@supalosa/chronodivide-bot 0.2.0 → 0.2.2-a
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -3
- package/dist/bot/bot.js +17 -9
- package/dist/bot/bot.js.map +1 -0
- package/dist/bot/logic/awareness.js +12 -2
- package/dist/bot/logic/awareness.js.map +1 -0
- package/dist/bot/logic/building/ArtilleryUnit.js +29 -8
- package/dist/bot/logic/building/antiGroundStaticDefence.js +3 -2
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -0
- package/dist/bot/logic/building/artilleryUnit.js.map +1 -0
- package/dist/bot/logic/building/basicAirUnit.js +2 -1
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -0
- package/dist/bot/logic/building/basicBuilding.js +2 -1
- package/dist/bot/logic/building/basicBuilding.js.map +1 -0
- package/dist/bot/logic/building/basicGroundUnit.js +2 -1
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -0
- package/dist/bot/logic/building/building.js +2 -0
- package/dist/bot/logic/building/buildingRules.js +168 -0
- package/dist/bot/logic/building/buildingRules.js.map +1 -0
- package/dist/bot/logic/building/harvester.js +1 -0
- package/dist/bot/logic/building/harvester.js.map +1 -0
- package/dist/bot/logic/building/powerPlant.js +2 -1
- package/dist/bot/logic/building/powerPlant.js.map +1 -0
- package/dist/bot/logic/building/queueController.js +2 -1
- package/dist/bot/logic/building/queueController.js.map +1 -0
- package/dist/bot/logic/building/resourceCollectionBuilding.js +2 -1
- package/dist/bot/logic/building/resourceCollectionBuilding.js.map +1 -0
- package/dist/bot/logic/common/scout.js +100 -0
- package/dist/bot/logic/common/scout.js.map +1 -0
- package/dist/bot/logic/common/utils.js +14 -0
- package/dist/bot/logic/common/utils.js.map +1 -0
- package/dist/bot/logic/map/map.js +9 -25
- package/dist/bot/logic/map/map.js.map +1 -0
- package/dist/bot/logic/map/sector.js +33 -1
- package/dist/bot/logic/map/sector.js.map +1 -0
- package/dist/bot/logic/mission/mission.js +3 -1
- package/dist/bot/logic/mission/mission.js.map +1 -0
- package/dist/bot/logic/mission/missionController.js +5 -4
- package/dist/bot/logic/mission/missionController.js.map +1 -0
- package/dist/bot/logic/mission/missionFactories.js +3 -0
- package/dist/bot/logic/mission/missionFactories.js.map +1 -0
- package/dist/bot/logic/mission/missions/attackMission.js +9 -10
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/defenceMission.js +12 -7
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/engineerMission.js +34 -0
- package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/expansionMission.js +5 -4
- package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/oneTimeMission.js +3 -2
- package/dist/bot/logic/mission/missions/oneTimeMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/retreatMission.js +3 -2
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/scoutingMission.js +8 -9
- package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/combatSquad.js +20 -18
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/common.js +25 -5
- package/dist/bot/logic/squad/behaviours/common.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/engineerSquad.js +36 -0
- package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/expansionSquad.js +1 -0
- package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/retreatSquad.js +6 -10
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +66 -18
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -0
- package/dist/bot/logic/squad/squad.js +4 -5
- package/dist/bot/logic/squad/squad.js.map +1 -0
- package/dist/bot/logic/squad/squadBehaviour.js +1 -0
- package/dist/bot/logic/squad/squadBehaviour.js.map +1 -0
- package/dist/bot/logic/squad/squadBehaviours.js +1 -0
- package/dist/bot/logic/squad/squadBehaviours.js.map +1 -0
- package/dist/bot/logic/squad/squadController.js +73 -23
- package/dist/bot/logic/squad/squadController.js.map +1 -0
- package/dist/bot/logic/threat/threat.js +1 -0
- package/dist/bot/logic/threat/threat.js.map +1 -0
- package/dist/bot/logic/threat/threatCalculator.js +1 -0
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -0
- package/dist/exampleBot.js +29 -12
- package/dist/exampleBot.js.map +1 -0
- package/package.json +15 -7
- package/src/bot/bot.ts +21 -16
- package/src/bot/logic/awareness.ts +22 -5
- package/src/bot/logic/building/antiGroundStaticDefence.ts +60 -60
- package/src/bot/logic/building/artilleryUnit.ts +68 -0
- package/src/bot/logic/building/basicAirUnit.ts +68 -68
- package/src/bot/logic/building/basicBuilding.ts +47 -47
- package/src/bot/logic/building/basicGroundUnit.ts +1 -1
- package/src/bot/logic/building/buildingRules.ts +233 -0
- package/src/bot/logic/building/powerPlant.ts +32 -32
- package/src/bot/logic/building/queueController.ts +1 -1
- package/src/bot/logic/building/resourceCollectionBuilding.ts +56 -56
- package/src/bot/logic/common/scout.ts +127 -1
- package/src/bot/logic/common/utils.ts +17 -0
- package/src/bot/logic/map/map.ts +70 -84
- package/src/bot/logic/map/sector.ts +46 -4
- package/src/bot/logic/mission/mission.ts +2 -2
- package/src/bot/logic/mission/missionController.ts +7 -6
- package/src/bot/logic/mission/missionFactories.ts +5 -0
- package/src/bot/logic/mission/missions/attackMission.ts +19 -12
- package/src/bot/logic/mission/missions/defenceMission.ts +35 -15
- package/src/bot/logic/mission/missions/engineerMission.ts +61 -0
- package/src/bot/logic/mission/missions/expansionMission.ts +6 -4
- package/src/bot/logic/mission/missions/oneTimeMission.ts +3 -2
- package/src/bot/logic/mission/missions/retreatMission.ts +3 -2
- package/src/bot/logic/mission/missions/scoutingMission.ts +9 -6
- package/src/bot/logic/squad/behaviours/combatSquad.ts +22 -18
- package/src/bot/logic/squad/behaviours/common.ts +38 -5
- package/src/bot/logic/squad/behaviours/engineerSquad.ts +53 -0
- package/src/bot/logic/squad/behaviours/retreatSquad.ts +10 -12
- package/src/bot/logic/squad/behaviours/scoutingSquad.ts +79 -26
- package/src/bot/logic/squad/squad.ts +4 -4
- package/src/bot/logic/squad/squadBehaviour.ts +3 -1
- package/src/bot/logic/squad/squadController.ts +135 -70
- package/src/exampleBot.ts +31 -12
- package/tsconfig.json +73 -73
- package/src/bot/logic/building/ArtilleryUnit.ts +0 -43
- package/src/bot/logic/building/building.ts +0 -125
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@@ -1,13 +1,12 @@
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import { ScoutingSquad } from "../../squad/behaviours/scoutingSquad.js";
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import { OneTimeMission } from "./oneTimeMission.js";
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import { AttackMission } from "./attackMission.js";
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import { getUnseenStartingLocations } from "../../common/scout.js";
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/**
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* A mission that tries to scout around the map with a cheap, fast unit (usually attack dogs)
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*/
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export class ScoutingMission extends OneTimeMission {
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constructor(uniqueName, priority) {
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super(uniqueName, priority, () => new ScoutingSquad());
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constructor(uniqueName, priority, logger) {
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super(uniqueName, priority, () => new ScoutingSquad(), logger);
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}
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}
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const SCOUT_COOLDOWN_TICKS = 300;
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@@ -18,21 +17,21 @@ export class ScoutingMissionFactory {
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getName() {
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return "ScoutingMissionFactory";
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}
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maybeCreateMissions(gameApi, playerData, matchAwareness, missionController) {
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maybeCreateMissions(gameApi, playerData, matchAwareness, missionController, logger) {
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if (gameApi.getCurrentTick() < this.lastScoutAt + SCOUT_COOLDOWN_TICKS) {
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return;
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}
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if (candidatePoints.length === 0) {
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if (!matchAwareness.getScoutingManager().hasScoutTargets()) {
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return;
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}
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if (!missionController.addMission(new ScoutingMission("globalScout", 100))) {
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if (!missionController.addMission(new ScoutingMission("globalScout", 100, logger))) {
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this.lastScoutAt = gameApi.getCurrentTick();
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}
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}
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onMissionFailed(gameApi, playerData, matchAwareness, failedMission, failureReason, missionController) {
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onMissionFailed(gameApi, playerData, matchAwareness, failedMission, failureReason, missionController, logger) {
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if (failedMission instanceof AttackMission) {
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missionController.addMission(new ScoutingMission("globalScout", 100));
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missionController.addMission(new ScoutingMission("globalScout", 100, logger));
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}
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}
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}
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//# sourceMappingURL=scoutingMission.js.map
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{"version":3,"file":"scoutingMission.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/missions/scoutingMission.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AAExE,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAGrD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAKnD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,cAAc;IAC/C,YAAY,UAAkB,EAAE,QAAgB,EAC5C,MAAmB;QACnB,KAAK,CAAC,UAAU,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,IAAI,aAAa,EAAE,EAAE,MAAM,CAAC,CAAC;IACnE,CAAC;CACJ;AAED,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,sBAAsB;IAC/B,YAAoB,cAAsB,CAAC,oBAAoB;QAA3C,gBAAW,GAAX,WAAW,CAAgC;IAAG,CAAC;IAEnE,OAAO;QACH,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED,mBAAmB,CACf,OAAgB,EAChB,UAAsB,EACtB,cAA8B,EAC9B,iBAAoC,EACpC,MAAmB;QAEnB,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,oBAAoB,EAAE;YACpE,OAAO;SACV;QACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,CAAC,eAAe,EAAE,EAAE;YACxD,OAAO;SACV;QACD,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,aAAa,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,EAAE;YAChF,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC/C;IACL,CAAC;IAED,eAAe,CACX,OAAgB,EAChB,UAAsB,EACtB,cAA8B,EAC9B,aAAsB,EACtB,aAAwB,EACxB,iBAAoC,EACpC,MAAmB;QAEnB,IAAI,aAAa,YAAY,aAAa,EAAE;YACxC,iBAAiB,CAAC,UAAU,CAAC,IAAI,eAAe,CAAC,aAAa,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC;SACjF;IACL,CAAC;CACJ"}
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import
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import maxBy from "lodash.maxby";
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import { MovementZone } from "@chronodivide/game-api";
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import { grabCombatants, noop } from "../squadBehaviour.js";
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import {
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import { manageAttackMicro, manageMoveMicro } from "./common.js";
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import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
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const TARGET_UPDATE_INTERVAL_TICKS = 10;
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const GRAB_INTERVAL_TICKS = 10;
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const GRAB_RADIUS = 20;
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setAttackArea(targetArea) {
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this.targetArea = targetArea;
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}
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
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if (
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onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
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if (squad.getUnitIds().length > 0 &&
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(!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
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this.lastCommand = gameApi.getCurrentTick();
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const centerOfMass = squad.getCenterOfMass();
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const maxDistance = squad.getMaxDistanceToCenterOfMass();
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});
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}
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else {
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logger(`CombatSquad ${squad.getName()} switching back to attack mode (${maxDistance})`);
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this.state = SquadState.Attacking;
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}
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}
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maxDistance &&
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gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
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maxDistance > requiredGatherRadius) {
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// Switch back to gather mode
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// Switch back to gather mode
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logger(`CombatSquad ${squad.getName()} switching back to gather (${maxDistance})`);
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this.state = SquadState.Gathering;
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return noop();
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}
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for (const unit of units) {
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}
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const { rx: x, ry: y } = unit.tile;
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const range = unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
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const nearbyHostiles = matchAwareness
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.getHostilesNearPoint(x, y, range * 2)
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.map(({ unitId }) => gameApi.getUnitData(unitId));
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const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
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manageAttackMicro(actionsApi, unit, bestUnit);
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}
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manageMoveMicro(actionsApi, unit, targetPoint);
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//# sourceMappingURL=combatSquad.js.map
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{"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,cAAc,CAAC;AACjC,OAAO,EAAuB,YAAY,EAAiC,MAAM,wBAAwB,CAAC;AAE1G,OAAO,EAA+B,cAAc,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAGzF,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAGlF,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IAKpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAblB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;IAYlC,CAAC;IAEG,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,IACI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC7B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,KAAK,CAAC,eAAe,EAAE,CAAC;YAC7C,MAAM,WAAW,GAAG,KAAK,CAAC,4BAA4B,EAAE,CAAC;YACzD,MAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEpF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,KAAK,CAAC,gBAAgB,CACtC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBACxF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAC9F,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,KAAK,CAAC,OAAO,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBACnF,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC;oBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;oBAClF,MAAM,cAAc,GAAG,cAAc;yBAChC,oBAAoB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC;yBACrC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAe,CAAC;oBACpE,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,iBAAiB,CAAC,UAAU,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;qBACjD;yBAAM;wBACH,eAAe,CAAC,UAAU,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC;qBAClD;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACjF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;CACJ"}
|
|
@@ -1,9 +1,10 @@
|
|
|
1
|
-
import { ObjectType, OrderType } from "@chronodivide/game-api";
|
|
2
|
-
import { getDistanceBetweenUnits } from "../../map/map.js";
|
|
1
|
+
import { AttackState, ObjectType, OrderType, StanceType, ZoneType, } from "@chronodivide/game-api";
|
|
2
|
+
import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
|
|
3
3
|
// Micro methods
|
|
4
4
|
export function manageMoveMicro(actionsApi, attacker, attackPoint) {
|
|
5
5
|
if (attacker.name === "E1") {
|
|
6
|
-
|
|
6
|
+
const isDeployed = attacker.stance === StanceType.Deployed;
|
|
7
|
+
if (isDeployed) {
|
|
7
8
|
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
8
9
|
}
|
|
9
10
|
}
|
|
@@ -14,11 +15,12 @@ export function manageAttackMicro(actionsApi, attacker, target) {
|
|
|
14
15
|
if (attacker.name === "E1") {
|
|
15
16
|
// Para (deployed weapon) range is 5.
|
|
16
17
|
const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
|
|
17
|
-
|
|
18
|
+
const isDeployed = attacker.stance === StanceType.Deployed;
|
|
19
|
+
if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
|
|
18
20
|
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
19
21
|
return;
|
|
20
22
|
}
|
|
21
|
-
else if (
|
|
23
|
+
else if (isDeployed && distance > deployedWeaponRange) {
|
|
22
24
|
actionsApi.orderUnits([attacker.id], OrderType.DeploySelected);
|
|
23
25
|
return;
|
|
24
26
|
}
|
|
@@ -35,3 +37,21 @@ export function manageAttackMicro(actionsApi, attacker, target) {
|
|
|
35
37
|
}
|
|
36
38
|
actionsApi.orderUnits([attacker.id], orderType, target.id);
|
|
37
39
|
}
|
|
40
|
+
/**
|
|
41
|
+
*
|
|
42
|
+
* @param attacker
|
|
43
|
+
* @param target
|
|
44
|
+
* @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
|
|
45
|
+
*/
|
|
46
|
+
export function getAttackWeight(attacker, target) {
|
|
47
|
+
const { rx: x, ry: y } = attacker.tile;
|
|
48
|
+
const { rx: hX, ry: hY } = target.tile;
|
|
49
|
+
if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
|
|
50
|
+
return null;
|
|
51
|
+
}
|
|
52
|
+
if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
|
|
53
|
+
return null;
|
|
54
|
+
}
|
|
55
|
+
return 1000000 - getDistanceBetweenPoints({ x, y }, { x: hX, y: hY });
|
|
56
|
+
}
|
|
57
|
+
//# sourceMappingURL=common.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAEH,WAAW,EACX,UAAU,EACV,SAAS,EAET,UAAU,EAEV,QAAQ,GACX,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AAGrF,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,QAAkB,EAAE,WAAoB;IAC5F,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;SAClE;KACJ;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAsB,EAAE,QAAkB,EAAE,MAAgB;IAC1F,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC;YAC/D,OAAO;SACV;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,UAAU,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AAC/D,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;AAC1E,CAAC"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { OrderType } from "@chronodivide/game-api";
|
|
2
|
+
import { disband, noop, requestUnits } from "../squadBehaviour.js";
|
|
3
|
+
const CAPTURE_COOLDOWN_TICKS = 30;
|
|
4
|
+
// Capture squad
|
|
5
|
+
export class EngineerSquad {
|
|
6
|
+
/**
|
|
7
|
+
* @param captureTarget ID of the target to try and capture/send engineer into.
|
|
8
|
+
*/
|
|
9
|
+
constructor(captureTarget) {
|
|
10
|
+
this.captureTarget = captureTarget;
|
|
11
|
+
this.hasAttemptedCaptureWith = null;
|
|
12
|
+
}
|
|
13
|
+
;
|
|
14
|
+
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
15
|
+
const engineerTypes = ["ENGINEER", "SENGINEER"];
|
|
16
|
+
const engineers = squad.getUnitsOfTypes(gameApi, ...engineerTypes);
|
|
17
|
+
if (engineers.length === 0) {
|
|
18
|
+
// Perhaps we deployed already (or the unit was destroyed), end the mission.
|
|
19
|
+
if (this.hasAttemptedCaptureWith !== null) {
|
|
20
|
+
return disband();
|
|
21
|
+
}
|
|
22
|
+
return requestUnits(engineerTypes, 100);
|
|
23
|
+
}
|
|
24
|
+
else if (!this.hasAttemptedCaptureWith ||
|
|
25
|
+
gameApi.getCurrentTick() > this.hasAttemptedCaptureWith.gameTick + CAPTURE_COOLDOWN_TICKS) {
|
|
26
|
+
actionsApi.orderUnits(engineers.map((engineer) => engineer.id), OrderType.Capture, this.captureTarget);
|
|
27
|
+
// Add a cooldown to deploy attempts.
|
|
28
|
+
this.hasAttemptedCaptureWith = {
|
|
29
|
+
unitId: engineers[0].id,
|
|
30
|
+
gameTick: gameApi.getCurrentTick(),
|
|
31
|
+
};
|
|
32
|
+
}
|
|
33
|
+
return noop();
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=engineerSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAE9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAwB,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YAAoB,aAAqB;QAArB,kBAAa,GAAb,aAAa,CAAQ;QARjC,4BAAuB,GAGpB,IAAI,CAAC;IAMhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACnE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;SAC3C;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAG9F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGtH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YAAoB,WAA0B;QAA1B,gBAAW,GAAX,WAAW,CAAe;QATtC,2BAAsB,GAGnB,IAAI,CAAC;IAOhB,CAAC;IAAA,CAAC;IAEK,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QACzD,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC,CAAC;aACxD;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAC;aACtC;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;CACJ"}
|
|
@@ -5,8 +5,6 @@ export class RetreatSquad {
|
|
|
5
5
|
constructor(unitIds, retreatToPoint) {
|
|
6
6
|
this.unitIds = unitIds;
|
|
7
7
|
this.retreatToPoint = retreatToPoint;
|
|
8
|
-
this.hasRequestedUnits = false;
|
|
9
|
-
this.moveOrderSentAt = null;
|
|
10
8
|
this.createdAt = null;
|
|
11
9
|
}
|
|
12
10
|
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
@@ -15,18 +13,16 @@ export class RetreatSquad {
|
|
|
15
13
|
}
|
|
16
14
|
if (squad.getUnitIds().length > 0) {
|
|
17
15
|
// Only send the order once we have managed to claim some units.
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
if (!this.moveOrderSentAt) {
|
|
21
|
-
this.moveOrderSentAt = gameApi.getCurrentTick();
|
|
22
|
-
}
|
|
16
|
+
actionsApi.orderUnits(squad.getUnitIds(), OrderType.AttackMove, this.retreatToPoint.x, this.retreatToPoint.y);
|
|
17
|
+
return disband();
|
|
23
18
|
}
|
|
24
|
-
if (
|
|
25
|
-
|
|
19
|
+
if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
|
|
20
|
+
// Disband automatically after 240 ticks in case we couldn't actually claim any units.
|
|
26
21
|
return disband();
|
|
27
22
|
}
|
|
28
23
|
else {
|
|
29
|
-
return requestSpecificUnits(this.unitIds,
|
|
24
|
+
return requestSpecificUnits(this.unitIds, 1000);
|
|
30
25
|
}
|
|
31
26
|
}
|
|
32
27
|
}
|
|
28
|
+
//# sourceMappingURL=retreatSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAiC,MAAM,wBAAwB,CAAC;AAGvG,OAAO,EAA+B,OAAO,EAAQ,oBAAoB,EAAgB,MAAM,sBAAsB,CAAC;AAGtH,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,KAAK,CAAC,UAAU,EAAE,EAClB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,OAAO,EAAE,CAAC;SACpB;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,OAAO,EAAE,CAAC;SACpB;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;CACJ"}
|
|
@@ -1,38 +1,86 @@
|
|
|
1
1
|
import { OrderType } from "@chronodivide/game-api";
|
|
2
2
|
import { disband, noop, requestUnits } from "../squadBehaviour.js";
|
|
3
|
-
import {
|
|
3
|
+
import { getDistanceBetweenPoints } from "../../map/map.js";
|
|
4
4
|
const SCOUT_MOVE_COOLDOWN_TICKS = 30;
|
|
5
|
+
// Max units to spend on a particular scout target.
|
|
6
|
+
const MAX_ATTEMPTS_PER_TARGET = 5;
|
|
7
|
+
// Maximum ticks to spend trying to scout a target *without making progress towards it*.
|
|
8
|
+
// Every time a unit gets closer to the target, the timer refreshes.
|
|
9
|
+
const MAX_TICKS_PER_TARGET = 600;
|
|
5
10
|
export class ScoutingSquad {
|
|
6
11
|
constructor() {
|
|
7
|
-
this.
|
|
12
|
+
this.scoutTarget = null;
|
|
13
|
+
this.attemptsOnCurrentTarget = 0;
|
|
14
|
+
this.scoutTargetRefreshedAt = 0;
|
|
15
|
+
this.lastMoveCommandTick = 0;
|
|
16
|
+
this.hadUnit = false;
|
|
8
17
|
}
|
|
9
|
-
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness) {
|
|
18
|
+
onAiUpdate(gameApi, actionsApi, playerData, squad, matchAwareness, logger) {
|
|
10
19
|
const scoutNames = ["ADOG", "DOG", "E1", "E2", "FV", "HTK"];
|
|
11
20
|
const scouts = squad.getUnitsOfTypes(gameApi, ...scoutNames);
|
|
12
21
|
if ((matchAwareness.getSectorCache().getOverallVisibility() || 0) > 0.9) {
|
|
13
22
|
return disband();
|
|
14
23
|
}
|
|
15
24
|
if (scouts.length === 0) {
|
|
16
|
-
|
|
25
|
+
// Count the number of times the scout dies trying to uncover the current scoutTarget.
|
|
26
|
+
if (this.scoutTarget && this.hadUnit) {
|
|
27
|
+
this.attemptsOnCurrentTarget++;
|
|
28
|
+
this.hadUnit = false;
|
|
29
|
+
}
|
|
17
30
|
return requestUnits(scoutNames, 100);
|
|
18
31
|
}
|
|
19
|
-
else if (
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
32
|
+
else if (this.scoutTarget) {
|
|
33
|
+
this.hadUnit = true;
|
|
34
|
+
if (this.attemptsOnCurrentTarget > MAX_ATTEMPTS_PER_TARGET) {
|
|
35
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too many attempts, moving to next`);
|
|
36
|
+
this.setScoutTarget(null, 0);
|
|
37
|
+
return noop();
|
|
38
|
+
}
|
|
39
|
+
if (gameApi.getCurrentTick() > this.scoutTargetRefreshedAt + MAX_TICKS_PER_TARGET) {
|
|
40
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} took too long, moving to next`);
|
|
41
|
+
this.setScoutTarget(null, 0);
|
|
42
|
+
return noop();
|
|
43
|
+
}
|
|
44
|
+
const targetTile = gameApi.mapApi.getTile(this.scoutTarget.x, this.scoutTarget.y);
|
|
45
|
+
if (!targetTile) {
|
|
46
|
+
throw new Error(`target tile ${this.scoutTarget.x},${this.scoutTarget.y} does not exist`);
|
|
47
|
+
}
|
|
48
|
+
if (gameApi.getCurrentTick() > this.lastMoveCommandTick + SCOUT_MOVE_COOLDOWN_TICKS) {
|
|
49
|
+
this.lastMoveCommandTick = gameApi.getCurrentTick();
|
|
50
|
+
scouts.forEach((unit) => {
|
|
51
|
+
if (this.scoutTarget) {
|
|
52
|
+
actionsApi.orderUnits([unit.id], OrderType.AttackMove, this.scoutTarget.x, this.scoutTarget.y);
|
|
27
53
|
}
|
|
54
|
+
});
|
|
55
|
+
// Check that a scout is actually moving closer to the target.
|
|
56
|
+
const distances = scouts.map((unit) => getDistanceBetweenPoints({ x: unit.tile.rx, y: unit.tile.ry }, this.scoutTarget));
|
|
57
|
+
const newMinDistance = Math.min(...distances);
|
|
58
|
+
if (!this.scoutMinDistance || newMinDistance < this.scoutMinDistance) {
|
|
59
|
+
logger(`Scout timeout refreshed because unit moved closer to point (${newMinDistance} < ${this.scoutMinDistance})`);
|
|
60
|
+
this.scoutTargetRefreshedAt = gameApi.getCurrentTick();
|
|
61
|
+
this.scoutMinDistance = newMinDistance;
|
|
28
62
|
}
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
63
|
+
}
|
|
64
|
+
if (gameApi.mapApi.isVisibleTile(targetTile, playerData.name)) {
|
|
65
|
+
logger(`Scout target ${this.scoutTarget.x},${this.scoutTarget.y} successfully scouted, moving to next`);
|
|
66
|
+
this.setScoutTarget(null, gameApi.getCurrentTick());
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
else {
|
|
70
|
+
const candidatePoint = matchAwareness.getScoutingManager().getNewScoutTarget()?.asPoint2D();
|
|
71
|
+
if (!candidatePoint) {
|
|
72
|
+
logger(`No more scouting targets available, disbanding.`);
|
|
73
|
+
return disband();
|
|
74
|
+
}
|
|
75
|
+
this.setScoutTarget(candidatePoint, gameApi.getCurrentTick());
|
|
35
76
|
}
|
|
36
77
|
return noop();
|
|
37
78
|
}
|
|
79
|
+
setScoutTarget(point, currentTick) {
|
|
80
|
+
this.attemptsOnCurrentTarget = 0;
|
|
81
|
+
this.scoutTargetRefreshedAt = currentTick;
|
|
82
|
+
this.scoutTarget = point;
|
|
83
|
+
this.scoutMinDistance = undefined;
|
|
84
|
+
}
|
|
38
85
|
}
|
|
86
|
+
//# sourceMappingURL=scoutingSquad.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scoutingSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/squad/behaviours/scoutingSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAE7F,OAAO,EAA+B,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAGhG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kBAAkB,CAAC;AAE5D,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,mDAAmD;AACnD,MAAM,uBAAuB,GAAG,CAAC,CAAC;AAElC,wFAAwF;AACxF,oEAAoE;AACpE,MAAM,oBAAoB,GAAG,GAAG,CAAC;AAEjC,MAAM,OAAO,aAAa;IAA1B;QACY,gBAAW,GAAmB,IAAI,CAAC;QACnC,4BAAuB,GAAW,CAAC,CAAC;QACpC,2BAAsB,GAAW,CAAC,CAAC;QACnC,wBAAmB,GAAW,CAAC,CAAC;QAKhC,YAAO,GAAY,KAAK,CAAC;IAmFrC,CAAC;IAjFU,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,UAAsB,EACtB,KAAY,EACZ,cAA8B,EAC9B,MAAmB;QAEnB,MAAM,UAAU,GAAG,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5D,MAAM,MAAM,GAAG,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;YACrE,OAAO,OAAO,EAAE,CAAC;SACpB;QAED,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE;YACrB,sFAAsF;YACtF,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,OAAO,EAAE;gBAClC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;aACxB;YACD,OAAO,YAAY,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;SACxC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,IAAI,CAAC,uBAAuB,GAAG,uBAAuB,EAAE;gBACxD,MAAM,CACF,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,yCAAyC,CACpG,CAAC;gBACF,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,GAAG,oBAAoB,EAAE;gBAC/E,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,gCAAgC,CAAC,CAAC;gBACjG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAC7B,OAAO,IAAI,EAAE,CAAC;aACjB;YACD,MAAM,UAAU,GAAG,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;YAClF,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,IAAI,KAAK,CAAC,eAAe,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,iBAAiB,CAAC,CAAC;aAC7F;YACD,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,mBAAmB,GAAG,yBAAyB,EAAE;gBACjF,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;gBACpD,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;oBACpB,IAAI,IAAI,CAAC,WAAW,EAAE;wBAClB,UAAU,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;qBAClG;gBACL,CAAC,CAAC,CAAC;gBACH,8DAA8D;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAClC,wBAAwB,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,WAAY,CAAC,CACpF,CAAC;gBACF,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBAC9C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,cAAc,GAAG,IAAI,CAAC,gBAAgB,EAAE;oBAClE,MAAM,CACF,+DAA+D,cAAc,MAAM,IAAI,CAAC,gBAAgB,GAAG,CAC9G,CAAC;oBACF,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;oBACvD,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC;iBAC1C;aACJ;YACD,IAAI,OAAO,CAAC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,IAAI,CAAC,EAAE;gBAC3D,MAAM,CAAC,gBAAgB,IAAI,CAAC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,uCAAuC,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;aACvD;SACJ;aAAM;YACH,MAAM,cAAc,GAAG,cAAc,CAAC,kBAAkB,EAAE,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5F,IAAI,CAAC,cAAc,EAAE;gBACjB,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBAC1D,OAAO,OAAO,EAAE,CAAC;aACpB;YACD,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,CAAC,CAAC;SACjE;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAED,cAAc,CAAC,KAAqB,EAAE,WAAmB;QACrD,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,WAAW,CAAC;QAC1C,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,SAAS,CAAC;IACtC,CAAC;CACJ"}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { disband } from "./squadBehaviour.js";
|
|
2
2
|
import { getDistanceBetweenPoints } from "../map/map.js";
|
|
3
|
-
import _ from "lodash";
|
|
4
3
|
export var SquadLiveness;
|
|
5
4
|
(function (SquadLiveness) {
|
|
6
5
|
SquadLiveness[SquadLiveness["SquadDead"] = 0] = "SquadDead";
|
|
@@ -23,7 +22,7 @@ const calculateCenterOfMass = (unitTiles) => {
|
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|
23
22
|
};
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24
23
|
// max distance of units to the center of mass
|
|
25
24
|
const distances = unitTiles.map((tile) => getDistanceBetweenPoints({ x: tile.rx, y: tile.ry }, centerOfMass));
|
|
26
|
-
const maxDistance =
|
|
25
|
+
const maxDistance = Math.max(...distances);
|
|
27
26
|
return { centerOfMass, maxDistance };
|
|
28
27
|
};
|
|
29
28
|
export class Squad {
|
|
@@ -47,7 +46,7 @@ export class Squad {
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|
47
46
|
getMaxDistanceToCenterOfMass() {
|
|
48
47
|
return this.maxDistanceToCenterOfMass;
|
|
49
48
|
}
|
|
50
|
-
onAiUpdate(gameApi, actionsApi, playerData, matchAwareness) {
|
|
49
|
+
onAiUpdate(gameApi, actionsApi, playerData, matchAwareness, logger) {
|
|
51
50
|
this.updateLiveness(gameApi);
|
|
52
51
|
const movableUnitTiles = this.unitIds
|
|
53
52
|
.map((unitId) => gameApi.getUnitData(unitId))
|
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@@ -72,8 +71,7 @@ export class Squad {
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|
72
71
|
else if (!this.mission) {
|
|
73
72
|
return disband();
|
|
74
73
|
}
|
|
75
|
-
|
|
76
|
-
return outcome;
|
|
74
|
+
return this.behaviour.onAiUpdate(gameApi, actionsApi, playerData, this, matchAwareness, logger);
|
|
77
75
|
}
|
|
78
76
|
getMission() {
|
|
79
77
|
return this.mission;
|
|
@@ -124,3 +122,4 @@ export class Squad {
|
|
|
124
122
|
return this.liveness;
|
|
125
123
|
}
|
|
126
124
|
}
|
|
125
|
+
//# sourceMappingURL=squad.js.map
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@@ -0,0 +1 @@
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|
1
|
+
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|
|
@@ -3,3 +3,4 @@ export const disband = () => ({ type: "disband" });
|
|
|
3
3
|
export const requestUnits = (unitNames, priority) => ({ type: "request", unitNames, priority });
|
|
4
4
|
export const requestSpecificUnits = (unitIds, priority) => ({ type: "requestSpecific", unitIds, priority });
|
|
5
5
|
export const grabCombatants = (point, radius) => ({ type: "requestCombatants", point, radius });
|
|
6
|
+
//# sourceMappingURL=squadBehaviour.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squadBehaviour.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviour.ts"],"names":[],"mappings":"AAgCA,MAAM,CAAC,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAsB,CAAA,CAAC;AAEhE,MAAM,CAAC,MAAM,OAAO,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,SAAS,EAAyB,CAAA,CAAC;AAEzE,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,SAAmB,EAAE,QAAgB,EAAE,EAAE,CAClE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAA8B,CAAA,CAAC;AAE1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,OAAiB,EAAE,QAAgB,EAAE,EAAE,CACxE,CAAC,EAAE,IAAI,EAAE,iBAAiB,EAAE,OAAO,EAAE,QAAQ,EAAsC,CAAA,CAAC;AAExF,MAAM,CAAC,MAAM,cAAc,GAAG,CAAC,KAAc,EAAE,MAAc,EAAE,EAAE,CAC7D,CAAC,EAAE,IAAI,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM,EAAoC,CAAA,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"squadBehaviours.js","sourceRoot":"","sources":["../../../../src/bot/logic/squad/squadBehaviours.ts"],"names":[],"mappings":";AAGA;;;;IAII"}
|