@supalosa/chronodivide-bot 0.2.0 → 0.2.2-a

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (118) hide show
  1. package/README.md +11 -3
  2. package/dist/bot/bot.js +17 -9
  3. package/dist/bot/bot.js.map +1 -0
  4. package/dist/bot/logic/awareness.js +12 -2
  5. package/dist/bot/logic/awareness.js.map +1 -0
  6. package/dist/bot/logic/building/ArtilleryUnit.js +29 -8
  7. package/dist/bot/logic/building/antiGroundStaticDefence.js +3 -2
  8. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -0
  9. package/dist/bot/logic/building/artilleryUnit.js.map +1 -0
  10. package/dist/bot/logic/building/basicAirUnit.js +2 -1
  11. package/dist/bot/logic/building/basicAirUnit.js.map +1 -0
  12. package/dist/bot/logic/building/basicBuilding.js +2 -1
  13. package/dist/bot/logic/building/basicBuilding.js.map +1 -0
  14. package/dist/bot/logic/building/basicGroundUnit.js +2 -1
  15. package/dist/bot/logic/building/basicGroundUnit.js.map +1 -0
  16. package/dist/bot/logic/building/building.js +2 -0
  17. package/dist/bot/logic/building/buildingRules.js +168 -0
  18. package/dist/bot/logic/building/buildingRules.js.map +1 -0
  19. package/dist/bot/logic/building/harvester.js +1 -0
  20. package/dist/bot/logic/building/harvester.js.map +1 -0
  21. package/dist/bot/logic/building/powerPlant.js +2 -1
  22. package/dist/bot/logic/building/powerPlant.js.map +1 -0
  23. package/dist/bot/logic/building/queueController.js +2 -1
  24. package/dist/bot/logic/building/queueController.js.map +1 -0
  25. package/dist/bot/logic/building/resourceCollectionBuilding.js +2 -1
  26. package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -0
  27. package/dist/bot/logic/common/scout.js +100 -0
  28. package/dist/bot/logic/common/scout.js.map +1 -0
  29. package/dist/bot/logic/common/utils.js +14 -0
  30. package/dist/bot/logic/common/utils.js.map +1 -0
  31. package/dist/bot/logic/map/map.js +9 -25
  32. package/dist/bot/logic/map/map.js.map +1 -0
  33. package/dist/bot/logic/map/sector.js +33 -1
  34. package/dist/bot/logic/map/sector.js.map +1 -0
  35. package/dist/bot/logic/mission/mission.js +3 -1
  36. package/dist/bot/logic/mission/mission.js.map +1 -0
  37. package/dist/bot/logic/mission/missionController.js +5 -4
  38. package/dist/bot/logic/mission/missionController.js.map +1 -0
  39. package/dist/bot/logic/mission/missionFactories.js +3 -0
  40. package/dist/bot/logic/mission/missionFactories.js.map +1 -0
  41. package/dist/bot/logic/mission/missions/attackMission.js +9 -10
  42. package/dist/bot/logic/mission/missions/attackMission.js.map +1 -0
  43. package/dist/bot/logic/mission/missions/defenceMission.js +12 -7
  44. package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -0
  45. package/dist/bot/logic/mission/missions/engineerMission.js +34 -0
  46. package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -0
  47. package/dist/bot/logic/mission/missions/expansionMission.js +5 -4
  48. package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -0
  49. package/dist/bot/logic/mission/missions/oneTimeMission.js +3 -2
  50. package/dist/bot/logic/mission/missions/oneTimeMission.js.map +1 -0
  51. package/dist/bot/logic/mission/missions/retreatMission.js +3 -2
  52. package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -0
  53. package/dist/bot/logic/mission/missions/scoutingMission.js +8 -9
  54. package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -0
  55. package/dist/bot/logic/squad/behaviours/combatSquad.js +20 -18
  56. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -0
  57. package/dist/bot/logic/squad/behaviours/common.js +25 -5
  58. package/dist/bot/logic/squad/behaviours/common.js.map +1 -0
  59. package/dist/bot/logic/squad/behaviours/engineerSquad.js +36 -0
  60. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -0
  61. package/dist/bot/logic/squad/behaviours/expansionSquad.js +1 -0
  62. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -0
  63. package/dist/bot/logic/squad/behaviours/retreatSquad.js +6 -10
  64. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -0
  65. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +66 -18
  66. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -0
  67. package/dist/bot/logic/squad/squad.js +4 -5
  68. package/dist/bot/logic/squad/squad.js.map +1 -0
  69. package/dist/bot/logic/squad/squadBehaviour.js +1 -0
  70. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -0
  71. package/dist/bot/logic/squad/squadBehaviours.js +1 -0
  72. package/dist/bot/logic/squad/squadBehaviours.js.map +1 -0
  73. package/dist/bot/logic/squad/squadController.js +73 -23
  74. package/dist/bot/logic/squad/squadController.js.map +1 -0
  75. package/dist/bot/logic/threat/threat.js +1 -0
  76. package/dist/bot/logic/threat/threat.js.map +1 -0
  77. package/dist/bot/logic/threat/threatCalculator.js +1 -0
  78. package/dist/bot/logic/threat/threatCalculator.js.map +1 -0
  79. package/dist/exampleBot.js +29 -12
  80. package/dist/exampleBot.js.map +1 -0
  81. package/package.json +15 -7
  82. package/src/bot/bot.ts +21 -16
  83. package/src/bot/logic/awareness.ts +22 -5
  84. package/src/bot/logic/building/antiGroundStaticDefence.ts +60 -60
  85. package/src/bot/logic/building/artilleryUnit.ts +68 -0
  86. package/src/bot/logic/building/basicAirUnit.ts +68 -68
  87. package/src/bot/logic/building/basicBuilding.ts +47 -47
  88. package/src/bot/logic/building/basicGroundUnit.ts +1 -1
  89. package/src/bot/logic/building/buildingRules.ts +233 -0
  90. package/src/bot/logic/building/powerPlant.ts +32 -32
  91. package/src/bot/logic/building/queueController.ts +1 -1
  92. package/src/bot/logic/building/resourceCollectionBuilding.ts +56 -56
  93. package/src/bot/logic/common/scout.ts +127 -1
  94. package/src/bot/logic/common/utils.ts +17 -0
  95. package/src/bot/logic/map/map.ts +70 -84
  96. package/src/bot/logic/map/sector.ts +46 -4
  97. package/src/bot/logic/mission/mission.ts +2 -2
  98. package/src/bot/logic/mission/missionController.ts +7 -6
  99. package/src/bot/logic/mission/missionFactories.ts +5 -0
  100. package/src/bot/logic/mission/missions/attackMission.ts +19 -12
  101. package/src/bot/logic/mission/missions/defenceMission.ts +35 -15
  102. package/src/bot/logic/mission/missions/engineerMission.ts +61 -0
  103. package/src/bot/logic/mission/missions/expansionMission.ts +6 -4
  104. package/src/bot/logic/mission/missions/oneTimeMission.ts +3 -2
  105. package/src/bot/logic/mission/missions/retreatMission.ts +3 -2
  106. package/src/bot/logic/mission/missions/scoutingMission.ts +9 -6
  107. package/src/bot/logic/squad/behaviours/combatSquad.ts +22 -18
  108. package/src/bot/logic/squad/behaviours/common.ts +38 -5
  109. package/src/bot/logic/squad/behaviours/engineerSquad.ts +53 -0
  110. package/src/bot/logic/squad/behaviours/retreatSquad.ts +10 -12
  111. package/src/bot/logic/squad/behaviours/scoutingSquad.ts +79 -26
  112. package/src/bot/logic/squad/squad.ts +4 -4
  113. package/src/bot/logic/squad/squadBehaviour.ts +3 -1
  114. package/src/bot/logic/squad/squadController.ts +135 -70
  115. package/src/exampleBot.ts +31 -12
  116. package/tsconfig.json +73 -73
  117. package/src/bot/logic/building/ArtilleryUnit.ts +0 -43
  118. package/src/bot/logic/building/building.ts +0 -125
@@ -1,13 +1,12 @@
1
1
  import { ScoutingSquad } from "../../squad/behaviours/scoutingSquad.js";
2
2
  import { OneTimeMission } from "./oneTimeMission.js";
3
3
  import { AttackMission } from "./attackMission.js";
4
- import { getUnseenStartingLocations } from "../../common/scout.js";
5
4
  /**
6
5
  * A mission that tries to scout around the map with a cheap, fast unit (usually attack dogs)
7
6
  */
8
7
  export class ScoutingMission extends OneTimeMission {
9
- constructor(uniqueName, priority) {
10
- super(uniqueName, priority, () => new ScoutingSquad());
8
+ constructor(uniqueName, priority, logger) {
9
+ super(uniqueName, priority, () => new ScoutingSquad(), logger);
11
10
  }
12
11
  }
13
12
  const SCOUT_COOLDOWN_TICKS = 300;
@@ -18,21 +17,21 @@ export class ScoutingMissionFactory {
18
17
  getName() {
19
18
  return "ScoutingMissionFactory";
20
19
  }
21
- maybeCreateMissions(gameApi, playerData, matchAwareness, missionController) {
20
+ maybeCreateMissions(gameApi, playerData, matchAwareness, missionController, logger) {
22
21
  if (gameApi.getCurrentTick() < this.lastScoutAt + SCOUT_COOLDOWN_TICKS) {
23
22
  return;
24
23
  }
25
- const candidatePoints = getUnseenStartingLocations(gameApi, playerData);
26
- if (candidatePoints.length === 0) {
24
+ if (!matchAwareness.getScoutingManager().hasScoutTargets()) {
27
25
  return;
28
26
  }
29
- if (!missionController.addMission(new ScoutingMission("globalScout", 100))) {
27
+ if (!missionController.addMission(new ScoutingMission("globalScout", 100, logger))) {
30
28
  this.lastScoutAt = gameApi.getCurrentTick();
31
29
  }
32
30
  }
33
- onMissionFailed(gameApi, playerData, matchAwareness, failedMission, failureReason, missionController) {
31
+ onMissionFailed(gameApi, playerData, matchAwareness, failedMission, failureReason, missionController, logger) {
34
32
  if (failedMission instanceof AttackMission) {
35
- missionController.addMission(new ScoutingMission("globalScout", 100));
33
+ missionController.addMission(new ScoutingMission("globalScout", 100, logger));
36
34
  }
37
35
  }
38
36
  }
37
+ //# sourceMappingURL=scoutingMission.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scoutingMission.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/missions/scoutingMission.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AAExE,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAGrD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAKnD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,cAAc;IAC/C,YAAY,UAAkB,EAAE,QAAgB,EAC5C,MAAmB;QACnB,KAAK,CAAC,UAAU,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,aAAa,EAAE,EAAE,MAAM,CAAC,CAAC;IACnE,CAAC;CACJ;AAED,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,sBAAsB;IAC/B,YAAoB,cAAsB,CAAC,oBAAoB;QAA3C,gBAAW,GAAX,WAAW,CAAgC;IAAG,CAAC;IAEnE,OAAO;QACH,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED,mBAAmB,CACf,OAAgB,EAChB,UAAsB,EACtB,cAA8B,EAC9B,iBAAoC,EACpC,MAAmB;QAEnB,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,oBAAoB,EAAE;YACpE,OAAO;SACV;QACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,CAAC,eAAe,EAAE,EAAE;YACxD,OAAO;SACV;QACD,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,aAAa,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,EAAE;YAChF,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC/C;IACL,CAAC;IAED,eAAe,CACX,OAAgB,EAChB,UAAsB,EACtB,cAA8B,EAC9B,aAAsB,EACtB,aAAwB,EACxB,iBAAoC,EACpC,MAAmB;QAEnB,IAAI,aAAa,YAAY,aAAa,EAAE;YACxC,iBAAiB,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,aAAa,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;SACjF;IACL,CAAC;CACJ"}
@@ -1,8 +1,7 @@
1
- import _ from "lodash";
1
+ import maxBy from "lodash.maxby";
2
2
  import { MovementZone } from "@chronodivide/game-api";
3
3
  import { grabCombatants, noop } from "../squadBehaviour.js";
4
- import { getDistanceBetweenPoints } from "../../map/map.js";
5
- import { manageAttackMicro, manageMoveMicro } from "./common.js";
4
+ import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
6
5
  const TARGET_UPDATE_INTERVAL_TICKS = 10;
7
6
  const GRAB_INTERVAL_TICKS = 10;
8
7
  const GRAB_RADIUS = 20;
@@ -35,8 +34,9 @@ export class CombatSquad {
35
34
  setAttackArea(targetArea) {
36
35
  this.targetArea = targetArea;
37
36
  }
38
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
39
- if (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS) {
37
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
38
+ if (squad.getUnitIds().length > 0 &&
39
+ (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
40
40
  this.lastCommand = gameApi.getCurrentTick();
41
41
  const centerOfMass = squad.getCenterOfMass();
42
42
  const maxDistance = squad.getMaxDistanceToCenterOfMass();
@@ -57,6 +57,7 @@ export class CombatSquad {
57
57
  });
58
58
  }
59
59
  else {
60
+ logger(`CombatSquad ${squad.getName()} switching back to attack mode (${maxDistance})`);
60
61
  this.state = SquadState.Attacking;
61
62
  }
62
63
  }
@@ -67,23 +68,23 @@ export class CombatSquad {
67
68
  maxDistance &&
68
69
  gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
69
70
  maxDistance > requiredGatherRadius) {
70
- // Switch back to gather mode.
71
+ // Switch back to gather mode
72
+ logger(`CombatSquad ${squad.getName()} switching back to gather (${maxDistance})`);
71
73
  this.state = SquadState.Gathering;
72
74
  return noop();
73
75
  }
74
76
  for (const unit of units) {
75
- if (unit.isIdle) {
76
- const { rx: x, ry: y } = unit.tile;
77
- const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
78
- const nearbyHostiles = matchAwareness.getHostilesNearPoint(x, y, range * 2);
79
- const closest = _.minBy(nearbyHostiles, ({ x: hX, y: hY }) => getDistanceBetweenPoints({ x, y }, { x: hX, y: hY }));
80
- const closestUnit = closest ? gameApi.getUnitData(closest.unitId) ?? null : null;
81
- if (closestUnit) {
82
- manageAttackMicro(actionsApi, unit, closestUnit);
83
- }
84
- else {
85
- manageMoveMicro(actionsApi, unit, targetPoint);
86
- }
77
+ const { rx: x, ry: y } = unit.tile;
78
+ const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
79
+ const nearbyHostiles = matchAwareness
80
+ .getHostilesNearPoint(x, y, range * 2)
81
+ .map(({ unitId }) => gameApi.getUnitData(unitId));
82
+ const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
83
+ if (bestUnit) {
84
+ manageAttackMicro(actionsApi, unit, bestUnit);
85
+ }
86
+ else {
87
+ manageMoveMicro(actionsApi, unit, targetPoint);
87
88
  }
88
89
  }
89
90
  }
@@ -97,3 +98,4 @@ export class CombatSquad {
97
98
  }
98
99
  }
99
100
  }
101
+ //# sourceMappingURL=combatSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,cAAc,CAAC;AACjC,OAAO,EAAuB,YAAY,EAAiC,MAAM,wBAAwB,CAAC;AAE1G,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAGzF,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAGlF,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAKpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAblB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAYlC,CAAC;IAEG,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IACI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC7B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBACxF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBACnF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;oBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;oBAClF,MAAM,cAAc,GAAG,cAAc;yBAChC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC;yBACrC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAe,CAAC;oBACpE,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,iBAAiB,CAAC,UAAU,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;qBACjD;yBAAM;wBACH,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;qBAClD;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
@@ -1,9 +1,10 @@
1
- import { ObjectType, OrderType } from "@chronodivide/game-api";
2
- import { getDistanceBetweenUnits } from "../../map/map.js";
1
+ import { AttackState, ObjectType, OrderType, StanceType, ZoneType, } from "@chronodivide/game-api";
2
+ import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
3
3
  // Micro methods
4
4
  export function manageMoveMicro(actionsApi, attacker, attackPoint) {
5
5
  if (attacker.name === "E1") {
6
- if (!attacker.canMove) {
6
+ const isDeployed = attacker.stance === StanceType.Deployed;
7
+ if (isDeployed) {
7
8
  actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
8
9
  }
9
10
  }
@@ -14,11 +15,12 @@ export function manageAttackMicro(actionsApi, attacker, target) {
14
15
  if (attacker.name === "E1") {
15
16
  // Para (deployed weapon) range is 5.
16
17
  const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
17
- if (attacker.canMove && distance <= deployedWeaponRange * 0.8) {
18
+ const isDeployed = attacker.stance === StanceType.Deployed;
19
+ if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
18
20
  actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
19
21
  return;
20
22
  }
21
- else if (!attacker.canMove && distance > deployedWeaponRange) {
23
+ else if (isDeployed && distance > deployedWeaponRange) {
22
24
  actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
23
25
  return;
24
26
  }
@@ -35,3 +37,21 @@ export function manageAttackMicro(actionsApi, attacker, target) {
35
37
  }
36
38
  actionsApi.orderUnits([attacker.id], orderType, target.id);
37
39
  }
40
+ /**
41
+ *
42
+ * @param attacker
43
+ * @param target
44
+ * @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
45
+ */
46
+ export function getAttackWeight(attacker, target) {
47
+ const { rx: x, ry: y } = attacker.tile;
48
+ const { rx: hX, ry: hY } = target.tile;
49
+ if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
50
+ return null;
51
+ }
52
+ if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
53
+ return null;
54
+ }
55
+ return 1000000 - getDistanceBetweenPoints({ x, y }, { x: hX, y: hY });
56
+ }
57
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAEH,WAAW,EACX,UAAU,EACV,SAAS,EAET,UAAU,EAEV,QAAQ,GACX,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAGrF,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;AAC1E,CAAC"}
@@ -0,0 +1,36 @@
1
+ import { OrderType } from "@chronodivide/game-api";
2
+ import { disband, noop, requestUnits } from "../squadBehaviour.js";
3
+ const CAPTURE_COOLDOWN_TICKS = 30;
4
+ // Capture squad
5
+ export class EngineerSquad {
6
+ /**
7
+ * @param captureTarget ID of the target to try and capture/send engineer into.
8
+ */
9
+ constructor(captureTarget) {
10
+ this.captureTarget = captureTarget;
11
+ this.hasAttemptedCaptureWith = null;
12
+ }
13
+ ;
14
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
15
+ const engineerTypes = ["ENGINEER", "SENGINEER"];
16
+ const engineers = squad.getUnitsOfTypes(gameApi, ...engineerTypes);
17
+ if (engineers.length === 0) {
18
+ // Perhaps we deployed already (or the unit was destroyed), end the mission.
19
+ if (this.hasAttemptedCaptureWith !== null) {
20
+ return disband();
21
+ }
22
+ return requestUnits(engineerTypes, 100);
23
+ }
24
+ else if (!this.hasAttemptedCaptureWith ||
25
+ gameApi.getCurrentTick() > this.hasAttemptedCaptureWith.gameTick + CAPTURE_COOLDOWN_TICKS) {
26
+ actionsApi.orderUnits(engineers.map((engineer) => engineer.id), OrderType.Capture, this.captureTarget);
27
+ // Add a cooldown to deploy attempts.
28
+ this.hasAttemptedCaptureWith = {
29
+ unitId: engineers[0].id,
30
+ gameTick: gameApi.getCurrentTick(),
31
+ };
32
+ }
33
+ return noop();
34
+ }
35
+ }
36
+ //# sourceMappingURL=engineerSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAMhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
@@ -40,3 +40,4 @@ export class ExpansionSquad {
40
40
  return noop();
41
41
  }
42
42
  }
43
+ //# sourceMappingURL=expansionSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
@@ -5,8 +5,6 @@ export class RetreatSquad {
5
5
  constructor(unitIds, retreatToPoint) {
6
6
  this.unitIds = unitIds;
7
7
  this.retreatToPoint = retreatToPoint;
8
- this.hasRequestedUnits = false;
9
- this.moveOrderSentAt = null;
10
8
  this.createdAt = null;
11
9
  }
12
10
  onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
@@ -15,18 +13,16 @@ export class RetreatSquad {
15
13
  }
16
14
  if (squad.getUnitIds().length > 0) {
17
15
  // Only send the order once we have managed to claim some units.
18
- console.log(`Retreat squad ordered ${squad.getUnitIds()} to retreat`);
19
- actionsApi.orderUnits(squad.getUnitIds(), OrderType.Move, this.retreatToPoint.x, this.retreatToPoint.y);
20
- if (!this.moveOrderSentAt) {
21
- this.moveOrderSentAt = gameApi.getCurrentTick();
22
- }
16
+ actionsApi.orderUnits(squad.getUnitIds(), OrderType.AttackMove, this.retreatToPoint.x, this.retreatToPoint.y);
17
+ return disband();
23
18
  }
24
- if ((this.moveOrderSentAt && gameApi.getCurrentTick() > this.moveOrderSentAt + 60) ||
25
- (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240)) {
19
+ if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
20
+ // Disband automatically after 240 ticks in case we couldn't actually claim any units.
26
21
  return disband();
27
22
  }
28
23
  else {
29
- return requestSpecificUnits(this.unitIds, 100);
24
+ return requestSpecificUnits(this.unitIds, 1000);
30
25
  }
31
26
  }
32
27
  }
28
+ //# sourceMappingURL=retreatSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
@@ -1,38 +1,86 @@
1
1
  import { OrderType } from "@chronodivide/game-api";
2
2
  import { disband, noop, requestUnits } from "../squadBehaviour.js";
3
- import { getUnseenStartingLocations } from "../../common/scout.js";
3
+ import { getDistanceBetweenPoints } from "../../map/map.js";
4
4
  const SCOUT_MOVE_COOLDOWN_TICKS = 30;
5
+ // Max units to spend on a particular scout target.
6
+ const MAX_ATTEMPTS_PER_TARGET = 5;
7
+ // Maximum ticks to spend trying to scout a target *without making progress towards it*.
8
+ // Every time a unit gets closer to the target, the timer refreshes.
9
+ const MAX_TICKS_PER_TARGET = 600;
5
10
  export class ScoutingSquad {
6
11
  constructor() {
7
- this.scoutingWith = null;
12
+ this.scoutTarget = null;
13
+ this.attemptsOnCurrentTarget = 0;
14
+ this.scoutTargetRefreshedAt = 0;
15
+ this.lastMoveCommandTick = 0;
16
+ this.hadUnit = false;
8
17
  }
9
- onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
18
+ onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
10
19
  const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
11
20
  const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
12
21
  if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
13
22
  return disband();
14
23
  }
15
24
  if (scouts.length === 0) {
16
- this.scoutingWith = null;
25
+ // Count the number of times the scout dies trying to uncover the current scoutTarget.
26
+ if (this.scoutTarget && this.hadUnit) {
27
+ this.attemptsOnCurrentTarget++;
28
+ this.hadUnit = false;
29
+ }
17
30
  return requestUnits(scoutNames, 100);
18
31
  }
19
- else if (!this.scoutingWith ||
20
- gameApi.getCurrentTick() > this.scoutingWith.gameTick + SCOUT_MOVE_COOLDOWN_TICKS) {
21
- const candidatePoints = getUnseenStartingLocations(gameApi, playerData);
22
- scouts.forEach((unit) => {
23
- if (candidatePoints.length > 0) {
24
- if (unit?.isIdle) {
25
- const scoutLocation = candidatePoints[Math.floor(gameApi.generateRandom() * candidatePoints.length)];
26
- actionsApi.orderUnits([unit.id], OrderType.AttackMove, scoutLocation.x, scoutLocation.y);
32
+ else if (this.scoutTarget) {
33
+ this.hadUnit = true;
34
+ if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
35
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
36
+ this.setScoutTarget(null, 0);
37
+ return noop();
38
+ }
39
+ if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
40
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
41
+ this.setScoutTarget(null, 0);
42
+ return noop();
43
+ }
44
+ const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
45
+ if (!targetTile) {
46
+ throw new Error(`target tile ${this.scoutTarget.x},${this.scoutTarget.y} does not exist`);
47
+ }
48
+ if (gameApi.getCurrentTick() > this.lastMoveCommandTick + SCOUT_MOVE_COOLDOWN_TICKS) {
49
+ this.lastMoveCommandTick = gameApi.getCurrentTick();
50
+ scouts.forEach((unit) => {
51
+ if (this.scoutTarget) {
52
+ actionsApi.orderUnits([unit.id], OrderType.AttackMove, this.scoutTarget.x, this.scoutTarget.y);
27
53
  }
54
+ });
55
+ // Check that a scout is actually moving closer to the target.
56
+ const distances = scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget));
57
+ const newMinDistance = Math.min(...distances);
58
+ if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
59
+ logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
60
+ this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
61
+ this.scoutMinDistance = newMinDistance;
28
62
  }
29
- });
30
- // Add a cooldown to scout attempts.
31
- this.scoutingWith = {
32
- unitId: scouts[0].id,
33
- gameTick: gameApi.getCurrentTick(),
34
- };
63
+ }
64
+ if (gameApi.mapApi.isVisibleTile(targetTile, playerData.name)) {
65
+ logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} successfully scouted, moving to next`);
66
+ this.setScoutTarget(null, gameApi.getCurrentTick());
67
+ }
68
+ }
69
+ else {
70
+ const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
71
+ if (!candidatePoint) {
72
+ logger(`No more scouting targets available, disbanding.`);
73
+ return disband();
74
+ }
75
+ this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
35
76
  }
36
77
  return noop();
37
78
  }
79
+ setScoutTarget(point, currentTick) {
80
+ this.attemptsOnCurrentTarget = 0;
81
+ this.scoutTargetRefreshedAt = currentTick;
82
+ this.scoutTarget = point;
83
+ this.scoutMinDistance = undefined;
84
+ }
38
85
  }
86
+ //# sourceMappingURL=scoutingSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAE7F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGhG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAE5D,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAmFrC,CAAC;IAjFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAClC,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CAAC;gBACF,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBAC9C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
@@ -1,6 +1,5 @@
1
1
  import { disband } from "./squadBehaviour.js";
2
2
  import { getDistanceBetweenPoints } from "../map/map.js";
3
- import _ from "lodash";
4
3
  export var SquadLiveness;
5
4
  (function (SquadLiveness) {
6
5
  SquadLiveness[SquadLiveness["SquadDead"] = 0] = "SquadDead";
@@ -23,7 +22,7 @@ const calculateCenterOfMass = (unitTiles) => {
23
22
  };
24
23
  // max distance of units to the center of mass
25
24
  const distances = unitTiles.map((tile) => getDistanceBetweenPoints({ x: tile.rx, y: tile.ry }, centerOfMass));
26
- const maxDistance = _.max(distances);
25
+ const maxDistance = Math.max(...distances);
27
26
  return { centerOfMass, maxDistance };
28
27
  };
29
28
  export class Squad {
@@ -47,7 +46,7 @@ export class Squad {
47
46
  getMaxDistanceToCenterOfMass() {
48
47
  return this.maxDistanceToCenterOfMass;
49
48
  }
50
- onAiUpdate(gameApi, actionsApi, playerData, matchAwareness) {
49
+ onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
51
50
  this.updateLiveness(gameApi);
52
51
  const movableUnitTiles = this.unitIds
53
52
  .map((unitId) => gameApi.getUnitData(unitId))
@@ -72,8 +71,7 @@ export class Squad {
72
71
  else if (!this.mission) {
73
72
  return disband();
74
73
  }
75
- let outcome = this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness);
76
- return outcome;
74
+ return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
77
75
  }
78
76
  getMission() {
79
77
  return this.mission;
@@ -124,3 +122,4 @@ export class Squad {
124
122
  return this.liveness;
125
123
  }
126
124
  }
125
+ //# sourceMappingURL=squad.js.map
@@ -0,0 +1 @@
1
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@@ -3,3 +3,4 @@ export const disband = () => ({ type: "disband" });
3
3
  export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
4
4
  export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
5
5
  export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
6
+ //# sourceMappingURL=squadBehaviour.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAsB,CAAA,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAyB,CAAA,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAA8B,CAAA,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAsC,CAAA,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAoC,CAAA,CAAC"}
@@ -4,3 +4,4 @@ export const ALL_SQUAD_BEHAVIOURS: SquadBehaviour[] = [
4
4
  //new SquadScouters(),
5
5
  new SquadExpansion(),
6
6
  ];*/
7
+ //# sourceMappingURL=squadBehaviours.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"squadBehaviours.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviours.ts"],"names":[],"mappings":";AAGA;;;;IAII"}