@supalosa/chronodivide-bot 0.1.1 → 0.2.1

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Files changed (74) hide show
  1. package/README.md +79 -46
  2. package/dist/bot/bot.js +33 -185
  3. package/dist/bot/logic/awareness.js +122 -0
  4. package/dist/bot/logic/building/basicGroundUnit.js +8 -6
  5. package/dist/bot/logic/building/building.js +8 -3
  6. package/dist/bot/logic/building/harvester.js +1 -1
  7. package/dist/bot/logic/building/queueController.js +4 -21
  8. package/dist/bot/logic/common/scout.js +10 -0
  9. package/dist/bot/logic/knowledge.js +1 -0
  10. package/dist/bot/logic/map/map.js +6 -0
  11. package/dist/bot/logic/map/sector.js +6 -1
  12. package/dist/bot/logic/mission/basicMission.js +1 -5
  13. package/dist/bot/logic/mission/expansionMission.js +22 -4
  14. package/dist/bot/logic/mission/mission.js +49 -2
  15. package/dist/bot/logic/mission/missionController.js +67 -34
  16. package/dist/bot/logic/mission/missionFactories.js +10 -0
  17. package/dist/bot/logic/mission/missions/attackMission.js +107 -0
  18. package/dist/bot/logic/mission/missions/defenceMission.js +62 -0
  19. package/dist/bot/logic/mission/missions/expansionMission.js +24 -0
  20. package/dist/bot/logic/mission/missions/oneTimeMission.js +26 -0
  21. package/dist/bot/logic/mission/missions/retreatMission.js +7 -0
  22. package/dist/bot/logic/mission/missions/scoutingMission.js +38 -0
  23. package/dist/bot/logic/squad/behaviours/attackSquad.js +82 -0
  24. package/dist/bot/logic/squad/behaviours/combatSquad.js +99 -0
  25. package/dist/bot/logic/squad/behaviours/common.js +39 -0
  26. package/dist/bot/logic/squad/behaviours/defenceSquad.js +48 -0
  27. package/dist/bot/logic/squad/behaviours/expansionSquad.js +42 -0
  28. package/dist/bot/logic/squad/behaviours/retreatSquad.js +27 -0
  29. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +38 -0
  30. package/dist/bot/logic/squad/behaviours/squadExpansion.js +26 -13
  31. package/dist/bot/logic/squad/squad.js +68 -15
  32. package/dist/bot/logic/squad/squadBehaviour.js +5 -5
  33. package/dist/bot/logic/squad/squadBehaviours.js +6 -0
  34. package/dist/bot/logic/squad/squadController.js +116 -15
  35. package/dist/exampleBot.js +37 -6
  36. package/package.json +29 -24
  37. package/src/bot/bot.ts +180 -378
  38. package/src/bot/logic/awareness.ts +220 -0
  39. package/src/bot/logic/building/ArtilleryUnit.ts +2 -2
  40. package/src/bot/logic/building/antiGroundStaticDefence.ts +2 -2
  41. package/src/bot/logic/building/basicAirUnit.ts +2 -2
  42. package/src/bot/logic/building/basicBuilding.ts +2 -2
  43. package/src/bot/logic/building/basicGroundUnit.ts +83 -78
  44. package/src/bot/logic/building/building.ts +127 -120
  45. package/src/bot/logic/building/harvester.ts +27 -27
  46. package/src/bot/logic/building/powerPlant.ts +1 -1
  47. package/src/bot/logic/building/queueController.ts +17 -38
  48. package/src/bot/logic/building/resourceCollectionBuilding.ts +1 -1
  49. package/src/bot/logic/common/scout.ts +12 -0
  50. package/src/bot/logic/map/map.ts +11 -3
  51. package/src/bot/logic/map/sector.ts +136 -130
  52. package/src/bot/logic/mission/mission.ts +83 -47
  53. package/src/bot/logic/mission/missionController.ts +105 -51
  54. package/src/bot/logic/mission/missionFactories.ts +46 -0
  55. package/src/bot/logic/mission/missions/attackMission.ts +154 -0
  56. package/src/bot/logic/mission/missions/defenceMission.ts +104 -0
  57. package/src/bot/logic/mission/missions/expansionMission.ts +49 -0
  58. package/src/bot/logic/mission/missions/oneTimeMission.ts +32 -0
  59. package/src/bot/logic/mission/missions/retreatMission.ts +9 -0
  60. package/src/bot/logic/mission/missions/scoutingMission.ts +59 -0
  61. package/src/bot/logic/squad/behaviours/combatSquad.ts +125 -0
  62. package/src/bot/logic/squad/behaviours/common.ts +39 -0
  63. package/src/bot/logic/squad/behaviours/expansionSquad.ts +59 -0
  64. package/src/bot/logic/squad/behaviours/retreatSquad.ts +44 -0
  65. package/src/bot/logic/squad/behaviours/scoutingSquad.ts +56 -0
  66. package/src/bot/logic/squad/squad.ts +163 -97
  67. package/src/bot/logic/squad/squadBehaviour.ts +61 -43
  68. package/src/bot/logic/squad/squadBehaviours.ts +8 -0
  69. package/src/bot/logic/squad/squadController.ts +210 -66
  70. package/src/exampleBot.ts +41 -7
  71. package/tsconfig.json +1 -1
  72. package/src/bot/logic/mission/basicMission.ts +0 -42
  73. package/src/bot/logic/mission/expansionMission.ts +0 -25
  74. package/src/bot/logic/squad/behaviours/squadExpansion.ts +0 -33
@@ -1,43 +1,47 @@
1
1
  // Meta-controller for forming and controlling squads.
2
2
  import { SquadLiveness } from "./squad.js";
3
+ import { getDistanceBetween } from "../map/map.js";
4
+ import _ from "lodash";
3
5
  export class SquadController {
4
- constructor(squads = [], unitIdToSquad = new Map()) {
5
- this.squads = squads;
6
- this.unitIdToSquad = unitIdToSquad;
6
+ constructor(logger) {
7
+ this.logger = logger;
8
+ this.squads = [];
9
+ this.unitIdToSquad = new Map();
7
10
  }
8
- onAiUpdate(gameApi, playerData, threatData) {
9
- // Remove dead squads.
10
- this.squads = this.squads.filter((squad) => squad.getLiveness() == SquadLiveness.SquadDead);
11
+ onAiUpdate(gameApi, actionsApi, playerData, matchAwareness) {
12
+ // Remove dead squads or those where the mission is dead.
13
+ this.squads = this.squads.filter((squad) => squad.getLiveness() !== SquadLiveness.SquadDead);
11
14
  this.squads.sort((a, b) => a.getName().localeCompare(b.getName()));
12
15
  // Check for units in multiple squads, this shouldn't happen.
13
16
  this.unitIdToSquad = new Map();
14
17
  this.squads.forEach((squad) => {
15
18
  squad.getUnitIds().forEach((unitId) => {
16
19
  if (this.unitIdToSquad.has(unitId)) {
17
- console.log(`WARNING: unit ${unitId} is in multiple squads, please debug.`);
20
+ this.logger(`WARNING: unit ${unitId} is in multiple squads, please debug.`);
18
21
  }
19
22
  else {
20
23
  this.unitIdToSquad.set(unitId, squad);
21
24
  }
22
25
  });
23
26
  });
24
- let squadActions = this.squads.map((squad) => {
27
+ const squadActions = this.squads.map((squad) => {
25
28
  return {
26
29
  squad,
27
- action: squad.onAiUpdate(gameApi, playerData, threatData),
30
+ action: squad.onAiUpdate(gameApi, actionsApi, playerData, matchAwareness),
28
31
  };
29
32
  });
30
33
  // Handle disbands and merges.
31
- const isDisband = (a) => a.type == "disband";
32
- const isMerge = (a) => a.type == "mergeInto";
34
+ const isDisband = (a) => a.type === "disband";
35
+ const isMerge = (a) => a.type === "mergeInto";
33
36
  let disbandedSquads = new Set();
34
37
  squadActions
35
38
  .filter((a) => isDisband(a.action))
36
39
  .forEach((a) => {
40
+ this.logger(`Squad ${a.squad.getName()} disbanding as requested.`);
41
+ a.squad.getMission()?.removeSquad();
37
42
  a.squad.getUnitIds().forEach((unitId) => {
38
43
  this.unitIdToSquad.delete(unitId);
39
44
  });
40
- a.squad.clearUnits();
41
45
  disbandedSquads.add(a.squad.getName());
42
46
  });
43
47
  squadActions
@@ -45,14 +49,111 @@ export class SquadController {
45
49
  .forEach((a) => {
46
50
  let mergeInto = a.action;
47
51
  if (disbandedSquads.has(mergeInto.mergeInto.getName())) {
48
- console.log("Merging into a disbanded squad, cancelling.");
52
+ this.logger(`Squad ${a.squad.getName()} tried to merge into disbanded squad ${mergeInto.mergeInto.getName()}, cancelling.`);
49
53
  return;
50
54
  }
51
55
  a.squad.getUnitIds().forEach((unitId) => mergeInto.mergeInto.addUnit(unitId));
52
56
  disbandedSquads.add(a.squad.getName());
53
57
  });
54
58
  // remove disbanded and merged squads.
55
- this.squads.filter((squad) => !disbandedSquads.has(squad.getName()));
56
- // Form squads.
59
+ this.squads = this.squads.filter((squad) => !disbandedSquads.has(squad.getName()));
60
+ // Request specific units by ID
61
+ const isRequestSpecific = (a) => a.type === "requestSpecific";
62
+ const unitIdToHighestRequest = squadActions
63
+ .filter((a) => isRequestSpecific(a.action))
64
+ .reduce((prev, a) => {
65
+ const squadWithAction = a;
66
+ const { unitIds } = squadWithAction.action;
67
+ unitIds.forEach((unitId) => {
68
+ if (prev.hasOwnProperty(unitId)) {
69
+ if (prev[unitId].action.priority > prev[unitId].action.priority) {
70
+ prev[unitId] = squadWithAction;
71
+ }
72
+ }
73
+ else {
74
+ prev[unitId] = squadWithAction;
75
+ }
76
+ });
77
+ return prev;
78
+ }, {});
79
+ Object.entries(unitIdToHighestRequest).forEach(([id, request]) => {
80
+ const unitId = Number.parseInt(id);
81
+ const unit = gameApi.getUnitData(unitId);
82
+ const { squad: requestingSquad } = request;
83
+ const missionName = requestingSquad.getMission()?.getUniqueName();
84
+ if (!unit) {
85
+ this.logger(`mission ${missionName} requested non-existent unit ${unitId}`);
86
+ return;
87
+ }
88
+ if (!this.unitIdToSquad.has(unitId)) {
89
+ this.logger(`granting specific unit ${unitId} to squad ${requestingSquad.getName()} in mission ${missionName}`);
90
+ this.addUnitToSquad(requestingSquad, unit);
91
+ }
92
+ });
93
+ // Request units by type
94
+ const isRequest = (a) => a.type === "request";
95
+ const unitTypeToHighestRequest = squadActions
96
+ .filter((a) => isRequest(a.action))
97
+ .reduce((prev, a) => {
98
+ const squadWithAction = a;
99
+ const { unitNames } = squadWithAction.action;
100
+ unitNames.forEach((unitName) => {
101
+ if (prev.hasOwnProperty(unitName)) {
102
+ if (prev[unitName].action.priority > prev[unitName].action.priority) {
103
+ prev[unitName] = squadWithAction;
104
+ }
105
+ }
106
+ else {
107
+ prev[unitName] = squadWithAction;
108
+ }
109
+ });
110
+ return prev;
111
+ }, {});
112
+ // Request combat-capable units in an area
113
+ const isGrab = (a) => a.type === "requestCombatants";
114
+ const grabRequests = squadActions.filter((a) => isGrab(a.action));
115
+ // Find loose units
116
+ const unitIds = gameApi.getVisibleUnits(playerData.name, "self");
117
+ const freeUnits = unitIds
118
+ .map((unitId) => gameApi.getUnitData(unitId))
119
+ .filter((unit) => !!unit && !this.unitIdToSquad.has(unit.id || 0))
120
+ .map((unit) => unit);
121
+ freeUnits.forEach((freeUnit) => {
122
+ if (unitTypeToHighestRequest.hasOwnProperty(freeUnit.name)) {
123
+ const { squad: requestingSquad } = unitTypeToHighestRequest[freeUnit.name];
124
+ this.logger(`granting unit ${freeUnit.id}#${freeUnit.name} to squad ${requestingSquad.getName()}`);
125
+ this.addUnitToSquad(requestingSquad, freeUnit);
126
+ delete unitTypeToHighestRequest[freeUnit.name];
127
+ }
128
+ else if (grabRequests.length > 0) {
129
+ grabRequests.some((request) => {
130
+ const { squad: requestingSquad } = request;
131
+ if (freeUnit.rules.isSelectableCombatant &&
132
+ getDistanceBetween(freeUnit, request.action.point) <= request.action.radius) {
133
+ this.logger(`granting unit ${freeUnit.id}#${freeUnit.name} to squad ${requestingSquad.getName()} via grab at ${request.action.point.x},${request.action.point.y}`);
134
+ this.addUnitToSquad(requestingSquad, freeUnit);
135
+ return true;
136
+ }
137
+ else {
138
+ return false;
139
+ }
140
+ });
141
+ }
142
+ });
143
+ }
144
+ addUnitToSquad(squad, unit) {
145
+ squad.addUnit(unit.id);
146
+ this.unitIdToSquad.set(unit.id, squad);
147
+ }
148
+ registerSquad(squad) {
149
+ this.squads.push(squad);
150
+ }
151
+ debugSquads(gameApi) {
152
+ const unitsInSquad = (unitIds) => _.countBy(unitIds, (unitId) => gameApi.getUnitData(unitId)?.name);
153
+ this.squads.forEach((squad) => {
154
+ this.logger(`Squad ${squad.getName()}: ${Object.entries(unitsInSquad(squad.getUnitIds()))
155
+ .map(([unitName, count]) => `${unitName} x ${count}`)
156
+ .join(", ")}`);
157
+ });
57
158
  }
58
159
  }
@@ -1,20 +1,51 @@
1
1
  import { cdapi } from "@chronodivide/game-api";
2
- import { ExampleBot } from "./bot/bot.js";
2
+ import { SupalosaBot } from "./bot/bot.js";
3
3
  async function main() {
4
- const mapName = "mp03t4.map";
4
+ /*
5
+ Ladder maps:
6
+ CDR2 1v1 2_malibu_cliffs_le.map
7
+ CDR2 1v1 4_country_swing_le_v2.map
8
+ CDR2 1v1 mp01t4.map
9
+ CDR2 1v1 tn04t2.map
10
+ CDR2 1v1 mp10s4.map
11
+ CDR2 1v1 heckcorners.map
12
+ CDR2 1v1 4_montana_dmz_le.map
13
+ CDR2 1v1 barrel.map
14
+
15
+ Other maps:
16
+ mp03t4
17
+ */
18
+ const mapName = "mp01t4.map";
5
19
  // Bot names must be unique in online mode
6
20
  const botName = `Joe${String(Date.now()).substr(-6)}`;
7
21
  const otherBotName = `Bob${String(Date.now() + 1).substr(-6)}`;
8
22
  await cdapi.init(process.env.MIX_DIR || "./");
9
23
  console.log("Server URL: " + process.env.SERVER_URL);
10
24
  console.log("Client URL: " + process.env.CLIENT_URL);
11
- const game = await cdapi.createGame({
12
- // Uncomment the following lines to play in real time versus the bot
25
+ /*
26
+ Countries:
27
+ 0=Americans
28
+ 1=Alliance -> Korea
29
+ 2=French
30
+ 3=Germans
31
+ 4=British
32
+
33
+ 5=Africans -> Libya
34
+ 6=Arabs -> Iraq
35
+ 7=Confederation -> Cuba
36
+ 8=Russians
37
+ */
38
+ const onlineSettings = {
13
39
  online: true,
14
40
  serverUrl: process.env.SERVER_URL,
15
41
  clientUrl: process.env.CLIENT_URL,
16
- agents: [new ExampleBot(botName, "Americans"), { name: otherBotName, country: "French" }],
17
- //agents: [new ExampleBot(botName, "Russians", false), new ExampleBot(otherBotName, "Americans", true)],
42
+ agents: [new SupalosaBot(botName, "Americans"), { name: otherBotName, country: "French" }],
43
+ };
44
+ const offlineSettings = {
45
+ agents: [new SupalosaBot(botName, "French", false), new SupalosaBot(otherBotName, "French", true)],
46
+ };
47
+ const game = await cdapi.createGame({
48
+ ...offlineSettings,
18
49
  buildOffAlly: false,
19
50
  cratesAppear: false,
20
51
  credits: 10000,
package/package.json CHANGED
@@ -1,24 +1,29 @@
1
- {
2
- "name": "@supalosa/chronodivide-bot",
3
- "version": "0.1.1",
4
- "description": "Example bot for Chrono Divide",
5
- "main": "dist/exampleBot.js",
6
- "type": "module",
7
- "scripts": {
8
- "build": "tsc -p .",
9
- "watch": "tsc -p . -w",
10
- "start": "node . --es-module-specifier-resolution=node",
11
- "test": "echo \"Error: no test specified\" && exit 1"
12
- },
13
- "license": "UNLICENSED",
14
- "devDependencies": {
15
- "@types/node": "^14.17.32",
16
- "typescript": "^4.3.5"
17
- },
18
- "dependencies": {
19
- "@chronodivide/game-api": "^0.43.0",
20
- "@types/luxon": "^3.3.2",
21
- "luxon": "^3.4.3",
22
- "priority-queue-typescript": "^1.0.1"
23
- }
24
- }
1
+ {
2
+ "name": "@supalosa/chronodivide-bot",
3
+ "version": "0.2.1",
4
+ "description": "Example bot for Chrono Divide",
5
+ "repository": "https://github.com/Supalosa/supalosa-chronodivide-bot",
6
+ "main": "dist/exampleBot.js",
7
+ "type": "module",
8
+ "scripts": {
9
+ "build": "tsc -p .",
10
+ "watch": "tsc -p . -w",
11
+ "start": "node . --es-module-specifier-resolution=node",
12
+ "test": "echo \"Error: no test specified\" && exit 1"
13
+ },
14
+ "license": "UNLICENSED",
15
+ "devDependencies": {
16
+ "@timohausmann/quadtree-ts": "^2.0.0-beta.1",
17
+ "@types/node": "^14.17.32",
18
+ "prettier": "3.0.3",
19
+ "typescript": "^4.3.5"
20
+ },
21
+ "dependencies": {
22
+ "@chronodivide/game-api": "^0.45.0",
23
+ "@types/lodash": "^4.14.199",
24
+ "@types/luxon": "^3.3.2",
25
+ "lodash": "^4.17.21",
26
+ "luxon": "^3.4.3",
27
+ "priority-queue-typescript": "^1.0.1"
28
+ }
29
+ }