils.js +2 -0
- package/dist/bot/logic/common/utils.js.map +1 -0
- package/dist/bot/logic/map/map.js +9 -25
- package/dist/bot/logic/map/map.js.map +1 -0
- package/dist/bot/logic/map/sector.js +33 -1
- package/dist/bot/logic/map/sector.js.map +1 -0
- package/dist/bot/logic/mission/mission.js +3 -1
- package/dist/bot/logic/mission/mission.js.map +1 -0
- package/dist/bot/logic/mission/missionController.js +5 -4
- package/dist/bot/logic/mission/missionController.js.map +1 -0
- package/dist/bot/logic/mission/missionFactories.js +1 -0
- package/dist/bot/logic/mission/missionFactories.js.map +1 -0
- package/dist/bot/logic/mission/missions/attackMission.js +7 -8
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/defenceMission.js +12 -7
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/expansionMission.js +5 -4
- package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/oneTimeMission.js +3 -2
- package/dist/bot/logic/mission/missions/oneTimeMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/retreatMission.js +3 -2
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/scoutingMission.js +8 -9
- package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/attackSquad.js +63 -56
- package/dist/bot/logic/squad/behaviours/combatSquad.js +6 -3
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/common.js +7 -4
- package/dist/bot/logic/squad/behaviours/common.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/defenceSquad.js +15 -2
- package/dist/bot/logic/squad/behaviours/expansionSquad.js +1 -0
- package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/retreatSquad.js +6 -10
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +66 -18
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -0
- package/dist/bot/logic/squad/squad.js +3 -3
- package/dist/bot/logic/squad/squad.js.map +1 -0
- package/dist/bot/logic/squad/squadBehaviour.js +1 -0
- package/dist/bot/logic/squad/squadBehaviour.js.map +1 -0
- package/dist/bot/logic/squad/squadBehaviours.js +1 -0
- package/dist/bot/logic/squad/squadBehaviours.js.map +1 -0
- package/dist/bot/logic/squad/squadController.js +73 -23
- package/dist/bot/logic/squad/squadController.js.map +1 -0
- package/dist/bot/logic/threat/threat.js +1 -0
- package/dist/bot/logic/threat/threat.js.map +1 -0
- package/dist/bot/logic/threat/threatCalculator.js +1 -0
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -0
- package/dist/exampleBot.js +24 -7
- package/dist/exampleBot.js.map +1 -0
- package/package.json +9 -6
- package/src/bot/bot.ts +17 -11
- package/src/bot/logic/awareness.ts +22 -5
- package/src/bot/logic/building/ArtilleryUnit.ts +43 -43
- package/src/bot/logic/building/antiGroundStaticDefence.ts +60 -60
- package/src/bot/logic/building/basicAirUnit.ts +68 -68
- package/src/bot/logic/building/basicBuilding.ts +47 -47
- package/src/bot/logic/building/building.ts +72 -12
- package/src/bot/logic/building/powerPlant.ts +32 -32
- package/src/bot/logic/building/resourceCollectionBuilding.ts +56 -56
- package/src/bot/logic/common/scout.ts +127 -1
- package/src/bot/logic/common/utils.ts +1 -0
- package/src/bot/logic/map/map.ts +70 -84
- package/src/bot/logic/map/sector.ts +46 -4
- package/src/bot/logic/mission/mission.ts +2 -2
- package/src/bot/logic/mission/missionController.ts +7 -6
- package/src/bot/logic/mission/missionFactories.ts +3 -0
- package/src/bot/logic/mission/missions/attackMission.ts +19 -13
- package/src/bot/logic/mission/missions/defenceMission.ts +35 -15
- package/src/bot/logic/mission/missions/expansionMission.ts +6 -4
- package/src/bot/logic/mission/missions/oneTimeMission.ts +3 -2
- package/src/bot/logic/mission/missions/retreatMission.ts +3 -2
- package/src/bot/logic/mission/missions/scoutingMission.ts +9 -6
- package/src/bot/logic/squad/behaviours/combatSquad.ts +6 -2
- package/src/bot/logic/squad/behaviours/common.ts +6 -4
- package/src/bot/logic/squad/behaviours/retreatSquad.ts +10 -12
- package/src/bot/logic/squad/behaviours/scoutingSquad.ts +81 -23
- package/src/bot/logic/squad/squad.ts +3 -2
- package/src/bot/logic/squad/squadBehaviour.ts +3 -1
- package/src/bot/logic/squad/squadController.ts +136 -69
- package/src/bot/logic/threat/threat.ts +15 -15
- package/src/bot/logic/threat/threatCalculator.ts +99 -99
- package/src/exampleBot.ts +25 -6
- package/tsconfig.json +73 -73
- package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
- package/dist/bot/logic/building/queues.js +0 -19
- package/dist/bot/logic/knowledge.js +0 -1
- package/dist/bot/logic/mission/basicMission.js +0 -26
- package/dist/bot/logic/mission/expansionMission.js +0 -32
- package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
- package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
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import _ from "lodash";
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import {
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import { ObjectType, OrderType, } from "@chronodivide/game-api";
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import { grabCombatants, noop } from "../squadBehaviour.js";
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import { getDistanceBetweenPoints } from "../../map/map.js";
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const
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import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
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// If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
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const IDLE_CHECK_RADIUS_RATIO = 2;
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const IDLE_COOLDOWN_TICKS = 15 * 30;
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const TARGET_UPDATE_INTERVAL_TICKS = 4;
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const GRAB_INTERVAL_TICKS = 10;
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const GRAB_RADIUS = 30;
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const MIN_GATHER_RADIUS = 5;
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const GATHER_RATIO = 10;
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var SquadState;
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(function (SquadState) {
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SquadState[SquadState["Gathering"] = 0] = "Gathering";
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SquadState[SquadState["Attacking"] = 1] = "Attacking";
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})(SquadState || (SquadState = {}));
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export class AttackOrDefenceSquad {
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constructor(rallyArea, targetArea, radius) {
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export class AttackSquad {
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constructor(rallyArea, attackArea, radius) {
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this.rallyArea = rallyArea;
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this.
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this.attackArea = attackArea;
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this.radius = radius;
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this.lastIdleCheck = null;
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this.lastGrab = null;
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this.lastCommand = null;
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this.state = SquadState.Gathering;
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}
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setAttackArea(
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this.
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setAttackArea(attackArea) {
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this.attackArea = attackArea;
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}
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
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if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
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this.lastCommand = gameApi.getCurrentTick();
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const centerOfMass = squad.getCenterOfMass();
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const maxDistance = squad.getMaxDistanceToCenterOfMass();
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const units = squad.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
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manageMoveMicro(actionsApi,
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});
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}
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else {
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this.state = SquadState.Attacking;
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}
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}
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else {
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const targetPoint = this.targetArea || playerData.startLocation;
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for (const unit of units) {
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if (unit.isIdle) {
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const { rx: x, ry: y } = unit.tile;
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const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
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const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
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const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
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if (closestUnit) {
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manageAttackMicro(actionsApi, unit, closestUnit);
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}
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manageMoveMicro(actionsApi, unit, targetPoint);
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}
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const attackPoint = this.attackArea || playerData.startLocation;
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for (const attacker of units) {
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if (attacker.isIdle) {
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const { rx: x, ry: y } = attacker.tile;
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const range = attacker.primaryWeapon?.maxRange ?? attacker.secondaryWeapon?.maxRange ?? 5;
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const nearbyHostiles = matchAwareness.getHostilesInRadius2(x, y, range * 2);
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const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
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const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
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if (closestUnit) {
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this.manageAttackMicro(actionsApi, attacker, closestUnit);
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}
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else {
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this.manageMoveMicro(actionsApi, attacker, attackPoint);
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}
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}
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}
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this.lastCommand = gameApi.getCurrentTick();
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}
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if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
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this.lastGrab = gameApi.getCurrentTick();
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return noop();
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}
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}
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// Micro methods
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manageMoveMicro(actionsApi, attacker, attackPoint) {
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if (attacker.name === "E1") {
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if (attacker.canMove === false) {
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actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
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}
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}
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actionsApi.orderUnits([attacker.id], OrderType.AttackMove, attackPoint.x, attackPoint.y);
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}
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manageAttackMicro(actionsApi, attacker, target) {
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const distance = getDistanceBetweenUnits(attacker, target);
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if (attacker.name === "E1") {
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// Para (deployed weapon) range is 5.
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const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
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actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
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//console.dir({distance, attacker: attacker.name, canMove: attacker.canMove, primaryMaxRange: attacker.primaryWeapon?.maxRange, secondaryMaxRange: attacker.secondaryWeapon?.maxRange})
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if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
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actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
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return;
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}
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else if (!attacker.canMove && distance > deployedWeaponRange) {
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actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
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return;
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}
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}
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let targetData = target;
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let orderType = OrderType.AttackMove;
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const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
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if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
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orderType = OrderType.Attack;
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}
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else if (targetData?.rules.canDisguise) {
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// Special case for mirage tank/spy as otherwise they just sit next to it.
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orderType = OrderType.Attack;
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}
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actionsApi.orderUnits([attacker.id], orderType, target.id);
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}
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}
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setAttackArea(targetArea) {
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this.targetArea = targetArea;
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}
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
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if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
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if (squad.getUnitIds().length > 0 && (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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this.lastCommand = gameApi.getCurrentTick();
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const centerOfMass = squad.getCenterOfMass();
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const maxDistance = squad.getMaxDistanceToCenterOfMass();
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logger(`CombatSquad ${squad.getName()} switching back to attack mode (${maxDistance})`);
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this.state = SquadState.Attacking;
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// Switch back to gather mode
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// Switch back to gather mode
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logger(`CombatSquad ${squad.getName()} switching back to gather (${maxDistance})`);
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this.state = SquadState.Gathering;
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//# sourceMappingURL=combatSquad.js.map
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{"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAuB,YAAY,EAAuB,MAAM,wBAAwB,CAAC;AAEhG,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAEzF,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAGjE,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAKpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAblB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAYlC,CAAC;IAEG,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EAAE;YACpI,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAA;oBACvF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAA;oBAClF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,IAAI,IAAI,CAAC,MAAM,EAAE;wBACb,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;wBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;wBAClF,MAAM,cAAc,GAAG,cAAc,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC5E,MAAM,OAAO,GAAG,CAAC,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CACzD,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CACvD,CAAC;wBACF,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;wBACjF,IAAI,WAAW,EAAE;4BACb,iBAAiB,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpD;6BAAM;4BACH,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;yBAClD;qBACJ;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
|
|
@@ -1,9 +1,10 @@
|
|
|
1
|
-
import { ObjectType, OrderType } from "@chronodivide/game-api";
|
|
1
|
+
import { AttackState, ObjectType, OrderType, StanceType } from "@chronodivide/game-api";
|
|
2
2
|
import { getDistanceBetweenUnits } from "../../map/map.js";
|
|
3
3
|
// Micro methods
|
|
4
4
|
export function manageMoveMicro(actionsApi, attacker, attackPoint) {
|
|
5
5
|
if (attacker.name === "E1") {
|
|
6
|
-
|
|
6
|
+
const isDeployed = attacker.stance === StanceType.Deployed;
|
|
7
|
+
if (isDeployed) {
|
|
7
8
|
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
8
9
|
}
|
|
9
10
|
}
|
|
@@ -14,11 +15,12 @@ export function manageAttackMicro(actionsApi, attacker, target) {
|
|
|
14
15
|
if (attacker.name === "E1") {
|
|
15
16
|
// Para (deployed weapon) range is 5.
|
|
16
17
|
const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
|
|
17
|
-
|
|
18
|
+
const isDeployed = attacker.stance === StanceType.Deployed;
|
|
19
|
+
if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
|
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18
20
|
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
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19
21
|
return;
|
|
20
22
|
}
|
|
21
|
-
else if (
|
|
23
|
+
else if (isDeployed && distance > deployedWeaponRange) {
|
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22
24
|
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
23
25
|
return;
|
|
24
26
|
}
|
|
@@ -35,3 +37,4 @@ export function manageAttackMicro(actionsApi, attacker, target) {
|
|
|
35
37
|
}
|
|
36
38
|
actionsApi.orderUnits([attacker.id], orderType, target.id);
|
|
37
39
|
}
|
|
40
|
+
//# sourceMappingURL=common.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,WAAW,EAAE,UAAU,EAAE,SAAS,EAAW,UAAU,EAAY,MAAM,wBAAwB,CAAC;AACvH,OAAO,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAE3D,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import _ from "lodash";
|
|
2
|
+
import { OrderType, } from "@chronodivide/game-api";
|
|
2
3
|
import { disband, grabCombatants } from "../squadBehaviour.js";
|
|
3
4
|
import { getDistanceBetween, getDistanceBetweenUnits } from "../../map/map.js";
|
|
4
|
-
import { manageAttackMicro } from "./common.js";
|
|
5
5
|
// If no enemies are seen in a circle IDLE_CHECK_RADIUS*radius for IDLE_COOLDOWN_TICKS ticks, the mission is disbanded.
|
|
6
6
|
const IDLE_CHECK_RADIUS_RATIO = 2;
|
|
7
7
|
const IDLE_COOLDOWN_TICKS = 15 * 30;
|
|
@@ -39,10 +39,23 @@ export class DefenceSquad {
|
|
|
39
39
|
distance: getDistanceBetweenUnits(defender, enemy),
|
|
40
40
|
})), "distance");
|
|
41
41
|
if (closestEnemy) {
|
|
42
|
-
|
|
42
|
+
this.manageMicro(actionsApi, defender, closestEnemy.enemy, closestEnemy.distance);
|
|
43
43
|
}
|
|
44
44
|
}
|
|
45
45
|
});
|
|
46
46
|
return grabCombatants(this.defenceArea, this.radius * GRAB_RADIUS);
|
|
47
47
|
}
|
|
48
|
+
// Micro methods
|
|
49
|
+
manageMicro(actionsApi, defender, closestEnemy, distance) {
|
|
50
|
+
if (defender.name === "E1") {
|
|
51
|
+
// Para (deployed weapon) range is 5.
|
|
52
|
+
if (defender.canMove && distance <= 4) {
|
|
53
|
+
actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
|
|
54
|
+
}
|
|
55
|
+
else if (!defender.canMove && distance >= 5) {
|
|
56
|
+
actionsApi.orderUnits([defender.id], OrderType.DeploySelected);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
actionsApi.orderUnits([defender.id], OrderType.AttackMove, closestEnemy.tile.rx, closestEnemy.tile.ry);
|
|
60
|
+
}
|
|
48
61
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
|
|
@@ -5,8 +5,6 @@ export class RetreatSquad {
|
|
|
5
5
|
constructor(unitIds, retreatToPoint) {
|
|
6
6
|
this.unitIds = unitIds;
|
|
7
7
|
this.retreatToPoint = retreatToPoint;
|
|
8
|
-
this.hasRequestedUnits = false;
|
|
9
|
-
this.moveOrderSentAt = null;
|
|
10
8
|
this.createdAt = null;
|
|
11
9
|
}
|
|
12
10
|
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
@@ -15,18 +13,16 @@ export class RetreatSquad {
|
|
|
15
13
|
}
|
|
16
14
|
if (squad.getUnitIds().length > 0) {
|
|
17
15
|
// Only send the order once we have managed to claim some units.
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
if (!this.moveOrderSentAt) {
|
|
21
|
-
this.moveOrderSentAt = gameApi.getCurrentTick();
|
|
22
|
-
}
|
|
16
|
+
actionsApi.orderUnits(squad.getUnitIds(), OrderType.AttackMove, this.retreatToPoint.x, this.retreatToPoint.y);
|
|
17
|
+
return disband();
|
|
23
18
|
}
|
|
24
|
-
if (
|
|
25
|
-
|
|
19
|
+
if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
|
|
20
|
+
// Disband automatically after 240 ticks in case we couldn't actually claim any units.
|
|
26
21
|
return disband();
|
|
27
22
|
}
|
|
28
23
|
else {
|
|
29
|
-
return requestSpecificUnits(this.unitIds,
|
|
24
|
+
return requestSpecificUnits(this.unitIds, 1000);
|
|
30
25
|
}
|
|
31
26
|
}
|
|
32
27
|
}
|
|
28
|
+
//# sourceMappingURL=retreatSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
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@@ -1,38 +1,86 @@
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1
1
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import { OrderType } from "@chronodivide/game-api";
|
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2
2
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import { disband, noop, requestUnits } from "../squadBehaviour.js";
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3
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-
import
|
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3
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+
import _ from "lodash";
|
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4
|
+
import { getDistanceBetweenPoints } from "../../map/map.js";
|
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4
5
|
const SCOUT_MOVE_COOLDOWN_TICKS = 30;
|
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6
|
+
// Max units to spend on a particular scout target.
|
|
7
|
+
const MAX_ATTEMPTS_PER_TARGET = 5;
|
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8
|
+
// Maximum ticks to spend trying to scout a target *without making progress towards it*.
|
|
9
|
+
// Every time a unit gets closer to the target, the timer refreshes.
|
|
10
|
+
const MAX_TICKS_PER_TARGET = 600;
|
|
5
11
|
export class ScoutingSquad {
|
|
6
12
|
constructor() {
|
|
7
|
-
this.
|
|
13
|
+
this.scoutTarget = null;
|
|
14
|
+
this.attemptsOnCurrentTarget = 0;
|
|
15
|
+
this.scoutTargetRefreshedAt = 0;
|
|
16
|
+
this.lastMoveCommandTick = 0;
|
|
17
|
+
this.hadUnit = false;
|
|
8
18
|
}
|
|
9
|
-
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
19
|
+
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
|
|
10
20
|
const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
|
|
11
21
|
const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
|
|
12
22
|
if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
|
|
13
23
|
return disband();
|
|
14
24
|
}
|
|
15
25
|
if (scouts.length === 0) {
|
|
16
|
-
|
|
26
|
+
// Count the number of times the scout dies trying to uncover the current scoutTarget.
|
|
27
|
+
if (this.scoutTarget && this.hadUnit) {
|
|
28
|
+
this.attemptsOnCurrentTarget++;
|
|
29
|
+
this.hadUnit = false;
|
|
30
|
+
}
|
|
17
31
|
return requestUnits(scoutNames, 100);
|
|
18
32
|
}
|
|
19
|
-
else if (
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
33
|
+
else if (this.scoutTarget) {
|
|
34
|
+
this.hadUnit = true;
|
|
35
|
+
if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
|
|
36
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
|
|
37
|
+
this.setScoutTarget(null, 0);
|
|
38
|
+
return noop();
|
|
39
|
+
}
|
|
40
|
+
if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
|
|
41
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
|
|
42
|
+
this.setScoutTarget(null, 0);
|
|
43
|
+
return noop();
|
|
44
|
+
}
|
|
45
|
+
const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
|
|
46
|
+
if (!targetTile) {
|
|
47
|
+
throw new Error(`target tile ${this.scoutTarget.x},${this.scoutTarget.y} does not exist`);
|
|
48
|
+
}
|
|
49
|
+
if (gameApi.getCurrentTick() > this.lastMoveCommandTick + SCOUT_MOVE_COOLDOWN_TICKS) {
|
|
50
|
+
this.lastMoveCommandTick = gameApi.getCurrentTick();
|
|
51
|
+
scouts.forEach((unit) => {
|
|
52
|
+
if (this.scoutTarget) {
|
|
53
|
+
actionsApi.orderUnits([unit.id], OrderType.AttackMove, this.scoutTarget.x, this.scoutTarget.y);
|
|
27
54
|
}
|
|
55
|
+
});
|
|
56
|
+
// Check that a scout is actually moving closer to the target.
|
|
57
|
+
const newMinDistance = _.min(scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget)));
|
|
58
|
+
if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
|
|
59
|
+
logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
|
|
60
|
+
this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
|
|
61
|
+
this.scoutMinDistance = newMinDistance;
|
|
28
62
|
}
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
63
|
+
}
|
|
64
|
+
if (gameApi.mapApi.isVisibleTile(targetTile, playerData.name)) {
|
|
65
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} successfully scouted, moving to next`);
|
|
66
|
+
this.setScoutTarget(null, gameApi.getCurrentTick());
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
else {
|
|
70
|
+
const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
|
|
71
|
+
if (!candidatePoint) {
|
|
72
|
+
logger(`No more scouting targets available, disbanding.`);
|
|
73
|
+
return disband();
|
|
74
|
+
}
|
|
75
|
+
this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
|
|
35
76
|
}
|
|
36
77
|
return noop();
|
|
37
78
|
}
|
|
79
|
+
setScoutTarget(point, currentTick) {
|
|
80
|
+
this.attemptsOnCurrentTarget = 0;
|
|
81
|
+
this.scoutTargetRefreshedAt = currentTick;
|
|
82
|
+
this.scoutTarget = point;
|
|
83
|
+
this.scoutMinDistance = undefined;
|
|
84
|
+
}
|
|
38
85
|
}
|
|
86
|
+
//# sourceMappingURL=scoutingSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAKhG,OAAO,CAAC,MAAM,QAAQ,CAAC;AACvB,OAAO,EAAE,wBAAwB,EAA2B,MAAM,kBAAkB,CAAC;AAErF,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAoFrC,CAAC;IAlFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,cAAc,GAAG,CAAC,CAAC,GAAG,CACxB,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAChB,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CACH,CAAC;gBACH,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
|
|
@@ -47,7 +47,7 @@ export class Squad {
|
|
|
47
47
|
getMaxDistanceToCenterOfMass() {
|
|
48
48
|
return this.maxDistanceToCenterOfMass;
|
|
49
49
|
}
|
|
50
|
-
onAiUpdate(gameApi, actionsApi, playerData, matchAwareness) {
|
|
50
|
+
onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
|
|
51
51
|
this.updateLiveness(gameApi);
|
|
52
52
|
const movableUnitTiles = this.unitIds
|
|
53
53
|
.map((unitId) => gameApi.getUnitData(unitId))
|
|
@@ -72,8 +72,7 @@ export class Squad {
|
|
|
72
72
|
else if (!this.mission) {
|
|
73
73
|
return disband();
|
|
74
74
|
}
|
|
75
|
-
|
|
76
|
-
return outcome;
|
|
75
|
+
return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
|
|
77
76
|
}
|
|
78
77
|
getMission() {
|
|
79
78
|
return this.mission;
|
|
@@ -124,3 +123,4 @@ export class Squad {
|
|
|
124
123
|
return this.liveness;
|
|
125
124
|
}
|
|
126
125
|
}
|
|
126
|
+
//# sourceMappingURL=squad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -3,3 +3,4 @@ export const disband = () => ({ type: "disband" });
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3
3
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export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
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4
4
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export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
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5
5
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export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
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6
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+
//# sourceMappingURL=squadBehaviour.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAsB,CAAA,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAyB,CAAA,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAA8B,CAAA,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAsC,CAAA,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAoC,CAAA,CAAC"}
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"squadBehaviours.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviours.ts"],"names":[],"mappings":";AAGA;;;;IAII"}
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